Athena

Athena no Hatena?

Athena no Hatena?

Arcade - Released - 1993

Athena No Hatena? is a Miscellaneous game, published by Athena, which was released in Japan in 1993.

Athena no Kateiban: Family Games

Athena no Kateiban: Family Games

Sony Playstation - Released - March 22, 1996

Athena no Kateiban - Family Games is a collection of board games: Reversi, King Dia (a digital version of Chinese Checkers), Coppit (the player that got more cones at the end of the match wins), Rocket (The player that got his 4 rockets to the middle of the board wins) & Bankers (sort of a monopoly game in which wins the player that got more money at the end of the turns). The game allows up to 4 human players to play at the same time using the multitap function and 2 game modes: - Story Mode: Choose 1 of the 6 available characters and try to win at the end of the 5 games. - Free Mode: Play against computer opponents or other human players in any of the 5 available games.

BioMetal

BioMetal

Super Nintendo Entertainment System - Released - March 19, 1993

Wage deadly attacks to mind-blowing Techno tracks when you confront BioMetal mutants in the ultimate cyberbattle for intergalactic domination! You control the awesome firepower of the Halbard fighter, armed with an arsenal of six changeable superweapons. Blast the BioMetals with the radical GAM-a biologically engineered system built to protect and destroy! Master six lethal alien environments and waste wave after wave of BioMetal marauders. It's an epic showdown played out to the rhythm of a cutting-edge soundtrack, composed by world-renowned Techno group 2 Unlimited! BioMetal extinction or total annihilation—the choice is yours!

Blockids

Blockids

Sony Playstation - Released - August 4, 2003

Blockids is a Breakout variant whose unique feature is multiple camera angles. Instead of only including the typical top down camera angle, the game also utilizes a isometric camera angle, a behind the paddle camera angle, and a track the ball's movement camera angle. The game contains an Adventure mode and a Challenge mode. In the Adventure mode players choose from one of six characters and go on a mission to reclaim 5 magic crystals. The accomplish this task, players must beat a series of stages and boss monsters at every 10th stage. Beating stages requires bouncing a ball off a paddle to break blocks, which get arranged in different formations depending on the stage. The player can also make the ball jump over the bricks and try to break them from the top down. Each character in the game has their own special power meter which is filled up by hitting several blocks in succession. Some examples of character's powers include Super-Extend which elongates the paddle, Ball Catcher which makes the ball stick onto the paddle, or Power Ball which makes ball that go through blocks instead of simply bouncing off them. Some broken blocks also unleash power-ups. Power-ups include either speeding up or slowing down the ball, a 1up which gives the player and extra life, and a power-up which instantly clears the stage. This game lets the player only have 2 lives and 3 continues before the game is over. The Challenge mode is similar to the Adventure mode except the player is now given infinite amount of continues throughout its 100 stages.

Castle of Dragon

Castle of Dragon

Nintendo Entertainment System - Released - February 27, 1990

Darklarza, the Dragon Master, has been terrorizing the kingdom for many years. The king has retreated into exile with his bravest knight, Geraden, to hold his fort. Darklarza stages an attack on the king's exile fortress and manages to abduct the princess. It is up to Geraden to journey through the kingdom, rescue the princess, and put an end to Darklarza's reign once and for all. Castle of Dragon is a side-scrolling action adventure in which Geraden must hack and slash his way through the kingdom and destroy legions on Darklarza's forces. Initially equipped with a sword and a shield, plus the armor on his back, Geraden can upgrade to more powerful offensive and defensive options, as well as obtain various powerful magic spells.

