Probe Software

1943: The Battle of Midway

1943: The Battle of Midway

Amstrad CPC - Released - 1988

The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.

Alien 3

Alien 3

Nintendo Entertainment System - Released - March 1, 1993

Alien 3 (Stylized as Alien³) is a video game based on the movie sequel of the same name. The plot of the movie picks up directly after the end of Aliens. Ellen Ripley, the main character of the Alien series, is in cryo-sleep aboard the space ship Sulaco. Unfortunately, an alien or two has stowed away on the Sulaco, and wreaked havoc within the ship. Thus, it crash lands on the prison colony planet Fiorina 161. Ripley and the unarmed prisoners have to figure out a way to survive the aliens terrorizing the colony until help arrives. The game play of the various Alien³ conversions varies from platform to platform. The Genesis Alien³ game is a side-scrolling action game with large maze-like levels. In each level, you have to rescue all the trapped prisoners and then make your way to the exit, all while surviving multiple alien attacks.

Alien 3

Alien 3

Sega Master System - Released - 1992

The Xenomorph are fast, spit acid and are right behind YOU! Can't see very far ahead in these air ducts. Hard to breathe. Face-huggers can be anywhere. Must find the Mother alien. The closer you get the more Aliens you find...better not have them find you first! Just keep telling yourself. "this isn't really happening...it's only a game!"

Alien 3

Alien 3

Sega Genesis - Released - October 1, 1992

The XENOMORPH are fast, spit acid and are right behind you! The motion tracker is your only warning. No time to think, no time to catch your breath... RUN! Can't see very far ahead in these air ducts. Hard to breathe. Face-huggers can be anywhere. Must find a queen alien. The closer you get, the more aliens you find... Better not have them find you first! Just keep telling yourself, "This isn't really happening... It's only a game!!!"

Alien 3

Alien 3

Super Nintendo Entertainment System - Released - May 1, 1993

You grope through the darkness. Sweat soaks your shaved head. Heart-pounding fear chokes your breath. Your motion tracker flashes. An alien's flesh-ripping exoskeleton glimmers overhead. You want to run. But, if you don't destroy every egg-laying, chest-bursting, acid-spitting xenomorph on the planet with everything you've got... from a plasma rifle to a blow torch... the nightmare will never end!

Alien 3

Alien 3

Sega Game Gear - Released - January 5, 1993

The ALIENS are fast, spit acid and are right behind you! The motion tracker is your only warning. No time to think, no time to catch your breath... RUN! Can't see very far ahead in these air ducts. Hard to breathe. Face-huggers can be anywhere. You have the firepower... blast the ALIENS with your machine gun, flame thrower and grenade launcher. You know what you have to do... rescue the trapped prisoners and end this nightmare! Just keep telling yourself, "This isn't really happening. It's only a game!!!"

Alien Trilogy

Alien Trilogy

Sega Saturn - Released - July 31, 1996

Every now and then a game spawned from film hits the mark, and Alien Trilogy captures the gruesome essence of one of Hollywood's best high-tension thriller/action offerings. Simply put, this is an excellent video game and to date it's perhaps the best Doom-clone to bloody the consoles. From the colony of LV-426 to the Alien spaceship (which brought the plague to the infested prison colony), all of the 30-some levels pay tribute to the films. Whimpering people are encrusted in the Alien-ified walls (who explode when you shoot them, or spurt chestbursters to punish the loitering Colonial Marine), towering Alien Queens that attack with relentless abandon, sleeping tanks (inspired by the films), and eggs that lazily slip open when a hurting Marine can least afford it. Alien Trilogy also delivers the arsenal Colonial Marines will die to get their hands on. Ranging from a Beretta to a steadicam-mounted smart rifle, Acclaim provides enough firepower for the experienced Marine to show every Alien Queen who's boss. The weapons also enjoy their trademark sounds from the films, including the high-pitched jam of the pulse rifle. Like the films, Alien Trilogy employs incredible savvy in how it uses sound. There's just you and the dark, moody music, the pulse-quickening hum of the motion tracker, and two sets of jaws at every turn.

Arkanoid

Arkanoid

Amstrad CPC - Released - January 1, 1987

The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.

Arkanoid

Arkanoid

Commodore 64 - Released - June 15, 1988

Can you survive the challenge? The award winning arcade original voted "one of the best home video games ever" by Electronic Game Player Magazine is ready and waiting for you to play on your home computer. The non-stop space action thrusts you into a do-or-die battle for survival and thrills you through 33 screens of challenge and excitement. Arkanoid game features include arcade quality graphics, full range sound effects and 33 action screens.

Baal

Baal

Commodore 64 - Released - 1989

Baal is a monster who has stolen a war machine. You, as leader of the "Time Warriors" must destroy his minions, collect the war machine pieces (they flash yellow), and destroy Baal. You can use joystick or keyboard.

Back to the Future Part III

Back to the Future Part III

Sega Genesis - Released - 1991

From the wild, wild West: Good guys, bad guys, street cleaning showdowns, a pretty lady in distress and a time machine the does 88MPH. Too bad the nearest gas station is decades down the road. Your only way home is to catch Doc Brown's train to the future. But you've got some wild west action standing you and the Doc's 20th Century Express, Clara Clayton's runaway buggy, Buford Tannen's gang and old Mad Dog Buford himself. So hurry up and don't miss you train - because the next stop is more than a century away.

Back to the Future Part III

Back to the Future Part III

Sega Master System - Released - 1992

1885 was never like this! The time-traveling adventures of Marty McFly and Doc Brown step up pace for this, the final and most exciting in the Back To The Future trilogy! Stranded in Hill Valley back in the Wild West, you play both Marty AND Doc in a frantic race against time — not easy with Buford "Mad Dog" Tannen and his gang of gunslingers standing in your way!

Batman Forever

Batman Forever

MS-DOS - Released - 1996

Batman Forever is the officially licensed game based on the 1995 movie. The bad guys this time around are The Riddler and Two-Face. This game is an usual hybrid of side-scrolling platformer and one-on-one fighter. You make your way through levels that include some platform jumping elements, but you typically take on opponents one at a time like in a fighting game. You arsenal includes a lot of nifty bat-gadgets, and a collection of fighting moves that are unleashed with special button combinations. The graphics were rendered completely with digitized actors and objects, but none of the actors from the movie make an appearance in the game.

Batman Forever

Batman Forever

Sega Game Gear - Released - September 7, 1995

The Real Game Begins! BATMAN FOREVER! Brace yourself for endless action with BATMAN FOREVER! BATMAN and ROBIN blast into GOTHAM CITY in a duo-player fighting game! Armed with tons of incredible attacks, fierce combat moves, and an arsenal of gadgets, the DYNAMIC DUO are ready to battle the diabolical minds of TWO-FACE and THE RIDDLER! Without question... it's BATMAN FOREVER!

