Infocom

Arthur: The Quest for Excalibur

Arthur: The Quest for Excalibur

MS-DOS - Released - 1989

In this Infocom Graphic Interactive Fiction, you play the role of Arthur in search of the Excalibur sword, stolen by the evil King Lot. To aid you in your quest, you are assisted by Merlin who grants you the power to transform yourself into a variety of animals.

Arthur: The Quest for Excalibur

Arthur: The Quest for Excalibur

Apple II - Released - June 22, 1989

Arthur: The Quest for Excalibur is an illustrated interactive fiction computer game written by Bob Bates and published by Infocom in 1989. Typically for an Infocom title, it was released for many popular computer platforms of the time, such as the Macintosh, PC, and the Apple II series. Quite atypically for an Infocom product, it featured illustrations of locations, characters and objects within the game. It is Infocom's thirty-fourth game and is the second of two Infocom games developed by Challenge, Inc. using Infocom's development tools. The player assumes the role of a young Arthur,...

Arthur: The Quest for Excalibur

Arthur: The Quest for Excalibur

Apple Mac OS - July 1, 1989

In this Infocom Graphic Interactive Fiction, you play the role of Arthur in search of the Excalibur sword, stolen by the evil King Lot. To aid you in your quest, you are assisted by Merlin who grants you the power to transform yourself into a variety of animals.

Ballyhoo

Ballyhoo

Atari 800 - 1986

The player's character is bedazzled by the spectacle of the circus and the mystery of the performer's life. After attending a show of Tomas Munrab's "The Travelling Circus That Time Forgot", the player loiters near the tents instead of rushing through the exit. Maybe some clowns will practice a new act, or perhaps at least one of the trapeze artists will trip... It is Infocom's nineteenth game.

BattleTech: The Crescent Hawk's Inception

BattleTech: The Crescent Hawk's Inception

Commodore 64 - Released - 1988

Jason Youngblood is a young cadet MechWarrior stationed on the Citadel of Pacifica in the Lyran Commonwealth. Jason is training hard to become a battle mech pilot, following his renowned father Jeremiah. One day, the Citadel is attacked by the forces of the Draconis Combine from a neighboring star system. Barely escaping, Jason teams up with a member of Crescent Hawks, a special unit established by Jeremiah. Together, they must find the other members, ready to face the new threat. This will be harder for Jason than for anyone else, for he is sure that his father was among the...

BattleTech: The Crescent Hawk's Inception

BattleTech: The Crescent Hawk's Inception

MS-DOS - Released - January 1, 1988

Jason Youngblood is a young cadet MechWarrior stationed on the Citadel of Pacifica in the Lyran Commonwealth. Jason is training hard to become a battle mech pilot, following his renowned father Jeremiah. One day, the Citadel is attacked by the forces of the Draconis Combine from a neighboring star system. Barely escaping, Jason teams up with a member of Crescent Hawks, a special unit established by Jeremiah. Together, they must find the other members, ready to face the new threat. This will be harder for Jason than for anyone else, for he is sure that his father was among the...

BattleTech: The Crescent Hawks' Revenge

BattleTech: The Crescent Hawks' Revenge

MS-DOS - Released - January 1, 1990

BattleTech: The Crescent Hawks' Revenge is the sequel to BattleTech: The Crescent Hawk's Inception. It is the year 3029 during the Succession Wars; as the nineteen-year-old Mechwarrior Jason Youngblood of the Lyran Commonwealth (House Steiner), it is time to strike back at the treacherous forces of the Draconis Combine (House Kurita), who captured Jason's father in the original BattleTech, and whom he has sworn to rescue. Unlike its predecessor, the game inclines more towards RTS (real-time strategy) than role-playing gameplay style. The player will lead the forces of 31st Century...

Beyond Zork: The Coconut of Quendor

Beyond Zork: The Coconut of Quendor

MS-DOS - Released - 1987

You’re on the threshold of a whole new experience, for ahead of you is the extraordinary anthology of the Great Underground Empire. Once you step through the door to Zork, you leave the world of arcade games and trite fantasies behind and enter the dimension of your imagination. Every plot, every puzzle, every personality has been honed and perfected to make your experience uniquely realistic and involving. The Zork saga is text adventuring at its finest. Welcome to the Underground. Your greatest challenge lies ahead – and downwards.

Beyond Zork: The Coconut of Quendor

Beyond Zork: The Coconut of Quendor

Apple IIGS - Released - 1988

Aimlessly wandering through the Southlands of Quendor, the hero of the game encounters the Implementors, powerful beings who warn him of a terrible danger: the Coconut of Quendor, the very embodiment of Magic, has been stolen by terrifying monsters known as Ur-Grue, said to be the spirits of fallen Implementors. The task is clear, but by no means easy: locate the Ur-Grue and return the Coconut of Quendor to its rightful owners! Beyond Zork: The Coconut of Quendor introduces a somewhat different gameplay system compared to the previous text adventures of the Zork series. Text-based...

Beyond Zork: The Coconut of Quendor

Beyond Zork: The Coconut of Quendor

Commodore 128 - Released - 1987

Aimlessly wandering through the Southlands of Quendor, the hero of the game encounters the Implementors, powerful beings who warn him of a terrible danger: the Coconut of Quendor, the very embodiment of Magic, has been stolen by terrifying monsters known as Ur-Grue, said to be the spirits of fallen Implementors. The task is clear, but by no means easy: locate the Ur-Grue and return the Coconut of Quendor to its rightful owners! Beyond Zork: The Coconut of Quendor introduces a somewhat different gameplay system compared to the previous text adventures of the Zork series. Text-based...

