Atlantis Software

Cerius

Cerius

Sinclair ZX Spectrum - Released - 1988

When Rogorf, leader of the Phibiatrons, needs more iron ore, he sets out to capture the human colony Cerius and enslave its people. Armed with an Avenger IV tank (complete with blasters, smart bombs and a limited shield), your mission is to infiltrate his well-guarded lair. Cerius is a flick-screen shoot ‘em up, characterised by your Avenger unit being unable to jump, needing instead to rely on the arrangement of teleporters in order to navigate Rogorf’s base. Push up to enter these; the same applies for the improved weapons, ammo dumps and energy boosts. Completing the levels requires considerable back-tracking, a fact made more awkward for the player by the fact that the screens reset when you leave them. Each of the three levels contains four Guardian enemies, all of which must be destroyed. This is because they each release a letter, which must be rearranged to form the correct four-letter password for the final door.

Cops n' Robbers

Cops n' Robbers

Acorn Electron - Released - 1988

Light Fingers Lonegan is robbing the Acme Diamond Company, the world's largest supplier of uncut gems. The police are inside the office block, slowly combing each floor. Can 'Fingers' find all the diamonds and get back to his car or will he run out of ammunition and end up in jail? Search the Acme Diamond Company and steal the fortune in un-cut diamonds that are kept there. Many of the diamonds are in the mines, but there is a rumour that the mines are haunted. Unfortunately you have set off the automatic burgular alarm and the police are now searching the building. You have a limited supply of bullets for your .45 Magnum, so use them sparingly. Can you get the diamonds back to your car and collect more bullets? Can you find the combination to the safe? Will you be captured or even worse, killed?

Crack-Up

Crack-Up

Acorn Electron - Released - 1990

Joystick or Keyboard. 100% Arcade Action. 100 years from now, when war is a distant memory and mindless violence is considered the ultimate in anti-social behaviour, what outlet will there be for your feeling of aggression? There will always be Crack-Up!

Creepy Cave

Creepy Cave

Acorn Electron - Released - April 1, 1988

Arcade/Adventure. Vampire bats, ectoplasm bolts, slime covered ledges and acid pools. All these and more must be faced if our mega hero, Dirk Daring, is to successfully negotiate the depths of Creepy Cave and recover his door key from the evil ghost. Dirk Daring, adventurer, explorer, space pilot and top goal scorer for Manchester United, was returning home after winning the world karate championships, when an evil ghost stole his front door key and vanished into the depths of Creepy Cave. Leaping from ledge to ledge, avoiding vampire bats and ectoplasm bolts, Dirk takes off in pursuit. There is only one way through each cavern, and only one exit. Collecting the crucifix from each screen will earn extra points but be careful as there is a limited air supply. Can you help our mega hero to recover his key and get home in time for supper?

Death Race

Death Race

Atari 800 - Released - 1987

In this racing game, you control your racing car through different screens during night and day at high speeds. You must drive your car at fast speeds, trying to overtake 70 cars before your 80 seconds are up. You have 3 lives to complete your goal. If you pass the first level, the time gets less and less, and you have to get quicker and avoid the other cars on the road.

Dungeons, Amethysts, Alchemists n Everythin'

Dungeons, Amethysts, Alchemists n Everythin'

Commodore Amiga - Released - 1991

A dark lord called TITE-ARZ conquers the kingdom and installs a reign of terror (that increases inflation to 59% and causes general unemployment on the population). In order to defeat him, a mighty warrior must find the magical amethyst stone that was stolen from the alchemist's tower. Dungeons, Amethysts, Alchemists 'n' Everythin' is a text adventure with graphics - a parody of fantasy genre conventions that relies heavily on semi-adult puns for comedy. Written using Graphic Adventure Creator (which the game also parodies), it has a very basic parser, without most of the standard features of other parsers at the time (like the older and superior Infocom one). It does not support chain commands or pronoun recognition and has a very limited vocabulary.

Escape from Khoshima

Escape from Khoshima

Amstrad CPC - Released - 1986

For the last fourteen months you have been held captive by the Japanese in a P.O.W. camp deep in the Burmese Jungle. Today you have a chance to escape. The journey through the jungle will be hazardous, but with courage and cunning it can be done. Dare you try?

