Westwood Associates

A Nightmare on Elm Street

A Nightmare on Elm Street

Commodore 64 - Released - July 1, 1989

A Nightmare of Elm Street is an action game based on the movie of the same name, where the player attempts to free friends from the grasp of the evil Freddy Krueger. Find a way into Freddy's house on Elm Street, enter the Nightmare World, and fight him with unique powers or die trying! Selectable Characters: Before the game begins, the player must first choose one of the available five characters in an attempt to free Joey, who, as informed by this selection screen, has been already been captured by Freddy. Spending too much time during this section will allow Freddy to capture a random character, until all but one selectable character is left, so choose a character quickly! When a character is selected, all the other characters are deemed captured by Freddy and must also be rescued. Each character has a different Soul mater and Power meter rating, as well as unique abilities. Soul represents the player's health and if it runs out, the player dies. Power is used up every time the player uses a special ability. The characters are: 1. Kincaid - Special ability: Power Punch 2. Kristen - Special ability: Power Kick 3. Will - Special ability: Lightning 4. Nancy - Special ability: Time Freeze 5. Taryn - Special ability: Magic Knives 6. Joey - Non-selectable (victim) Finding Freddy Krueger's House: The game starts on Elm Street with the player viewable from a top-down perspective. The player must find Freddy's house through this maze of streets, while avoiding Freddy (displayed as a giant character) himself. Bumping into Freddy during the search may damage the player's soul. Inside Freddy Krueger's House: Inside the house, the player must explore and find a way to the other levels. The level location of each friend is displayed on the right frame, as well as their remaining soul. As time passes, their souls may decrease, indicated by a text informing the player of their screams. While exploring, the player may encounter monsters, items, and traps. Monsters and traps will decrease the player's soul. Items may consist of weapons, ammunition, gold coins (to buy items), batteries, objects to restore soul, and other uses. Items will automatically be picked and placed in the player's inventory, also displayed on the right frame. An Item must first be selected in order to use or drop them. During exploration, power will gradually recharge; however, soul may only be restored by using specific items.

A Nightmare on Elm Street

A Nightmare on Elm Street

MS-DOS - Released - 1989

A Nightmare of Elm Street is an action game based on the movie of the same name, where the player attempts to free friends from the grasp of the evil Freddy Krueger. Find a way into Freddy's house on Elm Street, enter the Nightmare World, and fight him with unique powers or die trying! Selectable Characters: Before the game begins, the player must first choose one of the available five characters in an attempt to free Joey who, as informed by this selection screen, has been already been captured by Freddy. Spending too much time during this section will allow Freddy to capture a random character, until all but one selectable character is left, so choose a character quickly! When a character is selected, all the other characters are deemed captured by Freddy and must also be rescued. Each character has a different Soul mater and Power meter rating, as well as unique abilities. Soul represents the player's health and if it runs out, the player dies. Power is used up every time the player uses a special ability. The characters are: 1. Kincaid - Special ability: Power Punch 2. Kristen - Special ability: Power Kick 3. Will - Special ability: Lightning 4. Nancy - Special ability: Time Freeze 5. Taryn - Special ability: Magic Knives 6. Joey - Non-selectable (victim) Finding Freddy Krueger's House: The game starts on Elm Street with the player viewable from a top-down perspective. The player must find Freddy's house through this maze of streets, while avoiding Freddy (displayed as a giant character) himself. Bumping into Freddy during the search may damage the player's soul. Inside Freddy Krueger's House: Inside the house, the player must explore and find a way to the other levels. The level location of each friend is displayed on the right frame, as well as their remaining soul. As time passes, their souls may decrease, indicated by a text informing the player of their screams. While exploring, the player may encounter monsters, items, and traps. Monsters and traps will decrease the player's soul. Items may consist of weapons, ammunition, gold coins (to buy items), batteries, objects to restore soul, and other uses. Items will automatically be picked and placed in the player's inventory, also displayed on the right frame. An Item must first be selected in order to use or drop them. During exploration, power will gradually recharge; however, soul may only be restored by using specific items.

Advanced Dungeons & Dragons: DragonStrike

Advanced Dungeons & Dragons: DragonStrike

MS-DOS - Released - 1990

A dragon flight simulator set in the AD&D world of Dragonlance. Fly dragons through the War of the Lance. When you successfully complete a mission, you can advance in rank, gain magical items and hit points or get a better dragon. The 20 missions include intercepting enemy dragons, destroying enemy ships and protecting the forces of good.

Advanced Dungeons & Dragons: DragonStrike

Advanced Dungeons & Dragons: DragonStrike

Commodore Amiga - Released - 1990

A dragon flight simulator set in the AD&D world of Dragonlance. Fly dragons through the War of the Lance. When you successfully complete a mission, you can advance in rank, gain magical items and hit points or get a better dragon. The 20 missions include intercepting enemy dragons, destroying enemy ships and protecting the forces of good.

Advanced Dungeons & Dragons: DragonStrike

Advanced Dungeons & Dragons: DragonStrike

Commodore 64 - Released - 1990

A dragon flight simulator set in the AD&D world of Dragonlance. Fly dragons through the War of the Lance. When you successfully complete a mission, you can advance in rank, gain magical items and hit points or get a better dragon. The 20 missions include intercepting enemy dragons, destroying enemy ships and protecting the forces of good.

