Atari XEGS

Atari XEGS

The Atari XE Video Game System, commonly known as the Atari XEGS, is a third generation (1983-2003) video game console developed and distributed by Atari Corporation. It was released in November 1987 in North America at a retail price of $199.99. The...

Ace of Aces

Ace of Aces

Atari XEGS - Released - 1988

Ace of Aces is a computer game flight simulator developed by Artech Digital Entertainment in 1986. The game takes place during World War II and the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains.

Adventure II XE

Adventure II XE

Atari XEGS - Homebrew - 2020

Adventure II XE, a homage to Warren Robinett’s original Atari 2600 game, Adventure, is a revised and expanded 64k version of the Adventure II game released in 2007 for the Atari 5200 – this one with 32k. Main features: Small, Medium, and Vast kingdoms to explore! 22 game variations in all, with Beginner, Intermediate, Advanced, and Special skill levels! (The demo contains the first 9 variations) New and more varied hiding places for helpful items! New VR Mode (“Very Random”) for you experts! The three “secret dots” hiding spots change for each game variation! New sounds and music! New end-of-game stats and rankings! New XE-joystick-compatible “one-button” control! Press quickly to swap items left/right; Hold button down to drop! Tweaked screens, paths, and creature behavior! In the game, you play the hero who has to find his way to the Dark Kingdom’s castle to retrieve the lost Chalice. The challenge is to pass through the mazes, find keys and unlock the many gates that are between you and your objective.

Airball

Airball

Atari XEGS - Released - January 1, 1988

You have been turned into a ball of air with a slow leak by an evil wizard. You must find the Spellbook and the ingredients for the spell. Without these, you will never turn back into a human again. These items have to be collected in the maze which consists of 150 isometric rooms. These can be explored freely but sometimes you need to have special objects to proceed, e.g. a candle in dark rooms. The dangers consist mostly of sharp objects which can cause your ball to burst. Additionally you are on a timer because your balloon loses air constantly. But it can be refilled by using pumps which can be found in the maze - but you have to leave them in time or you explode because of overpressure.

Arcadia Xmas Quest

Atari XEGS - Homebrew - December 18, 2022

On the occasion of the upcoming Christmas, I have prepared for you a new game based on Arcadia. This time the adventure is set in a winter world. The winter is coming... Your mission is to help Santa save the Christmas spirit against the destructive force of the Grinch. Protect as many houses as you can from the segments of marbles. The main goal of the game is to remove all segments of marbles before they reach the house at the end of the path. Otherwise the house is being destroyed and the player loses a life. The steering is by the joystick plugged into port number one. In Arcadia, the Christmas Mission will find 9 new levels and a new crazy bonus round. You will also be able to hear 9 famous Christmas songs: "Carol of the Bells", "Deck the Halls", "Jingle Bells", "Jingle Bell Rock", "Let It Snow!", "Rockin' Around the Christmas Tree "," Rudolph the Red-Nosed Reindeer "," Santa Claus Is Comin 'to Town "and" Sleigh Ride". Like the original Arcadia v1.2, the game supports regular joysticks and those in the Joy 2B + standard.

Archon: The Light and the Dark

Archon: The Light and the Dark

Atari XEGS - Released - January 1, 1983

Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares, by removing all opposing pieces from the board or by imprisoning the last remaining creature of the opposing side. However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat. If the real-time combat takes place on a dark square, the dark monster gets a health bonus (longer life bar). On a light square the light side gains an advantage. There are also some squares whose color changes over time (from afternoon, to dusk, to night, to dawn etc.), which adds an extra layer of strategy to the game. Unlike chess the two sides are not identical. Both sides consist of mythological creatures. For example the light side has among others unicorns, valkyries and a djinni while the dark side features basilisks, banshees and manticores. The differences are not just cosmetic. Two special pieces are the light wizard & the dark sorceress, they can both cast magical spells like: imprison a unit on the board, shift the flow of time (change day/night cycle to your advantage), bring one unit back from the dead etc. The different pieces have their own movement restrictions regarding the number of squares they're allowed to travel on the board and whether or not they can jump over other units (like the knight in chess). Units also behave different in combat; some units are faster than others, some use melee attacks while others fire projectiles. Archon can be played with either one or two players. The NES version, which was released a few years after the other versions, has improved graphics for the real-time combat part. Each type of square has it's own colored background and the unit sprites are larger.

