Microdeal

Air Traffic Control

Air Traffic Control

BBC Microcomputer System - Released - 1983

Air Traffic Control (aka Air Traffic Control Simulator) is a video game released by Microdeal; not to be confused with the 1984 game Heathrow Air Traffic Control by Hewson.

Airball

Airball

Atari XEGS - Released - January 1, 1988

You have been turned into a ball of air with a slow leak by an evil wizard. You must find the Spellbook and the ingredients for the spell. Without these, you will never turn back into a human again. These items have to be collected in the maze which consists of 150 isometric rooms. These can be explored freely but sometimes you need to have special objects to proceed, e.g. a candle in dark rooms. The dangers consist mostly of sharp objects which can cause your ball to burst. Additionally you are on a timer because your balloon loses air constantly. But it can be refilled by using pumps...

Airball

Airball

Apple IIGS - Released - 1989

This is one of the earliest isometric action games that is reminiscent of Marble Madness in look and feel, but with much more complex controls and gameplay. You've been turned into a ball (!) by an evil wizard, and must find the spellbook spell ingredients to turn back to human before the air runs out. Lots of traps and monsters give a strong RPG flavor to this essentially maze-navigating and trap-avoiding action game. Airball for Apple IIgs saw an extremely limited run with fewer than 150 sales for the platform.

Airball

Airball

Dragon 32/64 - Released - 1987

You have been turned into a ball of air with a slow leak by an evil wizard. You must find the Spellbook and the ingredients for the spell. Without these, you will never turn back into a human again. These items have to be collected in the maze which consists of 150 isometric rooms. These can be explored freely but sometimes you need to have special objects to proceed, e.g. a candle in dark rooms. The dangers consist mostly of sharp objects which can cause your ball to burst. Additionally you are on a timer because your balloon loses air constantly. But it can be refilled by using pumps...

Arena 3000

Arena 3000

BBC Microcomputer System - Released - 1984

Arena 3000 is a top-down action shooter published by Microdeal in which you battle against waves of robots. You start with 3 lives and earn an extra one for every 20,000 points amassed. You can play in either single player or two player split-screen mode. Control is via the keyboard or dual joysticks.

Arena 3000

Arena 3000

Sinclair ZX Spectrum - Released - 1984

Fight for your life (and high score) against endless waves of killer robots cornering you on the futuristic Galactic Arena of the year 3000. When you clear the level, the next wave gets faster and tougher, luckily you get 3 lives and extra one every 20 000 points. This top-down shooter offers optional dual joystick control (movement/shooting).

Arena 3000

Arena 3000

Acorn Electron - Released - 1983

Fight for your life (and highscore) against endless waves of killer robots cornering you on the futuristic Galactic Arena of the year 3000. When you clear the level, the next wave gets faster and tougher, luckily you get 3 lives and extra one every 20 000 points. This top-down shooter offers optional dual joystick control (movement/shooting).

Crazy Painter

Crazy Painter

Dragon 32/64 - Released - 1983

Your job is to paint the screen using your paintbrush and a few buckets of paint. Once your brush runs dry you will have to open a new bucket of paint and keep going. To make your job worse, various characters appear walking across your freshly painted surface leaving ugly footprints in their path. You have to cover those with more paint. Some of these characters can be killed by painting them, others will kill you.

Cuthbert and the Golden Chalice

Cuthbert and the Golden Chalice

Dragon 32/64 - Released - 1986

Legend tells of a fabled GOLDEN CHALICE that can bring wealth and long life to whoever it belongs being placed at the end of a deep cave. Having heard of these tales Cuthbert sets off to try and collect the chalice, but will he succeed where many others have failed? The cave is filled with deep pits that will mean instant death should he fall in. Other hazards include poisonous snakes, swarms of fast moving bees and giant deadly spiders. Will you be able to take on the challenge and guide Cuthbert to the GOLDEN CHALICE?

Cuthbert Enters  The Tombs of Doom

Cuthbert Enters The Tombs of Doom

Commodore 64 - 1984

In the year 6502 BC, Jesmon Hys from the city of Nodlon discovered the ancient Tombs of Ledromica in the rich pastures of Tatseclus. Over the years of exploring the Tombs, Jesmon has discovered apart from treasures, that somewhere deep in the Tombs is a Temple dedicated to the worship of Rah. Too old to search for the Temple, Jesmon has written down his findings for the person who discovers them to continue his search for the Temple. You play the role of Cuthbert who has discovered the writings of Jesmon and has decided to enter the Tombs to find treasure as well as the Temple. The game is...

