Erbe Software

"Kennedy Approach..."

"Kennedy Approach..."

Commodore 64 - Released - January 1, 1985

The player assumes the role of a controller in a Terminal Radar Approach Control, giving instructions to aircraft so that they can safely land, as well as take off and enter their correct flight corridors. The purpose of the game is to manage the flights that are presented to the player without the flights being delayed or exiting/landing in the wrong location. The aircraft either come flying in on the screen and have preset exit or landing points or show up as wanting to take off with an exit point. It is the player's job to determine the route each aircraft flies and when they may land or take off. The aircraft cannot be too close to each other, so the player needs to make sure that they are passing each other on different flight levels or with sufficient distance (three grid dots north/south or east/west) between them. When an aircraft is in danger of crashing or is exiting at the wrong location or altitude, the aircraft will inform the air traffic controller. Aircraft do not change course/altitude unless the player tells them to. Incoming aircraft not given clearance to land, however, will go into a holding pattern and wait until given clearance. When necessary, the player can also give holding instructions to aircraft, as long as their course takes them over a VOR tower which is used as the holding fix. To start with, there are few flights at the same time, but at higher GS levels, there are many flights that need management at the same time. Also storms which the aircraft can not pass through show up and some aircraft have very little fuel and have to land fast or they will crash.

¡Genial!

¡Genial!

Sinclair ZX Spectrum - Released - 1990

Genial is a Spanish compilation of four games for the ZX Spectrum: • Out Run • ThunderBlade • Vigilante • Indiana Jones and the Temple of Doom

10th Frame

10th Frame

Amstrad CPC - Released - 1986

10th Frame is a ten-pin bowling simulation game created by Access Software in 1986, as a follow-up to the hugely successful Leaderboard golf game. Up to eight players could take part in open bowling or a tournament. There was a choice of 3 different difficulty levels—Kids (in which the ball always went straight), Amateur, and Professional. The scorecard for the current player was displayed above the lane. The player could move left or right on the lane before starting the run-up by holding fire. A target cursor could also be moved, by pushing up and then moving it left or right (pressing down returned control to moving the onscreen player's position). Once the fire button was held, a power meter similar to Leaderboard's was employed. The speed of the shot was determined by how long the button was held down. A small zone at the top determined if the player made an error, exaggerating any spin. When the meter started to descend on the right, it was stopped in the hook zone to determine how much hook/spin was applied - from straight at the top of the zone, to full hook at the bottom. Play was completed after the usual ten frames and any bonus balls. The animation used a similar sprite system to Leaderboard, and the falling pin physics were handled well.

10th Frame

10th Frame

Microsoft MSX - Released - 1987

Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.

10th Frame: Pro Bowling Simulator

10th Frame: Pro Bowling Simulator

Commodore 64 - Released - 1986

10th Frame is a ten-pin bowling simulation game created by Access Software in 1986, as a follow-up to the hugely successful Leaderboard golf game. Up to eight players could take part in open bowling or a tournament. There was a choice of 3 different difficulty levels—Kids (in which the ball always went straight), Amateur, and Professional. The scorecard for the current player was displayed above the lane. The player could move left or right on the lane before starting the run-up by holding fire. A target cursor could also be moved, by pushing up and then moving it left or right (pressing down returned control to moving the onscreen player's position). Once the fire button was held, a power meter similar to Leaderboard's was employed. The speed of the shot was determined by how long the button was held down. A small zone at the top determined if the player made an error, exaggerating any spin. When the meter started to descend on the right, it was stopped in the hook zone to determine how much hook/spin was applied - from straight at the top of the zone, to full hook at the bottom. Play was completed after the usual ten frames and any bonus balls. The animation used a similar sprite system to Leaderboard, and the falling pin physics were handled well.

1943: The Battle of Midway

1943: The Battle of Midway

Amstrad CPC - Released - 1988

The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.

4x4 Off-Road Racing

4x4 Off-Road Racing

Microsoft MSX - Released - 1988

As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares. There are four completely different types of course, each taking place on a different surface - Mud, Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided, or driven through (with the resultant risk of damage).

4x4 Off-Road Racing

4x4 Off-Road Racing

Amstrad CPC - Released - 1988

Put yourself and your driving skills against the clock and computer controlled opponents to challenge for the Victor's Cup. 4x4 Off-Road Racing is a test of speed and survival. Customise your vehicle and prepare to race over some of the world's toughest terrain. Four of the roughest, toughest courses give you the ultimate driving challenge: the Georgian mud flats, the Michigan Winter Wreck-off, the Death Valley Trek or the Baja Challenge. Snow, ice, mud and desert all combine to make 4x4 Off-Road Racing the most hazardous road game yet. It'll make the Grand Prix look like child's play. As well as re-creating off-road racing across different areas of the United States, this game offers a flexible approach to how you play thanks to the upgrades available for your various choices of vehicle. There are vehicles on offer, each of which has its own weight/top-speed/build strength and so on, with each better suited for different types of drivers on each of the different circuits. You can also carry out repairs and keep some spare equipment on hand.

720°

720°

Amstrad CPC - Released - 1988

THE GAME The player controls a skateboarder. The object of the game is to perform stunts accumulating points for which skate park tickets are obtained. In the parks you compete to gain medals and cash. Cash may be used to purchase better equipment(e.g. boards, shoes, pads, protective helmets) which improves the performance of the player. Select keyboard or joystick and then press key 1 for three credits. You can then skate around "Skate City" visiting the four shops and four parks. There are four parks in "Skate City" each of which may be visited only once on each level of the game. The parks are Downhill, Jump, Ramp and Slalom. The locations of these are indicated on a map which appears on the screen if you pass over a "map" square. Activating the joystick continues the game, these are pointed to by "D" markers - Downhill, "J"-Jump, "R" - Ramp, "S" - Slalom. Tickets are used as the parks are visited (under the T on the screen). Extra tickets are awarded at 5,000, 15,000, 25,000, 35,000 etc. points. Medals are awarded for good performance in the parks, with cash prizes and bonus points. After visiting each park a status sheet is displayed indicating medals awarded. High score and remaining credits also. When in the vicinity of a shop an icon to the right of the screen flashes alternately with the price. These icons represent helmets, shoes, skateboard and pads. The level of equipment is indicated alongside the appropriate icon. Approaching the counter at the correct place either results in a "SALE" or "NO SALE" message. Bonus points are awarded for remaining cash at the end of the game. If the player does not enter a park within the time limit displayed on the bar timer, he is pursued by killer bees. These become more dangerous if the player does not enter a park quickly, transforming into various objects. Extra points may be gained by passing over certain hidden locations. Dollar bills on the road may be collected. The player should avoid contact with other characters appearing on the screen.

720°

720°

Sinclair ZX Spectrum - Released - 1987

720 Degrees, or 720°, is a 1986 skateboarding arcade game by Atari Games. It has a unique timed structure that requires the player score points in order to keep the game going. The game's name comes from the "ultimate" trick, turning a full 720° (two complete circles) in the air after jumping off a ramp. 720° has the player controlling a skateboarder ripping around a middle-class neighborhood. By doing jumps and tricks, the player can eventually acquire enough points to compete at a skate park. The game begins with the player controlling a skateboarder skating around a middle-class neighborhood using common objects as ramps for jumps. The player begins with a number of "tickets," each of which granting admission to one of four skate parks, or "events," in Skate City, the "hub" between the parks. When a park is entered, one ticket is expended. The player gains additional tickets from earning points. Whenever the player isn't in an event, a bar counts down the time remaining until the arrival of deadly, skateboarder-hungry killer bees. Once the bees arrive the player still has a small amount of time with which to get to a park, but the longer the player delays this the faster the bees become, until they are unavoidable. Getting caught by the bees ends the game, though on default settings the player may elect to continue his game by inserting more money. Reaching a park with a ticket gives the player the chance to earn points, medals and money with which to upgrade his equipment, and resets the timer. The player is constantly racing to perform stunts, both in the events and in the park itself, in order to earn the points needed to acquire tickets. Thus, the player’s score is directly tied to the amount of time he has to play the game. In order to win, the player must complete a total of sixteen events through four hubs, a difficult task.

720° (European Version)

720° (European Version)

Commodore 64 - Released - 1987

You're a skateboarder in Skate City, one of the largest skateparks ever built. Ollie off of ramps, grind on rails, and swerve past pedestrians as you bust out tricks. Visit skate shops scattered around the park to upgrade your gear and improve your skills. Participate in competitions to earn medals and cash to use in the shops. But, if you don't get to a competition in time, the infamous "Skate Or Die" message appears, and then you have to hurry! There were two versions for the Commodore 64. One version was developed by Atari Games for the U.S./Canadian Market, and published by Mindscape, and the other version was developed by Tiertex for the European market and published by U.S. Gold in most of Europe, and by Erbe Software in Spain. This is the entry for the European version. The graphics are considerably different in both versions, and the gameplay and controls being different in both versions as well.

