Adventure International

Adventure Series

Adventure Series

Texas Instruments TI 99/4A - Released - 1984

This value pack collects the twelve Scott Adams Classic Adventures in their all-text format with the original IBM PC interpreter. The following games comprise the package: Adventureland Ghost Town Golden Voyage Mystery Fun House Pirate Adventure Pyramid of Doom Savage Island Part One Savage Island Part Two Secret Mission (aka Mission Impossible) Strange Odyssey The Count Voodoo Castle

Adventure Series: Text Adventures 1-12

Adventure Series: Text Adventures 1-12

Commodore 64 - Released - 1981

This value pack collects the twelve Scott Adams Classic Adventures in their all-text format with the original IBM PC interpreter. The following games comprise the package: Adventureland Ghost Town Golden Voyage Mystery Fun House Pirate Adventure Pyramid of Doom Savage Island Part One Savage Island Part Two Secret Mission (aka Mission Impossible) Strange Odyssey The Count Voodoo Castle

Adventureland

Adventureland

Apple II - Released - January 1, 1980

You wander through an enchanged world trying to recover the 13 lost treasures. You'll encounter wild animals, magical beings, and many other perils and puzzles. Can you rescue the Blue Ox from the quicksand? Or find your way out of the maze of pits? Happy Adventuring....

Adventureland

Adventureland

Atari 800 - Released - 1981

Adventureland is the first text adventure game for microcomputers, released by Scott Adams in 1978. It was very successful and led Adams to form Adventure International, which went on to publish twelve similar games in different settings. The game involves the search for thirteen lost artifacts in a fantasy setting.

Death Planet: The Dog Star Adventure

Death Planet: The Dog Star Adventure

Tandy TRS-80 - 1979

Lance Micklus, who has authored some of the finest programs available today, has chaneled his energies into the making of his first adventure. Now comes DEATH PLANET: THE DOG STAR ADVENTURE - an exhilarating dip into a peril-filled universe! The evil General Doom and his Roche Soldiers are preparing to launch an attack against the forces of freedom lead by the beautiful Princess Leya. The Princess has been captured by Doom - and it's up to you to pull off a daring rescue and save her and the royal treasury!

Ghost Town

Ghost Town

Atari 800 - Released - 1981

The player searches a Western ghost town for treasure. In addition to the points a player receives when treasures are deposited, bonus points are awarded for doing certain deeds which may or may not be connected to finding treasure.

Ghost Town

Ghost Town

Acorn Electron - Released - December 1, 1983

You must explore a once-thriving mining town in search of the thirteen hidden treasures. With everything from rattlesnakes to run-away horses, it sure ain't gonna be easy! And - they don't call them ghost towns for nothing, pardner! Includes a special bonus scoring system too!

Ghost Town

Ghost Town

Apple II - Released - August 15, 1980

The old frontier town is long since deserted, but thirteen treasures can still be retrieved from the deceptive stillness of its closed mine and Boot Hill. Uncover secret passages and navigate a certain supernatural undercurrent using your VERB NOUN text parser as best you can while riding a bucking bronco, cracking a safe and learning the ropes from the spirit of a long-dead shaman.

Ghost Town

Ghost Town

BBC Microcomputer System - Released - 1984

Number 9 in the Scott Adams adventure game series. The old frontier town is long since deserted, but thirteen treasures can still be retrieved from its closed mine and Boot Hill. Uncover secret passages and navigate a certain supernatural undercurrent while riding a bucking bronco, cracking a safe and learning the ropes from the spirit of a long-dead shaman.

Golden Voyage

Golden Voyage

BBC Microcomputer System - Released - 1984

Number 12 in the Scott Adams adventure game series. The king is ill, and only you can save him. You must retrieve a magic elixir from a far away land, before it is too late. You take to the seas and journey through magic lands with temples, magic fountains, and more.

Golden Voyage

Golden Voyage

MS-DOS - Released - 1981

The 12th and final adventure in the main Scott Adams series, and most likely the one with the fewest packaging variations as well! The king is ill, and only YOU can save him. You must retrieve a magic elixir from a far away land, before it is too late. In this game, you take to the seas and journey through magic lands with temples, magic fountains, and more. Although this is the last of the main series, it still uses the same basic 2-word parser.

Mission Impossible

Mission Impossible

Apple II - Released - August 24, 1982

This is adventure #3 in Scott Adam's text adventure series. It takes place in a nuclear power plant. You must race against time to fulfill your mission or the reactor may be doomed. You use one or two word commands to move around and manipulate objects.

Mystery Fun House

Mystery Fun House

MS-DOS - Released - 1981

Number 7 in the original Scott Adams adventure series. This one takes place at an amusement park. The first puzzle is how to get in past the turnstyles! Once inside, you must solve the mystery of the place, going through a house of mirrors and so forth. It is an all-text adventure like the others in this series, with a very basic 2-word parser.

