Hewson Consultants

Battle Valley

Battle Valley

Amstrad CPC - Released - 1988

This side-view shoot 'em up involves trying to retrieve two nuclear weapons which have been stolen by terrorists. These are located at opposite ends of the playing area, so you can pursue them in either order. Needless to say, the terrorists have plenty of forces out to prevent you getting too far. Unusually, the game features both a helicopter and a tank - you choose either from the base, and can fly/drive back there to change. The best strategy is to use the helicopter to shoot out air-based enemies and repair the various bridges, then return for the tank. You get 4000 seconds in which to complete all this, and losing a life costs you 500 of these.

Battle Valley

Battle Valley

Commodore Amiga - Released - 1989

This side-view shoot 'em up involves trying to retrieve two nuclear weapons which have been stolen by terrorists. These are located at opposite ends of the playing area, so you can pursue them in either order. Needless to say, the terrorists have plenty of forces out to prevent you getting too far. Unusually, the game features both a helicopter and a tank - you choose either from the base, and can fly/drive back there to change. The best strategy is to use the helicopter to shoot out air-based enemies and repair the various bridges, then return for the tank. You get 4000 seconds in which to complete all this, and losing a life costs you 500 of these.

City Slicker

City Slicker

Amstrad CPC - Released - 1986

The object of the game is to defuse a bomb which has been planted in the Houses of Parliament by 'Abru' and which has been timed to go off at midnight. To defuse the bomb, there is a special M.O.D. gadget called a B.D.U. or Bomb Disassembly Unit which has to be put together by 'Slick' in order that he can rescue this perilous situation. The B.D.U. parts are scattered all over London and 'Slick' doesn't even know how many parts to collect. To build the B.D.U. he must take the components to his hideaway which is cleverly disguised in the Houses of Parliament. When the device has been completed. It will automatically change into a portable B.D.U. which 'Slick' can carry around with him and use In the Houses of Parliament to complete his vital task.

Cybernoid CD32 Compilation

Commodore Amiga CD32 - Unlicensed - December 11, 2017

A special treat from Hungry Horace for Hewson and Cybernoid fans, both games on a single disc! With a few other treats: A beautifully animated menu system for choosing the games. CD32 Joypad support for both games (press RED on the menu). Two button pad support for both games (press BLUE on the menu) Both games - but especially part two - are unashamedly 80s hard. You have been warned!

Cybernoid II: The Revenge

Cybernoid II: The Revenge

Sinclair ZX Spectrum - Released - 1988

The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships. Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.

Cybernoid II: The Revenge

Cybernoid II: The Revenge

Commodore Amiga - Released - April 1, 1989

The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships. Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.

Cybernoid II: The Revenge

Cybernoid II: The Revenge

Amstrad CPC - Released - January 1, 1989

The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo, which has been stolen by a wave of pirate ships. Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around the edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.

Cybernoid: The Fighting Machine

Cybernoid: The Fighting Machine

Amstrad CPC - Released - 1988

There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. Cybernoid is an arcade style action game for one player. You can choose from three different skill levels; easy, hard and lethal. On some versions two different sound modes are also available, a basic music and sound effects mode, and a super sound effects mode with no music. Each room you explore is equipped with a time bomb. The bomb will explode taking you with it should you take too long to get past all the obstacles on the screen. You start the game with nine ships, and more can be earned by collecting enough points during the game.

Eliminator

Eliminator

Amstrad CPC - Released - 1988

A shoot ‘em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be collected en route, and used to obtain better weapons, but losing a life costs you the best one you’ve currently got.

Eliminator

Eliminator

Atari ST - Released - 1988

A shoot ‘em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be collected en route, and used to obtain better weapons, but losing a life costs you the best one you’ve currently got.

Eliminator (Hewson Consultants)

Eliminator (Hewson Consultants)

Commodore 64 - Released - 1988

A shoot ‘em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be collected en route, and used to obtain better weapons, but losing a life costs you the best one you’ve currently got.

Eliminator (Hewson)

Eliminator (Hewson)

Sinclair ZX Spectrum - Released - 1988

A shoot ‘em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be collected en route, and used to obtain better weapons, but losing a life costs you the best one you’ve currently got.