A Toda Maquina

A Toda Maquina

Sinclair ZX Spectrum - Released - 1989

A compilation of several games, including: Batman Ocean Software Ltd Rambo III Ocean Software Ltd RoboCop Ocean Software Ltd Dragon Ninja Imagine Software Ltd Afterburner Activision Inc

A Toda Maquina II

A Toda Maquina II

Sinclair ZX Spectrum - Released - 1990

A Toda Maquina II is a Spanish compilation of four games: Altered Beast (Activision) Galaxy Force (Activision) Operation Thunderbolt (Ocean) Chase H.Q. (Ocean)

A.T.R.A.M: Advanced Tactical Reconnaissance and Attack Mission

A.T.R.A.M: Advanced Tactical Reconnaissance and Attack Mission

Sinclair ZX Spectrum - Released - 1984

Ace of Aces

Ace of Aces

Microsoft MSX - 1986

Ace of Aces is a combat flight simulator developed by Artech Digital Entertainment in 1986 for many platforms, including the ZX Spectrum, MS-DOS, Atari 7800 and Commodore 64. The game takes place during World War II in which the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains. Ace of Aces received mixed reviews but as of 1987, it was the second best-selling Commodore 64 game published by Accolade.

Ace of Aces

Ace of Aces

Amstrad CPC - Released - 1987

Ace of Aces is a combat flight simulator developed by Artech Digital Entertainment in 1986 and converted to the CPC by Paragon Programming in 1987. The game takes place during World War II and the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains.

AcroJet

AcroJet

Amstrad CPC - Released - 1987

Acrojet contains ten acrobatic events which can be played by up to four players and at four different levels of difficulty. In all ten events you fly a BD5J Acrojet over a series of obstacles: In the Pylon Race you have to fly around pylons and land safely. In the Slalom Race you have to fly a 'figure 8'. In the next event, the Ribbon Cut you have to break two ribbons. In the Inverted Ribbon Cut you perform the same stunt but flying the plane upside down. In the Ribbon Roll there are two ribbons in a row and you have to fly under one and complete a full roll followed by flying under the second ribbon. In the Under Ribbon Race you perform a slalom by flying in sequence under three ribbons. In the Under Ribbon Loop you fly under a ribbon followed by a loop and passing over the same ribbon upside down. In the Spot Landing event you have to fly up to 2,000 feet and land on the runway as close as possible to a marked spot. In the Flame-Out Landing event you perform the same stunt but then without the engines running. The tenth and last event, the Cuban Eight, you have to make a half-loop over a ribbon, followed by a half-role, a half loop and flying under the first ribbon again. Some game parameters can be set. You can decide how the weather conditions are going to be. An instrument panel at the bottom of the screen contains several read-outs, like a altitude meter, a compass, an artificial horizon and a vertical velocity meter.

Action Service

Action Service

Amstrad CPC - Released - 1988

Lace up those boots soldier, and get ready for five levels of challenging action in this boot camp simulator. As make your way through various levels you'll be given points for doing the right thing and deducted points for any missteps. You can record your attempts and review them, to spot your mistakes and learn from them. Level one is the Physical course, which requires you to jump over walls, jump trenches and crawl under barbwire. Level two is the Risk course. This one will have you planting dynamite and throwing grenades. Level three has the player going hand-to-hand in the Combat course. The fourth level combines the previous three levels into one, and finally, the fifth level is a custom "Cobra" course that throws random elements from all the courses at the player. To give the game replay value, there is a course construction set so that you can make your own levels. The Atari ST and Amiga versions contain digitized sound.

Adidas Championship Football

Adidas Championship Football

Sinclair ZX Spectrum - Released - 1990

Adidas Championship Football is a soccer game with 24 national teams. The only playing mode is a championship which mimics the World Cup with randomly drawn groups. A second player can control a second team. The playing perspective is top-down with a scrolling field. The control method is an expanded dribbling method known from the Kick Off series. To make a shot, the player needs to hold down the button for a certain amount of time (this determines the power of the shot) and only then play the ball. The angle can be changed by tapping the button.

Adidas Championship Tie Break

Adidas Championship Tie Break

Sinclair ZX Spectrum - Released - 1990

This tennis simulation uses a top-down scrolling perspective. You are not in control of the player's motion, but once he gets close to the ball, shot selection is down to you. Standard shots plus topspin, lobs and stop volleys are available, by pushing the joystick in the right direction as you aim the shot. The game supports up to 16 players in singles matches on a variety of court surfaces. It includes all of the major world tournaments - the four Grand Slam events at Melbourne, Roland Garros, Wimbledon and New York, plus the Davis Cup and Masters events. An early attempt at TV-style coverage is offered.

Afteroids

Afteroids

Amstrad CPC - Released - 1988

Take one of the earliest computer games ever (namely Asteroids), and add some nice graphics to it, along with a few bonuses to pick up. That's what you've got here. You control a little spaceship that floats around a large arena, and you have to blast all the meteors and other objects that bounce about the arena. However, shooting meteors will cause them to fragment into several smaller meteors. Another problem is that there's no friction and controlling your spaceship is difficult, to say the least.

Airborne Ranger

Airborne Ranger

Amstrad CPC - Released - 1988

The player takes the role of an U.S. Army airborne ranger, dropped behind enemy lines by parachute to perform all kinds of dangerous missions. Missions vary from liberating P.O.W's to photographing experimental aircrafts. Using the mission map the player must decide the route towards the objective, which might require them to crawl through trenches, run around minefields or take out enemy soldiers and bunkers. Airborne Ranger was one of the first games with some missions that required a stealthy approach (staying undetected until a certain time, taking out a guard and stealing an enemy uniform etc.). Airborne Ranger can be played in practice or veteran mode. In practice mode, gameplay is limited to a single mission, while in veteran mode, a series of missions or an entire campaign is played in order to earn medals & promotions. All missions can be played on several difficulty levels.

Airborne Ranger

Airborne Ranger

Sinclair ZX Spectrum - Released - 1988

In this action/simulation game by Microprose the player takes the role of an U.S. Army airborne ranger. These Airborne rangers are dropped behind enemy lines by parachute to perform all kinds of dangerous missions. Gameplay consists of 3 phases: Reading the mission briefing and outfitting 3 supply pods with machine gun ammo, time bombs, first-aid kits, grenades & LAW rockets depending on this briefing. Flying over the mission map in a V-22 Osprey plane to drop your 3 supply pods and parachuting out of the plane yourself. Performing the actual missions and reaching the pick-up point before time runs out. There are 12 different missions which include capturing an enemy officer, blowing up an ammunition depot, photographing an experimental aircraft and liberating P.O.W.'s Missions take place in either an arctic, desert or temperate setting. Using the mission map the player must decide the route towards the mission objective. This might require them to crawl through trenches, run around minefields or take out enemy soldiers and bunkers. Airborne Ranger was one of the first games with some missions that required a stealthy approach (staying undetected until a certain time, taking out a guard and stealing an enemy uniform etc.). Airborne Ranger can be played in practice or veteran mode. In practice mode, gameplay is limited to a single mission, while in veteran mode, a series of missions or an entire campaign is played in order to earn medals & promotions. All missions can be played on several difficulty levels.

Airwolf 2

Airwolf 2

Sinclair ZX Spectrum - Released - 1987

Airwolf 2 is a direct sequel to Airwolf, however this side-scrolling shooter's story has even less in common with the popular TV series, as now Stringfellow Hawke has to pilot his ultra-modern helicopter to combat alien invasion, finding new weapons (lasers, missiles) on the way.

Ale Hop!

Ale Hop!

Microsoft MSX - Released - 1988

We were in a small planet (perfectly round), called "Balloon", inhabited by the Pelotos Amarillos, also spherical. All was peace and tranquillity in this planet, until one day, there arrived strange visitors who subdued all its inhabitants. Reunited the council of the Pelotos Ancianos, they determined to send an intrepid soldier to finish with the tyranny of the invaders. You, "Ale Hop!", are the chosen one. You must be able infiltrate in the enemy base to thus end with the domination. But it will not be easy, because for it, you must cross six complexes of galleries that precede to the base. You also have a limited number of seconds, during which you will have to cross each complex, and of course, all of them will be filled with traps that will try to block your movement.

Alien 8

Alien 8

Microsoft MSX - Released - 1987

Alien 8 is an action-adventure video game developed and published by Ultimate Play The Game. It was released for the ZX Spectrum, BBC Micro, Amstrad CPC and MSX in 1985. The game is a spiritual successor to the best-selling Knight Lore, which was lauded by critics for its isometric graphics. In the game, the player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on board a starship remain viable during the ship's voyage.