Mystery Fun House

Mystery Fun House

BBC Microcomputer System - Released - 1984

Number 7 in the Scott Adams adventure game series. The events of the game take place at an amusement park. The first puzzle involves figuring out how to get in past the turnstiles. Once inside, the player must solve the mystery of the place, going through a house of mirrors and so forth.

Pirate Adventure

Pirate Adventure

NEC PC-9801 - Released - September 1, 1984

This is the enhanced version of the original all-text Scott Adams Adventure, Pirate Adventure. Additions to the original game include illustrations for each location, and support for the VOTRAX voice synthesizer. Otherwise the game remains essentially the same as the original.

Pirate Adventure

Pirate Adventure

MS-DOS - Released - 1979

This is adventure #2 in Scott Adam's text adventure series. In this adventure, you shuffle between three locales: an unremarkable (at first) London flat and two islands littered with dangerous critters and people. The goal of the game is to find the two pirate treasures on the treasure island. You move about and use objects by typing one or two word commands such as NORTH, INVENTORY, or GET SNEAKERS. You only have to type the first 3 letters of a command or object for the parser to recognize it.

Pirate Adventure

Pirate Adventure

Acorn Electron - Released - February 1, 1986

Only by exploring this stange island will you be able to uncover the clues necessary to lead you to your elusive goal - recovering the lost treasures of Long John Silver.

Pirate Adventure

Pirate Adventure

Apple II - Released - January 1, 1980

"Yo ho ho and a bottle of rum..." You'll meet up with the pirate and his daffy bird along with many strange sights as you attempt to go from your London flat to Treasure Island. Can you recover Long John Silver's lost treasures? Happy sailing, matey...

Pirate Adventure

Pirate Adventure

Atari 800 - Released - 1981

Published by Adventure International and the second game of the series, after Adventureland, this text-based adventure game was one of many adventure games created by Scott Adams, in this case based on his wife Alexis' ideas. The setting was inspired by the novel Treasure Island and involved a quest to retrieve Long John Silver's lost treasures. Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Climb Tree". The player started the game in a flat, and progressed via a bit of magic to Pirates Island. Here, the player had to build a ship to reach Treasure Island and there find two pieces of treasure. The player also had to contend with an unpredictable pirate ally; it was the first text adventure game of the Adams series in which the player shared the adventure with a second character.

Planetoids

Planetoids

Apple II - Released - August 26, 1981

Planetoids is a clone of the popular arcade game Asteroids. Apple version features super sound effects, high resolution and three different skill levels including an expert level where your hull has become magnetized and is attracting the asteroids. Game paddles required.

Pyramid of Doom

Pyramid of Doom

Acorn Electron - Released - December 1, 1983

This is an Adventure that will transport you to a dangerous land of crumbling ruins and trackless desert wastes into the Pyramid Of Doom! Jewels, gold - it's all here for the plundering - if you can find the way.

Pyramid of Doom

Pyramid of Doom

Apple II - Released - 2019

Pyramid of Doom is a text-based adventure program released by Scott Adams' Adventure International. An Egyptian Treasure Hunt leads you into the dark recesses of a recently uncovered Pyramid. Will you recover all the treasures or more likely will you join its denizens for that long eternal sleep?

Pyramid of Doom

Pyramid of Doom

MS-DOS - Released - 1979

Number 8 in the Scott Adams adventure series. On an Egyptian treasure hunt, you find yourself deep inside a recently discovered pyramid. Find all the treasures and escape alive! This still uses the same simple 2-word parser as the other ones in the series, and is of moderate difficulty.

Questprobe featuring Human Torch and the Thing

Questprobe featuring Human Torch and the Thing

Sinclair ZX Spectrum - Released - 1985

The 3rd installment of Questprobe's Marvel Comic book text adventures with graphics. Free Alicia Masters from the evil Doctor Doom by playing the Thing and the Human Torch. You can switch between the 2 characters at any time during gameplay.

Questprobe featuring Spider-Man

Questprobe featuring Spider-Man

Acorn Electron - Released - February 1, 1987

Listen up, True Believer! The world's premier comics company has joined with the originator of Adventure games to bring you the awesome Questprobe Series: an epic group of home-computer Adventures by Marvel Comics and Scott Adams in which you become the greatest Marvel Superheroes. Much more than an arcade game and recommended by educators around the world, an Adventure allows you t move through a wonderous electronic world by entering English commands. In the Spider-Man Adventure you must prove to the Chief Examiner that you can utilise the powers of Spider-Man. Your objective is two-fold: to unlock the riddle of the Chief Examiner and... to survive.

