Loriciels

A 320

A 320

Atari ST - Released - 1989

In the game you are a regular pilot of "A 320" airbus, who will be involved suddenly in terrorist action organized by air pirates. The plot is divided in three parts: two point-and-click adventure phases set in airport and on terrorist's island and simplified flight simulator phase between them.

A 320

A 320

Amstrad CPC - Released - 1988

You've parked your car near the entrance of airport terminal. The day looks good. Your flight is in a few hours, so you have time to get ready to take-off... In the game you are a regular pilot of "A 320" airbus, who will be involved suddenly in terrorist action organized by air pirates. The plot is divided in three parts: two point-and-click adventure phases set in airport and on terrorist's island and simplified flight simulator phase between them. During the real-time adventure phase in airport, you should move between locations, interact with people and objects to gain information on radio channels, frequency, number of route, time of take-off, which vary in each seance of gameplay. After sitting in cockpit the game is turned in the flight sim. You should perform take-off, activate the radio, and receive a first radio transmission from pirates, who will inform you on actions you should perform or airbus will be blown up. Finally they direct your airbus with passengers to the pirate's island, where you should land it. During the real-time adventure phase on the island you should find the pirate's house, get inside it, and defeat pirate's mastermind with a gun. The overall gameplay is flown in first-person view, when player should move the cursor on the screen to move to certain location, collect, use or interact with items as well as talk with persons. The persons are real actors originally, but digitized slightly as well as overall environment. The game is flown in real-time and special part of screen shows the current position (parallel in time to yours) of some terrorist, who you can't see until reaching a certain point of the game. The game is played by one person and originally made in French.

Atomic Driver

Atomic Driver

Amstrad CPC - Released - December 16, 1988

You are driving a small car, in a small town where the streets are swamped in atoms. These can be shot and must be avoided. There are power-ups to freeze atoms for a time. There are also barriers in the road, which must be shot, but can't be shot while you are right next to them. The road network is complex and mazelike, with only a small amount on screen at a time, so a sense of direction is required. You only have one life, so a crash with an atom in town means the end of your driving. Score you earned will be written in Hi-Scores table.

Bactron

Bactron

Amstrad CPC - Released - 1986

The game is flowing inside the body of a critically ill patient. You as Bactron - a yellow blob of antibiotics - should reactivate the enzymes which have been sterilized by the viruses spreading within the body. Exploring the area representing the body you should move from one screen to another using certain doors, solve the labyrinths, push/pull obstacles to move further, avoid the viruses which will drain your energy if you touch them, spit at them to make them frozen for some time, locate the enzymes in the patient's body, and activate them. You should be quick, because more viruses are being produced and the patient's temperature is rising. The enzymes are shown as yellow cubes, and activating them boosts Bactron's energy, but don't touch the light blue cubes!

Best of the Best: Championship Karate

Best of the Best: Championship Karate

Nintendo Game Boy - Released - December 1, 1992

The ancient art of Karate, you have been obsessed with its mystical magic and power. Since you were a young child you've dreamed of entering the arenas, matching your skills against the "Best of the Best." Your dream has turned into reality as you've been ranked 16th in the world and now you're ready to enter the International World Championships. Training does not stop here, continue to master your moves, focus on a style or create your own. Choose between 55 possible moves and program your favorites into your style. Study your opponents carefully, for they are watching you. Your body and mind must work together with your concentration and spirit. Imagine the superiority of your speed and power, for those who lack the spirit will lose the battle. You will meet many tough fighters as obsessed with being the best as you are and they can't wait to see what you're made of! As your skills sharpen you'll be asked to participate in the ultimate confrontation, "The Kumate," a full contact no holds barred match requiring much thought and training. Think carefully before entering, the spirit must lead the body. Never forget the essence of the Martial Spirit: "dedication, obedience, honor, faith and perseverance in battle." So welcome to the opportunity to be the "BEST OF THE BEST!"

Best of the Best: Championship Karate

Best of the Best: Championship Karate

Sega Genesis - Released - January 29, 1993

Best of the Best Championship Karate is a realistic fighting game. After you choose your fighter for his parameters (strength, stamina and resistance), you can choose from 55 different moves. You can now train your fighter at a gym before the real fights. To master the game, one must alternate training and fights, as training improves stamina, strength and resistance. Be careful, loosing a fight reduces those parameters, so you have to be ready before getting on the ring !

Billy II

Billy II

Amstrad CPC - Released - 1987

In this sequel to Billy la Banlieue the player takes on the role of RockaBilly, who wears black jacket, black sunglasses, earring, blue bandanna, and usually move around the streets with the purpose of playing new video games. Again, the streets are full of thugs preventing RockaBilly from reaching his favorite video game machines. Now RockaBilly has to fight with them using hands and legs (instead of the tools available in the predecessor), take their money, and use this money in the video game machines. The video games are new and represent classical Trampoline Jumping and Cowboy Shooting games.

Billy La Banlieue

Billy La Banlieue

Amstrad CPC - Released - 1986

You are rockaBilly in the suburbs of Paris, where the streets are full of harlots, musicians, thugs, policemen, yogis, and different items. So you wearing black jacket, black sunglasses, earring, and blue bandana have to move around the streets collecting items, carrying them in order to move through the blocking inhabitants, and jumping over different obstacles such as a river or gaps. The goal is to reach the Video Game Machines and play the different arcade classics such as One-Armed Bandit, Break-Out, Invaders, and Racing Challenge to raise your respectability.

Bob Winner

MS-DOS - Released - 1986

Bob Winner is searching for a lost civilisation somewhere in the desert, and has to gain three keys to access it by beating a boss in Paris, London, and New York respectively. The first two bosses are boxers, the last one is a gun-toting cowboy. The items necessary to beat the bosses are found on the preceding screens. Bob Winner is a side-view flip-screen action game with hand-to-hand combat sequences. The protagonist will often have to avoid rolling barrels and flying insects that try to impede his progress.

Bob Winner

Bob Winner

Atari ST - Released - 1987

Bob Winner is searching for a lost civilisation somewhere in the desert, and has to gain three keys to access it by beating a boss in Paris, London, and New York respectively. The first two bosses are boxers, the last one is a gun-toting cowboy. The items necessary to beat the bosses are found on the preceding screens. Bob Winner is a side-view flip-screen action game with hand-to-hand combat sequences. The protagonist will often have to avoid rolling barrels and flying insects that try to impede his progress.

Bob Winner

Bob Winner

Amstrad CPC - Released - 1986

Bob Winner is searching for a lost civilisation somewhere in the desert, and has to gain three keys to access it by beating a boss in Paris, London, and New York respectively. The first two bosses are boxers, the last one is a gun-toting cowboy. The items necessary to beat the bosses are found on the preceding screens. Bob Winner is a side-view flip-screen action game with hand-to-hand combat sequences. The protagonist will often have to avoid rolling barrels and flying insects that try to impede his progress.

