Paul Norman

Aztec Challenge

Aztec Challenge

Commodore 64 - Released - July 1, 1983

Suddenly you are in the capital of the Aztec Empire in 1500 A.D. You have been sentenced to be a ritual sacrifice to their gods, and your only chance of escape is to complete an obstacle course known as "THE AZTEC CHALLENGE" The player must reach and explore an Aztec temple while avoiding a variety of dangerous obstacles. Each level is like a whole different game, with different challenges and different types of scrolling and exploration. The game starts with an over-the-shoulder view of the player running a gauntlet of spear-throwing natives towards a pyramid which rises on the horizon. Once...

Beyond the Forbidden Forest

Beyond the Forbidden Forest

Commodore 64 - Released - January 1, 1985

The sequel to Forbidden Forest; the main gimmick was the "4-dimensional" gameplay. The background changed to reflect the passage of time, going from bright daylight to starlit night. The main character could also move in and out of the screen. Armed with a bow and unlimited arrows, the aim was to kill the terrible creatures of the forest to earn golden arrows. Dying reduced the stock of golden arrows by half. The player aimed by moving the joystick while holding fire, which changed the elevation bars in the side borders. Releasing fire shot the arrow. Among the enemies in the forest level were...

Bowling (High Tech Software)

Commodore 64 - Released - 1983

A side view bowling game for up to 4 people made by Paul Norman and published by High Tech Software.

Caverns of Khafka

Caverns of Khafka

Commodore 64 - Released - August 26, 1984

Find 5 holy seals in a labyrinth and attach them to the gate at the temple of Pharao Khafka to open the gate. Enter the tomb, outwit the ghost guards and get the treasure. . . . . This sounds easy, but it is not, because the people of the pharao does not live any more but all lockings and traps still work well. Furthermore, evil bugs, rolling and falling rocks, magma and bats obstruct the search. And finally, some tunnels and channels are very narrow so that our brave treasure hunter (or tomb raider) must crawl through them to avoid hurting his head. In the unlikely event that you find...

Caverns of Khafka

Caverns of Khafka

Atari 800 - Released - 1983

Find 5 holy seals in a labyrinth and attach them to the gate at the temple of Pharaoh Khafka to open the gate. Enter the tomb, outwit the ghost guards and get the treasure. . . . . This sounds easy, but it is not, because the people of the Pharaoh does not live any more but all lockings and traps still work well. Furthermore, evil bugs, rolling and falling rocks, magma and bats obstruct the search. And finally, some tunnels and channels are very narrow so that our brave treasure hunter (or tomb raider) must crawl through them to avoid hurting his head. In the unlikely event that you find...

Chernobyl: Nuclear Power Plant Simulation

Chernobyl: Nuclear Power Plant Simulation

Commodore 64 - Released - 1988

Chernobyl: Nuclear Power Plant Simulation is a simulation of a nuclear power plant. The player takes control of the Chernobyl plant before the 1986 catastrophe, but this has no influence on the game, aside from the title of the game. Gameplay consists of looking at menus, analyzing numbers and entering commands through a parser, e.g. disabling generators or closing exhaust valves, to influence said numbers. The goal is to have a smooth power generation and, if something goes wrong, to follow the emergency guide given in the manual. Interesting note is that the game was originally just...

Def Con 5

Def Con 5

Commodore 64 - Released - 1987

The player takes the role of a DOD operative who must use the BMD (Ballistic Missile Defense System) to protect the United States. This system is composed of ground-based, land-launched, and space-based system components. The goal is to destroy, defeat, confound, or destabilize incoming ballistic missiles. The game-play is mostly text based with the player entering 5-letter commands or coordinates in order to operate the BMD. In addition to active weapons, the player has access to surveillance system needed to detect missile launches and space mines. These systems are susceptible to visual...

Egypt Raid

Commodore 64 - Released - 1984

Next Game #01 (09/1984).

Forbidden Forest

Forbidden Forest

Commodore 64 - Released - July 1, 1983

Zounds! And Gadzaoks! You were just out to do a little target practice with your bow and arrow when you lost your way. Now the moon is coming out and there are some strange rustling noises coming from the bushes, Egad! You have mistakenly wandered into the Forbidden Forest. Only your skill as an archer can protect you now. Here they come. Giant spiders and unbelievable cruel monsters. Move quickly, aim accurately, destroy the monsters and you just may escape from the Forbidden Forest!

Monster Trivia

Monster Trivia

Commodore 64 - Released - 1985

Monster trivia is a trivia game for up to four players. Match wits with up to 3 opponents as you attempt to answer over 2000 trivia questions in six categories (show-bizz, sports, science, history, the arts, grab bag) to determine who gets to have "lunch" with the Monster. Unlike some other trivia games from that period of time, you have to type in your answers to the exact letter. If you're wrong, the Trivia Monster screams bloodcurdlingly or tries to break the door separating you from your "lunch date".

Monster Trivia

Monster Trivia

Commodore 64 - Released - 1985

Monster trivia is a trivia game for up to four players. Match wits with up to 3 opponents as you attempt to answer over 2000 trivia questions in six categories (show-bizz, sports, science, history, the arts, grab bag) to determine who gets to have "lunch" with the Monster. Unlike some other trivia games from that period of time, you have to type in your answers to the exact letter. If you're wrong, the Trivia Monster screams bloodcurdlingly or tries to break the door separating you from your "lunch date".

Navcom 6: The Persian Gulf Defense

Navcom 6: The Persian Gulf Defense

Commodore 64 - Released - 1988

Commanding a Naval Cruiser, you must work to protect the waters in the Persian Gulf. There are three missions to choose from, Convoy Escort, Patrol, or Dawn of Death. If you choose Convoy Escort, you'll need to protect the convoy from any enemies deciding to attack the convoy. Or patrol the waters and destroy all enemies you find. Enemies can be other ships, jets, or even mines. Just be sure not to shoot the good guys.

Navy Seal

Navy Seal

Commodore 64 - Released - 1989

Take the role of a US Navy SEAL operative and embark in 3 missions involving terrorists, hostages, and the like. The plot is fairly superficial, since each mission is independent from the rest. Each mission has several "portions" with different types of game mechanics, making the game almost a series of mini-games. Swimming and submarining are among your tasks. The most predominant type of gameplay, however, consists of side-scrolling arcade action with a realistic basis, so you only have one life and there are no power ups available during missions.

Slinky

Slinky

Commodore 64 - Released - 1983

Slinky is a game where you control a spring and jump from block to block and attempt to change all the blocks to a destination color. The game has a very obvious Q*Bert influence. However, there are some original elements as well. Various objects float about the screen, like magnets, clouds, raindrops, and other monsters. The monsters are the only one that are a direct threat. The magnets can only grab you if you are not moving. The raindrops actually give you greatly increased speed, and the clouds turn you 'dusty'. Be careful, if you get hit by both a raindrop and a cloud, then your...

Scroll to Top