Questprobe featuring Spider-Man

Questprobe featuring Spider-Man

Sinclair ZX Spectrum - Released - 1984

The second Questprobe adventure moves on from the 'verb noun' command interface of The Hulk and allows fuller sentence inputs. The in-game graphics also see some degree of advancement. You play Spider-Man, Peter Parker's crime-fighting alter-ego, as he takes on Mysterio, who can block out Parker's Spidery senses using his canisters of poison. As in The Hulk, the Examiner plays a key part in the game, as he initially strips Spider-Man's knowledge and prepares him for the battle. Throughout the game you meet many familiar Marvel characters, using the clues in the provided guidebook to help you deal with these situations correctly.

Questprobe featuring Spider-Man

Questprobe featuring Spider-Man

Atari ST - Released - 1986

The second Questprobe adventure moves on from the 'verb noun' command interface of The Hulk and allows fuller sentence inputs. The in-game graphics also see some degree of advancement. You play Spider-Man, Peter Parker's crime-fighting alter-ego, as he takes on Mysterio, who can block out Parker's Spidery senses using his canisters of poison. As in The Hulk, the Examiner plays a key part in the game, as he initially strips Spider-Man's knowledge and prepares him for the battle. Throughout the game you meet many familiar Marvel characters, using the clues in the provided guidebook to help you deal with these situations correctly.

Questprobe featuring Spider-Man

Questprobe featuring Spider-Man

Commodore 64 - Released - 1985

The second Questprobe adventure moves on from the 'verb noun' command interface of The Hulk and allows fuller sentence inputs. The in-game graphics also see some degree of advancement. You play Spider-Man, Peter Parker's crime-fighting alter-ego, as he takes on Mysterio, who can block out Parker's Spidery senses using his canisters of poison. As in The Hulk, the Examiner plays a key part in the game, as he initially strips Spider-Man's knowledge and prepares him for the battle. Throughout the game you meet many familiar Marvel characters, using the clues in the provided guidebook to help you deal with these situations correctly.

Questprobe Featuring Spider-Man

Questprobe Featuring Spider-Man

Atari 800 - Released - 1984

The second Questprobe adventure moves on from the 'verb noun' command interface of The Hulk and allows fuller sentence inputs. The in-game graphics also see some degree of advancement. You play Spider-Man, Peter Parker's crime-fighting alter-ego, as he takes on Mysterio, who can block out Parker's Spidery senses using his canisters of poison. As in The Hulk, the Examiner plays a key part in the game, as he initially strips Spider-Man's knowledge and prepares him for the battle. Throughout the game you meet many familiar Marvel characters, using the clues in the provided guidebook to help you deal with these situations correctly.

Questprobe featuring The Hulk

Questprobe featuring The Hulk

Commodore Plus 4 - Released - 1984

1st in the Questprobe Marvel Comics series. Play Bruce Banner and the Incredible Hulk through this interactive fiction game with graphics. You awake as Banner, tied by ropes to your chair in a bunker in the desert; once you free yourself, collect all the gems to escape this hellhole.

Questprobe Featuring The Hulk

Questprobe Featuring The Hulk

Atari 800 - Released - 1984

1st in the Questprobe Marvel Comics series. Play Bruce Banner and the Incredible Hulk through this interactive fiction game with graphics. You awake as Banner, tied by ropes to your chair in a bunker in the desert; once you free yourself, collect all the gems to escape this hellhole.

Questprobe featuring The Hulk

Questprobe featuring The Hulk

Dragon 32/64 - Released - 1984

1st in the Questprobe Marvel Comics series. Play Bruce Banner and the Incredible Hulk through this interactive fiction game with graphics. You awake as Banner, tied by ropes to your chair in a bunker in the desert; once you free yourself, collect all the gems to escape this hellhole.

Questprobe featuring the Hulk

Questprobe featuring the Hulk

Apple II - Released - August 18, 1984

Questprobe is a trilogy of graphical adventure computer games featuring Marvel Comics characters. The three games are Questprobe featuring The Hulk, Questprobe featuring Spider-Man and Questprobe featuring The Human Torch and The Thing. The manual of Questprobe featuring the Hulk credits John Romita Sr., Mark Gruenwald and Kem McNair with creating the art, however it is not clear if this is the in-game art, or the artwork in the manual. The manual feature images so detailed they could have been pulled directly out of the comics.

Questprobe featuring The Human Torch and The Thing

Questprobe featuring The Human Torch and The Thing

Apple II - Released - August 10, 1984

The 3rd installment of Questprobe's Marvel Comic book text adventures with graphics. Free Alicia Masters from the evil Doctor Doom by playing the Thing and the Human Torch. You can switch between the 2 characters at any time during gameplay.

