Lucasfilm Games

Ballblazer

Ballblazer

Atari 7800 - Released - September 7, 1988

Ballblazer is a simple one-on-one sports-style game bearing similarities to basketball and soccer. Each side is represented by a craft called a "rotofoil", which can be controlled by either a human player or a computer-controlled "droid" with ten levels of difficulty. (The game allows for human vs. human, human vs. droid, and droid vs. droid matches.) The basic objective of the game is to score points by either firing or carrying a floating ball into the opponent's goal. The game takes place on a flat, checkerboard playfield, and each player's half of the screen is presented in a first-person...

Ballblazer

Ballblazer

Commodore 64 - Released - March 1, 1984

Ballblazer is a simple one-on-one sports-style game bearing similarities to basketball and soccer. Each side is represented by a craft called a "rotofoil", which can be controlled by either a human player or a computer-controlled "droid" with ten levels of difficulty. (The game allows for human vs. human, human vs. droid, and droid vs. droid matches.) The basic objective of the game is to score points by either firing or carrying a floating ball into the opponent's goal. The game takes place on a flat, checkerboard playfield, and each player's half of the screen is presented in a first-person...

Ballblazer

Ballblazer

Nintendo Entertainment System - March 4, 1988

Ballblazer is a simple one-on-one sports-style game bearing similarities to basketball and soccer. Each side is represented by a craft called a "rotofoil", which can be controlled by either a human player or a computer-controlled "droid" with ten levels of difficulty. (The game allows for human vs. human, human vs. droid, and droid vs. droid matches.) The basic objective of the game is to score points by either firing or carrying a floating ball into the opponent's goal. The game takes place on a flat, checkerboard playfield, and each player's half of the screen is presented in a first-person...

Ballblazer

Ballblazer

Atari XEGS - March 1, 1984

Ballblazer is a 1984 computer game created by Lucasfilm Games (later LucasArts Entertainment). It was originally released for the Atari 8-bit systems, such as the Atari 800 and the Atari 5200. It was also ported to other popular platforms of the day, such as the Apple II, ZX Spectrum (by Dalali Software Ltd), Amstrad CPC, Commodore 64, Atari 7800, and the NES. The Atari 800 version was called Ballblaster during development - pirated versions of the game went by this name as well.[2] The principal creator and programmer of Ballblazer was David Levine.[3] In 1990, LucasArts and Rainbow Arts...

Ballblazer

Ballblazer

Amstrad CPC - Released - 1986

Ballblazer is a 1984 computer game created by Lucasfilm Games (later LucasArts Entertainment). It was originally released for the Atari 8-bit systems, such as the Atari 800 and the Atari 5200. It was also ported to other popular platforms of the day, such as the Apple II, ZX Spectrum (by Dalali Software Ltd), Amstrad CPC, Commodore 64, Atari 7800, and the NES. The Atari 800 version was called Ballblaster during development - pirated versions of the game went by this name as well.[2] The principal creator and programmer of Ballblazer was David Levine.[3] In 1990, LucasArts and Rainbow Arts...

Ballblazer

Ballblazer

Microsoft MSX

Ballblazer is a 1984 computer game created by Lucasfilm Games (later LucasArts Entertainment). It was originally released for the Atari 8-bit systems, such as the Atari 800 and the Atari 5200. It was also ported to other popular platforms of the day, such as the Apple II, ZX Spectrum (by Dalali Software Ltd), Amstrad CPC, Commodore 64, Atari 7800, and the NES. The Atari 800 version was called Ballblaster during development - pirated versions of the game went by this name as well.[2] The principal creator and programmer of Ballblazer was David Levine.[3] In 1990, LucasArts and Rainbow Arts...

Defenders of Dynatron City

Defenders of Dynatron City

Nintendo Entertainment System - August 1, 1992

The game centers on a team of superheroes who protect a futuristic metropolis from Dr. Mayhem and his robotic henchmen.

The Eidolon

The Eidolon

Apple II - August 8, 1985

The Eidolon was one of two games that were part of Lucasfilm Games' second wave in December 1985. The other was Koronis Rift. Both took advantage of the fractal technology developed for Rescue on Fractalus!,further enhancing it. In The Eidolon, Rescue's fractal mountains were turned upside down and became the inside of a cave.