Bumpy

Bumpy

Amstrad CPC - Released - 1989

The first game in the Bumpy series is, just like its sequels, about a head that can bump a lot. You control whether the head shall bump left or right, and how far up it will bounce, in a similar fashion to Mappy. You have to move across a series of bouncy platforms and pick up all items on the screen. Once all items are collected, the exit will appear so that you can go on to the next screen. While most platforms are perfectly harmless, some have additional qualities, such as being destructible, thereby granting access to other parts of the screen. Some platforms are on fire, which will turn out lethal unless you have picked up a water droplet in advance. Bumpy was remade for 16-bit platforms as Pop-Up, and then ported back once more (as Bumpy again) to the Amstrad CPC.

Bumpy

Bumpy

Atari ST - 1989

The first game in the Bumpy series is, just like its sequels, about a head that can bump a lot. You control whether the head shall bump left or right, and how far up it will bounce, in a similar fashion to Mappy. You have to move across a series of bouncy platforms and pick up all items on the screen. Once all items are collected, the exit will appear so that you can go on to the next screen. While most platforms are perfectly harmless, some have additional qualities, such as being destructible, thereby granting access to other parts of the screen. Some platforms are on fire, which will turn out lethal unless you have picked up a water droplet in advance. Bumpy was remade for 16-bit platforms as Pop-Up, and then ported back once more to the Amstrad CPC.

Bumpy

Bumpy

Microsoft MSX

The first game in the Bumpy series is, just like its sequels, about a head that can bump a lot. You control whether the head shall bump left or right, and how far up it will bounce, in a similar fashion to Mappy. You have to move across a series of bouncy platforms and pick up all items on the screen. Once all items are collected, the exit will appear so that you can go on to the next screen. While most platforms are perfectly harmless, some have additional qualities, such as being destructible, thereby granting access to other parts of the screen. Some platforms are on fire, which will turn out lethal unless you have picked up a water droplet in advance. Bumpy was remade for 16-bit platforms as Pop-Up, and then ported back once more to the Amstrad CPC.

Bumpy

MS-DOS - Released - 1989

The first game in the Bumpy series is, just like its sequels, about a head that can bump a lot. You control whether the head shall bump left or right, and how far up it will bounce, in a similar fashion to Mappy. You have to move across a series of bouncy platforms and pick up all items on the screen. Once all items are collected, the exit will appear so that you can go on to the next screen. While most platforms are perfectly harmless, some have additional qualities, such as being destructible, thereby granting access to other parts of the screen. Some platforms are on fire, which will turn out lethal unless you have picked up a water droplet in advance. Bumpy was remade for 16-bit platforms as Pop-Up, and then ported back once more to the Amstrad CPC.

Challenge Voile

Challenge Voile

Oric Atmos - Released - 1984

Challenge Voile is a simulator of regatta on the Olympic course described in the included manual. The simulation takes into account various parameters such as variable and rotating winds, tidal current, mobile drift, sail adjustment, and spinnaker. After the cannon shot, from one to three human players will race against the "Challenger" sailboat, which is masterfully skippered by the computer. Three levels of difficulty are proposed, which gradually integrate the parameters: initiation, improvement, and regatta. Taking turns, each player examines the parameters and current position of sailboats on the map, rotates the controlled sailboat and its sails as well as chooses whether to use an additional parameters such as drift or spinnaker. The goal is to win in the regatta, applying the best tactics.

Charly Diams

Charly Diams

Amstrad CPC - Released - 1987

Charly Diams is an action adventure game about a young man Charly searching for a hiding place of a treasure with blue diamonds. The player should help Charly to collect seven miraculous flowers scattered around the world in order to unveil this place. Charly can walk, jump normal, jump high, swim, dive, change clothes, and regain his stamina visiting the places such as green plain, snowy mountain, hot desert, and warm sea. The circular world of the game is divided on static screens, and Charly can consequently proceed from one adjacent screen to another in any order. The stamina of Charly is decreased with his travel, and it should be re-filled with certain actions such as drinking a liquid or breathing over the sea waters. The girls proposing the liquid are dancing, while Charly is drinking. The clothes of Charly should be changed manually in special houses to be able to survive in the regions of different climate or specifics. An encounter with deadly scorpions or crazy riflemen, a fall from a mountain's road, a drowning in the water, or a complete loss of the stamina can kill Charly, taking out one of his three lives.

Citadelle

Citadelle

Philips VG 5000 - Released - 1984

Legend has it that there was once a great war between the elves and the dragon Ceril. An elf magician was able to cast a spell to seal the dragon into the depths of a citadel. In the present day an orphan grew up to be a warrior who now wants to become a knight. To prove his ability, he must obtain three treasures from the nearby citadel of the dead Citadelle is a French language text adventure game where players input noun and verb combinations into a text parser in order to control the protagonist. Players take on the role of the warrior who wants to become a knight. Players move from location to location looking for objects to take or manipulate in order to solve puzzles. Since the warrior can only carry a limited amount of items at a time, the player will have to juggle between which objects to carry around and which ones to leave behind. Along the way the warrior will have to fight various enemies such as gnolls, liches, and orcs. During combat players can choose to attack, defend (attacks are less potent for both the warrior and the monster), cast a spell (limited uses), or flee from the fight (brings the warrior back to the previous location). Defeating monsters earns the warrior experience. Players will have to be careful not to take to much damage and lose all their health as the adventure will come to an end. Citadelle is the first part of a trilogy of games. The first part only contains one of the three treasures needed for knighthood. The ultimate goal of this game is to collect the Shield of Oran and then find out how to descend into the caverns under the citadel.

Citadelle

Citadelle

Oric Atmos - Released - 1984

Citadelle is a French language text adventure for the Oric computers. It was developed and published by Loriciels in 1984.

Cobra

Cobra

MS-DOS - Released - 1987

Cobra, the space pirate hero of Buichi Terasawa's comic and TV series, receives a message from Dominique. Dominique is held prisoner by the evil Salamandar, and Cobra, along with his cybernetic assistant Lady (or Harmanoid, as she's called in the game's French), must rescue her. You start the game, and enter an isometric arena. You control both Cobra and Lady, each equipped with a gun. Shoot at everything that moves, and try to find the exit of the multidirectionally scrolling arena. As a backup weapon, you have also a set of five grenades to throw at troublesome enemies. Being hit once or twice is no problem, for you have a rather well-stocked energy bar. Controlling two characters at once means that you may be separated while rounding a corner or another obstacle, but the obstacles can also be used to regroup into a tighter or wider formation, depending on your choice of tactics. This tie-in uses a high resolution, at the cost of colours, to animate the screen with a high detail. Sounds is quite minimal, with no in-game music and simple sound effects. All in all, the game plays like a slower, isometric Gauntlet without the powerups.

Cobra (Loriciels)

Cobra (Loriciels)

Amstrad CPC - Released - 1987

Cobra, the space pirate hero of Buichi Terasawa's comic and TV series, receives a message from Dominique. Dominique is held prisoner by the evil Salamandar, and Cobra, along with his cybernetic assistant Lady (or Harmanoid, as she's called in the game's French), must rescue her. You start the game, and enter an isometric arena. You control both Cobra and Lady, each equipped with a gun. Shoot at everything that moves, and try to find the exit of the multidirectionally scrolling arena. As a backup weapon, you have also a set of five grenades to throw at troublesome enemies. Being hit once or twice is no problem, for you have a rather well-stocked energy bar. Controlling two characters at once means that you may be separated while rounding a corner or another obstacle, but the obstacles can also be used to regroup into a tighter or wider formation, depending on your choice of tactics. This tie-in uses a high resolution, at the cost of colours, to animate the screen with a high detail. Sounds is quite minimal, with no in-game music and simple sound effects. All in all, the game plays like a slower, isometric Gauntlet without the powerups. This game only got an official release in France.