BattleTech: The Crescent Hawk's Inception

BattleTech: The Crescent Hawk's Inception

Commodore Amiga - Released - 1989

BattleTech: The Crescent Hawk's Inception is a turn-based adventure/role-playing video game released in 1988 by Westwood Associates and based on the BattleTech franchise. In the 3lst century five states are continually fighting for supremacy. As 18-year-old Jason Youngblood, you're still at school but instead of learning quadratic equation you're being trained how to be a Mech warrior, defending the Lyran Commonwealth. Mechs are massive military robots, armed to the teeth with lasers and machine guns, and piloted by humans Hours of play need to be put in to get anywhere in Battletech, but the experience is so uneventful, only a dedicated reviewer or RPG fan could be bothered to persevere. The only pleasure lies in building up Jason's skills and later recruiting friends. Instead of being explosive, combat is dull, merely consisting of two or more Mechs firing laser after laser at each other. The shots don't even appear on the main screen. Instead, a small window displays messages and sometimes shows an animated Mech firing a laser. This is both confusing and distinctly unexciting.

BattleTech: The Crescent Hawk's Inception

BattleTech: The Crescent Hawk's Inception

Commodore 64 - Released - 1988

Jason Youngblood is a young cadet MechWarrior stationed on the Citadel of Pacifica in the Lyran Commonwealth. Jason is training hard to become a battle mech pilot, following his renowned father Jeremiah. One day, the Citadel is attacked by the forces of the Draconis Combine from a neighboring star system. Barely escaping, Jason teams up with a member of Crescent Hawks, a special unit established by Jeremiah. Together, they must find the other members, ready to face the new threat. This will be harder for Jason than for anyone else, for he is sure that his father was among the attackers... BattleTech: The Crescent Hawk's Inception is a role-playing game based on the BattleTech franchise. The first part of the game is spent training in the Citadel, acquiring the game's currency and experience, and learning how to fight in battle mechs or on foot, using smaller weapons. Afterwards, the game follows a more traditional RPG structure: Jason explores Pacifica, visiting its cities, recruiting companions, and fighting enemies in turn-based combat.

BattleTech: The Crescent Hawk's Inception

BattleTech: The Crescent Hawk's Inception

MS-DOS - Released - January 1, 1988

Jason Youngblood is a young cadet MechWarrior stationed on the Citadel of Pacifica in the Lyran Commonwealth. Jason is training hard to become a battle mech pilot, following his renowned father Jeremiah. One day, the Citadel is attacked by the forces of the Draconis Combine from a neighboring star system. Barely escaping, Jason teams up with a member of Crescent Hawks, a special unit established by Jeremiah. Together, they must find the other members, ready to face the new threat. This will be harder for Jason than for anyone else, for he is sure that his father was among the attackers... BattleTech: The Crescent Hawk's Inception is a role-playing game based on the BattleTech franchise. The first part of the game is spent training in the Citadel, acquiring the game's currency and experience, and learning how to fight in battle mechs or on foot, using smaller weapons. Afterwards, the game follows a more traditional RPG structure: Jason explores Pacifica, visiting its cities, recruiting companions, and fighting enemies in turn-based combat.

BattleTech: The Crescent Hawks' Revenge

BattleTech: The Crescent Hawks' Revenge

MS-DOS - Released - January 1, 1990

BattleTech: The Crescent Hawks' Revenge is the sequel to BattleTech: The Crescent Hawk's Inception. It is the year 3029 during the Succession Wars; as the nineteen-year-old Mechwarrior Jason Youngblood of the Lyran Commonwealth (House Steiner), it is time to strike back at the treacherous forces of the Draconis Combine (House Kurita), who captured Jason's father in the original BattleTech, and whom he has sworn to rescue. Unlike its predecessor, the game inclines more towards RTS (real-time strategy) than role-playing gameplay style. The player will lead the forces of 31st Century BattleMechs (Warrior Robots) in a daring mission of rescue and revenge. The game consists of two parts - the storyline, which gives the player guidance and direction, and changes with the outcome of every decision made; and the scenarios, which are the arenas where the player watches his/her maneuvers unfold in real time. The game has digital speech and a technically advanced musical score.

BlackJack Academy

BlackJack Academy

MS-DOS - Released - 1987

This Blackjack game allows from 1 to 5 players and uses pre-defined rules from Las Vegas, Downtown Vegas, Reno and Atlantic City. There is also a custom mode where you can define your own rules. Minimum and maximum bets are customizable as are the number of decks to be used. The game includes a hint mode for the novice player that will tell you the optimal play at any given moment and also includes an optimal play chart you can take with you when you're ready to hit the real casinos.

BlackJack Academy

BlackJack Academy

Commodore Amiga - Released - 1987

This Blackjack game allows from 1 to 5 players and uses pre-defined rules from Las Vegas, Downtown Vegas, Reno and Atlantic City. There is also a custom mode where you can define your own rules. Minimum and maximum bets are customizable, as are the number of decks to be used. The game includes a hint mode for the novice player that will tell you the optimal play at any given moment, and also includes an optimal play chart you can take with you when you're ready to hit the real casinos.

BlackJack Academy

BlackJack Academy

Commodore 64 - Released - 1987

This Blackjack game allows from 1 to 5 players and uses pre-defined rules from Las Vegas, Downtown Vegas, Reno and Atlantic City. There is also a custom mode where you can define your own rules. Minimum and maximum bets are customizable as are the number of decks to be used. The game includes a hint mode for the novice player that will tell you the optimal play at any given moment and also includes an optimal play chart you can take with you when you're ready to hit the real casinos.

California Games

California Games

Commodore Amiga - Released - 1988

California Games was the original "Extreme Games" – what today's generation might call "X-Games in the sun". Players can select sponsors (absent in some versions) and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX. The surfing event is ranked by judges, which give a score to help the players improve their routine.

