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Explore a relaxing low-poly 3D world with a short narrative. A World, At Peace began as an exercise in game development using Unreal Engine 4, and 3D modeling in Cinema 4D, for my second-year design studio course at New Jersey Institute of Technology. 3-4 weeks production time, with no prior knowledge of the programs. Additionally, I applied my current experience in music composition for original music and sound. It was exhibited and critiqued on December 21, 2016. The itch.io version of A World, At Peace has been slightly enhanced to include random spawning between two set collectible patterns, added and edited dialogue, and other minor fixes.
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