Blue Ribbon Software

2:1 Bar

2:1 Bar

Atari ST - Released - 1990

Includes: System 8 - The Pools Predicator, Turf-Form - Beat the Bookie!.

3D Dotty

3D Dotty

BBC Microcomputer System - Released - 1987

3D Dotty is a video game published by Blue Ribbon for the Acorn Electron and BBC Micro home computers in 1987. The aim is to clear the dots on the three levels of each screen while avoiding the dreaded fungus. Any contact with the fungus will reduce energy, and a life is lost when the energy reaches zero. The fungus can be blocked, but only three blocks are permitted at any one time. On completing a screen a bonus is added to the score, proportional to the amount of energy remaining. There are eight different screens. After the eighth, the screens are repeated, but energy is reduced by two units upon contact with the fungus. Extra lives are awarded when the score reaches 5,000 and 10,000 points. There is a practice mode to allow the player to try any of the eight screens.

Around the World in 40 Screens

Around the World in 40 Screens

BBC Microcomputer System - Released - 1987

Around the World in 40 Screens is the first of three standalone expansion packs for Repton 3. As the title might indicate it includes 40 new levels made in the map editor that was included with the original game. The game features a world travelling theme and the levels are divided into five sets each representing a specific setting. America Arctic Orient Oceans Africa It was published by Superior Software for the BBC Microcomputer and Acorn Electron in 1987. It contains the Repton 3 main program, the Repton 3 map editor and the themed screen pack.

Astro Plumber

Astro Plumber

Microsoft MSX - Released - 1985

You play the game as a repair man equipped with a jetpack and an upwards firing plasma laser. Your mission is to repair all the leaking air pipes which supply the Colony research station on the surface of the Moon. Sounds simple enough, but now the caverns are inhabited by a number of alien lifeforms which will kill you if they touch you. Finally you must keep an eye on your ever decreasing air supply. You can refill from one of the big air tanks on the surface but it means breaking off your repairs. Your space suit tank can only hold so much air. Overfilling is deadly!

Astro Plumber

Astro Plumber

Acorn Electron - Released - 1985

You play the game as a repair man equipped with a jetpack and an upwards firing plasma laser. Your mission is to repair all the leaking air pipes which supply the Colony research station on the surface of the Moon. The caverns are inhabited by a number of alien lifeforms which will kill you if they touch you. Finally you must keep an eye on your ever decreasing air supply. You can refill from one of the big air tanks on the surface but it means breaking off your repairs. Your space suit tank can only hold so much air. Overfilling is deadly.

Astro Plumber

Astro Plumber

Amstrad CPC - Released - 1985

You play the game as a repair man equipped with a jetpack and an upwards firing plasma laser. Your mission is to repair all the leaking air pipes which supply the Colony research station on the surface of the Moon. Sounds simple enough, but now the caverns are inhabited by a number of alien lifeforms which will kill you if they touch you. Finally you must keep an eye on your ever decreasing air supply. You can refill from one of the big air tanks on the surface but it means breaking off your repairs. Your space suit tank can only hold so much air. Overfilling is deadly!

Astro Plumber

Astro Plumber

BBC Microcomputer System - Released - 1985

You play the game as a repair man equipped with a jetpack and an upwards firing plasma laser. Your mission is to repair all the leaking air pipes which supply the Colony research station on the surface of the Moon. Sounds simple enough, but now the caverns are inhabited by a number of alien lifeforms which will kill you if they touch you. Finally you must keep an eye on your ever decreasing air supply. You can refill from one of the big air tanks on the surface but it means breaking off your repairs. Your space suit tank can only hold so much air. Overfilling is deadly!

Balloon Buster

Balloon Buster

BBC Microcomputer System - Released - 1989

Balloon Buster is a video game developed by Mike Williams and published for the BBC Microcomputer and Acorn Electron by Blue Ribbon. Buster the clown likes to laugh, and what really bursts him is bursting balloons. As he is a little color-blind, help him get a highscore!