Evening Star

Evening Star

Sinclair ZX Spectrum - Released - 1987

Evening Star is basically an enhanced Southern Belle - a steam engine simulator - with the route changed to early 1960s Somerset and Dorset line (from Bath to Bournemouth, England) and the locomotive being BR standard class 9F (2-10-0) "Evening Star" (number 92220, the last British steam engine built) hauling the "Pines Express". The game has a demonstration mode and seven scenarios of increased difficulty with the highest level allowing you full control of the train, with all the gauges to watch, more problems that arise and a random timetable to follow. You start at a standstill in the station and must get your train moving. Different levels of speed must be maintained on the track to keep with the speed limits that are placed on the track and keep an eye on the signals that you will see on the way. The correct use of the whistle must be used and you have to make sure your water, steam and coal levels are correct to make sure you keep to the timetable. The game is viewed from a first person perspective with you in the cab of the train with all the levers and gauges in front of you. You are able to see into the distance in front of you and the sides. As well as the main playing area you can also see your speed, water and coal level, any signals, gradient (slope) indicator and the time.

Evening Star

Evening Star

BBC Microcomputer System - Released - 1987

Evening Star is basically an enhanced Southern Belle - a steam engine simulator - with the route changed to early 1960s Somerset and Dorset line (from Bath to Bournemouth, England) and the locomotive being BR standard class 9F (2-10-0) "Evening Star" (number 92220, the last British steam engine built) hauling the "Pines Express". The game has a demonstration mode and seven scenarios of increased difficulty with the highest level allowing you full control of the train, with all the gauges to watch, more problems that arise and a random timetable to follow. You start at a standstill in the station and must get your train moving. Different levels of speed must be maintained on the track to keep with the speed limits that are placed on the track and keep an eye on the signals that you will see on the way. The correct use of the whistle must be used and you have to make sure your water, steam and coal levels are correct to make sure you keep to the timetable. The game is viewed from a first person perspective with you in the cab of the train with all the levers and gauges in front of you. You are able to see into the distance in front of you and the sides. As well as the main playing area you can also see your speed, water and coal level, any signals, gradient indicator and the time.

Exolon

Exolon

Enterprise - Released - 1989

This flick-screen action game combines shoot 'em up and platform elements, as you control a flying man who can gain an exoskeletal suit for extra protection (hence the name). Your task is to progress from left to right in each level, either along the ground or by using the arrangement of platforms. Most of the baddies can be avoided rather than shot, and this is often easier, especially as you can duck or jump to avoid them. As well as a standard gun (activated by tapping fire) you also have a limited number of missiles to take out installations (activated by holding down fire, which makes autofire facilities useless).

Fantasia Diamond

Fantasia Diamond

Amstrad CPC - Released - 1984

Fantasia Diamond is a traditional text adventure with static graphics, where the titular diamond, a family heirloom has been stolen and has to be retrieved from a sinister riverside fortress. Along the way, Boris the Masterspy is to be rescued who was imprisoned during a previous attempt to recover the diamond. On the way you encounter elves, pixies, gnomes and an decidedly unfriendly woodcutter. In order to gain strength, you need to eat and drink and your strength determines how many objects you can carry. There is a real-time element to the game where every character takes an action every 15 seconds or so, without regard to your actions. The interface is text driven with split screen graphics. The text parser can use relatively complex sentences for the time.

Fantasia Diamond

Fantasia Diamond

Enterprise - Released - 1985

Fantasia Diamond is a traditional text adventure with static graphics, where the titular diamond, a family heirloom has been stolen and has to be retrieved from a sinister riverside fortress. Along the way, Boris the Masterspy is to be rescued who was imprisoned during a previous attempt to recover the diamond. On the way you encounter elves, pixies, gnomes and an decidedly unfriendly woodcutter. In order to gain strength, you need to eat and drink and your strength determines how many objects you can carry. There is a real-time element to the game where every character takes an action every 15 seconds or so, without regard to your actions. The interface is text driven with split screen graphics. The text parser can use relatively complex sentences for the time.

