NEC TurboGrafx-16 - Released - September 14, 1988
Imagine a living pinball machine...with aliens and outlandish worlds to throw at you. And turbo-charged, speed-of-light pinball action. You control the flippers and ball speed to defeat the Slime, the Tentacloid and Scorpion. Go for the eyes! This is full-tilt, out-of-this-world action! Surrealistic graphics plus true-to-life, earsplitting arcade pinball sound.
Arcade - Released - 1989
Alien Crush features a science fiction theme reminiscent of the film Alien. Essentially, the player is "fighting" against the aliens with their pinball skills. The playfield of Alien Crush consists of two main screens arranged vertically, with a pair of flippers at the bottom of each. The play stops momentarily as the ball shifts from one screen to the next. There are also several hidden/bonus rooms. These hidden rooms mainly involve destroying all the aliens (or several waves of aliens) for bonus points. The player is given the choice of a fast or slow ball speed and two different music tracks.
NEC TurboGrafx-16 - Released - August 10, 1989
Break In is a pool simulator for the PC Engine that was developed and published by Naxat Soft. The game allows for multiple human players (up to four) and has six different modes, including 8-ball, 9-ball, Rotation and Bowlliards variations among others. The player can either play against a CPU opponent, a human opponent or play a single-player story mode in which they have to beat 14 NPCs of increasing difficulty. There is also a challenge mode for trick shots and other difficult pots.
NEC TurboGrafx-16 - Released - July 20, 1990
Play video pinball that will set you on fire! Explosive graphics and demonic sound beckon you to the underworld for a devilish pinball simulation. Rebound off the She-Giant. So beautiful when she sleeps. So evil when she awakens. Burn up in the bonus rounds where dragons will roast you, skeletons will toast you and sorcerers will plan a barbecue around you. Finally, if you flip your way past them all, fight the ultimate Armageddon!
NEC TurboGrafx-16 - Released - October 13, 1989
Take to the ring and fight against strangely familiar looking opponents in this first-person boxing game. Block and dodge with the D-Pad while using the buttons to punch with either left or right fists. Hold the button down and you get a more powerful hit, but it requires more timing and accuracy to be effective.
NEC TurboGrafx-CD - Released - March 12, 1993
In the year 2000, A nuclear strike has left New York City in disaster and law and order have taken a backseat to crime and violence. One of the most powerful crime syndicate in New York is called the Gen-Satsu-Ken, a mysterious organization led by a mysterious warrior who is a master in a wicked style of Kung Fu. However two young men named Billy and Jimmy, masters of a martial art called the Sou-Setsu-Ken, were brave enough to challenge them. One day, during a Gen-Satsu-Ken attack, Billy's girlfriend, Marian, is murdered by the Gen-Satsu-Ken. Billy and Jimmy swore revenge by taking down the Gen-Satsu-Ken once and for all.
Sony Playstation - Released - August 7, 1997
The hard hitting fighting league led by Akira Maeda Martial Arts. You know it from the broadcast on WOWOW, and is characterized by techniques and groundwork. A Realistic fighting game which all the real name combatants have taken part and motion captured the movements for the player to control!
Sega Saturn - Released - October 4, 1996
Heiwa Pachinko Soushingeki (平和パチンコ総進撃) is a pachinko game for the Sega Saturn.
Sony Playstation - Released - July 19, 1996
Honkaku Mahjong - Tetsuman Special is mahjong game for 1 player againts 15 professional mahjong computer opponents, the game features 3 different kind of mahjong pieces and 5 different board tables to choose from.
Sega Saturn - Released - August 23, 1996
Japan Super Bass Classic '96 (ジャパンスーパーバスクラシック’９６) is a fishing game for the Sega Saturn.
NEC TurboGrafx-CD - Released - April 28, 1994
Princess Shizuhime has been kidnapped by a group of ninja under the command of Genbu, and brought to the castle of the malevolent Lord Hiei. The brave young ninja Kaze is summoned by Lord Yoshikage and sent on a dangerous mission: infiltrate Hiei's castle, defeat his minions, and rescue Shizuhime. Kaze Kiri is essentially a beat-em-up with a few distinguishing characteristics. The game consists of traversing fully linear side-scrolling areas, defeating regular enemies and bosses on the way. Before being able to fight the stage boss, Kaze has to vanquish a pre-determined number of enemies, which is displayed as a shared enemy HP on top of the screen. Kaze attacks with his sword when he is near the enemy, or throws shurikens at them from afar. Enemy projectiles can also be blocked by countering them with shurikens. Kaze can also disappear for a moment and re-appear at another location. He can jump, duck, perform somersaults, and grab and throw enemies. Kaze's health regenerates over time if he is not hit repeatedly. Completing the game unlocks another playable character, the female ninja Suzu.