Body Count

Body Count

Sega Genesis - Released - July 1, 1994

Body Count has a simple story: aliens have invaded the Earth, and a lone soldier who is particularly skilled at shooting and sniping is called to save the planet. The game is an arcade-style shooter. The player shoots from a first person perspective at enemies that keep appearing on the screen. Once a sufficient amount of enemies has been eliminated, the player is automatically transferred to the next fixed screen. On the way the player can pick special items that allow the use of a powerful all-screen attack a limited number of times.

Bram Stoker's Dracula

Bram Stoker's Dracula

Sega Master System - Released - 1993

In the black of night he stalks his unwitting victims with the passion of a prince and the grace of a wild animal. He is the Prince of Darkness–Count Dracula–and he's cast his hypnotic spell on your lovely mistress, Mina Murray. Now you, Jonathan Harker, must nail this notorious bloodsucker to the stake and save the fair Mina from a fate worse than death–eternal life as a vampiress.

Bram Stoker's Dracula

Bram Stoker's Dracula

Nintendo Game Boy - Released - September 1, 1993

Bram Stoker's Dracula sucks you into a terrifying world of evil. And there's only one way to survive. Kill the Prince of Darkness! But it won't be easy. From deep in the cold, dark dungeons of Castle Dracula to the brutal Transylvanian countryside, you'll be in a constant fight for your life. During the day search for weapons, while beating off packs of bloodthirsty rats and poisonous spiders. When the sun sets you'll need all your strength and courage as Dracula rises in search of blood... yours! Incredibly realistic graphics, and characters based on real actors, turns this game into the ultimate interactive horror movie for your Game Boy!

Bram Stoker's Dracula

Bram Stoker's Dracula

Sega Game Gear - Released - August 1, 1993

Bram Stroker's Dracula is a side-scroller platform game loosely based on the 1992 film of the same name. Players take the role of Jonathan Harker whose mission is to destroy Count Dracula by first heading to Transylvania and then London.

Bram Stoker's Dracula

Bram Stoker's Dracula

Nintendo Entertainment System - Released - September 1, 1993

In the game the player takes on the role of Jonathan Harker. Throughout the levels, Abraham Van Helsing will help Jonathan in his quest by providing advanced weapons. With the exception of the MS-DOS version, the game is of the side-scrolling genre. In the game, Jonathan Harker fights Lucy Westenra as a vampiress, Count Dracula's three brides, Dracula's coach driver, Dracula's fire-breathing dragon, Renfield and even Dracula himself and also in some different forms, such as him in his bat form, his young form and his evil wolf form. Levels in the game include the Romanian countryside, a rat-infested old village inn, Dracula's castle, Dracula's cavernous vaults, Dracula's misty catacombs, various locations in London, Lucy's crypt, a graveyard and Carfax Abbey.

BraveStarr

BraveStarr

Commodore 64 - Released - July 15, 1987

BraveStarr is a side-scrolling action title based on the popular 80's space western cartoon series. Starting with a limited amount of time, you must find and rescue Shamen who was captured by the evil Tex Hex, to aid Stampede's plans. You get nine minutes to complete your task. The game begins in Fort Kerium in front of the bar. You can enter buildings, to talk to people and examine rooms. Outside, you must jump around, shoot enemies and collect various power-ups they drop. Marshall BraveStarr has only one life - when he takes damage, he loses time instead of life energy.

California Games II

California Games II

Sega Master System - Released - 1993

Push your courage and cool to their limits in four innovative action sports from California. Showcase your skills speeding around the skateboard track, body boarding on foaming breakers, hang gliding over the ocean and snowboarding down perilous slopes.

Chase H.Q. II: Special Criminal Investigation

Chase H.Q. II: Special Criminal Investigation

Commodore 64 - Released - January 1, 1990

Three girls have been reported missing including the mayor's daughter, and Chase Special Investigations has asked you to track down five vehicles, mentioned in the mission briefing, who are believed to be involved in the kidnapping. Using a heavy-designed machine with a V6 DOHC 3000CC Twin Turbo Engine, five sets of nitro-fuel boosts, and a gun attached to the steering wheel (which you can use to damage the target vehicle), your mission is to patrol the streets and find these vehicles. The gameplay is similar to Chase H.Q., but there are a few differences. For example, cars travel in both directions instead of one, and some of them will catch up to your car and shoot at you. At least once in every stage a helicopter does a fly by and drops you some grenades you can use to further damage the target vehicle. A guy on a motorcycle will catch up to you and throw grenades at your car. And, most importantly, as mentioned earlier, you can shoot at the target vehicle rather than just bumping into it. Have fun driving around, but remember, there is a strict time limit, so I wouldn't waste time or keep crashing into things if I were you.

Daffy Duck in Hollywood

Daffy Duck in Hollywood

Sega Master System - Released - 1994

Presenting the world famous Daify Duck P.I. Armed with your lethal bubble gun search the Hollywood film sets for Yosemite Sam's Golden Cartoon World Movie Awards and the despicable Mad Professor Duck Brain.

Daffy Duck in Hollywood

Daffy Duck in Hollywood

Sega Game Gear - Released - January 1, 1994

Presenting the world famous Daffy Duck P.I. Armed with your lethal bubble gun, search the Hollywood film sets for Yosemite Sam's Golden Cartoon World Movie Awards and the despicable Mad Professor Duck Brain.

Dan Dare III: The Escape

Dan Dare III: The Escape

Amstrad CPC - Released - 1990

In the third game in the Dan Dare series, Dan has been kidnapped by an evil alien race known as the Treens and taken to their scientific satellite orbiting Venus, but it doesn't take long for Dan to break free and goes down into their ship. While searching it, he eventually finds an escape shuttle sitting in the launch bay, only to discover that it is out of fuel. He returns to the satellite in an attempt to find some. The fuel cans are scattered around the five levels of the ship, which Dan can get to by using the Mekon's teleporters. To get to them though, Dan needs to destroy any Treen that gets in his way using a variety of weapons, brought by using a computer terminal. Along the way, the Mekon leader can be seen sitting around, and destroying him will more often than not reward Dan with a pod that he needs to access the teleporter. Dan can use his jet-pack to navigate the satellite, but this will eventually run out of fuel.

Demon's Revenge

Demon's Revenge

Amstrad CPC - Released - 1988

The clumsy Merlin Jnr has been tasked with cleaning up his master's castle while he is away. While doing so he toppled four jars containing fthe four talismen of the demon Trodor. This has set the demon free to wreck havoc in the castle. The talisman must be restored to contain the evil demon and restore peace. Merlin Jnr travels around the castle in search for items that aid in his quest, he needs spells to deal with the various enemies set free by the demon and keys to access different types of doors. Four pieces of each talisman need to be found and brought to temples in the heart of the castle in order to restore the talisman.

