Infocom

Arthur: The Quest for Excalibur

Arthur: The Quest for Excalibur

MS-DOS - Released - 1989

In this Infocom Graphic Interactive Fiction, you play the role of Arthur in search of the Excalibur sword, stolen by the evil King Lot. To aid you in your quest, you are assisted by Merlin who grants you the power to transform yourself into a variety of animals.

Arthur: The Quest for Excalibur

Arthur: The Quest for Excalibur

Apple II - Released - June 22, 1989

Arthur: The Quest for Excalibur is an illustrated interactive fiction computer game written by Bob Bates and published by Infocom in 1989. Typically for an Infocom title, it was released for many popular computer platforms of the time, such as the Macintosh, PC, and the Apple II series. Quite atypically for an Infocom product, it featured illustrations of locations, characters and objects within the game. It is Infocom's thirty-fourth game and is the second of two Infocom games developed by Challenge, Inc. using Infocom's development tools. The player assumes the role of a young Arthur,...

Arthur: The Quest for Excalibur

Arthur: The Quest for Excalibur

Apple Mac OS - July 1, 1989

In this Infocom Graphic Interactive Fiction, you play the role of Arthur in search of the Excalibur sword, stolen by the evil King Lot. To aid you in your quest, you are assisted by Merlin who grants you the power to transform yourself into a variety of animals.

Ballyhoo

Ballyhoo

Atari ST

Ballyhoo is a mystery text adventure in which you play a disillusioned circus goer who decides to help find the owner's kidnapped daughter. Gameplay involves searching for clues in the circus arena, the tents and other back areas trying to locate the girl. The game features a "Standard" difficulty level. The original Commodore 64 Grey Box Contents included: The Traveling Circus That Time Forgot Inc. Official Souvenir Program Circus Ticket (Sec.24 Row AA Seat 4) Purple Circus Balloon Advertising Card for Dr. Nostrum's Wondrous Curative

Ballyhoo

Ballyhoo

Amstrad CPC - Released - 1986

Ballyhoo is a mystery text adventure in which you play a disillusioned circus goer who decides to help find the owner's kidnapped daughter. Gameplay involves searching for clues in the circus arena, the tents and other back areas trying to locate the girl. The game features a "Standard" difficulty level. The original Commodore 64 Grey Box Contents included: The Traveling Circus That Time Forgot Inc. Official Souvenir Program Circus Ticket (Sec.24 Row AA Seat 4) Purple Circus Balloon Advertising Card for Dr. Nostrum's Wondrous Curative

Ballyhoo

Ballyhoo

Atari 800 - 1986

The player's character is bedazzled by the spectacle of the circus and the mystery of the performer's life. After attending a show of Tomas Munrab's "The Travelling Circus That Time Forgot", the player loiters near the tents instead of rushing through the exit. Maybe some clowns will practice a new act, or perhaps at least one of the trapeze artists will trip... It is Infocom's nineteenth game.

BattleTech: The Crescent Hawk's Inception

BattleTech: The Crescent Hawk's Inception

MS-DOS - Released - January 1, 1988

Jason Youngblood is a young cadet MechWarrior stationed on the Citadel of Pacifica in the Lyran Commonwealth. Jason is training hard to become a battle mech pilot, following his renowned father Jeremiah. One day, the Citadel is attacked by the forces of the Draconis Combine from a neighboring star system. Barely escaping, Jason teams up with a member of Crescent Hawks, a special unit established by Jeremiah. Together, they must find the other members, ready to face the new threat. This will be harder for Jason than for anyone else, for he is sure that his father was among the...

BattleTech: The Crescent Hawk's Inception

BattleTech: The Crescent Hawk's Inception

Commodore 64 - Released - 1988

Jason Youngblood is a young cadet MechWarrior stationed on the Citadel of Pacifica in the Lyran Commonwealth. Jason is training hard to become a battle mech pilot, following his renowned father Jeremiah. One day, the Citadel is attacked by the forces of the Draconis Combine from a neighboring star system. Barely escaping, Jason teams up with a member of Crescent Hawks, a special unit established by Jeremiah. Together, they must find the other members, ready to face the new threat. This will be harder for Jason than for anyone else, for he is sure that his father was among the...

