Acorn Electron - Released - 1988
Light Fingers Lonegan is robbing the Acme Diamond Company, the world's largest supplier of uncut gems. The police are inside the office block, slowly combing each floor. Can 'Fingers' find all the diamonds and get back to his car or will he run out of ammunition and end up in jail? Search the Acme Diamond Company and steal the fortune in un-cut diamonds that are kept there. Many of the diamonds are in the mines, but there is a rumour that the mines are haunted. Unfortunately you have set off the automatic burgular alarm and the police are now searching the building. You have a limited supply of bullets for your .45 Magnum, so use them sparingly. Can you get the diamonds back to your car and collect more bullets? Can you find the combination to the safe? Will you be captured or even worse, killed?
Acorn Electron - Released - 1990
Joystick or Keyboard. 100% Arcade Action. 100 years from now, when war is a distant memory and mindless violence is considered the ultimate in anti-social behaviour, what outlet will there be for your feeling of aggression? There will always be Crack-Up!
Acorn Electron - Released - April 1, 1988
Arcade/Adventure. Vampire bats, ectoplasm bolts, slime covered ledges and acid pools. All these and more must be faced if our mega hero, Dirk Daring, is to successfully negotiate the depths of Creepy Cave and recover his door key from the evil ghost. Dirk Daring, adventurer, explorer, space pilot and top goal scorer for Manchester United, was returning home after winning the world karate championships, when an evil ghost stole his front door key and vanished into the depths of Creepy Cave. Leaping from ledge to ledge, avoiding vampire bats and ectoplasm bolts, Dirk takes off in pursuit. There is only one way through each cavern, and only one exit. Collecting the crucifix from each screen will earn extra points but be careful as there is a limited air supply. Can you help our mega hero to recover his key and get home in time for supper?
Sinclair ZX Spectrum - Released - 1986
Luna Atac is 2D arcade game. The player controls a character who is the sole survivor of an alien invasion and he has must escape from the alien infested space station. To escape he must collect barrels with ingredients necessary to make fuel, and find letters for passwords on terminals to unlock a space shuttle... and of course he must avoid enemies, who's touch is lethal. Technically Luna Atac is a platform game, but the hero can't actually jump, special elevators must be used to travel between platforms. He has limited energy, each contact with enemies or spikes deplete it (and restarts his position on screen). When all the energy is gone, the game is over.
Commodore VIC-20 - Released - 1983
Omnitron is a 1-player arcade game for the VIC-20. The year is 2052, and man has created a race of indestructible robots. These omnitron robots are attempting to rule the world, and it is up to you to stop them. The player and one or more omnitron drones move about the field looking to collect enertron crystals. If the omnitron drone contacts a crystal it electrifies the playing field, killing the player. If the player contacts a drone or a green nuclear explosive device, they also lose a life. These nuclear devices continue to appear on the screen, and the player must survive 45 seconds to advance to the next stage. If the player stays in one place too long, the omnitron sentinel appears, which chases the player and is very difficult to avoid. Each level has more or faster moving drones, and the player starts with 3 lives.
Commodore VIC-20 - Released - 1984
In this twist to the Lander genre, your goal is to rescue stranded people on the planet. Ganymed. The game was developed and published by Atlantis Software in 1984.
Sinclair ZX Spectrum - Released - 1985
The evil newspaper reporters are out for a ‘scoop’ and have sent an army of ‘nasties’ to stop our hero from proving the safety and reliability of his C5 electric car. You have been chosen to drive the C5 in the British cross-country finals. You will need all your skill and nerve to complete the 41 stage course and finish in 1st position, thus ensuring our hero the front page story he deserves rather than the ‘scoop’ the newspapers would like to print.
Commodore Amiga - Homebrew - 1996
A single-player mind board game roughly based on Othello by Peter Varga of Atlantis Software. A normal or a timed game options are available.
BBC Microcomputer System - Released - 1989
Storm Cycle is an arcade adventure type game written by J P Townley and J M Perry. Your task is to find the five light refracting diodes that will power a super laser and prevent the total destruction of Earth by a rapidly approaching meteorite storm. You will find many objects along the way to help you in your quest, such as energy bottles, smart bombs, etc. The five diodes are strategically placed around the different locations: forest, garden, moon, cellar and castle. Each location can be accessed via a network of transporters, thus enabling all diodes to be collected and taken to the house at the edge of the forest where, if dropped, they will be removed to power the laser.
Acorn Electron - Released - July 1, 1989
As a prelude to the imminent invasion of Earth, the warmongering alien army have unleashed a powerful meteorite storm to bombard the Earth's defences and secure a safe landing for their mother ship. Earth's scientists are preparing a super laser capable of destroying the meteorites before they can do any damage. However, five light refracting diodes must be added before the laser will have sufficient power to carry out its task. Realising that the invasion may be thwarted, an expeditionary force of heavily armed aliens has been landed to prevent completion of the laser. Whilst fighting off this army of attackers, you must find the diodes and transport them to a secret location where the laser is being assembled. Only when all five diodes have been delivered will Earth be saved from certain destruction. Your task is to find the five light refracting diodes that will power a super laser and prevent the total destruction of Earth by a rapidly approaching meteorite storm. You will find many objects along the way to help you in your quest, such as energy bottles, smart bombs, etc. The five diodes are strategically placed around the different locations: forest, garden, moon, cellar and castle. Each location can be accessed via a network of transporters, thus enabling all diodes to be collected and taken to the house at the edge of the forest where, if dropped, they will be removed to power the laser. Good luck!
Acorn Electron - Released - July 1, 1987
A variant of the Boulder Dash game. Almost a thousand people have been trapped in a hibernation dome after a nuclear war. The player takes control over three droids and must use their abilities to rescue the survivors. Seen from a top-down perspective, The game plays somewhat similar to Boulder Dash as the levels are filled with sand and rocks. Droid 1 is the only droid that can dig through the earth, Droid 2 can beam survivors to safety (by moving over them) and Droid 3 can push rocks (only one at a time). The goal in each of the seven levels is to rescue all survivors within the time limit, while paying attention not to trap or damage any of the droids. Removing sand or pushing around rocks might cause other rocks to fall down and crash the droids. There are also Guardian Droids whose circuits have been damaged by the nuclear fall-out, causing them to run rampant. They damage the players droids on contact.Switch between three droids (with different skills) and attempt to collect up the survivors inside the maze.
Amstrad CPC - Released - 1985
As a Federation Commander, you are in control of your Andromeda ship when the warrior Vagan race attacks. Only your quick man-management and combat strategy nous can save your presence in the galaxy (made up of 4096 sectors across the 64 quadrants) in this Star Trek-influenced game. At all stages many commands are available to you, which are typed in using 2 letter codes. Instructions include activating the propulsion engines, firing one of your weapons, viewing the scanner to get either a short- or long-range view of the area, or viewing a damage report. Your supply of weaponry is recharged and damage repaired by docking at a Starbase. Time passes as you make your decisions, and attacks on Starbases must be warded off within set time limits.