Domark Limited

Castle Master

Castle Master

Sinclair ZX Spectrum - Released - 1990

Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your beloved from the evil Magister. Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial. Contact with ghouls drains your energy, as does falling too far (there are narrow pathways to negotiate), while eating cheese can replenish this. Movement and aiming are controlled separately.

Codename Mat II

Codename Mat II

Amstrad CPC - Released - 1985

In this sequel to Codename: MAT you once again take the role of Mat, now the pilot of the Centurion II as he battles the Myons once more. In the Terranya war it has been discovered that the planet Vesta is full of the most precious substance in the galaxy, Karillium, which with one drop can turn a desert into a jungle. The planet orbits around the star Calest deep in a Myon zone, but the Earth managed to invade and capture the planet with unmanned ships. With the planet full of Karillium mines powered by an energy grid which in turn is powered by Calest, the Myons have decided to destroy the energy grid which will shut down the mines and the miners will leave the planet. Under the rules of war, only one manned ship can defend a inhabited planet and Mat has been lucky enough to be chosen. The game is viewed from a 1st person perspective as you look out from your cockpit into deep space, with your gun in front of you. Using a Quadrant chart, you can see rows of satellites that power the mines which also shows your locations as well any Myon ships. You are able to control your speed as well as direction and if you need to move larger distances then you can warp as long as you input your direction. As you progress through the game you will find the Myons damaging the satellites and these need repairing by two droids on your ship who can also repair your ship. Your ship also contains various scanners as well as a manual or automatic targeting system. Once you come across a wave of Myon ships you must destroy them with either your laser or plasma while using the scanners for they position. Once a wave is destroyed then you can repair any damaged satellites or your ship if needed. To help protect yourself from attack your ship has shields with decrease when hits are taken. You cannot be destroyed though because when you are close to destruction you teleport away from the planet. The game is over if the power to the planet is stopped by a damaged row of satellites.

Cyberball (Domark)

Cyberball (Domark)

Commodore 64 - Released - 1990

After American Football players started cheating by using bionic parts, the game was forced to change its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things up, the usual pig skin ball was replaced with a 350 pound bomb. Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. After this it will explode and possession will be swapped. This is prevented when you cross the 50-yard line, lose possession or score a touchdown, in which cases it resets to 'cool'. Field goals and punts are not featured - the only kick is the initial kick-off you receive. Control passes from the quarterback (thrower) to the intended catcher as soon as a pass is released. The two-player game is co-operative - on offense one player passes and the other receives.

Dragon Spirit

Dragon Spirit

Atari ST - Released - 1990

Princess Alicia of the kingdom of Mitgult is kidnapped by the monster Zawell. It's now up to the heroic warrior Amul to transform himself into a blue dragon and go and rescue the princess. Dragon Spirit is a vertically scrolling shoot-em-up which consists of nine stages. Players fly around and destroy everything in their path. Much like in Xevious, action takes place on two planes, both in the sky (where the dragon is flying) and on the ground. The dragon has two different kind of attacks: fire that shoots up the screen, and fire that drops to hit a place on the ground in front of the dragon. Enemies exist both in the air and on the ground, and some can fly up from the ground to the sky. Players can pick up power-ups, or upgrades, that will help them in their fight. Upgrades can include extra heads on the dragon, health, faster shots, and more. At the end of each stage is a boss that needs to be defeated. Having good upgrades that are not lost from being hit before reaching the bosses will help.

Dragon Spirit

Dragon Spirit

Commodore Amiga - Released - 1989

Dragon Spirit is a vertically scrolling shoot-em-up which consists of nine stages. Players fly around and destroy everything in their path. Much like in Xevious, action takes place on two planes, both in the sky (where the dragon is flying) and on the ground. The dragon has two different kind of attacks: fire that shoots up the screen, and fire that drops to hit a place on the ground in front of the dragon. Enemies exist both in the air and on the ground, and some can fly up from the ground to the sky. Players can pick up power-ups, or upgrades, that will help them in their fight. Upgrades can include extra heads on the dragon, health, faster shots, and more. At the end of each stage is a boss that needs to be defeated. Having good upgrades that are not lost from being hit before reaching the bosses will help.