BattleTech: The Crescent Hawk's Inception

BattleTech: The Crescent Hawk's Inception

Atari ST - 1988

Jason Youngblood is a young cadet MechWarrior stationed on the Citadel of Pacifica in the Lyran Commonwealth. Jason is training hard to become a battle mech pilot, following his renowned father Jeremiah. One day, the Citadel is attacked by the forces of the Draconis Combine from a neighboring star system. Barely escaping, Jason teams up with a member of Crescent Hawks, a special unit established by Jeremiah. Together, they must find the other members, ready to face the new threat. This will be harder for Jason than for anyone else, for he is sure that his father was among the...

BattleTech: The Crescent Hawk's Inception

BattleTech: The Crescent Hawk's Inception

Apple II - Released - 1988

Jason Youngblood is a young cadet MechWarrior stationed on the Citadel of Pacifica in the Lyran Commonwealth. Jason is training hard to become a battle mech pilot, following his renowned father Jeremiah. One day, the Citadel is attacked by the forces of the Draconis Combine from a neighboring star system. Barely escaping, Jason teams up with a member of Crescent Hawks, a special unit established by Jeremiah. Together, they must find the other members, ready to face the new threat. This will be harder for Jason than for anyone else, for he is sure that his father was among the...

BattleTech: The Crescent Hawks' Revenge

BattleTech: The Crescent Hawks' Revenge

MS-DOS - Released - January 1, 1990

BattleTech: The Crescent Hawks' Revenge is the sequel to BattleTech: The Crescent Hawk's Inception. It is the year 3029 during the Succession Wars; as the nineteen-year-old Mechwarrior Jason Youngblood of the Lyran Commonwealth (House Steiner), it is time to strike back at the treacherous forces of the Draconis Combine (House Kurita), who captured Jason's father in the original BattleTech, and whom he has sworn to rescue. Unlike its predecessor, the game inclines more towards RTS (real-time strategy) than role-playing gameplay style. The player will lead the forces of 31st Century...

Beyond Zork

Beyond Zork

Apple II - Released - 1987

Aimlessly wandering through the Southlands of Quendor, the hero of the game encounters the Implementors, powerful beings who warn him of a terrible danger: the Coconut of Quendor, the very embodiment of Magic, has been stolen by terrifying monsters known as Ur-Grue, said to be the spirits of fallen Implementors. The task is clear, but by no means easy: locate the Ur-Grue and return the Coconut of Quendor to its rightful owners! Beyond Zork: The Coconut of Quendor introduces a somewhat different gameplay system compared to the previous text adventures of the Zork series. Text-based...

Beyond Zork: The Coconut of Quendor

Beyond Zork: The Coconut of Quendor

Commodore 128 - Released - 1987

Aimlessly wandering through the Southlands of Quendor, the hero of the game encounters the Implementors, powerful beings who warn him of a terrible danger: the Coconut of Quendor, the very embodiment of Magic, has been stolen by terrifying monsters known as Ur-Grue, said to be the spirits of fallen Implementors. The task is clear, but by no means easy: locate the Ur-Grue and return the Coconut of Quendor to its rightful owners! Beyond Zork: The Coconut of Quendor introduces a somewhat different gameplay system compared to the previous text adventures of the Zork series. Text-based...

Beyond Zork: The Coconut of Quendor

Beyond Zork: The Coconut of Quendor

MS-DOS - Released - 1987

Beyond Zork (full title: Beyond Zork: The Coconut of Quendor) is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series; or, rather, one of the last Zork games that many Infocom fans consider "official" (titles such as Zork: Nemesis and Zork Grand Inquisitor were created after Activision had dissolved Infocom as a company and kept the "brand name"). It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other...

Beyond Zork: The Coconut of Quendor

Beyond Zork: The Coconut of Quendor

Apple IIGS - Released - 1988

Aimlessly wandering through the Southlands of Quendor, the hero of the game encounters the Implementors, powerful beings who warn him of a terrible danger: the Coconut of Quendor, the very embodiment of Magic, has been stolen by terrifying monsters known as Ur-Grue, said to be the spirits of fallen Implementors. The task is clear, but by no means easy: locate the Ur-Grue and return the Coconut of Quendor to its rightful owners! Beyond Zork: The Coconut of Quendor introduces a somewhat different gameplay system compared to the previous text adventures of the Zork series. Text-based...