Alien Storm

Alien Storm

Commodore Amiga - Released - 1990

Alien Storm (エイリアンストーム) is a beat 'em up shooter released as an arcade video game by Sega in 1990. The game was also re-released on the Nintendo Switch Online + Expansion Pack in 2022. Plot A homicidal alien race is invading Earth, and the only thing that stands between them and world domination are a special forces team known as the "Alien Busters", composed of Karen (absent in the Master System version, named "Karla" in some versions), Garth (named "Gordon" in some versions) and Scooter (the robot, named "Slammer" in Master System and PAL versions). Gameplay Alien Storm is a side-scrolling beat 'em up. The game resembles Golden Axe, with a similar artistic style, three playable characters (a man, a woman, and a novelty character) and pick-up or power-up special attacks. The player (one player only on the Master System version, up to two players on the Mega Drive version, three on the arcade version) selects from the three different characters to embark upon a quest to save the Earth from an alien invasion. All of the Busters are playable from the beginning of the game. There are six missions to complete (eight in the Mega Drive version) with several stages, and each mission has the player blasting aliens, from the streets to the mother ship, where the mother of all aliens can be found. This task becomes increasingly difficult with each new mission, and the aliens are capable of hiding inside objects such as plants, post boxes, trash cans, drums, and other items. Each mission has an objective such as rescuing people or destroying a UFO. After defeating certain aliens, flying skulls will appear, which can be shot to collect life or energy. Energy is used specifically to power the energy-based attacks of the player's weapon (such as flames or electricity) and to use the much more powerful special weapons. In a similar format as other early Sega arcade games, each character has unlimited usage of various short-range attacks, i.e. punches, kicks. Along with these standard attacks, each character has their own individual weapon (Garth's weapon that shoots lightning is replaced with a flame weapon in the Master System version). Special attacks are also included, and vary depending on the character chosen at the start of the game. For instance, Garth summons a U.S. Air Force starship that drops bombs across the street (in the Master System version he has Karen's special, a ballistic missile strike). Scooter will teleport out of his present location and leave a series of bombs that will blow up on the appearance of aliens, after which he will re-appear (in the Mega Drive and arcade versions he just explodes, leaving his head, which his new body returns to retrieve). Karen calls down a nuclear missile, which incinerates every foe on the screen. However, a large amount of energy is depleted by using each character's special attack, and cannot be used if the energy of the player's character is too low. There are few bosses in the game. The arcade original features an alien spaceship, an alien brain and a single boss in the middle of the game that has three distinct forms. This boss is repeated as a common enemy near the end of the last mission. The Mega Drive port has two of these forms as three separate bosses. At the end of each mission, the side-scrolling gameplay shifts to either a shooting gallery perspective where the player must take out the aliens that pop out of various locations, similar to the bonus stages of Shinobi and Shadow Dancer, both by Sega, or a running section that is similar to the side-scrolling mode but plays like a horizontal shooter instead with projectile weapons. Release In October 1993, Atari Corporation filed a lawsuit against Sega for an alleged infringement of a patent originally created by Atari Corp. in the 1980s, with the former seeking a preliminary injunction to stop manufacturing, usage and sales of hardware and software for both Sega Genesis and Game Gear. On September 28, 1994, both parties reached a settlement in which it involved a cross-licensing agreement to publish up to five titles each year across their systems until 2001. The Master System version of Alien Storm was one of the first five titles approved from the deal by Sega in order to be converted for the Atari Jaguar, but it was never released. In Japan, Game Machine listed Alien Storm on their June 15, 1990 issue as being the most-successful table arcade unit of the month. Megatech reviewed the Sega Genesis version and gave an overall score of 78%, they praised the game for being an outstanding conversion of the arcade version and praised the graphics and saying the gameplay is highly enjoyable. The only criticism they had was the game being too easy. Mega Play's four reviewers gave above average reviews and praising the game’s graphics, animation and felt the game was a near perfect port from the arcade version and being similar to Golden Axe. The criticisms they had was the gameplay being too easy and repetitive. In 2023, Time Extension included the arcade version on their top 25 "Best Beat 'Em Ups of All Time" list.

Alien Storm

Alien Storm

Amstrad CPC - Released - 1991

The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks. When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as they get tougher in every mission, and are capable of hiding into objects such as plants, postboxes, trashcans, drums, and several others. Each mission has an objective such as rescuing people destroying an UFO. When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or energy (by the way, life is important to you, since if yours get empty, you're dead). However, rather than using your ordinary weapons, you can use the special attacks that are enough to kill aliens you currently see. These types of attack vary depending on the character you choose at the start of the game. For instance, Gordon summons a U.S. Air Force Jet that drop bombs across the street, while Scooter is able to teleport out of his present location, and leave a series of bombs that will blow up aliens on sight, he will then re-appear. However, using your character's special attack uses up a lot of energy, and if you have little or no energy, you can't use it. At the end of some missions is an alien boss, which you must destroy in order to complete the mission. Also, at the end of every one, you have to enter buildings where you participate in a shooting gallery. The object is to kill aliens popping up from several locations with the building. You can play Alien Storm by yourself, or with another person.

Alien Storm

Alien Storm

Sinclair ZX Spectrum - Released - 1991

The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks. When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as they get tougher in every mission, and are capable of hiding into objects such as plants, postboxes, trashcans, drums, and several others. Each mission has an objective such as rescuing people destroying an UFO. When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or energy (by the way, life is important to you, since if yours get empty, you're dead). However, rather than using your ordinary weapons, you can use the special attacks that are enough to kill aliens you currently see. These types of attack vary depending on the character you choose at the start of the game. For instance, Gordon summons a U.S. Air Force Jet that drop bombs across the street, while Scooter is able to teleport out of his present location, and leave a series of bombs that will blow up aliens on sight, he will then re-appear. However, using your character's special attack uses up a lot of energy, and if you have little or no energy, you can't use it. At the end of some missions is an alien boss, which you must destroy in order to complete the mission. Also, at the end of every one, you have to enter buildings where you participate in a shooting gallery. The object is to kill aliens popping up from several locations with the building. You can play Alien Storm by yourself, or with another person.

Arkanoid

Arkanoid

Microsoft MSX - Released - 1986

Arkanoid is an arcade game developed by Taito in 1986. It expanded upon Atari's Breakout games of the 1970s by adding power-ups, different types of bricks, a variety of level layouts, and visual layering and depth. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes. The player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks

Artura

Artura

Amstrad CPC - Released - 1988

Artura is a side-scrolling platform game. The game semi-utilizes the mythology of King Arthur in that you play as Artura, son of the Pendragon. Your goal is rescue Nimue, apprentice to Merdyn, from your evil half-sister Morgause. You will battle numerous horrible creatures such as spiders and bats with your axe and avoid deadly traps while attempting to gain access to Morgause's castle. You will also search for 6 runes, which contain spells, that you must find in order to free Nimue. Artura contains 4 maze-like levels that are so complicated that poster sized map of the levels is included with the game.

Artura

Artura

Sinclair ZX Spectrum - Released - 1988

Artura is a side-scrolling platform game. The game semi-utilizes the mythology of King Arthur in that you play as Artura, son of the Pendragon. Your goal is rescue Nimue, apprentice to Merdyn, from your evil half-sister Morgause. You will battle numerous horrible creatures such as spiders and bats with your axe and avoid deadly traps while attempting to gain access to Morgause's castle. You will also search for 6 runes, which contain spells, that you must find in order to free Nimue. Artura contains 4 maze-like levels that are so complicated that poster sized map of the levels is included with the game.

Astérix and the Magic Cauldron

Astérix and the Magic Cauldron

Amstrad CPC - Released - 1986

Goscinny and Uderzo’s cartoon characters are from the only Gaullish village in 50BC able to resist the Roman invasion. They can do this due to Getafix the druid’s magic potion, however the cauldron used to make this has been smashed into several pieces. Can brave Asterix and overweight Obelix find the pieces? In this arcade adventure, it all comes down to you. The fifty screens you must explore take in your home village, a Roman encampment, and the forests in between. You have five pieces of wild boar, and these are used as you become hungry. Contact with wild boars or Roman soldiers triggers a one-on-one fight with punches and kicks. Defeating a boar earns you another piece of food, to restore energy once all lives are gone. Some sections are blocked until you collect their keys. In the US version the character Asterix was replaced by a barbarian and the game's title was changed to Ardok the Barbarian.

Athena

Athena

Sinclair ZX Spectrum - Released - 1987

In this game, players take the role of Athena, the Goddess of Wisdom, who has grown tired of her life within the castle and ventures into the Fantasy World beyond the castle walls. Strange and fearsome creatures will attack at every turn, but weapons can be found along the way: a ball and chain, a bow and arrow, and a mighty sword. Put on wings and take to the sky, or become a mermaid to explore the ocean depths.