Champions of Krynn

Champions of Krynn

Commodore 64 - Released - 1990

The War of the Lance is over, the dragon armies have been defeated. But evil has not left Krynn. In northeastern Ansalon, outposts of the Knights of Solamnia remain to guard the fragile peace. Your party of adventurers is hired to carry out missions for the Knights. On your first mission, you stumble upon Draconians, long believed to have left the area. What are their plans? On your travels you have to face dangers in many dungeons and towns and might even meet some of the legendary Heroes of the Lance. Champions of Krynn is the first of SSI's "gold box" games set in the AD&D world of Dragonlance, with all the usual features: first-person view and movement in dungeons, towns and outposts, overland travel on a map of the area and tactical turn-based combat from a top-down perspective. As the first game set in Krynn, it has several features unique to that setting: In character races, one can choose from Kender, Silvanesti or Qualinesti Elves and Mountain or Hill Dwarves in addition to humans and half-elves. Special character classes include Solamnic Knights, clerics of the major deities of Krynn and mages of either the Red or the White Robe. The deities grant special spells and powers to their respective clerics. Red and White mages have access to different spells and the phases of the moons of Krynn affect their spellcasting abilities.

Circuit's Edge

Circuit's Edge

MS-DOS - Released - 1990

Marid Audran is a private investigator who has been out of luck (and money) for quite a while, being forced to do petty delivery jobs to earn his living. During one of these errands, Marid finds his client dead. The authorities assume that he is the murderer; however, a powerful mafia boss pulls some strings and gets Marid off the hook. In exchange for this favor, Marid has to find out who really killed that man, who turned out to be the mafia ruler's assistant and whose death may be but a part of a larger scheme. Circuit's Edge is based on George Alec Effinger's When Gravity Fails novel. It is set in a dark version of the future, in which the Islamic world has become the sole dominant power on the planet. The events of the game take place in the Budayeen, the criminal and entertainment district of an unspecified city in the Middle East. Mature themes such as violence, drug usage and sex are liberally used to paint the game's grim setting. Though it contains a few adventure game elements, the game is primarily an RPG. The player navigates Marid through the city maze-like city, which resembles a pseudo-3D first-person dungeon area. Marid has to eat and rest from time to time in order to stay alive. Cybernetic modifications can be purchased to increase the protagonist's combat and hacking abilities. Money is gained by defeating enemies on the streets in simple turn-based battles, or by gambling. The game's interface is somewhat similar to that of Mars Saga.

Donald's Alphabet Chase

Donald's Alphabet Chase

Commodore 64 - Released - 1988

Donald's Alphabet Chase is an educational game for children ages 2-5 featuring Donald Duck. Donald's alphabet letters have escaped and are now hiding throughout the house! You need to help Donald locate all 26 of the letters and put them back in place. By pressing a letter on the keyboard, an animation is displayed where Donald finds and catches that letter. There are six different screens a letter may be hiding on, and each letter features a different animation. When all of the letters have been collected, the game is over and a bonus screen is displayed.

Donald's Alphabet Chase

Donald's Alphabet Chase

MS-DOS - Released - 1988

Donald's Alphabet Chase is an educational game for children ages 2-5 featuring Donald Duck. Donald's alphabet letters have escaped and are now hiding throughout the house! You need to help Donald locate all 26 of the letters and put them back in place. By pressing a letter on the keyboard, an animation is displayed where Donald finds and catches that letter. There are six different screens a letter may be hiding on, and each letter features a different animation. When all of the letters have been collected, the game is over and a bonus screen is displayed.

Donald's Alphabet Chase

Donald's Alphabet Chase

Commodore Amiga - Released - 1988

Donald's Alphabet Chase is an educational game for children ages 2-5 featuring Donald Duck. Donald's alphabet letters have escaped and are now hiding throughout the house! You need to help Donald locate all 26 of the letters and put them back in place. By pressing a letter on the keyboard, an animation is displayed where Donald finds and catches that letter. There are six different screens a letter may be hiding on, and each letter features a different animation. When all of the letters have been collected, the game is over and a bonus screen is displayed.

DragonStrike

DragonStrike

NEC PC-9801 - Released - 1992

A dragon flight simulator set in the AD&D world of Dragonlance. Fly dragons through the War of the Lance. When you successfully complete a mission, you can advance in rank, gain magical items and hit points or get a better dragon. The 20 missions include intercepting enemy dragons, destroying enemy ships and protecting the forces of good.

Dungeons & Dragons: Order of the Griffon

Dungeons & Dragons: Order of the Griffon

NEC TurboGrafx-16 - Released - 1992

The Vampire has escaped and has arisen again just as the Ancient Ones predicted. The Vampire controls bands of monsters who do his destructive bidding. Using the evil Iron Ring, he bends the will of the common people in an attempt to take over the world. Even the great Radlebb Keep has been conquered by the Dark Once and been bent to his evil will. Now, with your character in the Order of the Griffon, we have a chance to defeat the evil Vampire! World peace can be restored!

Eye of the Beholder

Eye of the Beholder

NEC PC-9801 - Released - June 18, 1992

Description Something evil is lurking below the city of Waterdeep. The Lords of Waterdeep summon a group of heroes to investigate, but someone or something has been watching the proceedings. After the heroes enter the sewers, the ceiling collapses behind them. The only way out is the way down, into a dungeon filled with monsters, traps and puzzles. Eye of the Beholder is a dungeon crawler RPG with a first-person perspective based on the 2nd Edition AD&D rules. The starting party consists of four characters and up to two NPCs can join later. Combat and magic happen in real time, similarly to Dungeon Master. There is a variety of monsters to fight and spells to cast. The game features a point-and-click interface for fighting, spellcasting and handling objects.