Desert Speedtrap starring Road Runner and Wile E. Coyote

Desert Speedtrap starring Road Runner and Wile E. Coyote

Sega Master System - Released - 1993

Road Runner is a freewheeling bird, just speeding down the road and minding his own business. But Wile E. Coyote, Road Runner's old foe, has decided that he's hungry for some roast Road Runner. Wile E. will stop at nothing to dine on Road Runner, but with a little luck — and a little help from you — Road Runner may just be able to outsmart that crafty coyote!

Disney's Beauty and the Beast

Disney's Beauty and the Beast

Nintendo Entertainment System - Released - July 8, 1994

A self-centered prince is transformed into a hideous beast by the magic of an enchantress. What's more, all his servants have been turned into household objects. Before departing, the enchantress leaves a rose in the hands of his Prince, "This rose will bloom until your twenty-first birthday. You have until then to find the one you truly love and to earn that person's love in return. If you don't, you will be doomed to remain a beast forever."

Disney's Beauty and the Beast

Disney's Beauty and the Beast

Super Nintendo Entertainment System - Released - July 8, 1994

A self-centered prince is transformed into a hideous beast by the magic of an enchantress. What's more, all his servants have been turned into household objects. Before departing, the enchantress leaves a rose in the hands of his Prince, "This rose will bloom until your twenty-first birthday. You have until then to find the one you truly love and to earn that person's love in return. If you don't, you will be doomed to remain a beast forever." Can the Beast break the spell before it's too late?

Down to Earth

Down to Earth

Sinclair ZX Spectrum - Released - 1987

Down to Earth is a Boulder Dash inspired arcade game. Your mission is to clear 30 different planets with your Astra-Dozers to make way for an interstellar by-pass commissioned by the Galactic Lifeform Commission in the year 3080. In order to do that you have to clear the levels of alien Circsaws, Trigons and Conenabs. Some of these are mortal enemies and and can be pitted against each other. The aliens are trapped in soil pockets and are let out by dozer's activities. Aliens are disposed of either by dropping rocks on them or catching them in the blast of your limited supply of bombs. Bombs are also to be found in the soil that can be pushed on unsuspecting enemies.The bombs themselves will not harm you, but the blast of one will kill you as well as any adjacent enemies.The supply can be replenished by picking up craters filled with bombs.

Dynamic Duo

Dynamic Duo

Amstrad CPC - Released - 1988

In Dynamic Duo the player takes the role of a bird and a dwarf who explore a haunted castle. The goal is to open the door the the calculation room, but to do so ten hidden keys have to be found first. The screen is divided into three parts: the action screen, a map and the status screen. The player can switch between the two protagonists at will and if they explore different parts of the castle (or if a second player takes part) the map gets replaced with a second action screen. This is necessary because the two have different abilities: the bird can fly and is generally faster while only the dwarf can open chests. On their way they meet various enemies that can be shot with a gun with a limited amount of ammo.

George Foreman's KO Boxing

George Foreman's KO Boxing

Sega Genesis - Released - 1993

You're "Big George" Foreman and you've got an appetite for BIG action that only KO BOXING can satisfy. Battle the computer or go toe-to-toe against a friend! Take on a roster of 15 heavyweight contenders as you go for the World Championship. Rook your opponents with stinging left-right combos! Pound your way to the title with a spectacular "Big George" Super Punch - while the computer "judge" tracks the action! GEORGE FOREMAN'S KO BOXING puts the power of the greatest knockout artist in your hands!

G-LOC: Air Battle

G-LOC: Air Battle

Sega Genesis - Released - February 5, 1993

The Citizens Defence Force does not trust the United Nations to keep a troubled 21st century world at peace. It confiscates a horde of planes and warships, and as a UN loyalist, it is your job to shoot them down. Solving starvation and disease can wait, apparently. The game is split into 8 stages, which are split into sub-stages over land and sea, each of which has a strict time limit, and a target number of planes to shoot down. They take place from behind your plane, which can be controlled with ‘up’ referring to ‘climb’ or ‘dive’, depending on player preference. You are armed with 10 missiles as well as standard weapons. The plane can survive a few hits, so watch the damage report as it goes from red to black. Fail to complete a section in the time limit and you use up a continue, but the amount of planes previously shot down is not reset, making the second attempt easier Chase HQ style. As you destroy enemies you gain access to better planes, and the rank reported at the end of the game improves – this is also dependent on the skill level you play at.

Golden Axe

Golden Axe

Commodore 64 - Released - 1990

Golden Axe is an arcade beat-'em-up game that puts players in the shoes of one of three heroes, each with his own reason for trying to overthrow the evil rule of Death-Adder, who - along with his forces of darkness - kidnapped and imprisoned the King and his daughter and stole the legendary Golden Axe. This is a horizontal fighting game, where you basically take one of the three characters (the barbarian Ax Battler, a dwarf named Gilius Thunderhead or the amazon Tyris Flare) and bash everything which stands between you and Death Adder himself. Each character has a special magical ability that can be charged by kicking small blue creatures that drop a potion. There is also a green variety off this creature that drops food that replenishes your health. Some enemies ride dragons and a scorpion like creature. The enemies can be knocked off and you can mount the creature yourself and attack the enemies with it. The game allows to play up to two players on a same screen, however in the C64 version this option has not been implemented. C64 version was also stripped off in the other areas, such as: only one enemy can engage the player at a time or there are only two types of dragons instead of three.

Golden Axe

Golden Axe

MS-DOS - Released - 1990

Golden Axe is an arcade beat-'em-up game that puts players in the shoes of one of three heroes, each with his own reason for trying to overthrow the evil rule of Death-Adder, who - along with his forces of darkness - kidnapped and imprisoned the King and his daughter and stole the legendary Golden Axe. This is a horizontal fighting game, where you basically take one of the three characters (the barbarian Ax Battler, a dwarf named Gilius Thunderhead or the amazon Tyris Flare) and bash everything which stands between you and Death Adder himself. Each character has a special magical ability that can be charged by kicking small blue creatures that drop a potion. There is also a green variety off this creature that drops food that replenishes your health. Some enemies ride dragons and a scorpion like creature. The enemies can be knocked off and you can mount the creature yourself and attack the enemies with it.

Golden Axe

Golden Axe

Amstrad CPC - Released - 1990

Golden Axe is an arcade beat-'em-up game that puts players in the shoes of one of three heroes, each with his own reason for trying to overthrow the evil rule of Death-Adder, who - along with his forces of darkness - kidnapped and imprisoned the King and his daughter and stole the legendary Golden Axe. This is a horizontal fighting game, where you basically take one of the three characters (the barbarian Ax Battler, a dwarf named Gilius Thunderhead or the amazon Tyris Flare) and bash everything which stands between you and Death Adder himself. Each character has a special magical ability that can be charged by kicking small blue creatures that drop a potion. There is also a green variety off this creature that drops food that replenishes your health. Some enemies ride dragons and a scorpion like creature. The enemies can be knocked off and you can mount the creature yourself and attack the enemies with it.