Questprobe featuring The Human Torch and The Thing

Questprobe featuring The Human Torch and The Thing

Acorn Electron - Released - April 1, 1989

Listen up, True Believer! The world's premier comics company has joined with the originator of Adventure games to bring you the awesome QUESTPROBE Series : an epic group of home-computer adventures by Marvel Comics and Scott Adams in which you become one of the greatest Marvel Superheroes characters. Much more than an arcade game and recommended by educators around the world, an Adventure allows you to move through a wonderous electronic world by entering English commands. In this Adventure you must prove to the Chief Examiner that you can utilise the powers of the Marvel Super Heroes characters. Your objective is two--fold: to unlock the riddle of the Chief Examiner and . . . to survive! Each installment of the QUESTPROBE Series is a complete Adventure - you need nothing else but your imagination and a compatible computer. And you don't have to be a Marvel Comics fan to enjoy the fun. For all kids aged 8 to 800!

Questprobe Featuring The Human Torch and The Thing

Questprobe Featuring The Human Torch and The Thing

Atari 800 - Released - 1985

The 3rd installment of Questprobe's Marvel Comic book text adventures with graphics. Free Alicia Masters from the evil Doctor Doom by playing the Thing and the Human Torch. You can switch between the 2 characters at any time during gameplay.

Questprobe featuring the Human Torch and the Thing

Questprobe featuring the Human Torch and the Thing

Commodore 64 - Released - 1985

The 3rd installment of Questprobe's Marvel Comic book text adventures with graphics. Free Alicia Masters from the evil Doctor Doom by playing the Thing and the Human Torch. You can switch between the 2 characters at any time during gameplay.

Questprobe: Featuring Human Torch and the Thing

Questprobe: Featuring Human Torch and the Thing

MS-DOS - Released - 1985

The 3rd installment of Questprobe's Marvel Comic book text adventures with graphics. Free Alicia Masters from the evil Doctor Doom by playing the Thing and the Human Torch. You can switch between the 2 characters at any time during gameplay.

Return to Pirate's Island

Return to Pirate's Island

MS-DOS - Released - 1983

Created exclusively for the TI, Return to Pirate's Isle was the only Scott Adams adventure which did NOT require the TI Adventure cartridge, available separately. It is still subject to debate whether this is truly #14 in the series or whether it does not count since it was only made for the TI. It uses the same parser and interface as the other games in the series, and challenges you to return to Pirate's Isle in search of treasure yet again.

Return to Pirate's Isle

Return to Pirate's Isle

Texas Instruments TI 99/4A - Released - 1983

Created exclusively for the TI, Return to Pirate's Isle was the only Scott Adams adventure which did NOT require the TI Adventure cartridge, available separately. It is still subject to debate whether this is truly #14 in the series or whether it does not count since it was only made for the TI. It uses the same parser and interface as the other games in the series, and challenges you to return to Pirate's Isle in search of treasure yet again.

Robin of Sherwood: The Touchstones of Rhiannon

Robin of Sherwood: The Touchstones of Rhiannon

Acorn Electron - Released - April 1, 1986

In the days of the Lion spawned of Devil's Brood, the Hooded Man shall come to the forest. There he will meet Herne the Hunter. The powers of Light and Darkness shall be strong within him. And the guilty shall tremble.

SAGA #1: Adventureland

SAGA #1: Adventureland

Atari 800 - Released - 1982

SAGA#1: Adventureland is an update of the text-only Adventureland. It had many additional features including: Hi-Res graphics, Text-to-Speech hardware support, upper- and lowercase support for display (but not for input). Gameplay was very similar to the original. You still used the same one or two word commands to move about and manipulate objects. The RETURN key toggled back and forth between graphics and text. The objective of the game is to collect all the treasures. There are all sorts of places to explore above and below ground. You have to outwit and escape many creatures during your quest including a dragon, a bear, and a hive of bees.

Saigon: The Final Days

Saigon: The Final Days

Tandy TRS-80 - Released - 1981

Saigon: The Final Days is a text adventure aimed at more mature players. Splashing through the jungle, FNL on your tail, you crash into a clearing where a chopper is waiting. You throw yourself into the doorway as guns blaze around you. The chopper opens fire while you crouch on the floor. Experience all the chaos of 'Nam 1975 in this game. You are an escaped American POW lost in the jungle. Your only chance to survive is to reach Saigon, before the Cong reach you.

Savage Island Part 1

Savage Island Part 1

MS-DOS - Released - 1980

Savage Island is the only multi-part game in Scott Adams' adventure series, all of which have a very similar parser and interface. At the completion of this game, players receive a password which allows part two to be played. The Savage Island games are also probably the most difficult adventures in the series! The player begins trapped on a small remote island in the ocean, which is facing a hurricane and also has an active volcano. The player can cross a river, and will also need to explore a cave network. Items are often found by running through the sand with one's hands. The island holds a great secret, which will not be discovered until both parts of the game have been completed.