Auf Wiedersehen Monty

Auf Wiedersehen Monty

Amstrad CPC - Released - 1987

This is Monty's fourth game, and the structure is similar to the previous three. It's platform and ladders based, with 80 screens each representing some area of Europe - the Eiffel Tower and the Leaning Tower of Pisa are among the identifiable landmarks. There are different ways of travelling through the levels - some bouncy platforms coupled with a new super-leap move allow for big progress to be made, while Monty can also suspend from the ceilings and dodge his way across. Monty can now fall without being hurt, although landing on water can cause multiple lives to be lost in quick succession. Collecting wine bottles makes Monty drunk and he will stumble around randomly until he recovers by becoming sober again. There are many items to collect - the most important are Eurocheques for money and airplane tickets. Once on a plane you must fight off the encroaching Intermole planes for extra points.

Aussie Games: Six Wacky Games from Down Under!

Aussie Games: Six Wacky Games from Down Under!

Commodore 64 - Released - 1989

A compendium of different games, it includes a boomerang throw, a bellywack competition, an Aussie Rules football punting game, a dry boat race and the infamous skeet shoot. In the skeet shoot game, you have to hit an empty beer can thrown from a moving ute. Success results in the dog, who is riding shotgun in the ute, chundering! “Aussie Games” offered a very tongue in cheek survey of Australian sporting prowess.

Australian Games

Australian Games

Amstrad CPC - Released - 1990

Aussie Games is a Down Under-themed compendium of sports mini-games in the style of Epyx's Games series. Players compete in boomerang throw, bellywack, Aussie Rules football punting, dry boat racing, and beer can skeet shooting.

Australian Games

Australian Games

Sinclair ZX Spectrum - Released - 1990

Australian Games travels to the Australian roots and gives us the opportunity to compare if their inconsequential and fun evidence more rooted deserve the fanaticism of Olé and Olé Spanish. In Australia they go their way, jump into the water, shoot drunk on bottles that fly in a jeep, throw boomerangs that hit them in the head and try again and again pulling the fishing rod to the very fin of the shark. These are the things with which they have fun in Australia, apart from the Pearl Surf and the Sydney Opera House. This game was also released under the name Aussie Games.

Avenger: The Way of the Tiger

Avenger: The Way of the Tiger

Microsoft MSX - Released - 1986

In the sequel to The Way of the Tiger, Yaemon the Grand Master of Flame is the villain of the piece. He has killed your foster-father Naijish and stolen the Scrolls of Kettsuin. Your quest to recover the scroll and avenge your father's death is viewed from above and superficially resembles Gauntlet. You start outside the Quench Heart Keep, and must initially find enough keys in the grounds and connected buildings to penetrate it, and then kill each of the 3 guards. There are other prey including spiders to fend off - these know how to home in on you. You are armed with a limited number of Shuikch to shoot from distance; after these are gone you are reliant on your bare hand, although more can be collected. Pressing the 1 key summons an energy recharge from the God Kwon, but only a limited number of times.

Avenger: The Way of the Tiger

Avenger: The Way of the Tiger

Sinclair ZX Spectrum - Released - 1986

In the sequel to The Way of the Tiger, Yaemon the Grand Master of Flame is the villain of the piece. He has killed your foster-father Naijish and stolen the Scrolls of Kettsuin. Your quest to recover the scroll and avenge your father's death is viewed from above and superficially resembles Gauntlet. You start outside the Quench Heart Keep, and must initially find enough keys in the grounds and connected buildings to penetrate it, and then kill each of the 3 guards. There are other prey including spiders to fend off - these know how to home in on you. You are armed with a limited number of Shuikch to shoot from distance; after these are gone you are reliant on your bare hand, although more can be collected. Pressing the 1 key summons an energy recharge from the God Kwon, but only a limited number of times

B.C. II: Grog's Revenge

B.C. II: Grog's Revenge

Microsoft MSX - Released - 1985

B.C. II: Grog's Revenge is a 1984 video game by Sierra On-Line for the Commodore 64, ColecoVision, and MSX. It is the sequel to B.C.'s Quest For Tires and is based on B.C., the newspaper comic strip by Johnny Hart. The player controls Thor, a caveman, who rides a stone unicycle. Thor is searching for the "Meaning of Life" within several mountains. The player must navigate through the mountains, collecting clams. Like the comic strip, they are used as money, in this case to pay the toll to another caveman, Peter, to access the next mountain.

Baal

Baal

Commodore 64 - Released - 1989

Baal is a monster who has stolen a war machine. You, as leader of the "Time Warriors" must destroy his minions, collect the war machine pieces (they flash yellow), and destroy Baal. You can use joystick or keyboard.

Bad Dudes

Bad Dudes

Commodore 64 - Released - 1988

Bad Dudes is a six-level action game originating in the arcades. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky.

Bad Dudes vs. Dragon Ninja

Bad Dudes vs. Dragon Ninja

Sinclair ZX Spectrum - Released - 1988

Seven levels of lean, mean, fighting screens to battle through. Use your special Martial Arts skills, Punch, Kick, Jump, Flying-kick and Super-punch; with added power in the shape of special Ninja-style weapons. The opponents in your battle for supremacy are four types of Evil star/throwing Ninja Assassins whose skills are manifold and dangerous. Also out to spoil your day are acrobatic Women Warriors and vicious Guard Dogs. At the end of each level you must overcome the Ninja Master in order to progress - some examples of these superhuman villains are:- A fire-breathing Fat Man, an Armour Clad giant and Green and Gruesome Giant Ninja - who has a disconcerting habit of suddenly multiplying into an army! Mission accomplished?.... not yet! Now rescue the President of The United States from the grip of these villainous warriors and fly him to safety.

Badlands

Badlands

Sinclair ZX Spectrum - Released - 1990

Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks include ramps, bridges, buildings collapsing onto the track and barriers which open and close in a random sequence.

BadLands

BadLands

Amstrad CPC - Released - 1990

Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks include ramps, bridges, buildings collapsing onto the track and barriers which open and close in a random sequence.

Barbarian II

Barbarian II

Amstrad CPC - Released - December 16, 1989

Barbarian II: The Dungeon of Drax is a video game first published in 1988 for various home computers. It was also released as Axe of Rage in North America. The game is the sequel to Barbarian: The Ultimate Warrior (Death Sword in North America), which was published in 1987. In Barbarian II, the player controls a princess or barbarian character, exploring the game world to locate and defeat an evil wizard. The game's plot is an extension of its predecessor, although the gameplay is different. While the first game offers two players the opportunity for virtual head-to-head combat, the second is solely a single-player adventure with fewer fighting moves. Palace Software, the developer of the two Barbarian games, marketed the sequel with the same strategy they used for the first game. They hired Maria Whittaker, a model known for her topless work, to pose on the cover and posters as the princess in the game, attempting to recapture the controversy that had boosted sales. Barbarian II received a mixed critical reception. Reviewers were split in their opinions over whether the game was a refreshing and gory adventure, or a boring and lonely sojourn through a confusing digital world.

Barbarian II

Barbarian II

Microsoft MSX - Released - 1988

In the sequel to Barbarian / Death Sword, the Wizard Drax is back after your previous defeat of him. But this time, you're not alone. The princess you saved back then has taken up a sword and joined your cause! Now, it's more than a death match. You have to explore the many tunnels in his dungeon, defeat the dangerous monsters that come between you and put cold steel to Drax's throat. The game has similar game play to the original, but with a different challenge. Various monsters will come and attack you, but you'll need to use different approaches in order to defeat each of them. For example, you can't overhead chop a monster that's shorter than your axe. There are 4 dungeon levels to explore before you reach Drax at the final stage.

Barbarian: The Ultimate Warrior

Barbarian: The Ultimate Warrior

Amstrad CPC - Released - January 1, 1987

The evil magician Drax is terrorizing the jeweled city and cast a spell over the beautiful princess Marina who is forced to obey him. From the lands to the north, a hero is sent to help the city and free the princess. He is Gorth, the strongest of the barbarian warriors. With his sword in hand, he has to beat eight of Drax's best warriors and at last the magician himself. He will fight them in the woods, on the mountaintop, in the dungeon... finally reaching Drax's palace itself. This is essentially a one- or two-player fighting game where you control a big barbarian and fight another player or a computer AI. There are several kinds of hits, and some hits take off half a point while others take off a whole point. Each player has six of these "power points". They also have a special hard to perform "death sword" which decapitates your opponent, killing him with one fell swoop.