Bar Billiards

Bar Billiards

BBC Microcomputer System - Released - 1987

Bar Billiards is a fun pub sport widely played across the South of England and in the Channel Islands. A Bar Billiards table is similar to a small Billiards table and comes with seven white balls and one red ball. Instead of pockets, holes are sunk into the table; 5 in a row across the far end of the table and four set in a diamond pattern in the rear half of the table. The nearest hole to the front, worth 200 points, has a black skittle in front of it which must not be toppled. Next up are two holes near the sides of the table that are each worth 50 points. Then there is a hole worth 100 points in the middle of the table. The holes across the end of the table score 30, 20, 10, 20 and 30 respectively. Finally, there is a spot in front of the 200 hole for the red ball and a baulk line across the width of the table near the front with a small D extending forwards from it.

Birdie Barrage

Birdie Barrage

BBC Microcomputer System - Released - 1984

Blue Ribbon Games Disk No 1

Blue Ribbon Games Disk No 1

Atari 800 - Released - 1986

Contains previously released Blue Ribbon games of Diamond Mine, Screwball, Darts, Castle Assault and Nightmare Maze.

Bug Blaster

Bug Blaster

Acorn Electron - Released - 1984

Shoot everything that moves to collect the points - centipedes, spiders, mushrooms, scorpions, dragonflies and snails. You initially have three lives, but gain an extra life for every 10,000 points. The game includes a loading screen and high score table.

Camelot

Camelot

Acorn Electron - Released - February 1, 1989

Camelot is an 8-bit computer game written by Tony Oakden and published in the UK in 1989/90 for the BBC Micro and Acorn Electron. The game was first published by Superior Software and Acornsoft as part of the Play it Again Sam 9 compilation in 1989 and was subsequently re-published as a standalone title in 1990 by Superior Software and Blue Ribbon. In Camelot, the player assumes the role of a deposed king, trying to prove his worthiness for the throne. The main goal of the game is to collect 3000 points by recovering bags of gold scattered around the flip-screen castle the game is set in. Killing enemies also increases the score, though in less amounts. The game consists of shooting, platform and some puzzle elements. Fighting various creatures, like witches and demons, is preferably done by shooting fireballs at them, of which there is a finite amount at the player's disposal. In addition to enemies, various hazards, like pools of water, may additionally drain the player's energy and thus need to be avoided. It's possible to pick up and carry up to 5 different objects. Collecting a key for example can give access to a different area. The protagonist's only life is lost when either all of his energy gets drained or the time limit runs out, both however, may be replenished through the course of the game.

Castle Assault

Castle Assault

BBC Microcomputer System - Released - 1984

Castle Assault is an action platformer originally published by MRM Software in 1984 and re-released on the Blue Ribbon label in 1985.

Castle Assault

Castle Assault

Acorn Electron - Released - February 1, 1985

A glittering reward awaits the intrepid atop the heavily defended towering turrets of this forbidding fortress. On your quest for gold you will be assailed by a menacing menagerie of meanies, namely crabs, snakes, lobsters, spiders, bugs and beetles. Watch out for those malicious malades (the deadly Flying Ducks) as you dodge falling rocks, scale ladders and negotiate moving platforms. Collect various different fruits for bonus points on your way. Bonus man for every two bags of gold collected. Hi-score table, increasing difficulty, fantastic animation and highly realistic sound, constitute this truly stunning and imaginative game from Blue Ribbon.

Castle Assault

Castle Assault

Atari 800 - Released - 1986

A glittering reward awaits the intrepid atop the heavily defended towering turrets of this forbidding fortress. On your quest for gold you will be assailed by a menacing menagerie of meanies, namely crabs, snakes, lobsters, spiders, bugs and beetles. Watch out for those malicious malades (the deadly Flying Ducks) as you dodge falling rocks, scale ladders and negotiate moving platforms. Collect various different fruits for bonus points on your way. Bonus man for every two bags of gold collected. Hi-score table, increasing difficulty, fantastic animation and highly realistic sound, constitute this truly stunning and imaginative game from Blue Ribbon.

Castle Assault

Castle Assault

Amstrad CPC - Released - 1985

What you have to do is get to the top of the castle wails which fill each of the screens Each wall consists of tour levels on two of them you have to jump over things, while on the other two you have to hop or. moving platforms. On the lowest level there are purple frogs (?) In pus v / ho periodically leap up and down. If you clear them you ascend a ladder and try to hop on a rapidly moving platform Get to the top of the screen and you go on to the next wall. Which looks remarkably like the first. But now you're faced v / ith the additional problems of rocks dropping down and a rampaging duck patrolling the screen. As on screen I the whole technique involves timing your movements correctly. Exciting it isn't, frustrating it is.