Cuthbert Goes Digging

Cuthbert Goes Digging

Dragon 32/64 - Released - 1983

Cuthbert Goes Digging is a 1983 computer game for the Dragon 32 home computer. Written by Steve Bak at Microdeal, the game features the hero Cuthbert, who also appears in Cuthbert Goes Walkabout and Cuthbert in the Mines. In the game, the player guides Cuthbert through levels of girders, avoiding 'moronians' fatal to the touch. The gameplay is basically that of Space Panic: Cuthbert kills moronians by digging holes and causing them to fall down. On later levels, different coloured moronians are harder to kill and must be knocked through two platforms. Cuthbert also battles a time limit on...

Cuthbert Goes Walkabout

Cuthbert Goes Walkabout

Commodore 64 - 1984

In this installment of the Cuthbert Saga, Cuthbert goes for a stroll on a grid. As he walks along all four sides of a cell in a grid, it changes color, and when all cells have been coloured, it is on to the next grid. This would have been too easy, were it not for the nasties that also walk along the grid. Cuthbert's only weapons are his wits and his ability to jump over the nasties. Just try not to jump out of the screen! The inspiration for this game is the old arcade game, Amidar, and it can be seen as a primitive version of Oh Mummy.

Cuthbert Goes Walkabout

Cuthbert Goes Walkabout

Dragon 32/64 - Released - 1983

Cuthbert is on the Lunar Landing Pad, waiting for the Federal Chief's State Visit. He must turn the lights on by walking across the switches, located at the corners of the squares, before the invading Moronians get him. Watch him do his Victory Dance before he tackles the next "Pad" and another, larger, set of Moronian Invaders. Can you get your name in the Hall of Fame?

Cuthbert in Space

Cuthbert in Space

Commodore 64 - Released - 1984

Cuthbert, the versatile game protagonist, has this time gone into space. On a series of Joust-like levels, he must clear two stages on each level. The first stage is the fuel stage, where he must fly in his small shuttle from platform to platform and pick up fuel pellets. He can only carry one pellet at a time and must therefore return each of them to the mother ship that is parked on the bottom of the screen. Danger comes in the form of round objects that pass horizontally across the screen at various speeds. It cannot be predicted at what height they will enter the screen, but they can be...

Cuthbert In Space

Cuthbert In Space

Commodore Plus 4 - Released - 1985

Cuthbert in Space ============ You must collect the fuel pods & return them individually to the mothership at the bottom of the screen. Shoot any enemies you encounter on the way. Once all the pods are collected you can go on a looting mission for extra points. After the looting mission you depart for another planet but sometimes your ship malfunctions and you must go for vital spares before the bomb detonates. There are 10 levels to complete, After level 10, level 1 repeats.

Cuthbert in Space

Cuthbert in Space

Dragon 32/64 - Released - 1984

The Federal Chief has decided that Cuthbert is to go on a mission of plunder against the Moronians Solar System. Cuthbert lands his spacecraft on each planet but then has to refuel by stealing pods from the Moronian fuel dumps whilst avoiding the Solar Meteoroid Barrage. After filling up he goues and plunders as much loot as possible before take-off. All could go well but when he gets a malfunction he must send a pilotless shuttle to obtain spares and take off before the Moronians' bomb detonates.

Cuthbert in the Cooler

Cuthbert in the Cooler

Dragon 32/64 - Released - 1984

Cuthbert is in a fix again - playing with his time transporter. Trying to outwit the Moronians he's transported himself back to World War II and been locked up in a German Prisoner of War Camp. Can he escape the drunken guards, get the keys to the gate and make his way across the rivers, marshes & minefields to freedom?

Cuthbert in the Jungle

Cuthbert in the Jungle

Dragon 32/64 - Released - 1983

Poor Cuthbert is in trouble again. He failed to overcome the Moronians(see "Cuthbert_Goes_Walkabout" and "Cuthbert_Goes_Digging"), so he has been sent to the jungle, where his troubles are many. He must fight his way through the jungle collecting treasures, jumping pits and swinging across alligators whilst being aware of the killer scorpion in the basement.