Barbarian: The Ultimate Warrior

Barbarian: The Ultimate Warrior

Sinclair ZX Spectrum - Released - 1987

Barbarian: The Ultimate Warrior is a video game first released for Commodore 64 personal computers in 1987; the title was developed and published by Palace Software, and ported to other computers in the following months. The developers licensed the game to Epyx, who published it as Death Sword in the United States. Barbarian is a fighting game that gives players control over sword-wielding barbarians. In the game's two-player mode, players pit their characters against each other. Barbarian also has a single-player mode, in which the player's barbarian braves a series of challenges set by an evil wizard to rescue a princess. Instead of using painted artwork for the game's box, Palace Software used photos of hired models. The photos, also used in advertising campaigns, featured Michael Van Wijk (who would later become famous as 'Wolf' in the TV series Gladiators) as the hero and bikini-clad Maria Whittaker, a model who was then associated with The Sun tabloid's Page Three topless photo shoots. Palace Software's marketing strategy provoked controversy in the United Kingdom, with protests focused on the sexual aspects of the packaging rather than decapitations and other violence within the game. The ensuing controversy boosted Barbarian's profile, helping to make it a commercial success. Game critics were impressed with its fast and furious combat, and dashes of humour. The game was Palace Software's critical hit; boosted by Barbarian's success, Palace Software expanded its operations and started publishing other developers' work. In 1988, the company released a sequel, Barbarian II: The Dungeon of Drax.

Batman

Batman

Microsoft MSX - Released - 1986

Batman is a 1986 3D isometric action-adventure game by Ocean Software for the Amstrad PCW, Amstrad CPC, ZX Spectrum and MSX, MSX-2 microcomputers, and the first Batman game ever developed. Upon release, the game received favorable reviews, and received a sequel two years later, titled Batman: The Caped Crusader. The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmer John Ritman and artist Bernie Drummond would further develop for 1987's Head over Heels, and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of all lives rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").

Batman

Batman

Sinclair ZX Spectrum - Released - 1986

Batman is a 1986 3D isometric action-adventure game by Ocean Software for the Amstrad PCW, Amstrad CPC, ZX Spectrum, and MSX, and the first Batman game developed. The game received favourable reviews. An unrelated Batman game was released two years later, titled Batman: The Caped Crusader. The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmer Jon Ritman and artist Bernie Drummond would further develop for 1987's Head over Heels, and is notable for implementing an early example of a save game system that allows players to restart from an intermediate point in the game on the loss of all lives rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").

Batman

Batman

Commodore 64 - Released - July 15, 1989

Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city.

Batman: The Caped Crusader

Batman: The Caped Crusader

Amstrad CPC - Released - 1988

Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book. The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him.

Batman: The Caped Crusader

Batman: The Caped Crusader

Commodore 64 - Released - September 8, 1988

The Penguin is back, and he’s set himself up as a respectable umbrella merchant. Or has he? Could the umbrella factory be just a cover for his plot to take over the world with an army of robotic penguins? As Batman you must match clues you’ve collected to locate the master computer and – POW! ZAP! CRUNCH! – put an end to the demented sqawkings of that overweight birdbrain. But that’s not all! As soon as you’ve taken care of the Penguin, the Joker pulls off his greatest feat of sleight of hand – he kidnaps Robin! At the scene of the crime, you must gather all the facts. Then, while the trail is still hot, you’re off on a crime solving adventure. Grab your batarang and rev up the Batmobile – because if you don’t reach Robin in a hurry, the last laugh will be on you! HA! HA! HA! HA! It’s all right here in Batman, The Caped Crusader.

Batman: The Movie

Batman: The Movie

Microsoft MSX - Released - 1989

Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city.

Batman: The Movie

Batman: The Movie

Atari ST - Released - 1989

Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city.

Battle of the Planets

Battle of the Planets

Amstrad CPC - Released - 1986

Battle of the Planets is based on a science-fiction children's cartoon series of the same name. Zoltar and his forces are attacking your solar system and its five planets - Xenath, Elias, Horaf, Olixal and Pete. As a G-Force space fighter armed with a Phoenix ship, you must repel each of these attacks, by destroying enough of Zoltar's craft to prevent the attacks from succeeding. The action unfolds through the window of your craft, with various types of enemy craft approaching and needing to be shot with your lasers or torpedoes. Once you have targeted an enemy, you must keep the enemy craft in your sights until it has been destroyed. There are five status screens to keep track of - shield strength, power stability, rocket status, laser status (it can overheat with constant use) and the current situation on the planet you are defending. To land on a planet you must fly towards its target on screen, and enter the docking bay. You will have to take out landers, using your rocket system. This is also your chance to repair and re-fuel your craft.

Beach Volley

Beach Volley

Amstrad CPC - Released - 1989

While two boys playing Beach Volley a stranger passes by and give them two the possibility to play around the world for the Beach Volley Cup. They take change and start their first competition in London. The rules are easy, one of the teams has to reach seven points first. When you win you fly to other continents like America, Africa or China to meet your next opponent. You can play against the computer (cup mode) or a second player.

Beach-Head II

Beach-Head II

Sinclair ZX Spectrum - Released - 1985

Beach-Head II features the player pursuing the eponymous Dictator in several ways. There are four levels in the game. In the first level, called Attack, the player deploys soldiers along a path with walls to cover him from the dictator's gun. The objective is to destroy the gun. The second level involves rescuing the prisoners from deadly obstacles by clearing them with a gun. The third level's objective is to escape from the area by flying a helicopter with the prisoners out of the dictator's fortress. Finally the player and the dictator face off, on opposite cliffs, separated by water. To defeat him, the player must make him fall in the water by throwing knives at him. The Dictator tries to do the same to the player. In one player mode there are three skill levels, harder modes resulting in faster movements and the computer opponent using better artificial intelligence. In two player mode, one player controls the usual side whilst his opponent controls the Dictator's forces. This game was notable for using synthesized speech (courtesy of Electronic Speech Systems, then of Berkeley, California). Known for its deathly scream (also heard in Epyx's Impossible Mission), laughing, "I'm hit", "Medic", "Hey! Don't shoot me" and "You can't hurt me".

Beam

Beam

Commodore 64 - Released - 1989

Beam is an action game in which the player has to link together energy stations. To do so he moves around the playfield and bumps into said stations. Then the last two get linked with a red energy beam which is deadly when touched. Each of the 27 levels is won when all stations are linked. There are many obstacles which hinder the player's progress, e.g. magnets and high gravity zones which affect the craft's movement or moving balls which should not be touched. The game features to modes of control: direct or rotational (similar to Asteroids).

Bedlam (Go!)

Bedlam (Go!)

Sinclair ZX Spectrum - Released - 1988

Bedlam is a vertically scrolling space shoot’em-up. Space fighter shoots patterns of swirling aliens and stationary cannons, collects extras and fights boss ships – Bedlam is ordinary shoot’em-up material, stretched out over 16 short levels and spiced up with your standard two-player option. While ZX Spectrum and C64 see a genuine space shooter with full-screen backgrounds and level variations, CPC and DOS get bare-bone versions stripped down to Galaga level.

Bionic Commando

Bionic Commando

Amstrad CPC - Released - 1988

In Bionic Commando the player takes control of a soldier with a bionic arm that extends and contracts. The bionic arm allows the soldier to grab onto fixed objects and swing around and climb up levels — no jumping allowed! The arm also grabs opponents and pulls them towards the protagonist. The player's mission is to storm the enemy's fortress and destroy the launch computer to prevent the enemy from using their doomsday weapon.

Black Crown

Black Crown

MS-DOS - Released - 1991

Black Magic

Black Magic

Amstrad CPC - Released - 1987

For centuries, the people of MariGold have suffered under the rule of the Red Warlock, Zahgrim, making a once prosperous and happy place to live into an evil and depressive land. Zangrim had defeated the wizard Anakar the Wise by turning him to a stone statue before overthrowing King Tauraus. A hero is needed to defeat the evil warlock and return the peace and happiness back to MariGold - and you are that hero. You were an apprentice to a wizard called Goff but your training was cut short when he was killed by demons and with all the magic books destroyed your magic powers became limited. You have, however, discovered a parchment explaining that Anakar's six magical eyes have been scattered over the land and if returned to his statue, the secret on how to defeat Zahgrim will be revealed. You have to set out across the land looking for the eyes before making the journey to the warlock's castle and defeating him. Black Magic is an action game with role-playing elements. The main playing area is viewed from the side, with the screen scrolling in multiple directions when you move. You start your quest on the surface of the land as the class Apprentice, and you are armed with limited amounts of arrows and two types of spells, though more can be found as the game progresses. You must search the land on the surface and venture deep underground into areas connected by ladders on your quest. As you explore you will encounter many creatures, and if you are touched or shot by them you lose part of the health gauge; when it empties you die and it is game over. Food can be found scattered around and can be used to top up your health or stored on your person for later usage. As you progress and complete tasks your experience points increase. Collect a certain amount pf them and your class is promoted to Wizard and then to Sorcerer, before you become Necromancer, which is needed to defeat Zahgrim. The types of spells you have and use also increase when you move up a class. You will also encounter trapped prisoners who require freeing just by walking through them.