Condition Red

Condition Red

BBC Microcomputer System - Released - 1987

Condition Red is a platform game published by Blue Ribbon Software in 1987 for the BBC Microcomputer and the Acorn Electron.

Crazee Rider

Crazee Rider

BBC Microcomputer System - Released - 1987

Crazee Rider is the spiritual successor to Superior Software's Overdrive. Originally envisioned as a car racing game, it was turned into a motorcycle racer during development. Players need to race opponents over different tracks, starting out at the 60th position. To progress, the player has to end in the top six of the pack in a single lap. Compared to Overdrive, there are more opportunities to avoid opponents and tracks also have bends. Two keys are used to speed up or down, and two others to steer. For bonus points, it is possible to bump into the sides of other opponents. This does not slow them down, it only provides points. Driving straight into them from the back slows down the player's motorcycle significantly. This also happens when the curb is hit while taking corners at a high speed. A mini-map of the track is shown near the top of the screen, along with the score. The current position and the speed is shown at the bottom. The BBC Micro release contains a standard and an enhanced version. The enhanced version uses different colours, has more variety in the clothing of opponents, and contains a music track.

Darts

Darts

Amstrad CPC - Released - 1985

Step up to the ocky and enjoy all the fun of competition darts with this high resolution version by Blue Ribbon. A choice of three popular dart games: 501, Round the Board and Cricket. All available in this package.

Darts

Darts

Acorn Electron - Released - October 1, 1988

Step up to the ocky and enjoy all the fun of competition darts with this high resolution version by Blue Ribbon. A choice of three popular dart games: 501, Round the Board and Cricket. All available in this package.

Darts (Blue Ribbon Software)

Darts (Blue Ribbon Software)

BBC Microcomputer System - Released - 1985

Darts is a darts game for the BBC Micro. It was developed by Mike Goldberg and published by Blue Ribbon Software in 1985. Just like Malcolm Smith's Darts (from Superior Software) this one is also two players only. The game was also released on the Acorn Electron.

Darts (Blue Ribbon Software)

Darts (Blue Ribbon Software)

Atari 800 - Released - 1986

Darts is a 1 - 2 player arcade darts game for multiple systems. Consists of 3 games: 501, Round the Board, and Cricket. The player has to position their dart using their direction keys, and then press space when they want to throw. The player has limited time to aim their throw, and the targetting crosshair constantly moves around during aiming. * In 501, the player enters a start score from 11 to 1001. Each player throws 3 darts, and must finish on a double. * In Round the Board, the player chooses a difficulty of singles, doubles, or trebles. Start at 1, and finish with outer bull followed by inner bull. * In Cricket, Player 1 tries to score as many runs as possible while Player 2 aims for the outer or inner bull. Player 1 continues to score until Player 2 has scored 10 wickets. The roles are then reversed and the player with most runs wins.

Deathstar

Deathstar

Acorn Electron - Released - 1985

This game was originally published by Superior Software, with a re-release on their Blue Ribbon budget label. DeathStar is a clone of Sinistar with identical gameplay. Players command a ship in space with the backdrop scrolling endlessly in all directions. The space ship always moves forward and it can be rotated left or right in turns of 22.5 degrees, making up sixteen directions in total. There are two additional actions: shooting regular bullets and launching a starbomb. To win a level and move on to a next zone, the player has to defeat a large space craft called DeathStar. When the Deathstar is blown up, a warp drive is activated to move on to the next zone: Worker Zone, the Warrior Zone, the Planetoid Zone and finally the Void Zone. Between each zone there is a bonus screen. The player starts with three lives. There is a radar image near the top of the screen where the various objects and opponents are shown as dots: the player's ship (white), warriors (blue), workers (red), Deathstar (white).

Diamond Mine

Diamond Mine

Commodore Plus 4 - Released - 1985

Diamond Mine is a single screen maze game where the aim is to collect all the diamonds over various levels. You sit at the top of the screen and you must extend a pipe and steer it around the maze avoiding the walls to reach the diamonds. You have a certain length of pipe that can be used and this decreases everytime you extend your pipe. Also moving around the maze are bugs and if you touch one of these or touch the walls then your pipe length allowance decreases even more and your pipe goes back to you at the top of the screen. When you reach a diamond then your pipe goes back to you and you then start extending it for another diamond. When you pipe length reaches zero it is game over.

