Chunsoft

3-Nen B-Gumi Kinpachi Sensei Densetsu no Kyoudan ni Tate!

3-Nen B-Gumi Kinpachi Sensei Densetsu no Kyoudan ni Tate!

Sony Playstation 2 - Released - June 24, 2004

Roleplaying game based on the Japanese TV drama 3 Nen B Gumi Kinpachi Sensei (Third Year, B Class Teacher Kinpachi). The television show off which the game is based tells the story of a teacher named Kinpachi Sakamoto and his trials and tribulations with his students. The series has aired six times in the past 24 years with a different cast of students and a different Kinpachi Sensei. The game is set in Sakura middle school in the year 2004. The PS2 title takes the form of an RPG in which you play as a young teacher named Matsumoto who is assigned to teach the level 3B class when title character Kinpachi takes ill. Your goal is to lead the students of level 3B to graduation, just like in the television show. The story is original, but follows the Kinpachi series and even features some voices from the television show.

428: Fūsa Sareta Shibuya de

428: Fūsa Sareta Shibuya de

Sony PSP - Released - September 17, 2009

428: Fūsa Sareta Shibuya de (Japanese: 428 〜封鎖された渋谷で〜?, literally "428: In a Blockaded Shibuya") is a visual novel and adventure video game created by Kōichi Nakamura and Jiro Ishii. 428: Fūsa Sareta Shibuya de is a visual novel set in the Shibuya ward of Tokyo where the narrative is presented using a combination of scrolling text, live action stills and video sequences. The game shares many story and gameplay elements with Chunsoft's 1998 sound novel game Machi, the most prominent being the locale, Shibuya. Although Chunsoft does not openly state 428 is a sequel, the game contains numerous references to Machi, and an early marketing slogan reads "Breaking a long silence, Shibuya gets going again." The game has received high praise from critics, earning a perfect score in Famitsu Weekly, Japan's largest circulating video game magazine. The game also features a special scenario contributed by Kinoko Nasu and Takashi Takeuchi of Type-Moon fame, who wrote and provided character designs for them respectively. It was subsequently announced by Sega that this particular scenario by Type-Moon would be adapted into an anime TV series titled Canaan, which began airing in Japan on July 4, 2009. A series of four novels based on the game were published by Kodansha between the months of September and December 2009.

428: Fūsa Sareta Shibuya de

428: Fūsa Sareta Shibuya de

Nintendo Wii - Released - December 4, 2008

428: Fuusa Sareta Shibuya de is a visual novel is set in the Shibuya neighborhood of Tokyo, where the story is presented using a combination of scrolling text, still images and live-action video sequences. The title became famous among connoisseurs of the genre, since it was rated a perfect score of 40/40 by the famous magazine Famitsu. In 2018, the game was eventually released to Western audiences under the localized title "428: Shibuya Scramble".

428: Fūsa Sareta Shibuya de

428: Fūsa Sareta Shibuya de

Sony Playstation 3 - Released - September 3, 2009

428: Fuusa Sareta Shibuya de is an Adventure game, developed by ChunSoft and published by Spike, which was released in Japan in 2009.

Door Door

Door Door

Sharp MZ-2500 - Released - 1983

In Door Door, players take on the role of Chun. Chun's goal is to trap four different enemy alien types behind doors. Door Door is a platform game in which Chun has to lock up the alien creatures that pursue him. Chun can attempt to lock as many aliens as he can behind each door that is available on a particular stage. Chun can slide open a door, wait for the alien(s) to enter and then he has to quickly shut the door, because if he waits to long the captured aliens will walk out and pursue him again. Each stage is completed when all the enemy aliens are trapped behind doors.

Door Door

Door Door

Sharp X68000 - Homebrew - 1985

In Door Door, players take on the role of Chun. Chun's goal is to trap four different enemy alien types behind doors. Door Door is a platform game in which Chun has to lock up the alien creatures that pursue him. Chun can attempt to lock as many aliens as he can behind each door that is available on a particular stage. Chun can slide open a door, wait for the alien(s) to enter and then he has to quickly shut the door, because if he waits to long the captured aliens will walk out and pursue him again. Each stage is completed when all the enemy aliens are trapped behind doors.

Door Door

Door Door

NEC PC-9801 - Released - 1984

In Door Door, players take on the role of Chun. Chun's goal is to trap four different enemy alien types behind doors. Door Door is a platform game in which Chun has to lock up the alien creatures that pursue him. Chun can attempt to lock as many aliens as he can behind each door that is available on a particular stage. Chun can slide open a door, wait for the alien(s) to enter and then he has to quickly shut the door, because if he waits to long the captured aliens will walk out and pursue him again. Each stage is completed when all the enemy aliens are trapped behind doors.

Door Door

Door Door

Nintendo Entertainment System - Released - July 18, 1985

In DoorDoor, players take on the role of Chun. Chun's goal is to trap four different enemy alien types behind doors. DoorDoor is a platform game in which Chun has to lock up the alien creatures that pursue him. Chun can attempt to lock as many aliens as he can behind each door that is available on a particular stage. Chun can slide open a door, wait for the alien(s) to enter and then he has to quickly shut the door, because if he waits to long the captured aliens will walk out and pursue him again. Each stage is completed when all the enemy aliens are trapped behind doors.

Door Door MkII

Door Door MkII

NEC PC-8801 - Released - 1985

Door Door mkII is an expanded version of Door Door with an extra 50 levels (levels 51 to 100). Other levels were changed from Door Door, with some even being more of a puzzle platform level.

Dragon Quest

Dragon Quest

Microsoft MSX - Released - 1986

Though not the first role-playing game developed by a Japanese company, Dragon Quest is considered one of the progenitors of the Japanese RPG genre. The player navigates a lone pre-made protagonist on a top-down overworld, accessing locations represented by icons, similarly to early Ultima games. As opposed to most other RPGs of the time, dungeons are viewed from an overhead perspective as well. In cities and palaces it is possible to talk to people, rest in inns and buy weapons, armor and items in shops. When wandering around in the wilderness or through dungeons, the player character encounters randomly appearing enemies. Combat is turn-based, with the player selecting menu options while fighting. It is possible to attack with the equipped weapon, cast one of the few available spells (using up some of the magic energy), use an item, or try to run. All the battles in the game are exclusively one-on-one. Killing monsters yields experience, and the player character's attributes improve automatically when he levels up.

