Tim Tyler

Around the World in 40 Screens

Around the World in 40 Screens

BBC Microcomputer System - Released - 1987

Around the World in 40 Screens is the first of three standalone expansion packs for Repton 3. As the title might indicate it includes 40 new levels made in the map editor that was included with the original game. The game features a world travelling theme and the levels are divided into five sets each representing a specific setting. America Arctic Orient Oceans Africa It was published by Superior Software for the BBC Microcomputer and Acorn Electron in 1987. It contains the Repton 3 main program, the Repton 3 map editor and the themed screen pack.

Around the World in 40 Screens

Around the World in 40 Screens

Acorn Electron - Released - 1987

Around the World in 40 Screens is the first of three standalone expansion packs for Repton 3. As the title might indicate it includes 40 new levels made in the map editor that was included with the original game. The game features a world travelling theme and the levels are divided into five sets each representing a specific setting. These are: America, Arctic, Orient, Oceans and Africa. The gameplay is the same as in Repton 3 but all objects have been replaced with objects related to the setting. Instead of diamonds, there are for example hamburgers in the American levels and fish in the...

BMX on the Moon

BMX on the Moon

BBC Microcomputer System - Released - 1984

BMX on the Moon was programmed by Tim Tyler for the BBC Microcomputer. It was published by Superior Software in 1984. In this game you control a Moon Cycle which you use to patrol the surface of the Moon. You must avoid the rocks on the surface and also the monsters bouncing high in the low gravity. You should try to shoot down the spaceships which fly overhead dropping bombs. A further hazard is the flying bombs which are often just too high to shoot or jump over, and just too low to squeeze underneath.

Caverns

Caverns

Acorn Archimedes - Released - 1991

Caverns is an arcade adventure requiring many complex puzzles to be solved before the game can be completed. A high degree of flying skill and accurate shooting are needed, together with patience and dedication if this game is to be completed. The playing area is very large with 15 screens each of which is made up of an area approximately 16 times the size of the monitor. The aim of the game is to penetrate deep into enemy territory and destroy its nerve centre. First you must deactivate the safety devices which are in distant parts of the caves. Along the way you will find ropes to help...

Repton

Repton

BBC Microcomputer System - Released - 1984

Repton is a diamond collecting game similar to Boulder Dash. The player takes control of the eponymous lizard Repton who for each of the game's twelve levels has to collect all of its diamonds. At the same time he has to watch out for falling boulders and monsters that may roam around and try to kill him. The time is limited and when it runs out the player loses a life. A life is also lost when being caught by a monster or being crushed beneath a boulder. The main difference between Repton and Boulder Dash is that Repton is calmer and has a focus on puzzle solving rather than quick arcade...

Repton

Repton

Acorn Electron - Released - February 1, 1985

Repton, the eponymous protagonist, walks around an underground maze in a quest to find all the diamonds (some being held in safes, their release being triggered by finding and collecting a key) within a time limit in each of several levels, while avoiding being trapped or killed by falling rocks and monsters hatched from eggs. The original Repton game was released in the summer of 1985 and has 12 levels, with passwords making it possible to jump directly to later levels. If passwords were used though, on completion of the final level, the displayed message challenged the player to complete the...

Repton 2

Repton 2

BBC Microcomputer System - Released - 1985

Repton 2 is, just like its predecessor, a puzzle solving game about collecting diamonds. It features a number of new features and changes from the original formula. The biggest change is that instead of separate levels it now features one big world where each sector is connected with teleporters. The basic gameplay is very similar though. The player digs his way through the dirt in search for diamonds and other objects and has to watch out for falling boulders or monsters (reptiles) that are out for him. Monsters appear from cracked eggs and will kill the player if he comes into contact with...

Repton 2

Repton 2

Acorn Electron - Released - November 14, 1985

Repton 2 is, just like its predecessor, a puzzle solving game about collecting diamonds. It features a number of new features and changes from the original formula. The biggest change is that instead of separate levels it now features one big world where each sector is connected with teleporters. The basic gameplay is very similar though. The player digs his way through the dirt in search for diamonds and other objects and has to watch out for falling boulders or monsters (reptiles) that are out for him. Monsters appear from cracked eggs and will kill the player if he comes into contact with...

Repton 3

Repton 3

BBC Microcomputer System - Released - 1986

Repton 3 involves retrieving treasure from cleverly constructed traps of falling rocks whilst avoiding the monsters and spirits. Repton is a game requiring dexterity, and logical thinking to solve it's puzzles over 24 levels. This second sequel in the Repton franchise includes both a sprite editor and level editor so that players can design and share their own levels with each other. Other improvements over the previous Repton titles include larger levels, creeping poisonous fungus which grows at an alarming rate, time bombs and time capsules (for puzzles in the fourth dimension).

Repton 3

Repton 3

Acorn Electron - Released - February 1, 1986

Repton 3, released 5 November 1986, was developed by Matthew Atkinson at Superior's invitation since Tim Tyler wasn't interested in programming it—although he did design some of the levels for the new game. While the first two games had only taken a month each to program, Repton 3 took eight months. It reverts to the form of a series of time-limited, password-protected levels. A few new features were introduced: fungus (a substance that gradually spreads wherever it finds space and kills Repton on contact), time capsules (resetting the current level's time limit each time one is...

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