Eye of the Beholder

Eye of the Beholder

Commodore Amiga - Released - July 1, 1991

Something evil is lurking below the city of Waterdeep. The Lords of Waterdeep summon a group of heroes to investigate, but someone or something has been watching the proceedings. After the heroes enter the sewers, the ceiling collapses behind them. The only way out is the way down, into a dungeon filled with monsters, traps and puzzles. Eye of the Beholder is a dungeon crawler RPG with a first-person perspective based on the 2nd Edition AD&D rules. The starting party consists of four characters and up to two NPCs can join later. Combat and magic happen in real time, similarly to Dungeon Master. There is a variety of monsters to fight and spells to cast. The game features a point-and-click interface for fighting, spellcasting and handling objects.

Eye of the Beholder II: The Legend of Darkmoon

Eye of the Beholder II: The Legend of Darkmoon

Commodore Amiga - Released - June 1, 1992

The Archmage Khelben summons the Heroes of Waterdeep, slayers of the Beholder Xanathar, for another mission. Strange things are happening in the forests near Waterdeep, centered around the Temple Darkmoon. People have been disappearing and shallow graves containing human remains have been found. Khelben teleports the party to the forests near Darkmoon so they may find out what kind of evil is working in the towers of the temple. Eye of the Beholder II: The Legend of Darkmoon is, like its predecessor, a first-person dungeon-crawling role-playing game based on the second edition of AD&D rules. It uses the same point-and-click gameplay mechanics and controls as the first game, with only minor changes. The game is set entirely in pseudo-3D maze-like areas; no automapping is available. Combat flows in real time, and characters can move as a single unit to lure enemies or avoid blows. A starting party consists of four characters, which can be transferred from the earlier game or created from scratch. Six classes (Fighter, Ranger, Paladin, Cleric, Mage, and Thief) are available. Characters can reach higher levels and learn new spells, must face new and tough monsters, and solve multiple puzzles. Compared to the first game, many more illustrated NPC encounters and cutscenes were added.

Eye of the Beholder II: The Legend of Darkmoon

Eye of the Beholder II: The Legend of Darkmoon

NEC PC-9801 - Released - November 19, 1993

The Archmage Khelben summons the Heroes of Waterdeep, slayers of the Beholder Xanathar, for another mission. Strange things are happening in the forests near Waterdeep, centered around the Temple Darkmoon. People have been disappearing and shallow graves containing human remains have been found. Khelben teleports the party to the forests near Darkmoon so they may find out what kind of evil is working in the towers of the temple. Eye of the Beholder II: The Legend of Darkmoon is, like its predecessor, a first-person dungeon-crawling role-playing game based on the second edition of AD&D rules. It uses the same point-and-click gameplay mechanics and controls as the first game, with only minor changes. The game is set entirely in pseudo-3D maze-like areas; no automapping is available. Combat flows in real time, and characters can move as a single unit to lure enemies or avoid blows. A starting party consists of four characters, which can be transferred from the earlier game or created from scratch. Six classes (Fighter, Ranger, Paladin, Cleric, Mage, and Thief) are available. Characters can reach higher levels and learn new spells, must face new and tough monsters, and solve multiple puzzles. Compared to the first game, many more illustrated NPC encounters and cutscenes were added.

Eye of the Beholder II: The Legend of Darkmoon

Eye of the Beholder II: The Legend of Darkmoon

Fujitsu FM Towns Marty - Released - November 19, 1993

The Archmage Khelben summons the Heroes of Waterdeep, slayers of the Beholder Xanathar, for another mission. Strange things are happening in the forests near Waterdeep, centered around the Temple Darkmoon. People have been disappearing and shallow graves containing human remains have been found. Khelben teleports the party to the forests near Darkmoon so they may find out what kind of evil is working in the towers of the temple. Eye of the Beholder II: The Legend of Darkmoon is, like its predecessor, a first-person dungeon-crawling role-playing game based on the second edition of AD&D rules. It uses the same point-and-click gameplay mechanics and controls as the first game, with only minor changes. The game is set entirely in pseudo-3D maze-like areas; no automapping is available. Combat flows in real time, and characters can move as a single unit to lure enemies or avoid blows. A starting party consists of four characters, which can be transferred from the earlier game or created from scratch. Six classes (Fighter, Ranger, Paladin, Cleric, Mage, and Thief) are available. Characters can reach higher levels and learn new spells, must face new and tough monsters, and solve multiple puzzles. Compared to the first game, many more illustrated NPC encounters and cutscenes were added.

Goofy's Railway Express

Goofy's Railway Express

Commodore 64 - Released - 1990

In Goofy's Railway Express, Goofy and Mickey are railroad conductors helping children with colors and shapes. This is done by a series of screens for young children to start visually identifying shapes and color matching while the train crosses colorful landscapes. When the train smoke stack produces colored shapes, such as a square, circle, or triangle, the child must press the spacebar key. If the shape and color matches the shape and color above a Disney character waiting on the train platform, then the train will stop and pick up that passenger. Otherwise an unique animation appears somewhere on the screen for entertainment.

Goofy's Railway Express

Goofy's Railway Express

Atari ST - Released - 1990

In Goofy's Railway Express, Goofy and Mickey are railroad conductors helping children with colors and shapes. This is done by a series of screens for young children to start visually identifying shapes and color matching while the train crosses colorful landscapes. When the train smoke stack produces colored shapes, such as a square, circle, or triangle, the child must press the spacebar key. If the shape and color matches the shape and color above a Disney character waiting on the train platform, then the train will stop and pick up that passenger. Otherwise an unique animation appears somewhere on the screen for entertainment.

