Flair Software

Dangerous Streets

Dangerous Streets

Commodore Amiga CD32 - Released - 1994

Dangerous Streets is a colorful sprite-based fighting game in the vein of Street Fighter II. Its eight characters are diverse, ranging from fashion models to a bizarre monster "custodian". In addition to a two-player mode, the game also features single matches against the CPU and a tournament mode. The control scheme consists of the standard weak, medium and strong punches/kicks, and both keyboard and joystick controls are supported.

Dangerous Streets & Wing Commander

Dangerous Streets & Wing Commander

Commodore Amiga CD32 - Released - 1994

A two game compilation that came packaged with the Amiga CD32 system. It includes the 2D one-on-one fighting game Dangerous Streets, and the futuristic space-combat simulator Wing Commander (in an AGA-enhanced version only available in this compilation).

Double Agent

Double Agent

MS-DOS - Released - 1998

Double Agent is an enhanced clone of well known 8-bit computers hit Spy vs. Spy. The game features numerous mission where the player competes with another human player or computer in the execution of the assignment. The tasks require carrying out specific actions before opponent, f.e. retrieve documents and escape from the building, find a camera and make photographs, kill other agent. In each location various items (heavy ball, electrical device, lit cigar) can be found that can be used for setting creative booby traps inside plants, desks, file cabinets and other furniture. All traps can be disarmed with objects found in the rooms. Contact with a trap takes some of the energy. Another difficulty is the third agent that appears after some time pledging traps and attacking the other two. Each agent has a shotgun, which can be used against the enemy. Death means the loss of all items and moves the agent to the initial position. The DOS/Windows version includes an animated intro and in-game sequences, and allows the player to select one of four available characters.

Elvira II

Elvira II

Commodore 64 - Released - 1992

Elvira - a horror movie star, a witch, and your girlfriend - is in trouble. A demon Cerberus has kidnapped her in order to kill her and gain her power. To save Elvira, you arrive at the studios of Black Widow Productions, where she is being held. Unfortunately, the whole studio is filled with monsters, as the horror movie sets have turned real. Elvira II: The Jaws of Cerberus is an adventure/RPG first-person game. You begin by choosing one of the four classes for your character (which determines your starting attributes, such as Strength, Intelligence etc.). For movement, you click the arrows in the bottom-right corner of the screen. Collecting items can be done via clicking on them in the first-person view window and dragging them into your inventory. (You can also click the "room" icon to see all the items that you've found in the room so far.) Should you encounter monsters, you fight by clicking on them. You can choose one of the four tactics (Normal, Defense, Fierce, Berserk) when fighting, and there's a number of different weapons you can find in the game. If you meet someone who doesn't want to murder you (a very rare occurrence) you can talk to him, though conversations are pretty simple and consist mainly of short phrases. As you defeat monsters, explore the game world and cast spells (see below), you get experience. Once you have enough experience, you gain a level, and your attributes improve. Thanks to Elvira's spellbook she gave you, you have the ability to create and cast spells. Some spells can be used to heal yourself, protect you in combat or damage your enemies, other are necessary to solve certain puzzles and make progress in the game. Creating a spell requires you to be of high enough level and to have the proper ingredients, different for every spell. The ingredients are usually gone forever once the spell is ready, so beware and don't use up any items vital for completing the game! Casting a spell requires you to use some amount of Power Points (PP), which regenerate automatically but slowly. What's more, you only get a limited number of castings when you prepare a spell, so don't waste them.

Elvira: Mistress of the Dark

Elvira: Mistress of the Dark

Commodore 64 - Released - July 2, 1990

The game begins following events of the 1988 film Elvira, Mistress of the Dark. After the death of the evil Uncle Elmo, the witch Elvira inherited Castle Killbragant and restored it its former glory, planning to turn it into a tourist attraction for horror fans. However, while doing this, Elvira has inadvertently returned to life her ancient ancestor, the Satan-worshipping sorceress Queen Emelda the Evil, along with several hundred of her monstrous followers. The player's character has been called upon to help by Elvira to help her prevent the full resurrection of Queen Emelda, who died before she could take over the world after obtaining ultimate magic and now plans to rule it again. In the beginning of the game the player is captured by Emelda's minions then rescued by Elvira and asked to help get her powers back and to find a way to send Emelda back to hell before it's too late.