Border Zone

Border Zone

Apple II - Released - 1988

It is the 1980's, and the Cold War between the Western Bloc (led by the USA) and the Eastern Bloc (led by the Soviet Union) is at its peak. The town of Ostnitz is located on the border between the fictional Eastern Bloc nation of Frobnia and the equally fictional neutral Litzenburg. The US ambassador is about to arrive in Ostnitz in order to deliver a speech on the occasion of the local Constitution Day. However, a plot to assassinate the ambassador, hence escalating the tension between the super-powers, is soon revealed. Border Zone is a text adventure game in which the player controls...

Bureaucracy

Bureaucracy

MS-DOS - Released - 1987

Bureaucracy is a text adventure game that describes the misadventures of a person who has recently moved to a new apartment and begins to fall victim to various bureaucratic procedures that always go wrong. He can't receive his mail, access his bank account, or generally lead a normal life; all his activities are impeded by needless and confusing hurdles. In order to retrieve the lost mail and put his life back on track, the protagonist will have to meet exotic characters and perform various tasks while being constantly threatened by various bureaucratic occurrences. The gameplay involves...

Bureaucracy

Bureaucracy

ZiNc - Released - 1987

Bureaucracy! Everyone, at one time or another, feels bound up in an endless swathe of red tape. In Bureaucracy, best-selling humorist Douglas Adams draws on his own battles with beadledom to create a hilarious misadventure. You'll find yourself in the midst of a bureaucratic muddle so convoluted that you can't help but laugh. You've just landed a great new job and moved to a spiffy house in a nice little town. You're even being sent to Paris this very afternoon for a combination training seminar and vacation. What could possibly go wrong? The answer, of course, is everything. When the bank...

Bureaucracy

Bureaucracy

Commodore 128 - Released - February 12, 1987

Bureaucracy is a text adventure game that describes the misadventures of a person who has recently moved to a new apartment and begins to fall victim to various bureaucratic procedures that always go wrong. He can't receive his mail, access his bank account, or generally lead a normal life; all his activities are impeded by needless and confusing hurdles. In order to retrieve the lost mail and put his life back on track, the protagonist will have to meet exotic characters and perform various tasks while being constantly threatened by various bureaucratic occurrences. The gameplay involves...

Circuit's Edge

Circuit's Edge

MS-DOS - Released - 1990

Marid Audran is a private investigator who has been out of luck (and money) for quite a while, being forced to do petty delivery jobs to earn his living. During one of these errands, Marid finds his client dead. The authorities assume that he is the murderer; however, a powerful mafia boss pulls some strings and gets Marid off the hook. In exchange for this favor, Marid has to find out who really killed that man, who turned out to be the mafia ruler's assistant and whose death may be but a part of a larger scheme. Circuit's Edge is based on George Alec Effinger's When Gravity Fails novel....

Cutthroats

Cutthroats

Apple II - August 5, 1984

Cutthroats is an interactive fiction computer game written by Michael Berlyn and Jerry Wolper and was published by Infocom in 1984. Like the majority of Infocom's games, it was released for most of the popular computer platforms of the time, such as the Apple II, MS-DOS, Commodore 64 and several other platforms. It is Infocom's thirteenth game. The game takes place in and around the fictional Hardscrabble Island. For centuries, Hardscrabble was a thriving seaport, but the local fishing industry died out in the 1920s. Most of the area's remaining population is an assortment of hard-luck...

Cutthroats

Cutthroats

Commodore Plus 4 - Released - 1984

You live on a small seaport island called Hardscrabble -- hardly the hip place to be. Working as a professional scuba diver, you have the chance to salvage a sunken treasure from one of four shipwrecks, earn the respect of all the old farts and become wealthy beyond all imagination.

Cutthroats

Cutthroats

Commodore 64 - 1984

You live on a small seaport island called Hardscrabble -- hardly the hip place to be. Working as a professional scuba diver, you have the chance to salvage a sunken treasure from one of four shipwrecks, earn the respect of all the old farts and become wealthy beyond all imagination.

Deadline

Deadline

Commodore 64 - Released - 1983

You have 12 hours to solve the murder of Mr. Marshall Robner. If it was a murder... Mr Robner was found locked in his library, dead -- from a lethal dosage of anti-depressants. Friends and family are calling this a suicide of depressed wealthy industrialist. As Chief of Detectives, you find something just doesn't smell right about this case. You go out on a quest to find a suspect, his motive, method, and opportunity.

Deadline

Deadline

ZiNc - Released - 1982

It's Deadline, and it puts you, the keen-eyed sleuth, against a 12-hour time limit to solve a classic locked-door mystery. Armed only with the clues inside this package and your own wits, you must sift through myriads of evidence and motives to track down the killer. No easy feat, for all six of your suspects exercise free will - coming and going, scheming and maneuvering independently of your actions. And some of these personalities are so treacherous that, should you make the wrong move, one of them may do you in. Deadline is one of Infocom's most difficult games, and requires a number of...

Deadline

Deadline

Apple II - Released - March 11, 1982

Deadline is an interactive fiction computer game published by Infocom in 1982. Written by Marc Blank, it was one of the first murder mystery interactive fiction games. Like most Infocom titles, Deadline was created using ZIL. It is Infocom's third game. The player's character in Deadline is an unnamed police detective, summoned to a sprawling Connecticut estate to investigate the apparent suicide of wealthy industrialist Marshall Robner.[1] At first, it seems a very straightforward case: the body was discovered in the library, which had been locked from the inside, and the cause of death...

Enchanter

Enchanter

ZiNc - Released - August 10, 1983

In ENCHANTER, the first of a spellbinding series in the tradition of ZORK, you are a novice magician whom Fate has chosen to do singlehanded combat with a dark and fierce power. But wordly weapons will avail you naught, for your foe is the Evil Warlock who holds sway over the land. To defeat him, you will have to match your skills as a necromancer against his, casting spells you have learned from your masters in the Circle of Enchanters and other incantations you will acquire as you proceed on your quest. If you succeed, you will be elevated to a seat in the illustrious Circle; if you...

