Zafiro Software Division

19 Part One: Boot Camp

19 Part One: Boot Camp

Commodore 64 - Released - September 7, 1988

IN 1965 VIETNAM SEEMED LIKE JUST ANOTHER FOREIGN WAR ... BUT IT WASN'T ... Imagine it's 1965 and you're 19... an American kid in an American town. Your family and friends. College. Girl friends. The people and things you know. Comfortable... And then one morning your world is shattered. You're young... You're content... You're comfortable... but you're drafted. At the start of 1965 there were 23,000 United States service personnel in Vietnam. By December there were 184,000 and the figure was still rising. To each and every one, Vietnam was a turning point in their life and each would deal with it in a different way. In 19 Part 1 - Boot Camp we take you through the rigours of basic training. The preparation for war. Never allowed to rest, your drill sergeant will take you through a series of exercises each assessing different characteristics. Coordination, Stamina, Morale. And if you survive...

1942

1942

Amstrad CPC - Released - 1986

1942... you and daring fighter pilot "Super Ace" are engaged in realistic, thrilling and challenging high-flying battles with the enemy. Over land, on the sea and in the air, your own skill and dexterity... combined with Super Ace's flying mastery, duel enemy pilots in fighter and bomber craft. 1942... it's airplanes taking off and landing on ocean-going aircraft carriers... disrupting enemy formations ready to attack... intercepting enemy air-warriors you must defeat by "blasting 'em out of the sky." Will it be victory? Or defeat? It's in your skillful hands!

Airbase Invader

Airbase Invader

Sinclair ZX Spectrum - Released - 1984

Airbase Invader is a 2D top-down shooter game. The player controls Annie, a girl with a peace sign flag, who must stop President Raygun before he hits red nuclear button. Annie must find Raygun in maze - she fights against various soldiers. She uses small hearts as weapons - but she can shoot horizontally only. Game has little jokes - one of enemies is Iron Lady (a.k.a. Margaret Thatcher), etc.

Atrog

Atrog

Sinclair ZX Spectrum - Released - 1988

After the time of great rains, the Khun people settled in a vast extension of territory of the great plains, where, after a great collective effort managed to establish and prosper thanks to the fertile lands and the abundance of game provided by an extensive forest next to snowy mountains. As the years passed, the Khun people attained great power, and He was even respected by all the tribes in the nearby territories. As usual, with winter approaching, the warriors of the Khun people head to the Holy Mountain in order to make offerings to the God Irkal, guardian of his people. Near the Holy Mountain they suffer a brutal attack by the barbarians Krull, a savage tribe from the East that had sown terror in all the territories through which they had passed. Few warriors survive after the savage fight; those who survived were able to arrive and warn the town in advance of the imminent looming danger. At such a warning, the diminished Khun people were forced to march towards the inhospitable lands of the North, where they survived with great difficulties in an atmosphere of resentment and resignation. The elders taught and trained the youth for years in the difficult art of fighting. Out of all of them stood out a young warrior named ATROG. After long hours of decision, he was chosen for his revenge. town against the barbarians Krull, and at the same time, recover the Sacred Stones that were given by the Gods to the Khun people for their custody and veneration. The time has come to complete the revenge, your hard training will not it will have been in vain. THE GAME: """""""" The game consists of three phases: The village, the forest, the fortress, which They will load sequentially as we finish the previous one, has a smooth scroll up-down and right-left that we will go observing with the demands of our protagonist. Our protagonist you can move up, down, left, right and their respective diagonals, you can defend yourself with punches, kicks, blows to the neck and the deadly blows. In each of the phases our hero will have to eliminate all the rull enemies, with an incredible ability not to be slaughtered. Our energy will decrease with each blow we receive and we will have of three initial lives that will be added to those that we receive during the game. DRIVING """""" For the management of our hero we can use the joystick or the keyboard, if we do it with the latter, our keys will be the following: Q - Up Down O - Left P - right ESP - Fire ESC - Pause Defensive moves: Without the fire button pressed. Our protagonist will walk up, down, etc. depending on the key pressed. Offensive movements: With the fire button pressed. - Left or right, depending on whether we are on the right or left and we will kick and punch. - Upstairs, we'll hit the neck. - Down, we will deliver the fatal ax blow. The ax is our indispensable weapon although we will not start with it from beginning of the game but we will achieve it by passing the first phase. When we have the ax we must use it well since we will not always have it, to get it we will have to hit them in the neck to our enemies.