Elvira: The Arcade Game

Elvira: The Arcade Game

Commodore Amiga - Released - 1991

A platform game starring the well-known Mistress of the dark popularized by Horror Soft's RPGs, Elvira: The Arcade Game consists of two worlds: fire and ice. The two huge levels have much in common. There are many weapons and power-ups that Elvira can pick up. Elvira will have to kill many different enemies.

Elvira: The Arcade Game

Elvira: The Arcade Game

Atari ST - Released - 1991

A platform game starring the well-known Mistress of the dark popularized by Horror Soft's RPGs, Elvira: The Arcade Game consists of two worlds: fire and ice. The two huge levels have much in common. There are many weapons and power-ups that Elvira can pick up. Elvira will have to kill many different enemies.

Elvira: The Arcade Game

Elvira: The Arcade Game

MS-DOS - Released - 1991

Elvira: The Arcade Game is a platform side-scrolling video game released in 1991 for the Amiga, Atari ST, Commodore 64 and PC by Flair Software. The game is based upon the film Elvira, Mistress of the Dark, released in 1988, and she features as the playable character. Despite its name, the game was not based on an arcade game nor ever released in arcades. The game features two worlds: the Underworld of Fire and the Arctic Earth, which must be unlocked in order to reach the third, the Castle of Transylvania. According to the ghost in the game's introduction, by right the castle belongs to Elvira. In their quest, players are able to use spells and weapons, as well as collect rune stones, food in order to replenish their health, and treasure chests. If they encounter difficulty in completing a segment of their current quest, the player may purchase information from a trader, found within each level, using rune stones as a currency.

Euro Soccer

Euro Soccer

Commodore Amiga - Released - 1992

The game represents the most powerful European teams of 1992 season. England, Germany, Scotland, Netherlands, Italy, Spain, France, and Sweden propose the best teams of their premier divisions such as Bayern München, Manchester United, Celtic, Ajax, AC Milan, Real Madrid, FC Barcelona, Monaco, IFK Göteborg, etc. for player's choice. Gameplay flows in side view, where soccer players are controlled either by human or CPU. There are two modes of playing. The first one is "Friendly match" for 2 players (playable only if a joystick is installed along with keyboard). The second one is "Euro Cup tournament" for 1 player. Different options such as match length (2/4/6/8 minutes), weather conditions (wet/dry), formation of the teams (4-4-2/4-3-3/4-2-4), and national anthems (on/off) may be adjusted. Simulation of the players` team actions lies in the following. When the ball is near the player of your team, this player is selected as active and becomes controllable. As this player you should run to the player of the opposite team and take the ball, after that you may run with the ball, which is stuck to your feet, give a pass to another player of your team, or strike the ball. Your player may be moved in 8 directions. Your goalkeeper keeps your gates by himself. Camera follows the ball but with some delay, so the ball is often not in the center of the playscreen as well as nearest player of your team is not visible. There is no ability to save the game in progress. So tournament should be played from the very beginning 'til the end during a single game session.

Mitre Soccer Superstars

Mitre Soccer Superstars

Commodore Amiga CD32 - Released - 1995

Soccer Superstars is a 2D side-scrolling football game in which the player can chose from 32 international teams to take part in either friendly games or cup tournaments. These can be played against the computer or both computer and a friend, however there is also a demo mode in which you will be able to see an entire tournament -or a friendly match- as a mere spectator. You are also free to modify team line-ups (all composed of real national player names), select basic formation systems, and alter the game length. The game interface is multi-language.

Ninja Rabbits

Ninja Rabbits

MS-DOS - Released - 1992

The rabbit you control has ninja skills and an appropriate costume. Ninja Rabbits is a platform game where you usually go to the right, except sometimes you must go down into the sewers or metro and fight there. Enemies on various levels include street thugs, ninjas, bears and frogs. Most screens have more than one enemy, but you only fight one at a time. Be careful to avoid the bouncing dots, as these sap your energy. This is depicted as a carrot which gets smaller as it fades - collect extra carrots to recharge it.

