Acorn Archimedes

Acorn Archimedes

The Acorn Archimedes is a family of personal computers designed by Acorn Computers Ltd. The first models were released in June 1987 in Europe at a retail price around £800. The computers were also released in Australia (1988) and in limited...

2067 BC

2067 BC

Acorn Archimedes - Released - 1992

A game in which you play as a little green pterodactyl and must fly about dropping objects on other creatures to kill them.

3D Construction Kit

3D Construction Kit

Acorn Archimedes - Released - 1992

3D Construction Kit, also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created. A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.

3D Tanks

Acorn Archimedes - Homebrew - 1992

Most likely an unauthorized version of 3-D Tank Zone, this game puts you to an endless deathmatch against other tanks inside a wireframe city.

A Custom McCoy

A Custom McCoy

Acorn Archimedes - 1992

Contains discs for: Boogie Buggy, Nevryon, Cataclysm, Arcticulate and Powerband.

Abuse

Abuse

Acorn Archimedes - Released - 1998

It is the unimaginably distant year 2009. You are Nick Vrenna, falsely locked inside a high security prison. The genetic experiments conducted in the prison, combined with a full-scale riot that took place recently, caused all guards and inmates to be transformed into insane, aggressive mutants. Your job is to escape while stopping the genetic plague from transforming the whole world. Abuse is a side-scrolling platformer with a lot of shooting. It's a nonlinear game, as the levels often have a few exits that lead to different areas. Your character is a cyborg equipped with various weapons; initially, you only have a weak laser rifle with unlimited ammo, but you can find more powerful guns later on, such as grenade launchers, flamethrowers or lightsabers. You move through a building complex, fighting any enemies you might encounter on the way. The enemies are mostly the mutants, but also the defense systems (such as stationary missile launchers). While you move with the keyboard, you can aim with your mouse, so you can shoot at any angle no matter what direction you are running. On your way, you'll find elevators, teleporters, cracked walls that can be destroyed and more. Apart from ammo and health, you can also find upgrades which have a number of beneficial effect - increasing your running speed, for example.

Acheton

Acheton

Acorn Archimedes - Released - 1989

Acheton was written by Jon Thackray, David Seal and Jonathan Partington. It's a home computer conversion of the mainframe adventure of the same name. Similar to Zork (which was released on the VAX mainframe not long before Acheton's original appearance), it is a fantasy treasure hunt set in a claustrophobic dungeon. It boasts over 400 rooms and 200 objects, thereby making it much bigger than Zork. As with many games of this kind the most time is spent by exploring the environment and solving item-based puzzles. Everything is described solely with plain text and the player interacts with the game by typing in phrases which describe his desired action, e.g. "take bottle". It also features a help function with graded hints. The Archimedes release includes an extended version of The Kingdom of Hamil game.

Aggressor

Aggressor

Acorn Archimedes - Released - 1992

Aggressor is an action/reflex shooter set in a science fiction scenario.

Air Supremacy

Air Supremacy

Acorn Archimedes - Released - 1991

Air Supremacy is a polygonal three-dimensional flight game by Superior Software released in North America in 1991.Published by Acorn-software for the Archimedes the game's title refers to the a position in war where a side holds complete control of air warfare and air power over opposing forces. Along with games such as Repton,2, 3 Overdrive, Citadel, Thrust, Galaforce; Air Supremacy, with it's advanced 3D Texture mapping and polygonial graphics flew Superior Software to the forefront of the Archimedes and BBC publishing scene. Air Supremacy is a sort of cross between Zarch and Conqueror in that the player can fly in the air and move around on the ground as well. The object of each mission is to destroy all the enemy craft on each level. You start the game being the surface unit, however you can switch to the aircraft when you are on an airfield, and you can now start blowing up everything in your path.

Aldebaran

Aldebaran

Acorn Archimedes - Released - 1994

An Elite type game.

Alerion

Alerion

Acorn Archimedes - Released - 1994

A clone of games like Xevious. Alerion tries nothing new, with the exception of a punishing difficulty. Released in 1994 when games like doom was dominating the gaming landscape. Alerion goes for a much different approach. Alerion released to the late to the life of the Acorn Archimedes -- the objective is to score as many points as possible. It's gameplay is fast and frenetic leaving the gamer only with their wits and a couple bombs to deal with the anti-aircraft fire down below. So what are you waiting for? Take to the skies in this exciting arcade shoot-em-up experience now!!!

Alien Invasion

Alien Invasion

Acorn Archimedes - Released - 1990

Alien Invasion is a fixed screen shoot 'em up based on Space Invaders but with some additions to the gameplay. There are twelve different invaders in the game including one that takes two hits to kill. The invaders have three different kinds of bomb: normal bombs that drop straight down, spinning bombs that drop diagonally and homing bombs that seek out the player. A notable difference from Space Invaders is that the old shields are gone. Instead the laser base has a built in shield that can be activated for protection. The player starts out with two shields and get new ones at the start of each new wave. The UFOs acts as supply ships and will randomly drop power ups that the player can catch. Power ups include extra lives and shields, stopping the invaders from moving or dropping bombs and movable rockets. There's also a power up that makes the invaders invisible. The game also comes with editors that allow the player to change sprites and wave formations. Originally published by Alien Visions in 1990, it was re-released in 1994 by Archimedes World.

Aliped

Aliped

Acorn Archimedes - Released - 1990

Aliped is an arcade adventure type game programmed by Felix Andrew.

All-In Boxing

All-In Boxing

Acorn Archimedes - Released - 1994

Let's get ready to Ruuuummmmblllle!!! Designed and programmed by Mark Dixon from Arc systems and Alien Images, All in Boxing is a fighting game that just can't be beat! Boasting a heaving hitting roaster of 6 fighters from the unstoppable 'Willie Win', 'Ed Strong', 'Hans Full', 'B.A. Sher', 'N.O. Kowt', and the USSR brute 'Ivor Hardpunch' the fun never stops! Once you choose your combatant it is time to train. So take to the bags, Mac, we've got work to do! But unlike your jaw you can't afford to slack-off because you only got twenty seconds before you have to make the entrance to the big match! AND Here it is the moment we've all been waiting for, the fight of a life time that can be over as quickly as you count 7-8-9... DING-DING DING. In each round you are given the chance to train some more. This gives you a boost depending how hard you work. These mini-games break up the monotony. From jumping rope to punching bags. It's just a matter of time before you pin him to the corner. So the question is... Do you have what it takes? Do you have the eye of the tiger?