Golden Axe

Golden Axe

Atari ST - Released - 1990

Progress is made through the game by fighting through Death Adder's henchmen, including men armed with clubs and maces, skeleton warriors, and knights. Players are able to attack using their weapon, jump and cast spells that hurt all enemies on the screen. The force of this magic depends on the number of "bars" of magic power currently available. The bars are filled by collecting blue "magic potions" attained by kicking little sprites who then drop the potions. These sprites appear during regular levels and during bonus stages in between levels. The male warrior Ax is able to cast earth spells. The dwarf Gilius casts lightning spells and the female warrior Tyris casts fire magic. Each character has a different number of maximum magic bars and varying ranges of attack. Various steeds known as bizarrians are found in the game. These can be ridden when the enemy rider is knocked off, or if one is found dormant. The least powerful steed is known as the Cockatrice (which also appeared in Altered Beast), which can be used to knock down enemies with a swipe of its tail. The more powerful dragon, which can either shoot fireballs or breathe fire depending on its color scheme, is found later in the game. In addition to the main quest, some home versions of the game included "duel mode", a survival mode type game that pitted players against increasingly powerful foes in consecutive rounds of play. This mode also featured a two-player one-on-one option.

Gunship

Gunship

Sega Genesis - Released - 1994

Gunship puts you in control of the US Army's sophisticated helicopter, the Apache AH-64A. Don your helmet and grab the controls, for you must fight your way through four theatres of combat around the world in which the enemy are determined to make sure you fail!

Harley-Davidson: The Road to Sturgis

Harley-Davidson: The Road to Sturgis

Commodore Amiga - Released - 1990

Harley-Davidson: The Road to Sturgis is a Racing game, developed by Probe and published by Mindscape International Ltd, which was released for Amiga in 1990. The tiny town of Sturgis, tucked away in the Black Hills of South Dakota, may seem an odd destination for a loud, greasy Hell’s Angel like yourself, but in August Sturgis becomes a Mecca for about 80,000 bikers from all over the world. The actual road section looks okay, but it gets a bit repetitive dodging obstacles in the road, passing cars and stopping hitchhikers. Of course, you can speed things up but it’s a pity there’s no chase, once the cops see you, you automatically pull over for the fine. When you hit town you can have fun customising self and bike at the shop, ogling the digitised petrol pump lady and participating in one of the events. Once you’ve tried all five events, however, there’s little else to see apart from some disappointing single-screen party scenes.

Harley-Davidson: The Road to Sturgis

Harley-Davidson: The Road to Sturgis

Atari ST - Released - 1990

Ride your Harley through the open countryside. You must dodge fallen rocks, automobiles, outrun the police, and rescue a few wayward females with car troubles along the way. During your adventure, you'll be required to upgrade your motorcycle, join cycling events in local towns, and talk to natives in the local stores.

Heavy Metal

Heavy Metal

Atari ST - Released - 1990

This multi-genre military action game puts player in the seat of tactical commander of mechanized forces. Starting as Cadet, you'll raise your career from the rookie, when you should perform actions by yourself in different vehicles, to the ultimate elite, when you should act as a Tactical genius. There are three kinds of combat simulations: MBT (main battle tank M1A1 Abrams), where in first-person view you should sit in tank's cockpit, command your gunner and driver, and eliminate surrounding enemies; FAV (fast attack vehicle XR311), where in third-person view you should drive your vehicle in desert, shoot scattered obstacles and enemy helicopters, and avoid the bombs dropped from the skies ; ADAT (air defense anti-tank M1132A), where in first-person view you should shoot air and ground enemies, surrounding your statical position. Performing useful actions in each mode, you'll gain points, and gathering 5,000 points in each mode will give you a seat of Tactical Commander. Here you'll be able to continue your actions on the field, or perform some tactical moves using the map, which is very similar to the territory, including and surrounding Western Germany.

Home Alone

Home Alone

Sega Master System - Released - 1993

Oh no! Kevin's home alone, and two burglars plan to break into the house and steal all the loot! It's up to Kevin to find and lock up all the valuables first, and delay the two crooks long enough for the police to arrive!

Into the Deep

Into the Deep

Commodore Plus 4 - Released - 1986

S.O.S..... A distress message is picked up in space from Colonial Expedition 901, their ship is wrecked inside a remote planet's subterranian cavern system. Your rescue vessel is dispatched from the mothership to rescue the survivors but be warned: the deeper you delve into the caverns, the heavier the shower of meteors becomes... and the faster your ships' shields erode! Although released as 'Into the Deep' on all of the boxart - the game's title screen claims it is called the less imaginative 'Space Mission'

Jelly Boy

Jelly Boy

Sega Genesis - Unreleased

Jelly Boy is an unreleased Sega Mega Drive platform game. It was developed by Probe Software with the aim of being published by Ocean Software in February 1995. Electronic Arts are also credited. Jelly Boy on the Mega Drive was almost complete when it was axed for unknown reasons. Development is presumed to have taken place around 1994/1995 - a Game Boy version saw a release in PAL territories in 1994, with a similar Super Nintendo version being released in early 1995. No versions of the game have ever been released outside of PAL regions. It is entirely unrelated to another Super Nintendo game, Jelly Boy 2 which also wound up being cancelled - Jelly Boy 2 is actually a sequel to the Super Nintendo game Jerry Boy, known as Smart Ball outside of Japan. It is unknown why Jelly Boy was cancelled. Review copies were sent to the gaming press and a fully playable prototype has since been dumped and released online.

Jelly Boy

Jelly Boy

Super Nintendo Entertainment System - Released - March 1, 1995

If it's raining... no problem... he can dodge trouble, give it the hammer or move like a rocket! It's not all hot air, just look again. Is it a bird? Is it a brick? No it's... Jelly Boy!

Last Mission (Data East)

Last Mission (Data East)

Commodore 64 - Released - 1986

After some shameful deeds, your people hate you and have put you in exile, but respect your skills as a combat pilot. Thus, they have sent you on a suicide mission to wipe out their enemy and keep them from future harassment. The game is a multi-directional scrolling shoot-em-up viewed from above, but a control system in which the ship rotates at an angle with a press of left or right. Your ship has smart bombs installed, and its basic weapon can be improved by collecting the tokens which shot enemies can release.

Lazer Tag

Lazer Tag

Amstrad CPC - Released - 1987

Lazer Tag is a game based on the sports brand of the same name. The real activity involves walking around with guns and trying to "shoot" the other players - the only significant difference to paintball is that it uses infrared guns to register hits instead of physical projectiles. This game transplants this non-violent principle into a science-fiction scenario. The player takes the role of a cadet at the Lazer Tag Academy who tries work his way up by solving laser tag challenges. Every level is played against a time limit and has the goal to score as many points as possible. However, there are two different modes: rabbitoid and target. Rabbitoid is a classical deathmatch competition (well, except that there is no death) in which the competitors move around the playing field and try to find a balance between covering from enemy shots and scoring hits. In target mode, the AI takes over the moving part and the player's role is restricted to aiming.