Firelord

Firelord

Amstrad CPC - Released - 1986

The player controls the knight Sir Galaheart, who must explore the cursed kingdom of Torot on a quest to recover the four charms of eternal youth. The Evil Queen has tricked the Dragon into parting with the sacred Firestone and used it to curse the kingdom with ghostly apparitions and deadly fireballs, and will only relinquish it in exchange for the four charms. Galaheart is initially defenceless and must quickly find an enchanted crystal in order to defend himself against the cursed apparitions the Evil Queen has flooded the kingdom with. He must then explore the kingdom, destroying apparitions and looking for clues to the location of the four charms. Galaheart can trade with various inhabitants for spells, information and items or attempt to steal them - being caught attempting to steal during trading leads to a "trial" in which the player has to attempt to stop on "innocent" rather than "guilty" with three successively faster alternating arrows. Items can only be stolen if the player has sufficient items to trade for them in the first place. Extra enchanted crystals can be found scattered around the kingdom and the player can use these as initial trading items. Galaheart has a constantly depleting energy level which is sapped further by contact with the apparitions and which can be restored by collecting food, "trading energy" which is depleted during trading and can be restored by collecting trading tokens and weapon energy which is depleted by firing and can be restored by collecting small crystals. Galaheart has an initial allocation of lives which can be lost by running out of energy, colliding with a fireball or being executed after being caught stealing. Extra lives can be found scattered throughout the kingdom. Most collectible items are of a fixed type, but some cycle through the available options allowing the player with careful timing to collect the powerup most needed at the time. When the game ends (either through successfully returning the Firestone or losing all the lives) the player is ranked in a pseudo-mediaeval ranking from serf through various English titles of nobility up to the ultimate accolade of "Firelord". In order to achieve the highest ranking, the player must successfully steal the Firestone rather than trading the four charms for it, however it is only possible to steal the Firestone if the player has the four charms available to trade to begin with as with any other attempted theft.

Heathrow International Air Traffic Control

Heathrow International Air Traffic Control

Commodore 64 - Released - 1984

Heathrow International Air Traffic Control faithfully simulates the job of a radar operator at two major international airports: London Heathrow and Schiphol Amsterdam. The objective is to safely land ten aircraft or more within a time limit of 30 minutes. The task is broken down into a number of selectable levels to allow the player to gradually develop his or her skills. The player must radio instructions to approaching planes, keeping them separated and avoiding collisions. If planes get too close, there is a collision risk warning. Too many warnings or actual collisions will fail the level.

Kraal

Kraal

Sinclair ZX Spectrum - Released - 1990

Released on the ZX Spectrum as part of the "4th Dimension" compilation.

Nebulus

Nebulus

Sinclair ZX Spectrum - Released - 1987

You play a small green guy who needs to blow up eight towers because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately, you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect.

Nebulus

Nebulus

Amstrad CPC - Released - 1988

Nebulus is a platform game. The player character, a green creature called Pogo, is on a mission to destroy eight towers that have been built in the sea by planting bombs at the towers' peaks. The actual gameplay happens at each tower in turn. Pogo starts from the bottom and finds the way to the top. The towers are cylinder-shaped and have ledges on their outside, either horizontal, forming stairs or connected by elevators. The most notable feature of the game is that when Pogo walks left or right the tower behind him turns clockwise or counterclockwise with a convincing sense of depth. During the ascent, Pogo encounters many different enemies, mostly shaped like basic geometric shapes. Pogo can shoot some of the enemies, while some are impervious to shooting. Contact with an enemy knocks Pogo down to the ledge below. If there is no ledge below, Pogo falls into the sea and drowns.

Nebulus

Nebulus

Acorn Archimedes - Released - 1992

Nebulus (aka Tower Toppler) was ported to the Archimedes by Krisalis. You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect. Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

Netherworld

Netherworld

MS-DOS - Released - 1990

In this game you are trapped in Netherworld. With your space ship you have to make your way through different levels with a hostile environment. Under a time limit you have to collect diamonds to get to the next level. The game is filled with dragons, moving mines, acid spitting creatures and lots more. Your space ship is able to shoot, furthermore you can collect several power ups, such as sand glasses to ease the time limit, shield restore or items that give you invulnerability.

Ocean Conqueror

Ocean Conqueror

Sinclair ZX Spectrum - Released - 1987

As a submarine pilot within a war, your task is to destroy enemy munitions convoys in your sector. There are eight destroyers and four transports to destroy, within a time limit of 18 hours. You are armed with torpedoes and guided missiles (upon firing one, control inputs are applied to the missile, rather than the ship). You also have a long range radar and a static map with co-ordinates. Controls are complex, with the periscope and rudder coming under your direct control.