Border Zone

Border Zone

Apple II - Released - 1988

It is the 1980's, and the Cold War between the Western Bloc (led by the USA) and the Eastern Bloc (led by the Soviet Union) is at its peak. The town of Ostnitz is located on the border between the fictional Eastern Bloc nation of Frobnia and the equally fictional neutral Litzenburg. The US ambassador is about to arrive in Ostnitz in order to deliver a speech on the occasion of the local Constitution Day. However, a plot to assassinate the ambassador, hence escalating the tension between the super-powers, is soon revealed. Border Zone is a text adventure game in which the player controls...

Border Zone

Border Zone

Apple Mac OS - Released - 1987

It is the 1980's, and the Cold War between the Western Bloc (led by the USA) and the Eastern Bloc (led by the Soviet Union) is at its peak. The town of Ostnitz is located on the border between the fictional Eastern Bloc nation of Frobnia and the equally fictional neutral Litzenburg. The US ambassador is about to arrive in Ostnitz in order to deliver a speech on the occasion of the local Constitution Day. However, a plot to assassinate the ambassador, hence escalating the tension between the super-powers, is soon revealed. Border Zone is a text adventure game in which the player controls...

Borderzone

Atari ST - 1987

It is the 1980's, and the Cold War between the Western Bloc (led by the USA) and the Eastern Bloc (led by the Soviet Union) is at its peak. The town of Ostnitz is located on the border between the fictional Eastern Bloc nation of Frobnia and the equally fictional neutral Litzenburg. The US ambassador is about to arrive in Ostnitz in order to deliver a speech on the occasion of the local Constitution Day. However, a plot to assassinate the ambassador, hence escalating the tension between the super-powers, is soon revealed. Border Zone is a text adventure game in which the player controls...

Bureaucracy

Bureaucracy

Commodore 128 - Released - February 12, 1987

Bureaucracy is a text adventure game that describes the misadventures of a person who has recently moved to a new apartment and begins to fall victim to various bureaucratic procedures that always go wrong. He can't receive his mail, access his bank account, or generally lead a normal life; all his activities are impeded by needless and confusing hurdles. In order to retrieve the lost mail and put his life back on track, the protagonist will have to meet exotic characters and perform various tasks while being constantly threatened by various bureaucratic occurrences. The gameplay involves...

Bureaucracy

Bureaucracy

MS-DOS - Released - 1987

Bureaucracy is a text adventure game that describes the misadventures of a person who has recently moved to a new apartment and begins to fall victim to various bureaucratic procedures that always go wrong. He can't receive his mail, access his bank account, or generally lead a normal life; all his activities are impeded by needless and confusing hurdles. In order to retrieve the lost mail and put his life back on track, the protagonist will have to meet exotic characters and perform various tasks while being constantly threatened by various bureaucratic occurrences. The gameplay involves...

Bureaucracy

Bureaucracy

ZiNc - Released - 1987

Bureaucracy! Everyone, at one time or another, feels bound up in an endless swathe of red tape. In Bureaucracy, best-selling humorist Douglas Adams draws on his own battles with beadledom to create a hilarious misadventure. You'll find yourself in the midst of a bureaucratic muddle so convoluted that you can't help but laugh. You've just landed a great new job and moved to a spiffy house in a nice little town. You're even being sent to Paris this very afternoon for a combination training seminar and vacation. What could possibly go wrong? The answer, of course, is everything. When the bank...

Circuit's Edge

Circuit's Edge

MS-DOS - Released - 1990

Marid Audran is a private investigator who has been out of luck (and money) for quite a while, being forced to do petty delivery jobs to earn his living. During one of these errands, Marid finds his client dead. The authorities assume that he is the murderer; however, a powerful mafia boss pulls some strings and gets Marid off the hook. In exchange for this favor, Marid has to find out who really killed that man, who turned out to be the mafia ruler's assistant and whose death may be but a part of a larger scheme. Circuit's Edge is based on George Alec Effinger's When Gravity Fails novel....

Cutthroats

Cutthroats

Commodore Plus 4 - Released - 1984

You live on a small seaport island called Hardscrabble -- hardly the hip place to be. Working as a professional scuba diver, you have the chance to salvage a sunken treasure from one of four shipwrecks, earn the respect of all the old farts and become wealthy beyond all imagination.