Blood Money

Blood Money

Commodore Amiga - Released - 1989

Blood Money takes you on an Alien Safari across the untamed horizons of four hostile planets. The organizers charge varying rates of admission to each planet, but have devised a unique way of rewarding successful hunters. You can see their brochure on the centre pages for more information. As young Spondulix, savouring the delights of the holiday planet Thanatopia, you yearn for excitement before returning home. Unfortunately, you cannot hope to raise the $100 required for entry to the safari,so you have no alternative but to sit and mope all day, with nothing to look forward to but your final examinations in Venusian Accountancy. Then, one day, a letter arrives in the post. It's from your parents. When you see what's inside, you know your time has come...

Blue Angel 69

Blue Angel 69

Commodore 64 - Released - 1989

Blue Angel 69 combines the idea of Maxit with pictures of sexy female androids. The player takes the role of certain person who is proposed to play this board game with an android. If the player wins, more of the exposed picture of the opponent is displayed. There are ten stages to complete. In the game there is an 8x8 board. Each space in the board contains a point value. The object of the game is to earn as many points as possible by moving a marker to a non empty space to collect how ever many points are in that space. The first player is only able to move the marker horizontally, and the second player can only move the marker vertically. The board contains both negative and positive point values, so ideally you want to take a high, positive point value and force your opponent to take a negative value. The game ends when no more moves are possible, and the player with the most points wins.

Blue Thunder

Blue Thunder

Sinclair ZX Spectrum - Released - 1984

Blue Thunder is a side-scrolling shooter and tie-in with the short-lived TV series of the same name which has you piloting a new 'jetcopter' as the only survivor of an alien assault. As it turns out, you're not alone after all, so you depart from your ship and fly across a sea full of heavily defended islands to reach the enemy stronghold, disable its defenses and rescue your comrades. Should you succeed, you get to try it again at a higher difficulty level, where you'll face enemies with higher firing rates, planes, barrage balloons and missile-armed submarines. All the while you'll have to keep an eye on your dwindling fuel supply. Your jetcopter can fire at any angle it's flying, even straight down. The C64 version scrolls in the opposed direction and has a few smaller differences in the environmental graphics. The Atari 8-Bit version was later re-released with a new TV show license (Airwolf) and a new helicopter model.

Bonanza Bros.

Bonanza Bros.

Sinclair ZX Spectrum - Released - 1992

Mobo and Robo Bonanza are enjoying their favorite television show when the picture crackles and a shadowy figure of a mysterious stranger appears on screen. This figure asks them to collect certain items that he has placed inside various buildings to test his security force. If they return the items successfully, Mobo and Robo will be rewarded. The two of them state that they will get the job done in just three minutes. However, little do they know that each building is packed with security guards who will raise the alarm if they are caught red-handed. Fortunately both Mobo and Robo are equipped with bullets that can knock the guards unconscious for a few seconds. An $100 reward will be given out if Mobo and Robo are apprehended. As either Mobo or Robo, you must collect all the treasures before leaving the ten buildings and shoot any security guards that get in your way. Remember that you are under a time limit. An in-game map will help you locate the treasures. There is a bonus stage after three buildings, where the object is to collect the gold bars in a limited amount of time without one of the three spotlights shining on you. If it is possible, hide behind open doors. If you manage to get all the gold bars, 10,000 points is added to your score. There are three of these bonus stages, but each of them varies.

Bop'n Wrestle

Bop'n Wrestle

Commodore 64 - Released - 1986

The company behind Way of the Exploding Fist and Fighting Warrior also tried its hand at wrestling, with this game claiming to be the first 3D combat sports game, in which you can avoid the opponent by moving up or down the screen as well as left or right. Like any fighting game worth its salt, the game can be played with one or two players. In one-player mode there are 10 opponents to take on in sequence.

BraveStarr

BraveStarr

Commodore 64 - Released - July 15, 1987

BraveStarr is a side-scrolling action title based on the popular 80's space western cartoon series. Starting with a limited amount of time, you must find and rescue Shamen who was captured by the evil Tex Hex, to aid Stampede's plans. You get nine minutes to complete your task. The game begins in Fort Kerium in front of the bar. You can enter buildings, to talk to people and examine rooms. Outside, you must jump around, shoot enemies and collect various power-ups they drop. Marshall BraveStarr has only one life - when he takes damage, he loses time instead of life energy.

BraveStarr

BraveStarr

Sinclair ZX Spectrum - Released - 1987

New Texas, great arid planet, is where Kerium Secum is located. This substance, the most important of the universe, is what makes the Earth work. Since its discovery in New Texas have gone there many treasure hunters waiting to be made rich But there have also been characters with worse intentions ... Soon one such Tex Hex and his cohort of evildoers took possession of the territory, sowing terror. Tex is under the influence of Stampede, spirit dating back to the time when New Texas was inhabited only by dinosaurs. What Stampede intends to do is give life to the bone remains scattered throughout and send it back to the arid surface. For this you have to squeeze the magic of the Indian elder Shamen. Stampede has captured Shamen and has him arrested. The good-natured Sheriff, Bravestarr, educated precisely by Shamen as a child, has decided to pursue Tex Hex, destroy Stampede and rescue Shamen. Since you embody the Sheriff, your mission is simple: rescue Shamen and free all of Texas from the clutches of Stampede. If you enter the bars and other buildings of Fort Kerium you can get information and solve puzzles that will eventually lead to you decisive encounter with Stampede. The information is not easy to get, so you must change objects collected by money with which you can bribe people. Go to the indicated places on the map that is on your rocket and explore the entire planet. Look especially for amulets, left by your enemies that will increase your shooting power, or freeze time for seconds. During the nine days that your search will last, the Sun will rise and become many times. Be careful with the bombs that will send you for a ride.

Breakthru

Breakthru

Amstrad CPC - Released - 1986

BreakThru is a 2D side-scrolling vehicle shooter. Your mission: race, jump, and blast your way through five levels (mountains, bridge, plains, city, and airfield) of enemy defenses to recapture the stolen jet fighter. A host of enemy soldiers, mines, vehicles, and aircraft will try to stop you, though. Oh yeah... and don't forget to watch out for those rocket attacks and falling rocks!

Bruce Lee

Bruce Lee

Sinclair ZX Spectrum - Released - 1984

Bruce Lee is a platform/beat 'em up hybrid, in which the player controls Bruce Lee. The plot involves the eponymous martial artist advancing from chamber to chamber in a wizard's tower, seeking to claim infinite wealth and the secret of immortality. There are twenty chambers, each represented by a single screen with platforms and ladders. To progress, the player must collect a number of lanterns suspended from various points in the chamber. Most chambers are guarded by two mobile enemies; The Ninja, who attacks with a "bokken stick" and The Green Yamo, a large unarmed warrior, visually styled as a sumo wrestler but attacking with punches and "crushing kicks". On platforms with sufficient graphics support, Yamo's skin is actually pictured as green, though in cover art he has a natural human skin tone. A multiplayer mode allows a second player to control Yamo, or to allow two players to alternately control Bruce. If the player playing Yamo is inactive for a certain time, the computer takes over. The Ninja and Yamo are also vulnerable to the screen's dangers, but have infinite lives so they always return; whereas Yamo is consistently identified as a single person, one version of the manual implies that each reappearance of the ninja is a new individual, replacing the previous one. Later chambers include more hazards such as mines and moving walls, as well as a "comb-like" surface that has an electric spark racing along it. Skillful walking, climbing, ducking and jumping are required to negotiate them. On the twentieth screen, Lee finally faces the evil Fire Wizard.

Bruce Lee

Bruce Lee

Amstrad CPC - Released - 1985

The late martial arts hero features in this platform game, with the aim of reaching a wizard in an underground lair, defeat of whom can offer him untold wealth. In each area you must collect the many strategically-placed lanterns before exiting through the newly-revealed passageway. Some rooms also have escalator-type sections to run along, and the standard (although slightly illogical in this context) ladders. There are 20 areas to be completed. On the way, you'll fight two enemies - a ninja and a green sumo warrior named Yamo. You can defeat them by punching, kicking, dropping on their heads or luring them into hazardous terrain, or even by making them accidentally hit each other. Even after they are killed, however, they keep coming back for more after a few seconds. Since they can move pretty intelligently (they even climb ladders), you should watch out for them. The game also allows a second player to take control of Yamo. There are lots of hazards to avoid by either walking round or jumping - walls of electrical charge and exploding bushes for example.

Bubbler

Bubbler

Sinclair ZX Spectrum - Released - 1987

The wizard tyrant Vadra has enslaved the inhabitants of the ancient city of Irkon and made them into immobile blobs. To further strengthen his grip of the city, he has created giant bottles that spew magical bubbles that create mutant enemies that enforce his control. His former assistant Kintor has given you the ability to move and created magical corks that can be used to close the bottles to lessen Vadra's grip. Your task is to cork the bottles and overthrow the evil wizard. The player controls a blob or bubble that can roll, jump, use chutes and elevators to move around a 3D system of platforms, towers and slopes. Enemies can be shot with mini bubbles, crabs spawn from generators and bubbles come from the bottles, five of which have to be corked on each level allowing the player to exit it. Since the player bubble has no features, a directional gauge is used to determine the facing of the bubble to show movement direction.