Goofy's Railway Express

Goofy's Railway Express

Commodore Amiga - Released - 1990

In Goofy's Railway Express, Goofy and Mickey are railroad conductors helping children with colors and shapes. This is done by a series of screens for young children to start visually identifying shapes and color matching while the train crosses colorful landscapes. When the train smoke stack produces colored shapes, such as a square, circle, or triangle, the child must press the spacebar key. If the shape and color matches the shape and color above a Disney character waiting on the train platform, then the train will stop and pick up that passenger. Otherwise an unique animation appears somewhere on the screen for entertainment.

Goofy's Railway Express

Goofy's Railway Express

MS-DOS - Released - 1991

In Goofy's Railway Express, Goofy and Mickey are railroad conductors helping children with colors and shapes. This is done by a series of screens for young children to start visually identifying shapes and color matching while the train crosses colorful landscapes. When the train smoke stack produces colored shapes, such as a square, circle, or triangle, the child must press the spacebar key. If the shape and color matches the shape and color above a Disney character waiting on the train platform, then the train will stop and pick up that passenger. Otherwise an unique animation appears somewhere on the screen for entertainment.

Hillsfar

Hillsfar

MS-DOS - Released - May 1, 1989

Play a would-be hero in the city of Hillsfar, where action and adventure await the daring adventurer. Join the local guild and complete missions from the guild master in a quest for glory and gold! Hillsfar is a single-hero role-playing game (in comparison to other Advanced Dungeons & Dragons role-playing games, where the player usually controls a group of characters). A combination of first person perspective (when traveling in the city of Hillsfar) and third person perspective (usually in some action-style mini-quests) viewpoints. As a would-be-hero, four classes are available in a randomly generated mission-based plot: fighter, thief, cleric, or magic-user. Each class to a certain extent, have different assigned quests given by each respective guild. In Hillsfar, gameplay usually consists of various mini-games that are needed to complete the quests or missions provided at the local guild by the guild master. These mini-games (and their viewpoints) include: Fighting in the arena (third person). Competing at the archery range (first person). Exploring buildings or mazes (top-down). Riding a horse outside Hillsfar while avoiding obstacles (third person/side-scrolling). Locking picking doors and chests (first person). Unlike most role-playing games, there aren't any randomly generated monsters to battle. In Hillsfar, combat only occurs in the arena.

Hillsfar

Hillsfar

Commodore 64 - Released - 1989

Play a would-be hero in the city of Hillsfar, where action and adventure await the daring adventurer. Join the local guild and complete missions from the guild master in a quest for glory and gold! Hillsfar is a single-hero role-playing game (in comparison to other Advanced Dungeons & Dragons role-playing games, where the player usually controls a group of characters). A combination of first person perspective (when traveling in the city of Hillsfar) and third person perspective (usually in some action-style mini-quests) viewpoints. As a would-be-hero, four classes are available in a randomly generated mission-based plot: fighter, thief, cleric, or magic-user. Each class to a certain extent, have different assigned quests given by each respective guild. In Hillsfar, gameplay usually consists of various mini-games that are needed to complete the quests or missions provided at the local guild by the guild master. These mini-games (and their viewpoints) include: Fighting in the arena (third person). Competing at the archery range (first person). Exploring buildings or mazes (top-down). Riding a horse outside Hillsfar while avoiding obstacles (third person/side-scrolling). Locking picking doors and chests (first person). Unlike most role-playing games, there aren't any randomly generated monsters to battle. In Hillsfar, combat only occurs in the arena.

Hillsfar

Hillsfar

NEC PC-9801 - Released - November 21, 1990

Play a would-be hero in the city of Hillsfar, where action and adventure await the daring adventurer. Join the local guild and complete missions from the guild master in a quest for glory and gold! Hillsfar is a single-hero role-playing game (in comparison to other Advanced Dungeons & Dragons role-playing games, where the player usually controls a group of characters). A combination of first person perspective (when traveling in the city of Hillsfar) and third person perspective (usually in some action-style mini-quests) viewpoints. As a would-be-hero, four classes are available in a randomly generated mission-based plot: fighter, thief, cleric, or magic-user. Each class to a certain extent, have different assigned quests given by each respective guild.

Hillsfar

Hillsfar

Atari ST - Released - September 1, 1989

Players start their game by creating a character. The game provides three choices: players may select a pre-made character, create their own, or import characters from previous Strategic Simulations Dungeons & Dragons computer games, such as Pool of Radiance and Curse of the Azure Bonds. When creating a character, players may determine the character's race (dwarf, elf, human or gnome), character class (cleric, fighter, magic-user or thief), and alignment. Various characteristics of the new character, such as strength and intelligence, are assigned a random value by the computer. There are two aspects to the game: arcade action, where the player performs tasks (expressed as mini-games) such as searching for treasure and traveling between locations, and adventure, where the player completes quests. The choice of character class affects the available quests, with three for each class. While the quests need to be completed in a set order, "what you do in your time off is up to you", and thus the player is free to explore other aspects of the game. The game is presented in three modes. When traveling, the scene is presented using a side-on view; once in the town of Hillsfar, the game converts to a "bird's-eye view" of the map; a first-person perspective is employed within the caves. Interaction is handled through what Leslie Fiser of Compute! magazine described as a "bump interface", which allows the player to trigger interaction with objects by bumping into them.

Mars Saga

Mars Saga

Commodore 64 - Released - 1988

You're a stranded space jockey in a rugged frontier settlement on Saturn's moon, Titan. Your one chance to get off this ice cube is to assemble a team and find... a lost city! This early Westwood title is a turn-based RPG set on the surface of Mars. Your characters have attributes and 21 skills that can be raised during the course of the game. You gather your party throughout the game. Much of the game is viewed from a first-person perspective with a small top down map and status line, but combat is all top-down. Combat can be handled directly by the player or left to the AI.