Dragon Quest

Dragon Quest

Microsoft MSX2 - Released - November 1, 1986

All is darkness. The Dragon-lord has captured the Princess and stolen Erdrick's powerful ball of light. You are Erdrick's heir. To you has fallen the most dangerous task - to rescue the King's daughter and recover the mystic ball of light. Search out the Dragon-lord's lair and face your destiny. In this role-playing adventure you are the Dragon Warrior!

Dragon Quest Characters: Torneko no Daibouken 3 Advance: Fushigi no Dungeon

Dragon Quest Characters: Torneko no Daibouken 3 Advance: Fushigi no Dungeon

Nintendo Game Boy Advance - Released - June 24, 2004

Dragon Quest Characters: Torneko no Daibouken 3 Advance - Fushigi no Dungeon is a Role-Playing game, developed by ChunSoft and published by Square Enix, which was released in Japan in 2004.

Dragon Quest I.II

Dragon Quest I.II

Super Nintendo Entertainment System - Released - December 18, 1993

This is a remake of two first Dragon Quest titles, the second version of both Dragon Quest and Dragon Quest II, preceding the Game Boy Color compilation of Dragon Warrior I & II. This remake includes updated graphics that retain the original look, sound of higher quality, and some changes in the gameplay and in the game world: certain locations are larger, some menu commands (such as "Stairs") are omitted, and there is a larger variety of items. Though the two titles have since been separated for mobile phone releases, the changes implemented in the original Super Famicom bundle package have become permanent additions and improvements seen in every version of the games since.

Dragon Quest II

Dragon Quest II

Microsoft MSX2 - Released - May 1, 1988

Long ago, a descendant of Erdrick the Great defeated the Dragonlord and recovered the mystical ball of light in Alefgard. Under the rule of his children and their descendants there was prosperity throughout the land for generations. One day, however, this peace was shattered by the wicked Sorcerer Hargon. Now it is time for you to claim your birthright as the Prince of Midenhall, for Erdrick's blood also flows through your veins. With the Prince of Cannock and the Princess of Moonbrooke by your side, you are about to embark on a most adventurous journey. Use your strength and cunning for you are about to enter the world of Dragon Quest II.

Dragon Quest V: Tenkuu no Hanayome

Dragon Quest V: Tenkuu no Hanayome

Super Nintendo Entertainment System - Released - September 27, 1992

The hero of this game is the son of a brave warrior named Papas. It appears that his mother died just after giving birth to him, and his father took him on a long journey when he was a little baby, searching for something. Now the boy is six years old, and Papas brings him to his hometown. After some time, they learn that Henry, the prince of Reinhart, was kidnapped by bandits. Papas and his son attempt to rescue him, but this only leads to a tragic event and the boy's imprisonment. Only many years later will the hero discover who or what his father was searching for, and come to realize his own role in the events that dictate the fate of the world. Dragon Quest V is a Japanese-style role-playing game with random enemy encounters and turn-based combat viewed from first-person perspective. Though the party only includes three active human combatants, the game allows the player to recruit monsters into it. Some of the enemies will randomly request to join the party. The player can then add them to the roster and use them in battles, where they behave just like any other combatant, using their own abilities and even leveling up. The game follows the story of Papas' son stretched over many years, from his childhood to adulthood. The player will be able to choose a wife for the main character from two available female characters. This decision influences some of the subsequent events and features. The hero eventually becomes a parent, and his new family plays a pivotal role in the plot.

Dragon Warrior

Dragon Warrior

Nintendo Entertainment System - Released - May 27, 1986

Dragon Warrior... the epic beginning of a new era in video games. Mere finger speed and sweat are no match for the challenges of this game. You will be required to use deductive reasoning, not a quick sword to defeat your enemies. All is darkness. The Dragon-lord has captured the Princess and stolen Erdrick's powerful ball of light. You are Erdrick's heir. To you has fallen the most dangerous task - to rescue the King's daughter and recover the mystic ball of light. Your mission is deadly, but it is your fate. Prophets have long foretold your coming. Three keepers await your journey, each ready to aid you with a mystic item of great power. Gather the three objects. Scribes will record your deeds. Use cunning and wisdom to choose your commands. Gain experience, weapons and armor as you battle your way through the world. Rest if you must. Search out the Dragon-lord's lair and face your destiny. In this role-playing adventure you are the Dragon Warrior!

Dragon Warrior II

Dragon Warrior II

Nintendo Entertainment System - Released - January 26, 1987

Long ago, Erdrick the Great defeated the Dragonlord and recovered the mystical ball of light in Adalfgard. This valiant warrior then took Princess Gwaelin's hand in marriage, and together they founded the country of Torland. Their union was blessed and Gwaelin brought forth two sons and a daughter. Under the rule of the children and their descendants there was prosperity throughout the land for generations. One day, however, this peace was shattered by the wicked Sorcerer Hargon. Now it's time for you to claim your birthright as the Prince of Midenhall, as Erdrick's blood also flows through your veins. By seeking out companions from your lineage, you must restore order to the land. With the Prince of Cannock and the Princess of Moonbrooke at your side, you are about to embark on a most adventurous journey. Use your strength and cunning for you are about to enter the world of Dragon Warrior II.

Dragon Warrior III

Dragon Warrior III

Nintendo Entertainment System - Released - February 10, 1988

Dragon Warrior III is noted for greatly expanding upon the original Dragon Warrior and Dragon Warrior II. The game uses basic console role-playing game conventions, such as leveling up by gaining experience points and equipping items. Battle is turn-based like the other games in the series. Dragon Warrior III features a class system, in which each character has a certain class. While the Hero always keeps the Hero class, the other characters can choose among the following: Soldier (Warrior in the GBC version), Fighter, Pilgrim (Cleric), Wizard (Mage), Merchant (Dealer), Goof-Off (Jester), Sage, and Thief which was available only in the later versions. The choice of class greatly affects the character's stats and spells he or she can learn. Furthermore, upon reaching experience Level 20, a character has the option of changing classes at the temple of Dhama, found halfway through the game. The game starts with just the Hero in the party, who then is able to recruit a party of three at the local tavern. Unlike most Dragon Quest parties, aside from the Hero, the party is not made up of characters involved in the story. Although only four characters can be in the party at a time, extra members of the party can be kept at the tavern, allowing room for new recruits. Another innovation is an arena where the player can place bets on the outcome of monster battles. The remakes incorporated some interface changes from later games in the series, such as simplified door opening; the bag, which replaced bank item storage; the item sorting "Tidy Item" and "Tidy Bag" commands; and the "Full HP" command, which can be used outside of combat to automate the process of casting healing and status restoring spells. While the earlier Dragon Quest games were also non-linear, Dragon Quest III was the most substantial example of open-world gameplay among the early Dragon Quest games. It also allowed the player to swap characters in and out of the party at will, and another "major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day."