Buck Rogers: Planet of Zoom

Buck Rogers: Planet of Zoom

Sinclair ZX Spectrum - Released - 1985

Buck Rogers: Planet of Zoom is a single player science fiction themed obstacle race, where the player controls Buck Rogers' space ship and must guide it through multiple pairs of pylons throughout the game. Controlling the ship involves side scrolling to the left or right, stop, moving forward (and faster), and moving backwards/break (and slower). Additionally, the spaceship can also fire its weapon to unleash a pair of energy bolts. The player starts in sector 1.0 and will finish this level after the player successfully goes between an allocated number of pylons, indicated at the top left side of the screen; the first requirement is 9 pylons and will gradually increase with each new sector. In sector 1.1., with the addition of having to complete the pylon requirement, a group of flying saucers, ranging from 1 to 4 (per group), fly in a pattern. The player must avoid these flying saucers by maneuvering out of their way or by shooting them down. In sector 1.3., a new type of robot spaceship (at least one) will fly erratically and attempt to crash into the player's space ship (due to the marvel of technology of that era, enemy ships that disappear from one side of the screen, will emerge on the other side of the screen). Later sectors will gradually introduce more difficult challenges. The game ends when the player loses all three lives by crashing into (or being crashed by, it seems sometimes) pylons or enemy space ships. Although there is no penalty in avoiding pylons altogether, the game will also end if the allocated amount of time (indicated by a long bar at the top center screen) runs out. The player may increase speed to move faster, which will present maneuverability challenges in itself. The overall score increases by distance traveled, pylons traveled through, and enemy spaceships shot down. The latest score and the high score are saved and shown in the main menu.

Cabal

Cabal

Amstrad CPC - Released - 1989

Originating in the arcades, Cabal is a shooter where the protagonist runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The player returns fire by moving a target around the screen which also moves the player character and may expose him to enemy fire. The enemies throughout the five levels come thick and fast and there are many of them. They include normal foot soldiers, tanks, helicopters and end of level bosses such as submarines and war machines. Just about everything on the screen can be blown up or shot. There are bonus points to be picked up for destroying buildings and weapons to be picked up from the enemy, such as machine guns and shotguns. Two-player mode is available.

California Games

California Games

Amstrad CPC - Released - 1987

California Games is a 1987 Epyx sports video game for many home computers and video game consoles. Branching from their popular Summer Games and Winter Games series, this game consisted of some sports purportedly popular in California including skateboarding, freestyle footbag, surfing, roller skating, flying disc (frisbee) and BMX. The game sold very well, topping game selling charts for winter months. It also got very positive reaction from reviewers, many of whom consider California Games to be the last classic Epyx sports game, due to staff changes not long after its release. The game was followed in 1991 by California Games II, but the sequel failed to match the original's success.

California Games

California Games

Commodore 64 - Released - August 1, 1987

California Games was the original "Extreme Games" – what today's generation might call "X-Games in the sun". Players can select sponsors (absent in some versions) and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX. The surfing event is ranked by judges, which give a score to help the players improve their routine. The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while the Genesis version omits only the flying disc event.

Captain America in: The Doom Tube of Dr. Megalomann

Captain America in: The Doom Tube of Dr. Megalomann

Commodore 64 - Released - 1987

Your task is to infiltrate Megalomann's desert headquarters, the Doom Tube. This consists of three cylinders, one inside the other, each divided into several decks (levels) which are subdivided into quadrants (rooms). They are interconnected by an elevator, the Orbivator. The virus has, however, leaked into some of the rooms - some are more poisonous than others - and through the Captain has been injected with a protective serum, if a quadrant is too toxic it will kill him. The serum that keeps him alive is only temporarily effective but the ingredients to make more can be produced in the Converter quadrant. The Converter is activated by touching certain wall panels and placing sufficient quantities of Ying and Yang (the ingredients) in receiver plates. Ying and Yang can be obtained by blasting a doom pod found in one of the quadrants. You carry a nearly indestructible shield to deflect projectiles and nearly all energy beams. In some rooms, however, rotators are active and send out lethal beams. On destruction these rotators release a codeword which can be helpful in accessing later areas of the Doom Tube. If you can reach the final deck of the Doom Tube, you may be able to disarm the missile - but the game is played in real time, and you are given just one hour to save the world.

Castle Master

Castle Master

Amstrad CPC - Released - 1990

Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your beloved from the evil Magister. Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial. Contact with ghouls drains your energy, as does falling too far (there are narrow pathways to negotiate), while eating cheese can replenish this. Movement and aiming are controlled separately.

Cauldron II: The Pumpkin Strikes Back

Cauldron II: The Pumpkin Strikes Back

Amstrad CPC - Released - 1986

An evil witch has brought evil and darkness to the enchanted wood, wiping out all but one of the innocent pumpkins. As the poem in the instructions sheet explains, the only way to put things right is to capture a lock of her hair, then take it to the cauldron and cast a spell to undo things. Controlling the pumpkin is difficult at first, as it has a very high bounce, the exact level of which can be toggled. Direction can only be changed when the ball is on the ground. Ricocheting into enemies costs energy, and you only gain weaponry by landing into magic pools. The starting positions are random, making mapping advisable and increasing the initial challenge. Even then, enemies respawn quickly, so all you're doing is buying a little time to pass them. Others can't be shot, and must be passed by possessing the right object - possibly one of the five you will ultimately need to vanquish the witch. Cauldron II: The Pumpkin Strikes Back is a computer game developed and published by British developer Palace Software (Palace) as a sequel to their 1985 title Cauldron. The two-dimensional (2D) platform game was released in 1986 for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Players control a bouncing pumpkin that is on a quest of vengeance against the "Witch Queen". The roles of the two were reversed from the first game, in which the witch defeated a monster pumpkin. Following the success of Cauldron, Palace employee Steve Brown began work on a sequel. To provide fans of the original title with a new experience, a very different gameplay was implemented for the sequel, although several minor features retained connections to the first. Inspired by the bouncing pumpkin character in Cauldron, Brown designed the game around the character's movement. The bouncing mechanic proved problematic for the programmers who were unable to perfect its implementation. Technical limitations also prevented them from implementing certain animations, such as turning pages of a book. Cauldron II was first released on the Commodore 64. It was released in the following years on other systems and as re-releases. The game received praise, mainly for its audio-visuals, in video game magazines. Difficulty in handling the bouncing pumpkin's movement was a common complaint, although reviewers felt the overall package was of good value.

Championship Wrestling

Championship Wrestling

Commodore 64 - Released - 1986

CHAMPIONSHIP WRESTLING: And now we proudly present the Sultan of Slam. The Champs of Chokes. The meanest, nastiest, foulest fighters the canvas has ever seen. We bring you the guys who use every dirty trick known to man. And a few that aren't. Take on any eight rowdy wrestlers, each with his own individual style when it comes to busting heads. From K.C. Colossus, whose "trash computer" turns victims into waste matter, to Prince Vicious, who gets a crush on every opponent. Use leg drops, spin kicks, body slams, rope bouncing, a flying drop kick, a suplex, an airspin, even the famous atomic drop to mangle those dudes. You'll need over 200 stitches if you don't. The crowd will cheer. They'll boo. They'll egg you on, or simply throw eggs instead. The scoring is based on the complexity of your moves and, of course, your strength. And one day, probably long after your poor battered head resembles an over-cooked cabbage, you'll be good enough to win the title. And the coveted 'Championship Wrestling Belt' will be yours. While the game has aged rather poorly, it was very innovative for the time, as it was one of the first Non-Japanese wrestling games to incorporate finishing moves, even before the WWF games did.

Chase H.Q.

Chase H.Q.

Microsoft MSX - Released - 1989

As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion".

Chess Housers

Chess Housers

MS-DOS - Released - 1993

Chess Housers is a puzzle game from Spain. The player guides a disembodied glove with the ARROW keys through a isometric labyrinth with a checkerboard pattern on the floor and lots of chess pieces placed. The glove has to push (ARROW keys + SPACE bar) this pieces to clear its way to the exit. The pieces move with the same pattern that they have on chess: pawns move forward, horses have an "L"-shaped movement, and so on. The glove can be killed if it is in their path. The chess pieces are set up in small rooms as a series puzzles that must be solved. The game has temporary save points that disappear once the player exits to DOS. There is a password system: the code is displayed after the completion of each maze.

