Program One, Inc.

America's Cup

America's Cup

Commodore 64 - Released - 1984

For two players, sail around the course and beat the yanks. Released as part of the 2-Up game pack.

Distance Demon

Distance Demon

Commodore 64 - Released - 1984

In this horizontal scrolling driving game viewed from the side at an elevated angle with the screen scrolling constantly from left to right, you must drive and overtake other cars. The aim is to drive for as many laps as possible while trying to get the biggest score that you can. You start driving at 60 and once you go above 100 then your score increases and the faster you go the quicker your score increases. You can move up or down, and left or right, and if you hit another car or the sides of the track then you lose one of three lives and have to start again.

Keyboard Kaos 2

Keyboard Kaos 2

Commodore 64 - Released - 1983

Save the cities! Type the word before it hits the city!! A fun and educational game where you learn to type while saving the world from oncoming nuclear death.

Lunar Rescue (Program One)

Commodore 64 - Released - 1983

A lander style game. Aim to land on the green pad. Joystick down to leave the ship, joystick up to stop the ship. Created by L. Smithdale and published in 1983.

Prospector (Program One, Inc.)

Prospector (Program One, Inc.)

Commodore 64 - Released - 1984

You are prospecting for gold in the outback goldfields. Move and listen to your metal detector to tell you when you are close to the gold. If you hear a warning signal that means you are near quicksand. Beware of the bushrangers who will spring from nowhere and attack you. Be quick to escape them. Enter the tunnels from the front to travel quickly across the goldfields.

Shaft Raider

Shaft Raider

Commodore 64 - Released - 1983

A Skramble style horizontal shooter released in Italy in Go Games n.8 (Aprile 1986) as "Bomber". Shoot or bomb fuel to keep your reserves up and see how far you can penetrate the dangerous and twisting shaft. What do you do when you want to write a game that is better than Airstrike, Protector and Caverns of Mars? Easy, you write one that combines the best of all three and add some improvements. That is basically what Shaft Raider is. You start with five ships in a horizontally scrolling landscape as in Airstrike but the first thing you notice is that the graphics of the cavern or the shaft are much better. In the early stages there are no missiles being launched but you have to bomb or shoot fuel and ammo dumps and stationary missiles whilst avoiding flak. The flak is quite dangerous, appearing at random, sometimes right on top of your ship giving you no chance to maneuver. As you enter and progress down the shaft there are space mines bobbing up and down which you cannot shoot, just avoid. When there are three or four in quick succession it is quite a feat of navigation to weave between them. Shortly after the space mines come force fields to navigate through followed by the Protector- type buildings with fuel tanks embedded in their roofs and the first of the launching missiles. Some of them you can shoot but others you must avoid, there is no way of telling which. So it goes on. More and more hazards, narrower passages and more difficult force fields until you reach the Master Mine.

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