Dragon Warrior IV

Dragon Warrior IV

Nintendo Entertainment System - Released - February 11, 1990

Dragon Warrior IV differs from the rest of the series by breaking up the game into five distinct chapters, each of which focuses on a different protagonist or protagonists. The first four are told from the perspective of the Hero's future companions and the fifth one, from the hero's perspective, brings all the characters together as they begin their journey to save the world.

Famicom Jump II: Saikyou no 7 Nin

Famicom Jump II: Saikyou no 7 Nin

Nintendo Entertainment System - Released - December 2, 1991

Famicom Jump II: Saikyō no Shichinin (Famicom Jump II: Strongest Seven) is a 1991 RPG for the Nintendo Family Computer published by Bandai. The sequel to Famicom Jump: Hero Retsuden, the game features seven main characters (as the subtitle indicates) from different Weekly Shōnen Jump manga serialized at the time. Only four of the 16 represented titles from the original are brought back, while the remaining three are new to the sequel. There would not be another crossover game until the release of Jump Super Stars and Jump Ultimate Stars. (of which six of these series would be represented, the only one not being Magical Tarurūto-kun.)

Fushigi no Dungeon 2: Fuurai no Shiren

Fushigi no Dungeon 2: Fuurai no Shiren

Super Nintendo Entertainment System - Released - December 1, 1995

Fuurai no Shiren (The Wanderer Shiren) is a roguelike, hack-and-slash game with randomly generated dungeon areas, items, and monsters. Despite being named Fushigi no Dungeon 2 it has no relation to the storyline or characters of the first game in the series, it does however share the same style of gameplay. The movement is turn-based. You visit towns and villages where you can buy and sell supplies. The dungeons are full of various traps and monsters, and sometimes non-playable characters you can talk to, some of which can join you on your quest.

Fushigi no Dungeon Fuurai no Shiren 4: Kami no Hitomi to Akuma no Heso

Fushigi no Dungeon Fuurai no Shiren 4: Kami no Hitomi to Akuma no Heso

Nintendo DS - Released - February 25, 2010

Shiren and Koppa shipwreck to anisland, and the natives condemn them as demons. After a girl named Kamina rescued them -- just to become their prisoner instead -- the priest has given them one chance to redeeem themselves, which is to find the Jaguar's Eye.

Fushigi no Dungeon Fuurai no Shiren DS 2: Sabaku no Majou

Fushigi no Dungeon Fuurai no Shiren DS 2: Sabaku no Majou

Nintendo DS - Released - November 13, 2008

This is a remake of the GameBoy Color release, specifically designed for Nintendo DS.

Fushigi no Dungeon: Furai no Shiren GB2: Sabaku no Majou

Fushigi no Dungeon: Furai no Shiren GB2: Sabaku no Majou

Nintendo Game Boy Color - Released - July 19, 2001

Fushigi no Dungeon: Furai no Shiren GB2: Sabaku no Majou is a Role-Playing game, developed and published by ChunSoft, which was released in Japan in 2001.

Fushigi no Dungeon: Fuurai no Shiren 5: Fortune Tower to Unmei no Dice

Fushigi no Dungeon: Fuurai no Shiren 5: Fortune Tower to Unmei no Dice

Nintendo DS - Released - December 9, 2010

Climb the Tower of Fortune and Challenge Reeva, the God of Destiny! After stopping the revival of a demon god at the Magic Castle of the Desert, Shiren and Koppa set off in search of new adventures. Soon thereafter, our heroes wandered into small village. This village, Inori, has a legend that claims, If you climb the Tower of Fortune that soars above the enchanted land and face Reeva, the god of Destiny, you can change your fate. Shiren and Koppa, having confirmed many mysterious legends throughout their journeys, decide to embrace this new challenge. Is there really an entity determining peoples fates? And is it possible for a person to change their fate? What adventures await Shiren and his friends in the tower?

Homeland

Homeland

Nintendo GameCube - Released - April 29, 2005

Online servers have been shut down as of April 30, 2007. The game can be played offline in single-player mode, or online in multiplayer mode over the Internet or on a LAN. In online mode, the player can assume the role of gamemaster and create an online game for up to thirty-five other players. An innovative multiplayer online role playing game for GameCube, developed by Chunsoft. The game ships on two discs, one designed as a standalone single-player quest, the other containing a unique online version of the title. Taking a cue from the setup of the classic pen-and-paper RPG Dungeons & Dragons, the online portion of Homeland has one player act as the dungeon master game leader. Instead of directly participating in the adventure, this player controls the game universe, spawns monsters, views player stats, and set up events. Instead of having players connecting to a dedicated game server or online service, the dungeon master's GameCube acts as the server, allowing up to 36 players to connect and participate in the game. Released by mail-order in April, Homeland saw wider retail release in Japan on June 30, 2005.

Imabikisō

Imabikisō

Sony Playstation 3 - Released - October 25, 2007

Released in Japan in 2007.

Imabikisou: Kaimeihen

Imabikisou: Kaimeihen

Nintendo Wii - Released - August 7, 2008

Imabikisō Kaimei Hen (literally translated as 'Imabikisō: Elucidation Chapter') is a visual novel in Japanese. Compared to the PlayStation 3 version Imabikisō, it contains several new stories. The game also supports 5.1 surround sound through Dolby Pro Logic II, which allows players to listen to sound from behind and immerse themselves in the game's atmosphere.

Jesus: Kyoufu no Bio Monster

Jesus: Kyoufu no Bio Monster

Nintendo Entertainment System - Released - March 17, 1989

In the year 2061, a manned space mission was planned for Halley’s Comet, which would once again be nearing Earth. A team was assembled from eight countries around the world, and split into two spaceships for the mission, dubbed the “Nebula” and the “Corona.” They would depart from the Space Station Jesus. A primary objective of the mission was to collect gas samples from the tail of Halley’s Comet. These samples were to be gathered not only for the advancement of materials science or astronomy, but also to test the theory that life on Earth may have been seeded by comets. The knowledge the crew gained had the potential to solve one of the last enigmas of biology. Immediately after extracting the gas from the comet, however, communications from the spaceship Nebula mysteriously stop

Kamaitachi no Yoru

Kamaitachi no Yoru

Super Nintendo Entertainment System - Released - November 25, 1994

The second sound novel created by Chunsoft after the release of Otogirisou. Like most visual novels, the gameplay involves the player reading the text from the game screen, and making decisions which will affect the path and outcome of the narrative. The choices and consequences form a big part of the gameplay, with the narrative often branching out in completely different directions depending on what choices the player makes, with even seemingly minor decisions having a big impact on how the narrative unfolds. In total, the game has over forty different endings. The game follows a psychological horror narrative that revolves around Toru and his girlfriend Mari, who are suddenly drawn into a horrible murder mystery while on vacation at a skiing lodge. The story unfolds as the characters attempt to solve the mystery. Additional murders occur if the player is unable to find clues, and the story culminates in a number of endings befitting a horror tale.