Bobsleigh

Bobsleigh

Sinclair ZX Spectrum - Released - 1987

Ever wanted to go to the Winter Olympics? If you've always wanted to operate a bobsleigh team and even participate in the races, then this is the game for you. The game starts off with the management side of things including training the team, buying equipment, and keeping those finances from the red. If you go bankrupt then it's game over. Going bankrupt can happen from spending too much money, crashing, or poor finishes. When you start the race or season then it's time to start racing. The game is viewed from inside the bob behind the driver and brakeman. You steer the bob left and right (gravity controls the speed) as you watch the track hurtling towards you. You can see your speed and times as well. Do well and you receive more money. This can go towards more training and better equipment. Good luck for the season and hopefully you can get to the Olympics. Your gonna need all the luck in the world.

Commando

Commando

Sinclair ZX Spectrum - Released - 1985

The player takes control of a soldier named Super Joe, who starts by being dropped off in a jungle by a helicopter, and has to fight his way out singlehandedly, fending off a massive assault of enemy soldiers. Super Joe is armed with a sub-machine gun (which has unlimited ammunition) as well as a limited supply of hand grenades. While Joe can fire his gun in any of the eight directions that he faces, his grenades can only be thrown vertically towards the top of the screen, irrespective of the direction Joe is facing. Unlike his SMG bullets, grenades can be thrown to clear obstacles, and explosions from well placed grenades can kill several enemies at once. At the end of each level, the screen stops, and the player must fight several soldiers streaming from a gate or fortress. They are ordered out by a cowardly officer, who immediately runs away, although shooting him in the back awards the player bonus points. Along the way, one can attempt to free prisoners of war as they are transported across the screen by the enemy. In the NES version, there is a more powerful machine gun upgrade, as well as "glasses" to let the player view all the hidden bunkers and an unlimited grenade upgrade (the player will lose these upgrades after losing a life).

Cops'n'Robbers

Cops'n'Robbers

Commodore 64 - Released - 1985

You are a robber whose target is the Acme Diamond Co. and the old mine, both which are full of jewels. Once collected, the jewels need to be returned to your getaway vehicle. Making your job hard are cops who are very smart, choppers who are dangerously low to the ground, and ghosts that can kill you if you come in contact with them. You have one weapon to deal with these enemies, but it has limited ammo. If you get killed by cops or ghosts, you can enter the jail and release one of your captured men. Published in Commodore Format 1993/12 (Issue #39) and in SYS PD Diskett#15 (1991).

El Equipo A

El Equipo A

Amstrad CPC - Released - 1988

Your assignment consists in guiding The A-Team through two dangerous missions. On the first operation you will have to travel to the Morania desert in order to reduce a dangerous group of Arab terrorists who have met in an abandoned town. On the second one, you will have to destroy a military base located in Tirania, where an invasion of the neighboring countries is being prepared. In order to carry out so difficult missions you count with a modern N-16 A2 rifle gunner with telescope sight, 2 shippers of 50 bullets each one and 2 long-reach pumps, although in the course of the combat you will be able to acquire more ammunition. Sometimes you will see dynamite charges deposited in the ground; an accurate firing on them will end with every object or person on the screen. Also you will be able to shoot to boats, which will provide you an extra dose of energy.

El juego de la Oca

El juego de la Oca

Sinclair ZX Spectrum - Released - 1989

Flunky

Flunky

Commodore 64 - Released - 1987

A Flunky is a male servant who must do routine jobs for his masters; in this game you are a Flunky and your masters are the British Royal Family. There are five tasks to be undertaken – light all the fires, fetching a toy boat from the bath for Prince Andrew, some freckles for Fergie, a wig for Diana, and a mystery task for the Queen. To gain access to each room, you need the signatures of particular royals along the way. Flunky is an arcade adventure using the same game system as other Don Priestley's Trapdoor license – large sprites overlaid onto block objects, seemingly designed around Spectrum attribute-clash issues. Many screens operate on more than 1 horizontal plane, so you can move your character in and out of the screens as well as across them. Guards will shoot at you if you attempt to access restricted areas, so be careful.