Mickey's Runaway Zoo

Mickey's Runaway Zoo

Commodore 64 - Released - 1991

In Mickey’s Runaway Zoo both Mickey and Goofy team up to return all of the animals back to the zoo. This is done by a series of screens for young children to start visually identifying numbers incorporated into vivid color landscapes. When the child finds a number and presses the matching number on the keyboard, they are rewarded by a quick set of animations. Each animation shows that numeric amount of animals entering the wagon for return to the zoo.

Mickey's Runaway Zoo

Commodore Amiga - Released - 1991

In Mickey’s Runaway Zoo both Mickey and Goofy team up to return all of the animals back to the zoo. This is done by a series of screens for young children to start visually identifying numbers incorporated into vivid color landscapes. When the child finds a number and presses the matching number on the keyboard, they are rewarded by a quick set of animations. Each animation shows that numeric amount of animals entering the wagon for return to the zoo.

Mickey's Runaway Zoo

Mickey's Runaway Zoo

MS-DOS - Released - 1991

In Mickey’s Runaway Zoo both Mickey and Goofy team up to return all of the animals back to the zoo. This is done by a series of screens for young children to start visually identifying numbers incorporated into vivid color landscapes. When the child finds a number and presses the matching number on the keyboard, they are rewarded by a quick set of animations. Each animation shows that numeric amount of animals entering the wagon for return to the zoo.

Mickey's Runaway Zoo

Mickey's Runaway Zoo

Atari ST - Released - 1991

In Mickey’s Runaway Zoo both Mickey and Goofy team up to return all of the animals back to the zoo. This is done by a series of screens for young children to start visually identifying numbers incorporated into vivid color landscapes. When the child finds a number and presses the matching number on the keyboard, they are rewarded by a quick set of animations. Each animation shows that numeric amount of animals entering the wagon for return to the zoo.

Mines of Titan

Mines of Titan

MS-DOS - Released - 1989

You're a stranded space jockey in a rugged frontier settlement on Saturn's moon, Titan. Your one chance to get off this ice cube is to assemble a team and find... a lost city! This early Westwood title is a turn-based RPG set on the surface of Mars. Your characters have attributes and 21 skills that can be raised during the course of the game. You gather your party throughout the game. Much of the game is viewed from a first-person perspective with a small top down map and status line, but combat is all top-down. Combat can be handled directly by the player or left to the AI.

Mines of Titan

Mines of Titan

Apple II - Released - August 24, 1989

You're a stranded space jockey in a rugged frontier settlement on Saturn's moon, Titan. Your one chance to get off this ice cube is to assemble a team and find... a lost city! This early Westwood title is a turn-based RPG set on the surface of Mars. Your characters have attributes and 21 skills that can be raised during the course of the game. You gather your party throughout the game. Much of the game is viewed from a first-person perspective with a small top down map and status line, but combat is all top-down. Combat can be handled directly by the player or left to the AI

Phantasie III: The Wrath of Nikademus

Phantasie III: The Wrath of Nikademus

Commodore 64 - Released - 1987

Phantasie III: The Wrath of Nikademus is the third chapter of the Phantasie trilogy. This time, the Dark Lord Nikademus has set his evil sights on conquering - not only an island - but the entire world. He must be stopped, and you've chosen to undertake this difficult and dangerous quest. The basic gameplay in this game is quite similar to the system implemented in part one and part two, with several additions and enhancements. Some weapons and spells have been added. During combat, you can move each character to the front, middle, or back of the party. It's also possible to aim your spells at different ranks of the enemy. Wounds are specified by body location and extent of injury.

Phantasie III: The Wrath of Nikademus

Phantasie III: The Wrath of Nikademus

Atari ST - Released - 1987

Phantasie III: The Wrath of Nikademus is the third chapter of the Phantasie trilogy. This time, the Dark Lord Nikademus has set his evil sights on conquering - not only an island - but the entire world. He must be stopped, and you've chosen to undertake this difficult and dangerous quest. The basic gameplay in this game is quite similar to the system implemented in part one and part two, with several additions and enhancements. Some weapons and spells have been added. During combat, you can move each character to the front, middle, or back of the party. It's also possible to aim your spells at different ranks of the enemy. Wounds are specified by body location and extent of injury.

Phantasie III: The Wrath of Nikademus

Phantasie III: The Wrath of Nikademus

Commodore Amiga - Released - 1987

Phantasie III: The Wrath of Nikademus is the third chapter of the Phantasie trilogy. This time, the Dark Lord Nikademus has set his evil sights on conquering - not only an island - but the entire world. He must be stopped, and you've chosen to undertake this difficult and dangerous quest. The basic gameplay in this game is quite similar to the system implemented in part one and part two, with several additions and enhancements. Some weapons and spells have been added. During combat, you can move each character to the front, middle, or back of the party. It's also possible to aim your spells at different ranks of the enemy. Wounds are specified by body location and extent of injury.

Questron II: A Fantasy Adventure Game

Questron II: A Fantasy Adventure Game

Atari ST - Released - 1988

As the second title in the Questron series, this game follows the same basic formula as the original. You start out as a lowly peasant with only a few gold coins in your pocket and a bad attitude to defend yourself. By stumbling around the countryside and fighting hordes of creatures, you gain wealth, experience, and title. Questron II spans two continents, Landor and the Realm of Sorcerers. Additionally, there are the requisite tombs, castles, and dungeons. In the first Questron, your goal was to defeat the evil Wizard Mantor. Now, in Questron II, the good Wizard Mesron has sent you back in time before the Book of Magic was created. Your goal is to defeat the six Mad Sorcerers before they can create the book.