Cutthroats

Apple II - August 5, 1984

Cutthroats is an interactive fiction computer game written by Michael Berlyn and Jerry Wolper and was published by Infocom in 1984. Like the majority of Infocom's games, it was released for most of the popular computer platforms of the time, such as the Apple II, MS-DOS, Commodore 64 and several other platforms. It is Infocom's thirteenth game. The game takes place in and around the fictional Hardscrabble Island. For centuries, Hardscrabble was a thriving seaport, but the local fishing industry died out in the 1920s. Most of the area's remaining population is an assortment of hard-luck...

Cutthroats

Cutthroats

Commodore 64 - Released - 1984

You live on a small seaport island called Hardscrabble -- hardly the hip place to be. Working as a professional scuba diver, you have the chance to salvage a sunken treasure from one of four shipwrecks, earn the respect of all the old farts and become wealthy beyond all imagination.

Cutthroats

Cutthroats

Atari 800 - Released - 1984

The game takes place in and around the fictional Hardscrabble Island, a struggling seaport village. The player protagonist is a diver who is given a map of two undiscovered shipwrecks. Various characters about the port help or hinder the player in their quest to retrieve treasure from the shipwrecks. The game randomly picks between two possible ships the objective of the adventure at run time. In addition to this unique characteristic, many of the characters in the game move about the map with a specific schedule, causing replays to vary based on what time other characters or situations...

Cutthroats

Cutthroats

Amstrad CPC - 1984

You live on a small seaport island called Hardscrabble -- hardly the hip place to be. Working as a professional scuba diver, you have the chance to salvage a sunken treasure from one of four shipwrecks, earn the respect of all the old farts and become wealthy beyond all imagination.

Cutthroats

Cutthroats

Apple Mac OS - Released - 1984

You live on a small seaport island called Hardscrabble -- hardly the hip place to be. Working as a professional scuba diver, you have the chance to salvage a sunken treasure from one of four shipwrecks, earn the respect of all the old farts and become wealthy beyond all imagination.

Deadline

Tandy TRS-80 - 1982

You have 12 hours to solve the murder of Mr. Marshall Robner. If it was a murder... Mr Robner was found locked in his library, dead -- from a lethal dosage of anti-depressants. Friends and family are calling this a suicide of depressed wealthy industrialist. As Chief of Detectives, you find something just doesn't smell right about this case. You go out on a quest to find a suspect, his motive, method, and opportunity.

Deadline

Sinclair ZX Spectrum - 1982

You have 12 hours to solve the murder of Mr. Marshall Robner. If it was a murder... Mr Robner was found locked in his library, dead -- from a lethal dosage of anti-depressants. Friends and family are calling this a suicide of depressed wealthy industrialist. As Chief of Detectives, you find something just doesn't smell right about this case. You go out on a quest to find a suspect, his motive, method, and opportunity.

Deadline

Deadline

ZiNc - Released - 1982

It's Deadline, and it puts you, the keen-eyed sleuth, against a 12-hour time limit to solve a classic locked-door mystery. Armed only with the clues inside this package and your own wits, you must sift through myriads of evidence and motives to track down the killer. No easy feat, for all six of your suspects exercise free will - coming and going, scheming and maneuvering independently of your actions. And some of these personalities are so treacherous that, should you make the wrong move, one of them may do you in. Deadline is one of Infocom's most difficult games, and requires a number of...

Deadline

Deadline

Apple II - Released - March 11, 1982

Deadline is an interactive fiction computer game published by Infocom in 1982. Written by Marc Blank, it was one of the first murder mystery interactive fiction games. Like most Infocom titles, Deadline was created using ZIL. It is Infocom's third game. The player's character in Deadline is an unnamed police detective, summoned to a sprawling Connecticut estate to investigate the apparent suicide of wealthy industrialist Marshall Robner.[1] At first, it seems a very straightforward case: the body was discovered in the library, which had been locked from the inside, and the cause of death...

Deadline (Commodore/Infocom)

Deadline (Commodore/Infocom)

Commodore 64 - Released - 1983

You have 12 hours to solve the murder of Mr. Marshall Robner. If it was a murder... Mr Robner was found locked in his library, dead -- from a lethal dosage of anti-depressants. Friends and family are calling this a suicide of depressed wealthy industrialist. As Chief of Detectives, you find something just doesn't smell right about this case. You go out on a quest to find a suspect, his motive, method, and opportunity.