Frank Bruno's Boxing

Frank Bruno's Boxing

Commodore 64 - Released - 1985

Former boxing World Champion Frank Bruno, famed for his catchphrase "you know what I mean, Harry?" and more recently his heroic battle with depression, put his name to this boxing game which replicates Super Punch-Out!!. As Frank, you must take on 8 progressively tough boxers (3 on C16) to win the title. The action is viewed from right behind Frank in 3D, meaning that you can see and feel the full impact of punches. A full range of moves is provided, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard. Each punch weakens your opponent's strength, although going long enough without being hit can see this begin to recover. A rain of blows can produce a quick knockout, but in general you must hit him many times, and then with a knockout blow, to see him go down. GAME FEATURES: • Eight fiery opponents, each with their own distinctive fighting style. • Smooth-scrolling camera action, giving the best view of the fight at all times. • Furious three minute rounds with 'knock-down' and 'knock-out' features. • Warm-up and 'Autoplay' sequences. • K.O. Meter Best K.O. Time Score and Bonus displayed on the screen. • Additional boxers to load from tape. • Hall of fame. • Endorsed by Heavyweight Champion - Frank Bruno.

Frontiers

Frontiers

Sinclair ZX Spectrum - Released - 1988

To understand the current situation in the world of Epsilon it is necessary to travel back in time. Year 12 of the radial age: The world of Epsilon is at war, the expansion of the empire of intelligent machines has collided with its limits, and now they claim stellar hegemony. 20th year of the radial era: The last vestige of Epsilon's power falls, the empire is riddled with androids with a single order in their electronic brains ... annihilate all life forms they find on the rebel planets. XXV year of the radial era and II year since the occupation: The practically all forms of life formerly existing in Epsilon have been annihilated ... In a world dominated by machines, some beings, the ZEBS, fight for survival. The superior intelligence and combat abilities of these creatures have allowed them to overcome the continuous slaughters that the androids carried out.

Highnoon

Highnoon

Commodore 64 - Released - October 5, 1984

A sheriff must defend his town against outlaws, who are about to abduct women from "Saucy Sue's Saloon" or rob the local bank. To defend it, the sheriff is equipped with his gun, which is used to shoot one of the outlaws. Shooting can be done in a horizontal, vertical, or diagonal direction. There are five waves to complete, and the outlaws get tougher after each level, with outlaws riding horses, blowing up sticks of dynamite, and hiding behind windows. In Wave 5, the sheriff is out of town and finds himself outside the entrance of the cave where outlaws emerge from. In Waves 1 through 4, when an outlaw is killed, the undertaker will come out from Rig + Mortis Undertakers and collects any bodies found lying around. After each wave, there is a bonus duel between the sheriff and the outlaw. The sheriff must quickly open fire before the outlaw.