The Eidolon

The Eidolon

Commodore 64 - August 1, 1985

The player discovers the Eidolon, a strange 19th-century vehicle in an abandoned laboratory. As the player investigates this device, he is accidentally transported to another dimension and is trapped in a vast, maze-like cave. The creatures in this cave, sensing the energy emanating from the Eidolon, are awakened from a long slumber, and the player soon finds that his only chance of survival lies in this mysterious vehicle and its powerful energy weapon.

Indiana Jones and the Fate of Atlantis

Indiana Jones and the Fate of Atlantis

ScummVM - June 15, 1992

Indiana Jones is back! The great archaeologist and adventurer has to solve a grand mystery once again, aided by his trusty whip, his sharp wit, and his courage. A man who calls himself Mr. Smith is interested in a certain ancient statue. When the unsuspecting Indy hands it over to the client, he finds out that Mr. Smith is in fact a colonel in the Nazi army! Why was he so interested in that statue? A young woman who had once worked together with Indy, the pretty red-haired (and a bit troublesome) Sophia, tells him the whole thing must have a connection with the legendary lost continent...

Indiana Jones and the Fate of Atlantis

Indiana Jones and the Fate of Atlantis

Windows - Released - July 8, 2009

1939 - the eve of World War II. Nazi agents are about to get their hands on a weapon more dangerous than the atom bomb. Only Indy can stop them before they unleash the deadly secret that sank Atlantis! In Indiana Jones and the Fate of Atlantis, you play the role of Indiana Jones, famed archaeologist-adventurer, as he attempts to discover and explore long-fabled Atlantis. Nazi agents, eager to unleash the powers of Atlantis against an unsuspecting world, are hot on Indy’s heels… or have they already passed him? Here’s where you come in: you direct the actions of Indy (and, occasionally, his...

Indiana Jones and the Last Crusade: The Graphic Adventure

Indiana Jones and the Last Crusade: The Graphic Adventure

ScummVM - July 2, 1989

It is 1938 and adventurer Indiana Jones is joined by his father on this quest, preventing Adolf Hitler from capturing the Holy Grail. He will have to deal with Nazi guards, the Luftwaffe and enemy spies as he tries to stop the tyrannical Nazi leader. The Graphic Adventure uses the same SCUMM gameplay system as the previous Maniac Mansion. Most of the screen is used for a visual rendition of the current scene. At the bottom of the screen are words, which can be clicked on using the mouse to activate their functions. For example, objects can be picked up, used, pushed or pulled, and turned on...

Indiana Jones and the Last Crusade: The Graphic Adventure

Indiana Jones and the Last Crusade: The Graphic Adventure

MS-DOS - Released - July 2, 1989

It is 1938 and adventurer Indiana Jones is joined by his father on this quest, preventing Adolf Hitler from capturing the Holy Grail. He will have to deal with Nazi guards, the Luftwaffe and enemy spies as he tries to stop the tyrannical Nazi leader. The Graphic Adventure uses the same SCUMM gameplay system as the previous Maniac Mansion. Most of the screen is used for a visual rendition of the current scene. At the bottom of the screen are words, which can be clicked on using the mouse to activate their functions. For example, objects can be picked up, used, pushed or pulled, and turned on...

Koronis Rift

Koronis Rift

Apple II - August 19, 1985

Koronis Rift is a December 1985 computer game from Lucasfilm Games. It was produced and designed by Noah Falstein. Originally developed for the Atari 8-bit family and the Commodore 64, Koronis Rift was ported to the Amstrad CPC, Apple II, MSX, Tandy Color Computer 3, and ZX Spectrum. The Atari and C64 version shipped on a flippy disk, with one version of the game on each side. A cassette version was also released for the Commodore 64.[2] The Atari version required computers with the GTIA chip installed in order to display properly. Koronis Rift was one of two games in Lucasfilm Games'...

Loom

Loom

Commodore Amiga - Released - 1990

Loom is an adventure game that sets itself apart from other titles in the genre through its unique gameplay system: the player character does not carry items around, but rather manipulates objects through the use of spells (called "drafts" in the game). The drafts themselves are woven by playing magical notes on a special instrument called "distaff". All the puzzles in the game are solved by learning and correctly applying these drafts. Each draft is a sequence of four notes within one octave. The player learns new drafts by exploring the environment and interacting with it through a simple...