Savage Island Part One

Savage Island Part One

BBC Microcomputer System - Released - 1984

Number 10 in the Scott Adams adventures, Savage Island is the only multi-part game in the series. At the completion of this game, players receive a password which allows part two to be played. The player begins trapped on a small remote island in the ocean, which is facing a hurricane and also has an active volcano. The player can cross a river, and will also need to explore a cave network. Items are often found by running through the sand with one's hands. The island holds a great secret, which will not be discovered until both parts of the game have been completed. It was originally published by Adventure International and re-released by Tynesoft.

Savage Island Part Two

Savage Island Part Two

BBC Microcomputer System - Released - 1984

Number 11 in the Scott Adams adventures and the second half of Savage Island, this continues exactly where the first game leaves off. It includes a mysterious code sheet which you will be able to decipher upon completing the game, revealing the ultimate secret of the island. It was originally published by Adventure International and re-released by Tynesoft.

Savage Island: Part One

Savage Island: Part One

Commodore Plus 4 - Released - 1986

Savage Island is the only multi-part game in Scott Adams' adventure series, all of which have a very similar parser and interface. At the completion of this game, players receive a password which allows part two to be played. The Savage Island games are also probably the most difficult adventures in the series! The player begins trapped on a small remote island in the ocean, which is facing a hurricane and also has an active volcano. The player can cross a river, and will also need to explore a cave network. Items are often found by running through the sand with one's hands. The island holds a great secret, which will not be discovered until both parts of the game have been completed.

Savage Island: Part Two

Savage Island: Part Two

MS-DOS - Released - 1981

The second half of Savage Island, this continues exactly where the other game leaves off. It includes a mysterious code sheet which you will be able to decipher upon completing the game, revealing the ultimate secret of the island. After struggling through part one, you have the consolation of knowing it is half over. This concludes the two part adventure. It requires you have completed part one (#10) and have received the password.

Scott Adams' Graphic Adventure #1: Adventureland

Scott Adams' Graphic Adventure #1: Adventureland

Commodore 64 - Released - 1985

Adventure is a series of fourteen text adventure and graphic adventure games primarily written by Scott Adams and published by Adventure International. The twelve originals were re-released with graphics as Scott Adams Graphic Adventures (SAGA). First remake of the series, SAGA#1: Adventureland had many additional features including graphics, Text-to-Speech hardware support &upper- and lowercase support for display. Gameplay was very similar to the original. You still used the same one or two word commands to move about and manipulate objects. The RETURN key toggled back and forth between graphics and text. The objective of the game is to collect all the treasures. There are all sorts of places to explore above and below ground. You have to outwit and escape many creatures during your quest including a dragon, a bear, and a hive of bees.

Sea Dragon

Sea Dragon

Apple II - September 9, 1982

Sea Dragon is an arcade style side scrolling shooter. The player pilots a submarine through treacherous underwater caves in an attempt to destroy a heavily guarded reactor. Mines, gun turrets, and a variety of enemies provide obstacles to this goal. The submarine is armed with missiles, torpedoes, and a 'Big Kill' weapon (this affects everything onscreen) to help the player in their mission. The air supply is limited, so when possible the player must surface to replenish their air supply.

Sea Dragon

Sea Dragon

MS-DOS - Released - 1983

Sea Dragon is an arcade style side scrolling shooter. The player pilots a submarine through treacherous underwater caves in an attempt to destroy a heavily guarded reactor. Mines, gun turrets, and a variety of enemies provide obstacles to this goal. The submarine is armed with missiles, torpedoes, and a 'Big Kill' weapon (this affects everything onscreen) to help the player in their mission. The air supply is limited, so when possible the player must surface to replenish their air supply.

Sea Dragon

Sea Dragon

Tandy TRS-80 - Released - 1982

Sea Dragon is an arcade style side scrolling shooter. The player pilots a submarine through treacherous underwater caves in an attempt to destroy a heavily guarded reactor. Mines, gun turrets, and a variety of enemies provide obstacles to this goal. The submarine is armed with missiles, torpedoes, and a 'Big Kill' weapon (this affects everything onscreen) to help the player in their mission. The air supply is limited, so when possible the player must surface to replenish their air supply.

Secret Mission

Secret Mission

Acorn Electron - Released - April 1, 1986

In this exciting Adventure, time is of the essence as you race the clock to complete your mission in time - or else the world's first automated nuclear reactor is doomed! If you survive this challenging mission, consider yourself a true Adventurer!