Hit Pak: 6 Pak: Volume 1

Hit Pak: 6 Pak: Volume 1

Amstrad CPC - Released - 1987

This compilation includes the next games: 1942 Duet Fighting Warrior Scooby Doo In The Castle Mystery Split Personalities The Sacred Armour of Antiriad Jet Set Willy II 1942 The player pilots a Lockheed P-38 Lightning dubbed the "Super Ace". The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or vertical loop. During the game, the player may collect a series of power-ups, one of them allowing the plane to be escorted by two other smaller fighters in a Tip Tow formation. Enemies included: Kawasaki Ki-61s, Mitsubishi A6M Zeros and Kawasaki Ki-48s. The boss plane is a Nakajima G10N. The game has "a special roll button that allows players to avoid dangerous situations by temporarily looping out of" the playfield.[7] In addition to the standard high score, it also has a separate percentage high score, recording the best ratio of enemy fighters to enemies shot down. Duet Choose your tactic. You can set off on your own, relying on your cunning and stealth to break into enemy territory, or you can be part of a human machine, a shock squad made up of just two people who must show cooperation and wit. team to be able to survive. Regardless of the method chosen, the mission remains the same: to seize vital documents and return home safe and sound. Your task is far from easy. The odds are not in your favor with all those minefields to dodge and tanks and patrols to be wary of. So grit your teeth and prepare for battle. Fighting Warrior We are in ancient Egypt, with its legends of sacrificial burials, mythical creatures and magic. Your task is to rescue the beloved princess Thaya, who has been kidnapped by the evil Pharaoh, and only when you have rescued her, will you have completed your task. Locked away in a remote temple, the princess is about to be buried alive as a sacrifice to the gods. Armed only with a sword, and with your reputation as the most acclaimed warrior in the country, you must cross the desert in search of the temple. But many dangers await you on your journey. Mythological devils, demigods and magical devices are used by Pharaoh's magicians to prevent you from fulfilling your task. You will have to use all your combat powers and skill to destroy them. During your journey you will also find various objects abandoned over the centuries by other travelers. These items are said to have magical powers, and you must use your intelligence to figure out how to make those powers work. But be careful: you must distinguish between those that contain good powers and those that are bad. Once in the temple, your problems are not over. The temple is under the control of Pharaoh's wizards, who will use their powers to steal energy from you. You will only succeed when you have reunited with your princess and free her from her captivity. Scooby Doo In The Castle Mystery. Split Personalities The basic premise involves being presented with 1 of 10 pictures (representing famous figures such as Ronald Reagan, Maggie Thatcher, Lady Diana and even Sir Clive Sinclair), with the complete picture presented at the side of the screen. You must move your cursor onto the, pick up a piece, and place it onto the main playing area, ensuring that you can move the others into place. Unlike with the plastic versions there are 16 pieces to fit into 20 spaces, allowing more leeway in terms of continual sliding. The complications in this version include gaps in the playing area which swallow pieces and return them to the bank, a time limit, bombs which have to be moved off the screen to avoid losing a life, and bonus objects to be moved in specific ways for bonus points. The Sacred Armour of Antiriad In 2086, civilization destroys itself in a nuclear Armageddon, as two factions who both develop an anti-radiation battlesuit completely immune to conventional weapons go to war against each other when diplomatic peace talks break down. In the following millennia, the survivors develop into a hardy but peaceful race, living a quiet agricultural existence. One day, mysterious alien forces emerge from an old volcano containing a pre-war military base and attack, quickly conquering and enslaving the new breed of humans, and forcing the populace to work in mines. Many rebel against the mysterious overlords and one of these rebels, Tal, is instructed by his elders to seek out a legendary armoured suit - the Sacred Armour of Antiriad (the last word being a corruption of "anti-radiation"), which is in fact one of the pre-war battlesuits whose development originally instigated the diplomatic crisis that started the nuclear war. This armour is rumoured to render the wearer impervious to attack and, with its help, Tal hopes to defeat and overthrow the alien rulers of Earth. However, the armour requires other equipment to be added to it in order to make it function fully. These include anti-gravity boots, a particle negator, a pulsar beam, and an implosion mine. The last add-on is the most important as it is the one needed to destroy the volcano the enemy uses as its base. Jet Set Willy II Jet Set Willy II is an expansion of the original Jet Set Willy (JSW), rather than a new game unto itself. Its map is primarily an expanded version of the original mansion, with only a few new elements over its predecessor, several of which are based on rumoured events in JSW that were in fact never programmed (such as being able to launch the titular ship in the screen called "The Yacht" and explore an island). In the ZX Spectrum, Amstrad CPC and MSX versions, Willy is blasted from the Rocket Room into space, and for these 33 rooms he dons a spacesuit.