Loom

Loom

MS-DOS - Released - 1990

The Age of the Great Guilds has arrived. Communities and states comprised of people united by a common trade were created. The Guild of Weavers has achieved such mastery in their trade that they discovered the secret of weaving the very fabric of reality. They were treated with suspicion by other guilds, who eventually accused them of practicing witchcraft and banned them to a secluded island, which they called Loom. Bobbin Threadbare is a young man from the Guild of Weavers. He is outcast from the guild and blamed for the lack of prosperity in recent times, though he does not know why. On...

Loom

Loom

Commodore CDTV - Unreleased

Loom is a 1990 fantasy-themed graphic adventure game by Lucasfilm Games. The project was led by Brian Moriarty, a former Infocom employee and author of classic text adventures Wishbringer (1985), Trinity (1986), and Beyond Zork (1987). It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface introduced in Maniac Mansion.

Loom

Loom

ScummVM - January 1, 1990

Long after the passing of the Second Shadow, when dragons ruled the twilight sky and the stars were bright and numerous, came the Age of the Great Guilds. Blacksmiths, Shepherds, Clerics. Each dedicated to the absolute control of secret knowledge. Another such Guild was the Weavers. Over the centuries, their craft transcended the limits of physical cloth, until they wove the very fabric of reality itself. Now, a strange power has swept he Weavers into oblivion, leaving behind one Weaver boy to unravel the mystery. Help young Bobbin rescue his Guild...and you just might save the universe from...

Maniac Mansion

Maniac Mansion

ScummVM - Released - 1988

Ever since that meteor landed, strange things have been sighted at Dr. Fred's old mansion. Disembodied tentacles hopping around. Chainsaws in the kitchen. Plants with unusual appetites. An odd glow from the swimming pool. And now, sweet Sandy the cheerleader is in Dr. Fred's clutches. So round up your pals, take a deep breath, and get ready for the weirdest, funniest adventure of your life. An enhanced EGA version was released for DOS in 1989.

Maniac Mansion

Maniac Mansion

Nintendo Entertainment System - Released - September 13, 1988

The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy. The Maniac Mansion was ported to...

Maniac Mansion

Maniac Mansion

MS-DOS - Released - March 12, 1988

The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy. Players start by choosing two...

Maniac Mansion (Enhanced Version)

Maniac Mansion (Enhanced Version)

MS-DOS - Released - December 31, 1989

Maniac Mansion is a graphic adventure game developed and published by Lucasfilm Games. Initially released for the Commodore 64 and Apple II, it was Lucasfilm's foray into video game publishing. The game follows teenager Dave Miller as he ventures into a mansion and attempts to rescue his girlfriend from an evil mad scientist, whose family has been controlled by a sentient meteor that crashed near the mansion 20 years earlier. The player uses a point-and-click interface to guide Dave and two of his friends through the mansion while avoiding its dangerous inhabitants and solving puzzles. The...

Monkey Island 2: LeChucks Revenge

Monkey Island 2: LeChucks Revenge

ScummVM - December 1, 1991

Guybrush Threepwood, the mighty pirate who can hold his breath for ten minutes, could have lived quietly and happily with his sweetheart Elaine, the governor of Melee Island. But the restless pirate spirit won't let Guybrush in peace. Things don't go very well with Elaine, and Guybrush (now with a beard) embarks on a new adventure: searching for the legendary treasure of Big Whoop. However, the evil ghost pirate LeChuck hasn't left the stage yet. His subordinates are trying to bring him back from the dead one more time. Will Guybrush be able to defeat his archenemy again?

Monkey Island 2: LeChuck's Revenge

Monkey Island 2: LeChuck's Revenge

Commodore Amiga - Released - 1992

Guybrush Threepwood, the mighty pirate who can hold his breath for ten minutes, could have lived quietly and happily with his sweetheart Elaine, the governor of Melee Island. But the restless pirate spirit won't let Guybrush in peace. Things don't go very well with Elaine, and Guybrush (now with a beard) embarks on a new adventure: searching for the legendary treasure of Big Whoop. However, the evil ghost pirate LeChuck hasn't left the stage yet. His subordinates are trying to bring him back from the dead one more time. Will Guybrush be able to defeat his archenemy again?