Ballblazer

Ballblazer

Atari XEGS - Released - March 1, 1984

Ballblazer is a 1984 computer game created by Lucasfilm Games. It was originally released for the Atari 8-bit systems. In the year 3037, the most competitive sport in the known universe is Ballblazer. For the first time ever, humans from the planet Earth have won the right to compete in the final round of the Ballblazer Championship, to fight for Earth's honor and the title Masterblazer! Ballblazer is a 3D futuristic soccer-like game, where the player (inside a Rotofoil) is set on a one-on-one 1,155 square playing field (the Grid). The objective of the player is to kick a floating ball (Plasmorb) inside the opponent's goal (Goalbeams). A player may compete against a human or computer opponent.

Barnyard Blaster

Barnyard Blaster

Atari XEGS - Released - December 1, 1987

You and your grandpa just put your life savings into buying a small farm a few acres for growing vegetables and raising horses, a place to get away from the battle of city life. But you discover that the entire farm is full of things that are determined to drive you away. Barnyard Blaster is a shooting gallery type game for use with the Atari XG-1 light gun or the joystick. There are three levels plus one bonus level.Your goal is to rid your farm of vermin by shooting targets in each of three levels. Between each level you'll play Gramps' bonus screen where you can brush up on your shooting. But in order to proceed through each level, you must achieve a certain percentage of shooting accuracy. At the end of the game you're given a ranking depending on how well you did.A light gun shooter set on a farm, allowing you to test your shooting skills by blasting bottles and other things around the yard.

Battlezone

Battlezone

Atari XEGS - Released - 1987

Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.

Blue Max

Blue Max

Atari XEGS - Released - 1987

Blue Max is a video game developed and published by Synapse Software, originally released for the Commodore 64 and Atari 8-bit computers in 1983. In 1984 it was ported to the ZX Spectrum by U.S. Gold. in 1987 Atari Corp. published it in cartridge form for the then-new Atari XEGS. The player controls a Sopwith Camel biplane during World War I, attempting to shoot down enemy planes and bomb targets on the diagonally scrolling terrain. It has strong similarities to the arcade game Zaxxon. The game is named after the medal Pour le Mérite, informally known as Blue Max. Its theme song is "Rule, Britannia!". In 1984, Synapse released a sequel called Blue Max 2001 with a futuristic sci-fi setting, but otherwise similar in style to the original game.

Bubble Shooter

Atari XEGS - Homebrew

If you have an Atari XL/XE you can now play the Atari 8bit version of Bubble Shooter; a game which blends both Puzzle Bobble and the 2002 clone, called Bubble Shooter by Ilyon Dynamics, released on mobiles. In this game which has been created by Pajero, Rocky and Miker. The goal of the game is to clear the player screen by forming groups of three or more like-colored marbles. The game ends when the balls reach the bottom line of the screen and the more balls destroyed in one shot, the more points scored. A player wins when there are no balls remaining on the playing field.. So yes very similar to Puzzle Bobble and looks to be just as enjoyable!