Denver Présente: Je Fais Des Couleurs

Denver Présente: Je Fais Des Couleurs

Commodore Amiga - Released - 1990

Denver Présente: Je Fais Des Couleurs (Denver Presents: I Make Colours) is an educational title by Loriciels. It is a interactive colouring book which allows you to paint various pictures of the title character Denver. Using the mouse to select your colours and touching the area with the brush you wish to paint with your chosen colour.

Des Chiffres et des Lettres

Des Chiffres et des Lettres

Amstrad CPC - Released - 1987

Des Chiffres et des Lettres ("Numbers and Letters") is a French game show which inspired the similar British programme Countdown. Two players compete in a sequence of rounds challenging language and arithmetic skills. In this version you can turn off either type of rounds, and can have infinite time to think in each round, if you wish. In letters rounds, an array of 9 letters is chosen by each player alternately choosing either a vowel or a consonant, and players must find the longest possible legitimate word. In numbers rounds, an array of face-down numbers (including 25, 50, 75 and 100 as well as 2 each of 1-10) is presented to the player, who chooses the number of 'large' numbers. A target between 101 and 999 is then generated, and players must get as close to this as possible. Additionally, there are mental arithmetic challenge rounds, in which players must solve an equation as quickly as possible.

Devil's Lair

Devil's Lair

Enterprise - Released - 1985

Devil's Lair is a platform adventure released on the Enterprise by Loriciels.

Dianne

Dianne

Amstrad CPC - Released - 1985

Dianne is an action game, developed and published by Loriciels, which was released in Europe in 1985.

Dico 5

Dico 5

Oric Atmos - Released - 1983

Dico 5 (Spelled Dico-5 on the title screen) is a French language Mastermind clone for the Oric-1/Atmos computers. It was developed and published by Loriciels in 1983.

Disc

Disc

Atari ST - Released - 1990

Disc is a game of fast reflexes and clever thinking. Control one player against the computer or another person. The objective is to finish off opponents by knocking him off the platforms or by making the platform disappear by hitting the walls behind your opponents. Your weapon is a disc, which you can throw at your opponent or at the walls. The disc will ricochet off the walls, opening a wide range of angles and attacks. You can also try a direct hit at your opponents, as enough of these will eliminate him as well, but be careful - since it gives him a chance to block your disc, thus gain control of it!

Doggy

Doggy

Oric Atmos - Released - 1984

White Doggy is running on the linear forest road to reach his kennel. The screen scrolls from left to right to simulate this event seen from a third-person perspective. The road is full of different obstacles, and it is the player's task to avoid them. The obstacles vary from traps, barriers, logs, pits, etc. to a truck scattering the debris or a wolf running in the opposite direction. Doggy may be controlled to jump and move on the road up and down. The dog's energy is gradually exhausting while it is running. Bones scattered on the road may be collected to refill the dog's energy. If the energy is vanished or with each obstacle struck, the dog loses a life. There are five dog lives at the start. The best scores are stored in a high score table.

Foot

Foot

Amstrad CPC - Released - 1985

A game of soccer proposing you 4 different teams (Great Britain, France, Germany and Italy). There are no differences between these teams apart from the color of their jerseys. You can select the level of each of your players (levels from 0 to 20) as well as that of the opposing players. Released in 1985 in French under the name "Marius Tresor Foot" and in English under the name "Foot". Reissued in 1986 in English under the name "Soccer 86".

Forteresse

Forteresse

Amstrad CPC - March 14, 1987

Forteresse is a graphical adventure game by a prolific French company Loriciels. It boasts digitized photos as location graphics, as well some digitized speech. The interface is icon driven with the actions like "go", "pick up" and "use" combined on the panel on top of the screen, which was made similar to Star Trap by the same company. There's no text prompt and no parser, the game text with the occasional choices is displayed on top of the picture. The game is set in medieval times, in the year 666, where Lord Angkor's daughter, Gwendolyne was kidnapped and imprisoned in a castle and locked in a suit of heavy armor, which is shown on the screen all the time. Your goal is to find the right keys to unlock the suit part by part, until the fair lady is free from her burden. But only one key can be carried at a time. Forteresse also features several labyrinths as game puzzles.

Grand Prix Rally II

Grand Prix Rally II

Amstrad CPC - Released - 1985

Ten testing stages await the potential rally-driver in a reasonable version of the old arcade classic Pole Position. There are six different types of weather conditions you have to drive in with each one presenting its own particular problems that may stop you completing a stage within the time limit. Your screen view is of the back of your car as it heads along the curving road encountering other uniform cars as it goes. Acceleration is automatic, leaving you free to control left-right movement and the brake. At full speed you approach the other cars very fast, but unless you meet them on a corner they are easy to pass. Every car you pass gives you more time to complete the stage while crashing takes a large chunk off your allowed time.

Han d'Islande

Han d'Islande

Amstrad CPC - Released - 1988

A french language text adventure based on the literature of Victor Hugo. It was during the horror of a deep night, I walked in the Norwegian countryside thinking back to the adventures I had already experienced since the start of the game. It all started in the good town of Drontheim, which my privileged position (I am the son of Viceroy Ordener Guldenlew) had until then allowed me to apprehend in what it had more mundane. So I lived in peace, pretending to marry in just marriage with the daughter of the Chevalier d'Ahlefeld. Only my visits to the port, from where you could see looming in the distance, the sinister fortress of Munc-kolm, gave me a glimpse that a life full of adventures awaited me outside our proud city, shudderingly coiled up in its ramparts. The ancient geole Everything changed the day I entered the geoles of Munckolm to visit a prisoner. The latter begged me to help him by finding a certain Dispolsen, who, he said, held in his possession capital documents since proving his innocence. I accepted sansdêiai and went in search of the savior ... Oh Thanos scent (my beautiful tree) After having visited different places, very well put on the screen and supported by a scrolling with each lateral movement, I finally ended up in the morgue where I found Dispolsen as stiff and pale as a herring in brine! The famous documents had disappeared, probably stolen by his attacker, a rogue flèfé responding to the nickname of Han from Iceland. It was for me the opportunity to meet the keeper of the morgue, Spiagudry, a poor fellow that some hard cash soon convinced to lead me to the cave where Han was hiding. Epilogue I could go on like this and describe to you the wonderful Scandinavian landscapes that you cross on your way to Vygla by the Skongen road (you turn after Drontheim and it is straight ahead crossing the Ordals by the Hau-broen bridge: You can not be wrong). I could also boast about the sweet chills you get from hearing such an evil, digital laugh, just before running out of the giant's tower. I could also tell you that the movements are done by means of the arrows on the keyboard and that some common words can be found using the function keys, the rest of the dialogue being done in everyday language.