Kamaitachi no Yoru 2

Kamaitachi no Yoru 2

Sony PSP - Released - May 25, 2006

Abiko Takemaru, the creator of "Kamaitachi no Yoru" decides to invite all of the people he has based his characters on to his mansion on the otherwise deserted island of Mikadzuki. When they arrive they find themselves stuck on the island with their host inexplicably missing and an unknown culprit hunting down people according to an old song.

Kamaitachi no Yoru 2: Kangoku-jima no Warabe-uta

Kamaitachi no Yoru 2: Kangoku-jima no Warabe-uta

Sony Playstation 2 - Released - July 18, 2002

Kamaitachi no Yoru (lit. "The Night of the Sickle Weasel"?) is a sound novel developed and published by Chunsoft. The game was first released on November 25, 1994 for the Super Famicom. It became available on the Virtual Console in February, 2007 for 800 Wii Points. The story-line was written by Takemaru Abiko and production was directed by Kazuya Asano and Koichi Nakamura. Kamaitachi no Yoru was the second sound novel developed by Chunsoft, and its popularity brought a myriad of other companies to develop similar games. The term "sound novel" was originally a registered trademark of Chunsoft, but is now regarded as a whole genre of its own. The game sold close to a million copies (including remakes and ports), making it a financial success as well. Kamaitachi no Yoru has been ported on the PlayStation as "Kamaitachi no Yoru Tokubetsu Hen" (December 3, 1998) and the Game Boy Advance as "Kamaitachi no Yoru ~Advance~" (June 28, 2002). It has also been released on the J-PHONE as "Kamaitachi no Yoru mini" (April 1, 2002), and on PC as "Kamaitachi no Yoru internet" (July 1, 2002). i-mode began its own release on January 30, 2004. The main story was also included in the PlayStation 2 sequel Kamaitachi no Yoru × 3, with minor changes made to the script. The game plays similarly to a gamebook. The player reads the text from the game screen, and makes choices which will affect the outcome of the game. Though the concept of the game is simple, it is rather difficult and time consuming to finish the game with every single different ending. Clues are often misleading, and in scenarios where the player must point out the villain, solving the mystery is nearly impossible without fully understanding the trick used in the murder. Hints are often hidden in seemingly obscure or ridiculous statements made by Toru and other characters. Kamaitachi no Yoru 2: Abiko Takemaru, the creator of "Kamaitachi no Yoru" decides to invite all of the people he has based his characters on to his mansion on the otherwise deserted island of Mikadzuki. When they arrive they find themselves stuck on the island with their host inexplicably missing and an unknown culprit hunting down people according to an old song. The Special Pack comes in a box that features the game and includes a premium DVD. PlayStation 2 the Best includes Kamaitachi no Yoru 2: Kangoku-jima no Warabe-uta (Special Eizou CD).

Kamaitachi no Yoru Advance

Kamaitachi no Yoru Advance

Nintendo Game Boy Advance - Released - June 28, 2002

Kamaitachi no Yoru Advance is an Adventure game, developed and published by ChunSoft, which was released in Japan in 2002.

Kamaitachi no Yoru X3: Mikazuki-jima Jiken no Shinsou

Kamaitachi no Yoru X3: Mikazuki-jima Jiken no Shinsou

Sony Playstation 2 - Released - July 27, 2006

Toru Yajima and Mari Kobayashi return to Mikazuki Island. They stay at the cursed "prison" mansion once again and are joined by a cast of characters including Yosuke Mikimoto, Toshio Kubota, Seiichi Kayama, Keiko Kitano and a woman named Haruko. A murder mystery is afoot where gamers go through the story from the viewpoint of four characters who look at events from different perspectives (both literally and figuratively) in order to deduce the identity of the killer.

Machi

Machi

Sega Saturn - Released - January 22, 1998

"Machi" literally means "district", "city area". The game was called by their creators a sound novel. The idea of the game is to let the players experience five days in the lives of eight different characters. They all live somewhere in the city, each one preoccupied with his (or her) own problems. Their paths might cross without them realizing it. At any point in the game, you can switch between characters, but when you do so, the day or the time of the day of the other character corresponds to the one you are currently having. The eight protagonists are: Keima Amemiya, a policeman; Jintaro Umabe, an actor; Masami Ushio, a gang member; Yoshiko Hosoi, without a particular profession (the only female protagonist in the game); Masashi Shinoda, a student; Ryuji Takamine, a deserter; Fumiyasu Ichikawa, a writer; and Yohei Tobisawa, a high-school boy. You control the characters by making decisions for them: where to go next, how to answer to another character, etc. In many cases, there are wrong decisions which lead to a premature end (bad ending). The story is presented through text (without voices) and still shots of live actors and locations, with occasional short animated sequences.

Machi: Unmei no Kousaten: Tokubetsuhen

Machi: Unmei no Kousaten: Tokubetsuhen

Sony PSP - Released - July 30, 2006

"Machi" literally means "district", "city area". The game was called by their creators a sound novel. The idea of the game is to let the players experience five days in the lives of eight different characters. They all live somewhere in the city, each one preoccupied with his (or her) own problems. Their paths might cross without them realizing it. At any point in the game, you can switch between characters, but when you do so, the day or the time of the day of the other character corresponds to the one you are currently having. The eight protagonists are: Keima Amemiya, a policeman; Jintaro Umabe, an actor; Masami Ushio, a gang member; Yoshiko Hosoi, without a particular profession (the only female protagonist in the game); Masashi Shinoda, a student; Ryuji Takamine, a deserter; Fumiyasu Ichikawa, a writer; and Yohei Tobisawa, a high-school boy. You control the characters by making decisions for them: where to go next, how to answer to another character, etc. In many cases, there are wrong decisions which lead to a premature end (bad ending). The story is presented through text (without voices) and still shots of live actors and locations, with occasional short animated sequences.