Gamma Force in Pit of a Thousand Screams

Gamma Force in Pit of a Thousand Screams

Apple II - Released - April 28, 1988

In a dangerous world, individual superheroes are not enough. Even the best of them - a humanoid made of flame, an elf princess with a mean bow, and a musclebound waterbeast - can't do it all themselves. When they come together, they are the Gamma Force. Can anybody stop them? A part of InfoComics, Gamma Force in Pit of a Thousand Screams follows the same gameplay template as the other members of this series. The gameplay basically consists of occasional decision-making, which interrupts viewing the comic book-like scenes of the game, advancing the story in different ways, depending on the...

Gamma Force: The Pit of a Thousand Screams

Gamma Force: The Pit of a Thousand Screams

Commodore 64 - Released - 1988

In a dangerous world, individual superheroes are not enough. Even the best of them - a humanoid made of flame, an elf princess with a mean bow, and a musclebound waterbeast - can't do it all themselves. When they come together, they are the Gamma Force. Can anybody stop them? A part of InfoComics, Gamma Force in Pit of a Thousand Screams follows the same gameplay template as the other members of this series. The gameplay basically consists of occasional decision-making, which interrupts viewing the comic book-like scenes of the game, advancing the story in different ways, depending on the...

The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy

Microsoft MSX

The Hitchhiker's Guide is a text adventure game, where the player, in the role of Arthur Dent, solves a number of puzzles to complete various objectives to win the game. This includes collecting and using a number of items within their inventory. The player has a limited variety of commands that they can enter to observe, move about, and interact with the game's world, such as "look", "inventory", "north" (to move north) "take screwdriver", or "put robe on hook". Most commands will advance the game's turn counter, and some puzzles require the player to complete the puzzle within a fixed number...

The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy

ZiNc - Released - 1984

Don't Panic! Relax, because everything you need to know about playing The Hitchhiker's Guide to the Galaxy is contained in the pages of this manual. In this story, you will be Arthur Dent, a rather ordinary earth creature who gets swept up in a whirlwind of interstellar adventures almost beyond comprehension. As the story begins bulldozers are waiting to reduce your house to rubble to make way for a motorway bypass. While you attempt to deal with this problem, your rather strange friend Ford Prefect drops by to tell you that the Earth is about to be demolished to make way for an...

The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy

Apple II - Released - 1984

You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff. Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless). You’ve been rescued by your friend Ford Prefect, who’s not actually an out-of-work actor. He has given you a book (The Hitchhiker’s Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear. It must be a Thursday; you’ve never quite gotten the hang of Thursdays. The Hitchhiker’s Guide to the Galaxy is written by Douglas Adams and...

The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy

Amstrad CPC - Released - 1984

You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff. Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless). You’ve been rescued by your friend Ford Prefect, who’s not actually an out-of-work actor. He has given you a book (The Hitchhiker’s Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear. It must be a Thursday; you’ve never quite gotten the hang of Thursdays. The Hitchhiker’s Guide to the Galaxy is written by Douglas Adams and...

The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy

Commodore Plus 4 - Released - 1984

You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff. Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless). You’ve been rescued by your friend Ford Prefect, who’s not actually an out-of-work actor. He has given you a book (The Hitchhiker’s Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear. It must be a Thursday; you’ve never quite gotten the hang of Thursdays. The Hitchhiker’s Guide to the Galaxy is written by Douglas Adams and...

The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy

Commodore 64 - Released - September 14, 1984

You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff. Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless). You’ve been rescued by your friend Ford Prefect, who’s not actually an out-of-work actor. He has given you a book (The Hitchhiker’s Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear. It must be a Thursday; you’ve never quite gotten the hang of Thursdays. The Hitchhiker’s Guide to the Galaxy is written by Douglas Adams and...

Hollywood Hijinx

Hollywood Hijinx

Amstrad CPC - Released - 1986

Buddy Burbank was a B-movie actor who one day met the wealthy Hildegarde Montague and married her. His wife's money allowed him to open his own studio, where he began to produce movies such as Attack of the Killer Rutabagas and other horror titles that gained little critical acclaim but apparently sold rather well. He then died of a heart attack, and Hildegarde followed him soon. In her will, she left the Burbank estate to her favorite nephew, under one condition: he has to find ten famous props from Buddy's movies within one night. Hollywood Hijinx is a text adventure game. The player...

Hollywood Hijinx

Hollywood Hijinx

Commodore 64 - Released - December 15, 1986

Buddy Burbank was a B-movie actor who one day met the wealthy Hildegarde Montague and married her. His wife's money allowed him to open his own studio, where he began to produce movies such as Attack of the Killer Rutabagas and other horror titles that gained little critical acclaim but apparently sold rather well. He then died of a heart attack, and Hildegarde followed him soon. In her will, she left the Burbank estate to her favorite nephew, under one condition: he has to find ten famous props from Buddy's movies within one night. Hollywood Hijinx is a text adventure game. The player...

Hollywood Hijinx

Hollywood Hijinx

Apple II - December 15, 1986

Hollywood Hijinx is an interactive fiction computer game written by Dave Anderson and Liz Cyr-Jones and published by Infocom in 1986. The game was released for the Apple II, Atari 8-bit family, Amstrad CPC, Amstrad PCW, Commodore 64, Amiga, Atari ST, TI-99/4A and MS-DOS. It was Infocom's twenty-third game.

Infidel

Infidel

Apple II - August 18, 1983

Infidel is an interactive fiction computer game published by Infocom in 1983. It was written by Patricia Fogleman and Michael Berlyn and was the first in the "Tales of Adventure" line. Due to Infocom's virtual Z-Machine, it was ported to a wide variety of popular computing systems of the day, including the Apple II and Commodore 64. It is Infocom's tenth game. nfocom intended Infidel to be the first of a "Tales of Adventure" series. Among the feelies in the package are several documents that set up the backstory. The player's character is a self-styled adventurer and fortune hunter. He's...