Alone in the Dark

Alone in the Dark

Acorn Archimedes - Released - 1995

Alone in the Dark is an action-adventure survival horror game. The action is displayed from a number of fixed viewpoints. The backgrounds are 2D painted images, while the player character, all items and monsters are rendered as 3D models. To escape the mansion, you'll have to solve a number of puzzles. They usually involve finding an item and using it in a proper place. Apart from items necessary for the puzzles, you can also find books and documents that can be read, healing items which can be consumed to restore hit points, and weapons. Weapons come in handy, since Derceto is full of various monsters. Some monsters can be killed with weapons, but others are either impossible to kill or require a bit of thinking to take down. Note also that you have limited amounts of ammunition, so you have to use firearms carefully.

Amoria

Acorn Archimedes

Ankh: The Tales of Mystery

Ankh: The Tales of Mystery

Acorn Archimedes - Released - 1998

Ankh: The Tales of Mystery is a 3D point-and-click adventure game set in Cairo, Egypt, 500 BC. The player controls the boy Domi Rhadjif who is tasked by his father to help him out with a number of errands, even though there are a number of terrorists outside his house, anachronistically armed with automatic guns. Eventually Domi has to rescue a princess, deal with the god Osiris, and get rid of the Lybian terrorists. Despite the Egyptian setting there are numerous modern elements and items used for comical effect. The game uses a classic point-and-click interface. The mouse is used to move around and actions (Use, Look, Pick up, Talk, Give, and Open) can be selected at the bottom of the screen. Domi can pick up various items and store them in an inventory, shown in the bottom right of the screen. It is possible to talk to NPCs and select from multiple dialogue options.

Apocalypse

Apocalypse

Acorn Archimedes - Released - 1990

A futuristic 3D space shooter. You are tasked with destroying a race known as the Rakonans. They have taken over a number of planets and it is your job to destroy the Rakonan colonies on these planets to an extent that they cannot survive and the planet is then 'sterlised'. It can then be re-colonised by the original inhabitants. Upon starting the game your craft descends to the planet surface and the battle begins. There are plenty of things to destroy, mainly on the ground, but from time to time you will come under attack from flying saucers and other things in the sky. You are initially based on the ground, but it is possible take off and fly your craft around in the air. However your craft's energy is drained much quicker when flying so to recharge the energy levels you need to return to ground level and stay still for a while. Your craft is protected by shields and they can take a number of hits before they are finally destroyed. Shields can be recharged by moving your craft away from enemy fire. Once the shields have been destroyed one single enemy shot will finish you off. As you progress around the landscape you will encounter buildings and objects, all of which can be destroyed. However some don't need to be, for example there are small houses which can be flattened but these are harmless so you don't really need to worry about them too much. You should pay more attention to the other objects that fire back at you - these need to disposed of as soon as you see them. When you have destroyed enough objects on the planet to sterilise it the mission will end. You will then be presented before the Royal Guild of Spacing who will assess your performance. You will also end up here when your game ends. There are nine planets to sterilise and at the start of the game only one is available so you have to complete each of the planets in order to gain access to the next one.

Arcade Games 3 Compilation

Arcade Games 3 Compilation

Acorn Archimedes - Released - 1988

A compilation of three games: Bounce A Ball, Mazey Man and Zarkon Invasion.

Arcendium

Arcendium

Acorn Archimedes - Released - 1988

A compendium of four board games by David Acton and David Lawrence.

ArcPinball

ArcPinball

Acorn Archimedes - Released - 1990

ARCticulate

ARCticulate

Acorn Archimedes - Released - 1991

Animated Speech Synthesiser

Arctist

Arctist

Acorn Archimedes - Released - 1991

A drawing and painting utility.

Arcturus

Arcturus

Acorn Archimedes - Released

A sort of Marble Madness style game. Guide your craft around a landscape battling against momentum, holes in the floor and various enemies.

Arthur

Arthur

Acorn Archimedes - Released - 1997

Asylum

Acorn Archimedes - Released - 1993

Asylum is a platform game for the Acorn Archimedes released in 1993. Asylum is a platformer where the player enters the brain of young man called Sigmund. Sigmund has his share of problems and the player has to resolve his mental instability by exploring the surreal world of his inner mind and shut down malfunctioning brain cells. The game plays like any traditional platformer and involve jumping around and shoot at the abstract enemies that roam around. The player can pick up different guns such as a bazooka, a mini gun and others. The game has three levels (referred to as mental zones): ego, psyche and id. Ego is the easiest and needs to be completed before id is unlocked. Each level is big and requires exploring. The levels are full of items that the player can collect and get points for. The bottom right hand corner shows a bonus symbol and when collected the symbol will advance until it gets a star. The player will then be transported to a bonus room. The objective of each level is simply to find all eight brain cells and shut them down.

Avon

Avon

Acorn Archimedes - Released - 1989

A double-pack of games originally written for the Phoenix IBM System/370 mainframe at Cambridge University, reworked for commercial release on home computers: Avon is an appropriately Shakespearean adventure which begings innocently enough with a sight-seeing visit to the celebrated playwright's hometown. As the protagonist explores the streets and souvenir shops, certain people, animals and objects begin exhibiting strange behavior; finally, the surroundings become completely unfamiliar, and the inhabitants' English unusually rich and poetic... the stage is set for an exploration of this strange land, in an attempt to find a way out. The happenings take place over three different calendar dates; the game world is a blend of places and characters from Shakespeare's plays, but as the authors reassure us, "an exhaustive knowledge of the Shakespearean Canon is not necessary". Monsters of Murdac is billed as a bonus game, in which an expatriate known only as George takes a flight from England back to his native land of Murdac. Here he meets a mysterious old lady remembered from his childhood, rumored to be a witch (in any case, she's at least somewhat unconventional). A stop at her strangely-furnished home proves fateful, as the hero finds himself sent on a quest deep into the foreboding forest of Murdac. Only the hag's incoherent mumblings about hostile powers and odd rituals hint at what lies ahead.