Mystery Dungeon: Shiren the Wanderer

Mystery Dungeon: Shiren the Wanderer

Nintendo DS - Released - December 14, 2006

Shiren and Koppa still have their primary objective of finding the Lair of the Golden Condor but an adventure is not complete without visiting new towns and going on exciting side quests! Check out some of side quests they go on and the towns these two warriors visit along the way!

Mystery Dungeon: Shiren the Wanderer 3

Mystery Dungeon: Shiren the Wanderer 3

Sony PSP - Released - January 26, 2010

PSP Game: Fushigi no Dungeon Fuurai no Shiren 3 Portable Localized Title: Mystery Dungeon: Shiren The Wanderer 3 Original Title: 不思議のダンジョン 風来のシレン3 ポータブル Languages: English (Fan made patch) Fushigi no Dungeon: Fuurai no Shiren 3 Portable also known as Mystery Dungeon: Shiren The Wanderer 3 is an RPG game published by Spike released on January 26, 2010 for the Sony PlayStation Portable.

Newtron

Newtron

NEC PC-8801 - Released - 1984

Nine Hours, Nine Persons, Nine Doors

Nine Hours, Nine Persons, Nine Doors

Nintendo DS - Released - November 16, 2010

Junpei, a fairly normal college student finds himself involved in a deadly conspiracy that he couldn't have possibly imagined. He awakes aboard an old passenger ferry, dazed and confused he stumbles around the room trying to reclaim his memories. First thing he noticed was a number roughly drawn on the cabin's door. A bright red number 5. Junpei's memory then returned and he remembered what happened right before becoming unconscious! A mysterious person with a gas mask crossed his mind. He remembered the haunting words he spoke, I'm gonna make you play the game, the Nonary Game' the game of life or death".

Otogirisou

Otogirisou

Super Nintendo Entertainment System - Released - March 7, 1992

Otogirisou is a sound novel. This means the game consists mostly of text, with graphics only making up the background. This is a significant difference from other visual novels, where graphics are usually important. In the game, Kohei and his girlfriend Nami are stopped when their car is hit by a falling tree that was struck by lightning. After wandering through the forest, they happen upon a large abandoned mansion. They decide to seek shelter there for the night. But it's not going to be that simple...

Pokémon Mystery Dungeon Go For It Light Adventure Squad

Nintendo Wii - Released - August 4, 2009

Pokémon Fushigi no Dungeon: Mezase! Hikari no Bōkendan (Pokémon Mystery Dungeon: Go For It! Light Adventure Squad!) is a Roguelike video game developed by Chunsoft and published by Nintendo for WiiWare as part of the Pokémon Mystery Dungeon: Adventure Squad! set of games within the Pokémon Mystery Dungeon series. The other games within the generation are Pokémon Fushigi no Dungeon: Susume! Honō no Bōkendan (Pokémon Mystery Dungeon: Keep Going! Blazing Adventure Squad) and Pokémon Fushigi no Dungeon: Ikuzo! Arashi no Bōkendan (Pokémon Mystery Dungeon: Let's Go! Stormy Adventure Squad!) Much like standard Pokémon releases, all three games share the same engine, artwork, and environments; however each game has entirely unique dungeons built from the shared assets. They were the first Pokémon Mystery Dungeon titles to be released on a console, and the first to be a Japanese exclusive

Pokémon Mystery Dungeon Keep Going Blazing Adventure Squad

Nintendo Wii - Released - August 4, 2009

Pokémon Fushigi no Dungeon: Susume! Honō no Bōkendan (Pokémon Mystery Dungeon: Keep Going! Blazing Adventure Squad) is a Roguelike video game developed by Chunsoft and published by Nintendo for WiiWare as part of the Pokémon Mystery Dungeon: Adventure Squad! set of games within the Pokémon Mystery Dungeon series. The other games within the generation are Pokémon Fushigi no Dungeon: Ikuzo! Arashi no Bōkendan (Pokémon Mystery Dungeon: Let's Go! Stormy Adventure Squad!) and Pokémon Fushigi no Dungeon: Mezase! Hikari no Bōkendan (Pokémon Mystery Dungeon: Go For It! Light Adventure Squad!) Much like standard Pokémon releases, all three games share the same engine, artwork, and environments; however each game has entirely unique dungeons built from the shared assets. They were the first Pokémon Mystery Dungeon titles to be released on a console, and the first to be a Japanese exclusive.

Pokémon Mystery Dungeon Let's Go! Stormy Adventure Squad

Nintendo Wii - Released - August 4, 2009

Pokémon Fushigi no Dungeon: Ikuzo! Arashi no Boukendan (Pokémon Mystery Dungeon: Let's Go! Stormy Adventure Squad!) is a Roguelike video game developed by Chunsoft and published by Nintendo for WiiWare as part of the Pokémon Mystery Dungeon: Adventure Squad! set of games within the Pokémon Mystery Dungeon series. The other games within the generation are Pokémon Fushigi no Dungeon: Susume! Honō no Bōkendan (Pokémon Mystery Dungeon: Keep Going! Blazing Adventure Squad) and Pokémon Fushigi no Dungeon: Mezase! Hikari no Bōkendan (Pokémon Mystery Dungeon: Go For It! Light Adventure Squad!) Much like standard Pokémon releases, all three games share the same engine, artwork, and environments; however each game has entirely unique dungeons built from the shared assets. They were the first Pokémon Mystery Dungeon titles to be released on a console, and the first to be a Japanese exclusive.

Pokémon Mystery Dungeon: Blue Rescue Team

Pokémon Mystery Dungeon: Blue Rescue Team

Nintendo DS - Released - September 18, 2006

Natural disasters have been occurring in the Pokémon world! And if that's not enough of a dilemma, you've woken up one day to discover that you've mysteriously transformed into a Pokémon yourself! After teaming up with another Pokémon, the pair of you decide to form a rescue team, and save other Pokémon who are in trouble and need help. Pokémon Mystery Dungeon: Blue Rescue Team is a Pokémon-themed version of a game series called Fushigi no Dungeon, or Mystery Dungeon in English. The basic concept for each of these games is that you must travel through a series of randomly generated dungeons, battling enemies and collecting items as you make your way deeper until you reach a specified floor in the dungeon. Pokémon Mystery Dungeon applies various aspects of the Pokémon Universe to the Mystery Dungeon series. You can level up your characters, have other Pokémon (up to a maximum of six characters in your party) join you, level up, evolve, and learn new attacks and abilities. You do not directly control other members of your team; they are AI controlled, but you can issue them specific commands such as "follow me", "avoid first attack", and "attack enemies". Another goal of the game is collecting all of the different types of Pokémon by recruiting them as members of your rescue team. Pokémon Mystery Dungeon can also communicate with other copies of Blue Rescue Team and Red Rescue Team. You can choose to rescue a friend who has become stranded while performing a rescue mission of their own, or you can trade items with them instead.

