Enterprise

Enterprise

The Enterprise (aka Elan) is a Zilog Z80-based home computer first produced in 1985. It was developed by British company Intelligent Software and marketed by Enterprise Computers. Its two variants are the Enterprise 64, with 64 kilobytes (kB) of...

Alien Attack

Alien Attack

Enterprise - Released - 1988

Alien Attack is a space shooter type game similar to Galaxian and was developed and published by Mr X for the Enterprise.

Antiriad

Antiriad

Enterprise - Released - 1986

As Tal, your job is to single-handedly clear out the aliens who have invaded a desolate and destroyed post-nuclear earth. To have any chance of this, he must locate a sacred suit of armor. Not only will this protect him from radiation, and allow him to withstand some enemy contact, it also heals him, and enables him to float. This means that the game has two distinct styles, with your character limited to jumping, and with only rocks (located around the screens) to throw. Once he finds the suit he can fly around the ledges, shoot the inbuilt Pulsar beam, and survive within the volcanic hideout the aliens have based themselves. You will need to recharge the suit at times, and also take it off to pass through tight caverns.

Arcadia

Arcadia

Enterprise - Released - 1982

Arcadia is a space shoot 'em up along the lines of Galaxians and Space Invaders. You have a ship at the bottom of the screen. Enemy ships come at you in waves scrolling across the screen from right to left. There are twelve levels. When the last level has been completed the game cycles to level one again and continues with no increase in difficulty. You get an extra life if you clear 4 waves. They keep on coming and the object is to get a high score.

Atomix

Atomix

Enterprise - Homebrew - 2006

Atomix is a transport puzzle video game developed by Günter Kramer (as Softtouch) and published by Thalion Software, released for the Commodore Amiga and other personal computers in late 1990. The game was converted for the Enterprise 128 in 2006 and published by PovySoft The object of the game is to assemble molecules from compound atoms by moving the atoms on a two-dimensional playfield.

Áttörés

Áttörés

Enterprise - Released - 1987

Áttörés (which is the Hungarian word for Breakthrough) is clone of Konami's arcade classics Scramble by the Hungarian software house, a Studio. It was released for the Enterprise and the Videoton TVC. The latter was a Hungarian home computer based on the Enterprise. The game was released in 1987.

Batman

Batman

Enterprise - Released - 1986

Batman is an isometric action-adventure game developed by Jon Ritman with graphics by Bernie Drummond, released by Manchester-based Ocean Software for a range of home computers including the Enterprise.

Beach-Head

Beach-Head

Enterprise - Released - 1985

A dictator took the control of a fortress on the island of Kuhn-Lin. The player's mission is to storm the island and recapture it. This takes place over the course of six different sequences. The first sequence is Aerial Reconnaissance, where the fleet must be moved directly past the enemy or into a hidden passage to trigger another, optional stage. In this Hidden Passage sequence, the player will have to maneuver around mines and torpedoes. Successfully completing it gives a surprise advantage in the following General Quarters sequence, where the player controls anti-aircraft guns shooting down enemy aircraft. The next sequence is named Battle Stations and the player must aim and fire heavy guns to hit enemy ships before they inflict too much damage and eventually sink the player's own vessels. Following this battle, the fleet must be maneuvered to the beach. Upon reaching the Beach-Head level, tanks roll out and the player must keep these safe from enemy fire and obstacles while driving. In the Final Battle sequence, the Dictator is holed up in the fortress of Kuhn-Lin and 10 different targets on the fortress must be fired upon to destroy it.

Beatcha

Beatcha

Enterprise - Released - 1985

Beatcha is a computer game published by Romik Software for the Enterprise.

Beyond the Ice Palace

Beyond the Ice Palace

Enterprise - Released - 1988

Beyond the Ice Palace lies a mystical land caught up in a battle between good and evil. Dark spirits are setting alight the forests, destroying the homes and livelihood of simple woodcutters. In desperation the ancient and wise spirits of the woods shoot a sacred arrow into the air. Whoever finds it will be able to destroy the powers of darkness...