Bug Hunt

Bug Hunt

Atari XEGS - Released - 1987

Fixing bugs in a new computer circuit board late at night is hard, but it gets even worse when suddenly, real bugs appear out of nowhere. It's time to grab a gun and shoot at those little pests. Bug Hunt is a game designed for the Atari XG-1 light gun, and came bundled with the Atari XEGS and the stand-alone XG-1. The game consists of seven waves. Each wave features more of the little critters (flies, spiders, butterflies, ticks, etc.) on the sections of the PCB, waiting to be shot. Some are large and stationary and easy to hit, others are small and move rapidly and net more points. To progress into the next wave, a certain accuracy percentage must be met (from 25% to reach wave 2 to 80% to reach the final wave). The final score is converted into a performance rating - CEOs, directors and managers at the lower end, programmers, hackers and engineers at the higher end. Bug Hunt is a game designed for the Atari XG-1 light gun, and came bundled with the Atari XEGS and the stand-alone XG-1. The game consists of seven waves. Each wave features more of the little critters (flies, spiders, butterflies, ticks, etc.) on the sections of the PCB, waiting to be shot. Some are large and stationary and easy to hit, others are small and move rapidly and net more points. To progress into the next wave, a certain accuracy percentage must be met (from 25% to reach wave 2 to 80% to reach the final wave). The final score is converted into a performance rating - CEOs, directors and managers at the lower end, programmers, hackers and engineers at the higher end.

Choplifter!

Choplifter!

Atari XEGS - Released - 1988

Choplifter (stylized as Choplifter!) was originally a 1982 Apple II game developed by Dan Gorlin and published by Brøderbund. It was ported to other home computers and, in 1985, Sega released a coin-operated arcade game remake, which in turn received several home ports of its own. While many arcade games have been ported to home computers and consumer consoles, Choplifter was one of the few games to take the reverse route: first appearing on a home system and being ported to the arcade. In 1988, the game was re-released as an Atari XE video cartridge with minor gameplay improvements.

Commando

Atari XEGS - Unreleased - 1989

The Atari XEGS version was originally an unreleased prototype but was eventually released by Video 61. Several levels await your super-tough Commando in this vertical scrolling game. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots.

Crime Buster

Crime Buster

Atari XEGS - Released - 1988

The city has become overrun by an ever increasing gang of mobsters and the Commissioner has had enough. As one of the Force's top detectives, you have been sent to stake out gang hideouts and bust their criminial inhabitants. But it won't be easy. Word has leaked out that you're on a cleanup mission and the Mob is planning to rub you out! No matter where you go they'll be after you. On the street they may appear from behind garbage cans or cars. At the warehouse, a secret stronghold, they may be hiding in boxes or crates. At the Pier, beware of that suspicious looking boat moored at the dock. They'll fill you full of holes unless you can get to them first. Take careful aim with your Atari Light Gun and score big points with the bigwigs back at the Department for every mobster you blast out of business. But don't be penalized by accidentally shooting innocent bystanders in the process! Help rid our fair city of these hoodlums once and for all with Crime Buster - the most exciting video crime advanture yet!

Crossbow

Crossbow

Atari XEGS - Released - 1988

In Crossbow, you and several friends are trying to cross many treacherous landscapes in order to retrieve stolen treasures from the castle of the Evil Master. All of the members of your party are unarmed, however you carry a crossbow. Using this, you need to shoot any obstacles or hostile enemies that may get in the way of your friends as they cross the screen. You see the landscape from a first person point of view, and one by one each member of the party will walk from the left to right on the screen. There are many different landscapes that need to be crossed, each with its own variety of dangers. There are deserts with scorpions, ice caverns, jungles with hostile monkeys, a lava spewing volcano, and even the heavily guarded castle. The game starts with two friends in your party, with additional friends joining after clearing certain parts of the game. The game ends when everyone in your party has been killed.

Crystal Castles

Crystal Castles

Atari XEGS - Released - 1988

Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle. When Bentley collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants.

Dark Chambers

Dark Chambers

Atari XEGS - Released - 1988

Dark Chambers is an arcade action game similar to Gauntlet. You are an explorer in an underground maze; your goal is to survive the 26 different levels and collect as many of the hidden treasures as you can. Hidden somewhere in each of the levels is an exit which will take you on to the next level. Trying to stop you from completing your quest are a wide variety of creatures, including zombies, wraiths, skeletons, wizards, and the grim reaper. Each of the creatures in the game has a different strength; when you shoot a creature, it will transform into the next weaker creature. Eventually a creature will become the weakest one (a zombie) at which point it can be destroyed. In addition to the creatures and treasures, other items that can be found in the maze are keys (to open doors), potions (to restore health), poison (drains health), guns (increases your firing rate), traps, shields, and bombs. The game is played from an overhead point of view, and is for one player or two players simultaneously.

