Incentive Software

1984: A Game of Government Management

1984: A Game of Government Management

BBC Microcomputer System - Released - 1984

A Game of Government Management is a financial management game which gives you the chance to be the Chancellor of the Exchequer for the United Kingdom in the 1980's. Starting in 1984 with the real economy figures from 1982/83, you must try to survive in office for as long as possible trying to keep the books balanced and making more money for the country without upsetting too many people. Your first screen shows you the Government Balance Sheet with the figures balanced and over the next year you will attempt to keep it balanced. As you play over your first year you will be presented with...

Back Track

Back Track

Dragon 32/64 - Released - 1984

The protagonist of this game, who looks like one of those head-on-feet characters which three-year-olds tend to draw, is the subject of a cruel experiment. Level after level, he is locked inside a maze and must get out before his willpower reaches zero. This means that you will have to find all the necessary keys for locking up the exit, and these are spread all over the maze, of which only one room can be seen at a time. Try to find the map, it will facilitate easier navigation, but each time you look at it time will run much faster, giving you a lower score. The maze is filled with certain...

Confusion

Confusion

Acorn Electron - Released - 1984

A huge 64 storey automated industrial plant used for the production and storage of deadly Confuzion Bombs versus a highly intelligent and quick thinking mind (yours!)! The Objective : To destroy the complete complex by eliminating the entire explosive stock pile. Confuzion : Its features include Bonus levels, Extra Sparks, Skill Stepping, Speed Spark and Multiplayer options. A totally addictive and frustrating arcade game using a fresh and original playing concept. The Fuzion Of Mind And Machine.

Confuzion

Confuzion

Amstrad CPC - Released - 1985

This is a puzzle game in which players must explode all of the bombs in each level using a spark. The spark flows along a fuse, which is made up of a series of tiles. These tiles can be moved in the manner of a sliding puzzle. In other words, there is only one unoccupied space and adjacent tiles can be moved into that space, freeing a new space in the process. The aim is then to move the tiles so that the fuse forms a path from the spark to each bomb. There is a time limit, however, and extra time is knocked off if the spark reaches a dead end. Some levels also contain water droplets that...

Dark Side

Dark Side

Commodore 64 - Released - 1988

In Driller, the Ketars attempted to blow up the moon Mitral, but you stopped them. Now, they have Energy Collection Devices collectively known as EGOs, and hope to stock them up to use towards the Zephyr One device, and direct its energy at the planet Evath, resulting in a catastrophic radiation overload. Your mission is to beam onto their base on the moon Tricuspid, and destroy the EGOs. Destroying one will buy you more of your limited time. The problem is, many are connected to at least 2 others, and those can immediately regenerate, so you must tackle them in an order in which those with...

Dark Side

Dark Side

MS-DOS - Released - 1988

In Driller, the Ketars attempted to blow up the moon Mitral, but you stopped them. Now, they have Energy Collection Devices collectively known as ECDs, and hope to stock them up to use towards the Zephyr One device, and direct its energy at the planet Evath, resulting in a catastrophic radiation overload. Your mission is to beam onto their base on the moon Tricuspid, and destroy the ECDs. Destroying one will buy you more of your limited time. The problem is, many are connected to at least 2 others, and those can immediately regenerate, so you must tackle them in an order in which those...

Dark Side

Dark Side

Sinclair ZX Spectrum - Released - 1988

In Driller, the Ketars attempted to blow up the moon Mitral, but you stopped them. Now, they have Energy Collection Devices collectively known as ECDs, and hope to stock them up to use towards the Zephyr One device, and direct its energy at the planet Evath, resulting in a catastrophic radiation overload. Your mission is to beam onto their base on the moon Tricuspid, and destroy the ECDs. Destroying one will buy you more of your limited time. The problem is, many are connected to at least 2 others, and those can immediately regenerate, so you must tackle them in an order in which those...

Driller

Driller

Amstrad CPC - Released - 1987

A 3D strategy / action game featuring scaling and rotating polygon graphics. You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside. For each sector, you must locate the build-up area, then drill to release the pressure. Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover.

The Ket Trilogy

The Ket Trilogy

Sinclair ZX Spectrum - Released - 1984

A compilation of all three parts of the Ket trilogy: Mountains of Ket Temple of Vran The Final Mission

The Legend of Apache Gold

The Legend of Apache Gold

Amstrad CPC - Released - 1986

There is a legend that when an Indian Chief dies, he is buried with his gold. You, Luke Warme, sitting in the Skintsville Saloon have just heard that a Indian Chief has just died. With no money, meaning no drink, you decide to find his burial place and see if the legend is true. Aboard your wagon after feeding your horse, a flick of the reins moves you on. But you are ambushed by Indians and held captive in a tent. Thus the beginning of your adventure. The game is viewed and played as a graphic text adventure. A picture shows your location with a text description of the surroundings. You...