Black Tiger

Black Tiger

Enterprise - Released - 1989

You are a barbarian who must slay three dragons that descended from the skies and plunged the kingdom into darkness. You must go through several areas, destroying monsters that get in your way. Along the way, you will come across old men, which when rescued, will give you a range of items that include extra time, more vitality, or more coins, or they might sell you items, including armor upgrades, weapons, keys for treasure chests, anti-poisoning potions. But, as always, you need to collect coins, which can be obtained by destroying certain monsters or breaking a series of pots.

Colossal Adventure

Colossal Adventure

Enterprise - Released - 1985

Colossal Adventure takes its cue from the very earliest mainframe text adventures. Our hero must rescue the elves and find fifteen pieces of treasure. There are many dark areas, so lights and batteries are at a premium. Be careful of vicious dwarves, who can be killed using axes. You can carry up to four objects at a time; the useful ones include a newspaper, keys and sandwiches. The vocabulary includes saying spell names, DROPping items to stay within the carrying limit (and for other specific reasons), CATCHing a bird, and standard directions plus IN and OUT.

Dan Dare

Dan Dare

Enterprise - 1986

Dan Dare is an action shooter published by Virgin for the Enterprise.

Devil's Lair

Devil's Lair

Enterprise - Released - 1985

Devil's Lair is a platform adventure released on the Enterprise by Loriciels.

Dynamite Dan

Dynamite Dan

Enterprise - 1985

Dynamite is an action adventure game written by Rob Bowkett and released by Mirrorsoft for the Enterprise, Amstrad and Spectrum home computers. Doctor Blitzen and his assistant Donna have drawn up plans for a ray machine to conquer the world. They have hidden the plans in a safe inside Blitzen's vast mansion. As Dan, the player must find and blow open the safe. Eight sticks of dynamite must be collected in order to blow the safe. Once the plans are rescued, Dan must return to his Zepellin and escape the mansion.

Eggs of Death

Eggs of Death

Enterprise - 1986

Eggs of Death is an action adventure style game published by Novotrade for the Enterprise. It is a mix of fixed screen shooter, platform and scrolling shooter.

Equinox

Equinox

Enterprise - 1986

Equinox is a computer game developed and published by Mikro-Gen for a range of home computers including the Enterprise.

Exolon

Exolon

Enterprise - Released - 1989

This flick-screen action game combines shoot 'em up and platform elements, as you control a flying man who can gain an exoskeletal suit for extra protection (hence the name). Your task is to progress from left to right in each level, either along the ground or by using the arrangement of platforms. Most of the baddies can be avoided rather than shot, and this is often easier, especially as you can duck or jump to avoid them. As well as a standard gun (activated by tapping fire) you also have a limited number of missiles to take out installations (activated by holding down fire, which makes autofire facilities useless).

Fantasia Diamond

Fantasia Diamond

Enterprise - Released - 1985

Fantasia Diamond is a traditional text adventure with static graphics, where the titular diamond, a family heirloom has been stolen and has to be retrieved from a sinister riverside fortress. Along the way, Boris the Masterspy is to be rescued who was imprisoned during a previous attempt to recover the diamond. On the way you encounter elves, pixies, gnomes and an decidedly unfriendly woodcutter. In order to gain strength, you need to eat and drink and your strength determines how many objects you can carry. There is a real-time element to the game where every character takes an action every 15 seconds or so, without regard to your actions. The interface is text driven with split screen graphics. The text parser can use relatively complex sentences for the time.

Fire Ant

Enterprise - Homebrew - 2021

You control an ant that must rescue the queen ant taken hostage by a group of scorpions. She is being held in the eighth chamber, but to reach her, you must navigate a series of tunnels that are being patrolled by the scorpions, and use objects scattered throughout the chambers to proceed to the next one. These objects include getting keys that will open yellow doors, and explosives that will detonate walls. Objects placed at the proper locations usually cause a chain reaction that clears the obstacles. Occasionally, scorpions are seen laying eggs, and getting these eggs will award you with bonus points. When the queen ant is rescued, the game resets to the first chamber. This is a 2021 public domain conversion of an 1983 game that started on the C64, but got ported to the Amstrad and C16/Plus4 the following year. This version was developed by a Hungarian developer known as Geco. Runs on both the Enterprise64 and Enterprise128 computers, and is based on the C16/Plus4 conversion.