David's Midnight Magic

David's Midnight Magic

Atari XEGS - Released - 1987

David's Midnight Magic is a simple pinball game designed for 1-4 players. The game was modeled on the popular Black Knight pinball table released by Williams. Unlike Black Knight, however, David's Midnight Magic contains a mixture of bright colors. Featuring dual flipper controls, upper and lower playing fields, tilt mechanism, multiple ball play, electromagnetic deflectors, and many special effects, the game represents the first generation of home computer pinball simulations available with relatively realistic pinball features.

Deflektor

Atari XEGS - Unreleased - 1988

Several versions exist, the original U.S. Gold prototype cart and versions by Fandal with all repeated levels replaced with original ones as found on other platforms. There's plenty of reflection in this game, in both senses of the word. That's because this strategic puzzler involves using mirrors to direct a beam of light across a succession of 60 screens. Each mirror has 16 different angles it can be set at, each of which will send the beam around the screen in different ways. Before the exit is activated, all the mines on a screen must be cleared by running the beam over them. There are other devices built into the levels, including teleports and random angle-changers, as well as hazards to avoid (they cause the beam to overheat) and droids which go around moving the mirrors' directions.

Desert Falcon

Desert Falcon

Atari XEGS - Released - 1988

Desert Falcon is an arcade style shooter. Many of the Pharaoh's great treasures are lost throughout the desert, and your goal is to steal as many as you can to earn points. The game features a scrolling, isometric point of view as you control your falcon through the various desert landscapes. The treasures you are after are guarded of course. Many desert creatures including vultures, warriors, flying fish, sphinxes and more will all attempt to stop you from succeeding in your task. Also, at the end of each level you will need to face a large, howling sphinx before you can continue on. Your falcon isn't completely unarmed, and has the ability to fire darts which can be used to destroy the assorted enemies and the sphinx. In the sand, you will occasionally come across some hieroglyphs. Several different superpowers can be gained by landing and hopping over three of these hieroglyphs. Depending on which hieroglyphs are collected, you may become invincible, warp to the end of the level, earn free points, trick enemies into attacking a decoy instead of you, or even get an air bomb which destroys all airborne enemies. The Atari XE cartridge version was released in 1988.

Donkey Kong

Donkey Kong

Atari XEGS - Released - 1988

Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited. From there, the levels start over at a higher difficulty. Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time. Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points. Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in many conversions of the original coin-op game for early 1980's consoles and computer-systems, Donkey Kong only used two or three of the original levels, with the cement factory most often omitted.

Eastern Front (1941)

Eastern Front (1941)

Atari XEGS - Released - 1988

A strategic turn-based wargame for the Atari 8-Bit computer line. Eastern Front puts you in charge of the German armada as they start their infamous Russian campaign, or as it was known at the time "Operation Barbarossa". The game is played from an overhead scrolling map that encompasses the entire eastern European theater, and from which you select your units and issue orders based on their action points and strength which are defined by their appropriate control zones. Isolate units, and their strength starts to go down proportionally. Only 1-player mode is supported against an AI that actually processes its moves between turns, giving out finer solutions the longer the player takes to make his moves.

Fight Night

Fight Night

Atari XEGS - Released - 1987

Fight Night is a boxing game in which players box 11 different opponents on the way to the final match with the champ, Bronx Bomber. Each boxer has unique strengths and weaknesses, along with one specialized "super punch". There are four different modes of play; the single-player Main Event and the multi-player Tournament (on disk/cartridge versions only), and also Training and Sparring modes. Players can also create their own boxer, setting the appearance and abilities.