Luna Atac

Luna Atac

Sinclair ZX Spectrum - Released - 1986

Luna Atac is 2D arcade game. The player controls a character who is the sole survivor of an alien invasion and he has must escape from the alien infested space station. To escape he must collect barrels with ingredients necessary to make fuel, and find letters for passwords on terminals to unlock a space shuttle... and of course he must avoid enemies, who's touch is lethal. Technically Luna Atac is a platform game, but the hero can't actually jump, special elevators must be used to travel between platforms. He has limited energy, each contact with enemies or spikes deplete it (and restarts his position on screen). When all the energy is gone, the game is over.

Mafia Contract

Mafia Contract

Sinclair ZX Spectrum - Released - 1984

Mafia Contract is a text adventure with graphics. You take the role of a Mafia hit man who has been hiding out in a hotel since the onset of a gang war. Last night, the son of your mob boss was assassinated and for some reason you are suspected of having done it. You need to figure out how to survive this predicament.

Marie Celeste

Marie Celeste

Sinclair ZX Spectrum - Released - 1984

You stole a space yacht and are drifting in pirate space, steering toward a pirate ship. Your objective is to locate the pirates' treasures and bring them to the utility room, locate the dymenthium ingots for your ship and bring them to the utility room, and discover what happened to the pirates.

Mosquito

Mosquito

Commodore VIC-20 - Released - 1984

In this game, a horde of mosquitoes attacks you and your only weapon is a chemical spray. One bite from a mosquito and you are dead. You are in a maze visible from the top. The game consists of four screens. To go to the next screen, you have to find a key. The maze sometimes goes black to harden your challenge. Find the keys to replenish your spray and hope for the best.

Myriad

Myriad

Commodore Plus 4 - Released - 1986

Myriad is a side view single screen shooter where you control a spacecraft at the bottom of the screen, moving in four directions, blasting various waves of aliens that appear at the top of the screen. As you blast the aliens, they move around the screen dropping bombs on you and if you hit an alien or its bomb then you lose one of five lives. Your ship is also equipped with a limited amount of shields which protects you for a short time. There is a two player option (not on the VIC-20) and each player takes it in turns to play when the other player is killed.

Nuclear Countdown

Nuclear Countdown

Sinclair ZX Spectrum - Released - 1987

Nuclear Countdown is izometric action game in futuristic maze, similar to Spindizzy and Bombscare. The player controls robots (he has 4 of them) and must seekv out and destroy the unstable 'nucleo' cells - but he must preserve energy levels (energy is constantly lost by contact with one of the many mutant droids). Game has the 25 rooms.

Operation Ganymed

Operation Ganymed

Commodore VIC-20 - Released - 1984

In this twist to the Lander genre, your goal is to rescue stranded people on the planet. Ganymed. The game was developed and published by Atlantis Software in 1984.

Revenge of the C5

Revenge of the C5

Sinclair ZX Spectrum - Released - 1985

The evil newspaper reporters are out for a ‘scoop’ and have sent an army of ‘nasties’ to stop our hero from proving the safety and reliability of his C5 electric car. You have been chosen to drive the C5 in the British cross-country finals. You will need all your skill and nerve to complete the 41 stage course and finish in 1st position, thus ensuring our hero the front page story he deserves rather than the ‘scoop’ the newspapers would like to print.

SAS Assault Course

SAS Assault Course

Amstrad CPC - Released - 1987

Para Assault Course is a game that allows you to train like a paratrooper and attempt four assault courses in the fastest time. You can attempt each course in competition mode or practise mode with both being played solo or against a friend and there are three levels of difficulty. You can also have a preview of each course. The actual game is viewed from the side and the screen scrolls from left to right as you waggle the joystick (or keyboard) left to right to move. If playing in two player mode then the screen is split into two and you compete at the same time. There are various obstacles you need to clear to complete the course and these include walls, parallel bars, rope swing, thin wall and a death slide. The winner is the person with the fastest time.

Square Destroy

Commodore Amiga - Homebrew - 1996

A single-player mind board game roughly based on Othello by Peter Varga of Atlantis Software. A normal or a timed game options are available.