Oscar

Oscar

Commodore Amiga - Released - 1994

Your name is Oscar. You have to run and jump through 7 Levels in Hollywood-style (Science Fiction, Western, Horror, Cartoons, Dino, Detective and Gameshow) to find Oscars (yes – the Academy Award!). If you have enough Oscars you solve the level. You can choose the levels in every order you want. In the levels you must jump on platforms to discover the level. You kill the enemies by jumping on them. Some of them lose a power up like invulnerable or a superjump. You can also find a JoJo to break down walls or using as ladder. Two creatures are no opponents. First the white rabbit. He gives you an extra continue. Second a red elephant. Touch him for using as save point in level.

Oscar

Oscar

MS-DOS - Released - 1994

Your name is Oscar. You have to run and jump through 7 Levels in Hollywood-style (Science Fiction, Western, Horror, Cartoons, Dino, Detective and Gameshow) to find Oscars (yes – the Academy Award!). If you have enough Oscars you solve the level. You can choose the levels in every order you want. In the levels you must jump on platforms to discover the level. You kill the enemies by jumping on them. Some of them lose a power up like invulnerable or a superjump. You can also find a JoJo to break down walls or using as ladder. Two creatures are no opponents. First the white rabbit. He gives you an extra continue. Second a red elephant. Touch him for using as save point in level.

Rally Championships

Rally Championships

Commodore Amiga - Released - 1994

A fine AGA racing game from the Flair UK. It features realistic car physics and driving, a car range: Porsche RS, Peugot 205 Rally, Opel Calibra, Lancia Delta, Ford Escort Turbo, and the Toyota Celica. Rally courses range from snowy Scandinavia to the dusty East African savanna, bustling city streets of France, lush tropical rainforests, and even very narrow passes on the Alps.

Rally Championships

Rally Championships

Commodore Amiga CD32 - Released - 1994

Rally Championship is a decent rally racing sim from Inside Team, published by Flair in 1994. The game's strengths lie more in the excellent choice of cars and racing locales than actual car physics. The goal is simple: race in courses around the world for prize money, which you can use to buy more pricey cars. The cars you can drive are all top-of-the-line, including the Porsche RS, Peugot 205 Rally, Opel Calibra, Lancia Delta, Ford Escort Turbo, and the Toyota Celica. Rally courses range from snowy Scandinavia to the dusty East African savanna, bustling city streets of France, lush tropical rainforests, and even very narrow passes on the Alps.

Soccer Superstars

Soccer Superstars

Commodore Amiga - 1995

Soccer Superstars is a 2D side-scrolling football game in which the player can chose from 32 international teams to take part in either friendly games or cup tournaments. These can be played against the computer or both computer and a friend, however there is also a demo mode in which you will be able to see an entire tournament -or a friendly match- as a mere spectator. You are also free to modify team line-ups (all composed of real national player names), select basic formation systems, and alter the game length. The game interface is multi-language.

Summer Olympix

Summer Olympix

Commodore Amiga CD32 - 1994

This has a more humorous approach then most other games of this type, the characters and graphics have a lot of cartoon feeling. There are 8 different events to compete in. Some are really easy if you fast on the buttons, like Swimming and 100 meter sprint. But others like Long jump, Javelin and Archery needs more technique then hammering on the buttons. Also there is Skeet shooting, Boxing and Kayak events.

Trolls

Trolls

Commodore Amiga - Released - 1993

This platform game features the small blue-haired cutesy creatures that were popular around the time (although surely not with most computer game buyers?). You play a Troll roaming the levels in the hope of rescuing as many baby trolls as possible - each level gives you a set minimum to retrieve before you can leave via the Pigstop. Initially you have no weapons, and contact with the nasties costs you energy, but a Yo-Yo can be collected, which can be used not only to kill enemies, but also to smash blocks away and open up paths, and even (with practice) tied to a ledge to allow you to swing across a gap.