Lemmings

Lemmings

Sega Master System - Released - 1992

The Lemmings are on the move! These adorable but stupid creatures walk off cliffs, wander mindlessly into flames and drop like rocks into pools of water. They need you to help them dig, build and blast their way to safety through 120 challenging levels.

Metro Cross

Metro Cross

Atari ST - Released - 1987

The player must take control of a man known only as Runner, who is given a time limit to run through each of the game's thirty-two rounds while avoiding obstacles and collecting drink cans. The actual running happens automatically: the job of the player is to avoid the obstacles and collect the cans by moving the Runner with the stick and adjusting his speed accordingly.

Metro Cross

Metro Cross

Commodore 64 - Released - 1987

Metro-Cross is a platform game where the player must run through 32 futuristic levels. He is given a time limit to run through each one while avoiding obstacles and collecting items. The actual running happens automatically, the job of the player is to dodge obstacles and collect items by moving the character sideways and adjusting the speed. If the character finishes the race within the time limit, the remaining time is converted into bonus points and he moves on to the next track. Every fourth track is a special track, which uses the time left over from the previous three as additional time. However, if the character hasn't reached the finish line when the time limit is up, the game is over.

MetroCross

MetroCross

Amstrad CPC - Released - 1987

Simple side-scrolling game, where you play a skater who has to pass a set of obstacles in order to reach the end of the level. You can skate up or down in the screen, or even jump, to be safe from the pipes you encounter on the way. As the game progresses, obstacles are more frequent and more challenging, but the essence is the same. Timing is everything in this game.

Mortal Kombat

Mortal Kombat

MS-DOS - Released - May 25, 1994

Five Hundred years ago, an ancient and well respected Shaolin fighting tournament, held every 50 years, was corrupted by an evil and elderly sorcerer by the name of Shang Tsung. Shang was accompanied by Prince Goro, a warrior of the Shokan race (a four armed half-human/half-dragon). Knowing that if ten tournaments in a row were won by the Outworld champion, the Earth Realm would be conquered by evil and fall into darkness, Shang entered Goro in the tournament and had him defeat the great Kung Lao. Goro has been reigning supreme as the undefeated fighting champion for five hundred years now. As the last tournament required draws near, Raiden, Thunder God and protector of the Earth Realm, enacts a plan to tip the scales in the humans favor, Seven fighters step into the arena on Shang Tsung's mysterious island: Shaolin warrior Liu Kang, Special Forces operative Sonya Blade, the mercenary thug Kano, fame-seeking actor Johnny Cage, the ice wielding Lin Kuei warrior Sub-Zero and his undead adversary Scorpion, and Raiden himself. Mortal Kombat is a side-scrolling 1 on 1 fighting game. Fighting is set as one on one kombat, allowing each player to perform a variety of punches, kicks, and special moves in order to defeat their opponent. When the opponent faces their second round loss, the winner can perform a finishing move called a "Fatality" on the loser. The Fatality is a move unique to each fighter that graphically kills the loser in a blood-soaked finale. Mortal Kombat began its life as a 2-player arcade title. It is notable for its use of digitized actors to represent the game's fighters, as well as its use of copious amounts of blood during gameplay.

Mortal Kombat

Mortal Kombat

Sega Master System - Released - September 13, 1993

In Mortal Kombat, the player receives information concerning the backstories of the characters and their relationships with one another mainly in biographies that are displayed when the start button is not pressed, during attract mode in the title screen. These bios featured short videos of the characters taking their fighting stances and text informing the motives for each character to enter the tournament. The game takes place in a fantasy setting, with most of the game's events occurring on the fictional realms of the Mortal Kombat series. The original game is notably the only title in the series that features only one realm, that being Earthrealm. The tournament featured in the story actually takes place fully at Shang Tsung's Island, located somewhere on Earth, with seven of its locations serving as Kombat Zones.

Mortal Kombat

Mortal Kombat

Sega Genesis - Released - September 13, 1993

PREPARE YOURSELF... The #1 arcade hit is here: from Sub-Zero, Rayden and the rest of the Kombat Warriors to the grueling endurance and intense mirror matches! Execute bone-shattering combos and awesome finishing moves! Defeat the half-human dragon Goro, and destroy the shape-changing Shang Tsung to become the Supreme Mortal Kombat Warrior!

Mortal Kombat

Mortal Kombat

Commodore Amiga - Released - 1993

Five Hundred years ago, an ancient and well respected Shaolin fighting tournament, held every 50 years, was corrupted by an evil and elderly sorcerer by the name of Shang Tsung. Shang was accompanied by Prince Goro, a warrior of the Shokan race (a four armed half-human/half-dragon). Knowing that if ten tournaments in a row were won by the Outworld champion, the Earth Realm would be conquered by evil and fall into darkness, Shang entered Goro in the tournament and had him defeat the great Kung Lao. Goro has been reigning supreme as the undefeated fighting champion for five hundred years now. As the last tournament required draws near, Raiden, Thunder God and protector of the Earth Realm, enacts a plan to tip the scales in the humans favor, Seven fighters step into the arena on Shang Tsung's mysterious island: Shaolin warrior Liu Kang, Special Forces operative Sonya Blade, the mercenary thug Kano, fame-seeking actor Johnny Cage, the ice wielding Lin Kuei warrior Sub-Zero and his undead adversary Scorpion, and Raiden himself. Mortal Kombat is a side-scrolling 1 on 1 fighting game. Fighting is set as one on one kombat, allowing each player to perform a variety of punches, kicks, and special moves in order to defeat their opponent. When the opponent faces their second round loss, the winner can perform a finishing move called a "Fatality" on the loser. The Fatality is a move unique to each fighter that graphically kills the loser in a blood-soaked finale. Mortal Kombat began its life as a 2-player arcade title. It is notable for its use of digitized actors to represent the game's fighters, as well as its use of copious amounts of blood during gameplay.

Mortal Kombat & Mortal Kombat II

Mortal Kombat & Mortal Kombat II

Nintendo Game Boy - Released - November 1, 1997

This compilation combines the Game Boy versions of: Mortal Kombat Mortal Kombat II

Mortal Kombat II

Mortal Kombat II

Sega Master System - Released - 1994

NOTHING, NOTHING CAN PREPARE YOU! The fierce kombatants of the #1 arcade smash gather for Mortal Kombat II. All yours to Kommand. Brutal moves, friendships, Fatalities, hidden surprises, crushing combos, and outrageous finishing moves. Let the Kombat Kontinue...