Enchanter

Enchanter

ZiNc - Released - August 10, 1983

In ENCHANTER, the first of a spellbinding series in the tradition of ZORK, you are a novice magician whom Fate has chosen to do singlehanded combat with a dark and fierce power. But wordly weapons will avail you naught, for your foe is the Evil Warlock who holds sway over the land. To defeat him, you will have to match your skills as a necromancer against his, casting spells you have learned from your masters in the Circle of Enchanters and other incantations you will acquire as you proceed on your quest. If you succeed, you will be elevated to a seat in the illustrious Circle; if you...

Enchanter

Enchanter

Atari 800 - Released - 1983

You are a dim ignorant Apprentice Enchanter, but your task is enormous. You must save the world from the warlock Krill who is ruling the land with his evil powers. You are not the first in this quest but hopefully you will be the first to succeed, as the more experienced members of the Circle of Enchanters are powerless. You know the basics of magic and will have the chance to learn many spells. Keep your wits and use everything you can to your benefit! Enchanter is a text adventure set in the Zork universe, following the original Zork trilogy. As in the previous games, the player interacts...

Enchanter

Enchanter

Amstrad CPC - 1984

You are a dim ignorant Apprentice Enchanter, but your task is enormous. You must save the world from the warlock Krill who is ruling the land with his evil powers. You are not the first in this quest but hopefully you will be the first to succeed, as the more experienced members of the Circle of Enchanters are powerless. You know the basics of magic and will have the chance to learn many spells. Keep your wits and use everything you can to your benefit! Enchanter is a text adventure set in the Zork universe, following the original Zork trilogy. As in the previous games, the player interacts...

Enchanter

Enchanter

Apple II

Enchanter is a 1983 interactive fiction computer game written by Marc Blank and Dave Lebling and published by Infocom. It belongs to the fantasy genre and was the first fantasy game published by Infocom after the Zork trilogy (it was originally intended to be Zork IV). The game had a parser that understood over 700 words, making it the most advanced interactive fiction game of its time. It was Infocom's ninth game. Krill, an incredibly powerful evil warlock, is spreading chaos and destruction. None of the more experienced members of the Circle of Enchanters dare to attempt to stop him. In...

Enchanter

Atari ST - 1985

You are a dim ignorant Apprentice Enchanter, but your task is enormous. You must save the world from the warlock Krill who is ruling the land with his evil powers. You are not the first in this quest but hopefully you will be the first to succeed, as the more experienced members of the Circle of Enchanters are powerless. You know the basics of magic and will have the chance to learn many spells. Keep your wits and use everything you can to your benefit! Enchanter is a text adventure set in the Zork universe, following the original Zork trilogy. As in the previous games, the player interacts...

Enchanter

Atari ST - 1985

You are a dim ignorant Apprentice Enchanter, but your task is enormous. You must save the world from the warlock Krill who is ruling the land with his evil powers. You are not the first in this quest but hopefully you will be the first to succeed, as the more experienced members of the Circle of Enchanters are powerless. You know the basics of magic and will have the chance to learn many spells. Keep your wits and use everything you can to your benefit! Enchanter is a text adventure set in the Zork universe, following the original Zork trilogy. As in the previous games, the player interacts...

Enchanter Trilogy

Enchanter Trilogy

MS-DOS - Released - 1986

This compilation contains: - Enchanter - Sorcerer - Spellbreaker

Fooblitzky

Fooblitzky

Atari 800 - Released - 1986

Fooblitzky was Infocom's attempt at changing their image in three ways: by making a graphic and multiplayer strategy game. The concept was kind of a scavenger hunt, where players would run around town, spend money, collect clues, and deduce what the four objects were to win the game. It used many off-computer components, including folding maps/notebooks.

Four-in-One Sampler

Atari 800 - 1984

Gamma Force in Pit of a Thousand Screams

Gamma Force in Pit of a Thousand Screams

Apple II - Released - April 28, 1988

In a dangerous world, individual superheroes are not enough. Even the best of them - a humanoid made of flame, an elf princess with a mean bow, and a musclebound waterbeast - can't do it all themselves. When they come together, they are the Gamma Force. Can anybody stop them? A part of InfoComics, Gamma Force in Pit of a Thousand Screams follows the same gameplay template as the other members of this series. The gameplay basically consists of occasional decision-making, which interrupts viewing the comic book-like scenes of the game, advancing the story in different ways, depending on the...