Trolls

Trolls

Commodore Amiga CD32 - Released - 1994

This platform game features the small blue-haired cutesy creatures that were popular around the time (although surely not with most computer game buyers?). You play a Troll roaming the levels in the hope of rescuing as many baby trolls as possible - each level gives you a set minimum to retrieve before you can leave via the Pigstop. Initially you have no weapons, and contact with the nasties costs you energy, but a Yo-Yo can be collected, which can be used not only to kill enemies, but also to smash blocks away and open up paths, and even (with practice) tied to a ledge to allow you to swing across a gap. Throughout the levels you will find the letters B,O,N,U,S and G released from bonus balloons or on killing an enemy - if at the end of a level your letters spell out Bonus or Bogus you go to the appropriate extra level. The former has a chance to gain extra lives, the latter must be escaped quickly to avoid losing a life.

Turn n' Burn

Turn n' Burn

Commodore Amiga - Released - 1990

Turn n' Burn is a simple space shooter. The player moves over the one-screen levels and shoots everything which moves. After all enemy formations (either a snake formation out of smiley faces or alien ships moving downwards) are killed, the next level is reached. Collecting power ups which are left behind by dead hostiles reward certain advantages, e.g. a shield. If the screen is left from one side, the ship appears at the opposite side of the screen.

Whale's Voyage

Whale's Voyage

Commodore Amiga CD32 - Released - 1993

Whale's Voyage is a sci-fi role-playing game with trading elements. The story involves a space traveler who has made a bad deal buying a space ship known as Whale, which turned out to be half-wrecked. Stranded on the orbit of a remote planet, the traveler and his crew have to find a way to gain money and outfit the ship so that it will stand a chance in that dangerous area. The game's character creation involves shaping four crew members. Each is generated at first by selecting his or her father and mother, choosing among humans or an alien species that does not appear elsewhere in the game. Educational background chosen for characters determines their class. There are six classes in total: Soldier, Bounty Hunter, Arania, Biochemist, Psionian, and Doctor. Depending on the class, characters gain access to skills such as healing, setting traps, identifying, using computers, etc. Each character also has six main attributes that can be manually improved in the beginning of the game, increasing the character's "mutation level". In the beginning of the game the player can only explore one planet, but acquiring money allows him to buy fuel and travel to other planets of the local solar system. There are six planets in total, differing in their visual design but all represented as pseudo-3D mazes set in populated areas, which are explored from first-person perspective. Combat takes place in the same area as exploration and is fairly sporadic, usually involving selecting attack options for each player-controlled character and exchanging blows in a turn-based fashion. The player advances by talking to various characters and completing their quests. Space travel is menu-based. The Whale can be ambushed on the way to another planet, which leads to a turn-based space battle shown on a separate top-down screen. The number of turns is determined by action points of the participants. The player can also outfit the Whale with better engines and weapons. Trading plays an important part, since many objectives are based around amassing money. Buying items on one planet and selling them on another for profit becomes the main source of income.

Whale's Voyage

Whale's Voyage

Commodore Amiga - Released - 1993

Whale's Voyage is a sci-fi role-playing game with trading elements. The story involves a space traveler who has made a bad deal buying a space ship known as Whale, which turned out to be half-wrecked. Stranded on the orbit of a remote planet, the traveler and his crew have to find a way to gain money and outfit the ship so that it will stand a chance in that dangerous area.

Whizz

Whizz

Commodore Amiga CD32 - 1995

Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.

Whizz

Whizz

MS-DOS - Released - 1994

Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.

Winter Supersports 92

Winter Supersports 92

Atari ST - Released - 1992

Winter Supersports 92 is a sports game with eight events from the Winter Olympiad. The basic goal is to participate in all events in a row (events can be deselected, though) and the player with the most points is the winner. If multiple players participate, two of them are playing at the same time on a split-screen. Then the next batch of two starts. Downhill Skiing, Giant Slalom, Pro Ski Challenge are downhill courses in which the player has to circuit obstacles. The Bale Jumping and Speed Skating events require the player to alternate pressing left and right while keeping a rhythm. Bobsled and Luge are also similar to each other: the athletes are shown from behind and the player has to steer the bob/luge. The bob additionally has a brake. Skidoo Racing consists of a top-down course which needs to be completed as fast as possible. Only a part of the course is shown at a time; the screen scrolls.

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