Pyracurse

Pyracurse

Sinclair ZX Spectrum - Released - 1986

The Sinu tribe of South America have long been a mystery to explorers. Their God Xipe Totec demanded regular human sacrifices to retain his power, and he is still feared when Sir Pericles Pemberton-Smythe heads off to investigate his tomb. He disappears, leading his daughter Daphne to assemble a team to track him down, which is where the player comes in. The team is made up of Daphne, her fiance Professor Kite, a drunken journalist known as 'Legless' O'Donnell, and her trusty dog Frozbie. You can control any of these in turn, and order them to lead the other members of the team. The Professor is the smartest at solving the puzzles you will encounter, Daphne takes after her father as a natural explorer, O'Donnell is physical strong, and Frozbie is good at rooting around uncovering hidden objects. The Tombs are isometrically-viewed, with the perspective revealing some areas and concealing others. Zombies and other monsters wandering through the tomb must be avoided. Each member can carry 3 objects, which are used to solve these puzzles - some objects are limited to certain characters. Options such as switching character, movement mode and object use are activated by pressing fire to bring up a menu, and using left and right to select the option.

Rana Rama

Rana Rama

Sinclair ZX Spectrum - Released - 1987

Mervyn the sorcerer's apprentice is trapped in an evil dungeon after escaping from an invasion of warlocks. Life wouldn't be so bad if he hadn't inadvertently changed himself into a frog, whilst concocting a potion to improve his looks. Help Mervyn seek out the evil warlocks and destroy their mis-shapen guardian hordes. Blast their looming weapon generators and defeat the warlocks themselves in ritual magic combat... and if you have enough strength after all that - who knows, you might succeed in turning him back into a human Mervyn - el Wimpo or Rambo? Only if he gets the right potion!! The aim of the game is to start on the top level of the dungeon and defeat each warlock that you encounter. Each warlock is guarded by groups of evil creatures - You earn extra points for destroying these creatures, but they do not affect the main course of the game. Some of the rooms in the dungeon contain tomb-like weapon generators which create vicious weapons such as spinning knives. Destruction of the weapons earns you nothing but you can shoot the generators for extra points. Some rooms also have mysterious symbols embedded in the floor. The symbols are called Floor Glyphs and are of four different types. One type is used to weave magic spells, another may be fired to destroy some or all your enemies in the room. The other two types are used to reveal a plan of the current level of the dungeon or to transport you to a new level. When you defeat a warlock you should strive to capture the magic runes which he releases because you may then use them to conjure spells to make yourself stronger in attack and less vulnerable in defence. When you have cleared the top level of the dungeon you will be strong enough to proceed downwards to tackle the more aggressive warlocks and their guardian creatures which lurk below.

Southern Belle

Southern Belle

BBC Microcomputer System - Released - 1986

The ultimate aim is to travel from London to Brighton taking your place on the footplate of this King Arthur class 4-6-0 locomotive. A menu has seven options, including a demonstration run, various practise options and a problem run. A demonstration run automatically engages after a minute. This gives you an idea of the features and terrain that you are going to meet. When you have mastered the training, you can move on to more challenging schedules such as the record breaking run, set on July 26, 1903 at 48 minutes 41 seconds.

Southern Belle

Southern Belle

Acorn Electron - Released - May 1, 1986

Southern Belle is a simulation game allowing you to drive a steam train from London Victoria Station to Brighton, shortly before this British line was electrified in early 1930s. The locomotive hauling the "Southern Belle" is one of the SR King Arthur (LSWR N15) class (4-6-0). The game has a demonstration mode and seven scenarios of increased difficulty with the highest level allowing you full control of the train, with all the gauges to watch, more problems that arise and a random timetable to follow. You start at a standstill in the station and must get your train moving. Different levels of speed must be maintained on the track to keep with the speed limits that are placed on the track and keep an eye on the signals that you will see on the way. The correct use of the whistle must be used and you have to make sure your water, steam and coal levels are correct to make sure you keep to the timetable. The game is viewed from a first person perspective with you in the cab of the train with all the levers and gauges in front of you. You are able to see into the distance in front of you and the sides, the objects are displayed as 3D wireframe models. As well as the main playing area you can also see your speed, water and coal level, any signals and the time.

Southern Belle

Southern Belle

Amstrad CPC - Released - 1985

Southern Belle is a train simulation video game published by Hewson Consultants in 1985. Southern Belle was unique at the time of release in that it was the first 3D steam train simulator available for home computers. The game allows the user to take over the fireman and/or driver duties on a King Arthur class passenger steam locomotive on the London to Brighton line. It was programmed by Mike Male, who teamed up with friend and railway buff Bob Hillyer.

Southern Belle

Southern Belle

Sinclair ZX Spectrum - Released - 1985

Southern Belle is a train simulation video game published by Hewson Consultants in 1985. Southern Belle was unique at the time of release in that it was the first 3D steam train simulator available for home computers. The game allows the user to take over the fireman and/or driver duties on a King Arthur class passenger steam locomotive on the London to Brighton line. It was programmed by Mike Male, who teamed up with friend and railway buff Bob Hillyer.

