MS-DOS - Released - 1993
3-D Dinosaur Adventure is an educational game about the many types of dinosaurs from Earth's past. As the title suggests, the game has several areas that make use of the included blue-red 3-D glasses that make the dinosaurs appear to leap off the computer screen. Kids can learn using the reference encyclopedia section to explore when or where the dinosaurs lived, how they evolved, and what survival methods they used. The title has several learning activities that take advantage of the wealth of fossil photo records and illustrations for visual recognition of dinosaurs. It also has a movie...
Windows - Released
Published by: Knowledge Adventure Developed by: Playzone! Ages 3-6 Systems Requirements: Windows 98/95 Pentium 133 or higher Quad-speed CD-ROM 50MB available hard drive 32 MB RAM 16 Bit color graphics capability Mouse 16 bit Windows compatible sound card Da Introduction: ‘Bear in a Big Blue House: Bears Imagine that' is a great CD Rom for stimulating your child's creativity. It's based on Jim Henson's TV show 'Bear in the Big Blue House' and incorporates all the regular characters from the show. It's designed to give many options for kids to choose from and a lot of creative licence can be...
Windows - Released - 1997
FairyTale: A True Story - Activity Center is a game for children aged 7-11 based on the 1997 film FairyTale: A True Story. The Beck is a beautiful glen where fairies live and it contains many hidden surprises. Players can explore the house of Elsie Wright and her family. They have to collect fairy dust and take photos of fairies. It is possible to paint your own pictures and print them out. Included are fourteen different activities that build children's skills in reading, writing, creativity and exploration.
Windows - 1997
Fly into first grade with Gregory Woodpecker as he swoops into an enchanted forest full of learning fun. From Sammy Squirrel's Acorn Arcade to the musical jammin' Hut, there are a lot of exciting activities to discover when you go exploring. So, lace up your sneakers and get ready to climb to the top of your class.
Windows - 1996
All aboard for a big-top adventure of learning fun. Join Rumba the Ringmaster and his amazing troupe as they guide your child through a full year of preschool learning. The cuddly animals and exciting high-wire acts in the Fisher-Price circus make learning a real carnival of fun.
Windows - July 12, 2000
Franklin the Turtle: Goes To School is an interactive CD-ROM game based on the Franklin the Turtle children's books and the animatedTV series. This product features the cast of Franklin characters as they invite the user to take part in eight activities that take place around the schoolhouse. Play continues away from the computer with print-and-collect bug and alphabet cards, puppets, and other features. Activities are designed to promote curriculum and social learning: children are encouraged to develop skills in the areas of language arts, math, and science, and to nurture positive...
Windows - Released - September 4, 1995
In the game, the player explores an interactive schoolhouse full of educational activities. Frankie is the school mascot in charge of guiding the player around. The player can access the four different areas of the school with the hallway. Playing activities earns the player points, which can be traded in for milk caps. There are four skill categories in this game: math, reading, nature, and time. Each time the player earns 100 points in a category, they can choose a milk cap from that category. There are 30 math caps, 30 reading caps, 20 nature caps, and 20 time caps, for a total of 100...
Windows - 2000
In order to help Frankie with his treasure hunt, the player must gather clues. Clues are obtained by completing activities around the school. Each time the player completes an activity, they earn one clue. The toolbar displays how many clues the player currently has. When the player has three clues, they're ready for the treasure hunt. In the treasure hunt, the player must use the three clues to guide them. For the first clue, the player must answer a question that gets them onto Frankie's boat. The second clue tells the player which of the neighboring islands to steer Frankie's boat to. The...
Windows - Released - March 25, 1996
Jump Start 2nd Grade is an educational game for ages 6-8 that helps kids with Science, Spelling, Vocabulary, Art, Geography, Math and much more. You join C.J the Frog and his angry Fire Fly friend Edison and go into an elevator to secret rooms and caverns including the Clubhouse, the Classroom, The Boiler Room, The Football Field, The Bone Vault, The Cave Writings, The Cricket Band, The Log Ride and The Ice Cave. The games have three difficulty levels. If you do well in the games you win points to earn stamps for a collection. You also receive letters from certain pen-pals all over the United...