Forma-1: Hungaroring

Forma-1: Hungaroring

Enterprise - Released - 1987

A car racing game where you have to drive your car through the Hungaroring as quickly as possible. At the beginning of the game, you can set the number of opponents and rounds. Both can be defined as between zero and nine. With zero laps, you can race indefinitely, but you can do a minimum of 15 laps with your race car. The program was available for purchase in Centrum Stores for 529Ft.

Frost Byte

Frost Byte

Enterprise - 1986

Frost Byte is a game published by Mikro-Gen and released on the Enterprise and Spectrum in 1986. It's a platform type game with maze/puzzle elements.

Game Over

Game Over

Enterprise - Released - 1987

Developed by Dinamic Software and published by Imagine for the Enterprise home computer in 1987. Game Over is a shoot 'em up video game developed and edited by the Spanish firm Dinamic Software. It was released in 1987. Queen Gremla rules over five confederations of planets thanks to a powerful army of Terminators led by Arkos, her most faithful servant, until the queen's contempt caused her to be passed over to the enemy army led by McKiller. The game is divided into three phases, in the first Arkos must face the Terminators on the planet Hypsis, from where Gremla gets the raw materials. The second is developed on the planet Sckunn where Arkos has to get a fighter capable of defeating Gremla's radars. The third phase takes place in Planet Palace, where the palace of Gremla that Arkos aims to destroy. Game Over is known for the controversy it caused in its day due to the illustration of the cover of the game, which showed a female nipple. The illustration had originally been published in "Heavy Metal" in May of 1984 under the name of Cover Ere Comprimee, being the work of Luis Royo. The British magazine Crash made modifications in the same with regard to its publication.

Game Over II

Game Over II

Enterprise - 1987

Game Over II (known as Phantis in Spain) is an action game developed and published by Dinamic Software in 1987 as the sequel to Game Over. It is a mix between a scrolling shoot 'em up game (similar to R-Type) and a platform game (similar to Turrican).

Glug Glug

Glug Glug

Enterprise - Released - 1984

As a deep sea diver, you sense an opportunity to gain untold wealth from the large number of treasures which have drifted to the bottom of the ocean. You do this by attaching yourself to your diving station and moving down the infested waters, grabbing an item of treasure and moving it back up to the station. Various fish are around, including crabs, piranhas and squids, all of which move in their own ways, and can be shot with your gun. Worst of all are the sharks which can cut through your cord - make sure they do not swim above you close to the line. The cord can go through other fish safely and unimpeded, but contact with the fishes themselves costs you a life. You have 32 screens to plunder.

Grime Z80

Enterprise - Homebrew - August 10, 2018

Grime Z80 is a remake of the 1984 text mode game Grime for the IBM PC, now ported to an assortment of 8-bit computers and devices all based on the Zilog Z80 CPU. Like the unsanitary original, it inhabits the general territory of Centipede crossed with Conway's Game of Life: a multi-directional shooter where you battle an expansion of sloppy ooze which behaves and grows like a cellular automaton. The little battleship roams the fixed playfield with its infinite supply of grime-destroying bullets, which can be shot in four directions (the game generously does the shooting for you: in the original game auto-fire was optional -- here it isn't). Mobile enemies travel across the screen and seed new patches of gooey mold; as the muck spreads and mutates, it spawns slimy seepage that actively seeks you out. You get three lives, which you lose if your ship touches one of the moving spores, or gets completely surrounded by goop.

Herbert's Dummy Run

Herbert's Dummy Run

Enterprise - Released - 1985

Herbert's Dummy Run is a video game published by Mikro-Gen for a range of home computers including the Enterprise. It is an arcade adventure game and part of the Wally Week series. Herbert's Dummy Run is the fourth entry in a series of games featuring Wally Week and his family. Herbert is the small child of Wally who has become trapped inside a department store and must get to the lost and found department where his parents are waiting. The game is played in real time and allows four and a half hours to complete the game. Like other games in the series there are platforming elements and various puzzle solving sections that require the use of items found around the map.