Spider-Man

Spider-Man

Apple II - Released - August 30, 1984

The second Questprobe adventure moves on from the 'verb noun' command interface of The Hulk and allows fuller sentence inputs. The in-game graphics also see some degree of advancement. You play Spider-Man, Peter Parker's crime-fighting alter-ego, as he takes on Mysterio, who can block out Parker's Spidery senses using his canisters of poison. As in The Hulk, the Examiner plays a key part in the game, as he initially strips Spider-Man's knowledge and prepares him for the battle. Throughout the game you meet many familiar Marvel characters, using the clues in the provided guidebook to help you deal with these situations correctly.

Spider-Man

Spider-Man

MS-DOS - Released - 1986

The second Questprobe adventure moves on from the 'verb noun' command interface of The Hulk and allows fuller sentence inputs. The in-game graphics also see some degree of advancement. You play Spider-Man, Peter Parker's crime-fighting alter-ego, as he takes on Mysterio, who can block out Parker's Spidery senses using his canisters of poison. As in The Hulk, the Examiner plays a key part in the game, as he initially strips Spider-Man's knowledge and prepares him for the battle. Throughout the game you meet many familiar Marvel characters, using the clues in the provided guidebook to help you deal with these situations correctly.

Strange Odyssey

Strange Odyssey

MS-DOS - Released - 1981

Strange Odyssey is the sixth game of the Scott Adams text adventures series, marketed by Scott's company, Adventure International. It is an old-style text adventure sporting a two word parser and split screen interface. You play a space traveller whose space ship breaks down while orbiting a remote asteroid. Starting with only a phase pistol, space suit, and shovel, our mission is to collect 5 alien treasures and link back up with your mothership.

Strange Odyssey

Strange Odyssey

Apple II - Released - 1980

Strange Odyssey was a text-based adventure program written by Scott Adams and Neil Broome. Published by Adventure International, this text-based adventure game was one of many from Scott Adams. Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Take Shovel". Movement from location to location was limited to North, South, East, West, Up and Down. The game begins with the player stranded on a tiny asteroid in a damaged spaceship. The player must use an alien teleportation device to travel to distant worlds, collect treasure, and find the materials to repair the spacecraft.

Strange Odyssey

Strange Odyssey

BBC Microcomputer System - Released - 1984

Number 6 in the Scott Adams adventure game series. You play a space traveller whose space ship breaks down while orbiting a remote asteroid. Starting with only a phase pistol, space suit, and shovel, our mission is to collect 5 alien treasures and link back up with your mothership.

Strange Odyssey

Strange Odyssey

Acorn Electron - Released - December 1, 1983

At the galaxy's rim, there are rewards aplenty to be harvested from a long-dead alien civilization, including fabulous treasures and advanced technologies far beyond human ken! Prepare yourself for the incredible!

The Adventures of Buckaroo Banzai: Across the 8th Dimension!

The Adventures of Buckaroo Banzai: Across the 8th Dimension!

Apple II - Released - 1985

A tie-in to the 1984 film The Adventures of Buckaroo Banzai Across the 8th Dimension, you play the ineffably cool Dr. Banzai: radical neurosurgeon, cutting-edge physicist, nemesis of nefarious criminal mastermind Hanoi Xan and lead guitarist of new-wave sensation the Hong Kong Cavaliers. (Unfortunately, you'll have to take our word for it, as the game doesn't make much use of these qualities). As in the wacky movie, your goal here is ultimately to overcome a potentially planet-destroying bomb set by the Black Lectroids, inhabitants of Planet 10. Unlike the movie, you don't accomplish this by overcoming the Red Lectroids from the 8th Dimension with the assistance of Team Banzai and the Blue Blaze Irregulars -- instead you wander an eerily depopulated town to procure the necessary components (gasoline, sand, bauxite and "a special catalyst") to power up your oscillation overthruster-sporting jet-car and transmit cancellation codes to the bomb. The game uses a simple VERB NOUN text parser and, on some platforms, illustrates the scene with static images

The Adventures of Buckaroo Banzai: Across the Eighth Dimension

The Adventures of Buckaroo Banzai: Across the Eighth Dimension

MS-DOS - Released - 1985

A tie-in to the 1984 film The Adventures of Buckaroo Banzai Across the 8th Dimension, you play the ineffably cool Dr. Banzai: radical neurosurgeon, cutting-edge physicist, nemesis of nefarious criminal mastermind Hanoi Xan and lead guitarist of new-wave sensation the Hong Kong Cavaliers. (Unfortunately, you'll have to take our word for it, as the game doesn't make much use of these qualities). As in the wacky movie, your goal here is ultimately to overcome a potentially planet-destroying bomb set by the Black Lectroids, inhabitants of Planet 10. Unlike the movie, you don't accomplish this by overcoming the Red Lectroids from the 8th Dimension with the assistance of Team Banzai and the Blue Blaze Irregulars -- instead you wander an eerily depopulated town to procure the necessary components (gasoline, sand, bauxite and "a special catalyst") to power up your oscillation overthruster-sporting jet-car and transmit cancellation codes to the bomb. The game uses a simple VERB NOUN text parser and, on some platforms, illustrates the scene with static images.