Diamond Mine (Blue Ribbon Software)

Diamond Mine (Blue Ribbon Software)

Atari 800 - Released - 1985

Diamond Mine is a single screen maze game where the aim is to collect all the diamonds over various levels. You sit at the top of the screen and you must extend a pipe and steer it around the maze avoiding the walls to reach the diamonds. You have a certain length of pipe that can be used and this decreases everytime you extend your pipe. Also moving around the maze are bugs and if you touch one of these or touch the walls then your pipe length allowance decreases even more and your pipe goes back to you at the top of the screen. When you reach a diamond then your pipe goes back to you and you then start extending it for another diamond. When you pipe length reaches zero it is game over.

Dominoes

Dominoes

Amstrad CPC - Released - 1990

Dominoes is an adaptation of the traditional board game where the player competes against one computer opponent. The two players take turns laying domino bricks so that they create a chain of bricks. The bricks are placed so that adjacent numbers match. To win a game the player has to score exactly 72 points. Points are scored when the end dominoes totals a multiple of 3 or 5. So for example if the sum of the bricks is fifteen then the player scores eight points (15/3 + 15/5 = 8). If the sum is not divisible by 3 or 5 then no points will be given. If a player scores higher than 72, the score will be 72 minus the number of points above 72. When the player has used all his bricks a new game is started but the score will be kept.

Galaforce

Galaforce

BBC Microcomputer System - Released - 1986

This was Superior's answer to the Galaga type games which were rapidly sweeping across Video Arcades everywhere. Varied level design, good sound and reasonable graphics gave this shoot em' up some longevity. It was later re-released as a budget title by Blue Ribbon Software.

Hi-Q-Quiz

Hi-Q-Quiz

Acorn Electron - Released - October 1, 1989

Take The Challenge! Test your knowledge and intellect across a broad range of subjects. Stretch your powers of recall and memory. Can you outwit your friends in each of the four levels of difficulty? Can you beat the clock to answer questions? Hi-Q-Quiz requires skill and judgement, and a little luck, to move around the board in your attempt to be first back to the Hi-Q Base. Answer questions on Sport, Entertainment, Geography, History, Art and Science. Tease your brain and enjoy this exciting and stimulating game!

Hi-Q-Quiz

Hi-Q-Quiz

Sinclair ZX Spectrum - Released - 1989

Hi-Q-Quiz is a single screen board game for two to four players who must each throw a dice and move a marker from the centre of the board around the board to answer a variety of questions in four categories. To win the game, a player must answer at least one of each subject depicted by a different colour before going back to the centre and answering a random question. The categories are Science, Sport, History and Geography, and Art and Entertainment and the amount that you have to answer for each category can be selected at the start of the game (1-4). When a question is asked, the player whose question it is has to answer it out loud then tell the computer if the answer was right or wrong.

Joey

Joey

BBC Microcomputer System - Released - 1985

A platformer in which you play Joey the kangaroo and must collect all the boomerangs on the screen within the time limit. They will flash as you touch them and then disappear. The faster you collect them, the more bonus you will score. Whilst collecting the boomerangs, you must dodge the monsters and avoid the Aborigines' spears, boomerangs and boulders. There are eight screens to negotiate and only five lives to do them with. Screen nine onwards includes the extra hazards of boulders dropped from above. You can start at any level to enable you to practise for the real thing.

Mango

Mango

BBC Microcomputer System - Released - 1987

Mango is a maze game similar to Pengo. Your task is to clear each screen of 'Nasties' by pushing blocks of ice over them and melting the ice block. A block is melted if movement forward is obstructed, otherwise the block will move. If you can line up the 3 bonus blocks before all the 'Nasties' are killed you are awarded bonus points. At each new level more 'Nasties' have to be killed but the number will not exceed four on any screen. Three levels of Difficulty are available and bonus lives are awarded at 5,000 and 10,000 points.

Nightmare Maze

Nightmare Maze

BBC Microcomputer System - Released - 1984

The player, as Sleepy Joe, must make his way around the maze collecting the eight keys required to open the Dark Door of Deeper Sleep and progress to the next level, whilst avoiding the Springy Thingies which bounce around the maze. Occasionally a cup of black coffee will appear; touch it and the bouncing beasties will disappear for a short time allowing Joe to collect his keys unhindered. Nightmare Maze was developed by Mike Williams of MRM. It was originally published for the BBC Micro by MRM, with a re-release for the BBC and Electron by Blue Ribbon.