Pokémon Mystery Dungeon: Explorers of Darkness

Pokémon Mystery Dungeon: Explorers of Darkness

Nintendo DS - Released - April 20, 2008

In the newest installment of the Pokémon Mystery Dungeon series, players find themselves transported to a world of Pokémon—Pokémon that talk and shop and form exploration teams to journey into randomly generated dungeons to look for treasures and rescue other Pokémon in trouble. The player joins one of these exploration teams, looking for the cause of their mysterious transformation—once they were human, but now they are a Pokémon. Which Pokémon the player becomes is determined by a personality test given at the beginning of the game. The player is also given a partner—another Pokémon that will join you on your adventure as the two of you discover the secret of the Time Gears, mysterious artifacts that are being stolen by an elusive thief and whose loss puts the world in grave danger. Explore random dungeons, collect Treasure Boxes, and recruit over 493 Pokémon—including those from Pokémon Diamond and Pokémon Pearl. Pokémon exclusive to Explorers of Darkness include Burmy, Buneary, Lopunny, Mewtwo, and Rotom.

Pokémon Mystery Dungeon: Explorers of Sky

Pokémon Mystery Dungeon: Explorers of Sky

Nintendo DS - Released - October 12, 2009

Pokemon Mystery Dungeon: Explorers of Sky expands on the fun found in Pokemon Mystery Dungeon: Explorers of Time and Pokemon Mystery Dungeon: Explorers of Darkness. Players become a Pokemon and team up with a partner Pokemon. Together the two set out on an adventure of exploration and discovery, ultimately saving the world from destruction. With additional Pokemon to become, new Special Episodes and enhanced communication features, this is a grand adventure with a moving story and stunning finale. This game is a great starting point for players to enter the world of Pokemon Mystery Dungeon and for returning players to discover even more secrets.

Pokémon Mystery Dungeon: Explorers of Time

Pokémon Mystery Dungeon: Explorers of Time

Nintendo DS - Released - April 20, 2008

In the newest installment of the Pokémon Mystery Dungeon series, players find themselves transported to a world of Pokémon—Pokémon that talk and shop and form exploration teams to journey into randomly generated dungeons to look for treasures and rescue other Pokémon in trouble. The player joins one of these exploration teams, looking for the cause of their mysterious transformation—once they were human, but now they are a Pokémon. Which Pokémon the player becomes is determined by a personality test given at the beginning of the game. The player is also given a partner—another Pokémon that will join you on your adventure as the two of you discover the secret of the Time Gears, mysterious artifacts that are being stolen by an elusive thief and whose loss puts the world in grave danger. Explore random dungeons, collect Treasure Boxes, and recruit over 493 Pokémon—including those from Pokémon Diamond and Pokémon Pearl. Pokémon exclusive to Explorers of Time include Celebi, Combee, Lucario, Pachirisu, and Riolu.

Pokémon Mystery Dungeon: Red Rescue Team

Pokémon Mystery Dungeon: Red Rescue Team

Nintendo Game Boy Advance - Released - September 18, 2006

The player starts out as a human who turned into a Pokémon, which can be one of sixteen Pokémon (Bulbasaur, Charmander, Squirtle, Pikachu, Meowth, Psyduck, Machop, Cubone, Eevee, Chikorita, Cyndaquil, Totodile, Treecko, Torchic, Mudkip and Skitty) and is determined by a personality quiz taken at the beginning of the game. The player chooses a partner Pokémon which is one of ten Pokémon (which excludes the last six stated above and the Pokémon of the same type). The game is mission-based with many jobs, which can be found on the bulletin board, requested by mail, or initiated through story events, and include rescuing Pokémon, delivering items, and escorting clients. If the player successfully completes a job, they receive a reward, and Rescue Points, which increase a team's rank. These jobs take part in dungeons, of which the layout is randomized. The objective is to either finish a job, or go through all the floors to find the exit. In the dungeon, there are wild Pokémon that battle with the player's team. These battles are turn-based, and take place in the dungeon map. Pokémon fight using the four moves they know, by using a standard 'A button' attack, or using projectiles and other items. While going through the dungeon, the player gets hungry and has to eat food, either found in the dungeon or bought in advance. The player will fail if the main character is defeated. Before the credits, the player will also fail if the partner is defeated. However, supplementary allies (including the partner, after the credits) can be lost, at which point they will return to the base.

Portopia Renzoku Satsujin Jiken

Portopia Renzoku Satsujin Jiken

Nintendo Entertainment System - Released - November 29, 1985

Yuji Horii's second published game (after Love Match Tennis), Portopia Renzoku Satsujin Jiken (Portopia Serial Murder Case) is a first-person murder mystery text adventure, which allows players to input commands by selecting them from a verb list and searching onscreen graphics for hot spots. The story puts players in the shoes of a nameless Japanese police detective on a quest to solve the murder of a bank director. On his travels through real Japanese settings, the nameless, silent protagonist is assisted by his colleague Yasu who carries out his orders.

Shiren the Wanderer

Shiren the Wanderer

Nintendo Wii - Released - February 9, 2010

Our story begins in the capital, where Shiren the Wanderer and his sidekick Koppa encounter an old friend. Known as "Sensei" he is both Shiren's uncle and his master, having taught him the way of the blade. Sensei offers Shiren a key that is said to unlock the legendary Karakuri Mansion, a labyrinth of dangerous traps, fell beasts, and treasure untold. Shiren accepts the key, the wanderlust inside him striking his heart like lightning as he holds it in his hand. But this is only the calm before the storm...