Storm Cycle

Storm Cycle

BBC Microcomputer System - Released - 1989

Storm Cycle is an arcade adventure type game written by J P Townley and J M Perry. Your task is to find the five light refracting diodes that will power a super laser and prevent the total destruction of Earth by a rapidly approaching meteorite storm. You will find many objects along the way to help you in your quest, such as energy bottles, smart bombs, etc. The five diodes are strategically placed around the different locations: forest, garden, moon, cellar and castle. Each location can be accessed via a network of transporters, thus enabling all diodes to be collected and taken to the house at the edge of the forest where, if dropped, they will be removed to power the laser.

Stormcycle

Stormcycle

Acorn Electron - Released - July 1, 1989

As a prelude to the imminent invasion of Earth, the warmongering alien army have unleashed a powerful meteorite storm to bombard the Earth's defences and secure a safe landing for their mother ship. Earth's scientists are preparing a super laser capable of destroying the meteorites before they can do any damage. However, five light refracting diodes must be added before the laser will have sufficient power to carry out its task. Realising that the invasion may be thwarted, an expeditionary force of heavily armed aliens has been landed to prevent completion of the laser. Whilst fighting off this army of attackers, you must find the diodes and transport them to a secret location where the laser is being assembled. Only when all five diodes have been delivered will Earth be saved from certain destruction. Your task is to find the five light refracting diodes that will power a super laser and prevent the total destruction of Earth by a rapidly approaching meteorite storm. You will find many objects along the way to help you in your quest, such as energy bottles, smart bombs, etc. The five diodes are strategically placed around the different locations: forest, garden, moon, cellar and castle. Each location can be accessed via a network of transporters, thus enabling all diodes to be collected and taken to the house at the edge of the forest where, if dropped, they will be removed to power the laser. Good luck!

Survivors

Survivors

Acorn Electron - Released - July 1, 1987

A variant of the Boulder Dash game. Almost a thousand people have been trapped in a hibernation dome after a nuclear war. The player takes control over three droids and must use their abilities to rescue the survivors. Seen from a top-down perspective, The game plays somewhat similar to Boulder Dash as the levels are filled with sand and rocks. Droid 1 is the only droid that can dig through the earth, Droid 2 can beam survivors to safety (by moving over them) and Droid 3 can push rocks (only one at a time). The goal in each of the seven levels is to rescue all survivors within the time limit, while paying attention not to trap or damage any of the droids. Removing sand or pushing around rocks might cause other rocks to fall down and crash the droids. There are also Guardian Droids whose circuits have been damaged by the nuclear fall-out, causing them to run rampant. They damage the players droids on contact.Switch between three droids (with different skills) and attempt to collect up the survivors inside the maze.

The Survivors

The Survivors

Commodore 64 - Released - 1987

Your mission is to rescue almost a thousands survivors from a hibernation dome that was damaged in the recent nuclear war. To complete your task you must guide three Droids through the 7 levels of the building and teleport the survivors to safety. Each of the droids has a different function. Droid 1 can tunnel through tons of earth at high speed. Droid 2 is a very advanced Droid whose function is to teleport the survivors to safety and Droid 3 is a Droid of immense strength used for moving fallen boulders, but even then only one at a time. The damage to the dome is so severe that the slightest mistake can result in a fall of boulders. If one of your droids is hit by a boulder, serious power loss will result. If you see a dropping Boulder Dash to avoid the falling rocks.

Vagan Attack

Vagan Attack

Amstrad CPC - Released - 1985

As a Federation Commander, you are in control of your Andromeda ship when the warrior Vagan race attacks. Only your quick man-management and combat strategy nous can save your presence in the galaxy (made up of 4096 sectors across the 64 quadrants) in this Star Trek-influenced game. At all stages many commands are available to you, which are typed in using 2 letter codes. Instructions include activating the propulsion engines, firing one of your weapons, viewing the scanner to get either a short- or long-range view of the area, or viewing a damage report. Your supply of weaponry is recharged and damage repaired by docking at a Starbase. Time passes as you make your decisions, and attacks on Starbases must be warded off within set time limits.

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