Hu*bert

Hu*bert

Commodore 64 - Released - 1983

The game is another variant of Q*bert. The goal is the same - to change all tiles on a pyramid made of cubes to the target color. To do this you guide Hubert around the pyramid, and every tile he jumps on will change color. The number of jumps may vary based on level's number. But you should be careful because there are several foes, which will prevent you from completing levels. They are: Red Ball: it is lethal, avoid it Purple Ball: it is lethal and gives rise to creatures Worm: it destroys your work, jump over it Rissou: identical to Worm Sleuth: it is tracking you and it is lethal, avoid it Nasty: it walks on his own way and it is indestructible and lethal There are also bonuses; picking it up, you can for a short time eat sleuths. There are three speeds of the game. The best scores will be written in Hi-Scores table.

Infernal Miner

Infernal Miner

Microsoft MSX - Released - 1985

In this Manic Miner clone you have to get out of the mine. Escape all the enemies to get to the next level.

International Tennis Tour

International Tennis Tour

Super Nintendo Entertainment System - Released - March 23, 1993

"International Tennis Tour", with a world championship of over 200 tournaments, a Nations' Cup and its different training modes and game levels, is undoubtedly the most complete and realistic game simulation available today. - With "International Tennis Tour" you will experience the excitement of the most prestigious competitions whether on grass, clay, hard or indoor surfaces, in singles or doubles, with 1 or 2 players. - Throughout the season you will confront the world's 64 best players on the professional circuit. Make up your own timetable for matches and training courses depending on your performance and your budget! - You can play at your own level and perfect your technique through training and improvement sessions, whether you are a professional, an amateur or a simple beginner. - The original and clear menu provides easy access to multiple options which make "International Tennis Tour" the most complete and realistic game simulation available today. While the players are concentrating on the court, an enthusiastic public is getting ready to witness one of the most important meetings in the World Championship. According to tradition, the judge has just decided who will serve first by the toss of a coin : Now it's up to you to play!

Invitation

Invitation

Amstrad CPC - Released - 1987

Receiving the invitation telegram from some mysterious baron, you as journalist specialized in occult sciences have agreed to visit his manor. At first glance, his residence seems absolutely uninhabited, but searching room by room you'll find some items: a crucifix, flasks, a key, a revolver, a dirk, etc. It seems that here is somebody to fight. The gameplay includes walking around the manor (left, right, forward, and turn round) and choosing the actions such as search the rooms for useful items during some amount of time, use these items, read, and fight with the creatures inhabited the manor such as bats, rats, cobras, fanatics, etc. Attacking you, monsters take down your potential and mental health until you will be moved to the manor's cemetery. So you have to survive for certain period of time until midnight. Also you have to search for the clues such as secret codes to solve the mystery around the baron and his manor, finally find and burn the pentagram.

Jim Power: The Arcade Game

Jim Power: The Arcade Game

Sega Genesis - Unreleased

Jim Power: The Arcade Game is an unreleased Sega Mega Drive platform game developed by Loriciel. Despite its name, there was not an arcade release of Jim Power - it is in fact a re-tooled version of the 1993 Super NES/IBM PC game, Jim Power: The Lost Dimension in 3D (which itself is an update to the earlier 1992 release Jim Power In Mutant Planet for home computers). The Arcade Game was planned to be essentially the same game as Lost Dimension in 3D, however the stages utilizing the Super NES' "Mode 7" effects were replaced with simpler 2D shoot-'em-up stages. There have also been numerous tweaks to make the game easier, as Jim Power games are notoriously difficult. The glaring omission from this Mega Drive port, and indeed most versions of the game, is the dropped support for anaglyph 3D glasses, allowing the Super NES version to obtain a pseudo-3D look (and hence gain the name "Lost Dimension in 3D"; a pair is even included in the SNES version's box). Advertising and media coverage suggests that the feature was planned to appear in the Mega Drive game in some form, but it is unknown whether any compatible builds were created.

K.Y.A.

K.Y.A.

Amstrad CPC - Released - 1987

K.Y.A. (Keep Yourself Alive) is an action game, representing a confrontation between Blue and Red players. Escaping through ten caves, the players should fight with each other and with various droids to become a one of their masters. Each player controls his pod and shoots the opponents, other droids, and destructible walls after recharging. Some walls are charging the pod, some are discharging it. Each pod should defeat his opponent five times in the cave to proceed to the next cave. A special encounter with "The Crusher" droid is taking place between each cave transition, and it should be defeated a gradually increased number of times. A cave editor included in the game allows to create new caves or save / load the existed caves. A training mode can be used to select a better tactics for a certain cave. Cave design is absolutely different for Amstrad and Thomson versions.

Karma

Karma

MS-DOS - Released - 1987

The plot of the game. Space traveler crashes on a distant planet called Karma. Evil completely prevails in this place. But Karma was not like this in the past, technology and nature existed in harmony until something terrible happened. And our hero must find a way to the lost temple to reveal all the truth about what is and was going on here. Every time you start the game, planet is randomly generated. This makes each walkthrough pretty unique. However, main story characters remain the same. This game combines both adventure and role-playing elements. There are many dialogues with the local inhabitants throughout the game, a lot of planet locations to discover and turn-based battles with a variety of hostile creatures. Graphically the game is presented in 4-colour CGA palette. It uses the same engine as Tera: La Cité des Crânes. Also, it has a boss key feature for those, who play at work. Simply press "H" button and bar chart will appear on the screen.

L'Aigle d'Or

L'Aigle d'Or

Amstrad CPC - Released - January 1, 1986

L'Aigle d'Or is an action-adventure game and the first episode of a series. Start by giving a name to the hero (depending on the version) and enter Eagle's Castle in Westphalia, treasure seeker! And be warned, many died before you and start by buying equipment, such as a rope, for example. You can now start to explore the castle, room after room. It may be wise to draw a map, since they look quite the same. In some of them, you'll discover secret passageways. You move using the arrow keys and start actions using the first letter of the verb. For example, hit the "O" key to open a treasure chest. Collect items, keys and gold coins, use medicines if you need them, and beware of traps and monsters hidden in the castle. But remember, your aim is to find the Golden Eagle. Amstrad CPC version has enhanced graphics end sounds.

Le Diamant de l'Île Maudite

Le Diamant de l'Île Maudite

Amstrad CPC - Released - 1985

Le Diamant de l'Île Maudite (The Diamond of Cursed Island) is a role-playing adventure game with first-person graphical view and AutoFill text input. In search of a priceless diamond hidden by a vanished civilization on a desert island in the Pacific, you will face many dangers on the island's surface (1st part) and within a mysterious underground filled with strange creatures (2nd part). Suffered by hunger, thirst and fatigue, you will need not to get lost among the 130 locations! Vocabulary of the game consist of about 90 words identified and instantly completed after typing the 3rd or 4th letter. If you type unknown orders, the word will be erased before you'll finish the writing! Moreover, up to 40 orders will be executed automatically. Some orders allow you to save game on diskette to resume it later. Arriving at the 2nd part of the game, you will be able to continue the game from this part without walking through the 1st part. The game was originally made in French.