Windows - Released - December 2, 1996
When a little brat girl named Polly Spark sends 25 of her fathers robots in time to change history, it's up to you and a robot boy named Botley to capture the Robots and bring history back to normal. In Polly's mystery Mountain Mansion you must go around the Mansion playing games and Logic puzzles that teach 2nd, 3rd and 4th grade subjects, to save the world from crazy history.
Windows - Released - December 2, 1996
In Jump Start Adventures 4th Grade: Haunted Island, you play a student who is not in class one day. Meanwhile at School the evil substitute Mrs Grunkel turns all your classmates into monsters. A purple bat named Flap tells you about what happens and takes you to Haunted Island to help free your classmates from Mrs Grunkels spells. A magician named Madam Pom Reda guides you with your missions and tells you where to go to collect clues to help free the students. Along the way collect keys to get into Mrs Grunkels house, and solve some Language art questions from Mrs Grunkels Ghost keeper.
Windows - December 6, 1999
In the game, a hairy, bipedal creature invades an old, abandoned mine in the town of Sapphire Falls. Scaring away tourists, the creature succeeds in stealing a mysterious treasure map that no one has ever been able to read. Two aspiring fourth-grade reporters named Sally and T.J. along with their pint-sized dog Gizmo travel to the mine to solve the mystery.
Windows - October 15, 1997
This educational software is designed to provide entertaining activities for computer users aged nine to eleven years. Like other titles in the series, JumpStart Adventures 5th Grade offers several features that allow parents and players to customize the format and difficulty of the learning experience. The software is structured like an adventure game. Using only brainpower (and virtual skateboarding skills), the player faces off against the nasty Dr. X and his henchmen in numerous action and puzzle challenges. Educational aspects of the game cover math, reading, geography, and history. It...
Windows - November 16, 1998
Jump Start 6th Grade Adventures comes on CD and includes the mission “EarthQuest”. The story and gameplay have an adventure theme. Kids can take the role of one of two characters, Jess or Zach. Each character has unique skills and qualities. They must put an end to global pollution while using math, science, biology, history, and other skills. Challenges include: protecting the water supply, protecting endangered animals, stopping the invading viro-bots, and catching the main antagonist A.R.T. to save Earth!
Windows - Released - 2000
JumpStart Artist in a game in the JumpStart series by Knowledge Adventure. It is geared to ages 5-8 and teaches on various art-related topics, such as art styles, art principles, famous artists and pieces of artwork, different types of artwork, and forms of art from different cultures, as well as providing activities that enable users to create their own pieces of artwork. This was the first JumpStart game to have the fully-updated character designs. Kisha is the main character and mascot. The activities take place in different tents at an art fair hosted by Kisha. The goal is to collect...
Windows - Released - 1998
Wake up babies! Cuddly little Teddy has arrived to spend the day. He hopes to entertain with his eight upbeat activities--typical baby favorites! All the encouragement he needs is a key stroke here and there. So press any key and let the games begin. Above Teddy's crib hangs a mobile. The objects hanging off the mobile represent different activities to try. Each object twirls in turn, and clicking or pressing a key while it twirls causes the associated activity to commence. Baby can choose to dress Teddy--for snow or sand, find his farm animal friends--and hear their sounds, sort colored...
Windows - November 14, 1994
JumpStart Kindergarten takes place in a kindergarten schoolhouse. The game is hosted by the teacher, an anthropomorphic gray bunny named Mr. Hopsalot. The specifics of the game vary from the two versions, but in both the user may access educational activities and simple games by clicking on objects. In the 1994 version, all of the activities are accessible from a single screen inside the classroom. In the 1998 version, different areas of the classroom and the nearby areas outside containing activities may be explored. There is no goal or rewards in the 1994 version; however, in the 1998...
Windows - Released - August 28, 1995
The player can explore the interactive preschool classroom and click on items to play activities, listen to songs, or see animations. Clicking on the gift in the middle of the room under the table will take the player to a random activity. Being that this is one of earlier JumpStart games, there is no toolbar feature, nor is there any kind of points or rewards system. The game does have a progress report, where the player can see how they are doing.