Hunchback

Hunchback

Commodore 64 - Released - 1983

Hunchback is an arcade game developed by Century Electronics in 1983. The player controls Quasimodo from the Victor Hugo novel The Hunchback of Notre Dame. The game is set on a castle wall. The player must cross the screen from left to right avoiding obstacles in order to ring the bell at the far right. Obstacles include pits which must be swung over on a long rope, ramparts which must be jumped (some of which contain knights with spears) and flying fireballs and arrows (to be ducked or jumped). Eventually, after completing a number of screens, the player must rescue Esmeralda. If this final screen is completed, the game begins again at a faster speed. The hunchback character was originally to be Robin Hood. Hence the green costume and the game stages with arrows. The artist who drew the Robin Hood character left the company before the decision to change the theme to Hunchback. By the time a new artist was taken on, the green costume had become accepted and no-one questioned it (someone commented that the Robin Hood character, as drawn, looked like a hunchback). Ports were made for most home computer systems of the time by Ocean Software in 1984. It was their first arcade port. The exceptions to this are the BBC Micro version (which had already been released by Superior Software) and a later port for the MSX (1985)

International Soccer

International Soccer

Commodore 64 - Released - 1983

International Soccer is a soccer videogame for Commodore 64. It can be played by two players or one player against an AI opponent. Each team can select one of a number of colored shirts, and the AI opponent is graded into 9 different difficulty levels. The game itself is a relatively simple game of football - there is no offside rule and no possibility to foul opponents. Each game is divided into two 200-second halves. There are no overtimes or shootouts. There are also six colors a person can chose from for play: red, yellow, blue, grey, white, and orange. The winning team is presented a gold trophy after the game by a girl in a blue dress. Released in 1988.

Kong Strikes Back!

Kong Strikes Back!

Commodore 64 - Released - 1985

Kong Strikes Back! is a single screen platformer inspired by the arcade game Mr. Do's Wild Ride and uses the characters from the game Donkey Kong as you control your hero to rescue a girl in the top right of the screen from a giant ape over various levels. Each level is played on a rollercoaster and you must run along the track until you reach the girl while avoiding bumper cars and other obstacles. You are armed with a limited supply of bombs (unlimited on the ZX Spectrum) and these can be used to destroy the cars. Ladders are also spread over the tracks and these can be climbed to avoid the cars but get bonuses as well (the C64 version has extra bombs to collect as well) to increase your score. If you hit a car or an obstacle then you lose a life (four on the C64, five on the Amstrad CPC, one on the Zx Spectrum). Once you reach the girl then it's on to the next level.

Nineteen: Boot Camp

Nineteen: Boot Camp

Sinclair ZX Spectrum - Released - July 4, 1988

Imagine it's 1965 and you're 19... an American kid in an American town. Your family and friends. College. Girl friends. The people and things you know. Comfortable... And then one morning your world is shattered. You're young... You're content... You're comfortable... but you're drafted. At the start of 1965 there were 23,000 United States service personnel in Vietnam. By December there were 184,000 and the figure was still rising. To each and every one, Vietnam was a turning point in their life and each would deal with it in a different way. In 19 Part 1 - Boot Camp we take you through the rigours of basic training. The preparation for war. Never allowed to rest, your drill sergeant will take you through a series of exercises each assessing different characteristics. Coordination, Stamina, Morale. And if you survive...

Olympic Skier

Olympic Skier

Commodore 64 - Released - 1984

Olympic Skier is a game where you control a skier over three events, trying to get the biggest score you can before receiving a rating from the computer. The three events are Slalom, Ski-Jump and Downhill and the events don't have to be completed to move to the next one. Slalom is viewed from above at an elevated angle and you ski down the screen which scrolls constantly avoiding obstacles like rocks, logs and trees, while skiing between flags to get to the finish line in the quickest time. You can control your speed, but if you miss three gates or crash, then the event is over. Ski-Jump is viewed from the side as you move down the ramp while pressing the fire button as fast as you can. When you reach the end, you move to another side view screen, and you try to land safely. You press up for distance, while you press down to land. Downhill is the same as slalom, but you just have to avoid the obstacles and get to the finish in the fastest time again. You are also able to jump, which is needed as obstacles block routes.

Pac-Mania

Pac-Mania

Amstrad CPC - Released - 1988

Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!

Peter Shilton's Handball Maradona

Peter Shilton's Handball Maradona

Sinclair ZX Spectrum - Released - 1986

Rather than attempting to simulate the whole game of football, this title concentrated on the goalkeeper's task of saving shots. In each match you will face a succession of shots from different distances and angles, and aim to save as many as possible. 16 teams were included for you to select your team and opposition from. There's a practice mode, and a skill challenge, where you move up through the game by saving 4 successive shots. The C64 version has a little sampled speech and extra sound.