Le Mystère de Kikekankoi

Le Mystère de Kikekankoi

Amstrad CPC - Released - 1985

After finding the message in the bottle written by a young woman kidnapped by mad scientist, you as gentleman decide to save her. So you full of energy equal to 100.0% enter the demon's den. But time is flowing, and your energy is decreasing by 0.1% to 25% when you will be dead. Before this state you have to achieve the goal, finding appropriate objects to progress. Every wrong move leads to your death also. This text adventure game made in French.

Le Retour du Dr Genius

Le Retour du Dr Genius

Oric Atmos - Released - 1984

Le Retour du Dr Genius is a French language adventure game with graphics for the Oric computers. It was developed and published by Loriciels in 1984.

Le Secret du Tombeau

Le Secret du Tombeau

Amstrad CPC - Released - 1986

Can you retrieve a mythical gemstone from the Aztec tomb of Axayactl and succeed where many previous explorers have failed? This is a fairly standard maze exploration treasure hunt that is viewed from a top-down perspective. The graphics are colourful and cartoony, albeit rather simple, and while there’s no music, there are some decent sound effects. When you open a door, you’ll sometimes find yourself dying nearly instantly from a hazard on the other side, with no time to react. You can also explore underwater passages, but you can only remain submerged for a short time before you drown.

Les Templiers d'Orven

Les Templiers d'Orven

Amstrad CPC - Released - 1986

The temple of Orven is the starting point for the team sent by the high priest to fight increasingly fierce adversaries. The Templars are sent to areas as different as each other: a dungeon, a citadel, caves and then end with a confrontation with the "knowledge keepers". The adventure begins in an inn so you can build a team before going on an expedition. The temple is used to concretize the evolution of each character according to the acquired experience; it also allows you to obtain indications on the progress of the game thanks to the high priest. Only the practice of the game will allow you to discover little by little all the possibilities of this fantastic adventure, presented with graphic windows.

Lotoriciels

Lotoriciels

Oric Atmos - Released - July 28, 1984

Lotoriciels is an Italian language miscellaneous game, developed and published by Loriciels, which was released in Europe in 1984. It is intended to help create lottery playlists with the Oric Atmos and print these out. It also helps generate number forecasts based on previous lottery picks.

M.G.T.

M.G.T.

Amstrad CPC - Released - 1986

Taking control of the loveable tank of the future - Magnetelle - you must guide her around the beautiful Crystal Palace (not the one in London) now invaded by alien bacteria (actually...) Encounter puzzles and arcade action in this graphical extraviganza developed and published by Loriciels.

Mach 3

Mach 3

MS-DOS - Released - 1987

Kill all the enemies, avoid the mines, and travel between distinct worlds to kill the evil mastermind in this behind-the-hero view shooter.

Mach 3

Mach 3

Microsoft MSX

Kill all the enemies, avoid the mines, and travel between distinct worlds to kill the evil mastermind in this behind-the-hero view shooter.

Mach 3

Mach 3

Atari ST - Released - 1987

Kill all the enemies, avoid the mines, and travel between distinct worlds to kill the evil mastermind in this behind-the-hero view shooter.

Mach 3

Mach 3

Commodore Amiga - Released - 1988

Kill all the enemies, avoid the mines, and travel between distinct worlds to kill the evil mastermind in this behind-the-hero view shooter.

Magnetik Tank

MS-DOS - Released - 1987

This is an immersive isometric game where you start by having no clue about your mission. You drive a tank which moves under heavy inertia via directional controls, and bumps into walls and can only shoot. Gameplay resembles titles such as Alien 8 and Sweevo's World. Some blocks can be pushed, some move after you shoot them, while some can be used for lifts. Most rooms have multiple exits, but some are locked and others aren't on the same vertical level. Avoid lasers and blocks, solve puzzles by pushing or triggering blocks, and finally solve your quest.

Maracaibo

Maracaibo

Amstrad CPC - Released - 1986

You are a diver in the gulf of Maracaibo, Venezuela. Caribbean waters filled with sharks and other divers hides rocks, debris and underwater life. So you have to find the key to free another diver from a cage avoiding underwater obstacles and using underwater map. Your actions include: swimming in four directions (N-E-W-S), raising to the limited distance, lowering to the seabed, and fighting with the opponents using you hands. Radar below the playscreen shows the points of your position and positions of your current opponents.

Mata Hari

Mata Hari

Amstrad CPC - Released - 1988

Super spy Mata Hari (also known as an exotic/erotic dancer and courtesan) has just entered the embassy, where the double agent Wallos is prisoned under high surveillance. It is necessary that you help her because her mission is perilous. She will have to eliminate one after another all security guards (humans and robots) by shooting them from her pistol, avoid flying robo-droids by standing in doggy-style pose, and acquire the number of secret code for the electronic doors by threatening the embassy employees. Queen of explosive, she will have to collect the dynamites scattered within embassy and blow up the strong doors and safes, where diskettes (CPC) / keys (ST) are hidden, which allow to reach the upper floors by the elevator. Every wrong move of Mata Hari means her coma and every coma of Mata Hari throws her into embassy's hospital, from where she may exit optionally (in Amstrad CPC version) or fighting with a guard (in Atari ST version).

Mata Hari

Mata Hari

Atari ST - Released - 1988

Super spy Mata Hari (also known as an exotic/erotic dancer and courtesan) has just entered the embassy, where the double agent Wallos is prisoned under high surveillance. It is necessary that you help her because her mission is perilous. She will have to eliminate one after another all security guards (humans and robots) by shooting them from her pistol, avoid flying robo-droids by standing in doggy-style pose, and acquire the number of secret code for the electronic doors by threatening the embassy employees. Queen of explosive, she will have to collect the dynamites scattered within embassy and blow up the strong doors and safes, where diskettes (CPC) / keys (ST) are hidden, which allow to reach the upper floors by the elevator. Every wrong move of Mata Hari means her coma and every coma of Mata Hari throws her into embassy's hospital, from where she may exit optionally (in Amstrad CPC version) or fighting with a guard (in Atari ST version).

Maze Max

Maze Max

Microsoft MSX - Released - 1985

Maze Max is a racing game similar to the arcade game Rally-X. Like in the arcade game the players is in control of a racing car and has to drive it through a maze in search for flags. There are ten flags in the maze and they all have to be collected in order to complete the level. At the same time it is necessary to watch out for the AI controlled cars that are pursuing and trying to crash into the player's car. In addition to flags there are fuel tanks that have to be collected to avoid running out of gas. Crashing with a chasing car or running out of fuel leads to a life being lost and the player has three at the start. After a level has been completed the player moves on to the next which has one additional chasing car. The main difference from Rally-X is that it is not possible to use smoke screens to distract the cars.

MGT

MGT

Atari ST - Released - 1987

This is an immersive isometric game where you start by having no clue about your mission. You drive a tank which moves under heavy inertia via directional controls, and bumps into walls and can only shoot. Gameplay resembles titles such as Alien 8 and Sweevo's World. Some blocks can be pushed, some move after you shoot them, while some can be used for lifts. Most rooms have multiple exits, but some are locked and others aren't on the same vertical level. Avoid lasers and blocks, solve puzzles by pushing or triggering blocks, and finally solve your quest.