James Clavell's Shogun

James Clavell's Shogun

Apple II - Released - 1988

James Clavell's Shōgun is an interactive fiction computer game written by Dave Lebling and released by Infocom in 1989. Like most of Infocom's games, it was released for several popular computer platforms of the time, such as the Apple II and PC. As the title indicates, the game is based on the book Shōgun by James Clavell. It is Infocom's thirty-third game. The game reproduces many of the novel's scenes, few of which are interconnected in any way. The player assumes the role of John Blackthorne, pilot-major of the Dutch trading ship Erasmus. During a voyage in the Pacific Ocean in the year...

Journey: The Quest Begins

Journey: The Quest Begins

Apple II - Released - 1989

Journey: The Quest Begins is an interactive fiction computer game designed by Marc Blank, with illustrations by Donald Langosy, and released by Infocom in 1989. Like the majority of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and PC. Journey is unusual among Infocom games in that it could be played entirely via mouse or joystick with no typing required. It was also the thirty-fifth and last game released by Infocom before parent company Activision closed the Cambridge office, effectively reducing...

Lane Mastodon vs The Blubbermen

Lane Mastodon vs The Blubbermen

Apple II - February 27, 1988

Lane Mastodon vs. the Blubbermen is, along with Gamma Force in Pit of a Thousand Screams and the two ZorkQuest games, a part of the so-called InfoComics. The gameplay follows the same system as in the other games: the player reads text and views comic book panels (presented with CGA graphics in a vector format, including automatic zooming, panning, and rotating), occasionally being prompted to make a decision, thus leading the story into a different direction. The year is 2029 and the evil Blubbermen have invaded earth. Only heroic Lane Mastodon can stop them, in a setting resembling...

Leather Goddesses of Phobos

Leather Goddesses of Phobos

Commodore Amiga - 1986

The year is 1936, and suddenly the protagonist is abducted by the Leather Goddesses for the final testing in the plan which will enslave every man and woman on earth. These Leather Goddesses of Phobos are just finishing up their plans for the invasion of Earth. If the hero fails to escape and save humanity, the Leather Goddesses will turn the Earth into their pleasure dome. Leather Goddesses of Phobos is a text adventure with humorous overtones. The player uses standard commands in the text parser to observe his environment and pick up items. The game's 'naughtiness' level can be adjusted...

Leather Goddesses of Phobos

Leather Goddesses of Phobos

MS-DOS - Released - 1986

The year is 1936, and suddenly the protagonist is abducted by the Leather Goddesses for the final testing in the plan which will enslave every man and woman on earth. These Leather Goddesses of Phobos are just finishing up their plans for the invasion of Earth. If the hero fails to escape and save humanity, the Leather Goddesses will turn the Earth into their pleasure dome. Leather Goddesses of Phobos is a text adventure with humorous overtones. The player uses standard commands in the text parser to observe his environment and pick up items. The game's 'naughtiness' level can be adjusted...

Leather Goddesses of Phobos

Leather Goddesses of Phobos

Amstrad CPC - 1986

The year is 1936, and suddenly the protagonist is abducted by the Leather Goddesses for the final testing in the plan which will enslave every man and woman on earth. These Leather Goddesses of Phobos are just finishing up their plans for the invasion of Earth. If the hero fails to escape and save humanity, the Leather Goddesses will turn the Earth into their pleasure dome. Leather Goddesses of Phobos is a text adventure with humorous overtones. The player uses standard commands in the text parser to observe his environment and pick up items. The game's 'naughtiness' level can be adjusted...

The Lurking Horror

The Lurking Horror

Amstrad CPC - 1987

The Lurking Horror is an interactive fiction game released by Infocom in 1987. The game was written by Dave Lebling and inspired by the horror fiction writings of H. P. Lovecraft (including his Cthulhu Mythos). Like most of Infocom's games, it was released for several platforms simultaneously thanks to the Z-machine. The original release included versions for DOS, the Apple II, Atari ST, Atari 8-bit family and Commodore 64. Later, it was ported to the Amiga with the addition of sound effects, making it the first title with that feature. The effects would play at appropriate times in the...

The Lurking Horror

The Lurking Horror

Commodore Amiga - Released - 1987

The Lurking Horror is an interactive fiction game released by Infocom in 1987. The game was written by Dave Lebling and inspired by the horror fiction writings of H. P. Lovecraft (including his Cthulhu Mythos). Like most of Infocom's games, it was released for several platforms simultaneously thanks to the Z-machine. The original release included versions for DOS, the Apple II, Atari ST, Atari 8-bit family and Commodore 64. Later, it was ported to the Amiga with the addition of sound effects, making it the first title with that feature. The effects would play at appropriate times in the...

The Lurking Horror

The Lurking Horror

Apple II - Released - August 23, 1987

The Lurking Horror is an interactive fiction game released by Infocom in 1987. The game was written by Dave Lebling and inspired by the horror fiction writings of H. P. Lovecraft (including his Cthulhu Mythos). Like most of Infocom's games, it was released for several platforms simultaneously thanks to the Z-machine. The original release included versions for DOS, the Apple II, Atari ST, Atari 8-bit family and Commodore 64. Later, it was ported to the Amiga with the addition of sound effects, making it the first title with that feature. The effects would play at appropriate times in the...

The Lurking Horror

The Lurking Horror

ZiNc - Released - June 5, 1987

A winter night at the G.U.E. tech campus with most students away on vacation serves as the backdrop for this tale of Lovecraftian horror. You must finish the last term paper (deadline tomorrow!). All the computers in the dorm are in use, so you endured a snowstorm to travel to the institute's computer laboratory. However, the snowstorm turned into a blizzard and you decided to remain in the complex for the night, working on the report. Although the game begins as a quest to try to salvage the term paper, alarming events soon unfold, revealing a powerful evil within the school's depths.