Cuthbert in The Jungle

Cuthbert in The Jungle

Commodore 64 - 1983

Trapfall, or as it is known on the Commodore 64 / Dragon 32, Cuthbert in the Jungle, is a direct clone of Activision's classic Pitfall. In a red, blue, yellow and green jungle, your hero (Cuthbert) must run through the landscape, avoiding falling into lakes (some of which appear out of nothing, only to disappear again), being crushed by rolling logs, being bit by snakes, scorpions or other dangerous creatures of the jungle. In the lakes live crocodiles, which can be used as stepping stones as long as their jaws are closed. In order to cross lakes, lianas may also be used, Tarzan-style. For...

Cuthbert in the Mines

Cuthbert in the Mines

Dragon 32/64 - Released - 1983

The Moronians finally captured our hapless hero Cuthbert and put him to work in the mine, (together with several of his friends), which is guarded by a fierce demon. The only means of escape is a small hole in the ground. You must guide Cuthbert to safety by running along and jumping the rails, avoiding the trucks. If a truck hits him he will end up being fried in the fire below. Also, the demon guard doesn't like his prisoners escaping so he is constantly on guard and the fireballs that he spits out must be avoided at all costs.

DANGER RANGER

DANGER RANGER

Dragon 32/64 - Released - 1983

Another winner from Kenneth Kalish (Author of Phantom Slayer, Escape and Invader's Revenge). Danger Ranger must collect ten keys from the Chamber of Pasha, whilst warding off the Floating Urns, Radioactive Bats and Roving Eyes. Then he must face the Acid Chamber to collect all the Treasure Chests, avoiding not only the drops of acid, but shooting the four demons which guard the chamber. Five Levels of Play. Sound Effects. High speed arcade action game. Full colour graphics. Machine code. Joystick Required.

Danger Ranger

Danger Ranger

Commodore 64 - Released - 1984

Danger Ranger is an early, fixed-screen platform game. It is set on two screens. On the first screen, consisting of five platform floors, you must jump between the platforms with your Ranger, picking up all the keys. To make things more complicated, some floors are inhabited by dangerous birds or bats, which you can shoot with your gun. Furthermore, the left and right boundaries of the screen are patrolled by floating objects which shoot beams whenever you are on the same level as they. They can also be shot down, but regenerate soon afterwards. Since your Ranger cannot jump high enough to...

The Dark Pit

The Dark Pit

Dragon 32/64 - Released - 1985

The object of the game is to escape from the Dark Pit, a maze consisting of sixty four complex rooms. Coloured keys need to be collected to open doors. The first weapon you will find is the shotgun. Cartridges are found in rounds of five. All other weapons and the shield use power collected in the form of lightning bolts.

Devil Assault

Devil Assault

Dragon 32/64 - Released - 1983

A classic space shooter by Ken Kalish released by Microdeal. Fast paced action, intense sound and some original twists to an old theme characterize this game. The game consists of four different levels. When all levels are completed, it starts at the first level again. Level 1 is the Bombing Wave with space birds flying back and forth trying to bomb your ship at the bottom of the screen. Level 2 is a second Bombing Wave, somewhat more difficult than the first since the birds are located closer to your ship. Level 3 is the Robot Assault. Now the action becomes more challenging. Robots...

Donkey King

Donkey King

Dragon 32/64 - Released - 1983

Donkey King is an unofficial remake of the coin-op game Donkey Kong. When Microdeal found itself facing accusations of infringing on the original Donkey Kong series (see the Dragon User magazine of June 1983 for more details), the name was changed to The King. The game can be played at normal or slow speed. It is also possible to play in practice mode. In this mode you will start the game with 12 lives, but you will not be able to enter your name in the high score table.

Downland

Downland

Dragon 32/64 - Released - 1984

In Downland, the object is to locate keys which unlock doors as you navigate underground caverns by climbing ropes and jumping or swinging across chasms. Difficulty is increased by falling acid, runaway boulders and a time limit which upon expiration means death by a flying bat.

ESCAPE

ESCAPE

Dragon 32/64 - Released - 1982

Frogger

Frogger

Dragon 32/64 - Released - 1983

Programmed by Jim Nunke, Frogger is an adaptation of the popular coin operated arcade game by SEGA. Safely manoeuvre the frog to its home whitin the time given. Cross the highway without getting run over and cross the river without falling in. Avoid traffic, snakes, crocodiles and diving turtles.

Fury

Fury

Dragon 32/64 - Released - 1984

Fury is a variant of the arcade game Time Pilot, and was programmed by Timothy Purves. The player is the sole defender of a small South American country that is being overtaken by communists and has to shoot down as many enemies as possible before the CIA steps in. Like in the arcade game the player is in control of a plane that can move and shoot in multiple directions. Among the enemy forces there are airplanes, helicopters and hot balloons that can be shot down and parachutes that have to be rammed. As the game goes on it gets harder with the addition of magnetic air mines. These will...