Flight Simulator II

Flight Simulator II

Atari XEGS - Released - 1987

This flight simulator simulates a real aircraft, the Piper PA-28-181 Archer II. For those with the knowledge, it offers practice with the variables of flight, including the avionics. The Atari ST and Amiga releases instead simulate the Cessna 182RG single engine propeller aircraft and the Gates Learjet 25G twin engine jet. The game has more features than first generation flight simulators. Pilots are expected to pay attention to small details. SubLOGIC encouraged the players to go to flight stores and purchase flight-training manuals and aeronautical charts to help them understand the variables within the program. The game is oriented toward pilots-in-training, but there are options for laymen too: an easy mode, and a slightly more detailed reality mode. These modes do not require the same level of knowledge. Flight Simulator II is packaged with a WWI dogfighting game, called WWI Ace. In this game the plane is armed with bombs, machine guns, and a radar screen. The radar screen is anachronistic for a game set in World War I, but it is there to make the gameplay easier.

Food Fight

Food Fight

Atari XEGS - Released - 1987

In Food Fight, the player controls a young boy named Charley Chuck. The object of the game is to eat an ice cream cone located on the opposite side of an open playfield. The ice cream is slowly melting, and must be consumed before it melts completely. Standing between Charley and the ice cream are four chefs named Angelo, Jacques, Oscar, and Zorba. The chefs appear from holes in the floor of the level and will chase after Charley. The chefs are identified by the shape of their toques: Angelo's is short and rectangular; Jacques' is curved; Oscar's is big and round; and Zorba's is tall and slender. Scattered throughout the level are piles of food, such as pies, peas, tomatoes, and bananas. Both the player and the chefs can grab food from the piles to throw at each other. The supplies of most foods are limited, but watermelon, which appears either on special levels exclusively or with other foods in later levels, is unlimited in supply. If the chefs are hit by food thrown either by the player or by other chefs, they are taken down for a few seconds. If the player is hit, a life is lost. The player also loses a life if a chef touches Charley, if Charley falls through an open hole, or if the ice cream melts before it is eaten. Points are scored for each chef hit by food thrown by the player (up to 1,000 points each), luring a chef over an open hole and for each remaining pile of food on the level. The ice cream is worth 500 points multiplied by the level number, up to a maximum of 25,000 points from level 50 onwards to the last regular level, level 125. If the player has at least one close call with flying food and a chef, the game will present the player with an instant replay of that level.

GATO

GATO

Atari XEGS - Released - 1987

GATO is a real-time submarine simulator first published in 1984 by Spectrum HoloByte for MS-DOS. It simulates combat operations aboard the Gato-class submarine USS Growler (SS-215) in the Pacific Theater of World War II. GATO was later ported to the Apple IIe, Atari ST, and Macintosh. In 1987 Atari published a version on cartridge for the Atari 8-bit family, to coincide with the launch of the Atari XEGS

Ghouls 'n Ghosts

Atari XEGS - Homebrew

Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved Princess Prin-Prin (see Ghosts 'N Goblins). A new villain, the Great Demon King Lucifer (Loki in some versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the Princess' castle and her village under attack by Lucifer's forces. While rushing towards her beloved knight, the Princess is struck by one of Lucifer's laser beams. Now, Arthur must venture back to the Lucifer's palace and destroy the demon in order to rescue the Princess' soul and bring her back to life! And it won't matter whether he fights in his shining armor or in his underwear alone...the bravest Knight in the land isn't going to be stopped by some monsters! Although the game starts with graveyard and marsh territory familiar from the first game, later levels are set in a tower, a mass of skeletons, and a castle. Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss.

HardBall!

HardBall!

Atari XEGS - Released - February 1, 1987

Play is controlled with a joystick or arrow keys and an action button. One of the four cardinal directions is used to choose the pitch, and again to aim it towards low, high, inside (towards batter), or outside (away from batter). The same directions are used to aim the swing when batting. When fielding after a hit, the defensive player closest to the ball will flash to show it is the one currently under control. The four directions are then used to throw to one of the four bases. The game incorporates a pitcher perspective, often used in MLB broadcasts. There are also managerial options available. The player has a selection of pitchers to choose from. Each team member has his own statistics that affect his performance, and can be rearranged as desired. Prior to HardBall!s release, there were managerial baseball games available, such as Micro League Baseball but HardBall! was the first to integrate that aspect with the arcade control of the game action itself.