Sega Saturn - Released - December 18, 1997
Kyuukyoku Tiger II Plus (究極タイガーⅡプラス) is a vertical scrolling shoot-'em-up game released exclusively in Japan for the Sega Saturn in 1997. It is a sequel to Kyuukyoku Tiger, otherwise known as Twin Cobra. The game was initially released in arcades in 1995 as Kyuukyoku Tiger II (Twin Cobra II outside of Japan), and can be seen as the "last" shoot-'em-up to be developed by employees of the now-defunct Toaplan. Toaplan folded before the game was complete, but Taito who held the rights to the Tiger Heli series, allowed the game to be finished by Takumi Corporation, a company made up of former Toaplan members which formed shortly before Toaplan's closure. Naxat Soft were responsible for bringing the game to the Saturn, adding Plus to the title as well as CGI cutscenes, a new soundtrack, some palette changes and an extra level.
NEC TurboGrafx-CD - Released - September 24, 1993
Mahjong Clinic Special is a follow-up to Mahjong Clinic: Zōkangō, and has a similar theme and gameplay system. The player controls a school principal who brings female students to the hospital to do some tests. The player can then select various hospital rooms on a map; traveling to these locations triggers short conversations, which invariably lead to mahjong games against nurses, schoolgirls, patients, etc. A separate game mode is available, allowing the player to directly compete in mahjong against opponents from the story mode.
NEC TurboGrafx-CD - Released - April 16, 1997
You control a cute little duck walking around a maze, collecting eggs and powerups. When your eggs hatch, they head for your home, and bring you points (sometimes bonus points too). Of course, you can always disrupt the efforts of the other players, and there are other perils in the game. So, the object of the game is basically to hatch the most eggs & get the chicks to your home before anyone else... There are 3 worlds, each containing 10 levels which are all selectable at anytime... The game follows much the same look & feel as the Bomberman series, similarly, it allows up to 4 simultaneous players for multi-barrels of fun.
Sony Playstation - Released - April 23, 1998
Motteke Tamago with Ganbare Kamonohashi was planned to be a PC Engine game and to be released in 1993, but the game finally was released only for the Playstation & Saturn consoles in the year 1998. In Motteke Tamago the player controls a cute little duck walking around a maze, the idea of the game is to collect eggs, let them hatch then take your little ones back home. Of course, the player can always disrupt the efforts of the other players, and there are other perils in the game. So, the object of the game is basically to hatch the most eggs & get the chicks home before anyone else... Up to 4 human players can play at the same time and compete to win a game. As in the story mode the player with more points in a level when the time ends is the winner.
Sega Saturn - Released - July 2, 1998
A platypus family accidentally loses their eggs so the father must go out and retrieve them from the river. Turns out it won't be that easy since a duck picks up the eggs so they have to fight over who owns the eggs. After defeating the duck the eggs keep rolling off to another animal over and over again. Will they ever return home? Playing as one of a cast of cute characters the player will move around a arena collecting eggs and dash attacking into opponents. The dash attack will cause the opponent to drop all their eggs. After picking them up the eggs will hatch after a short time which will then require the player to get them back to the nest which will give the player points. Whoever has the most points after 3 rounds will be declared the winner.
NEC TurboGrafx-16 - Released - April 3, 1992
While Kunio and Shinichi were practicing dodge ball, soccer manager Misako approached the two on the court. "Please! Instead of dodgeball, join me and play soccer in the national convention!" Nekketsu High Soccer Club has come down with food poisoning, and Kunio must lead his dodgeball team into the soccer competition and go for the goal! Only through winning the championship can Kunio convince his whole team to join him. The classic soccer game is now presented with high resolution graphics and enchanting sounds!
Sega Dreamcast - Released - November 18, 1999
Nihon Pro Mahjong Renmei Kounin: Tetsuman Menkyokaiden (日本プロ麻雀連盟公認 徹萬 免許皆伝) is a mahjong game for the Sega Dreamcast.
NEC TurboGrafx-CD - Released - February 23, 1990
Hokutosei no Onna (the title refers to the express train connecting Tokyo and Hokkaido in Japan rather than the Ursa Major constellation) is based on the works of the Japanese detective story writer Kyōtarō Nishimura, starring Inspector Totsugawa and his assistant Kamei, who is the protagonist of the game. A man was found stabbed to death in his apartment in Tokyo; shortly after the investigation begins, another man is killed in a hotel room in Hokkaido. Kamei must question witnesses and suspects and examine evidence in order to solve the mystery. The gameplay format is that of a Japanese adventure: the player selects verb commands (Examine, Ask, Move, Show, etc.) and combines them with people or objects to gather information and advance the plot. At certain points the interaction switches to point-and-click interface, requiring the player to carefully examine a room or an object, searching for clues.