Nightmare Maze

Nightmare Maze

Acorn Electron - Released - December 1, 1984

The player, as Sleepy Joe, must make his way around the maze collecting the eight keys required to open the Dark Door of Deeper Sleep and progress to the next level, whilst avoiding the Springy Thingies which bounce around the maze. Occasionally a cup of black coffee will appear; touch it and the bouncing beasties will disappear for a short time allowing Joe to collect his keys unhindered. Nightmare Maze was developed by Mike Williams of MRM. It was originally published for the BBC Micro by MRM, with a re-release for the BBC and Electron by Blue Ribbon.

Nightmare Maze

Nightmare Maze

Atari 800 - Released - 1986

Nightmare Maze is a 1-player arcade game for multiple systems Sleepy Joe must try to collect enough keys to escape the maze. When the player collects a key another one appears on the maze to collect. The player has 60 seconds to collect all 8 keys and make it to the escape door. Enemy monsters bounce around the maze, and the player loses a life and must restart collecting keys if they contact an enemy. If the player drinks a cup of coffee, the player wakes up, and the monsters disappear for a few seconds. The player starts with 5 lives, and gains a new life every 10,000 points.

Nightmare Maze

Nightmare Maze

Amstrad CPC - Released - 1986

Collect five keys (and the occasional cup of black coffee to stay awake) from a colourful 3D maze crawling with bugs. Sleepy Joe is trying to escape from Nightmare Maze. To do this, he must collect ten keys on each level and then head for the exit door to go to the next level, while avoiding all the monsters. Occasionally a cup of black coffee will appear, and collecting it causes all the monsters to disappear for a brief period.

Paladin

Paladin

Amstrad CPC - Released - 1987

The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard, and incidentally retrieve his amulet in the process. The first Wizardry was one of the original dungeon-crawling role-playing games, and stands along with Ultima and Might & Magic as one of the defining staples of the genre. The player generates and control a party of up to six different adventurers, choosing from four races (humans, elves, dwarves, gnomes and hobbits), three alignments (good, neutral and evil), and four basic classes (fighter, priest, mage and thief). These can later evolve into elite classes (bishop: priest with mage spells; samurai: fighter with mage spells; lord: fighter with priest spells, and ninja: fighter with thief abilities) if they meet the necessary level requirements. After outfitting the party with basic weapons and armor, the player sends it into a 3D vector maze-like dungeon to fight monsters in turn-based combat and find treasure.

Pool

Pool

Amstrad CPC - Released - 1989

Play the great game of pool either 8 ball or 15 ball both for two players. It is a truly amazing verison of the game of pool using full sound and colour graphics. It brings to you the action of the real game into your own home. Use your skill and judgement and play like the professionals. The screen prompts you to choose either the 8 or 15 ball game. The cursor is first of all prompted by using the keys enter/return. Then play resumes by prompting the cursor to the ball you wish to play, and then deciding the amount of power and spin you wish to use. Players scores are highlighted at the top of the screen.

Pool (CDS Micro Systems)

Pool (CDS Micro Systems)

Sinclair ZX Spectrum - Released - 1983

Pool is a fairly simple game using cue-ball physics and concepts, played on a standard 6 pocket table. As well as the cue ball there are 3 red and 3 blue balls.With each shot you are aiming to pot one of these - the score being either 10 (red) or 20 (blue) multiplied by the level of the game, and by how many shots it took you to pot one. If you go through 3 shots without potting anything, or commit a foul stroke, a life is lost - you start with 4. Once you've cleared the table, you move onto the next level, where scores are multiplied. 2 human players can play alternately, with each one aiming to outscore the other

Q-Man

Q-Man

BBC Microcomputer System - Released - 1984

A clone of the QBert arcade game. Originally published by MRM, It was reissued by Blue Ribbon.