The Legend of the Apache Gold

The Legend of the Apache Gold

Commodore 64 - Released - 1986

There is a legend that when an Indian Chief dies, he is buried with his gold. You, Luke Warme, sitting in the Skintsville Saloon have just heard that a Indian Chief has just died. With no money, meaning no drink, you decide to find his burial place and see if the legend is true. Aboard your wagon after feeding your horse, a flick of the reins moves you on. But you are ambushed by Indians and held captive in a tent. Thus the beginning of your adventure. The game is viewed and played as a graphic text adventure. A picture shows your location with a text description of the surroundings. You must...

Moon Cresta

Moon Cresta

Commodore 64 - Released - 1985

This is a licensed conversion of the 1980 Nichibutsu Arcade game. The player has 3 stages of a ship with which to defeat 10 waves of aliens. You start with the first stage of the ship which is small and can only shoot 1 laser cannon. The second and third stage of the ship each have 2 laser cannons but increase in size making them easier to hit. If your ship is destroyed, you move onto the next stage of the ship until you have no stages remaining. The first two waves of aliens is made up of 4 eye shaped creatures which split into a smaller half sized creature when hit. The creatures dive at...

Moon Cresta

Moon Cresta

Sinclair ZX Spectrum - Released - 1985

Moon Cresta is a vertical scrolling shoot-'em-up. The action involves the player moving their ship along the base of the screen, while wave after wave of aliens come towards it. The yellow aliens split when shot, while the magenta ones are the toughest of all. Once the coast is clear, the player must attempt to manually dock their ship in a limited amount of time. Docking successfully will earn the player bonus points.

Moon Cresta

Moon Cresta

BBC Microcomputer System - Released - 1985

Moon Cresta is an arcade game released in 1980 by Nichibutsu. A moving starfield gives the impression of vertical scrolling, but the game is a fixed shooter in the vein of Namco's Galaxian. Incentive Software published a version for the BBC Microcomputer in 1985.

Moon Cresta

Moon Cresta

Dragon 32/64 - Released - 1986

Moon Cresta is a vertical scrolling shoot-'em-up. The action involves the player moving their ship along the base of the screen, while wave after wave of aliens come towards it. The yellow aliens split when shot, while the magenta ones are the toughest of all. Once the coast is clear, the player must attempt to manually dock their ship in a limited amount of time. Docking successfully will earn the player bonus points. The Dragon 32 port of the Arcade game was by John Martin and Incentive Software.

Space Station Oblivion

Space Station Oblivion

Commodore 64 - Released - 1988

A 3D strategy / action game featuring scaling and rotating polygon graphics. You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside. For each sector, you must locate the build-up area, then drill to release the pressure. Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover.

Total Eclipse

Total Eclipse

Commodore 64 - Released - 1988

The game backstory as explained in the manual is that an evil Ancient Egyptian priest has put a curse on a massive pyramid dedicated to the Sun God, Ra. Any object obstructing Ra's shrine from the Sun would be destroyed. The protagonist is an unnamed archeologist who learns that October 26, 1930, a total eclipse will obstruct the sun above Cairo, and the protagonist realized that the curse will cause the Moon to explode, devastating Earth with its debris. The protagonist then decides to travel to that pyramid and destroy the shrine to Ra, preventing the curse/prophecy. The game starts with...

Total Eclipse

Total Eclipse

Amstrad CPC - 1988

Uses 3D system called Freescape developed by Incentive Software Ltd. A pyramid has been built to destroy anything that blocks the sun and now a total eclipse is about to occur. Collect ankhs to open doors, shoot mummies, drink water and maybe then you solve the puzzle of pyramid. Controlling yourself in 3D world, you may change angle of your rotation and width of your steps to avoid some obstacles. Also you can use your gun to shoot some doors or to eliminate some foes.

Winter Wonderland

Winter Wonderland

Sinclair ZX Spectrum - Released - 1986

After studying and working as a Anthropologist for ten years you finally have the chance to make a huge discovery to put your name in the history books. Your Soviet friend Sergio has discovered a lost civilisation in the Himalayas, Tibet and has asked you to come to get your advice. After landing at the airport in Tibet and you being a qualified pilot, you hire a plane to fly near the site of the lost civilisation. The weather in the Himalayas can change so quickly and you find yourself flying in a snow storm pushing you higher until your engine is unable to cope and stalls. Noticing a huge...

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