Mission

Mission

Amstrad CPC - Released - 1987

A superb arcade / adventure game where, equipped with a Casquo Laser combination, you have to pass through more than eighty rooms where you will discover different and increasingly powerful weapons without which you cannot progress. of your advance, also put on the combinations that you find because they will protect you against the enemies with the increasing powers. You still wonder why you must take all these risks and perhaps perish ... It is necessary because you must kill the MALOX agent who stole the MEGATRON bomb formula and you want to sell it to an enemy power. It's up to you to discover it while trying to avoid the multitude of traps that you will encounter on your journey.

Orphée: Le voyage aux enfers

Orphée: Le voyage aux enfers

Amstrad CPC - Released - 1985

It was a hot day. You were returning from a business trip in your sports car. The contract had not signed and you were upset. You sped up your car using its turbo-compressor, lost control and crashed into a truck. You survived, but just barely. You had fallen into a coma. During three years your soul was trapped in a strange place known as the Inferno. In this game the object is to escape the Inferno. You must explore, interact with characters, as well as collect and use inventory items. Above all, you must not fall into Satan's hands.

Panza Kick Boxing

Panza Kick Boxing

Amstrad GX4000 - Released - 1990

Best of the Best: Championship Karate (also known as Super Kick Boxing and The Kick Boxing) is a kick boxing game that features black belt kick boxing masters. The object is to win the kick boxing championship by defeating an array of kick boxing masters in a series of fighting matches.

Pharaon

Pharaon

Amstrad CPC - Released - 1987

An unusual adventure game that mixes interactive fiction, arcade, and puzzles. As a professor of archaeology at Washington University, we discover that an ancient Egyptian pharaoh named Acktheon had possessed 'the formula for antimatter' buried with him in his tomb - and out task is to get to that treasure before other colleagues, starting in Cairo and traveling to Giza and to Abu Simbel through the desert. Despite the limited palette (CGA in PC version), the game utilizes digitized pictures. The commands are to be entered using the keyboard, although some of them, the most commonly used, are represented also by icons that could be activated with the cursor keys. There are two mini-games present as well - a small 'Space Invaders' clone and a timed maze puzzle.

Pinball Magic

MS-DOS - Released - 1990

Pinball Magic is for one or two players, working through a sequence of twelve tables. Each one has several letters on screen, usually in more than one place. Runnig the ball over each letter opens the exit; pass through this to reach the next screen. Completing a screen gives both players a new set of the 5 balls they start the game with. Tables look similar to 1950s designs, with 'mushroom' bumpers, points-based targets. A more electronic feel is added by 'black holes' yielding an extra life, a set of bricks to be cleared on one level, and an integrated 'fruit machine' segment on another.

Pro-Tennis! 3D Tennis Action

Pro-Tennis! 3D Tennis Action

Amstrad CPC - Released - 1986

The scoreboard tells the tale. THIRTY... FORTY! And an expectant hush falls over the crowd. A long, gruelling, thrill-packed match is reaching its climax. The players, with all to win or lose, face each other across the court... a magnificent serve... a forehand rockets back and... what happens next is down to you! Play a full grand slam season across clay, grass and hard courts in this two player tennis sim.

Quadrel

Quadrel

Commodore Amiga - Released - 1991

Quadrel is a puzzle game in which you must fill each piece of the selected layout with different colored paints, without painting two adjacent pieces the same color. At the beginning of a game, you can select the desired image or layout, as well as whether you wish to play with unlimited time or not. You can also select the "Imposed" game mode, in which the game points which piece you must fill next. Each layout has a set amount of paint available for use, in four different colors: red, green, blue and yellow. The amount of brush stokes left for each color is indicated on your palette. Some layouts have a large amount of a particular color and a very small amount of another, while other layouts have a more even amount of each color. The goal is to plan well from the start, so as to avoid running out of a particular color that will be needed to finish the layout. The game can be played in solitaire mode, against the computer, or against another human player on the same screen. There are no sound effects during gameplay, only music. If you manage to finish a layout, you can enter your name in a high score table.

Relief Action

Relief Action

Amstrad CPC - Released - 1987

Relief Action is an Adventure game, developed and published by Loriciels, which was released in Europe in 1987. A laboratory assistant on the NMI spaceship accidentally created a monster which has massacred the entire crew. You are the only survivor, having entered one of the cryogenic chambers before it was too late. Now you must find the shuttle and escape. The ship consists of about 50 rooms and corridors, and you’ll find objects which will allow you to access some parts of the ship. Fans of the Freescape games will feel right at home with this game (provided you can understand French); everything takes place in a full 3D environment, and if you can find a pair of 3D glasses, you can use them to enhance the 3D effect even further – quite a nice innovation!

Reversi Champion

Reversi Champion

Amstrad CPC - Released - 1986

Runner

Runner

Microsoft MSX - Released - November 1, 1986

Skweek

MS-DOS - Released - 1989

The Skweeks lived in harmony for centuries, being a naturally peaceful peoples, until Pitark arrived. He ruined their bright pink land by removing the colour, and it was only after he died that they had the opportunity to clean the land up. Your job is to travel through the 99 continents and clean each one in sequence. Skweek can move in each of the four compass directions, and is armed with a simple weapon, whose shots rebound around before they hit one of Pitark's minions, the Schnoreuls - contact with which is instantly fatal. Some squares contain arrows which force you in a particular direction, while there are also blockades to avoid. Bomb squares blow up surrounding squares but give you time to move away from them as they do this, while Shortcut squares allow you to move to another teleport-type square by pushing the joystick in its direction.

Skweek

Skweek

Amstrad CPC - Released - 1989

The Skweeks lived in harmony for centuries, being a naturally peaceful peoples, until Pitark arrived. He ruined their bright pink land by removing the colour, and it was only after he died that they had the opportunity to clean the land up. Your job is to travel through the 99 continents and clean each one in sequence. Skweek can move in each of the four compass directions, and is armed with a simple weapon, whose shots rebound around before they hit one of Pitark's minions, the Schnoreuls - contact with which is instantly fatal. Some squares contain arrows which force you in a particular direction, while there are also blockades to avoid. Bomb squares blow up surrounding squares but give you time to move away from them as they do this, while Shortcut squares allow you to move to another teleport-type square by pushing the joystick in its direction.

Skweek

Skweek

Commodore Amiga - 1989

The Skweeks lived in harmony for centuries, being a naturally peaceful peoples, until Pitark arrived. He ruined their bright pink land by removing the colour, and it was only after he died that they had the opportunity to clean the land up. Your job is to travel through the 99 continents and clean each one in sequence. Skweek can move in each of the four compass directions, and is armed with a simple weapon, whose shots rebound around before they hit one of Pitark's minions, the Schnoreuls - contact with which is instantly fatal. Some squares contain arrows which force you in a particular direction, while there are also blockades to avoid. Bomb squares blow up surrounding squares but give you time to move away from them as they do this, while Shortcut squares allow you to move to another teleport-type square by pushing the joystick in its direction.