Peter Shilton's Handball Maradona!

Peter Shilton's Handball Maradona!

Commodore 64 - Released - 1986

Rather than attempting to simulate the whole game of football, this title concentrated on the goalkeeper's task of saving shots. In each match you will face a succession of shots from different distances and angles, and aim to save as many as possible. 16 teams were included for you to select your team and opposition from. There's a practice mode, and a skill challenge, where you move up through the game by saving 4 successive shots. The C64 version has a little sampled speech and extra sound.

Table Football

Table Football

Commodore 64 - Released - 1986

Play table soccer or Foosball without straining your wrists in this game. Block, pass, shoot and SCORE! At last a computer version of this fast and furious action packed football game. Use your computer joystick to take control of each line of players. Enjoy features such as angle deflection shots, great goalie saves, it's got the lot.

Tantalus

Tantalus

Sinclair ZX Spectrum - Released - 1986

Tantalus is 2D platform game. The player controls a team of four Spike Punkoids (basically - 4 lives), who was sent to the planet Tantalus to kill the last remaining member of "Jaglan Group", fighting against mankind. The game takes place in the far future, after the big interstellar conflict. Punkoids mission requires opening all doors in enemy base, by firing at the lock activators. Punkoids fight against 48 types of aliens and can use 6 types of guns.

Time Fighter

Time Fighter

Commodore 64 - Released - 1988

There are seven time zones that are troubled by hostile opponents. These time zones are prehistoric, Middle Ages, Wild West, Prohibition Era, World War II, 1980's New York and the space age. You are a trans-temporal mercenary sent into these time zones to sort things out. You must defeat the hostiles as well as the creatures. The game is a side-ways scrolling platform game. You can control your character with the joystick to run left or right, jump, duck, punch and kick, and use whatever weapon you are holding. You begin with three lives which are lost when your energy is depleted. Your information panel shows you your energy, lives, score, high score and what weapon you are holding.

Time Out

Time Out

Sinclair ZX Spectrum - Released - 1988

The game consists of killing the various enemies that appear on the screen and dodging the bombs that throw some from windows and balconies. In order to kill them you have a weapon, the which, the more you shoot, the better it will respond. You will have to endure what you can until the "good luck" message below, change to "activated lightning". At that time you will have to decide if you go to the right or the left. If you do not choose the right path, after a few screens "bad road" will appear and You will have to retrace your steps in search of the lightning that will transport you to another time. Pepe has finally invented the time machine, he is so happy that he jumps for joy. But it happens Notice that there is a loose screw in the cabin. Open the door and start fixing it. In that moment comes the cleaning woman who, without looking at Pepe, pushes the door with bad milk and Pepe is locked inside. The woman continues with her work, pressing without wanting a huge button red in the center of the machine. Pepe is released without control in time. Once in the west and having realized what happened to him, remember that the machine, when sending someone to over time, within ten minutes it emits a return beam to the shipping time in a 25 Kms radius. But what Pepe doesn't know is that the machine is not going well because of that screw poorly adjusted, and does not return you to your Era without first having passed through other areas in time. When you are willing to go in search of lightning, it turns out that it is discovered by some inhabitants of that time that, seeing his clothing, without a word and knowing that in the West he used to say that of "shoot first, ask later", they start shooting incessantly to bring him down. Less bad that Pepe is very farsighted and always carries a gun for security Citizen With that he manages to defend himself against his aggressors.

Xeno

Xeno

Amstrad CPC - Released - 1986

Xeno is a futuristic sport resembling Air Hockey. Each of the two players (the second being either human or computer controlled) controls a ground skimmer, which is aiming to hit a puck so as to knock it into their opponent's goal. This is done in a turn-based manner, in which each player controls a movement line which sets up their intended move before it is enacted. The arena is surrounded by walls, so rebounds (of both the puck and the skimmers) have to be factored into your shot selection. You are not required to hit the puck with a shot, so some shots can be defensive-minded. You can toggle between 1 and 9 seconds for the shot time, and between 1 and 9 minutes for the length of each of the four quarters.

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