Q-Man's Brother

Q-Man's Brother

BBC Microcomputer System - Released - 1983

A variant on the QBert style games. Instead of the familiar pyramid, Q-Man's Brother hops round an aerial walkway, but the goal remains the same. Turn the square a different colour, and avoid the predators. In this game you are pursued by a multi-coloured bucket and a paint roller which erases your squares. To help you keep on top of things, smart bombs are available in limited supply, with a new one after each screen

Ravage

Ravage

BBC Microcomputer System - Released - 1985

Your aim is to obliterate all the enemy ships on the scanner and then dock with your mothership, without running out of fuel. Use your scanner to locate enemy ships. They appear as blue or yellow dots. Your mothership is indicated by a green dot. Fireballs appear as red dots until they either hit you or burn out. The bottom right hand corner of your cockpit is equipped with a movement scanner. Once an enemy ship gets within range, it starts to generate fireballs which if avoided eventually burn out. If they do hit you, your fuel is lost. When your fuel starts to run low, a warning siren can be heard. When each level has been successfully completed, you are given a rating. The game is over if you run out of fuel or if your mothership sustains four hits. Fuel is renewed at the start of every level.

Ravage

Ravage

Acorn Electron - Released - April 1, 1987

Your aim is to obliterate all the enemy ships on the scanner and then dock with your mothership, without running out of fuel. Use your scanner to locate enemy ships. They appear as blue or yellow dots. Your mothership is indicated by a green dot. Fireballs appear as red dots until they either hit you or burn out. The bottom right hand corner of your cockpit is equipped with a movement scanner. Once an enemy ship gets within range, it starts to generate fireballs which if avoided eventually burn out. If they do hit you, your fuel is lost. When your fuel starts to run low, a warning siren can be heard. When each level has been successfully completed, you are given a rating. How quickly can you attain the rank of 'Captain'? (Start level 1). The game is over if you run out of fuel or if your mothership sustains four hits. Fuel is renewed at the start of every level.

Repton

Repton

Acorn Electron - Released - February 1, 1985

Repton, the eponymous protagonist, walks around an underground maze in a quest to find all the diamonds (some being held in safes, their release being triggered by finding and collecting a key) within a time limit in each of several levels, while avoiding being trapped or killed by falling rocks and monsters hatched from eggs. The original Repton game was released in the summer of 1985 and has 12 levels, with passwords making it possible to jump directly to later levels. If passwords were used though, on completion of the final level, the displayed message challenged the player to complete the game without using them.

Repton

Repton

BBC Microcomputer System - Released - 1984

Repton is a diamond collecting game similar to Boulder Dash. The player takes control of the eponymous lizard Repton who for each of the game's twelve levels has to collect all of its diamonds. At the same time he has to watch out for falling boulders and monsters that may roam around and try to kill him. The time is limited and when it runs out the player loses a life. A life is also lost when being caught by a monster or being crushed beneath a boulder. The main difference between Repton and Boulder Dash is that Repton is calmer and has a focus on puzzle solving rather than quick arcade action. Often there is only a specific route to take that the player must figure out or he risks being trapped between boulders. Some levels have eggs, safes and keys. When eggs fall they will crack and a reptile will emerge from it. The player should avoid the reptiles as he will lose a life if he comes into contact with them. Keys needs to be picked up to open the safes. Once opened a diamond will be revealed. The game uses a password system so the player can jump straight to the level he has the password for.

Return of R2

Return of R2

BBC Microcomputer System - Released - 1987

Your aim is to guide the robot droid R2 around the space station Zegler in order to find and collect the 3 boxes of the compound Z42. Once collected, this must be taken to the power room in order to replenish the space station's energy supply. You will encounter laser bolts, radioactive barriers and much more. You have 20 minutes in which to complete the mission, and R2 has 4 lives.

Screwball

Screwball

Amstrad CPC - Released - 1986

Q*Bert lives on in budget form on the Amstrad, although this clone has a couple of features that distinguish it from other versions. Instead of the normal pyramidal structure of cubes, the layout is instead rectangular. At first it is complete, but as you make your way through the screens more and more blocks disappear, leaving some dangerous holes for you to negotiate. You, the eponymous Screwball, have to change the colour of each cube within 60 seconds or lose a life. You achieve this by bouncing around and landing on each square. Unfortunately, there are some very nasty black bugs around, who not only sport bizarre fuzzy red hair-dos, but also do for you if you find yourself on the square as them. However, not for nothing are you named Screwball. The lower half of your body is a corkscrew - a quick press on the space bar and you've whirled a hole into the block. You can then lure the stupid bugs on to them and send them to their doom. But beware - overenthusiastic drilling can result in your penning yourself in. Screwball is by no stretch of the imagination a great or an original game. But it has good enough graphics, sound and gameplay to keep you amused for at least a little while.