Escape from the Planet of the Robot Monsters

Escape from the Planet of the Robot Monsters

Sinclair ZX Spectrum - Released - 1990

Escape from the Planet of the Robot Monsters is an arcade game developed by Atari Games in 1989. The game is based loosely around the campy science fiction B movies of the 1950s. It was ported for most major home computer platforms of the time. According to the introduction, Planet X is a synthetic industrial planetoid whose most notable feature is the research laboratory of the buxom and brainy Dr. Sarah Bellum. Evil aliens called Reptilons invade the planet, capture the good doctor, and force the rest of the humans to manufacture a robot army to take over the Earth. Escape From The Planet Of The Robot Monsters is a one or two-player game in which the players must rescue Dr. Sarah Bellum from Planet X, where her research facility has been taken over by the evil Reptilons. The game is played from an isometric perspective where players control their avatars using Hall effect joysticks on the arcade version. The player must shoot their way through a series of simple maze-like levels, releasing the human hostages along the way. Levers must be found and thrown to activate the escalators which allow access to new areas. Gems can be collected to increase the power of the player's ray gun, and food lockers may be broken into for a health boost. At the end of each level the play switches to an isometric auto-scrolling sequence in which the player controls his character in a small spaceship, and must steer left or right to navigate through a maze of obstacles. If the player reaches the end of this sequence they will progress to the next level.

Friday the 13th: The Computer Game

Friday the 13th: The Computer Game

Commodore 64 - Released - 1986

Jason Voorhees is hiding in the forest, waiting to avenge his mother's death, when a party of teenagers visit the eerie Crystal Lake holiday camp near the killer's filthy grotto. Jason puts on his hockey mask and sharpens his machete, ready for a razor-sharp massacre. Ten of your friends are lost in the surroundings of Crystal Lake. Jason is out there to hunt them down. It's up to you to find him and kill him before he kills you. Luckily, there are a lot of weapons to be found in the scenery, ranging from small knives to chainsaws. Unfortunately, Jason looks like a normal player until he attacks or is attacked. So it's up to you to identify him and end the nightmare by killing Jason. Depending on the number of friends surviving when Jason is killed, you'll get bonus points. You'll then start over again with a different character.

Gladiator (Domark)

Gladiator (Domark)

Commodore 64 - Released - 1986

Marcus of Massina was captured when Roman legionaries ransacked his village. Marcus was taken to Rome and sold as a slave where his owner sent him to gladiator school. The object in Gladiator is to compete in gladiatorial combat and win fights. Money is earned by winning matches, but also by betting on them. The aim of the game is to become the Emperor's champion and to accumulate enough money to buy one's freedom. Before a match, three out of forty-five different types of weapon can be selected. The weapons have different attack and defence ratings which are found by trial and error. During combat, 25 moves are available. There is also a multi-player mode: 2 or 4 players can compete, with two facing off per bout.

Hard Drivin'

Hard Drivin'

Atari ST - Released - 1989

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.

Heroes

Heroes

Sinclair ZX Spectrum - Released - 1990

This is a four game compilation featuring games with quite diverse fighting heroes in the range from James Bond to Luke Skywalker: Barbarian II License to Kill The Running Man Star Wars

Jeffrey Archer: Not a Penny More, Not a Penny Less: The Computer Game

Jeffrey Archer: Not a Penny More, Not a Penny Less: The Computer Game

Commodore 64 - Released - 1987

Jeffrey Archer: Not a Penny More, not a Penny Less - The Computer Game is an interactive fiction game based on Jeffrey Archer's novel Not a Penny More, not a Penny Less. The plot evolves around three Englishmen and one American who are swindled out of their savings. Now the four (the player takes the role of Stephen Bradley) try to swindle their money back from the original fraudster. The game closely follows the plot of the book with a few puzzles thrown in. In comparison to other adventures the player generally can't use directional commands to change location; all puzzles have to be solved in a location before he is allowed to leave it. However, it is still possible to miss important objects and reach a dead end later. The game also gives no clues about the goals of a screen and expects the player to have read the book first (included with the game). The puzzles are solved by typing in English commands, but the game only accepts precise commands. A specialty is the digitized speech (the amount depends on the platform) where Bradley comments on certain game situations.