Crows: The Battle Action For Sega Saturn

Crows: The Battle Action For Sega Saturn

Sega Saturn - Released - December 18, 1997

Crows: The Battle Action is a beat-'em-up for the Sega Saturn. It is a 2D beat-'em-up based on the Crows manga series, where characters have super-deformed heads. Published by obscure developer Athena Co., it appears at first glance heavily inspired by Technos 'own hot-blooded Kunio/Nekketsu beat-'em-ups, going for River City Ransom's fighting style and super-deformed looks in particular. As it turns out, it's no coincidence; a look at the credits reveals that quite a few former Technos employees worked on it, including executive producer Teruo Ishikawa, the composers, and about half the graphics team. Most notably, the person in charge of the visuals was Kouji Ogata. Gameplay: The game's structure is linear, dividing the game into numerous short levels where you fight various types of hoodlums, cops and drunken salary men. Some areas also feature young couples sitting on benches or cleaning crews - they will mind their business as long as they're left alone, but hitting them will attract more cops or stir them into fighting back. Though it appears to be shown from a side-view, the stages are actually skewed at an angle, so heading North or South has the characters walking diagonally, which takes some getting used to. The soundtrack mostly consists of standard rock-oriented stuff. It supports the action well enough but only the intro theme really stands out, with its pounding, oddly creepy percussions and strong melodic line. While there is no story in-game aside from a text intro and a brief recorded speech before the credits roll, the levels and bosses are based on five story arcs from the manga, starting with the confrontation with the Front of Armament and ending with the struggle for the top among the new generation of Suzuran freshmen. There are two characters available initially, Bouya and his early rival Rindaman , a quiet loner with legendary strength. As you advance in the game you will unlock two more characters, whom you must first defeat: Ryuushin , the Front of Armament's vice-president when you first encounter him, and Tatsuya Bitou , the middle brother of the Housen. They do not join right after you beat them, but at later points in the story corresponding to their becoming allies in the manga. Crows fans will be disappointed that many of the most likeable among the series' massive cast of character are nowhere to be found such as Bulldog , Ebizuka trio ,Maruken and Kakuken . On the other hand, the final battle pits you against none other than Zetton on the school's rooftop, a scene from the manga. Some minor antagonists appear exclusively in two-player mode, as sub-bosses immediately preceding the main boss fights.

De-Block

De-Block

Nintendo Entertainment System - Released - August 9, 1991

De-Block is a puzzle game that can be most easily explained as a 4-way Tetris. The player controls a block in the center of the screen which can move and rotate freely. Larger blocks move inward from each side of the screen and attach to the center block, then change color depending on their distance from the center. If the player completes a colored ring, that layer and all the blocks inside of it are cleared, and all the ones outside are moved inward. Play ends if a newly-appearing block overlaps with the player's structure.

Dezaemon 2

Dezaemon 2

Sega Saturn - Released - October 9, 1997

Dezaemon 2 (デザエモン2) is a Sega Saturn game released as part of the Dezaemon series exclusively in Japan. Like all games in the Dezaemon series, it allows the user to create home-made shoot-'em-up games, offering a wide variety of options in order to do so. Additions in Dezaemon 2 include the ability to create dedicated horizontal shooters as well as those which rely on 3D polygon graphics. There is an extensive library of video games made using the Dezaemon 2 engine, currently totalling over 200.

Dezaemon 3D

Dezaemon 3D

Nintendo 64 - Released - June 26, 1998

Dezaemon 3D is more of a game creator than an actual game. While it ships with two games, what really makes the cartridge special is the editor. It is far more than a level editor - you can use it to design your own 3D shooting game! In fact, both games were done with the very same editor. Designing 3D models, doing textures and composing a hit song are no small tasks mind you, so if you are more of the impatient type, you can skip the editor and head straight for the two sample games, Solid Gear and Usagi. Both games are shooters, but that is the only thing they have in common. Solid Gear is a "serious" (and a difficult) shooter, where you are in a middle of a war, shooting enemy warships, tanks and even mechs. Usagi is your typically untypical Japanese weirdness where you must defend yourself against robots, missiles... and bunnies. A whole lot of bunnies.

Dezaemon BSX Version: BS-X Shooting

Nintendo Satellaview - Released - 1996

BS-X Shooting, the third in a series of Satellaview Dezaemon releases, was developed and published by Athena in Japan in 1996. Functionally it is a standalone expansion to Dezaemon SFC for the Super Famicom.