Mr Wino

Mr Wino

Amstrad CPC - Released - 1988

Mr Wino is trapped in his own nightmare after a night out getting drunk and falling asleep in his home. To escape from this nightmare and wake up, you must control Mr Wino in this flick-screen platform game and collect all the bottles on each level made up over various screens to open barrier to the exit. Some bottles collected will open doors blocking exits and each screen needs to be completed before his air gauge that is slowly decreasing runs out. Moving around the various screens are creatures and if these are touched then you lose one of three lives. Certain objects also need avoiding like spikes and moving pillars with moving platforms to encounter.

Mr. Heli

Mr. Heli

Atari ST - Released - 1987

Mr. Heli, the hero you control in this game, is a little orange helicopter with legs. He can fly freely, but he can also walk around on the ground. The whole action is shown from a side perspective. Mr. Heli is equipped with three different weapons, each of which can be upgraded twice. Button II of your PCE-joypad fires the front gun, a bolt of blue energy, which can be upgraded to a double-shot and to a powerful (and very cool-looking) five-way cannon subsequently. Button I fires a missile straight up into the air. If powered up it is replaced by three or five homing missiles. However, if Mr. Heli doesn't fly but walk on the ground instead, button I drops bombs which explode after a short while.

Mr. HELI

Mr. HELI

Commodore Amiga - Released - 1989

Mr. Heli, the hero you control in this game, is a little orange helicopter with legs. He can fly freely, but he can also walk around on the ground. The whole action is shown from a side perspective. Mr. Heli is equipped with three different weapons, each of which can be upgraded twice. Button II of your PCE-joypad fires the front gun, a bolt of blue energy, which can be upgraded to a double-shot and to a powerful (and very cool-looking) five-way cannon subsequently. Button I fires a missile straight up into the air. If powered up it is replaced by three or five homing missiles. However, if Mr. Heli doesn't fly but walk on the ground instead, button I drops bombs which explode after a short while.

Mr. Heli

Mr. Heli

Commodore 64 - Released - 1987

Mr. Heli takes place in the year 2999 and Mr. Muddy is threatening the planet. Fortunately, the player has a fully armed, large helicopter with which to attack his sadistic minions. The helicopter will fly through four side-view levels, primarily scrolling left to right but with some variant, each of which ends with a boss. As well as enemies, there are many blocks on the levels. The weapon upgrade system is build into these, which function in two different ways. Most will drop crystals, which if collected, are added to a cash total. The others reveal a picture of a weapon with a price - make contact with it while carrying enough credits and the weapon will be bought. When the energy bar runs out, the player loses a life. When this happens, the player loses all money.

NHL 96

NHL 96

Nintendo Game Boy - Released - 1995

Grab your stick and hit the ice! Choose from all your favorite NHL® teams and get ready to face off against the NHL's best. Use your skill and knowledge to overpower and outthink your opponents and get the puck past their goalie. Then, head into the playoffs to take your rightful place among the NHL's elite for your chance at the games ultimate prize!

NHL Hockey 95

NHL Hockey 95

Nintendo Game Boy - Released - June 1, 1995

GRAB YOUR STICK AND HIT THE ICE! Get ready to play the most realistic and accurate hockey game available for your Game Boy! Choose your favorite NHL team and gear up for the face-off - remember, the fastest gets the puck. Use your skill and knowledge to outmaneuver your opponents and get the puck past their goalie. Then select your favorite team, head into the Playoffs and ice your opponents in the playoff series you've always dreamed about! - Contains actual 1995 NHL teams. - Practice in Regular Season or play for the Cup in Playoff Mode. - Use maneuvers like drop passes and fake shots to outscore your opponent.

Ninja Scooter Simulator

Ninja Scooter Simulator

Amstrad CPC - Released - 1988

Use your scooter to roar through these mean streets within a tough time limit, in a side-scrolling Metrocross-style game. Barriers, rough ground and ramps are in the way, as are other scooter riders from level 3 onwards. You will have to swerve or jump around them. Using jumps requires positioning and timing your landing successfully so as not to fall. The action is side-scrolling, with 5 different positions on the screen featuring a variety of clear spaces and hazards. Time bonuses and speed boosts are available.

North & South

North & South

Commodore 64 - Released - 1991

Taking an extremely simplified board interface, the game features a strategic map of the USA separated into states and territories, where army units are moved around. In each state which "owns" a railway station, there is a fort, the capture of which leads to the player overtaking the whole state. Otherwise, capturing a state involves simple movement, unless there is another army "on" the state. Armies can be reinforced in two ways. By turning on an option at the main menu the player controlling the state of North Carolina will get periodic reinforcements by ship. Also, railways generate money which in turn generates soldiers. Moving their army units, the player may expand westwards into unoccupied territory. If two antagonistic armies clash, it will result in a battle. There is an option on the main menu where the player can turn off in-game missions and battles to make it purely like a board game. Whenever opposing armies meet in board-game mode, the results of the battles are left to chance, with the outcome weighted towards the larger army. Either army may retreat from these battles. Whenever a side attempts to capture an enemy fort or rob a train, the result is also randomised.

Out Run

Out Run

Amstrad CPC - Released - 1987

OutRun is a racing game that allows the player to race across varied terrain in a readily available Ferrari, complete with a female passenger, over a series of short tracks. Gameplay is viewed from just above and behind the car. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose the player's time. On each section of track there is a fork in the road, allowing the player to choose which direction he or she wishes to go in. The player has to to complete five track sections in total, out of the fifteen in the game.

Out Run Europa

Out Run Europa

Amstrad CPC - Released - 1991

The third game in the OutRun series, which revolutionised the third-person perspective style of racing games. The levels are set across Europe, as you bid to escape from the police. Unlike other titles in the series, you use a different vehicle on each level, with motorbikes and jet-skis adding variety and taking different skill to use. You must complete each level within the strict time limits, and the routes are dogged with other vehicles to avoid and overtake. You can choose between sound effects or music.

OutRun Europa

OutRun Europa

Sega Master System - Released - 1992

Strap yourself in for a life or death ride. In hot pursuit of enemy agents, blaze a trail across Europe in the world's most powerful vehicles. Only your skill and determination will get you all the way to your destination - Berlin!

Overlord

Overlord

Nintendo Entertainment System - Released - January 1, 1993

Imagine, if you will, a universe that holds only a small group of planets. Each planet, a barren shell waiting to be given life. Imagine further, that within this universe there exists the forces of good and evil. Having only a single Starbase to work from, you set out in ships of your own design and use them to colonize the barren planets. Strategies are needed to meet the many challenges you will face as you strive to become a great leader. Farms need to be established to feed your growing populous. Taxes have to be imposed to raise money to build a stunning array of equipment... from a spy satellite to a hydroponic planet. Even while you are establishing that delicate balance called life, a fiendish dictator is gazing at the whole universe with greedy eyes. He schemes to conquer and control. Confrontation is inevitable!

Overlord (Virgin Mastertronic Ltd.)

Overlord (Virgin Mastertronic Ltd.)