A Mind Forever Voyaging

A Mind Forever Voyaging

Commodore Amiga - January 1, 1986

A Mind Forever Voyaging is a text-based interactive fiction game. The player reads descriptions which detail the surroundings and communicates with the game by typing in commands. Most of the time is spent in simulation mode where the player repeatedly visits the town of Rockvil and needs to record situations of everyday or special activities going on. If the player has recorded enough, the game progresses and the simulation ten years ahead can be visited. However, the recording device has no unlimited capacity - when full, the player needs to exit the simulation and let the recordings review...

A Mind Forever Voyaging

A Mind Forever Voyaging

Commodore 128 - Released - September 13, 1985

"If you can look into the seeds of time, and say which grain will grow and which will not..." -Shakespeare IT'S 2031. The world is on the brink of chaos. In the United States of North America, spiraling crime and unemployment rates, decayed school systems and massive government regulations have led to a lazy, contentious society. To reverse this critical situation, government and industry leaders have developed a Plan combining the economic freedom and strong moral values of the 1950's with the technological advancements of the 21st century. Will the Plan ensure peace and prosperity? Or...

Mines of Titan

Mines of Titan

Apple II - August 24, 1989

Mines of Titan is a single-player role-playing video game, developed by Westwood Associates (later Westwood Studios), and released by Infocom in 1989 for MS-DOS and Apple II. Mines of Titan is a remake, or update, of the Commodore 64 game Mars Saga. Mines of Titan is lengthier, with some new storylines, a few more creatures and a few details like colors are different. The game's location is moved from Mars to Titan. The cities and maps look the same.

Moonmist

Moonmist

Commodore Amiga - 1986

Tamara Lynd has recently become engaged to Jack Tresyllian, a wealthy owner of the Tresyllian Castle in Cornwall, England. Shortly afterwards, she began seeing a ghost-like figure, a mysterious White Lady, who has allegedly been haunting the castle for centuries. A series of events and dark suspicions involving hidden treasure convince Tamara that her life is in danger. She contacts a friend of hers, a young American detective, asking him to travel to the castle and investigate the mystery. Moonmist is a text adventure game. In the beginning the player chooses between four different...

Nord and Bert Couldn't Make Head or Tail of It

Commodore Amiga - 1987

Players of Infocom games are no doubt aware of the 'Interactive Fiction' tag put to their games – meaning they are stories. Nevertheless, they are 'adventures' as well, in the general sense of the word, as well as in the computer-game sense. Or at least, they have been until now. The adventure game format is nothing if not flexible, and in Nord and Bert, Infocom have come a long way from the traditional text adventure. Regular fans may, whilst not disliking this text only game, be rather disappointed that this is not the type of game they have come to know and love. Nord and Bert performs...

Planetfall

Planetfall

Commodore Amiga - 1986

It all started with your great-great-grandfather who was a High Admiral and one of the founding officers of the Patrol. All generations since then have served in the Patrol. Now it's your turn and two years into you are still a lowly Ensign Seventh Class. Your direct report, Blather, is really making your life miserable. Are you really Stellar Patrol material?

Planetfall

Planetfall

ZiNc - Released - 1983

"Join the Patrol, and see the Galaxy!" You took the poster's advice, bait and all, and marched right over to the recruitment station near your home on the backwater planet of Gallium. Images of exotic worlds, strange and colorful aliens, and Deep Space heroism had danced in your head as you signed the dotted line. And since that day the closest you've come to Deep Space heroism was scrubbing down the radioactive leper colony on Ishmael-3. But suppose that jumbo fortune cookie you got at Qwang's Take-Out Asteroid last shore leave was right. Maybe you will indeed narrowly escape disaster....

Plundered Hearts

Plundered Hearts

Commodore Amiga - 1987

Plundered Hearts is a text adventure game set in the late 1600's. The player takes control of a young Englishwoman who finds out that her father is sick. In order to take care of him, she travels to the West Indies. But on the way her ship is attacked by pirates, and she is carried away by their captain. Though still determined to find and help her father, the young woman discovers that perhaps she may find romance where she least expected it.

Quarterstaff: The Tomb of Setmoth

Quarterstaff: The Tomb of Setmoth

Apple Mac OS - October 1, 1988

Infocom picked up this title as the first in their RPG line. Originally self-published by Simulated Environment Systems as Quarterstaff (see there for details) exclusively for the Mac, Infocom spruced up the game, added a subtitle, added color for color Macs, fixed numerous bugs, and even changed the story somewhat. They also added a Help window for hints, and various other handy gadgets.

Return to Zork

Return to Zork

MS-DOS - Released - September 15, 1993

You are standing behind the white house. There is something in the mailbox. A video message from a wizard informing you that you are the sweepstakes winner to the Valley of the Sparrows... right now, by magic flight. Upon arriving at this mysterious place however, not everything is as it should be. There's nobody to meet you and those who you do come across don't seem to have any knowledge about a sweepstakes. It looks like this is a private vacation and you'll need to find your own way through this land. Return to Zork is a first-person adventure game using live actors and video sequences....

Seastalker

Seastalker

Commodore Amiga - 1986

You must save the Aquadome! But is it in more danger from an inside traitor, or a vicious sea monster? As a famous inventor and scientist, you will use your inventions and skills to save the day.

Seastalker

Seastalker

Apple II - September 9, 1984

Seastalker is an interactive fiction computer game designed by Stu Galley and Jim Lawrence and published by Infocom in 1984. Like most of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and IBM PC. The game was marketed as an introduction to interactive fiction for pre-teen players. It is Infocom's twelfth game.

