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Baja Buggies

Baja Buggies

Atari 800 - 1982

A simple race game simulating off-road buggy racing in the Baja California desert. The game uses pseudo-3D perspective and behind-the-car view. As opposed to most of the racing games of the period, collisions with other buggies cause slowdowns rather than crashes. Other notable features include a speedometer and a race progress indicator.

Barry McGuigan World Championship Boxing

Barry McGuigan World Championship Boxing

Sinclair ZX Spectrum - Released - 1985

Barry McGuigan World Championship Boxing is a British 1985 computer game for 8-bit home computers released by Activision and later re-released by Mastertronic for the Amstrad CPC, Commodore 64 and ZX Spectrum. Released as Star Rank Boxing in the United States. Designed by Doug Barnett and developed by Troy Lyndon. The player controls a boxer as he boxes his way to the top, earning purse money along the way, progressing up the world rankings until fighting Barry McGuigan himself. Players can create a boxer and customize his style, race, hair and shorts. The player could also choose his next...

Championship Baseball

Championship Baseball

Amstrad CPC - Released - 1987

In this traditional baseball simulation, gameplay takes place mainly on a split screen.One side shows an overview of the field, the other showing the batter, with the latter view disappearing when the ball is hit. The game requires you to "draft" a team before play, composing the best possible squad based on each player's skill attributes. The game also allows a semblance of managerial control, and has an optional batting practice mode to warm up. It then allows you to play individual games, or participate in a 4 division, 24-team championship.

Face Off!

Face Off!

MS-DOS - Released - 1989

Face Off! is a hockey game by developers MindSpan, who are better known for their HardBall series of baseball games. Play an exhibition game, an entire season or go straight to the playoffs and lead your team to the Stanley Cup. For the basic hockey gameplay a traditional side view is used, but whenever you or your opponent shoots at the goal the game switches to the special Shot Cam view. Occasionally when someone commits a nasty foul the game turns into a one-on-one fighting game; he who wins the fight can stay on the ice while the loser must spend some time in the penalty box. Face Off!...

GFL Championship Football

GFL Championship Football

Commodore Amiga - Released - 1987

One of the earliest games by Dynamix programmers, GBA Championship Football is a solid text-based simulation of the gridiron sport. The goal is simple: pick a team from NFL's four geographic divisions and lead it to win over the opposing side, whether human or computer-controlled. The game's playbook is quite comprehensive for its age, and the strategy does affect the outcome of the game. Too bad there is no tournament or championship mode despite the game's title, making it good only as a quick beer-and-pretzel football fix instead of a comprehensive simulation. In all, a respectable effort...

GFL Championship Football

GFL Championship Football

Amstrad CPC - Released - 1987

This must be one of the earliest team sport games to use a first-person view – the packaging mocks the Xs and Os used to represent players in contemporary Gridiron games. What you see is what the player sees – control and viewpoint passes from the kicker to the receiver on a punt or kickoff, and the quarterback to the running back or receiver on a pass or kick. Releasing passes involves rotating the controls to select the pass direction. To take the ball, aim the visible hands in the centre of the screen. There are 28 teams split into four divisions; their names are fictional (including the...

On Field Football

On Field Football

Commodore 64 - Released - 1984

On-Field Football is a game based on the sport of American Football where you can play the computer or another player following the rules closely. Before you play a game you can select how many players or a demo game, how long for a game (5 or 15 mins), and how the players will play a game. The view of the pitch is a 3rd person perspective at a elevated angle with the action behind the offensive team. The game kicks off and once the player catching the ball is tackled then decisions need to be made. Using the joystick, you push it up, down, left or right to select a play and this needs to...

Star League Baseball

Star League Baseball

Apple II - September 11, 1983

Game review by www.geekometry.com "In 1983, a small software company in Santa Barbara, California, Gamestar, Inc., released a groundbreaking new baseball game – Star League Baseball. The game itself was still simple. Two teams, still no leagues or divisions, with no-name rosters and a basic stat engine, but still amongst the best. The revolutionary parts of Star League Baseball are its budding attempts to simulate “a baseball game”. First, presentation is similar to a local-broadcast of a game. No commercials, but trivia, “scores from around the league”, attendance numbers, etc, are...

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