Shiren the Wanderer 2: Demon Invasion! Shiren Castle

Shiren the Wanderer 2: Demon Invasion! Shiren Castle

Nintendo 64 - Released - September 27, 2000

Fushigi no Dungeon: Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou! is a role-playing video game developed and published by Chunsoft for the Nintendo 64. It is the second main entry in the Shiren the Wanderer series, which is part of the larger Mystery Dungeon series, and was originally released in Japan on September 27, 2000. The game follows Shiren, a boy who aims to defend a village from attacking demons by building a castle; he finds building materials and other items by exploring dungeons. The game was the first in the series to use 3D graphics, which was done as a way to evolve the series; the development team focused on creating original features, and used the 3D engine to enable free roaming through open environments. It was originally planned for release on the 64DD, but development was later moved to the regular Nintendo 64 instead.

Shiren the Wanderer: The Tower of Fortune and the Dice of Fate

Shiren the Wanderer: The Tower of Fortune and the Dice of Fate

Nintendo Switch - Released - December 2, 2020

The Classic Roguelike Wanders Onto the Nintendo Switch™! Legend has it that Reeva, god of Destiny, holds sway over the past, present, and future. Said to dwell in the mysterious Tower of Fortune, Reeva decides the fates of all mankind with a trio of magic dice... Lead Shiren The Wanderer and his sidekick Koppa in their quest to conquer the Tower of Fortune! ENDLESS ADVENTURE ・Adventure with Shiren through a world filled with cunning monsters, deadly traps and countless treasure. ・No two adventures are the same as you explore mystery dungeons that change each time you enter. ・Learn strategies and skills to overcome what comes your way--you never know what's next! NEW FEATURES ・Three new bonus dungeons will challenge even the most experienced Wanderer! ・Enjoy your favorite tracks from the series' history in the Music Collection. ・Take your audience on the adventure with the optional Live Display Mode optimized for streaming gameplay!

Sound Novel Evolution 1: Otogirisou: Sosei Hen

Sound Novel Evolution 1: Otogirisou: Sosei Hen

Sony Playstation - Released - March 25, 1999

Sound Novel Evolution 1 - Otogirisou Sosei-Hen is the first game in the Chunsoft Play Novel series for the Playstation One console, which presents a pre-set (and only slightly interactive) story presented with text and backed up with graphics and background music and even terrifying jolts from the DualShock controller! This edition also featured an input for character names so players could customize their storytelling experience. The game features 2 game modes: - Main Story Mode: The player begins the story driving in his car in a lonely road one night, when he almost suffers an accident when a car suddenly appears from nowhere, he can continue driving and a storm starts in the woods, so he started walking and find a lonely mansion, where he decided to enter to take cover, and maybe he can also use a phone to call a mechanic to repair his car, but soon as he arrives he noticed that there are some strange things going around, and he will enter the most terrific and dangerous night of his life. - Short stories: The game features 8 characters with his own stories, with 3 difficulty levels (easy, normal & hard). The game has good video quality, spectacular weather effect (lightning, storms, rain, etc) and also interesting stories.

Sound Novel Evolution 2: Kamaitachi no Yoru Tokubetsu Hen

Sound Novel Evolution 2: Kamaitachi no Yoru Tokubetsu Hen

Sony Playstation - Released - March 12, 1998

Kamaitachi no Yoru ("The Night of the Sickle Weasels"?) is a sound novel developed and published by Chunsoft. The game was first released on November 25, 1994 for the Super Famicom. It became available on the Virtual Console in February, 2007 for 800 Wii Points. The story-line was written by Takemaru Abiko and production was directed by Kazuya Asano and Koichi Nakamura. Kamaitachi no Yoru was the second sound novel developed by Chunsoft, and its popularity brought a myriad of other companies to develop similar games. The term "sound novel" was originally a registered trademark of Chunsoft, but is now regarded as a whole genre of its own. The game sold close to a million copies (including remakes and ports), making it a financial success as well. The game revolves around Toru and his girlfriend Mari, who are suddenly drawn into a horrible murder mystery while on vacation at a skiing lodge. The first part of the games develops as a crime-solving adventure. Additional murders occur if the player is unable to find clues, and the story culminates into a horror movie-esque ending. When the player completes the main story with a certain number of different endings, two additional stories (the occult chapter and spy chapter) are unlocked. When all three stories are finished with every possible ending, two more self-parodical stories also become available. Fulfilling one final requirement allows the player to unlock a parody of Torneko no Daiboken: Fushigi no Dungeon. The additional stories cover a wide variety of themes, and are completely unrelated to each other and to the main story. Though the same set of characters is used throughout the game, the character settings differ significantly in each story. CHARACTERS: * Toru: The main character of the game. He was given the name Toru Yajima in later instalments, but was simply referred to as "Toru" in the original version. He has a one-sided crush on Mari, and was overjoyed when she invited him to go on a skiing trip with her. * Mari: The heroine of the story. She was given the name Mari Kobayashi in later instalments, but was simply referred to as "Mari" in the original version. She attends the same college as Toru, and her uncle owns a ski lodge in Shinshu. It is yet to be known whether she has feelings for Toru. PlayStation version: * A flow chart was added, and choices were colored according to whether they had been chosen in previous playthroughs. The player may also replay past scenes. * Vibration added. * Two more additional stories were added. * Changes in unlocking the extra story-lines and parodies. * Improved graphics. * Added background information on characters. Manufacturer's description: Packed with tips for solving mysteries! ! Journal unpublished novel version of game! ! Now is a criminal who is. Features: •First person perspective. •2D graphics •Cartoon graphics •Mystery theme.

Sound Novel Evolution 3: Machi: Unmei no Kousaten

Sound Novel Evolution 3: Machi: Unmei no Kousaten

Sony Playstation - Released - January 28, 1999

"Machi" literally means "district", "city area". The game was called by their creators a sound novel. The idea of the game is to let the players experience five days in the lives of eight different characters. They all live somewhere in the city, each one preoccupied with his (or her) own problems. Their paths might cross without them realizing it. At any point in the game, you can switch between characters, but when you do so, the day or the time of the day of the other character corresponds to the one you are currently having. The eight protagonists are: Keima Amemiya, a policeman; Jintaro Umabe, an actor; Masami Ushio, a gang member; Yoshiko Hosoi, without a particular profession (the only female protagonist in the game); Masashi Shinoda, a student; Ryuji Takamine, a deserter; Fumiyasu Ichikawa, a writer; and Yohei Tobisawa, a high-school boy. You control the characters by making decisions for them: where to go next, how to answer to another character, etc. In many cases, there are wrong decisions which lead to a premature end (bad ending). The story is presented through text (without voices) and still shots of live actors and locations, with occasional short animated sequences.