Night Shift

Night Shift

Commodore 64 - October 1, 1990

Night Shift is a computer game developed and published in 1990 by Lucasfilm Games, now known as LucasArts. It is a unique action game where the hero is a worker in a factory owned by Industrial Might and Logic (a parody of Industrial Light and Magic). Your character ensures that the factory is working properly as it cranks out Star Wars action figures, including those of stormtroopers and Darth Vader. The object of the game is to always ensure the factory is working properly, and to move in an increasingly better home.

Passport to Adventure

Passport to Adventure

ScummVM - 1990

Passport to Adventure is a pack of demos of various games by Lucasfilm Games that use the SCUMM scripting language. It contains playable EGA demos of Indiana Jones and the Last Crusade, The Secret of Monkey Island, and Loom. Each game ends by showing a list of people who led the original games, as well as the people involved in creating the demo. At that point, the demo can be restarted by pressing ESC, allowing the user to select another game demo to try.

PHM Pegasus

PHM Pegasus

Commodore 64 - Released - 1987

PHM Pegasus is a ship simulation and action game. The title refers to the USS Pegasus (PHM-1), one of the Pegasus-class hydrofoils which were used by the U.S. Navy in the 1970s. The game has eight different missions in which players must maneuver helicopters, convoy ships, and patrol hydrofoil missilecrafts to survey areas, clear areas of enemy ships, and escort friendly ships. Mission locations include the Persian Gulf, the Eastern Mediterranean, the Caribbean, and the Gulf of Sidra. The developers of the game consulted with Boeing Marine Systems, a manufacturer of hydrofoils, to...

Rescue On Fractalus

Rescue On Fractalus

Apple II - August 27, 1984

Rescue On Fractalus! is a March 1984 computer game created by Lucasfilm Games (later LucasArts Entertainment). It was originally released for the Atari 8-bit family and the Atari 5200 games console. It was also ported to other popular platforms of the day, such as the Apple II, ZX Spectrum (by Dalali Software Ltd), Amstrad CPC, Tandy Color Computer 3 and Commodore 64. The game was one of the first two products from the fledgling Lucasfilm Computer Division Games Group led by Peter Langston. David Fox was the project leader and designer. Music was mainly composed by Charlie Kellner.

Rescue on Fractalus!

Rescue on Fractalus!

Atari XEGS - Released - 1987

1987 XE rerelease of Rescue on Fractalus! There are thirty levels you can choose from in this version instead of sixteen in the original release. The game uses fractal technology to create the craggy mountains of an alien planet, where the visilibility was drastically reduced by the dense atmosphere. The player controls a fictional "Valkyrie" space fighter (converted for search and rescue duty) from a first-person view, attempting to land and pick up downed Ethercorps pilots. Some of these mountains hold anti-aircraft guns, which have to be avoided or destroyed. Due to the varied terrain,...

Rescue on Fractalus!

Rescue on Fractalus!

Commodore 64 - Released - March 1, 1984

The game utilizes fractal technology to create the craggy mountains of an alien planet, where the visilibility was drastically reduced by the dense atmosphere. The player controls a fictional "Valkyrie" space fighter[2] (converted for search and rescue duty) from a first-person view, attempting to land and pick up downed Ethercorps pilots. Some of these mountains hold anti-aircraft guns, which have to be avoided or destroyed. Due to the varied terrain, the direction finder has to be used to locate the pilots, whose visual beacons are often masked by mountain ridges. At higher levels, the...

The Secret of Monkey Island

The Secret of Monkey Island

MS-DOS - Released - October 1, 1990

Deep in the Caribbean lies Melee Island, ruled by the governor Elaine Marley. The cruel pirate LeChuck is deeply in love with her - so deeply that he refuses to accept his own death. As a ghost, he dwells with his undead crew somewhere near the mysterious Monkey Island. Meanwhile, a young fellow named Guybrush Threepwood is determined to become a real pirate. At the Scumm Bar he meets three pirates who tell him he has to complete three difficult tasks in order to be worthy of this title. But as Guybrush is trying to complete these tasks, he encounters the lovely governor, and this meeting...

