Nintendo 64DD

Nintendo 64DD

The 64DD, colloquially referred to as the Nintendo 64DD, is a magnetic disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was originally announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous...

Dezaemon DD

Dezaemon DD

Nintendo 64DD - Unreleased - 1998

Dezaemon 3D is a shoot ’em up game creator developed by Athena and released for the Nintendo 64 only in Japan in 1998. The game was one in which one could design their own shooting game levels similar to the levels shown in Star Soldier: Vanishing Earth. The game had nearly limitless options, from creating the stage boss or adding a custom soundtrack for each level. A 64DD add-on was planned but they never released it: only some messages from the editor mode revealed this unused connection.

EarthBound 64: Fall of the Pig King

Nintendo 64DD - Unreleased

MOTHER 3 was originally being developed for the Nintendo 64DD with a speculative release due year 2000. Development had several complications such as the team's lack of experience with 3D engines, and a conflicting art direction. The poor reception of the N64DD sealed the fate of the release on this game's cancelation. This game would eventually get re-worked from the ground up as a release for GameBoy Advance.

F-Zero X Expansion Kit

F-Zero X Expansion Kit

Nintendo 64DD - Released - April 21, 2000

F-Zero X Expansion Kit, released in Japan on April 21, 2000, is the first expansion disk for the 64DD, Nintendo's disk drive peripheral for the Nintendo 64. F-Zero X was programmed with "64DD hooks", which allow it to detect whether the 64DD is connected and compatible expansion software is loaded. This allows the cartridge-based game to be compatible with expansion disks such as track editors or course updates; however, none of these were utilized outside Japan due to the 64DD's commercial failure. Expansion Kit will only operate in conjunction with the cartridge of the original game. However, all of F-Zero X's regular features are accessible in addition to twelve new tracks, a car editor and a track creator. As the Expansion Kit benefits from a larger amount of storage on disk when compared to the original cartridge version, it includes new soundtracks in stereophonic sound as well as the entire collection of monaural audio tracks from the original game. In addition to the two new cups, it is also possible to create custom cups. The disk can save up to a hundred tracks and up to three ghost racers per course. IGN singled out the track creator as the F-Zero X Expansion Kit's strongest feature since it is virtually the same tool the designers of F-Zero X used for themselves to create the original circuits. The Car Editor offers a variety of options when creating a vehicle. Using a set of pre-existing parts, the player must balance their creations' settings and performance abilities before the machine is finished and named. The Track Editor is a detailed track creator that allows the player to design their own racing circuits. Using a cursor, the player can determine the basic layout of the track and also add points to it to create track elements such as curves and hills. Furthermore, numerous different properties like half pipes and cylinders, as well as numerous road surfaces, such as slip zones, can be added. The player can test the creation at any time and run practice laps.

Japan Pro Golf Tour 64

Japan Pro Golf Tour 64

Nintendo 64DD - Released - May 2, 2000

Japan Pro Golf Tour is an online-enabled golf simulation game developed for the short-lived Nintendo 64 disk drive add-on. This rare disk is best-known for being the only title for the system to offer a form of online play. The game features six gameplay modes, polygonal graphics, and a player editor. One or two players can compete in Match Play mode while up to four can compete for the best score in the 18-hole Stroke Player mode. The game also sports a Grand Opening Mode (compete with the world's best Japan Pro-Golfers,), a Career Mode, Qualifying Tournament (you create your own player and start with a handicap of 0) and Network Opening. The latter lets you connect to Randnet and compete in an All-Japan tournament.

Kyojin no Doshin

Kyojin no Doshin

Nintendo 64DD - Released - December 1, 1999

As a god game, Doshin the Giant's gameplay revolves around typical god-like abilities and tasks, such as altering the geography, managing natural disasters or answering prayers from simulated worshipers. Its designer Kazutoshi Iida has described it as "Populous meets Mario". The player controls the Doshin as he tries to help, or hinder the islands inhabitants. Doing so causes the villagers to release love or hate, which Doshin absorbs. The two feelings cancel each other out, but if he gets enough of one type, he will grow in size. Doshin is the Love Giant, a yellow, featureless giant with a happy face and a few strands of hair. He is a benevolent, helpful being who, with his good actions, earns love from his people and increases in size (only for that day; by the next day, he is back to normal size). He can pick up people trees and other such things. Doshin can transform at will into his evil alter ego Jashin, the Hate Giant. In the GameCube version, he has wings and clawed feet and inspires Hate monuments that are slightly different from the Love monuments Doshin can earn. Jashin is known to be a destructive force to the natives, the exact opposite to Doshin's nature. With his bad actions, people show him their dislike, and he increases in size. The only thing the two giants have in common is that both have an outie belly button. Although he cannot pick up things, he can send streams of fire across the land, destroying structures in their way. Doshin and Jashin can both raise and lower terrain.