Questron II: A Fantasy Adventure Game

Questron II: A Fantasy Adventure Game

Commodore 64 - Released - 1988

As the second title in the Questron series, this game follows the same basic formula as the original. You start out as a lowly peasant with only a few gold coins in your pocket and a bad attitude to defend yourself. By stumbling around the countryside and fighting hordes of creatures, you gain wealth, experience, and title.

Questron II: A Fantasy Adventure Game

Questron II: A Fantasy Adventure Game

Commodore Amiga - Released - 1988

As the second title in the Questron series, this game follows the same basic formula as the original. You start out as a lowly peasant with only a few gold coins in your pocket and a bad attitude to defend yourself. By stumbling around the countryside and fighting hordes of creatures, you gain wealth, experience, and title.

Questron II: A Fantasy Adventure Game

Questron II: A Fantasy Adventure Game

MS-DOS - Released - 1988

As the second title in the Questron series, this game follows the same basic formula as the original. You start out as a lowly peasant with only a few gold coins in your pocket and a bad attitude to defend yourself. By stumbling around the countryside and fighting hordes of creatures, you gain wealth, experience, and title. Questron II spans two continents, Landor and the Realm of Sorcerers. Additionally, there are the requisite tombs, castles, and dungeons. In the first Questron, your goal was to defeat the evil Wizard Mantor. Now, in Questron II, the good Wizard Mesron has sent you back in time before the Book of Magic was created. Your goal is to defeat the six Mad Sorcerers before they can create the book.

Questron II: A Fantasy Adventure Game

Questron II: A Fantasy Adventure Game

Apple II - Released - 1988

The premise of this game is that the player's character has been sent back in time to defeat six "Mad Sorcerers" before they can create the "Book of Magic" featured in the original game. As the second title in the Questron series, this game follows the same basic formula as the original. You start out as a lowly peasant with only a few gold coins in your pocket and a bad attitude to defend yourself. By stumbling around the countryside and fighting hordes of creatures, you gain wealth, experience, and title. Questron II spans two continents, Landor and the Realm of Sorcerers. Additionally, there are the requisite tombs, castles, and dungeons. In the first Questron, your goal was to defeat the evil Wizard Mantor. Now, in Questron II, the good Wizard Mesron has sent you back in time before the Book of Magic was created. Your goal is to defeat the six Mad Sorcerers before they can create the book.

Roadwar 2000

Roadwar 2000

Atari ST - Released - 1987

Roadwar 2000 is a post-nuclear, turn-based strategy game taking place in the “last days” of mankind. All of a sudden, a fatal epidemic emerged throughout all of the U.S.A. and spread by some occult and fanatic sect. The epidemic spread over the land in only several months, causing the government to collapse. Anarchy is now everywhere. You are a leader of a street gang and your immediate objective is to acquire as much food and fuel as possible to strengthen your position as a leader of the city. But you and your warriors are not alone; there are other gangs in the city, and they need food and fuel, too. And they want your food and fuel. You must fight against them to defend yourself and to win new loot. As you rise in power as a gang leader, you will be able to totally control several cities. Remember though, your ultimate goal is to find and bring together the eight scientists; only with them can you have a future and survive. Unlike other typical strategy games, you don't have to read a big manual to be capable of playing this game. The game has great depth, and I liked the atmosphere. If you know and like the “Mad Max” movies, then Roadwar 2000 is definitely something for you.

Roadwar 2000

Roadwar 2000

Commodore Amiga - Released - 1987

Roadwar 2000 is a post-apocalyptic strategy game. In the year 2000, bacteriological warfare has nearly destroyed civilization. Crime flourished, and highways turned into battlegrounds between different gangs. The protagonist is a leader of one of these gangs. More patriotically inclined than other criminal lords, he accepts a mission from the FBI: locate eight scientists who might be able to develop a vaccine against the deadly disease. The player commands the gang in tactical combat against rival gangs, mutants, and cannibals. It is possible to assign player-controlled characters to vehicles and move them on the battlefield. Combatants can use firearms and crossbows, as well as use the vehicles to ram each other. Boarding opponents' vehicles is also possible.

Roadwar 2000

Roadwar 2000

Apple IIGS - Released - 1987

Roadwar 2000 is a post-apocalyptic strategy game. In the year 2000, bacteriological warfare has nearly destroyed civilization. Crime flourished, and highways turned into battlegrounds between different gangs. The protagonist is a leader of one of these gangs. More patriotically inclined than other criminal lords, he accepts a mission from the FBI: locate eight scientists who might be able to develop a vaccine against the deadly disease. The player commands the gang in tactical combat against rival gangs, mutants, and cannibals. It is possible to assign player-controlled characters to vehicles and move them on the battlefield. Combatants can use firearms and crossbows, as well as use the vehicles to ram each other. Boarding opponents' vehicles is also possible.

Roadwar Europa

Roadwar Europa

Atari ST - Released - 1987

Europe is suffering the same bio-war that has devastated America in Roadwar 2000. In Roadwar Europe, maniacal terrorists have destroyed one city and are threatening the entire continent. The player and his gang are its last hope. Player's mission is to locate and disarm the bio-bombs, and destroy the terrorist headquarters along with its leaders.