Slider

Slider

Sega Game Gear - Released - 1991

As Slider, you must stop the poisoning of your homeland, Rozen, by the diabolical Scum lords!

Space Racer

Space Racer

MS-DOS - Released - 1988

Space Racer is an action racing game with a sci-fi theme. The player controls a futuristic hoverbike, competing against computer-controlled vehicles of a similar kind. The races take place in outer space-themed environments, resembling surfaces of alien planets. The player should try to avoid collision with the other bikes to get to the finish line first; a more violent way of solving the same problem involves shooting at the opponents. The altitude of the hoverbike depends on its speed - the faster it goes, the farther away from the ground it is, and vice versa.

Space Racer

Space Racer

Commodore Amiga - Released - 1988

Space Racer is an action racing game with a sci-fi theme. The player controls a futuristic hoverbike, competing against computer-controlled vehicles of a similar kind. The races take place in outer space-themed environments, resembling surfaces of alien planets. The player should try to avoid collision with the other bikes to get to the finish line first; a more violent way of solving the same problem involves shooting at the opponents. The altitude of the hoverbike depends on its speed - the faster it goes, the farther away from the ground it is, and vice versa.

Space Racer

Space Racer

Commodore 64 - Released - 1988

Space Racer is an action racing game with a sci-fi theme. The player controls a futuristic hoverbike, competing against computer-controlled vehicles of a similar kind. The races take place in outer space-themed environments, resembling surfaces of alien planets. The player should try to avoid collision with the other bikes to get to the finish line first; a more violent way of solving the same problem involves shooting at the opponents. The altitude of the hoverbike depends on its speed - the faster it goes, the farther away from the ground it is, and vice versa.

Space Racer

Space Racer

Sinclair ZX Spectrum - Released - 1988

Space Racer is an action racing game with a sci-fi theme. The player controls a futuristic hoverbike, competing against computer-controlled vehicles of a similar kind. The races take place in outer space-themed environments, resembling surfaces of alien planets. The player should try to avoid collision with the other bikes to get to the finish line first; a more violent way of solving the same problem involves shooting at the opponents. The altitude of the hoverbike depends on its speed - the faster it goes, the farther away from the ground it is, and vice versa.

Star Trap

Star Trap

Atari ST - Released - 1988

Year is 2189, humanity has visited numerous galaxies due to the hyper-space engines. In search of adventure and exotics of the distant lands you have signed contract for 5 years with the Intergalactic Company to work on the Space Lines. For your first trip you were appointed as technician trainee on the freighter AMPELOS. The freighter left Achernar VI in direction of Tau Ceti II. Some hours later you were in the room of piloting when suddenly all alarms start... What is that? You have only 8 hours to discover it. You start to explore the freighter AMPELOS. Robots became uncontrollable and attack you. They are surely behind the commander's death. Happily, the computer can help you to deactivate them. But your adventure is only beginning and already the cap of the dead commander (peace to his soul) reveal a number, which you remembers quickly. The gameplay flows as the icon-based first-person adventure. You may move in available directions and do the actions via set of icons, which are "Take", "Put", "Look at", "Examine", "Use", and some new such as "Listen", "Recharge" (a battery, a weapon). Another icon allows you to start a dialogue, for example, with the navigator or the doctor. You can then ask them simple questions from predefined words such as "HOW TO DEACTIVATE ROBOTS?" and you'll hear the words pronounced. At the right side of the screen you'll see the objects in your possessions and useful information: health, fatigue, your ammunition, your reservation of air (if you are wearing a combine suit). When you arrive in a place, you should use the icon to look at the place (the eye), sometimes several times to discover objects. Then (and before taking the object) you should use the magnifier on the object, because it can't be used on the object already put in inventory.

Star Trap

Star Trap

Amstrad CPC - Released - 1989

Year is 2189, humanity has visited numerous galaxies due to the hyper-space engines. In search of adventure and exotics of the distant lands you have signed contract for 5 years with the Intergalactic Company to work on the Space Lines. For your first trip you were appointed as technician trainee on the freighter AMPELOS. The freighter left Achernar VI in direction of Tau Ceti II. Some hours later you were in the room of piloting when suddenly all alarms start... What is that? You have only 8 hours to discover it. You start to explore the freighter AMPELOS. Robots became uncontrollable and attack you. They are surely behind the commander's death. Happily, the computer can help you to deactivate them. But your adventure is only beginning and already the cap of the dead commander (peace to his soul) reveal a number, which you remembers quickly. The gameplay flows as the icon-based first-person adventure. You may move in available directions and do the actions via set of icons, which are "Take", "Put", "Look at", "Examine", "Use", and some new such as "Listen", "Recharge" (a battery, a weapon). Another icon allows you to start a dialogue, for example, with the navigator or the doctor. You can then ask them simple questions from predefined words such as "HOW TO DEACTIVATE ROBOTS?" and you'll hear the words pronounced. At the right side of the screen you'll see the objects in your possessions and useful information: health, fatigue, your ammunition, your reservation of air (if you are wearing a combine suit). When you arrive in a place, you should use the icon to look at the place (the eye), sometimes several times to discover objects. Then (and before taking the object) you should use the magnifier on the object, because it can't be used on the object already put in inventory. Amstrad CPC version of the game is a port of the Atari ST version and use only 4 colours.

Staroc

Staroc

Philips VG 5000 - Released - 1984

Staroc is a horizontally scrolling shoot-'em-up. Players control a spaceship that can move up and down and can fire lasers. The players spaceship flies through an asteroid belt and then over hostile territory and has to contend with several flying enemies as well as missiles that are launched from the ground surface. Shooting down enemies earns the player points. The player starts the game with three spaceships. Once they are all lost, the game ends. The player can then enter their name on a high score list if their score is high enough to qualify.

Steve McQueen: Westphaser

Steve McQueen: Westphaser

Atari ST - Released - 1989

This game came as a pack-in title with Loriciel's light gun controller of the same name. Most light guns opted for a futuristic look and feel, but the West Phaser was inspired more by 19th century Colt revolvers, and aptly enough the bundled game was a Western-themed shooter - with similar mechanics to Operation Wolf, except for the stationary screens. Up to six players can pick their characters from a Who's Who of the American Old West: Doc Holliday, Calamity Jane, Will Bill Hickok, and every other big-name lawman and gunfighter in collective imagination. Outlaws like Jesse James, Billy the Kid and Belle Starr are sowing terror in the murky saloons and dusty streets, and it's your job to stop them if you're after that coveted Sheriff's badge... or the big fat rewards on their heads. Each location throws wave after wave of humorously-drawn attackers at you - bandits, cowboys, Indians, Mexicans, all thrown together into a big pile of cartoonish violence. A burning candle represents your life bar and there's plenty of enemies trying to snuff it out, so you'll have to be quick on the draw (but don't forget to protect the innocent). When the face of the bandit you're after starts blinking on the status bar, prepare for the showdown: nail them and the reward is yours. Apparently the light gun was not the biggest success, and less than three years later the game was re-released, this time with support for other input devices - and a new title, Steve McQueen: Westphaser, despite having exactly nothing to do with any of McQueen's characters.