Sherlock: The Riddle of the Crown Jewels

Sherlock: The Riddle of the Crown Jewels

Commodore Amiga - 1988

In The Riddle of the Crown Jewels, you play the role of Doctor Watson. You have received an urgent summons to the rooms of your good friend Sherlock Holmes by his landlady, Mrs. Hudson. Normally you are not up and about so early on a Saturday. But here you are, outside the Baker Street residence, and not a moment too soon; for the fog has thickened and travel without a lamp has become impossible. Infocom's Sherlock is infinitely better than the bug-ridden attempt by Melbourne House some years ago. It is not played in real time, but the day and time is displayed on the screen, only ticking...

Sherlock: The Riddle of the Crown Jewels

Sherlock: The Riddle of the Crown Jewels

Commodore 64 - Released - 1988

In this text adventure the player controls Dr. Watson, exploring familiar locations in London, questioning suspects and solving puzzles. The interaction with the game world is performed by typing combinations of verbs and objects. Descriptions of locations must be read carefully, as they may contain clues vital to solving the game. You have received an urgent summons to the rooms of your good friend Sherlock Holmes by his landlady, Mrs. Hudson. Normally you are not up and about so early on a Saturday. But here you are, outside the Baker Street residence, and not a moment too soon; for the...

Shogun

Shogun

Commodore 64 - Released - July 1, 1989

The game reproduces many of the novel's "scenes", few of which are interconnected in any way. The player assumes the role of John Blackthorne, Pilot-Major of the Dutch trading ship Erasmus. During a voyage in the Pacific Ocean in the year 1600, the Erasmus is shipwrecked in Japan. Blackthorne must survive in a land where every custom is as unfamiliar to him as the language. After learning some of the society's ways, he is drawn into a political struggle between warlords and falls in love with a Japanese woman. Eventually he embraces Japanese life and is honored as a samurai.

Sorcerer

Sorcerer

Commodore Amiga - Released - 1986

Following the defeat of the evil krill in Enchanter, the intrepid apprentice have become a full member of the Circle, under the command of the famed Necromancer Belboz. Very soon, however, the hero notices that something strange has been happening to the master. He frequently talks to himself and seems to be under some sort of a malevolent influence - until one day, he is mysteriously kidnapped. Looks like the brave Enchanter must venture on a perilous journey once again, and bring back the leader of the Circle. Sorcerer is a sequel to Enchanter, and is part of the Zork universe. Like its...

Sorcerer

Sorcerer

Apple II - Released - September 10, 1984

Sorcerer is an interactive fiction computer game written by Steve Meretzky and released by Infocom in 1984. It is the second game in the magic-themed "Enchanter trilogy", preceded by Enchanter and followed by Spellbreaker. It is Infocom's eleventh game. Following the unlikely defeat of Krill in Enchanter, the player's character has progressed from an Apprentice Enchanter to earning a coveted seat in the Circle of Enchanters. Belboz the Necromancer, the leader of the Circle, has become not only a mentor but a close friend as well. Lately, though, Belboz has seemed different. He's always...

Sorcerer

Sorcerer

ZiNc - Released - January 31, 1984

SORCERER, the second of a spellbinding fantasy series in the tradition of ZORK, takes you on a magical tour through the darker side of Zorkian enchantment. Your journey begins with a cryptic diary - the last trace of the now-vanished Belboz the Necromancer, grand and powerful leader of the Guild of Enchanters. It is feared that Belboz is in thrall to evil sorcery. If so, the very existence of the Circle of Enchanters could be forfeit. To rescue the kingdom and locate your mentor in the treacherous mists of time, you must gain the power and cunning of a true Sorcerer.

Spellbreaker

Spellbreaker

ZiNc - Released - September 16, 1985

SPELLBREAKER, the riveting conclusion to the ENCHANTER trilogy, explores the mysterious underpinnings of the Zorkian universe. A world founded on sorcery suddenly finds its magic failing, and only you, leader of the Circle of Enchanters, can uncover and destroy the cause of this paralyzing chaos. The very core of your civilization is under siege, and only a perilous journey through the black foundation of magic itself will yield a chance for survival. And although your triumph over this unknown Evil is uncertain, you must embark without hesitation and prove yourself the worthiest mage in...

Spellbreaker

Spellbreaker

Apple II - Released - September 10, 1985

Spellbreaker is an interactive fiction computer game written by Dave Lebling and released by Infocom in 1985, the third and final game in the "Enchanter Trilogy." It was released for the Amiga, Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, Commodore 64, Macintosh, and MS-DOS. It is Infocom's eighteenth game. Over the course of events in the trilogy's earlier games from 956 to 957 GUE (Enchanter and Sorcerer), the player's character has progressed from a novice wizard possessing a few weak spells to the leader of the Circle of Enchanters. Now, in 966 GUE (ten years after the events...

Spellbreaker

Spellbreaker

Commodore Amiga - Released - 1986

The head of the Circle of Enchanters is a brave hero, the same one who has defeated the evil Krill and solved the mystery of the Necromancer Belboz. However, now an even greater threat has appeared: the very foundations of the art of Magic seem to be failing! The Guilds organize a great assembly to discuss the alarming waning of Magic; suddenly, a mysterious shadowy figure casts a spell that transforms everyone to toads and newts - everyone but the intrepid leader of the Circle, who must commit his most heroic deeds yet, solving the hardest mystery of all. The concluding part of the...

Starcross

Starcross

Commodore Amiga - 1986

Starcross is yet another masterpiece from Infocom, this time one of their earliest sci-fi releases. In the game, you play a black-hole miner who is captured by a drifting alien vessel. Your task is to figure out weird alien gadgets in order to find your way home. The game's hallmarks lie in top-notch writing and very well-designed puzzles. Alien artifacts and locations are described so vividly they spark your interest in exploration. As one of Infocom's earliest games, the parser is limited and does not allow shortcuts that IF fans would consider indispensable. The game's only weakness is...