Klax

Klax

SAM Coupé - Released - 1990

An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.

Pictionary: The Game of Quick Draw

Pictionary: The Game of Quick Draw

Commodore 64 - Released - 1989

Based on the board game, the object is guess a word or phrase based on a drawing. There are five categories - Person/Place/Animal, Object, Action, a category of difficult puzzles, and an All Play category. The amount of time to guess an answer can be altered. These drawings are done using a cut-down variant of a paint package, which you can practice with to get your drawing skills up to scratch. You are not limited to freehand drawing - lines, boxes, circles and curves can be drawn, with variable ink colours and line thickness. After each question the game will tell you the answer and ask which player (if any) got the correct answer. Pictionary can be played against the computer, or with multiple players.

S.T.U.N. Runner

S.T.U.N. Runner

Sinclair ZX Spectrum - Released - 1990

S.T.U.N. Runner (Spread Tunnel Underground Network Runner) is a fast-paced, racing/shooter arcade game released by Atari Games in 1989. The player pilots a futuristic speed bike which can exceed 900 mph through various tunnels and courses, with changing environments, hazards and enemies. The final goal is to reach the "Ultimate Challenge", an endless race filled with surprises, where the player must simply get as far as possible in the allotted time. Markers on the Ultimate Challenge course show the names of the five players who have traveled the farthest, who are tracked independently of the game's traditional high score table.

S.T.U.N. Runner

S.T.U.N. Runner

Atari ST - Released - 1990

It's 2492, and you must pilot your Sub-Terranean Underground Network (S.T.U.N.) craft at speeds over 900 miles per hour through a series of courses to retain your title as S.T.U.N. Runner, completing each course before time runs out. There are also enemies on each course, such as cycles, indestructible armored drones, and flying bird-like craft. Shoot or avoid them. If you hit them, you lose one of your shields (your craft has six total) and are slowed down temporarily. The more shields you have at the finish line, the more bonus points you get. Getting hit with no shields does not kill you, however. There are no lives in this game. The only way to lose is to fail to cross the finish line. Along the way, you'll encounter Boost Pads that temporarily speed you up to incredible speeds and make you indestructible. By running over enough green stars on each course, you can also earn Shockwaves, which destroy all enemies in your path. Note that there is no accelerator in this game. Your craft always goes full speed, unless you hit something. Then you will slow down, but quickly accelerate back to full speed. Other than that, you cannot slow down and the only way to speed up is to run over a Boost Pad. Your only controls are steering left and right and aiming the gun on top of your craft up and down.

Spitting Image: The Computer Game

Spitting Image: The Computer Game

Commodore 64 - Released - 1988

This game is based on the long-running British satirical television show with puppet likenesses of political figures and celebrities. A prophet determines that a world war will occur in seven years instigated by a mysterious leader. To avoid this, one ruler of the world must be determined in this beat 'em up involving six rulers: U.S.A.'s Ronald Regan, the U.K.'s Margaret Thatcher, the USSR's Mikhail Gorbachev, South Africa's PW Botha, Iran's Ayatollah Khomeini, and Pope John Paul II. Having chosen which to play as, you travel to an opponent's country to engage in a best-of-three fight that is judged by Queen Elizabeth II on a postage stamp. You attack each opponent on the ground as well as jumping in the air and each character has a special move like Thatcher's head-butt or Khomeini's beard whip. You can also call for help twice from an aide who will usually throw a projectile at your opponent. If you manage to defeat all 5 opponents, you will meet the mysterious leader in a final showdown in a mud-wrestling pit in the dark where you will only be able to see the eyes of the characters. You can also play 2-player fights, one against another on the same computer.