Axis

Axis

Acorn Archimedes - Released - 1993

A game with a unique rotation effect whereby you stay still and the whole (sprite-based) world rotates around you. As well as shooting the enemies you can also shoot and damage all the scenery.

Ballarena

Ballarena

Acorn Archimedes - Released - 1990

Ballarena is a Breakout variant and as such the player's objective is to clear out all the blocks (which here come in many different shapes) on the screen with the use of a paddle that bounces a ball. What makes it different from other games of its kind is that the paddle is not only moved along the bottom of the screen but in a circle around the blocks located in the middle. There are no borders that stop the ball so it can leave the playing field on any side of the screen. When it has done so four times it is game over for the player. Clearing all blocks from the screen leads to progression to the next stage. Like in Arkanoid it's possible to pick up various power ups. These including giving bonus points, catching the ball with the paddle and a laser that can be used to blast blocks. The game also features various monsters that move around the screen and deflect the ball. They can be killed by hitting them with the paddle. Every fourth stage is a challenge stage where the game turns into a shoot 'em up similar to Gyruss. Monsters appear in the middle of the screen and the player uses his paddle to shoot them down as quickly as possible. The player then earns points based on number of shots and hits. The game can be played by one or two players simultaneously.

Bambuzle

Bambuzle

Acorn Archimedes - Released - 1991

A Tetris inspired game where objects appear at the top of the screen and you have to manipulate them into the right positions. Each of the 50 levels is a layout of tubes which lead to bearings with four indentation; the goal is to fill each one with a ball of the same colour. Those bearings can be spun to send balls another way and explode when they are full. Each level has to be solved within a time limit and there are some special obstacles to take into consideration, e.g. tubes which only let through balls of a certain colour or paint pots which change the colour of a passing ball. A password is rewarded for each finished level.

Battle Chess

Battle Chess

Acorn Archimedes - Released - 1993

Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels.

Battle Tank

Battle Tank

Acorn Archimedes - Released - 1990

A "shoot 'em up" arcade game with scrolling screens and "bird's eye" view of the ground. The year is 2037. After decades of peace, the world is at war again. Enemy forces have struck against four vulnerable areas of your country. You have to use your tank to activate a series of automatic defences by firing at them from close range....the only problem is hordes of lethal enemy tanks.

Best Games Collection

Best Games Collection

Acorn Archimedes

Best Games Collection Number 2

Best Games Collection Number 2

Acorn Archimedes

Betsi

Betsi

Acorn Archimedes - Released - 1994

An adventure for children set in Tudor England.

BHP: Brutal Horse Power

BHP: Brutal Horse Power

Acorn Archimedes - Released

3D driving game with three circuits and a choice of cars.

Big Bang

Big Bang

Acorn Archimedes - Released

A quirky platform game full of zany special effects.

Birds of War

Birds of War

Acorn Archimedes - Released - 1993

Birds of War is a flight simulator which allows you to control a number of different planes, during different periods in time, through a large number of missions. This game is definitely more strategic than arcade. Before you can start your flying you have to select your plane, then you can select game options setup various preferences for the game, check the intelligence for the missions and your mission briefing itself, then you can take off. Once in the air you can carry out the mission objective.

Black Angel

Black Angel

Acorn Archimedes - Released - 1993

A space based arcade adventure.

Blaston

Blaston

Acorn Archimedes - Released - 1991

A vertically scrolling shooter. You have been chosen from among the best warriors of the Universal Guild to defeat the Korguls Invaders, who are trying to take control of your uranium rich planet for their own purposes. You must fight them in the desert, a factory, a space "grill" and finally their own space ship.

Blitz

Blitz

Acorn Archimedes - Released - 1991

A single or two player platform type game.

Blood Sport

Blood Sport

Acorn Archimedes - Released - 1993

BloodLust

Acorn Archimedes - Released

An arcade adventure in which you move around from screen to screen tracking down items which will help you progress through the level until you find the exit.

Blowpipe

Blowpipe

Acorn Archimedes - Released - 1984

A horizontally scrolling shooter featuring five levels of alien warfare.

Bloxed

Acorn Archimedes - Homebrew - 1992

Bloxed is a Tetris variant that most closely resembles the arcade game Bloxeed. The basic gameplay is the same but it adds various power ups to the game. These are called power blocks and appear randomly as part of tetrominoes and are activated when a row consisting of one is cleared. There are four different power blocks: four lines, filler, shooter, bomb and 16 ton weight. Four lines removes up to four incomplete lines from the playfield. Filler replaces the next tetromino with a little alien that the player controls and drops single blocks. It can be used to fill in holes in partially finished lines. The shooter does the opposite and shoots away unwanted blocks. The bomb is used to blow up a section of the playfield. The 16 ton weight removes three columns of blocks when dropped on the playfield. The game also features a multiplayer mode where two players complete side by side on a split screen. A special feature in the multiplayer mode is that if one player completes more than one line with a piece the lines are passed to the opponent.

Bobby Blockhead vs the Dark Planet

Bobby Blockhead vs the Dark Planet

Acorn Archimedes - Released - 1991

An arcade adventure platformer game.

Bodywise

Bodywise

Acorn Archimedes - Released

Boogie Buggy

Boogie Buggy

Acorn Archimedes - Released - 1991

Boogie has arrived at Dodge City only to find that the Evil Monster Lord has taken control and has set about converting power-ore into evil-ore. He is using this to turn all the good in Dodge City into evil. As his power increases he starts to turn Dodge City into a stronghold for creatures of the darkness and other evil monsters and is plotting to take control of Bumper World. It is up to Boogie to put a stop to these evil plans. To do this you must travel across Dodge City counteracting the effect of evil-ore in each zone, you must also destroy each of the evil Ore Conversion Plants before finally coming face to face with the Evil Monster Lord himself. There are two types of level in the game, The Ore Conversion Plants - viewed from the side, and the City locations - viewed from above. In the City locations, the object is to collect all the pieces of evil-ore (of which there are 10) and then drop them down a manhole, then move around the level and collect the next piece of evil-ore and then drop that down a manhole. The process is repeated until the level is cleared of evil and is then good again. There are many bonuses to collect throughout the levels. In addition to the evil-ore there are plasters which will reduce your damage percentage, make sure you collect these at every opportunity as it is very easy to get Boogie damaged. Other pick ups include extra lives, turbo boosts, and bonus points. There's also a chainsaw which will become attached to the front of Boogie and is very useful for disposing of evil monsters, and banana skins which will send Boogie sliding about for a few seconds. The Ore Conversion Plant levels are a bit more straight forward, you start at the bottom of the screen and you must guide Boogie to the top of the screen to destroy the Ore Converter. This is achieved by reaching the polarity switch, and reversing it and then make your escape before everything blows up. When all the zones have been completed you will then enter the mine in the heart of the city and face the Evil Monster Lord and must defeat him to complete the game.