Galagon

Galagon

Dragon 32/64 - Released - 1984

This is a remake of Galaga and was programmed by Brett Keeton. You control your spacecraft at the bottom of the screen. The objective of the game is to shoot as many aliens without having your own ship destroyed by alien fire or crashing into swooping aliens. The aliens attack in waves and most of them will stay in formation at the top of the screen while some swoop down to drop bombs or crash into you. Every so often, you will be presented with a special challenging stage where aliens just move across the screen in fixed patterns, and you can shoot as many as you manage for an extra...

Insanity Fight

Insanity Fight

Commodore Amiga - Released - 1987

This shoot 'em up scrolls vertically at constant speed. As well as waves of aliens, there are lots of mounted structures to be shot before they can shoot you. One regular enemy is a large spaceship, similar to the goose in SWIV. You have five lives initially (with extras on offer for every 15,000 points), and the screen displays how many enemies you've killed thus far. It also displays the high score and (unusually) a bar indicating how high up the high score table you've reached.

Intergalactic Force

Intergalactic Force

Dragon 32/64 - Released - 1983

You are in charge of a starship and your mission is to fly through the corridor and drop bombs down the air shafts to destroy the alien invaders in their spaceship below. But first you must fly through the force of Thi fighters and shoot them before they attack you with their deadly accurate laser bombs. Use your bombs carefully, you have a limited number. Intergalactic Force was programmed by Charles J Roslund for Anteco Software.

Jug

Jug

Commodore Amiga - 1988

Jug is an Amiga multi-scrolling shoot'em up game released in 1988 by Microdeal.

The Karate Kid: Part II

The Karate Kid: Part II

Commodore Amiga - January 1, 1987

The Karate Kid: Part II - The Computer Game is a one-on-one fighting game based on the movie The Karate Kid: Part II. The storyline of the movie is not directly addressed; the player only participates in five fights based on movie scenes. The difficulty rises from fight to fight. The player uses the input device to perform a multitude of moves, kicks and strokes. When changing direction (e.g. after jumping over the opponent) the controls reverse. Every successful hit drains the opponent's energy and improves the high score - the opponent tries to do the same to the player, of course....

Katerpillar Attack

Katerpillar Attack

Dragon 32/64 - Released - December 10, 2018

This is a remake of the arcade classic Centipede. The objective of the game is to score points by shooting katerpillars, mushrooms and spiders. You control your ship at the bottom of the screen and you can move sideways and a bit up and down. The katerpillar starts at the top of the screen and moves sideways. If the katerpillar hits an obstacle, it moves down and changes direction. If the katerpillar is hit, one of its segments is turned into a muchroom and the katerpillar is split in two pieces moving in opposite directions. Spiders will drop from the top of the screen and bounce across the...

Leatherneck

Leatherneck

Commodore Amiga - August 1, 1988

A squad of four tough-guy soldiers have to take out some foes in a jungle. As the game starts, four soldiers are depicted, with any who are not present to play killed immediately. Cheats : Pause the game and type “CUTHBERTNECK” and press ‘F3’. You are now invincible to the enemies, but not the other players. If this doesn’t work try “CUTGBERTNECK”.

Major Motion

Major Motion

Commodore Amiga - Released - 1988

In Major Motion, The Draconian League have taken over the roads and made them dangerous for ordinary road users. You are in control of a car, driving up a vertically scrolling road with occasional forks in it, making the game similar to Spy Hunter. The car is mounted with guns, and so are many enemy cars, but cars can be rammed off the road as well as shot. Watch out for other enemy vehicles such as helicopters though; be sure to avoid their bullets. You can drive into the back of open lorries to gain upgraded weapons. Weapons are activated via keyboard presses, which makes the game...

PHANTOM SLAYER

PHANTOM SLAYER

Dragon 32/64 - Released - 1982

Enter the deadly catacombs and destroy the phantoms. One touch by a phantom is fatal so use your laser pistol. Full screen. Three dimensional graphics. Every maze is different. Includes training mode.

Pinball

Pinball

Dragon 32/64 - 1983

Simulated pinball machine in full color graphics.

