Incentive Software

1984: A Game of Government Management

1984: A Game of Government Management

BBC Microcomputer System - Released - 1984

A Game of Government Management is a financial management game which gives you the chance to be the Chancellor of the Exchequer for the United Kingdom in the 1980's. Starting in 1984 with the real economy figures from 1982/83, you must try to survive in office for as long as possible trying to keep the books balanced and making more money for the country without upsetting too many people. Your first screen shows you the Government Balance Sheet with the figures balanced and over the next year you will attempt to keep it balanced. As you play over your first year you will be presented with...

3D Construction Kit 2

3D Construction Kit 2

MS-DOS - June 1, 1991

3D Construction Kit 2 (3DCK2) is a great sequel to Incentive/Domark's 3D Construction Kit, released a year earlier. As with the first title, 3DCK2 isn't really a game but a powerful application that lets you create 3D action/adventure games. The engine is powered by Freescape, Incentive's acclaimed game engine that anyone who has played '80s classics Castle Master or Driller, or any other Incentive game is familiar with. 3DCK2 allows you to create a 3D world by building objects, then positioning them accordingly. For example, a house can be made up of a cube with a pyramid-shaped roof. Add...

Back Track

Back Track

Dragon 32/64 - Released - 1984

Poor Eddie has been captured by the mad professor who is cruelly plumbing the innermost depths of the human psyche. The professor refuses to release Eddie until he has completed a series of rigorous tests.

Castle Master II: The Crypt

Castle Master II: The Crypt

Amstrad CPC - Released - 1990

A number of copies of Castle Master came with an additional exclusive game called The Crypt. It uses the same Freescape game engine and continues the original plot. In this chapter, you'll have to free your beloved by entering and exploring a 3D crypt, activating lifts and exploring the various floors.

Confusion

Confusion

Acorn Electron - Released - 1984

A huge 64 storey automated industrial plant used for the production and storage of deadly Confuzion Bombs versus a highly intelligent and quick thinking mind (yours!)! The Objective : To destroy the complete complex by eliminating the entire explosive stock pile. Confuzion : Its features include Bonus levels, Extra Sparks, Skill Stepping, Speed Spark and Multiplayer options. A totally addictive and frustrating arcade game using a fresh and original playing concept. The Fuzion Of Mind And Machine.

Confuzion

Confuzion

BBC Microcomputer System - Released - 1985

Confuzion is a puzzle game developed and published by Incentive Software for the ZX Spectrum, Commodore 64, BBC Micro, and Acorn Electron. The object is to guide a spark along a fuse wire. It is similar to the 1982 arcade game Loco-Motion. Confuzion was written by Paul Shirley who also wrote Spindizzy. The cassette tape on which the game was supplied also contained an audio track also titled "Confusion", which was composed by the Band Private Property (Matt Smith Lyrics, Joanne Holt/Steve Salt Music) and performed by Joanne Holt, Matt Smith, Steve Salt, Chris Weller and Gary Seaward....

Dark Side

Dark Side

Commodore 64 - 1988

In Driller, the Ketars attempted to blow up the moon Mitral, but you stopped them. Now, they have Energy Collection Devices collectively known as EGOs, and hope to stock them up to use towards the Zephyr One device, and direct its energy at the planet Evath, resulting in a catastrophic radiation overload. Your mission is to beam onto their base on the moon Tricuspid, and destroy the EGOs. Destroying one will buy you more of your limited time. The problem is, many are connected to at least 2 others, and those can immediately regenerate, so you must tackle them in an order in which those with...

Dark Side

Dark Side

MS-DOS - Released - 1988

In Driller, the Ketars attempted to blow up the moon Mitral, but you stopped them. Now, they have Energy Collection Devices collectively known as ECDs, and hope to stock them up to use towards the Zephyr One device, and direct its energy at the planet Evath, resulting in a catastrophic radiation overload. Your mission is to beam onto their base on the moon Tricuspid, and destroy the ECDs. Destroying one will buy you more of your limited time. The problem is, many are connected to at least 2 others, and those can immediately regenerate, so you must tackle them in an order in which those...

Dark Side

Dark Side

Sinclair ZX Spectrum - Released - 1988

In Driller, the Ketars attempted to blow up the moon Mitral, but you stopped them. Now, they have Energy Collection Devices collectively known as ECDs, and hope to stock them up to use towards the Zephyr One device, and direct its energy at the planet Evath, resulting in a catastrophic radiation overload. Your mission is to beam onto their base on the moon Tricuspid, and destroy the ECDs. Destroying one will buy you more of your limited time. The problem is, many are connected to at least 2 others, and those can immediately regenerate, so you must tackle them in an order in which those...

Driller

Driller

Amstrad CPC - Released - 1987

A 3D strategy / action game featuring scaling and rotating polygon graphics. You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside. For each sector, you must locate the build-up area, then drill to release the pressure. Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover.

Moon Cresta

Moon Cresta

BBC Microcomputer System - Released - 1985

Moon Cresta is an arcade game released in 1980 by Nichibutsu. A moving starfield gives the impression of vertical scrolling, but the game is a fixed shooter in the vein of Namco's Galaxian. Incentive Software published a version for the BBC Microcomputer in 1985.

Moon Cresta

Moon Cresta

Dragon 32/64 - Released - 1986

Moon Cresta is a vertical scrolling shoot-'em-up. The action involves the player moving their ship along the base of the screen, while wave after wave of aliens come towards it. The yellow aliens split when shot, while the magenta ones are the toughest of all. Once the coast is clear, the player must attempt to manually dock their ship in a limited amount of time. Docking successfully will earn the player bonus points. The Dragon 32 port of the Arcade game was by John Martin and Incentive Software.

Moon Cresta

Moon Cresta

Commodore 64 - Released - 1985

This is a licensed conversion of the 1980 Nichibutsu Arcade game. The player has 3 stages of a ship with which to defeat 10 waves of aliens. You start with the first stage of the ship which is small and can only shoot 1 laser cannon. The second and third stage of the ship each have 2 laser cannons but increase in size making them easier to hit. If your ship is destroyed, you move onto the next stage of the ship until you have no stages remaining. The first two waves of aliens is made up of 4 eye shaped creatures which split into a smaller half sized creature when hit. The creatures dive at...

Space Station Oblivion

Space Station Oblivion

Commodore 64 - Released - 1988

A 3D strategy / action game featuring scaling and rotating polygon graphics. You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside. For each sector, you must locate the build-up area, then drill to release the pressure. Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover.

Total Eclipse

Total Eclipse

Commodore 64 - 1988

The game backstory as explained in the manual is that an evil Ancient Egyptian priest has put a curse on a massive pyramid dedicated to the Sun God, Ra. Any object obstructing Ra's shrine from the Sun would be destroyed. The protagonist is an unnamed archeologist who learns that October 26, 1930, a total eclipse will obstruct the sun above Cairo, and the protagonist realized that the curse will cause the Moon to explode, devastating Earth with its debris. The protagonist then decides to travel to that pyramid and destroy the shrine to Ra, preventing the curse/prophecy. The game starts with...

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