Botkiller 2

Botkiller 2

Acorn Archimedes - Released - 1999

Botkiller2 is a sideways scrolling platform game in which you control a Special Forces Trooper and must save a skyscraper belonging to SpaceTronic Inc from malfunctioning. This is done by working your way down to the underground installations below the skyscraper to shut down it's main reactor. You start the game on the 19th floor of the building, and the aim of each level is to get to the exit. However you have to complete a number of tasks before the exit is accessible. For example, on the first level you need to get a blue key card to open a door in front of the exit. In order to get to the exit of the level, you need to work your way round it. This is done by using lifts, teleporters and destroying droids that get in the way. As you progress, the levels get bigger and become more difficult to complete. The game includes break points (pink dots). Canisters can be shot to obtain extra pick ups and coins. Collect the coins and then when you visit the shop you can use them to buy new items and weapons to help you in your mission. There are various types of canister; the standard grey ones which contain nothing, the ones with red on contain coins, and the ones with blue on contain items and bonuses. It is always useful to destroy these canisters as they can get in the way and block routes. During levels you will encounter terminals. You can access these and gain information about the objective of that particular level. Botkiller 2 was originally released by Artex Software and later included in the 4th Dimension Maze Games compilation CD published by APDL.

Bouncer

Bouncer

Acorn Archimedes - Released

Break 147 & Superpool

Break 147 & Superpool

Acorn Archimedes - Released - 1991

A Snooker and Pool simulator game. Break 147 is a snooker simulation. Upon loading you can choose which type of game you want. Demo mode in which 2 computer players will play against each other, Practice mode which is self explanatory, Match mode is a proper competitive match against the computer and finally in the tournament mode you play a different player in each round. The aim is to try and beat them all and get to the final and become the overall winner. With the single match mode and tournament mode, any of the opposition can be replaced by human opponents instead of the computer, so you can have up to 16 different people playing in the tournament if you so wish. Superpool is basically the same as Break 147 but instead of a game of snooker you play pool. The game set up is the same with Demo mode , Single match, and the Tournament mode, as with Break 147 the official rules of the game are followed, and it is played on the same table as before just with a different set of balls. The sound effects, the style of gameplay and everything else is the same.

Brian Clough's Football Fortunes

Brian Clough's Football Fortunes

Acorn Archimedes - Released - 1987

A football management game. The game contains a board, cards, money and pieces so it is really a board game enhanced by some computer functionality. This same game without a computer element was later sold as Super League Football Manager. Each player takes on the role of a club manager. The object of the game is for each manager to successfully steer his team through the season using his skill to make his team stronger as the game proceeds. Each manager competes with human and computer controlled teams in a ten strong league and the F.A. Cup. From the second season onwards, each team will also enter a European competition (League Champions to the European Cup, F.A. Cup Winners to the Cup-Winners’ Cup, and the remaining clubs will go to the UEFA Cup). The winner of Brian Clough's Football Fortunes is the manager who survives to the end of the game and has the highest number of game points. Game points are points awarded by the computer program, based on each managers performance in League and Cup competitions and on the amount of cash the player has left at the end of the game.

British Countrysides

British Countrysides

Acorn Archimedes

Bubble Fair

Bubble Fair

Acorn Archimedes - Released - 1991

Bubble Fair is a variant of the arcade game Pang. The story involves the characters Inky and Jinky who arrive at a fair as soap bubbles start falling from the sky. The bubbles are the work of the sorcerer ARCphile who wants to control all stalls of the fair. To make him stop, Inky and Jinky challenge him to a duel. The duel involves a game of noughts and crosses where each stall represents a square. In each of the stalls the player has to catch the ice cream that is hidden within a bubble that blocks access to the stall. For each stall there are two ice creams to catch and when done that square is won. To win the whole game the player has to win the nought and crosses game four times. Like in the arcade game, it is a platform game with single screen levels. Bubbles will bounce around and the player's task is to destroy them with the use of an upwards travelling rope attached balloon that when hitting a bubble splits it into smaller ones or destroys it completely. The game features power ups that are dropped when a bubble is hit. These can lead to both positive and negative effects including increased or decreased time or score, giving a shield, extra balloons or inverting the player's movement. In total there are 72 levels.

Bug Hunter and Moon Dash

Bug Hunter and Moon Dash

Acorn Archimedes - Released - 1990

Bug Hunter / Moon Dash is a collection of two games on one disk, both previously unreleased. In Bug Hunter the player takes control of Hysteron Proteron, a being that was designed by bio engineers to be a strong, intelligent and loyal super soldier able to take out entire armies. Things didn't go right however. After a DNA mixup they instead ended up with a tiny spineless and two legged creature hardly capable of harming any creature. So rather than having it fighting on the battlefields it was decided that it should instead be used for insect extermination. The game is a puzzle platformer. Hysteon Proteron has sucker feet that allows it to walk on walls and ceilings but lacks any weapons. Instead it has to pick up objects that it has to drop onto the insects. If it comes into contact with the insects the player loses one of three lives. Once all insects are dead the player leaves the level and moves on to the next. Moon Dash takes place in the year 4244 where human colonists have been in war with the alien race known as the Judhs for many years. The player is transporting a PR 64 planet ranger to the capital when numerous alien ships appear above him. The objective of the game is to drive the PR 64 through 16 zones until reaching the city. The game is side scrolling and the player drives his vehicle on the ground while alien space ships try to crash into him from above. While trying to avoid being hit the player can use his turret to shoot back at the aliens. At the same time he has to jump over various obstacles on the ground.