Into the Eagle's Nest

Into the Eagle's Nest

Atari XEGS - Released - 1988

Pandora's first game combines the Gauntlet style with the World War 2 setting, and specifically the Eagle's Nest building which is being used by a commander as his HQ. Three Allied soldiers have been captured, and you must infiltrate the facilities, rescue your brave comrades, destroy the building, and salvage as much of the stolen art treasures as possible. There are eight levels to explore, each with a specific mission objective. Some of the paintings are loose, others are in crates which must first be shot. Explosives must be collected, not shot. With limited ammunition, guards everywhere, keys at a premium, and lots of strategic hiding points, an all-guns-blazing approach is less successful than a planned, measured one.

Karateka

Karateka

Atari XEGS - Released - 1988

Released on Atari XE game cartridge in 1988, but originally created in 1984. A martial arts action game by Jordan Mechner, first released on the Apple II. The evil Akuma has destroyed the protagonist's homeland, killed many of his friends and kidnapped the princess Mariko. Fortunately, the hero is skilled in martial arts, so his inevitable quest to reach Akuma's palace and rescue Mariko has a chance of success. Karateka is viewed from the side and features a succession of increasingly difficult opponents. Three types of punches and kicks are available to both the player character and his foes, differentiated by their height (low, medium, and high). The protagonist has a health bar, which refills itself gradually when he stands still.

Lode Runner

Lode Runner

Atari XEGS - Released - 1987

The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must travel to the top of the screen to reach the next level. There are 150 levels in the game which progressively challenge players' problem-solving abilities or reaction times.

Mario Bros.

Mario Bros.

Atari XEGS - Released - 1988

1988 Release of Mario Bros. for the Atari XE lineup. Cart was backwards compatible with XL and XE range. Mario Bros. features two plumbers, Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there. The objective of the game is to defeat all of the enemies in each phase. The mechanics of Mario Bros. involve only running and jumping. Unlike future Mario games, players cannot jump on enemies and squash them, unless they were already turned on their back.

MIDI Maze

Atari XEGS - Unreleased - 1988

Midi-Maze, played on Atari linked up via MIDI cables, is among the first multiplayer first-person shooter for home micros, and a descendant of the original Maze War from the 1970s. The game is set in a maze with 90° corners, and all graphics are drawn with filled polygons. Weapon systems are limited to a plain gun with a small reloading interval. All the participants are represented by big, floating smiling faces. Up to sixteen players may compete simultaneously, but those who wish to train before a match can do it alone against drones. It is possible both to play one against all or to team up. This originally unreleased prototype saw several releases, the most well known was from Video 61.

Necromancer

Necromancer

Atari XEGS - Released - 1988

Necromancer is a 1982 computer game for the Atari 8-bit series created by Bill Williams and distributed by Synapse Software. A port to the Commodore 64 followed in 1983, and it was re-released by Atari in cartridge form for the Atari XEGS in 1987. The player controls the wizard Illuminar who attempts to grow an army of trees to attack Tetragorn the Necromancer and his evil minions who are attempting to take over a graveyard. The game is an arcade action title, but is unusual in that there are three distinct segments of gameplay, each of which affects the one following it.

One-on-One Basketball

One-on-One Basketball

Atari XEGS - Released - 1987

Dr. J and Larry Bird Go One on One, commonly known as One on One, is a 1983 computer basketball game written by Eric Hammond for the Apple II and published by Electronic Arts. It was ported to the Atari 8-bit family, ColecoVision, Commodore 64, MS-DOS, Tandy Color Computer, and later to the Macintosh, Amiga, and Atari 7800. In Europe the publisher was Ariolasoft. Rereleased on Atari XEGS cart in 1987.