Dezaemon BSX Version: Crystal Guardian: Sugoi STG-2

Nintendo Satellaview - Released - 1996

The second Dezaemon BSX game released. Functionally this is a standalone expansion to Dezaemon SFC.

Dezaemon DD

Dezaemon DD

Nintendo 64DD - Unreleased - 1998

Dezaemon 3D is a shoot ’em up game creator developed by Athena and released for the Nintendo 64 only in Japan in 1998. The game was one in which one could design their own shooting game levels similar to the levels shown in Star Soldier: Vanishing Earth. The game had nearly limitless options, from creating the stage boss or adding a custom soundtrack for each level. A 64DD add-on was planned but they never released it: only some messages from the editor mode revealed this unused connection.

Dezaemon Kids!

Dezaemon Kids!

Sony Playstation - Released - October 22, 1998

Athena strikes again with another very capable game construction kit. Budding designers will get to draw their characters, or simply select from a collection of pre-made animals and other rascals. Once the game's hero has been knighted, a level designing engine may be used to craft the game world in your vision of what games should be. Platformers and shooters are the program's strengths although clever designers will be able to program more complicated offerings. Dezaemon Kids has about 100 user-created shooters on it, plus a simpler creation tool, as the game was geared toward younger Japanese players. On cd 2 there are 102 created shooters.

Extreme Mahjong Deluxe: Terminator 21

Extreme Mahjong Deluxe: Terminator 21

Nintendo Game Boy Advance - Released - August 9, 2001

Extreme Mahjong Deluxe: Terminator 21 is a game based on the ancient tile-matching game. Extreme Mahjong Deluxe: Terminator 21 is entertaining, captivating and addictive; the most playable mahjong game you'll ever play. A game that will truly keep you up all night! Features.. * Authentic style rules & scoring * Different opponents with various skill levels to play against * Extra tile sets * Special interface designed for multi play

Family Quiz 4-nin wa Rival

Family Quiz 4-nin wa Rival

Nintendo Entertainment System - Released - November 16, 1988

Family Quiz is a Japanese trivia game where the goal is to beat the other opponents in four mini-games, each requiring that the player answer some Japanese trivia questions in order to proceed. The four mini-games are based on: A typical game show set up, where answering questions correctly raises that player's podium towards a balloon; Othello, where the goal is to surround the other player's pieces; a board-game, where the player moves their piece around the board; a card-based memory game, where the goal is to flip over pairs of matching cards. In each game, the player gets a turn only after they've answered the trivia question correctly.

Gambler Densetsu Tetsuya: Shinjuku Tenun Hen

Gambler Densetsu Tetsuya: Shinjuku Tenun Hen

Nintendo Game Boy Color - Released - February 9, 2001

Gambler Densetsu is a Miscellaneous game with gambling and casino elements, published by Athena, which was released in Japan in 2001.

Higanbana

Higanbana

Nintendo Game Boy Advance - Released - November 29, 2002

Higanbana is an Adventure game, published by Athena, which was released in Japan in 2002.

Ide Yousuke no Mahjong Kyoushitsu

Ide Yousuke no Mahjong Kyoushitsu

Sony Playstation - Released - December 2, 1999

Ide Yousuke no Mahjong Kyoushitsu GB

Ide Yousuke no Mahjong Kyoushitsu GB

Nintendo Game Boy Color - Released - June 30, 2000

J. J. Squawkers

J. J. Squawkers

Arcade - Released - 1993

Release in 1993, distributed by Able and developed by Athena , J. J. Squawkers is, on the surface, your typical 90s platformer. As Ani (player one) or Ototo (player two), you must resore peace to Pastachioville by beating up pretty much anyone or anything that gets in your way over five (technically four- one's a boss rush) side-scrolling stages.

Joshikousei no Houkago... Pukunpa

Joshikousei no Houkago... Pukunpa

Sega Saturn - Released - September 27, 1996

Pukunpa Joshikousei No Houkago is a puzzle game that features high school female characters that will enter a puzzle competition between them. The gameplay is simple: The player have to join more than 3 puzzle pieces of the same colour to make them dissapear and that way it will send them to his opponent. There are also stoney faced blocks that can't be destroyed so its best to concentrate. When the opponent or the player pieces reaches the top the match ends. The game features different female characters to choose and different game and difficulty modes.