Bug Hunter in Space

Bug Hunter in Space

Acorn Archimedes - Released - 1990

Bug Hunter in Space is a sequel to the original Bug Hunter game. Once again the player controls the Hysteron Proteron which this time is sent to deal with a fleet of alien space crafts. Each craft consists of a number of levels in which the player has to kill all the aliens before entering a teleport to move to the next one. If the craft is flying it is also necessary to shut down its engines and on the last level of each craft the player has to trigger the craft's reactor and escape before it blows up. The game plays largely the same as its predecessor but it features larger scrolling levels. The Hysteron Proteron has no weapons (except for some that can be picked up at certain locations) but can walk on walls and ceilings and pick up certain objects. These objects have to be dropped on the aliens to kill them. Additionally it's possible to jump and activate devices but only when not carrying an object. The player has three lives and one is lost upon making contact with an alien.

Burn 'Out

Burn 'Out

Acorn Archimedes - Released

Burn 'Out is an arcade-style racing game where you drive a small buggy around a twisting, torturously undulating log track. To complete Burn Out you have to take part in a series of races, coming first, second or third in each race and finishing inside a time limit. You can start at either the first track or one of two later tracks - supposedly harder to start from, the idea being that if you start from the first track you can upgrade your car from the in-between level shop to the point where the harder levels are actually considerably easier by the time you reach them. You get money to buy upgrades with by winning races - the better you do the more money you get.

Cannon Fodder

Cannon Fodder

Acorn Archimedes - Released - 1994

Guide a team of up to six soldiers through 72 levels of combat in this top-down action/strategy hybrid, best thought of as Lemmings crossed with Commando crossed with Dune 2. The characters are controlled indirectly using the mouse, as you activate each soldier or group of them by highlighting them, click the left button to move them to a particular spot, and the right button for them to fire guns at an enemy. You can also pick up grenades or rockets, which can be used to destroy groups of enemies, buildings or some vehicles (by pressing both buttons at once). Each mission has a specific objective, and some feature vehicles such as tanks that used make things easier. Your troops can cross water but can't shoot within it, so finding and controlling bridges is often crucial. You can use the arrangement of trees to find hiding places to shoot from, and should watch out for CPU soldiers also doing so.

Carnage Inc

Carnage Inc

Acorn Archimedes - Released - 1993

This an isometric arcade adventure game with four completely different missions providing plenty of variety, with vector-graphic animated cutscenes used between levels.

Cartoon Line: Part One

Cartoon Line: Part One

Acorn Archimedes - Released - 1991

Cartoon Line: Part One is a side view fixed screen action game set in the old West. The back story involves a character called Snow Face who attempts to kill everyone in town, including the player. The game contains four levels each involves a number of trials where Snow Face is trying to murder the player in various ways. For each trial there is only one action that can save the player's life and it has to perfectly timed. In each playthrough the trials happen in a random order. The player can walk left and right across the screen and use three actions: jumping, squatting and starting a predefined action. When starting out the player has four lives and additional ones are given for each new level or when reaching 10,000 points.

Casino

Casino

Acorn Archimedes - Released - 1989

Casino is a collection of four gambling games: Backgammon Blackjack Fruit Machine Roulette All games are played in windows on the desktop and are launched from their own executables. Running one of the program also launches a application called Banker which keeps track of the player's money. To make bets money is dragged from the banker window to any of the game windows. All games use the same bank account so money earned in one can be spent in another. The game can be played by up to four players. Generous players can choose to give away money to the other players.

Castle Black Heart

Acorn Archimedes - Released - 1991

Cataclysm

Cataclysm

Acorn Archimedes - Released - 1991

The object of the game is to guide the water from the top of the screen into the collecting vessel at the bottom of the screen, you do this by guiding the water down the screen using blocks, pressure valves and filters. Monsters appear as the levels progress. Some of these are harmless and generally get in the way but others are nasty and can kill you on contact. Another breed of monster will also fire at you, luckily you have your gun so you can zap them. On later levels it's not just water that comes out of the pipes, but acid as well. This is dealt with in the same way but you must avoid contact with it. Other features which will appear throughout the game include remote control doors, dissolving blocks, and drip valves to name but a few.

Cateby Manor

Cateby Manor

Acorn Archimedes

Caverns

Caverns

Acorn Archimedes - Released - 1991

Caverns is an arcade adventure requiring many complex puzzles to be solved before the game can be completed. A high degree of flying skill and accurate shooting are needed, together with patience and dedication if this game is to be completed. The playing area is very large with 15 screens each of which is made up of an area approximately 16 times the size of the monitor. The aim of the game is to penetrate deep into enemy territory and destroy its nerve centre. First you must deactivate the safety devices which are in distant parts of the caves. Along the way you will find ropes to help you pick up items and pipes for re-fueling.

Champions

Champions

Acorn Archimedes - Released - 1992

A compilation featuring four distinct, previously published games: Jahangir Khan World Championship Squash Manchester United World Championship Boxing Manager World Class Leader Board

Chequered Flag

Chequered Flag

Acorn Archimedes - Released - 1991

A car racing game featuring 4 different locations, Italy (Monza), Hungary, Mexico and the United Kingdom (Silverstone).

Chess 3D

Chess 3D

Acorn Archimedes - Released - March 4, 1991

Chocks Away

Chocks Away

Acorn Archimedes - Released - January 1, 1990

Chocks Away is a flight simulation game for the Acorn Archimedes. It was written by Andrew Hutchings and published by The Fourth Dimension. The game is loosely set in the First World War, though many elements are simplified and anachronistic. The player flies a single British Tiger Moth aircraft (despite the design dating from peacetime and being a trainer) on various missions against German forces. Free movement is allowed around each mission's map, though the aircraft does not have the fuel capacity to allow infinite roaming - instead it must return to the home airfield to refuel. The Tiger Moth carries a single fixed forward-firing machine gun with infinite ammunition. The player pilots the plane from an in-cockpit view, though a chase camera is used if they are shot down, showing the helpless demise of their aircraft.