Impossible Mission

Impossible Mission

Enterprise - Released - 1986

You play a secret agent on a quest to stop the evil Professor Elvin Atombender, who is believed to be tampering with national security computers. You must penetrate Atombender's stronghold, avoid his deadly robot creations, and acquire various pieces of a password to use in the main control room. You have 6 hours to complete the game; 10 minutes are lost each time you die and 2 minutes are expended if you use the help function on your portable computer. The robots, rooms, and puzzle pieces will be switched around when starting over which provides replay value.

Impossible Mission II

Impossible Mission II

Enterprise - 1988

Impossible Mission II is a 1988 computer game developed by Novotrade and published by Epyx. It was released for the Commodore 64, ZX Spectrum, Amstrad CPC, Enterprise 64 and 128, Nintendo Entertainment System, MS-DOS based PCs, Atari ST, Apple IIe with at least 128K, Apple IIc, Apple IIGS and Amiga computers. In 2004, it was one of the games featured on the C64 Direct-to-TV. Impossible Mission II is a direct sequel to Epyx's 1984 game Impossible Mission. The game follows directly from the same plot, with Elvin Atombender seeking revenge, and the player having to stop him. The overall game structure and basic gameplay is mostly similar, but there are a few differences and new features.

King of the Castle

King of the Castle

Enterprise - 1985

King of the Castle is a platform game by Artificial Intelligence and released by Entersoft for the Enterprise.

Nebulus

Nebulus

Enterprise - 1988

Nebulus is a video game created by John M. Phillips and published by Hewson Consultants in the late 1980s for various home computer systems including the Enterprise. It's a single player game with a 2 player alternating mode.

Nodes of Yesod

Nodes of Yesod

Enterprise - Released - 1985

The game is similar to Underwurlde, which was released a year earlier. Strange signals are coming from the moon and Charlemagne Fotheringham-Grunes (or Charlie for short), member of the International Commission for Universal Problem Solving (I.C.U.P.S.) is sent to investigate. It turns out that the source of the signals is a strange monolith. The aim of the game is to destroy this monolith. Nodes of Yesod is an Arcade Adventure seen from a side-scrolling perspective. Charlie can jump and, after finding it first, use a device called mole. After pressing up on on the joystick, Charlie stands still and the player gains control over the mole that can be used to attack enemies. However, not all enemies can be harmed by the mole. Another useful device is the burrowing chum that can be used to dig through certain walls. Before Charlie can reach the monolith, he has to explore the many caverns of the moon and find eight keys or alchiems. Every now and then a red spaceman will show up, and touching him will cause Charlie to loose one of his keys.

NorthStar

NorthStar

Enterprise - 1988

NorthStar was developed by Sentient Software and published by Gremlin Graphics Software Ltd. The Northstar space station has been overrun by aliens, with all reports suggesting that the crew didn't survive. It's your job to progress through its floors, wipe out the aliens and restore order. What this entails is essentially a case of walking from left to right taking out everything you see. You are armed with a lance, which you can use from some distance, although you can only attack in one direction at a time, although aliens can come at you from all around, many of them using some wicked patterns. There are ledges to be climbed; the lance can be used to hoist your way up. Enemies often give off bubbles (for points) or stars (collect for an extra life). You are limited in the amount of oxygen you have to complete a level, and you have 4 lives, one of which is lost on contact.

Out of This World

Out of This World

Enterprise - Released - 1987

Out of This World is a ball rolling action game similar to Trailblazer. The game is viewed from a third-person perspective and the ball that the player is in control of rolls forward automatically. In its path various hazards will appear and the player has to avoid these by steering left and right or by jumping over them. Hazards include holes, water and missiles. Although the ball is constantly in motion it is possible to increase or decrease the speed. The game consists of ten different levels with different hazards and each of these has nine roads that the player has to make it through. If all roads of a level are completed the player gets to play a bonus breakout game and if successful with it an extra ball is earned. The player can move directly to any level by entering the right password command. The commands for the first three levels are known from the start, the others have to be discovered by playing the game.