Prince of Persia

Atari XEGS - Homebrew - November 28, 2019

The first versions of this port came out in late 2019 with the final bugfixed versions available in October of 2021. After two years of intense development, one of the most important games of all time, Prince of Persia, is now available for the Atari XL/XE. The game was ported from the BBC Master port by Bitshifters which has the source code available on Github. The Atari port credits go to: -On the art side: @TIX Character art+ Princess room @miker music bank 1+ sfx bank 1 @VinsCool music bank1 & 2 @emkay sfx bank 2 @makary sfx bank 1 @superrune title picture -On the tech side: Soundplayer: @dmsc‘s LZ4 SAPR player. Disk loading & zx5 unpacker Xbios by @xxl. Dev+ Testing: Altirra by @phaeron. Assembler: Beebasm(!) by Rich Talbot-Watkins. zx0 unpacker: @elmer zx packer: Einar Saukas

Rescue on Fractalus!

Rescue on Fractalus!

Atari XEGS - Released - 1987

1987 XE rerelease of Rescue on Fractalus! There are thirty levels you can choose from in this version instead of sixteen in the original release. The game uses fractal technology to create the craggy mountains of an alien planet, where the visilibility was drastically reduced by the dense atmosphere. The player controls a fictional "Valkyrie" space fighter (converted for search and rescue duty) from a first-person view, attempting to land and pick up downed Ethercorps pilots. Some of these mountains hold anti-aircraft guns, which have to be avoided or destroyed. Due to the varied terrain, the direction finder has to be used to locate the pilots, whose visual beacons are often masked by mountain ridges.

River Raid: Cold Winter

River Raid: Cold Winter

Atari XEGS - ROM Hack - 2019

River Raid "Cold Winter", as the name makes it clear, brings completely new graphics with a winter scenery. The fighter you pilot now is black, but also much nice-looking. The enemies and the fuel tanks graphics are also improved. The ships are replaced by icebergs and the landscape provides a three-dimensional effect. All levels are new and it has an ending screen.

Star Raiders II

Star Raiders II

Atari XEGS - Released - 1987

Star Raiders II is a video game released in 1986 for the Atari 8-bit home computers, and later several other home computers and game consoles. The game was originally developed as part of a tie-in with the movie The Last Starfighter, which featured an arcade game of the same name as part of its plotline. Versions for the Atari 5200 and the Atari 8-bit computers were developed in 1984, although those were never released. Later the tie-in was dropped, and the game converted into a sequel to Star Raiders by changing a number of gameplay elements. The gameplay remained quite different from the original Star Raiders.

Summer Games

Summer Games

Atari XEGS - Released - 1988

The game is presented as a virtual multi-sport competition called the "Epyx Games" (there was no official IOC licensing in place) with up to eight players each choosing a country to represent, and then taking turns competing in various events to try for a medal.

ThunderFox

ThunderFox

Atari XEGS - Released - 1988

A heavily defended transporter carries Disilicate Energy Crystals for the approaching Phalon Mothership. Once installed, these will power the deadly Phalon War machine said to be capable of destroying entire solar systems in minutes. The Federation's only hipe is the latest in the slick, maneuverable space fighters: THUNDERFOX! Your mission, should you choose to accept it, is to locate and destroy these crystals, thus preventing the War Machine from being built. You must take care to avoid deadly lasers and lengthy exposure to dangerous radiation as you navigate your way to the Disilicate Energy Crystal Room. Once there, you will face the fearsome Crystal Guardian which must be destroyed along with the crystals it guards, by firing at its vulnerable, pulsating head. There's no time to waste! If the Guardian is not destroyed before the Phalon Mothership reaches the transporter, a death missle will be fired, annihilating THUNDERFOX and your Mothership. The solar system will be left defenseless and doomed to imminent destruction! Gameplay: The gameplay for Thunder Fox is similar to other popular side scrolling action games like Namco's Rolling Thunder (video game), and Sega's Shinobi (arcade game). There are three buttons for each player - Attack, which normally is used to make Thunder and Fox (the game's heroes) stab with their knives. Jump, and a Weapon button which fires or throws a weapon acquired by the heroes. What makes this game unique is that the game gives players the opportunity to allow players to use their obtained weapons (save for the hand grenades) as melee weapons which helps conserve ammunition for when it's needed.

Tower Toppler

Atari XEGS - Unreleased - 1988

You play a small green guy who needs to blow up eight towers because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately, you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect. Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

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