The 64DD, colloquially referred to as the Nintendo 64DD, is a magnetic disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was originally announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous...
Nintendo 64DD - Unreleased - 1998
Dezaemon 3D is a shoot ’em up game creator developed by Athena and released for the Nintendo 64 only in Japan in 1998. The game was one in which one could design their own shooting game levels similar to the levels shown in Star Soldier: Vanishing Earth. The game had nearly limitless options, from creating the stage boss or adding a custom soundtrack for each level. A 64DD add-on was planned but they never released it: only some messages from the editor mode revealed this unused connection.
Nintendo 64DD - Unreleased
MOTHER 3 was originally being developed for the Nintendo 64DD with a speculative release due year 2000. Development had several complications such as the team's lack of experience with 3D engines, and a conflicting art direction. The poor reception of the N64DD sealed the fate of the release on this game's cancelation. This game would eventually get re-worked from the ground up as a release for GameBoy Advance.
Nintendo 64DD - Released - April 21, 2000
F-Zero X Expansion Kit, released in Japan on April 21, 2000, is the first expansion disk for the 64DD, Nintendo's disk drive peripheral for the Nintendo 64. F-Zero X was programmed with "64DD hooks", which allow it to detect whether the 64DD is connected and compatible expansion software is loaded. This allows the cartridge-based game to be compatible with expansion disks such as track editors or course updates; however, none of these were utilized outside Japan due to the 64DD's commercial failure. Expansion Kit will only operate in conjunction with the cartridge of the original game....
Nintendo 64DD - Released - May 2, 2000
Japan Pro Golf Tour is an online-enabled golf simulation game developed for the short-lived Nintendo 64 disk drive add-on. This rare disk is best-known for being the only title for the system to offer a form of online play. The game features six gameplay modes, polygonal graphics, and a player editor. One or two players can compete in Match Play mode while up to four can compete for the best score in the 18-hole Stroke Player mode. The game also sports a Grand Opening Mode (compete with the world's best Japan Pro-Golfers,), a Career Mode, Qualifying Tournament (you create your own player and...
Nintendo 64DD - Released - December 1, 1999
As a god game, Doshin the Giant's gameplay revolves around typical god-like abilities and tasks, such as altering the geography, managing natural disasters or answering prayers from simulated worshipers. Its designer Kazutoshi Iida has described it as "Populous meets Mario". The player controls the Doshin as he tries to help, or hinder the islands inhabitants. Doing so causes the villagers to release love or hate, which Doshin absorbs. The two feelings cancel each other out, but if he gets enough of one type, he will grow in size. Doshin is the Love Giant, a yellow, featureless giant with a...
Nintendo 64DD - Released - May 17, 2000
Kyojin no Doshin Kaiho Sensen Chibikko Chikko Daishugo (Doshin the Giant: Tinkling Toddler Liberation Front! Assemble!) is an expansion to the original, released on June 30, 2000 for 64DD. It requires the original 64DD version of Doshin the Giant to operate.
Nintendo 64DD - DLC - June 29, 2000
Mario Artist: Communication Kit serves as an add-on and accessory to the other Mario Artist games. It allowed players to connect to the Internet via RandNetDD and show off their creations to other players. While connected, players can use their characters to explore a virtual 3D community. There is also exclusive content on the disk that can be imported to the other Mario Artist titles. The Randnet network service was launched and discontinued alongside the 64DD, running from December 1999 to February 28, 2001.
Nintendo 64DD - Released - December 11, 1999
Mario Artist: Paint Studio is an art program for the Nintendo 64DD. It is somewhat similar to the earlier game Mario Paint. The player can paint on a canvas using a variety of colors and tools. Stamps can also be added in the form of official artwork from various Nintendo games. Images can also be imported from video tapes and the Game Boy Camera. Another feature is the exploration of three 3D worlds, and taking pictures of their sights with a virtual camera in the vein of Pokémon Snap. Also included are minigames, including Fly Swatting, based on Mario Paint's Gnat World.
Nintendo 64DD - Released - August 29, 2000
Mario Artist: Polygon Studio is an art program allowing players to construct their own 3D models and add colors and textures to them. These objects can then be inserted into pre-made movies and animations. Another notable feature is a series of microgames, believed to be the inspiration for the WarioWare series, as it includes many almost identical games. Other games allow the player to use their 3D models.
Nintendo 64DD - Released - February 23, 2000
In Mario Artist: Talent Studio, the player can create their own characters in 3D, customizing features such as hair, skin, and eye color, voice, clothes, facial features, and body size and type. The process is similar to Nintendo's later Miis, but much more detailed. The characters can then be inserted into movies and animations. Events during these movies can be controlled by pressing the Z-trigger. Images from external video can be imported using the Capture Cartridge.
Nintendo 64DD - Released - February 23, 2000
SimCity 64 may have been intended as a sequel to Nintendo's Super Nintendo Entertainment System (SNES) release of the original 1991 SimCity, given several elements from the SNES version are found in SimCity 64, including Dr. Wright, the city advisor. Although general gameplay in SimCity 64 is much like SimCity 2000, the game's graphical textures and building tilesets are considerably different. However, the game sports several advanced features that were not seen in SimCity 2000 or even SimCity 3000: The ability to view the city at night, pedestrian level free-roaming of a city, and individual...
Nintendo 64DD - Unreleased
Super Mario 64 Disk Version is a prototype disk that was created for display at Nintendo’s Shoshinkai show in 1996, to help promote the 64DD add-on, but never received a general release – by the time the 64DD was finally launched in December 1999, it would have been a rather pointless release. The game itself is only slightly different to the cartridge version that had been released in Japan some months prior, with an altered castle theme, the omission of the famous 3D Mario head and a couple of game-breaking bugs in Tiny Huge Land.
Nintendo 64DD - ROM Hack - September 20, 2019
Dawn & Dusk is a romhack of The Legend of Zelda: Ocarina of Time that was created by Captain Seedy-Eye. All maps, music and dungeons are custom-made. It presents the conclusion of a past war between two half of a same kingdom, the Dawnside of the east and the Duskside of the west. It is a completed romhack and lasts about two to three hours on a first playthrough.