Chicago 30's

Chicago 30's

Commodore 64 - Released - 1988

You are Eliot, on the trail of the gangsters who dominate Chicago in the 1930s. They lurk in the docks, on the streets and in an alcohol distillery, armed with guns and grenades, and must be taken out. Gameplay is side-view and takes place on a number of vertical levels, with a feel similar to Green Beret. Jump and duck to target and avoid crooks. Later you spend time inside a car, and can lean out of the window to shoot people. Watch out for enemy cars, which can only be destroyed using grenades.

Chicago's 30

Chicago's 30

Microsoft MSX - Released - 1988

You are Eliot, on the trail of the gangsters who dominate Chicago in the 1930s. They lurk in the docks, on the streets and in an alcohol distillery, armed with guns and grenades, and must be taken out. Gameplay is side-view and takes place on a number of vertical levels, with a feel similar to Green Beret. Jump and duck to target and avoid crooks. Later you spend time inside a car, and can lean out of the window to shoot people. Watch out for enemy cars, which can only be destroyed using grenades.

Clive Barker's Night Breed: The Action Game

Clive Barker's Night Breed: The Action Game

Commodore 64 - Released - 1990

This is the first of a planned trilogy of games based on Clive Barker's movie Nightbreed (the second game was Nightbreed: The Interactive Movie, and the third game was never released). This is a side-scrolling action game where Boone must fight his way through Midian, fighting the Sons of the Free and the Berserkers.

Cobras Arc

Cobras Arc

Amstrad CPC - Released - 1986

For centuries the priests of the god Cobra have jealously guarded a fabulous treasure. According to tradition it was hidden in a temple built on a ship, so it could be saved when the great flood came. Now fortune seekers are obsessed with finding the palace of the god Cobra at all costs, but to do so they must first fulfil two objectives: kill Prince Cobra and finish off the wizard. To reach the Cobra Temple you must cross the mountains of Hyrga, skirt the walled city of Greystone, dive into the nomadic city of Vendha in the dangerous desert of Niobia and reach the Cobra Temple Island. Once you get there you will be able to find the incredible treasure.

Coliseum

Coliseum

Microsoft MSX - Released - 1988

Benurio, a merchant's son, has fallen foul of the wicked Nerio, chief of the Emperor's Praetorian Guard. Both men are trying to win the affection of the beautiful Calia - but the unscrupulous Nerio has denounced Benurio and forced him to race in the Circus Maximus. However, chariot racing is a rough business and the other participants will try to kill you before the end of the race... You must complete four hazardous races in each of which you'll have to complete four laps, avoiding the obstacles and fighting off your opponents. They will carry weapons of increasing deadliness with which they'll try to reduce your energy, these could be hatchets (the basic weapon), but also swords, mallets, tridents, nets or lances. You can obtain anyone of them when beating its carrier.

Colt 36

Colt 36

Microsoft MSX - 1987

This western game has 4 levels (the warehouse, the cannon, the mine and the saloon) with progressive difficulty. Point your Colt 36 with the cross-hair and kill the enemies before they shoot you. There are also different objects that will give you points if you hit them.

Combat School

Combat School

Amstrad CPC - Released - 1987

Combat School is a slight twist on the sports game genre. The player is in a military boot camp, and needs to pass a variety of training exercises so that they can eventually complete important missions. Some of the events they'll compete in are the obstacle course, firing ranges, iron man race, arm wrestling, and a fight with their instructor. Gameplay is similar to that of the Epyx Games series, with many unique events that must be completed to move on. Two players can play simultaneously, or one player against the computer.

Conquestador

Conquestador

Sinclair ZX Spectrum - Released - 1986

Three star stones have been hidden in locked treasure chests within a castle inhabited by dragons, guards, spiders, tarantulas wizards and the like. Battle Hero Redham is brave enough to take on such a task, and it is only by obtaining these that he can rescue Taleria. Although Redham is armed with a small supply of daggers (more can be collected), these can only be fired while he is stationary, and the graphics are drawn large so that not much is seen on each screen. This means that a lot of advance route-planning is required, although most creatures can be killed by landing on their heads (horizontal contact with them is however fatal). The tarantulas are perhaps the deadliest foe, as they move so quickly. Treasure chests are located along the route, containing various potions and poisons as well as extra weapons.

Contra

Contra

Commodore 64 - Released - 1986

In the year 2631, a small meteorite has fallen into the Galuga archipelago, located 20km northeast off the coast of New Zealand. Two years later, a terrorist group known as Red Falcon has seized the island in preparation for an alien invasion. The earth's marines sent two members of their elite Contra unit, Bill Rizer and Lance Bean, to neutralize the terrorists. As either Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot.

Convoy Raider

Convoy Raider

Commodore 64 - Released - 1987

Your country is at war and as a Captain of a Battleship you must patrol an inner sea to find and destroy aircraft, missiles, ships and submarines. The main playing screen gives you various options and these include three radars, a map screen, status screen and three types of mini-game icons. The three radars are to track either aircraft, ships or submarines and these are represented by a white dot when they are within range. The map screen has two maps, one a map of the whole area and the other one showing a closer look at your location. On this screen you can control the speed of your ship and steer it with black dots showing the enemy forces. The status screen shows a profile of your ship and any damage is shown as red and if the whole ship is red then it is damaged and the game is over. When an attack is imminent then a gauge besides one of the mini-game icons turns yellow before turning red and that game can be played. If an aircraft is attacking then the game has you controlling a gun to shoot down the planes viewed from a 1st person perspective. You can move the gun left or right and move it up or down to hit the planes before they drop bombs on your ship. This screen is also used for any missile attack. If any convoy's of ships are attacking then you must fire a missile at the convoy by first lining up a sight that keeps moving while a timer counts down. When the time reaches zero and the sight is red then it will hit a ship but if it doesn't turn red then you have missed. The final game is when a submarine is attacking and the game switches to a 3D side view showing above and below the water. You control a helicopter above the water while the submarine is below. You can move the helicopter left or right, and in and out of the screen. A cursor of the left of the screen moves up and down and when fire is pressed this drops a depth charge which also stops the cursor and this shows the depth your depth charge will explode.

Cosmic Shock Absorber

Cosmic Shock Absorber

Amstrad CPC - Released - 1986

You are Cosmic Shock Absorber, Saviour of the Universe (hopefully!). Time and Space is falling apart (again?). Cocooned safely in the cockpit of your CZ Neutrozapper fighter (only four repayments left) it is your job to blast your way through the different dimensions of chaos to the source of life itself, the Interstellar Lake of Protozoic Slime. If you make it, the Universe may survive, and most people will pay your bills. However, the call from the President couldn't have come at a worse time. The CZ Neutrozapper is badly in need of a service. As you attempt to blast your way to survival, various circuit boards will have a nasty habit of blowing. Unfortunately, with no one else to help you, you will have to leave the blasting to carry out a speedy repair job, and for your sake, it had better be speedy. But ... wait a minute ... it's worse than that. In the rush to get into the thick of the action - you forgot the "How to Repair Circuit Boards using the Phasering Iron Manual". Oh No - Cosmic Catastrophe!!!! Can Earth possibly survive?

Crack Down

Crack Down

Commodore 64 - Released - 1990

At the beginning of the 21st century, a mad scientist by the name of Mr. K has created an army of artificial soldiers. He conquered the industrial city of Atlantis, and is now preparing to take over the world. The United Nations decided to retaliate by sending two of their top class Special Forces officers, Ben and Andy, infiltrate the city and destroy the enemy base using a newly developed time bomb--Sigma. Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the levels as quickly as possible placing bombs on X marks scattered around the levels. Although the levels are heavily defended, the player has an array of weaponry including a cannon, machine gun, and superbombs. The game may be played as either a one or two-player game.

Crack Down

Crack Down

Amstrad CPC - Released - 1990

At the beginning of the 21st century, a mad scientist by the name of Mr. K has created an army of artificial soldiers. He conquered the industrial city of Atlantis, and is now preparing to take over the world. The United Nations decided to retaliate by sending two of their top class Special Forces officers, Ben and Andy, infiltrate the city and destroy the enemy base using a newly developed time bomb--Sigma. Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the levels as quickly as possible placing bombs on X marks scattered around the levels. Although the levels are heavily defended, the player has an array of weaponry including a cannon, machine gun, and superbombs. The game may be played as either a one or two-player game.

Cyberball (Domark)

Cyberball (Domark)

Commodore 64 - Released - 1990

After American Football players started cheating by using bionic parts, the game was forced to change its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things up, the usual pig skin ball was replaced with a 350 pound bomb. Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. After this it will explode and possession will be swapped. This is prevented when you cross the 50-yard line, lose possession or score a touchdown, in which cases it resets to 'cool'. Field goals and punts are not featured - the only kick is the initial kick-off you receive. Control passes from the quarterback (thrower) to the intended catcher as soon as a pass is released. The two-player game is co-operative - on offense one player passes and the other receives.

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