Joshikousei no Houkago... Pukunpa

Joshikousei no Houkago... Pukunpa

Sony Playstation - Released - September 27, 1996

Pukunpa Joshikousei No Houkago is a puzzle game that features high school female characters that will enter a puzzle competition between them. The gameplay is simple: The player have to join more than 3 puzzle pieces of the same colour to make them dissapear and that way it will send them to his opponent. There are also stoney faced blocks that can't be destroyed so its best to concentrate. When the opponent or the player pieces reaches the top the match ends. The game features different female characters to choose and different game mode and difficulty modes. And there is also a funny mode in which the characters instead of girls are animals, ninjas & monsters. The game was also released for the Saturn console.

Kaite Tsukutte Asoberu: Dezaemon

Kaite Tsukutte Asoberu: Dezaemon

Super Nintendo Entertainment System - Released - September 20, 1994

Japan-only shooter construction kit for the Super Famicom system. Use a simple, icon-based menu system to execute commands. A paint program-style sprite editor lets you design your own friendly and enemy avatars from scratch and give them specific properties. You can also design your own title screen and use a BGM studio editor to compose music for use in the game. Music input is handled via instrument icons that can be assigned to music sheets. Dezaemon includes a sample shooting game called DAIOH.

Kiwame Mahjong DX II: The 4th MONDO21Cup Competition

Kiwame Mahjong DX II: The 4th MONDO21Cup Competition

Nintendo GameCube - Released - August 9, 2002

Lutter

Nintendo Famicom Disk System - Released - November 24, 1989

Lutter is a game comprised of single screens full of traps, obstacles, enemies and items that the eponymous hero Lutter must navigate in order to find six missing damsels and the enormous monsters that hold them hostage. The game has some element of non-linearity, as there are numerous paths that split off to explore. The chief goal is to find keys that unlock doors to new areas and eventually to large, screen-sized bosses that Lutter must defeat in shoot 'em up style boss fights. The game also features a few RPG aspects: Lutter has a health bar and can level up, which increases his health and other stats. He defeats enemies by charging into them, similarly to early action RPGs like the first Ys and Hydlide. When defeated, the game will automatically try to bribe the victorious monster with whatever funds the player has accrued: should they have enough to placate the monster (this amount often depends on the strength of the monster) Lutter reappears where he entered the screen with his health restored.

Nobunaga Hiroku Ge Ten No Yume

Nobunaga Hiroku Ge Ten No Yume

Sony Playstation - Released - May 30, 1997

Oda Nobunaga (June 23, 1534 - June 21, 1582) was the initiator of the unification of Japan under the shogunate in the late 16th century, which ruled Japan until the Meiji Restoration in 1868. He was also a major daimyo during the Sengoku period of Japanese history. His opus was continued, completed and finalized by his successors Toyotomi Hideyoshi and Tokugawa Ieyasu. He was the second son of Oda Nobuhide, a deputy shugo (military governor) with land holdings in Owari Province. Nobunaga lived a life of continuous military conquest, eventually conquering a third of Japan before his death in 1582. His successor, Toyotomi Hideyoshi, a loyal Oda supporter, would become the first man to unify all of Japan, and was thus the first ruler of all Japan since the Onin War. In the 16th century, Japan's Sengoku ("Warring States") period divided the nation into numerous feudal states, each ruled by a daimyo. These daimyos would often go to war with each other. Many dreamt of conquering the land, becoming the Shogun and ruling the entire country. One of those daimyos was the ambitious Nobunaga Oda, a merciless ruler and a renowned strategist. Nobunaga Hiroku Ge Ten No Yume is an adventure / sound novel game based on the life of Oda Nobunaga and like in those kind the player watches the story in a first person view and can only choose an answer in some parts of the game that will take the story in a way or another, and that makes that the game features different endings depending of those choices.