Starcross

Starcross

Commodore Plus 4 - Released - 1984

The year is 2186. Humanity has established colonies on the moon, Mars, and several of the larger asteroids. Earth's sky is dotted with space habitats, and the spaceways are always busy. As usual, there is the urgent need for energy to power this advanced civilization; one of the primary sources of that energy is quantum black holes. In Starcross, you are a miner of black holes, scouring the asteroid belt in your one-man survey ship. Finding and harnessing a single black hole can make a person's fortune. It's a lonely business, fraught with the known and unknown hazards of space. You've...

Stationfall

Stationfall

ZiNc - Released - 1987

What a trotting krip! Since your incredible heroics in Planetfall, where you risked life and limb to save the planet Resida, things have hardly changed at all. Sure, you were promoted to Lieutenant First Class, but this only meant that your dull life of cleaning grotch cages was replaced by an equally dull life of paperwork. Now you've got another assignment tailor-made for a grotchbrain: pilot a spacetruck to a nearby station to pick up a load of trivial forms. Trot and double trot! But all is not lost. By a happy twist of fate, your companion for the journey is your old pal Floyd! That's...

Stationfall

Stationfall

Commodore Amiga - 1987

After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year dark age settled upon the galaxy. Interstellar travel was nonexistent, and many star systems descended into a near-barbaric state, buring coal and gas for energy, and growing food directly from exposed topsoil. In 11,203 GY, a treaty between the Empires of Tremain and Galium formed the Third Galactic Union. Your great-great-grandfather was a founding officer of the Stellar Patrol, and for five generations, your family has served in the Patrol. It was always taken for granted that you would sign up as soon as you came...

Suspect

Suspect

Commodore Amiga - 1986

You are a suspected murderer and time is running out because the police are ready to throw the books at you. If you ever want to return to your normal life of being a reporter you better prove your innocence. However, the real murderer probably watching your every move -- so be careful.

Suspect: An Interactive Mystery

Suspect: An Interactive Mystery

Apple II - September 11, 1984

Suspect is an interactive fiction computer game designed by Dave Lebling and published by Infocom in 1984. It is the last murder mystery Infocom released, bringing an end to a popular genre of titles such as Deadline and The Witness. Like most Infocom titles, it was written in highly portable ZIL and made available for an array of popular computer platforms, including the Apple II, IBM PC, Atari ST, and Commodore 64. It is Infocom's fifteenth game. The player's character is a reporter for the fictitious newspaper The Washington Representative. Veronica Ashcroft-Wellman, a longtime friend...

Suspended

Suspended

Commodore Amiga - 1986

On a space settlement named Contra, a human being serves as a regulator for the planet's vital systems: he controls transportation, weather, and manages resources all while being in a deep sleep, through the neural power of his brain. Such a regulator is called Central Mentality. However, after five hundred years of stasis, the current Central Mentality suddenly awakens, greatly troubled by reports of computer malfunctioning and resulting problems in weather condition, food production, and transport. He must now act, and act quickly: the crew members assumed that he has gone insane, and are...

Suspended

Suspended

Commodore 64 - Released - 1983

On a space settlement named Contra, a human being serves as a regulator for the planet's vital systems: he controls transportation, weather, and manages resources all while being in a deep sleep, through the neural power of his brain. Such a regulator is called Central Mentality. However, after five hundred years of stasis, the current Central Mentality suddenly awakens, greatly troubled by reports of computer malfunctioning and resulting problems in weather condition, food production, and transport. He must now act, and act quickly: the crew members assumed that he has gone insane, and are...

Suspended: A Cryogenic Nightmare

Suspended: A Cryogenic Nightmare

Apple II - September 11, 1983

Suspended: A Cryogenic Nightmare is an interactive fiction video game written by Michael Berlyn and published by Infocom in 1983. Like most Infocom titles, it was available on most popular personal computers of the day, such as the Apple II, PC, Atari ST, and Commodore 64. It was Infocom's sixth game. The player's character has been embedded within a facility that controls vital systems, such as moving public transportation belts and weather control, for an Earth-settled planet called Contra. During the player's five-hundred-year tenure, the player would normally be kept in stasis while his...

Suspended: A Cryogenic Nightmare

Suspended: A Cryogenic Nightmare

ZiNc - Released - February 22, 1983

They said you would sleep for half a millennium -- not an unreasonable length of time, considering you'd be in limited cryogenic suspension. Your body would rest frozen at the planet's nerve center, an underground complex 20 miles beneath the surface. Your brain, they told you, would be wired to a network of computers; your mind would continue to operate at a minimal level, overseeing maintenance of surface-side equilibrium. And you would not awake, so they promised, until your 500 years had elapsed -- barring, of course, the most dire emergency. Then, and only then, you would be awakened...

Tombs & Treasure

Tombs & Treasure

Nintendo Entertainment System - Released - June 1, 1991

In Tombs & Treasure, you'll have to use your wits in order for your party to successfully make its way through the ruins. As you enter such sites as El Castillo and the Ball Court, you'll have to use collected items in innovative ways in order to attain vital clues and progress. Each screen you encounter will feature items and peculiarities that must been looked at, taken, pushed, pulled, moved, smashed, joined, and/or washed in order to advance. Occasionally, you will confront monsters and engage in a classic RPG-style fight, your final battle versus the demon Tentacula. Be sure to refer to...

Trinity

Trinity

Commodore Amiga - 1986

Trinity is a text adventure game, its events beginning in the near future. The player character finds himself trapped in the London Kensington Gardens, as hordes of nannies mysteriously block the exit. To make matters worse, a Soviet nuclear missile is about to fall. The protagonist finds a strange door and steps through it. The bizarre location outside of space and time contains other doors, each leading to a site where a historical or a fictional nuclear explosion has taken place. The player has to interact with the environment and solve puzzles to change the course of history before...