Arcade - Released - 1990
Paranoia is a one player shooter game published and developed by Naxat Soft in 1990.
NEC TurboGrafx-CD - Released - December 18, 1992
Yū is a young apprentice magician who lives in the Fairy World. One day, a magical error occurs, and Yū finds herself on Earth. In order to return to her world, the little fairy must find three stones that must be inserted into her magical brooch. A young girl who finds the first stone becomes Yū's companion (and the game's protagonist), and together they must find and recover the other stones. Pastel Lime is a Japanese-style adventure with simple gameplay. Only a few commands (sometimes just one) usually appear on the screen, and the player's input is mostly reduced to selecting these commands several times to trigger the next scene. Sub-menus (such as conversation topics) may appear as well. Game progression is strictly linear, and the player has no choice of selecting locations to travel to.
NEC TurboGrafx-CD - Released - November 26, 1993
Quiz de Gakuensai is a trivia game in which the player takes the role of a high school student. One day he is entrusted with an important task of watching over his relative, a little girl. However, as soon as his girlfriend appears, the hero neglects his duty and very soon finds out that the little girl has disappeared. He has to explore the school building and find her at all costs. The player can choose the order in which the protagonist visits various classrooms in the school. In each room there is a young and attractive girl who asks the hero a series of timed trivia questions on different topics (predominantly popular culture). Both the protagonist and the girls have certain amounts of hit points; a correct answer diminishes the opponent's HP by one, while a wrong one depletes the protagonist's health by the same amount.
NEC TurboGrafx-CD - Released - March 29, 1991
Sangokushi: Eiketsu Tenka ni Nozomu is a turn-based historical strategy game set in the Three Kingdoms era of the Chinese history and similar in concept and gameplay to Romance of the Three Kingdoms series, albeit with somewhat simpler gameplay. There is no scenario selection, and the exact timeline is not specified, though the initial situation corresponds to the phase of the war when Liu Bei and Cao Cao were the principal opposing forces. Players can choose to control any of the six most renowned warlords of the time, Liu Bei being the "default" player character with his own extended introduction and personal motives reminiscent of Luo Guanzhong's novelization of the historical events. Each warlord tries to gain dominance by building up diplomatic relationships and invading other provinces. It is possible to send offerings and diplomatic missions to other rulers, as well as manage army commanders, finances, and provision. Invasions take place on a tactical hexagonal grid, on which the player positions his forces and navigates them in turn-based fashion. When opponents meet on adjacent fields an automatic battle sequence ensues.
Sega Saturn - Released - August 23, 1996
Shunsai (駿才) is a horse racing game for the Sega Saturn.
NEC TurboGrafx-CD - Released - July 17, 1992
Alzadick is a vertically-scrolling sci-fi shoot-em-up designed for Naxat Soft's Summer Carnival of 1992, a game competition similar to Hudson's Caravan Tournament. The game specifically focuses on beating high scores, and as such introduces Score Attack and Time Attack modes, both short segments of shoot-em-up gameplay that challenge players to reach a high score (in case of Time Attack, within a limited amount of time). There is also a story mode split into two episodes (both based on sci-fi-themed futuristic scenarios); however, there is no actual plot development in-game, and the episodes are very short compared to standard-length shooters. Like in most games of the kind, the player controls a spaceship and tries to eliminate or avoid on-screen enemies. Power-ups take the shape of the letters A, B, C, and D; each corresponds to a weapon of specific color and properties (e.g. spreading fire, side fire, etc.), though they are fairly similar to each other in function. A powerful sub-weapon that hits all enemies on screen comes in four variants and can only be used once.
Super Nintendo Entertainment System - Released - March 25, 1994
Super Gomoku Narabe Renju ("Super Five Piece Line-Up Renju") is a board game adaptation for the Super Famicom developed and published by Naxat Soft. The game is played with a Go board and pieces, but the goal is to simply line up five pieces horizontally, vertically or diagonally. The game has a few modes, including a tournament mode in which the player takes on CPU opponents of increasing difficulty.
Super Nintendo Entertainment System - Released - April 8, 1994
Super Igo Go-ou is a Go game for the Super Famicom, released in 1994 by Naxat Soft. The game offers multiple options for Go enthusiasts, including a tournament mode and customization tools for board size and CPU skill.