Pocket Bowling

Pocket Bowling

Nintendo Game Boy Color - Released - October 23, 1998

The action and excitement of using a big ball to knock down white pins comes to the Game Boy Color with POCKET BOWLING. Make your selection from six different bowlers, including an android. Once you have a bowler that matches your style of play, use the Training mode to work on picking up spares and to get the hang of the game controls. When you are ready for some action, play against a human or computer opponent in the Standard mode. If you want an extra challenge, try to win a tournament against four opponents in four different alleys. In all of the modes, getting the perfect shot requires lining it up, setting the proper amount of spin and power, and letting the ball go at the right time. Play POCKET BOWLING, and become master of the lanes.

Pro Mahjong Kiwame

Pro Mahjong Kiwame

Super Nintendo Entertainment System - Released - June 11, 1993

Pro Mahjong Kiwame ("Pro Mahjong Extreme") is a Super Famicom mahjong game from Athena and the first of their Pro Mahjong Kiwame series, which would go on to have many sequels for various systems (including Pro Mahjong Kiwame GB for Game Boy). The game is touted as a serious mahjong game, requiring a certain level of skill from its players. Unlike many early video game mahjong games, the game allows for the full four participant experience rather than the truncated one-on-one set-up.

Pro Mahjong Kiwame 64

Pro Mahjong Kiwame 64

Nintendo 64 - Released - November 21, 1997

Pro Mahjong Kiwame 64 is a Mahjong simulation game released for the Nintendo 64 only in Japan in 1997.

Pro Mahjong Kiwame for WonderSwan

Pro Mahjong Kiwame for WonderSwan

WonderSwan - Released - October 7, 1999

Authentic four-player mahjong game, Pro Mahjong Kiwame, has appeared in WonderSwan as a game that will satisfy all mahjong beginners and advanced players. The game includes rules of mahjong, a memo function that does not require an instruction manual, a role list function, and other functions that are very kind to beginners, as well as a level system that allows you to level up your skills. Everyone can be satisfied with the fun of mahjong for beginners and the strength of the authentic school for advanced players. In addition, the auto-save function, the albums for each station, and the Tara Reba game are also enhanced. A memory backup function that takes users seriously is also substantial.

Pro Mahjong Kiwame II

Pro Mahjong Kiwame II

Super Nintendo Entertainment System - Released - July 22, 1994

Pro Mahjong Kiwame II ("Pro Mahjong Extreme II") is the second of three Pro Mahjong Kiwame games for the Super Famicom. It features multiple modes for playing mahjong against CPU opponents. It is better suited for advanced players, and also includes professional tips presented in the form of a mahjong trivia quiz. The game also uses digitized photos of professional mahjong players. Like most mahjong games, Pro Mahjong Kiwame II was never released outside of Japan. It sits between Pro Mahjong Kiwame and Pro Mahjong Kiwame III.

Pro Mahjong Kiwame III

Pro Mahjong Kiwame III

Super Nintendo Entertainment System - Released - June 30, 1995

Pro Mahjong Kiwame III ("Pro Mahjong Extreme III") is the third and final game in Athena's series of serious mahjong simulators for the Super Famicom. The series would continue on other platforms, including Pro Mahjong Kiwame Plus for Sony PlayStation and Pro Mahjong Kiwame 64 for N64. The game has all the features that the Pro Mahjong Kiwame series is known for: digitized photos for opponents, professional tips for advanced players and a no-frills presentation.

Pro Mahjong Kiwame Next

Pro Mahjong Kiwame Next

Sony Playstation 2 - Released - August 31, 2000

Pro Mahjong Kiwame Next is a Miscellaneous game, published by Athena, which was released in Japan in 2000.

Pro Mahjong Kiwame Plus

Pro Mahjong Kiwame Plus

Sony Playstation - Released - August 30, 1996

Pro Mahjong Kiwame Plus is a mahjong game, and is the first game in the series released for the Sony PlayStation console. The game features 16 different real mahjong players as opponents and the game mode is a 4 player vs mahjong. The game features 3 game modes: Professional, Gamble & Training.