Raid

Raid

Enterprise - Released - 1985

The USSR has launched a huge attack on the USA, and the only hope for the free world is for you (as leader of a US Squadron of fighters) to destroy their defense bases. This is done in a multi-stage action game with some similarities to the same developer's Beach Head. All the mini-games must be completed before the time limit on the bomb is expired. The first thing you will see is a missile being launched; the game then takes you to your hangar, from which you must quickly launch as many ships as possible, a task made difficult by the limited gravity. You must then fly it into Soviet airspace in a side-view shoot 'em up section, in which staying low keeps you safe from radars, and quick reactions see you shoot enemy fighters and avoid trees. The next scene takes place on a single-screen view, with five windows to shoot through, and enemies aiming at you to be avoided. You then reach the base, and must shoot out approaching enemies. Finally, you must use discs onto a wall, such that they rebound to hit maintenance robots, with the ultimate goal of causing the base to overheat, the Soviet attack to be thwarted, and the US to be saved.

RoboCop

RoboCop

Enterprise - 1989

RoboCop is a side-scrolling shooter. It was licensed by Ocean Software at the script stage. This is why the arcade game developed and published by Data East and Nihon Bussan bears a licence credit for Ocean. Several reworked versions appeared for home computers and video game consoles; most of them, including the Enterprise version, published by Ocean.

Sceptre of Bagdad

Sceptre of Bagdad

Enterprise - 1987

Sceptre of Bagdad was released for the Enterprise 64/128 in 1987 by Atlantis. You're Caliph - king of Iraq. An evil wizard from distant land broke into your palace, transforming it into a maze of traps and puzzles, and taking the sacred Sceptre of Bagdad. Unless you can recover it, your spell as ruler is finished. Featuring lots of enemies to dodge, platform-style jumps and object manipulation, the game resembles the Dizzy games, with a Jet Set Willy-influenced setting. There are many objects you need to use, but you can only carry two at a time. You have three lives with which to complete the game.

Sir Abadol

Sir Abadol

Enterprise - Homebrew - October 15, 2010

Sir Ababol is a 2D platform game about Sir Ababol, a young crusader from Manchester City who lives in the 11th century. He witnesses the courage of St. George from Capadocia against the infidels and stumbles over a rock, falling into the Alcoraz River that carries him to the Monegros' Desert. When he wakes up he realizes he has lost his sword. He asks a farmer about the sword and is directed to a land full of ababol flowers. He is confused, but believes the red flowers may be tied to recovering his sword and decides to collect them, hoping to then continue his journey to Jerusalem. The game consists of a single, large level that comprises many single-screen rooms. The player can explore freely as the rooms are linked horizontally and vertically. To win the game 25 red flowers have to be collected in any order and then the game is won right away. Sir Ababol can move around and jump. He has no means to attack enemies and creatures and has to avoid them. Water is also a hazard. Sometimes keys need to be picked up to open doors to continue to a next section. Sir Ababol has a large amount of health with a single life. He can sustain more than one hundred hits, but life is drained quickly when in water or in an enemy's path. Health also counts down over time, acting as a time limit to complete the game. Some screens contain chicken to restore some health.

Slightly Magic

Slightly Magic

Enterprise - 1991

Slightly Magic was developed by Astonishing Animations and released for the Enterprise computer by Codemasters in 1991. It is an arcade adventure style game.

Sorcery

Sorcery

Enterprise - Released - 1985

You are one of the last four remaining great sorcerers. When Necromancer kidnaps the other three, it is your task to rescue them within a time limit in this action adventure hybrid. The player must fly through 17 screens including wastelands, a river and the woods, collecting items and keys to access other screens. Avoid evil ghosts and sorcerers, as they will drain your limited (but replenishable) energy. The final destination is Stonehenge, where the player must kill Necromancer using one of the three potential objects discovered during your journey.