Chocks Away Compendium

Chocks Away Compendium

Acorn Archimedes - Released - 1992

Chocks Away: Extra Missions

Chocks Away: Extra Missions

Acorn Archimedes - Released - 1991

Features - 26 Missions, Some Superb Enchancements, Serial Port Link Up Option - for 2 player/computer full screen action BBC A3000 & Archimedes 310 & 400 Series

Chopper Force

Chopper Force

Acorn Archimedes - Released - 1992

Chopper force was a helicopter game published in 1992 by The Fourth DImension You pilot a futuristic helicopter throughout a number of missions, completing the tasks before moving onto the next one. Each mission has different objectives. You will have to find targets and destroy them, deal with enemy craft, pick up items and move them around and also avoid crashing. There is a lot of landscape detail: roads with moving cars which stop at the traffic lights and wait for them to change to green, a railway line with moving trains, plus bridges, sheep and many other things as well. You can view the action from inside the helicopter and outside of it, and you can also view the action from different angles. As well as the helicopter sounds, when you fly over roads you can hear the cars and you can hear your pilot breathing (inside cockpit view only).

Chuck Rock

Chuck Rock

Acorn Archimedes - Released - 1991

Chuck Rock's wife, Ophelia Rock, is kidnapped by the village wierdo, Gary Gritter. Chuck is rather upset about this and you have to help him make things right. The game is a side-scrolling platformer. Chuck fights a variety of dinosaurs using his belly-buster attack and a jump kick. Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights.

Clicker Sheet

Clicker Sheet

Acorn Archimedes

Cobalt Seed

Cobalt Seed

Acorn Archimedes - Released - 1995

Into the screen scrolling 3D shoot'em'up using TBA's TAG graphic engine.

Colony Rescue

Colony Rescue

Acorn Archimedes - Released - 1992

Command Ship

Command Ship

Acorn Archimedes - Released - 1995

An Asteroids style game.

Conqueror

Conqueror

Acorn Archimedes - Released - 1988

In Conqueror, you are in command of one or more tanks on a battlefield against a set of computer-controlled opponents. Each battle level gives you greater numbers and more powerful tanks against increasingly menacing opponents with up to fifteen tanks on each side. In each game you can choose between either having American and British, German or Russian forces, against one of the other two. Each Power has four types of tank - one light, two medium and one heavy - all based on geniune Second World War machines. Conqueror is played in real time on a three-dimensional scrolling landscape with trees, houses and rivers (similar to Zarch). Arcade game: The first game consists of a series of battles with your group of tanks against the computer-driven ones. The first combination at level zero is an Amencan Chaffee - fast and light - against a Panzer III which is less powerful. Attrition game: You have a standard set of tanks - two light, two medium and a heavy - but the computer starts off with an inferior selection. In each successive battle, the computer's selection becomes more and more potent. Strategy game: In this you can choose the tanks you require from a fixed budget, and the computer does likewise. When you win a battle the budget increases. Within this game there are other options such as use of spotter planes and artillery fire which can be bought at the cost of some tank power. At all levels you can choose between manual or automatic tank strategy, In the former you control where the tanks on your side go; in the latter this is controlled by the computer but you can override it. Tactical control is via the map, you select a tank and click the position you want it to move to.

Corewars

Acorn Archimedes

This is a RISC OS version of the classic 'computer virus' game/simulation, popular in the 1980's. Originally inspired by an article telling about the game called Core War, where hostile programs engage in a battle of bits. It is a programming game in which two programs run in a simulated computer with the goal of terminating opponent. Once the game is started the player watch the code overwriting all the memory.

Corruption

Corruption

Acorn Archimedes - Released - 1988

Corruption is one of Magnetic Scrolls' interactive fiction games. The player takes control of a stockbroker on the fast track to riches. Suddenly, there are attempts on his life, with the words 'insider dealings' floating around. The hero is framed for a crime he didn't commit, and must prove his innocence before it is too late. The game is a text adventure with graphics; the player inputs verb commands to interact with the environment and advance the story. The gameplay focuses on realistic investigation and information-gathering rather than puzzle-solving.

Countdown to Doom

Countdown to Doom

Acorn Archimedes - Released - 1989

Doomawangara. Abbr.: Doom. Climate: Varies dramatically from desert to jungle, glacier to swamp. Atmosphere intensely volatile; explorers must guard against rapid corrosion of equipment and spaceship alike. Dangers: Atmosphere, as above. Automatic defence system. Also the Ruins, reputed to have been the home, aeons ago, of The Ancients; none who has entered them has ever returned. Special features: The large number of crashed spaceships littering its surface, many of which had been carrying treasure from one planet to another, make Doom a potentially lucrative source of income for that special breed of explorer known as Adventurer... An adventure game by Peter Kilworth. Also included are extended versions of the two adventure games, Return To Doom and Philosopher's Quest.

Creepie Crawlie 1 & 2

Acorn Archimedes

Creepie Crawlie 1 & 2 includes two snake variants for RiskOS.

Cyber Chess

Cyber Chess

Acorn Archimedes - Released

A chess playing game written by William Tunstall-Pedoe. It can be played in either 2D or 3D views. The game can be played against the computer, at varying levels, or between two players. You can save the current board setup as a native Cyber Chess file for returning to later; and additionally you can save the board layout as a Draw file. Very useful should you want to print, say, competition results.

Cyber Zone

Cyber Zone

Acorn Archimedes - Released - 1992

Cyborg

Cyborg

Acorn Archimedes - Released

A mixture of action and text adventure. While on an on-going mission for the Galactic Council, you receive a distress call from Arallax IV so you set course at once for the planet. Your ship, the Karellen, being the fastest ship in the Galaxy, accelerates you smoothly to 9 einsteins and you soon warp out from hyperspace to sub-light speed in the plane of the planet's orbit. You punch the orbital parameters into the computer and are about to attempt to contact the planet when suddenly the ship is hit by a powerful laser blast. A quick check of the controls soon confirms your worst fears - your power is fading fast. The Xylenium crystals that power your ship have been destroyed. Fortunately, you manage to use the ships meagre reserve power to make a forced landing in a remote desert area on the planet. One thing's for sure: you won't be going anywhere until those crystals are replaced. With the last dwindling remains of your power you carry out a scan of the planet's surface, revealing several possible sources of the crystals but the power fades before you can pinpoint their exact locations. You put on your GalCorp cybertronic suit, check the readouts and step out of the airlock door onto this strange alien world...