The Fifth Axis

The Fifth Axis

Amstrad CPC - Released - December 13, 1985

The year is 2140. Working from his artificial satellite orbiting around Saturn and helped by his faithful army of cyborgs, Professor Gern B. Dick has successfully designed a time-travelling machine. As a way of testing his new invention, he travels to different time periods to collect iconic historical items. Suddenly the machine malfunctions and explodes, scattering parts (called Anachronons) in 10 different locations and time periods. As a side effect, it appears that the destruction of the machine also distorted the space-time continuum and the existence of the very Universe is now at risk. Professor Gern B. Dick then hastily designs a second time-travelling machine that will be used both to send back the historical items scattered around the lab to their respective periods and to collect the Anachronons from the same time periods. To spice things up a bit, the professor army of cyborgs went crazy and have decided to attack any human entering the lab. That's obviously when the player is called into action, having been selected among 12 billion humans because of his skills in both technology and combat sports - the structure of the lab prohibiting the use of fire arms. Before starting, the player is given the opportunity to customize his character by allocating points to 3 attributes: Strength, Agility and Vitality. Strength will determine the damages dealt to enemies, Vitality how many health points the hero starts with and Agility, his running speed and how far he can jump. The player's mission is to collect the artifacts from different time periods that have been scattered around the 16 floors and the 10 levels of the lab and to retrieve the parts of the time-travelling machine that ended up in the Past. In the lab, the hero can run, jump, hit and kick cyborgs. Elevators let him go up a floor and keys will let him access areas that are outside of his reach. When destroying cyborgs, the percentage of the Fifth Axis (the number in the top right corner) is increased. Every 10 percents the hero is teleported to a specific time periods (Ancient Egypt, European Middle Ages, Paris from the 1980's, etc.) that offer a slightly different gameplay. Within a time limit, the hero must reach the end of an horizontal-scrolling level to retrieve one of the Anachronon items, while avoiding or destroying the obstacles and projectiles thrown at him. If successful the player is teleported back to the lab and start a new level.

Tommy Moe's Winter Extreme: Skiing & Snowboarding

Tommy Moe's Winter Extreme: Skiing & Snowboarding

Super Nintendo Entertainment System - Released - June 1, 1994

Fly down slopes at speeds topping 90 miles per hour in this incredible Mode 7 ski simulation. Dodge moguls, dry patches, and skiers and snowboarders in the FREERIDE mode or engage in real competition. Try the lunatic DOWNHILL race where every turn could leave you with a face full of ice or the SLALOM and GIANT SLALOM modes, where you must overcome the ultimate challenge of dexterity, ripping through gates for your best time. Just don't end up a yard sale on this side of the slope!

Tony Truand

Tony Truand

Amstrad CPC - Released - 1985

A French language text adventure. Hi Inspector Fouche! And yes, you are part of the "Big House" ... Your mission: to get hold of Tony TRUAND. With a name like that, he is not a charming singer but the public enemy #1 that you must find.The great thing about the game is that it takes place in real time and takes you to a wide variety of locations. The graphic illustrations are successful, adding charm to the game. Your clues allow you to establish a robot portrait that appears on the right of the screen. The commands are simple: they are reduced to pressing a key associated with an action. If the police investigation tempts you, here is a game which will occupy you pleasantly!

Top Secret (Loriciels)

Top Secret (Loriciels)

Amstrad CPC - Released - 1986

Since the news of coup d'etat in the province of Wago arrived, life became completely unbearable. The single resolution to save the peace of the country was to set up a secret organization which would be responsible for liberating the president, who was kidnapped and imprisoned during uprising. So you enlisted in this secret organization. Manu, one of the members of the organization, is your neighbour. Today, we are in the daytime of July 1st. But, suddenly, Manu has been stopped, and all network is dismantled. It is necessary to recover the equipment, to discover the passage and to drive the plan of Manu to the most complete success. But where to begin, towards whom to go, which persons is it necessary to contact? Typing in the sentences, you will visit city places including a bank, a bar, a garage, a newsstand, a small public garden, and a graveyard. For this, you have in the top of screen a directory of orders which you can choose with arrows of your keyboard and validate with the key COPY. Choosing an order you complete it with noun and progress in the game. This text adventure was made in French.

Turbo Cup

Turbo Cup

Atari ST - Released - 1988

Based on sportscar and Paris-Dakar racer René Metge and his Porsche 944 Turbo, Turbo Cup is a racing game viewed from above and behind the car, in a forced perspective. Instead of the sand of the Dakar race, the game features four conventional French racetracks - Paul Ricard, Nogaro, Magny-Cours and Dijon-Prenois. After completing a qualifying lap you race against 21 similar cars. Contact with cars from behind causes you to spin but does not affect your rival, although side-on contact is usually beneficial. There are hazards off the track to avoid, and hitting the grass at speed causes a spin.

Turbo Cup

Turbo Cup

MS-DOS - Released - October 1, 1988

Based on sportscar and Paris-Dakar racer René Metge and his Porsche 944 Turbo, Turbo Cup is a racing game viewed from above and behind the car, in a forced perspective. Instead of the sand of the Dakar race, the game features four conventional French racetracks - Paul Ricard, Nogaro, Magny-Cours and Dijon-Prenois. After completing a qualifying lap you race against 21 similar cars. Contact with cars from behind causes you to spin but does not affect your rival, although side-on contact is usually beneficial. There are hazards off the track to avoid, and hitting the grass at speed causes a spin.

Turbo Cup

Turbo Cup

Amstrad CPC - Released - 1988

Based on sportscar and Paris-Dakar racer René Metge and his Porsche 944 Turbo, Turbo Cup is a racing game viewed from above and behind the car, in a forced perspective. Instead of the sand of the Dakar race, the game features four conventional French racetracks - Paul Ricard, Nogaro, Magny-Cours and Dijon-Prenois. After completing a qualifying lap you race against 21 similar cars. Contact with cars from behind causes you to spin but does not affect your rival, although side-on contact is usually beneficial. There are hazards off the track to avoid, and hitting the grass at speed causes a spin. Some early copies included a limited edition 1:20 model of the car, while later copies included a form allowing this to be bought.

Turbo Cup

Turbo Cup

Commodore Amiga - 1988

Based on sportscar and Paris-Dakar racer René Metge and his Porsche 944 Turbo, Turbo Cup is a racing game viewed from above and behind the car, in a forced perspective. Instead of the sand of the Dakar race, the game features four conventional French racetracks - Paul Ricard, Nogaro, Magny-Cours and Dijon-Prenois.

Turbo Cup Challenge

Turbo Cup Challenge

Sinclair ZX Spectrum - Released - 1989

Based on sportscar and Paris-Dakar racer René Metge and his Porsche 944 Turbo, Turbo Cup is a racing game viewed from above and behind the car, in a forced perspective. Instead of the sand of the Dakar race, the game features four conventional French racetracks - Paul Ricard, Nogaro, Magny-Cours and Dijon-Prenois. After completing a qualifying lap you race against 21 similar cars. Contact with cars from behind causes you to spin but does not affect your rival, although side-on contact is usually beneficial. There are hazards off the track to avoid, and hitting the grass at speed causes a spin.

Scroll to Top