Windows - Released - 1996
JumpStart Kindergarten Reading is an educational title aimed at four to seven year olds. The game features a Rabbit called Hopsalot. He's on holiday from school and wants to find the treasure buried in his carrot patch. He has six relatives each of which has a clue so, with the help of the pupil, off he goes. Each visit is in two parts, for example visiting Granny in the frozen north starts with a request to click on all the items beginning with a specific letter to defrost them. There's usually around half a dozen items on the ground of which four match the specified criteria. Once this...
Windows - April 4, 1996
This introduces your toddler to the computer and their ABCs or 123s, as well as many other activities. They start out in the playroom, which looks like a kid's bedroom full of toys. By moving the mouse over the toys, some of them begin to move. Clicking the mouse button on the moving toys takes you to a related activity. The entire program, hosted by a gopher named Giggles, is filled with songs for toddlers. The games are: Learn your Numbers, Sing with the Animals, Bounce Colorful Shapes, Listen to Music, Play Peekaboo, Feed the Doggie, and Practice your Letters. Clicking on the light switch...
Windows - Released - October 15, 1997
Welcome to the Sparks Sports competition. The Sparks coach Qwerty was locked up by Polly, and now it's up to you and Robot Boy Botley, to get him out. Play many games at the sports arenas to earn typing skills and medals to free the Coach.
Nintendo Wii - November 17, 2009
Designed for kids ages 5-9, JumpStart Escape from Adventure Island is the second title in the JumpStart series of adventure-based learning games for the Wii™. This action-packed game invites players to use their explorer skills and brain power to find a way to escape a mysterious island after a crash landing strands them there! As players race to collect the pieces needed to repair their blimp, they’ll need to ward off the pesky fur balls known as Punk Punks and navigate 3D worlds both above and below the water. Along the way, players can practice over 150 math, reading and critical thinking...
Nintendo DS - February 3, 2009
The award-winning PC edutainment series, Math Blaster in the Prime Adventure, is blasting its way on to the Nintendo DS with an all-new adventure. Put your math skills to the ultimate test in this action-packed adventure that adds up to total fun!
Windows - Released - 2001
Reading Blaster Mission 1: Secret of the Sunken Treasure is an educational computer game for ages five to six. Educational topics include phonics, rhyming words and pictures, spelling, upper and lowercase letters, alphabetical order, opposites, categorizing, sentences, and includes over 450 vocabulary words. The game follows Blaster and G.C. in an underwater world, where the player can choose from seahorse racing to sand dollar matching while practicing reading and problem-solving skills.
Windows - Released - 2001
In one exciting rescue operation after another, help save animals, people, and buildings. This exciting game turns kids into quick-thinking, fast acting heroes. Rookie Rescuers will be engaged in hours of fun-filled challenging play. With six exciting action-packed activities, a design center for creating Rescue Heroes gear and cool 3D graphics, this stimulating children's software teaches the importance of everyday safety. Whether operating a jackhammer, putting out fires from a rescue helicopter or riding a police motorcycle, young rookies learn the ropes through the Rescue Heroes' teamwork,...
Windows - October 11, 2001
In Scan Command: Jurassic Park the story, as in most movie-based games, is more of a backdrop to the dinosaur battling action the game provides. You will command a dinosaur and build its energy, strength, and other abilities by adding DNA via the real-life barcode scanner provided with the game. The scanner can read almost any type of barcode and it beeps when it collects DNA power-ups that can be used for your in-game dinosaur. You must guide your DNA skill enhanced dinosaur through ruined laboratories, swamps, and inside a volcano to defeat the villain, Dr. Corts. Several dinosaur enemies...
Windows - Released - 1999
This is a compilation of games, videos, and activities based on the 1997 BBC television series. Children ages one to four, with the assistance of an adult, interact with the Teletubbies and decide the order in which the activities are played. Activities include Hide and Peep (pick the right screen behind which the Teletubby is hiding), Roly-Poly (direct each Teletubby as it rolls down a hill and plays with favorite items like trees and flowers) and gymnastics, featuring the Teletubbies in various aerobic exercises working out to several musical themes. Indoors, the Teletubbies make ~Tubby...