Spectral Panic

Spectral Panic

Sinclair ZX Spectrum - Released - 1983

Based on a well-known arcade game, this program has your little character running along several layers of walls, climbing ladders and generally being chased silly by vicious green meanies. In order to survive you will have to destroy all the aliens by digging pits and luring the unsuspecting nasties into them. Once the alien is in the pit, you must beat him about the head until he dies. WHAT A GAS Unfortunately, things are not all in your favour - you only have a limited amount of oxygen, so that excessive movement or taking too long will lead to your demise. Needless to say, if you are captured you will lose a life. Superb graphics, colour and sound all combine to make this an exciting game - it will have you sitting on the edge of your seat, but keep calm and don't panic!

Stormlord

Stormlord

Amstrad CPC - Released - 1989

Badh the queen has imposed a terrible vengeance on the land by kidnapping the fairies. To restore things their rightful way, you must rescue them. As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle. After each level there's a bonus game in which tears must be collected for points.

Stormlord

Stormlord

Atari ST - Released - 1989

Badh the queen has imposed a terrible vengeance on the land by kidnapping the fairies. To restore things their rightful way, you must rescue them. As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle. After each level there's a bonus game in which tears must be collected for points.

Subterranea

Subterranea

Commodore 64 - Released - 1988

Subterranea is a side-scrolling shooter in which players must guide a ship through 16 caves. Various enemy formations attack the ship and must be dodged or destroyed. Most caves contain narrow passages that are difficult to navigate, as well as destructible walls and gates that must be opened by shooting small control boxes. The ship's weapon cannot be powered up and there are no end of level bosses. In between stages, "guardians" can be destroyed for extra lives. Guardians constantly fill the screen with bubbles. In order to destroy a guardian, all glowing bubbles must be shot. If the guardian isn't destroyed, the player is still taken to the next level, but doesn't receive an extra live.

Sunburst

Sunburst

Commodore 64 - Released - 1987

Sunburst is a top-down, multiscrolling shooter in which players take control of a space ship and travel through several sun systems, dodging or shooting asteroids and enemies. Enemies emerge from circles that can be found in every system. Colliding with these enemies damages or immediately destroys the ship. Destroyed enemies randomly drop energy pods that remain intact for 10 seconds. Collecting energy pods increases an energy bar shown on the lower left side of the screen. Once it is at maximum, the ship can be flown into the sun to reach the next system.

Tower Toppler

Tower Toppler

MS-DOS - Released - 1988

You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect. Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

Tower Toppler

Tower Toppler

Atari ST - Released - 1987

You play a small green guy who needs to blow up eight towers because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately, you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect. Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

Tower Toppler

Tower Toppler

Commodore Amiga - Released - 1988

You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect. Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

Tower Toppler

Tower Toppler

Commodore 64 - Released - December 15, 1987

You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect. Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

Tower Toppler

Atari 800 - Unreleased - 1988

You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect. Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

Zynaps

Zynaps

Amstrad CPC - Released - 1987

This horizontally-scrolling shoot 'em up features 16 levels and 450 screens of Nemesis-inspired action. You pilot a spacecraft through the levels, shooting as many of the encroaching meanies and mounted turrets as possible. Power-up tokens are offered for shooting some, which can be used to obtain better weapons including ground-attack lasers, speed ups and multiple bullets. Extra lives are on offer as well, which you'll certainly need, especially as you have to go back a long way when losing a life.

Zynaps

Zynaps

Commodore 64 - Released - July 1, 1987

In Zynaps you play a spacecraft scrolling across a landscape jammed with alien crafts who swoop and dart at you at every opportunity. You're in control of the spacecraft, which resembles something you'd find in a cornflakes box, but packs a pretty mean punch as you make your way through the waves of oncoming aliens.

Zynaps

Zynaps

Sinclair ZX Spectrum - Released - 1987

This horizontally-scrolling shoot 'em up features 16 levels and 450 screens of Nemesis-inspired action. You pilot a spacecraft through the levels, shooting as many of the encroaching meanies and mounted turrets as possible. Power-up tokens are offered for shooting some, which can be used to obtain better weapons including ground-attack lasers, speed ups and multiple bullets. Extra lives are on offer as well, which you'll certainly need, especially as you have to go back a long way when losing a life.

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