The Secret of Monkey Island

The Secret of Monkey Island

Sega CD - Released - December 1, 1992

The Secret of Monkey Island is an adventure game that utilizes the command verb-based SCUMM interface first introduced in Maniac Mansion: the player constructs commands for Guybrush by selecting an appropriate verb and then combining it with an object or an inventory item. Objects that can be interacted with are highlighted when the player places a cursor over them. The game is the first LucasArts adventure in which it is impossible to get irrevocably stuck; like in Loom, the player character also cannot die. The branching dialogue system, where the player chooses between several available...

The Secret of Monkey Island

The Secret of Monkey Island

Commodore Amiga - 1991

The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fantastic version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate and explores fictional islands while solving puzzles. The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. Gilbert's frustrations with contemporary adventure titles led him to make the player character's death impossible, which meant...

The Secret of Monkey Island

The Secret of Monkey Island

ScummVM - 1990

Deep in the Caribbean lies Melee Island, ruled by the governor Elaine Marley. The cruel pirate LeChuck is deeply in love with her - so deeply that he refuses to accept his own death. As a ghost, he dwells with his undead crew somewhere near the mysterious Monkey Island. Meanwhile, a young fellow named Guybrush Threepwood is determined to become a real pirate. At the Scumm Bar he meets three pirates who tell him he has to complete three difficult tasks in order to be worthy of this title. But as Guybrush is trying to complete these tasks, he encounters the lovely governor, and this meeting...

The Secret of Monkey Island

The Secret of Monkey Island

Fujitsu FM Towns Marty - Released - 1992

Secret Weapons of the Luftwaffe

Secret Weapons of the Luftwaffe

MS-DOS - January 1, 1991

Fly as an American or German pilot in the years 1943-1945 in this WWII air combat simulation. This game features several experimental German aircraft to try out. Can you alter the outcome of WWII with them? The experimental German planes include Messerschmitt 262, Me163 Komet rocket plane, and the Gotha "flying wing". You can also fly the traditional ME109 or FW190 piston engine aircraft. As for the American side, you can take to the skies in the P-51 Mustang, P-47 Thunderbolt, or the B-17 Flying Fortress bomber. In the B-17, you can not only control the plane itself, but also the gun...

Strike Fleet

Strike Fleet

Apple II - June 6, 1987

Strike Fleet is a 1987 computer game developed by Lucasfilm Games and published by Electronic Arts. It was released for the Amiga, Apple II, Atari ST, Commodore 64, and MS-DOS. Strike Fleet is the unofficial sequel to the war game PHM: Pegasus.

Zak McKracken and the Alien Mindbenders

Zak McKracken and the Alien Mindbenders

Commodore Amiga - Released - 1989

Zak McKracken is a tabloid reporter (and not a very good one at that). After having a psychedelic dream one day, Zak realizes that something is wrong -- space aliens are dumbifying the general public through the telephone system. Zak must stop this, but he can't do it alone. After finding a strange crystal, Zak manages to get the help of the anthropologist Annie and her friends, Melissa and Leslie. The four unlikely heroes must now figure out a way to destroy the dumbifying devices and save the Earth.

Zak McKracken and the Alien Mindbenders

Zak McKracken and the Alien Mindbenders

ScummVM - 1988

The plot follows Zak (full name Francis Zachary McKracken), a writer for the National Inquisitor, a tabloid newspaper; Annie Larris, a freelance scientist; and Melissa China and Leslie Bennett, two Yale University coed students, in their attempt to prevent the nefarious alien Caponians (who have infiltrated the phone company) from slowly reducing the intelligence of everybody on Earth using a 60 Hz hum.

Zak McKracken and the Alien Mindbenders (FM)

Zak McKracken and the Alien Mindbenders (FM)

ScummVM

Zak McKracken and the Alien Mindbenders is a 1988 graphic adventure game by Lucasfilm Games. It was the second game to use the SCUMM engine, after Maniac Mansion. The project was led by David Fox, with Matthew Alan Kane as the co-designer and co-programmer.

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