Star Strike 3D

Star Strike 3D

Enterprise - Released - 1985

Star Strike 3D was developed by Entersoft and published on the Enterprise by Realtime Software. It is a first person shooter similar to Atari's Star Wars. The Outsiders have attacked the Earth Federation, laying waste to its defense fleets. In desperation, Federation Command sends the new Starstrike space fighters to attack the Outsiders's main bases (which are converted moons), hoping to exploit a fatal flaw in the design: a direct hit to the reactor at the center of the base might lead to its destruction. Both regarding graphics and gameplay, 3D Starstrike is essentially a clone of Atari's Star Wars. Using wire-frame graphics with a first-person perspective, the player controls the Starstrike fighter in several distinct phases: the first phase is the approach to the enemy base, where Outsider space fighters must be destroyed. The second phase takes place close to the surface of the base, where enemy bunkers and laser towers await. The third phase is a trench run, where gun turrets await at the side of the trench, and catwalks blocking the way must be dodged. The run culminates in the reactor room, where two reactor pods must be hit to destroy the base. After a base is destroyed, the game continues with a new base in the next level, with later levels having a higher difficulty.

Sub Hunter

Sub Hunter

Enterprise - 2011

Sub Hunter is a video game that was converted to the Enterprise by Psytronik Software.

The Abyss

The Abyss

Enterprise - Released - 1985

In The Abyss, the planet Nonterraqueous is controlled by a master computer. You control a robot seeker drone trying to find and destroy this machine. You start with a laser and can get bombs but at swap stations you can change form. This new form cannot drop bombs or shoot lasers but it is not harmed by acid drops. You also have psyche stations that can reload you psyche but be careful. If you overload it you will be destroyed. You don't HAVE to change form for the acid drops. If you're quick and lucky enough, you can just avoid them. If you touch a proton thruster, an acid drop touches you in your acid vulnerable form, you overload you psyche, your psyche goes to zero or you're too low when you drop a bomb, you die.

Vixen

Vixen

Enterprise - 1988

The Vixen is the last human on the planet Granath, which is now ruled by a race of dinosaurs. She has been raised by foxes, and intends to follow through on a promise she made to her elders to wipe the dinosaurs out and restore the planet to humanity. Each level must be completed within a time limit, by progressing from left to right. She is armed with a whip, a useful weapon for attacking the denizens of dinosaurs on each level. Lots of bonus items can also be whipped to activate them - bonus lives and extra time for example. Tokens to turn into a fox can also be collected - enough of these takes you into a bonus level set underground.

Williamsburg Adventure 3

Williamsburg Adventure 3

Enterprise - Released - 1985

In this text adventure you are in the colonial town of Williamsburg and your quest is to explore the town to find the Golden Horseshoe. There are evil spirits and a ghost to encounter as well as a maze. The screen has text for each location describing your surroundings and you type in commands with the keyboard to interact with the locations.

Wizard's Lair

Wizard's Lair

Enterprise - 1985

Wizard's Lair is a video game developed by Bubble Bus and released on the Enterprise by Entersoft. Building on the basic gameplay and visual ideas of Ultimate's Atic Atac, Wizard's Lair stars an explorer named Pothole Pete, who is stuck in the Lair unless he can find all four pieces of the Golden Lion. The game is viewed slightly top-down, with indoor rooms bordered by line drawn vectors rather than the fuller jungle graphics. The Enterprise conversion is based on the Amstrad version..

Wriggler

Wriggler

Enterprise - Released - 1985

Wriggler is one of the few games to set the player as a maggot. The objective is to negotiate the four stages of the Maggot Marathon. This involves trekking through a garden, a shrubbery, an underground lair, and finally a mansion. Viewed form above, the game is maze-based, with many Atic Atac-style sections where the player can see other parts of the level on the same screen, but can't access them because the design of the maze puts something in the way. Graphics are quite large and chunky, reminiscent of Rapscallion's unusual visual design. The maggot protagonist has an energy bar which decreases constantly, and contact with the ants, spiders and the rest of the sickly creatures reduces this further. Fortunately the "hero" can obtain apples, cherries, cups of tea, and other foodstuffs to recharge this. These can be eaten immediately or stored for later use; however, it is only possible to hold one object at a time. Many other items are needed to get past situations during the game, requiring the player to think ahead what to keep, to avoid too much backtracking through the 256 screens.

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