Cycloids

Cycloids

Acorn Archimedes - Released - 1993

The object of the game is to guide your clown on a unicycle to the door at the far end of the level. Along the way you must dispose of as many of the invading balloons as you can whilst picking up a variety of collectable items. There are two types of doors on the levels; the pink ones which are the level completion doors and the green ones which can transport you to later levels. If you want to see the whole game then ignore the green doors. When playing the game you need to keep a look out for flags. These are markers and when you collect one of them this is the place you will be returned to on the level should you lose a life. There are also lots of collectible items, most of which just increase your score, but some of them have special features - the marker flag being one. There are also extra lives, time increases and also shades which don't appear to do anything other than make you look cool. There is also a selection of comedy noses to collect which give you extra powers.

Darkwood

Darkwood

Acorn Archimedes - Released - 1995

You play as a wizard tasked with lifting the curse on the village of Ecklespit. The game starts in the wizard's house and you then leave to venture out into the surrounding landscape. As you guide your wizard around the landscape he meets various characters with whom he can converse. These conversations can be sensible and help you quest or, if you want, you can be deliberately stupid and annoy the villagers. Although this is not advisable if you intend to complete the game, it can generate some interesting conversations. The landscape is made up of various buildings which you can enter and search for items, speak with people and find clues to help you with your quest. Locations in the landscape include the village, island, mineshaft and abbey to name but a few. There are also a number of enemies who, if you come into contact with, will drain your energy. There are also a number of weather effects, and avoid the water as it means instant death.

Demons Lair

Demons Lair

Acorn Archimedes - Released - 1993

This is an isometric 3D graphical adventure. The game involves you playing the part of Bob, who must go out and explore the surrounding landscapes and must seek out the Demon who rules the land and then find a way of destroying him for good, before he can return home. You get two lives to complete the game, each life has an energy bar which goes down with contact with enemies, or falling a long distance, eating food will replenish your energy level.

Descent

Descent

Acorn Archimedes - Released - March 17, 1995

In the shoes of a Material Defender working for the PTMC, the objective is to take to the underground and overcome the epidemic of rogue mining robots plaguing across planets in a heart pounding 360 degree action shooter.

Descent I and II

Descent I and II

Acorn Archimedes - Released - 1996

A 3D game where you fly a craft through all manner of twisting, complex mazes whilst battling alien ships. Within Descent you're in charge of a space ship flying through mines and other twisty-turny passages destroying enemies, fulfilling targets and generally ensuring the longevity of your life. Pretty much everything within the game can be destroyed, including yourself. There are plenty of robots gone bad to take out. If you keep out of the way of their weapons, it's possible to push them into the scenery and destroy them like that; but if you miss them you could very well end up killing yourself. Descent II offers above the original over 30 new ships, including improved AI and weapons. A series of bots (guide-bots, taking you through the maze and thief-bots, which steal your weapons and power) have been introduced. When your favourite weapon runs out of juice, you can set it to switch automatically to your second favourite; then progressing until you're left only with one lame-ass cannon. A stack of new guns are available, such as the helix and phoenix cannons, and smart mines. Descent II includes numerous environmental improvements, such as better lighting, flowing water, hidden doors and even headlights you can choose to turn on or off. Without some of these changes, you're flying in darkness - and it's very difficult. Unlike its predecessor, Descent II offers multiplayer gaming.

Destiny

Destiny

Acorn Archimedes - Released - 1999

Destiny is a Doom/Quake style first person shooter and exploring game. The player, armed with a variety of weapons, wanders through landscapes inhabited by assorted enemies, shooting everything in sight and trying to find the exit. There is no strict limit to the amount of ammunition you can carry for each weapon. Rather, as the total weight of your equipment increases, so the speed at which you move decreases. And since the heavy items are generally the weapons, rather than their ammunition, you soon choose your favourites and abandon the others in favour of extra speed. The use of weight affects other aspects of the game, too. As you carry more, you take more damage from falling long distances and the lower you float in deep water. There are underwater passages, too, leading from one above-ground section to another. There will often (in deep water) be two different sets of currents to drag the player around - as happens in real life, the surface flow may be in a completely different direction to what's happening lower down. Other secret areas are hidden beyond death-defying leaps, crawl spaces and the usual variety of disguised, pressure-pad activated, or time-locked doors. In one or two cases, the areas are not strictly secret - but these are usually very heavily guarded. The player has a Quake-style "Mouse-look" available. Alternatively (or additionally), there is an "auto-look" option, which changes the viewing angle up or down depending on the gradient of the corridor, making it much easier to blast baddies at the bottom of a staircase whilst standing at the top, and ensuring that your guns are always pointing somewhere useful.

Diggers

Diggers

Acorn Archimedes - Released - 1994

Diggers is a Lemmings-style puzzle game where you command five alien miners (from a choice of four clans) and various gadgets to dig for treasure. The game is divided in excavation areas. Each area has a set amount of money you must raise before moving into the next one. To do so, you must sell your collected treasure to the bank. You select your "Diggers" by clicking on them with the left mouse button, and making them do a desired action by right-clicking on the screen and choosing from a icon menu. Each clan has different characteristics and stats: for example the Grablins clan resembles fantasy dwarfs and has the fastest diggers. The Quarriors clan has the strongest miners, less likely to die in a fight with enemy diggers.

Dinosaurs

Dinosaurs

Acorn Archimedes - Released - 1984

DinoSaw

Acorn Archimedes - Homebrew

DinoSaw is a platform game where you play a cartoonish chainsaw-wielding caveman that is wandering around a prehistoric land looking to kill prehistoric animals. When you hit the monsters you get to see their blood flying around everywhere. As you stroll around you find different types of monsters that take different amounts of bashing to kill. Two versions exist; the free version ships with four levels while the full version features more levels and a two-player mode.

Dominate

Dominate

Acorn Archimedes

Dreadnoughts

Dreadnoughts

Acorn Archimedes - Released

Dreadnoughts is a turn-based surface fleet battle simulator. It accurately recreates the looks, specifications and tactics of fleets of major naval engagements in the 'Great War' of 1914 to 1918. The game starts by promoting the player to Admiral, placing them on the bridge of a great flagship, and then resets the clock to start from the critical hour. The game offers isometric battlefield engine used in Waterloo, including weather effects and fog of war system. Game calculations are based on complex mathematics. There are seven historical scenarios included (battle of Jutland which involves over 60 ships) along with other smaller battles and scenarios. There is also a practice scenario for the beginner. Dreadnoughts is mainly played through menus where you have to point with your mouse or keyboard and issue the relative order. Commands are issued through sentences. There are several key words to issue orders, plus a directive so the computer knows who you're talking to.