Star Wars

Star Wars

Amstrad CPC - Released - 1987

Star Wars is a first-person shooter based around the final scenes of the original Star Wars film. It first appeared for arcade coin-operated machines and was subsequently converted to other gaming platforms. You take on the role of Luke Skywalker, aiming to destroy the Death Star. In the first phase you have to pass swarms of TIE Fighters, including dogfighting the one piloted by Darth Vader himself. In the second phase the station's surface is protected by laser towers, third involves attacking its weakest spot - the unprotected exhaust port - with proton torpedos. Your X-Wing starts with six shields, but more can be awarded for good performance. Complete the game and it loops back around at ever-increasing difficulty. The game uses vector graphics, which allow lots of action at high speed on comparatively slow systems.

Star Wars: Return of the Jedi

Star Wars: Return of the Jedi

Atari ST - Released - 1988

The arcade game from Atari based on the third Star Wars movie features three action sequences inspired by the film. First, you control Princess Leia on a speeder bike racing through the forests on Endor. You have to evade trees and deal with enemy troopers by shooting at them or luring them into Ewok traps. In the second sequence, you control Chewbacca who has captured an Imperial AT-ST Walker, evading tree traps and shooting at enemy walkers. In this sequence, the perspective sometimes switches to the Millennium Falcon which you must guide through a fleet of enemy Star Destroyers and TIE Fighters. In the final sequence, the Millennium Falcon enters the Death Star and has to make its way to the reactor, surviving more TIE Fighters and laser turrets. Once the reactor is destroyed, you have to get out again before the explosion engulfs the ship. After the Death Star has been destroyed, the game restarts at the first sequence, but with a higher difficulty.

The Star Wars Trilogy

The Star Wars Trilogy

Atari ST - Released - 1989

As the title indicates, this compilation contains three Star Wars games: Star Wars Star Wars: The Empire Strikes Back Star Wars: Return of the Jedi

Trivial Pursuit: A New Beginning

Trivial Pursuit: A New Beginning

Commodore 64 - Released - 1988

After recreating the original board game as closely as possible with the first licensed game, Oxford did something different with the sequel. Each player now controls a spaceship, and the overall aim is to convince the Elders of the planet Genus to accept your people's plan to colonize it. The Elders are all located in different parts of the galaxy, and can only be reached by travelling through the galaxy answering questions correctly, and answering a specific question once you get there. As a result, the gameplay isn't vastly different from the original. The six question categories are the same as the original, and there are 50 levels of question to clear, but the big difference is that the question category is random, so players who are only knowledgeable in one or two areas are no longer at an advantage.

Trivial Pursuit: The Computer Game: Baby Boomer Edition

Trivial Pursuit: The Computer Game: Baby Boomer Edition

Commodore 64 - DLC - 1987

Trivial Pursuit: Baby Boomer Edition is another add-on question pack for Domark's original Trivial Pursuit: Genus Edition for those who were born in the post-World War II era or people who enjoy 1960-70s nostalgia. This pack gives players thousands more questions and adds these new categories: Broadcasting, Stage and Screen, Nightly News, Publishing, Life and Times, and RPM.

Trivial Pursuit: The Computer Game: Commodore Genus Edition

Trivial Pursuit: The Computer Game: Commodore Genus Edition

Commodore 64 - Released - 1986

This is the earliest home computer incarnation of Horn Abbot International Ltd's classic board game, Trivial Pursuit. The game involves answering questions on one of six subject categories to gain moves, and answering questions on special squares to gain one of the six 'Wedges' you need to gain the right to take on the final winning question. Questions are aimed at British players - many entertainment questions are based on British TV, and sport questions relate to popular British sports. Two game modes are available: Single Player (which involves answering questions against the clock) and Multiplayer (where you can take on up to five human-controlled players). The computer reveals the answer, and you select 'yes' or 'no' to tell it whether you got it right. The question categories are exactly the same as the board game: Art & Literature, Science & Nature, Geography, History, Sports & Leisure, and Entertainment. However two different question styles are added to take advantage of computer technology - some questions relate to a picture or diagram and some relate to a piece of music. One additional feature not available in the board game is a statistical analysis of the number and type of questions answered correctly. This can be split into the performances of all the players, or the performance of an individual player within the six categories. It is especially useful at the end of the game, when choosing which category a player must answer to win the game.

Scroll to Top