Pro Mahjong Kiwame S

Pro Mahjong Kiwame S

Sega Saturn - Released - January 12, 1996

Pro Mahjong Kiwame S (プロ麻雀極S) is a mahjong game for Sega Titan Video arcade hardware and the Sega Saturn.

Quiz Nihon Mukashi Banashi: Athena no Hatena?

Quiz Nihon Mukashi Banashi: Athena no Hatena?

Nintendo Game Boy - Released - December 18, 1992

Quiz Nihon Mukashi Banashi: Athena no Hatena is a Miscellaneous game, published by Athena, which was released in Japan in 1992.

Ring of Sias

Ring of Sias

Sony Playstation - Released - April 12, 1996

Ring of Sias is a first person adventure that features different endings depending of the player choices during the game. The game's plot is about that Beatrice an evil witch that was created from a combination of technology and magic tried to invade the holy city in the first step to conquer the World, but even as she encounters an agressive resistance she destroyed it, got some prisoners and she also succeed in separated the spirit of the magician Sias from his body. One of the prisoner's was Sias girlfriend Radia (a female warrior that was caught in a trap made by Beatrice), so he decided to go to infiltrate inside Beatrice's castle and try to free her and the other hostages. Sias is the hero of the story, he got his spirit separated from the body and his spirit is sealed in a ring. The main goal of the game is to defeat Beatrice. The game features different game endings depending of the player choices during the game. Manufacturer's description: Beatrice tear witch, prince turned Sias ring sealed, ringed man hijacking, killing Saundonoberuadobencha fantasy witch Beatrice. People take over ringed, expanded options chosen story. Enjoy the story while a massive fro the perspective of both the enemy and ally.

Strike Gunner S.T.G

Strike Gunner S.T.G

Arcade - Released - 1991

Strike Gunner S.T.G is a vertical scrolling shoot 'em up video game originally released on the arcades in 1991 by Tecmo, and then later ported for the SNES. The player takes control of a high-tech jet, the "Strike Gunner" of the title, and faces wave after wave of enemies, ranging from helicopters, jets, tanks and airships, among others. On the first screen you select your secondary item like sheilds, homing missiles. etc.

Strike Gunner: S.T.G

Strike Gunner: S.T.G

Super Nintendo Entertainment System - Released - March 27, 1992

In the last years of the 20th century, the nations of the world have united to dismantle their massive arsenals of nuclear doom. But the dictator of Sovinia, a small rebel nation, still dreams of world domination. He has joined forces with a huge, hostile war force from beyond this planet. The Allied Countries of Earth try to resist, but without nuclear weapons, their efforts are futile. Then, in an ironic twist, the alien forces turn against their ally, and set out to complete their conquest and colonization of Earth. Now, with the survival of the human race at stake, the Allied Countries join forces with the rebel dictatorship in a last-ditch effort to drive out the invaders. At their secret fortress deep in the Amazon Jungle, the greatest scientists of Earth carefully analyze the alien weaponry, and develop the weapon to end all weapons: Strike Gunner. With time running out and few resources remaining, only two can be built; but those two can combine at will into one superfighter of astonishing power. With an awesome arsenal of offensive and defensive devices at your command, and your own unmatched courage and skill as a fighter pilot, the Earth may yet be saved!

Super Bowling

Super Bowling

Nintendo 64 - Released - March 26, 1999

Do you really enjoy the sport of bowling, but just can't stand the ugly shoes? Have you ever wished you could bowl in your garage? In this sequel to fan-favorite SUPER BOWLING for the SNES, bowling has a whole new look and a whole new attitude. Choose a ball weighing from six to 16 pounds, adjust your power and hook, delicately pick a release point, and roll it on down the lane. SUPER BOWLING 64 features more characters than you can shake a stick at. In addition to the group of Japanese teens central to the game, you can play as a pixie, a blue giant, or a robotic penguin. Just to add to the offbeat nature of the game, bowling locations include a Japanese house, a brick-walled mansion, and a garage without gutters. If bowling is your sport, SUPER BOWLING 64 is your game.