NEC PC-FX - Released - March 29, 1996
Super Real Mahjong PV is the fifth installment in the strip mahjong series. There is no background story in the game; the player is merely introduced to three high school girls - Mizuki, Aya, and Akira - who challenge him to the game of mahjong. The main mahjong mode is that of the one-on-one variety; after each successfully completed round the girl removes a part of her clothing. The computer versions of the game contain scenes with nudity; among the console versions, the PC-FX one is the only one that similarly lacks censorship. Some of the versions have secondary gameplay modes, such as a team mode in which the player controls three girls and plays mahjong against three others.
NEC TurboGrafx-16 - Released - April 12, 1991
Eternal City is a side scrolling action-platformer game. The player takes control of powerful mecha-suit called the Argyderos piloted by the female fighter Minty Geile. She starts her journey armed with a traditional Vulcan gun but numerous weapons can be collected throughout the game. The Argyderos can also later equip a back booster allowing it to fly around the environment or dash forward at high speed. Levels in Eternal City are vast maze-like areas with dead-ends and misleading corridors, each culminating with a boss battle.
NEC TurboGrafx-16 - Released - February 19, 1993
Tsuppari Oozumou: Heisei Han, or "Shove Sumo: Heisei Edition", is a sumo wrestling game released exclusively for the PC Engine that is a graphically-enhanced version of the original Famicom Tsuppari Oozumou. The Heisei in the title refers to the period of Japanese history that began in 1989 - two years after the original game, which was released during the Showa era. A number of games, movies and other media used "Heisei" during this time to emphasize their newness.
NEC TurboGrafx-16 - Released - September 28, 1990
W Ring is a horizontally scrolling shooter in which the player sits in a space ship and shoots a lot of enemies, preferably without being hit by their deadly shots or touch. There are six levels which also scroll slightly up and down and end with a big end boss. Some of those levels are a bit gimmicky, e.g. one level has a lot of water movement in the background which makes it harder to keep an overview and level five is a fast scrolling maze system in which the player needs to take the correct paths to avoid dead ends (and therefore certain death). Of course there are also power ups to collect: depending on their colour, they stand for a different weapon system (overall five) like lasers or rings which circle around the ship and make it harder to crush against the environment. Collecting multiple symbols of the same colour upgrades the current weapon up to two times. The game features three difficulty levels and a rapid fire option.
NEC TurboGrafx-CD - Released - December 17, 1993
Harukanaru Kioku is a re-imagining of earlier Yami no Ketsuzoku games. The basic plot follows the events that began in the first installment, but it is told in an entirely different fashion, with different scenes, dialogues, etc. For example, the game begins a short while before the starting point of the first chapter, and contains conversations between the protagonist Miyu Izawa and the murder victim Marie, which were not present in the original story. The visual style of the game is also quite different, with bright anime-like graphics atypical of the previous entries. Gameplay-wise, this installment also differs from the preceding computer games by greatly reducing interaction. All of the dialogue in the game is spoken, and much of the narration is revealed through Miyu's thoughts which act like cutscenes, rather than being derived from interaction with the environment. In essence, the game is a fairly linear visual novel with some occasions where the player is able to visit different locations.
NEC TurboGrafx-CD - Released - November 20, 1992
Tenka wa Ware ni is based on the Sangokushi manga by Mitsuteru Yokoyama, itself an adaptation of Eiji Yoshikawa's re-telling of the classic Chinese novel Romance of the Three Kingdoms by Luo Guanzhong. As such, the game includes plot elements and a few characters added by Yoshikawa or Yokoyama, but for the most part remains faithful to the general storyline of the Chinese novel and hence to the actual historical events of the Three Kingdoms Era. The gameplay is similar to that of Koei's Romance of the Three Kingdoms series, focusing on grand strategy and country management as well as on tactical battles. There is no scenario selection, but the player can choose between multiple warlords of the three kingdoms. The player then manages the province under control of the selected warlord. It is necessary to take care of the population and army, buying provisions, training officers, and publishing edicts. Diplomacy plays an important role: pacts and agreements can be made, and it is also possible to acquire new allies through various means. Invading (or being attacked by) another country leads to a large-scale tactical battle that takes place on hexagonal grids. The player navigates army divisions in turn-based fashion. Contact with an enemy division leads to yet another sub-mode, where the player controls units that form the division, positioning and navigating them on a smaller battle screen. The game also has a separate battle mode accessible from the main menu, where the player can recreate historical battles directly without going through grand strategy portions.
Sega Dreamcast - Released - 2001
Yoshia no Oka de Nekoronde... is an adventure game for the Sega Dreamcast. The main character used to be a best-seller writer but lost the ability to write good stories after getting a disability. He decides to go to the hot springs resort to find his hidden self and try to get rid of his deficiency.