Screwball

Screwball

Atari 800 - Released - 1985

Screwball has 60 seconds to changes the color of all the squares on the screen by hopping between them. The player is menaced by the Black Bugs, which chase the player around the maze, and cost the player a life if caught. Screwball can dig holes in the maze to drop bugs through, and if surrounded can hyperspace to the top of the screen, although, this can cost a life. When all squares change color, the player advances to the next level.

Spooksville

Spooksville

BBC Microcomputer System - Released - 1988

An arcade adventure similar to Superior Software's Citadel, where the objective is to find the Spellbook hidden within Spooksville.

Steve Davis Snooker

Steve Davis Snooker

Amstrad CPC - Released - 1985

Mike Lamb recreated the basic rules of the popular English game of snooker in this simulation, which can be played by one or two players, but has no computer opponent as such, unlike the later 16-bit remake. Instead, you are scored based not only on how many points you score legitimately, but also on how many points you concede through foul shots, and how many shots you take in total. You always take the next shot, even if you've missed or fouled, so in a one player game the break-building strategies can be slightly more aggressive than in a real match, as there's no risk of leaving an opponent a chance As in the real game you start off by trying to pot a red (there are 10 or the real 15, depending on which mode you choose), and if successful choosing one of the 6 colours (by pressing the number corresponding to its points value). Once you've lined up the direction of the shot, you will have to set the speed, and then the spin.

Steve Davis Snooker

Steve Davis Snooker

BBC Microcomputer System - Released - 1988

Mike Lamb recreated the basic rules of the popular English game of snooker in this simulation, which can be played by one or two players, but has no computer opponent as such, unlike the later 16-bit remake. Instead, you are scored based not only on how many points you score legitimately, but also on how many points you concede through foul shots, and how many shots you take in total. You always take the next shot, even if you've missed or fouled, so in a one player game the break-building strategies can be slightly more aggressive than in a real match, as there's no risk of leaving an opponent a chance As in the real game you start off by trying to pot a red (there are 10 or the real 15, depending on which mode you choose), and if successful choosing one of the 6 colours (by pressing the number corresponding to its points value). Once you've lined up the direction of the shot, you will have to set the speed, and then the spin.

Steve Davis Snooker

Steve Davis Snooker

Commodore 64 - Released - 1985

Steve Davis Snooker allows players to play against themselves, or against a human opponent in either Snooker, or Pool. However, there is no opponent AI. The game could be controlled by either a Joypad\joystick or a Cursor and Keyboard control scheme. The game has two different modes, with a short game (a game of Ten-Red Snooker similar to power snooker), or long game, a game of traditional fifteen-red Snooker.

System 8

System 8

Sinclair ZX Spectrum - Released - 1988

System 8: The Pools Predictor!

System 8: The Pools Predictor!

Acorn Electron - Released - December 1, 1989

System 8: The Pools Predictor!

System 8: The Pools Predictor!

Commodore 64 - Released - 1988

A touch of sports management simulation with the intent of the info being used to predict football\soccer pools and winning money in real life.

The Ice Temple

The Ice Temple

Amstrad CPC - Released - 1989

Nick Razor's pride and joy was his brand new 'Hot Hatchback' Space Cruiser. He had spent all his last salary cheque, earned as a galactic dust man, on buying it. Then it is stolen and the careless thieves press the hyperspace button by accident. Nick traces his 'wheels' to the remote Ice Temple and discovers that, far from being the innocent entertainment centre it claims, the building is a thermionic reactor being controlled by aliens to remove the planet's energy. The whole planet is cooling down at such a rapid rate that it is turning into an icy waste and the Aliens are using the energy to fuel rocket warships destined to conquer the Earth. In order to destroy the dastardly plan Nick must remove all eight pieces of the reactor and dump them down the refuse-crusher chutes. It's not going to be easy and will use all Nick's past working experience but Nick is mankind's only hope!

Trapper

Trapper

BBC Microcomputer System - Released - 1987

You must trap the monster by surrounding him with blocks in the eight basic compass directions.

Turf-Form: Beat the Bookie!

Turf-Form: Beat the Bookie!

Sinclair ZX Spectrum - Released - 1988

Do you follow the horses? Do you want to win more than you lose? Turf-form is a great horse racing simulation game that can also accept form data on each horse and using a highly-developed and accurate prediction routine suggest which horses have the best chances of winning the race.