Sword Master

Sword Master

Nintendo Entertainment System - Released - December 21, 1990

Sharpen the Blade. Summon the Magic. Your Enemies Await! You are the Sword Master - the supreme warrior. Unleash your magic when a sword won't cut it. A kingdom to save... a slew of deadly levels to conquer! Huge enemies only a Sword Master would love. Razor-sharp graphics. Explosive special effects. Get airborne with the exclusive "Multi-Jump" feature.

Taisen Tsume Shougi

Taisen Tsume Shougi

Nintendo Game Boy Color - Released - July 1, 2000

Virtual Bowling

Virtual Bowling

Nintendo Virtual Boy - Released - December 22, 1995

Virtual Bowling is a Sports game, developed and published by Athena, which was released in Japan in 1995.

Wit's

Wit's

Nintendo Entertainment System - Released - July 13, 1990

The console version of Wit's, while playing very similarly to the arcade version, still has a few slight overall differences. While the arcade version has you progress through 99 levels, the console version has, much like the Mega Man series, a stage select screen where you choose the opponent you're to face off against. Each of the five initial levels consists of five rounds and features a different gameplay gimmick that you'll have to master. In addition to the single player game, the game also features various multiplayer modes for up to four players.

Wit's

Arcade - Released - 1989

The core gameplay of Wit's is very similar to the Light Cycles portion of the 1982 arcade game Tron by Bally Midway. The objective is to move your character around a rectangular play area and create a line behind you that the other player(s) will crash into. In addition to being able to move your character in the four cardinal directions, the player also has the ability to speed up and the chance to jump once per life, allowing you to potentially escape a dead end. The game can be played either solo against the computer or against up to three other human opponents. The goal is to achieve the most points, gained by surviving, or to make it through the game's increasingly difficult 99 rounds.

World Bowling

World Bowling

Nintendo Game Boy - Released - January 13, 1990

A BOWLING ALLEY IN THE PALM OF YOUR HAND With World Bowling, you can compete in a fun-filled competition in the finest bowling alleys of the world. Stops along the tour are Japan, China, the USA, Canada, France and England. Do you have what it takes to make the qualifying scores to stay on the world tour? World Bowling is a one or two player scratch bowling match. You can select your player, and the weight of your ball. With careful positioning, a nice hook, and the right amount of power, you can bowl your way around the world. With World Bowling, you can take the lanes with you.

World Ice Hockey

World Ice Hockey

Nintendo Game Boy - Released - April 12, 1991

World Ice Hockey is a top-down ice hockey game. The player has the choice between eight national teams (URS, Canada, Finland, Germany, Czech Republic, Sweden, USA and Japan) which can be either play an exhibition match or a tournament; the latter being a series of matches which have to be won. Besides various tactical options which can be set before and during the match, the gameplay offers no surprises: when the player has the puck, it is possible to either pass or shoot. In the opposite case, a foul may be viable a option. Sometimes during the matches, two players can fight each other.

Yakouchuu

Yakouchuu

Super Nintendo Entertainment System - Released - June 16, 1995

Yakouchuu is an adventure game for the Super Famicom. The title translates to Phosphorescent Animalcule (animalcule meaning a microscopic animal, a portmanteau of animal and molecule) and specifically to Noctiluca scintillans. It is a "sound novel" in the vein of Chunsoft's hits Otogirisou and Kamaitachi no Yoru (localized as Banshee's Last Cry): the player reads a novel-like story as the text appears on the screen with a static backdrop and background sounds to set the scene. They also occasionally make choices which can determine the route of the story. Yakouchuu concerns the ship "Diana" and its captain, who is the player-named protagonist, and crew as it sets off on an inauspicious journey.

Yakouchuu II: Satsujin Kouro

Yakouchuu II: Satsujin Kouro

Nintendo 64 - Released - October 22, 1999

Yakouchuu II: Satsujin Kouro is the sequel to the text adventure game, Yakouchuu, released for the Super Famicom in 1995. Yakouchuu GB was also released in 1999 for the Game Boy Color. The story of Yakouchuu II takes place at sea. After a ship has been attacked, players must investigate what happened.

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