Commodore 64 - Released - January 1, 1990

The goal of Overlord/Supremacy is to create and protect a network of planetary colonies and defeat a computer adversary who is trying to do the same. There are four skill levels, each represented by an enemy race, and each featuring a progressively stronger opponent. The more advanced a system is, the more freedom a player has when purchasing spacecraft. Higher skill levels also result in different numbers of planets in each system.

Paperboy 2

Paperboy 2

Sinclair ZX Spectrum - Released - 1992

Paperboy 2 is a sequel to the video game Paperboy. It was released in 1991-1992 for a large number of home systems. While Paperboy debuted in arcades and was subsequently ported to home systems, this game was only released for consumer systems. It was released for the Amiga, Amstrad CPC, Atari ST, DOS, Game Boy, Game Gear, Sega Mega Drive/Genesis, NES, SNES, and ZX Spectrum.

Primal Rage

Primal Rage

Commodore Amiga - Released - 1995

A meteor struck the Earth and caused great chaos. Seven gods from ancient times awoke, and are now attempting to take control of the post-apocalyptic world. Primal Rage is a one-on-one fighting game featuring dinosaurs and giant apes as the fighters. The graphics are done with digitized stop-motion animation. Gameplay is similar to Mortal Kombat in that it is viewed from a side perspective, and features deadly finishing moves at the end of the match.

Quartet

Quartet

Sinclair ZX Spectrum - Released - 1987

A platform shoot-em-up hybrid from Sega for one to four players, selected from either Joe (yellow), Mary (red), Lee (blue) and Edgar (green). The action takes place over a number of sideways scrolling levels, the bulk of which consist of straightforward platform action. On some levels, however, there are jet packs for the players to collect, and the gameplay's emphasis switched to that of a standard, sideways scrolling shoot-em-up. The object of the game is to destroy an army of robots that have taken over an Earth colony satellite station. Each level has a boss character that must be destroyed. Upon its death it releases a door key that must be used to exit the level. Weapon and character power-ups can be collected to aid players in their task. Due to its potential for four-player shoot-em-up gameplay, Quartet's gameplay feels vaguely similar to (though by no means as accomplished as) Atari's 1985 classic, "Gauntlet".

Quartet

Quartet

Commodore 64 - Released - 1987

Your job is to basically find the end-of-level boss, and then defeat it to obtain the key that will open the level exit, but your task is made difficult by the planet's inhabitants. Get the jet-pack to make it easier to navigate the level and shoot any inhabitants that get in the way. These inhabitants will leave behind something that you can get to increase your score, and the inhabitants will eventually regenerate. If any one of them touches you while you have the jet-pack, you land on the ground or the nearest platform, and have to get it again; and the same rule applies to the key.

Road Blasters

Road Blasters

Commodore Amiga - Released - 1988

RoadBlasters is a futuristic racing action game. The goal is to reach the finish line in one piece throughout each of 50 levels. Numerous enemies are out on the road to try and stop you, including armored cars, motorcycles, cannons on the side of the road, landmines, and more. Your vehicle is equipped with a machine gun to help you out, and occasionally a weapons plane will fly in and drop additional power ups that can be collected. Some of these are the U.Z. canon, cruise missiles, and speed boost. Your car has a very limited amount of fuel, however more can be picked up along the way by crossing the halfway point of a level, or by collecting the red and green fuel spheres that appear in the road or after destroying certain enemies. On many levels collecting fuel is critical otherwise you won't be able to reach the finish line.

Road Blasters

Road Blasters

Commodore 64 - Released - July 1, 1986

The object of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off, however the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as bonus.

Road Rash

Road Rash

Sega Master System - Released - 1994

The Challenge: Race for your life - there are no rules, no speed limits and no going back! Watch out for roadblocks, oil spills and the cops! Reach speeds of at least 150mph whilst punching, kicking and clubbing your opponent before he gets you first! The adrenalin is pumping... and he's waiting for you...!

RoboCop 3

RoboCop 3

Nintendo Entertainment System - Released - August 1, 1992

Old Detroit. The streets are full of danger. Only one man can stand alone against such numbers - ROBOCOP! With state of the art weaponry, a skin of steel and nerves to match, he stalks his prey... evil-doers everywhere!

RoboCop 3

RoboCop 3

Commodore 64 - Released - 1992

Probe's RoboCop 3 for 8-bit computers combines two different styles of gameplay: the first level is a Operation Wolf-style shooting gallery, while the rest are side-scrolling platform levels. RoboCop's enemies are mostly "Splatterpunks" and "Rehabs", while bosses include Otomo Ninjabots, a tank, and RoboCop's old "friend" ED-209. In the platform levels, Robo can collect weapon power-ups, which upgrade his standard weapon first to rapid fire, then to a three-way shot. Also available are a flamethrower, laser gun and a guided missile (each with only limited ammunition). In level three, RoboCop dons his jetpack to fly across the area, but must walk back the same way in level four. In all levels, he can collect repair tokens, which allow the player to repair specific areas of the cyborg's body in a repair screen between levels.

Rygar

Rygar

Amstrad CPC - Released - 1987

An evil being known as Ligar is about to conquer the land of Argool. Such is his power that no living creature dares to cross paths with him. But the legendary warrior Rygar rises from his grave to restore peace and justice. Armed with his famed weapon Diskarmor, Rygar begins to traverse the vast lands that lead to the lair of the demon, as his minions are trying in vain to stop him...

Rygar

Rygar

Commodore 64 - Released - 1987

An evil being known as Ligar is about to conquer the land of Argool. Such is his power that no living creature dares to cross paths with him. But the legendary warrior Rygar rises from his grave to restore peace and justice. Armed with his famed weapon Diskarmor, Rygar begins to traverse the vast lands that lead to the lair of the demon, as his minions are trying in vain to stop him...

Savage

Savage

Commodore Amiga - Released - 1989

Savage contains three different parts, each with its own style. You can play all three, but to get more than one life on levels 2 or 3, you must first input the code earned on completing the previous level. You play Savage, a muscular warrior who was imprisoned in a castle. When he broke free, he found out that his imprisonment had been a trick with the sole purpose of imprisoning his love, the maiden. You have to progress through the 3 parts of the game to rescue her. The first is a simple horizontal-scrolling shooter, in which you use the trajectory of your shots to kill enemies and collect the treasures and improved weapons they drop when killed. The second is a 1st person perspective 3D shooter resembling Space Harrier, with skulls to shoot and monoliths to avoid. In the third you play Savage's Eagle form, flying through platform-style levels avoiding timing-based hazards and shooting anyone who gets in your way. In this section bubbles can be shot to release power-ups.