Turf-Form: Beat the Bookie!

Atari 800 - Released - 1988

Do you follow the horses? Do you want to win more than you lose? Turf-form is a great horse racing simulation game that can also accept form data on each horse and using a highly-developed and accurate prediction routine suggest which horses have the best chances of winning the race.

Turf-Form: Beat the Bookie!

Turf-Form: Beat the Bookie!

Amstrad CPC - Released - 1988

Do you follow the horses? Do you want to win more than you lose? Turf-form is a great horse racing simulation game that can also accept form data on each horse and using a highly-developed and accurate prediction routine suggest which horses have the best chances of winning the race.

Video Card Arcade

Video Card Arcade

BBC Microcomputer System - Released - 1987

A suite of three card games: Poker Royal, Twenty-One and Higher or Lower.

Video Card Arcade

Video Card Arcade

Acorn Electron - Released - March 1, 1988

Amazing value in this 3 in 1 package from Blue Ribbon. Play Poker Royal, Pontoon or High Low and hope Lady Luck is on your side! Another great deal from Blue Ribbon. Poker Royal - A choice of holding any one of the five cards to deal a winning hand. 21/Pontoon - After seeing the computer's cards, you have to decide whether to stick or twist. Over 21 and you're bust. High/Low - Try and complete a successful run by picking whether or not the next card is higher or lower. You can change any card if you wish.

Wulfpack

Wulfpack

Amstrad CPC - Released - 1988

Wulfpack is a single player naval warfare screen set in World War II. The game is played over three phases. The player commands a destroyer and in the first phase they must patrol the Atlantic protecting convoys from submarine attack. This phase of the game continues until sufficient supplies have arrived in England for the invasion to begin. If too many ships are lost then the game ends. Once the destroyer runs out of depth charges it must return to port and it is the captain's / player's task to successfully dock the ship. There are twelve ships in the fleet and crashing into the harbour causes the ship to sink. If all ships are lost then the game is over. Once sufficient supplies have reached England the second phase commences in which the destroyer assists in the D-Day invasion by bombarding the enemy defences while avoiding mines and friendly ships. In the final phase, after shelling the defences the player must guide landing craft to the beaches. If sufficient craft land then the enemy surrender, if not the invasion fails. The game can be controlled via the keyboard or the joystick and it has five levels of difficulty.

Wulfpack

Wulfpack

Commodore 64 - Released - 1988

Wulfpack is a single player naval warfare screen set in World War II. The game is played over three phases. The player commands a destroyer and in the first phase they must patrol the Atlantic protecting convoys from submarine attack. This phase of the game continues until sufficient supplies have arrived in England for the invasion to begin. If too many ships are lost then the game ends. Once the destroyer runs out of depth charges it must return to port and it is the captain's / player's task to successfully dock the ship. There are twelve ships in the fleet and crashing into the harbour causes the ship to sink. If all ships are lost then the game is over. Once sufficient supplies have reached England the second phase commences in which the destroyer assists in the D-Day invasion by bombarding the enemy defences while avoiding mines and friendly ships. In the final phase, after shelling the defences the player must guide landing craft to the beaches. If sufficient craft land then the enemy surrender, if not the invasion fails. The game can be controlled via the keyboard or the joystick and it has five levels of difficulty.

Wulfpack

Wulfpack

Sinclair ZX Spectrum - Released - 1989

Wulfpack is a single player naval warfare screen set in World War II. The game is played over three phases. The player commands a destroyer and in the first phase they must patrol the Atlantic protecting convoys from submarine attack. This phase of the game continues until sufficient supplies have arrived in England for the invasion to begin. If too many ships are lost then the game ends. Once the destroyer runs out of depth charges it must return to port and it is the captain's / player's task to successfully dock the ship. There are twelve ships in the fleet and crashing into the harbour causes the ship to sink. If all ships are lost then the game is over. Once sufficient supplies have reached England the second phase commences in which the destroyer assists in the D-Day invasion by bombarding the enemy defences while avoiding mines and friendly ships. In the final phase, after shelling the defences the player must guide landing craft to the beaches. If sufficient craft land then the enemy surrender, if not the invasion fails. The game can be controlled via the keyboard or the joystick and it has five levels of difficulty.

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