Kyojin no Doshin: Kaihou Sensen Chibikko Chikko Daishuugou

Kyojin no Doshin: Kaihou Sensen Chibikko Chikko Daishuugou

Nintendo 64DD - Released - May 17, 2000

Kyojin no Doshin Kaiho Sensen Chibikko Chikko Daishugo (Doshin the Giant: Tinkling Toddler Liberation Front! Assemble!) is an expansion to the original, released on June 30, 2000 for 64DD. It requires the original 64DD version of Doshin the Giant to operate.

Mario Artist: Communication Kit

Mario Artist: Communication Kit

Nintendo 64DD - DLC - June 29, 2000

Mario Artist: Communication Kit serves as an add-on and accessory to the other Mario Artist games. It allowed players to connect to the Internet via RandNetDD and show off their creations to other players. While connected, players can use their characters to explore a virtual 3D community. There is also exclusive content on the disk that can be imported to the other Mario Artist titles. The Randnet network service was launched and discontinued alongside the 64DD, running from December 1999 to February 28, 2001.

Mario Artist: Paint Studio

Mario Artist: Paint Studio

Nintendo 64DD - Released - December 11, 1999

Mario Artist: Paint Studio is an art program for the Nintendo 64DD. It is somewhat similar to the earlier game Mario Paint. The player can paint on a canvas using a variety of colors and tools. Stamps can also be added in the form of official artwork from various Nintendo games. Images can also be imported from videotapes and the Game Boy Camera. Another feature is the exploration of three 3D worlds, and taking pictures of their sights with a virtual camera in the vein of Pokémon Snap. Also included are mini-games, including Fly Swatting, based on Mario Paint's Gnat World.

Mario Artist: Polygon Studio

Mario Artist: Polygon Studio

Nintendo 64DD - Released - August 29, 2000

Mario Artist: Polygon Studio is an art program allowing players to construct their own 3D models and add colors and textures to them. These objects can then be inserted into pre-made movies and animations. Another notable feature is a series of microgames, believed to be the inspiration for the WarioWare series, as it includes many almost identical games. Other games allow the player to use their 3D models.

Mario Artist: Talent Studio

Mario Artist: Talent Studio

Nintendo 64DD - Released - February 23, 2000

In Mario Artist: Talent Studio, the player can create their own characters in 3D, customizing features such as hair, skin, and eye color, voice, clothes, facial features, and body size and type. The process is similar to Nintendo's later Miis, but much more detailed. The characters can then be inserted into movies and animations. Events during these movies can be controlled by pressing the Z-trigger. Images from external video can be imported using the Capture Cartridge.

Randnet Disk

Randnet Disk

Nintendo 64DD - Released - February 23, 2000

The Randnet Disk is a piece of software for the 64DD that allowed users to access the internet through Randnet.

SimCity 64

SimCity 64

Nintendo 64DD - Released - February 23, 2000

SimCity 64 may have been intended as a sequel to Nintendo's Super Nintendo Entertainment System (SNES) release of the original 1991 SimCity, given several elements from the SNES version are found in SimCity 64, including Dr. Wright, the city advisor. Although general gameplay in SimCity 64 is much like SimCity 2000, the game's graphical textures and building tilesets are considerably different. However, the game sports several advanced features that were not seen in SimCity 2000 or even SimCity 3000: The ability to view the city at night, pedestrian level free-roaming of a city, and individual road vehicles and pedestrians (which could only be seen while in the free-roaming mode). Cities in the game are also presented in 3D hybrid graphics. The 64DD incarnation of the game SimCopter, which was first planned as a stand-alone title, was later integrated into SimCity 64

Super Mario 64

Super Mario 64

Nintendo 64DD - Unreleased

Super Mario 64 Disk Version is a prototype disk that was created for display at Nintendo’s Shoshinkai show in 1996, to help promote the 64DD add-on, but never received a general release – by the time the 64DD was finally launched in December 1999, it would have been a rather pointless release. The game itself is only slightly different to the cartridge version that had been released in Japan some months prior, with an altered castle theme, the omission of the famous 3D Mario head and a couple of game-breaking bugs in Tiny Huge Land.

The Legend of Zelda: Dawn and Dusk

The Legend of Zelda: Dawn and Dusk

Nintendo 64DD - ROM Hack - September 23, 2019

Zelda 64: Dawn & Dusk is a ROM hack from The Legend of Zelda: Ocarina of Time that was created by Captain Seedy-Eye and released on September 20, 2019 for the Nintendo 64DD . All maps, music and dungeons are custom made. It presents the conclusion of a past war between two halves of the same kingdom, the East Dawnside and the West Duskside. It is a full romhack and lasts between two and three hours in a game. There is a patch that can be applied to play the ROM on a Nintendo 64 .

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