Roadwar Europa

Roadwar Europa

Commodore Amiga - 1987

In the year 1999, weapons of mass destruction have already devastated America. In Roadwar Europa, designed by the team that would produce Pool of Radiance and Command and Conquer, it's up to you and your road gang to stop terrorists before they unleash the same deadly plague on Europe. Though best played after Roadwar 2000 since it allows you to bring your old gang over from the first game, you can also design from scratch a new posse of armsmasters, bodyguards, doctors, and escorts. What's left of the European Union is as deadly as the United States in the first game. With all the roving villains, your party is as likely as not to be eliminated in the blink of an eye if you choose the quick combat resolution option. So if someone gives you trouble while you're looting the countryside for tires, choose “detailed combat” and see if you have what it takes to be the Napoleon of road warriors.

Super Cycle

Super Cycle

Atari ST - Released - 1986

A motorbike racing game strongly resembling Sega's Hang-On titles. The game is viewed from behind the bike, which tilts as you turn. You are racing against the clock, although there are lots of other bikes on track to avoid and ride around. There are 3 skill levels, which affect the amount of time you have to complete the level, and the bonus offered if you manage to (the amount of time left, divided by a set number, bigger on lower levels). Your bike has 3 gears and appears to have a top speed of around 120 MPH. After every 2 races there's a bonus round in which you must pick up as many tokens as possible in the time limit.

Temple of Apshai Trilogy

Temple of Apshai Trilogy

Commodore Amiga - Released - 1986

The Temple of Apshai followed the general idea of Dungeons and Dragons, with lots of monsters to meet in battle and treasure to be found. You can start from scratch, with your character given a random 1 to 18 for six basic attributes: Intelligence, intuition, ego, strength, constitution and dexterity, together with a number of silver pieces. You can enter a previously saved character from disc. Thankfully this interpretation has superior graphics attributes of a character from an earlier game. You can restore a previous game saved at any point within Apshai. Each realm has four levels. Dungeons and Dragons followers will find levels 1 to 2 are appropriate to third level, and the lower levels to fourth and sixth level characters. There are special commands, such as examining a wall for secret doors, opening doors, searching for traps, picking up treasures, listening for monsters, talking to monsters, healing with salves or elixirs, checking the and a few healing salves, you are inventory of your treasures or saving the game or character for future use. Most levels of each realm have 50 to 60 rooms, so there is plenty to explore. Some monsters are tied to particular locations, but others wander around looking for the odd meal. The innkeeper will pay you for any treasure you have collected so you have a chance to add to or improve your equipment. There is a little more to Apshai than straightforward monster bashing, but nowhere near the depth of puzzles and quests to be found in more modern offerings such as Ultima and Bard's Tale.

Temple of Apshai Trilogy

Temple of Apshai Trilogy

Atari ST - Released - 1986

The Temple of Apshai Trilogy includes updated graphical versions of three classic Apshai games: Dunjonquest: Temple of Apshai Dunjonquest: Upper Reaches of Apshai Dunjonquest: Curse of Ra

Temple of Apshai Trilogy

Temple of Apshai Trilogy

Apple Mac OS - Released - 1986

The Temple of Apshai Trilogy includes updated graphical versions of three classic Apshai games: Dunjonquest: Temple of Apshai Dunjonquest: Upper Reaches of Apshai Dunjonquest: Curse of Ra

Vindicators

Vindicators

Nintendo Entertainment System - Unlicensed - November 1, 1989

The Tangent Empire are preparing to attack the earth with their convoy of tanks, and it is you who has been sent forward to destroy the 14 space stations which make up the potential invasion threat. There are 3 sub-levels on each station, which can be played in any order. The action scrolls in every direction, with you guiding your tank-link droid around to shoot the opposition droids. The tank takes a while to steer, making it initially harder to avoid contact with those enemies. Each level contains energy stars, which can be traded in for upgrades such as improved weapons and extra speed after each level.

Vindicators

Apple IIGS - Unreleased - 1989

Wargame Construction Set

Wargame Construction Set

MS-DOS - Released - 1988

WCS lets you design and play turn-based strategic battles. You can create scenarios in many different time periods including modern day, ancient times, 1800's, and in the future. You have complete control over all the units, and can customize their firepower, movement points, strength, aggressiveness, etc. Supports 1 or 2 players. Comes with 8 pre-made scenarios. The application is based on Roger Damon's source code for Operation Whirlwind, Field of Fire, and Panzer Grenadier. It lets users design and play wargames from simple to complex. Users start by drawing maps and placing geographical features and buildings in any arrangement and scale desired. There are several levels of combat: from man-to-man engagements to large scale strategic campaigns. Each unit can be given different attributes such as unit type, weapon type and firepower, movement and strength points. Users are able to create scenarios from many periods of military history, ranging from spears and catapults to missiles and tanks. Users can create various genres of wargames including sword-and-sorcery fantasies or science-fiction battles. The game comes with eight pre-made ready-to-play scenarios which can be modified or played as-is.

Winter Games

Winter Games

Apple IIGS - Released - 1987

Another in the series of Epyx Olympic sports games. Compete in many different sporting events: Ski Jump, Hot Dog, Biathlon, Bobsled, Free Skating, Figure Skating, and more.

World Games

World Games

Atari ST - Released - 1986

World Games is an Olympics-style sports game with arcade-oriented gameplay. The events players can compete in include: • Barrel jumping • Bull riding • Caber toss • Cliff diving • Log rolling • Platform diving • Pole vault • Skiing • Sumo wrestling • Weightlifting

World Games

World Games

Commodore Amiga - Released - 1987

World Games is an Olympics-style sports game with arcade-oriented gameplay. The events players can compete in include: • Barrel jumping • Bull riding • Caber toss • Cliff diving • Log rolling • Platform diving • Pole vault • Skiing • Sumo wrestling • Weightlifting

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