Drifter

Drifter

Acorn Archimedes - Released - 1997

Drifter is a racing game in the style of console games like Wipeout, in which you control a craft with jet engines and no actual contact with the ground. A number of different craft are included as well as the "Hyper" bonus craft, which travels much faster than any of the standard ones, and the "Exocet", which has an extremely useful self-repair feature. The computer drivers swerve to avoid you but they also make mistakes (crashing into walls and bridges), and can be quite aggressive (towards each other, as well as the player) when a suitable opportunity presents itself. Tracks are grouped into pairs, and when you can come first or second in both of a pair you are allowed to move onto the next two tracks.

Drop Ship

Drop Ship

Acorn Archimedes - Released - 1990

The year is 2030 and planet Earth receives a transmission from a colony on Mars stating that there has been an outbreak of radiation and that their defence systems have gone haywire and are on the brink of meltdown. The only way to stop this is by shutting down all the reactors on the Mars colony - so guess what your mission is in this game? Dropship places you in control of a small ship and you must shut down the reactor on each of the 15 levels. However there is a bit more to this task than simply shutting them down, you have to collect all of the power crystals on each level. Once this is achieved then head to the exit and the level is complete and the reactor can be closed down. To obtain the crystals you need to destroy the crystal bases. When a base is destroyed the crystal will appear and float around the screen until it is collected. You will encounter numerous hazards on your mission to obtain the crystals. Most notably the defence systems which will shoot at you should you get near them, so blast them away before they do the same to you. On later levels you have to shoot pressure points to make doors open to let you into other parts of the level. There is also the added factor of gravity so should you not maintain thrust your craft will plummet towards the bottom of the screen, and if it hits anything then you will lose a life. During the game when you destroy aliens and defence systems, bonus credits will appear. Collect these and in between levels you can spend them in the shop to buy upgrades for your ship.

Dune II: The Battle for Arrakis

Dune II: The Battle for Arrakis

Acorn Archimedes - Released - 1995

The planet Arrakis (also known as Dune for its sandy landscape) is the only place in the known universe where Melange (more commonly known as the Spice) can be found. The Spice is the basis of interstellar travel and thus the standard of the Imperial economy. To increase productivity, The Padishah Emperor has invited three powerful Houses (Harkonnen, Atreides, and Ordos) to compete against one another economically and bring up spice production. Competition among these houses begins peacefully but soon turns ugly as they battle each other with armed troops, advanced weaponry, and spies. The planet itself is also hostile, with dangerous sandworms inhabiting the spice fields. Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based on them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed. The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on the sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility, or defense turrets and, for units, various ground troops, light vehicles, and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect. After a mission is completed, the player can select the next mission on a map of Dune. This choice determines the layout of the next map to be played but has no effect on the overall campaign.

Ego: Repton 4

Ego: Repton 4

Acorn Archimedes - Released - 1992

EGO: Repton 4 should not be confused with the Repton 4 that was included in Repton Infinity. Gameplay wise it is quite different from previous releases in the Repton series. Although focus is still on puzzle solving the player controls Repton (or Ego as he is called here) from a top down perspective and the goal of each level is to collect puzzle pieces that have to be assembled into a picture of a famous person, building, painting etc. The player can only pick up one piece at a time and has to carry it to a frame in the middle of the level where it has to be placed at the right place. It's important to collect the pieces in the right order or else an empty place in the middle might be blocked by surrounding pieces. A piece can only be dropped at the right place and it is not possible to move pieces that have already been placed. The player also has to collect gems that are found all around the levels. The picture can not be completed unless all gems have been collected. Different obstacles exist too. Towers and trees might block the path and there are also holes to fall down into and androids to avoid. There are also transporters and conveyors that are needed to reach certain parts of the levels.

Elite

Elite

Acorn Archimedes - Released - 1991

Elite is a free-form space trading and combat simulation, commonly considered the progenitor of this sub-genre. The player initially controls a character referred to as "Commander Jameson", starting at Lave Station with 100 credits and a lightly armed trading ship called Cobra Mark III. Most of the game consists of traveling to various star systems, trading with their inhabitants, gaining money and reputation. Money can also be gained by other means beside trading; these include undertaking military missions, bounty hunting, asteroid mining, and even piracy. As the player character earns money, he becomes able to upgrade his ships with enhancements such as better weapons, shields, increased cargo capacity, an automated docking system, etc. The game utilizes pseudo-3D wire-frame graphics; its world is viewed from a first-person perspective. It has no overarching story, though a race known as Thargoids play the role of antagonists: their ships will often attack the player-controlled ship, forcing the player to engage in space combat. Combat is action-oriented, taking place in the same environment as the exploration. The player must use various weapons the ship is equipped with, as well as manoeuvre the ship, trying to dodge enemy attacks. The player can also choose to attack neutral ships; doing so will decrease the protagonist's reputation, eventually attracting the attention of the galactic police. Elite is notable for its expansive game world, consisting of eight galaxies and 256 planets. The player is free to travel to any of these planets, provided his ship has enough fuel for the trip (the ship's fuel capacity is limited for a journey to the distance of seven light years). The Acorn Archimedes version, ArcElite (1991), written by Warren Burch & Clive Gringras and regarded by Stuff magazine as the best conversion of the original game, added intelligent opponents who engage in their own private battles and police who take an active interest in protecting the law. As well as such gameplay enhancements, the version also exploited the more modern hardware by using polygon mesh graphics in place of the wire-frames. The game world no longer seems to be centered around the player; freighter fleets with escorts go about their own business, pirate formations patrol lawless systems looking for cargo to loot and mining ships can often be found breaking up asteroids for their mineral content. Unlike the mythical Generation Ships of the original, rare occurrences of other non-pirate entities mentioned in the manual really can be found in the Archimedes version: geometric formations of space beacons; hermits living among the asteroids; abandoned ships towed by police (although Dredgers and Generation Ships are confirmed not to exist in Archimedes Elite). The Archimedes version of Elite was originally written to be a space trading game called Trojan - however the obvious similarities eventually meant that to avoid a potential lawsuit Trojan had to become an official Elite conversion.

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