Tetris 2 + BomBliss

Tetris 2 + BomBliss

Nintendo Entertainment System - Released - December 13, 1991

Tetris 2 + BomBliss is one of the many versions of the famous soviet puzzle game. There are, naturally, two variations featured on this cartridge: regular Tetris with several modes, as well as a new game called BomBliss. Also included is a two-player battle version of regular Tetris. Tetris mode includes three game types. First is A-Type, which is a standard endless mode that continually increases pace until the player loses. Next is B-Type, which is a race to 25 lines under increasingly tough conditions. Last is C-Type, which is similar to A-Type, but adds a continually-rising stack of garbage appearing from the bottom of the well. BomBliss is slightly different from regular Tetris. In each stage, the well is filled with a preset pattern of blocks and bombs. Completing a line will, unlike Tetris, not clear it. It will, however, activate any bombs within the completed line, which can then destroy the blocks. The goal is to clear the entire well of blocks. BomBliss also includes three different modes of play. Contest mode tasks the player with clearing out a preset field in as few blocks as possible; the top three scores for each stage are saved. Puzzle mode tasks the player with clearing a preset field with a preset sequence of pieces. Last, there is Construction mode, which allows the player to build their own puzzle stages.

The Nightmare of Druaga: Fushigino Dungeon

The Nightmare of Druaga: Fushigino Dungeon

Sony Playstation 2 - Released - October 26, 2004

In this turn-based dungeon crawler you play as Gil, whose beloved fiancee has been kidnapped by a sorceress and taken to the Tower of Druaga. Gil puts on a suit of armor that radiates light, and proceeds into the dungeon to save his beloved Ki. The combat system and exploration might be the best part of the game. The map is set up in a grid, and you do everything in turns, like moving, battling, or recovering. The timing of moves is also critical, and the game feels like a real-time game because you aren't waiting like you typically would for turn-based games. The Nightmare of Druaga: Fushigino dungeon is a collaboration between the Mysterious Dungeon series and the arcade classic The Tower of Druaga.

Torneko no Daibouken: Fushigi no Dungeon

Torneko no Daibouken: Fushigi no Dungeon

Super Nintendo Entertainment System - Released - September 19, 1993

Torneko (aka Taloon) from Dragon Quest IV was a merchant and treasure hunter who always dreamed of owning his own shop. Having defeating the evil along with other heroes, he returned to Endor to work peacefully. Some time has passed and after growing successful in this town, Torneko grew anxious. Hearing rumors one day about a "Mysterious Dungeon", Torneko meets with the king to ask permission to set up a new shop, closer to this Mysterious Dungeon. By exploring this cavern and returning safely with the prizes, Torneko hopes to become the most successful merchant in the world. Torneko No Daibouken is a overhead view game similar to Hack, what might be called a "dungeon crawl". Torneko must venture into the mysterious dungeon gathering treasure. He may equip any weapons and shields he finds there, as well as gather up items such as spell scrolls, staffs and herbs with a variety of effect. A variety of enemies, familiar to the Dragon Quest series, await him. If Torneko successfully exits the dungeon, he is able to sell any of the items he has collected. This money then goes to improve the quality of his shop and living quarters. As the game progresses, Torneko is able to store special items in the vault, which he is then able to bring with him on subsequent trips to the dungeon.

Trick x Logic: Season 1

Trick x Logic: Season 1

Sony PSP - Released - July 22, 2010

After being pushed off of a building, prodigy prosecutor Yoshikawa Itsuki wakes up in Hell. Where the judge of human souls, Yama, asks Yoshikawa for his help with some unsolved cases. Yama usually reads a record of human deeds, the Akasha, to pass judgement on human souls, but in some cases he can't figure out whodunnit just by reading the Akasha. Hence the need for Yoshikawa's mind. He is to read the Akasha and figure out the culprit. If he cooperates, Yama promises to return him to the land of the living.

Trick x Logic: Season 2

Trick x Logic: Season 2

Sony PSP - Released - September 16, 2010

After being pushed off of a building, prodigy prosecutor Yoshikawa Itsuki wakes up in Hell. Where the judge of human souls, Yama, asks Yoshikawa for his help with some unsolved cases. Yama usually reads a record of human deeds, the Akasha, to pass judgement on human souls, but in some cases he can't figure out whodunnit just by reading the Akasha. Hence the need for Yoshikawa's mind. He is to read the Akasha and figure out the culprit. If he cooperates, Yama promises to return him to the land of the living.

Virtue's Last Reward

Virtue's Last Reward

Nintendo 3DS - Released - October 23, 2012

You thought you'd defeated the Nonary Game, but now it's back, and more deadly than ever. It'll take cunning, skill, and more than a little luck to escape alive, but do you really have a choice? IDO agents working in California report that preliminary findings indicate the exceedingly dangerous Japanese adventure game known as "Zennin Shiboudesu" has somehow crossed the Pacific. Attempts were made to contain it, but some carriers seem to have escaped the quarantine and are now at large.

Wii Play: Motion

Wii Play: Motion

Nintendo Wii - Released - June 13, 2011

Twist, turn, and move like never before with fun, motion-controlled experiences that come bundled with the Wii Remote™ Plus controller! Grip it like an umbrella, and tilt it around your body to ride gusts that blow you up, down, and to the finish line of a windy race course, or hold the controller like a mallet to strike pesky vermin from stealing vegetables from your garden. Players can even point the controller around the room to help find and capture invisible spooks! With multiple difficulty modes and game variations to unlock, up to 4 players can get caught up in the big action of the Wii Play: Motion game. For anyone looking to pick up another Wii Remote Plus controller, Wii Play: Motion is a great value that features 12 games and a bundled Wii Remote Plus controller.

Zero Escape: Virtue's Last Reward

Zero Escape: Virtue's Last Reward

Sony Playstation Vita - Released - October 22, 2012

Zero Escape: Virtue's Last Reward is a suspense-driven visual novel/puzzle game and spiritual sequel to the hit, 999. Zero has kidnapped nine people and placed them in a warehouse to play the deadly Nonary Game. These seemingly nine strangers have bracelets that will kill them if they don’t play the game correctly. However, how can they trust each other, and do some have ulterior motives? Play as Sigma and decide who to trust and who to betray in this plot twisting visual novel! Who is Zero, why has Sigma been brought here and who exactly are the others? With fully voiced dual language support, mind-bending puzzles and more, solve the mystery that is Zero!

Zombie Daisuki

Zombie Daisuki

Nintendo DS - Released - January 20, 2011

Zombi Daisuki is a Strategy game, developed and published by ChunSoft, which was released in Japan in 2011.

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