Trinity

Trinity

ZiNc - Released - May 9, 1986

It's the last day of your $599 London vacation. Unfortunately, it's also the first day of World War III. Only seconds remain before an H-bomb vaporizes the city.. and you with it. Unless you escape to another time, another dimension. For every atomic explosion unlocks the door to a secret universe; a plane between fantasy and reality, filled with curious artifacts and governed by its own mischievous logic. You'll criscross time and space as you explore this fascinating universe, learning to control its inexorable power. Trinity leads you an a journey back to the dawn of the atomic...

Wishbringer

Wishbringer

ZiNc - Released - 1985

It's an ordinary day in your ordinary little town, and you've been performing your ordinary mail clerk's duties in an altogether ordinary way. But there's something quite extraordinary in today's mail. It's a ranson note for a kidnapped cat, and it will lead you through unbelievably harrowing adventures to Wishbringer, a stone possessing undreamt-of powers. For though the note in question is addressed to someone in your ordinary little town, it's postmarked for Special Delivery to Parts Unknown. And its true destination is somewhere beyond your wildest dreams, c/o the magic of Infocom's...

Wishbringer: The Magick Stone of Dreams

Wishbringer: The Magick Stone of Dreams

Commodore Amiga - Released - 1986

In this game, the player controls a postal clerk in the small fishing village of Festeron. The postmaster, Mr. Crisp, orders the player to deliver an envelope to the owner of Ye Olde Magick Shoppe. However, this seemingly innocent task inexplicably leads to a strange phenomenon: as the hero steps out, he finds that Festeron has been mysteriously transformed into a dark, ominous town called Witchville. Even cute little poodles have turned into hellhounds! Finding the Wishbringer, a stone that grants seven wishes to those who possess the right objects, seems like the only solution - or is...

The Witness

The Witness

Commodore Amiga - Released - 1986

The Witness is a text adventure in which the player takes control of a police detective working near Los Angeles. The year is 1938, and on this stormy February night a wealthy but frightened man has asked the detective for protection. In spite of his best efforts, a death occurs, and the hero has twelve hours to solve the mystery and try to arrest the killer. If the player thinks there is enough evidence against one or more suspects to convince a jury of their guilt, he can arrest them and conclude the case.

The Witness

The Witness

Apple II - Released - September 13, 1983

The Witness is an interactive fiction computer game published by Infocom in 1983. Like Infocom's earlier title Deadline, it is a murder mystery. The Witness was written in the ZIL language for the Z-machine, which allowed it to be released simultaneously on many popular computer platforms including the Apple II and the Commodore 64. It is Infocom's seventh game. The game takes place in Cabeza Plana, a quiet (and fictitious - the name is Spanish for "Flathead", an inside joke from Zork mythology) suburb of Los Angeles, California in February 1938. Freeman Linder, a local millionaire, has...

Zork Anthology

Zork Anthology

Windows

Released just after the 1994 Return to Zork, this was a compilation cd of all previous Zork games, including Zork I, Zork II, Zork III, Beyond Zork, Zork Zero and as an added bonus, Planetfall. The games are all interactive fiction text games, with the exception of Zork Zero which does include a few graphics. Several versions of The Zork Anthology were also shrinkwrapped along with Return to Zork and sold together.

Zork I

Coleco ADAM

Welcome to Zork 1: The Great Underground Empire. It beckons you into a world fraught with danger and discovery. Using all the cunning you can muster, you'll plunge far below the surface of the earth in search of the incomparable Treasures of Zork. But this is no mere treasure hunt. During your amazing journey you'll come face to face with creatures so outlandish they defy description. And you'll wander through an underground domain so vast, with so many twists and turns, it can offer you new surprises no matter how many times you explore it.

Zork II: The Wizard of Frobozz

Zork II: The Wizard of Frobozz

Commodore Amiga - Released - 1986

Zork II: The Wizard of Frobozz is a text adventure, a sequel to the classic first Zork. Once again, the game is set in the Great Underground Empire, but this time the main goal is to face off against the titular Wizard. Like its predecessor, Zork II plays like any other text adventure: there are no graphics - only text - and the player types commands such as "lift cage" or "examine robot".

Zork III: The Dungeon Master

Zork III: The Dungeon Master

Commodore Amiga - Released - 1986

In the third game of the adventure game series Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When consciousness returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon? Like its predecessors, Zork III: The Dungeon Master is a text adventure game. You read descriptions of...

Zork III: The Dungeon Master

Zork III: The Dungeon Master

Commodore 64 - Released - July 1, 1983

In the third game of the adventure game series Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When conscience returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon?

Zork Zero: The Revenge of Megaboz

Zork Zero: The Revenge of Megaboz

Commodore Amiga - Released - 1989

Lord Dimwit Flathead the Excessive was so much in love with himself that he ordered to erect a huge statue of himself in the Fublio Valley. This angered a local resident named Megaboz the Magnificent, who cast a curse over Dimwit and the entire Empire, and disappeared. Ninety-four years later, the curse is still in effect, and the king Wurb Flathead is looking for a brave adventurer who would find a way to remove it. This adventurer, naturally, is the game's protagonist, who possesses a piece of parchment given to him by his ancestors, which might be the key to the whole mystery... Zork...

Zork: The Great Underground Empire

Zork: The Great Underground Empire

Commodore Amiga - Released - 1986

Zork: The Great Underground Empire is a classic text adventure game. The player begins as an "adventurer" standing near a white house in a nice forest, but soon descends into the Great Underground Empire, where most of the game takes place. The player's quest is to collect the Nineteen Treasures of Zork. As was typical for adventure games of its era, Zork does not use graphics. Instead, it communicates with the player via text, and the player interacts with the game by typing commands, such as "examine mailbox" or "take torch". For movement, the player types in geographical directions...

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