Savage

Savage

Amstrad CPC - Released - January 1, 1988

Savage contains three different parts, each with its own style. You can play all three, but to get more than one life on levels 2 or 3, you must first input the code earned on completing the previous level. You play Savage, a muscular warrior who was imprisoned in a castle. When he broke free, he found out that his imprisonment had been a trick with the sole purpose of imprisoning his love, the maiden. You have to progress through the 3 parts of the game to rescue her. The first is a simple horizontal-scrolling shooter, in which you use the trajectory of your shots to kill enemies and collect the treasures and improved weapons they drop when killed. The second is a 1st person perspective 3D shooter resembling Space Harrier, with skulls to shoot and monoliths to avoid. In the third you play Savage's Eagle form, flying through platform-style levels avoiding timing-based hazards and shooting anyone who gets in your way. In this section bubbles can be shot to release power-ups.

Savage

Savage

Sinclair ZX Spectrum - Released - 1988

Savage contains three different parts, each with its own style. You can play all three, but to get more than one life on levels 2 or 3, you must first input the code earned on completing the previous level. You play Savage, a muscular warrior who was imprisoned in a castle. When he broke free, he found out that his imprisonment had been a trick with the sole purpose of imprisoning his love, the maiden. You have to progress through the 3 parts of the game to rescue her. The first is a simple horizontal-scrolling shooter, in which you use the trajectory of your shots to kill enemies and collect the treasures and improved weapons they drop when killed. The second is a 1st person perspective 3D shooter resembling Space Harrier, with skulls to shoot and monoliths to avoid. In the third you play Savage's Eagle form, flying through platform-style levels avoiding timing-based hazards and shooting anyone who gets in your way. In this section bubbles can be shot to release power-ups.

Sega Chess

Sega Chess

Sega Master System - Released - 1991

Patience, cunning and a desire to be the best - the keys to becoming a master of chess. Sega Chess gives even the most seasoned player the game of a lifetime!

Side Arms

Side Arms

Atari ST - Released - 1989

Originating in the arcades, Side Arms is a horizontally scrolling shoot ‘em up in which you control Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. You must first reach Bozon’s territories, then wipe out its forces hidden in caverns and lurking in underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot either to the left or the right, giving you more range to launch attacks.

Side Arms

Side Arms

Amstrad CPC - Released - 1988

Originating in the arcades, Side Arms is a horizontally scrolling shoot ‘em up in which you control Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. You must first reach Bozon’s territories, then wipe out its forces hidden in caverns and lurking in underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot either to the left or the right, giving you more range to launch attacks.

Side Arms

Side Arms

Commodore Amiga - Released - 1989

Originating in the arcades, Side Arms is a horizontally scrolling shoot ‘em up in which you control Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. You must first reach Bozon’s territories, then wipe out its forces hidden in caverns and lurking in underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot either to the left or the right, giving you more range to launch attacks.

Sim City

Sim City

Amstrad CPC - Released - 1990

SimCity, later renamed SimCity Classic, is a city-building simulation video game, first released on February 2, 1989, and designed by Will Wright for the Macintosh computer. SimCity was Maxis's second product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies in 2007, and SimCity in 2013. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis. SimCity spawned a series of Sim games. On January 10, 2008 the SimCity source code was released under the free software GPL 3 license under the original working title- Micropolis.

Slap Fight

Slap Fight

Sinclair ZX Spectrum - Released - 1987

Taking place in the year 2059 in another galaxy, mankind has colonized an alien planet called Theon after evacuating a previously colonized planet Orac. Five years ago, the colony on Orac was attacked by alien invaders and the war was so intense, the colonists were forced to leave. However, Theon is now under attack by the same alien fleet, but the humans are ready. The player assumes the role of an Allied League of Cosmic Nations (ALCON) fighter pilot in the SW475 star fighter to stop the invaders from taking over Theon.

Smash T.V.

Smash T.V.

Commodore Amiga - Released - 1991

The year is 1999. The world's most popular television show is Smash T.V., an ultra-violent contest between two armed-to-the-teeth combatants, set loose in a series of deadly arenas that are filled to bursting with hordes of mindless beasts and killer robots. The aim of the game is to blast everything in sight and try to grab more cash and prizes than the other guy. Toaster ovens, VCRs, fancy cars and luxury holidays are there for the taking... for anyone who can survive long enough to enjoy them. Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, violence, a hint of satire and that all-important two player mode.

Smash T.V.

Smash T.V.

Amstrad CPC - Released - 1991

The year is 1999. The world's most popular television show is Smash T.V., an ultra-violent contest between two armed-to-the-teeth combatants, set loose in a series of deadly arenas that are filled to bursting with hordes of mindless beasts and killer robots. The aim of the game is to blast everything in sight and try to grab more cash and prizes than the other guy. Toaster ovens, VCRs, fancy cars and luxury holidays are there for the taking... for anyone who can survive long enough to enjoy them. Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, violence, a hint of satire and that all-important two player mode.

Smash T.V.

Smash T.V.

Commodore 64 - Released - 1991

Moving from one room to the next within the studio/arena, players have to shoot down hordes of enemies as they advance from all sides, while at the same time collecting weapons, power-up items, and assorted bonus prizes until a final show down with the show's host where you are finally granted your prizes, your life and freedom. One of the enemies is fat and is named Mr. Shrapnel who roams aside of the walls of some rooms and after a short period of time he explodes. In the NES version, he is replaced by a giant rolling bomb.

Solomon's Key

Solomon's Key

MS-DOS - Released - 1988

Solomon's Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed.

Solomon's Key

Commodore Amiga - Homebrew - 2013

Reverse engineered from the Atari ST version. Solomon's Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed.

Solomon's Key

Solomon's Key

Atari ST - Released - 1986

Solomon's Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed.

Solomon's Key

Solomon's Key

Sinclair ZX Spectrum - Released - 1987

Solomon's Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed.

Solomon's Key

Solomon's Key

Commodore 64 - Released - 1987

Solomon's Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed.

Sport of Kings

Sport of Kings

Amstrad CPC - Released - 1986

Sport of Kings is a horse racing simulation. The procedure is simple: the player sets a bet, the game calculates the race results (the graphical representation is side-scrolling) and, depending on the result, the winnings are paid out. If less then eight horses participate (the number can be freely set up to 75), only the 1st and 2nd place count. Of course it is recommended to consult the statistics of the horse and jockey before setting a bet. However, the statistics of each horse are determined randomly, so the form is only available after a few races. The game allows to calculate a few automatic races in the beginning to circumvent this.

Stargate

Stargate

Sega Genesis - Released - 1994

As Colonel O'Neil, a variety of objectives must be met starting with the recovery of supplies and the finding of other teammates, including civilian archaeologist Daniel Jackson. Once regrouped, O'Neil must lead the attack on the god, Ra and escape back to Earth before the power of the nuclear bomb can be unleashed on this new world. The game is a side-scroller platform adventure. The player controls O'Neil on a variety of objectives and is armed with a rifle weapon and grenades. Embarking through desert, caverns and nomad towns... eventually to the palace of Ra.

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