Racer Ball

Racer Ball

Dragon 32/64 - Released - 1983

Racer Ball is a maze-chase game inspired by the Namco arcade classic Pac-Man. You control your Racer Ball through the corridors of the moon base, avoiding the Laseroids. Pick up the solar cells for points, and you'll advance to the next level when all solar cells have been collected. Additional items will appear in the maze, which can be collected for extra points. There are four energizers that can be collected and that will enable Racer Ball to chase down and destroy the Laseroids for a short amount of time.

Skramble

Skramble

Dragon 32/64 - Released - 1983

Released by Microdeal as Skramble, this is a pretty accurate remake of the arcade game Scramble. You fly your craft across a horizontally scrolling landscape, and the objective of the game is to stay alive while scoring points by destroying enemy missiles, fuel depots, mystery bases, and so on. Your craft is equipped with a gun and bombs. Destroy enemy fuel depots to get more fuel for your craft before you run out and crash. The landscape scrolls at a constant speed. It is possible to temporary speed up or slow down your jet, but you have to stay within the screen. There are five stages...

Speed Racer

Speed Racer

Dragon 32/64 - Released - 1985

Speed Racer is a racing game, played from a third-person perspective, similar to Pole Position. The aim of the game is to pass a specific number of cars during each lap of a race. Success allows the player to continue with the next lap while failure will lead to game over. To win a race, five laps have to be completed and each lap is two miles long. Controls are basic and limited to steering, accelerating and braking. The shoulder of the road should be avoided since driving on it for too long will lead to the car stopping. A repair crew will then appear and put on new tires. The game consists...

Tanglewood

Tanglewood

Commodore Amiga - 1988

Ha! Here's something you didn't know: you've got an uncle called Arthur. He's not from East Enders and he doesn't have a mate called Terry but he does own the mining rights to T'ngl-y-wd. Spit in my eye, eh? Isn't the world a small place guv'nor? Well, yeah, it is a small place and that is why T'ngl-y-wd isn't on it – actually. It's a 'small undistinguished planet in a remote galaxy'. Arthur didn't worry about it much until he found out that it contained some pretty valuable stones, then he shot his mouth off over a couple of pints of beer and was elbowed out by the mining company. Yup, those...

Time Bandit

Time Bandit

Atari ST - August 20, 1985

Time Bandit is a Gauntlet-style arcade game with text adventure elements.our bandit visits 16 different worlds throughout time to grab as much loot as possible and, in the long run, do some universe-saving stuff as well. Each of the 16 locations -- featuring such varied places like a medieval arena, a bomb factory, a wrecked spaceship and a ghost town -- is basically a labyrinth filled with treasure and monsters. You've got to dodge these or blast them with your weapon, while collecting keys, opening doors and searching for the exit. Time Bandit adds to the fast arcade action with text...

Time Bandit

Time Bandit

Commodore Amiga - 1988

Time Bandit is a Gauntlet-style arcade game with text adventure elements. Having nothing to do with the Terry Gilliam movie Time Bandits, this game utilises the time-travel theme for a fast-paced preview of the concept getting famous with Gauntlet two years later. Your bandit visits 16 different worlds throughout time to grab as much loot as possible and, in the long run, do some universe-saving stuff as well. Each of the 16 locations -- featuring such varied places like a medieval arena, a bomb factory, a wrecked spaceship and a ghost town -- is basically a labyrinth filled with...

Turbo Trax (Microdeal)

Turbo Trax (Microdeal)

Commodore Amiga - 1989

Have any of you out there had a run in with your folks because your Scalextric or TCR cars flew off the track and hit the cat or smashed an ornament? You have? Well this is just the thing for you! Turbo Trax is a slot racing system incorporating all the features of a standard layout – including crossovers, chicanes and even a pit stop – without the hassle of causing severe damage to anything else. Good, eh? Once the options have been set, moving to the OK icon exits the menu and moves to the track. The race is seen as a plan view on a split or single screen – depending on the selections...

Worlds of Flight

Worlds of Flight

Dragon 32/64 - Released - 1984

Worlds of Flight is a civilian flight simulator depicting a single engine trainer aircraft, limited aerobatics capable, and equipped with steerable and retractable gear. The scenery is organized in 9 adjoining maps called 'worlds' plus a common airport scenery that recurs on every map. The views are drawn as wire graphics to save memory, and you can cross from one map to another to make longer flights. The worlds/maps have 3D objects like towers and mountains that needs to be avoided or navigated by, and there are beacons that let you use IFR instruments to find the airports. There is a...

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