The Count

The Count

Atari 800 - Released - 1981

The player character has been sent to defeat the vampire Count Dracula by the local Transylvanian villagers, and must obtain and use items from around the vampire's castle in order to defeat him. Players move from location to location, picking up any objects found and using them somewhere else to solve puzzles. The interface is text-based; commands took the form of verb and noun, e.g. "Climb Tree". Movement from location to location was limited to North, South, East, West, Up and Down. The game differs from earlier Scott Adams adventures due to the use of time. Set over three days, certain problems needed to be solved on particular days, and events would happen at particular times on certain days. The protagonist also had to avoid being attacked on the first two nights to finish the game.

The Count

The Count

Acorn Electron - Released - 1992

It begins when you awake in a large brass bed in a castle somewhere in Transylvania. Who are you? What are you doing here? And why did the postman deliver a bottle of blood? The player character has been sent to defeat the vampire Count Dracula by the local Transylvanian villagers, and must obtain and use items from around the vampire's castle in order to defeat him. Players move from location to location, picking up any objects found and using them somewhere else to solve puzzles. The interface is text-based; commands took the form of verb and noun, e.g. "Climb Tree". Movement from location to location was limited to North, South, East, West, Up and Down. The game differs from earlier Scott Adams adventures due to the use of time. Set over three days, certain problems needed to be solved on particular days, and events would happen at particular times on certain days. The protagonist also had to avoid being attacked on the first two nights to finish the game.

The Count

The Count

Texas Instruments TI 99/4A - Released - 1981

You awaken in a sealed wing of the Count's Transylvanian castle, seemingly restrictive but yielding further avenues of secret passages and unexpected exits to the intrepid and timely explorer. Over the course of a few days you need to cultivate a familiarity with the layout of the castle and the nocturnal activities of its primary resident, who chooses to make midnight snacks of you rather than a main course. An unpredictable day/night cycle forces your hand, necessitating finding a reliable light source and some means of staying awake -- or else you awaken the next morning back in bed, your possessions pilfered by the kleptomaniacal creature of the night and your neck boasting irritated bite marks. Each day you must incrementally approach your goal of overcoming the Count, lest you wind up as one more dried-out apéritif.

The Count

The Count

BBC Microcomputer System - Released - 1984

Number 5 in the Scott Adams adventure game series. You awaken in a sealed wing of the Count's Transylvanian castle. Over the course of a few days you need to cultivate a familiarity with the layout of the castle and the nocturnal activities of its primary resident. An unpredictable day/night cycle forces your hand, necessitating finding a reliable light source and some means of staying awake, or else you awaken the next morning back in bed, your possessions pilfered by the Count and your neck boasting irritated bite marks. Each day you must incrementally approach your goal of overcoming the Count.

The Curse of Crowley Manor

The Curse of Crowley Manor

Apple II - Released - August 5, 1981

The Curse of Crowley Manor is the second game in the Other Venture series and has been written by Jyym Pearson. The story takes place in turn-of-the-century London. As a Scotland Yard detective, the player must solve a murder at Crowley Estate. As the investigation begins, occult elements come into the story. There are demons, ghosts and rodents to encounter. The blurb claims that the game contains many unique plot twists and strange devices to keep players on your toes, and recommends that only experienced adventurers apply.

The Curse of Crowley Manor

The Curse of Crowley Manor

Tandy TRS-80 - Released - 1981

The scene is London, in 1913. Scotland Yard is buzzing with the news - there's been a murder at the Crowley Estate! What starts out as a simple homicide investigation turns into a trip into the depths of the occult as you try to solve The Curse of Crowley Manor. This program uses many unique plot-twists and strange devices to guide you through a victory, or a certain trip to the gates of hell. Second in the Other Venture Series, this program is sure to keep you riveted to your computer screen waiting for the next axe to fall!

The Eliminator

The Eliminator

Apple II - Released - August 8, 1981

A home computer version of the Williams Electronics' coin-op game Defender. Your goal is to pilot your fast moving spaceship over the ground and destroy waves of alien marauders. Additionally in the TRS-80 version you must prevent the alien hoards from recovering your energizers from the surface.

The Hulk

The Hulk

Acorn Electron - Released - March 1, 1983

Listen up, True Believer! The world's premier comics company has joined with the originator of Adventure games to bring you the awesome QUESTPROBE Series : an epic group of home-computer adventures by Marvel Comics and Scott Adams in which you become one of the greatest Marvel Superheroes characters. Much more than an arcade game and recommended by educators around the world, an Adventure allows you to move through a wonderous electronic world by entering English commands. In the HULK, you actually control the intellect of Bruce Banner and the savage might of ol' Jade-Jaws himself, the HULK. Your objective is two-fold: to unlock the riddle of the Chief Examiner and . . . to survive! Each installment of the QUESTPROBE Series is a complete Adventure - you need nothing else but your imagination and a compatible computer. And you don't have to be a Marvel Comics fan to enjoy the fun. For all kids aged 8 to 800!

The Hulk

The Hulk

MS-DOS - Released - May 1, 1984

1st in the Questprobe Marvel Comics series. Play Bruce Banner and the Incredible Hulk through this interactive fiction game with graphics. You awake as Banner, tied by ropes to your chair in a bunker in the desert; once you free yourself, collect all the gems to escape this hellhole.

The Hulk

The Hulk

Commodore 64 - Released - 1984

1st in the Questprobe Marvel Comics series. Play Bruce Banner and the Incredible Hulk through this interactive fiction game with graphics. You awake as Banner, tied by ropes to your chair in a bunker in the desert; once you free yourself, collect all the gems to escape this hellhole.

The Sorcerer of Claymorgue Castle

The Sorcerer of Claymorgue Castle

MS-DOS - Released - 1984

Number 13 in the Adventure series from Scott Adams, and the first which was never released in all-text format (except for BBC, Electron, Dragon and TRS-80 versions). Solon, the Master Wizard has lost the 13 Stars of Power. It is up to you, his faithful apprentice, to retrieve them from Claymorgue Castle. This is similar to the other SAGA games in the series. Additionally, there is some use of magic of course!

The Sorcerer of Claymorgue Castle

The Sorcerer of Claymorgue Castle

Apple II - Released - September 10, 1984

Number 13 in the Adventure series from Scott Adams, and the first which was never released in all-text format (except for BBC, Electron, Dragon and TRS-80 versions). Solon, the Master Wizard has lost the 13 Stars of Power. It is up to you, his faithful apprentice, to retrieve them from Claymorgue Castle. This is similar to the other SAGA games in the series. Additionally, there is some use of magic of course!

The Sorceror of Claymorgue Castle

The Sorceror of Claymorgue Castle

Acorn Electron - Released - December 1, 1983

Long ago, in times passed beyond remembrance, Solon the Master Wizard and wearer of the Secret Cloak lost the 13 Stars of Power. The grasping Vileroth believed the Stars to be the only source of Solon's expert wizardry. But, unbeknownst to Vileroth, it was the Secret Cloak that controlled the Stars and protected the wearer from their awesome powers. Unable to master the Stars, Vileroth was undone. In his final days, as Vileroth's strength slipped from him, he concealed the thirteen Stars of Power within the Castle of Claymorgue, determined that no-one save he should possess them. Solon, learning of Vileroth's destruction, despatched his faithful young apprentice Beanwick to retrieve the Stars. "Tread carefully, O Beanwick! Would that I could assume this quest myself, but alas, I can only send with you these few spells. Claymorgue Castle harbours further spells, but beware - one unskilled in the arts cannot predict their outcome."

Voodoo Castle

Voodoo Castle

Acorn Electron - Released - 1984

The Count of Monte Cristo was eventually consumed entirely by his drive for revenge. Count Cristo, on the other hand, is merely the victim of a Voodoo curse an enemy hexed him with... an external plague more possible to reverse. Starting the game standing over his coffin, you wander the length and breadth of his castle in pursuit of a recipe and the verbal and material components needed to cast an antidote to counter his occult menace. It contains good-luck charms, the sorts of mad scientist chemical concoctions that might well yield a Jekyll-and-Hyde transformation, a flighty medium and her crystal ball, and no small quantity of juju, useful for all sorts of voodoo applications. All that and a chimneysweep trapped in the flue! The player will navigate all these and more with the trademark Adventure International VERB NOUN two-word text parser.

Voodoo Castle

Voodoo Castle

Sinclair ZX Spectrum - Released - 1984

The Count of Monte Cristo was eventually consumed entirely by his drive for revenge. Count Cristo, on the other hand, is merely the victim of a Voodoo curse an enemy hexed him with... an external plague more possible to reverse. Starting the game standing over his coffin, you wander the length and breadth of his castle in pursuit of a recipe and the verbal and material components needed to cast an antidote to counter his occult menace. It contains good-luck charms, the sorts of mad scientist chemical concoctions that might well yield a Jekyll-and-Hyde transformation, a flighty medium and her crystal ball, and no small quantity of juju, useful for all sorts of voodoo applications. All that and a chimneysweep trapped in the flue! The player will navigate all these and more with the trademark Adventure International VERB NOUN two-word text parser.

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