Gamma Force: The Pit of a Thousand Screams

Gamma Force: The Pit of a Thousand Screams

Commodore 64 - Released - 1988

In a dangerous world, individual superheroes are not enough. Even the best of them - a humanoid made of flame, an elf princess with a mean bow, and a musclebound waterbeast - can't do it all themselves. When they come together, they are the Gamma Force. Can anybody stop them? A part of InfoComics, Gamma Force in Pit of a Thousand Screams follows the same gameplay template as the other members of this series. The gameplay basically consists of occasional decision-making, which interrupts viewing the comic book-like scenes of the game, advancing the story in different ways, depending on the...

The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy

Apple II - Released - 1984

You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff. Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless). You’ve been rescued by your friend Ford Prefect, who’s not actually an out-of-work actor. He has given you a book (The Hitchhiker’s Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear. It must be a Thursday; you’ve never quite gotten the hang of Thursdays. The Hitchhiker’s Guide to the Galaxy is written by Douglas Adams and...

The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy

Commodore Plus 4 - Released - 1984

You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff. Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless). You’ve been rescued by your friend Ford Prefect, who’s not actually an out-of-work actor. He has given you a book (The Hitchhiker’s Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear. It must be a Thursday; you’ve never quite gotten the hang of Thursdays. The Hitchhiker’s Guide to the Galaxy is written by Douglas Adams and...

The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy

Amstrad CPC - Released - 1984

You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff. Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless). You’ve been rescued by your friend Ford Prefect, who’s not actually an out-of-work actor. He has given you a book (The Hitchhiker’s Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear. It must be a Thursday; you’ve never quite gotten the hang of Thursdays. The Hitchhiker’s Guide to the Galaxy is written by Douglas Adams and...

The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy

Commodore 64 - Released - September 14, 1984

You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff. Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless). You’ve been rescued by your friend Ford Prefect, who’s not actually an out-of-work actor. He has given you a book (The Hitchhiker’s Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear. It must be a Thursday; you’ve never quite gotten the hang of Thursdays. The Hitchhiker’s Guide to the Galaxy is written by Douglas Adams and...

The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy

ZiNc - Released - 1984

Don't Panic! Relax, because everything you need to know about playing The Hitchhiker's Guide to the Galaxy is contained in the pages of this manual. In this story, you will be Arthur Dent, a rather ordinary earth creature who gets swept up in a whirlwind of interstellar adventures almost beyond comprehension. As the story begins bulldozers are waiting to reduce your house to rubble to make way for a motorway bypass. While you attempt to deal with this problem, your rather strange friend Ford Prefect drops by to tell you that the Earth is about to be demolished to make way for an...

The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy

Microsoft MSX

The Hitchhiker's Guide is a text adventure game, where the player, in the role of Arthur Dent, solves a number of puzzles to complete various objectives to win the game. This includes collecting and using a number of items within their inventory. The player has a limited variety of commands that they can enter to observe, move about, and interact with the game's world, such as "look", "inventory", "north" (to move north) "take screwdriver", or "put robe on hook". Most commands will advance the game's turn counter, and some puzzles require the player to complete the puzzle within a fixed number...

The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy

Atari 800 - Released - 1984

You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff. Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless). You’ve been rescued by your friend Ford Prefect, who’s not actually an out-of-work actor. He has given you a book (The Hitchhiker’s Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear. It must be a Thursday; you’ve never quite gotten the hang of Thursdays. The Hitchhiker’s Guide to the Galaxy is written by Douglas Adams and...

The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy

Sinclair ZX Spectrum - Released - 1984

You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff. Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless). You’ve been rescued by your friend Ford Prefect, who’s not actually an out-of-work actor. He has given you a book (The Hitchhiker’s Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear. It must be a Thursday; you’ve never quite gotten the hang of Thursdays. The Hitchhiker’s Guide to the Galaxy is written by Douglas Adams and...

Hollywood Hijinx

Hollywood Hijinx

Microsoft MSX - Released

Buddy Burbank was a B-movie actor who one day met the wealthy Hildegarde Montague and married her. His wife's money allowed him to open his own studio, where he began to produce movies such as Attack of the Killer Rutabagas and other horror titles that gained little critical acclaim but apparently sold rather well. He then died of a heart attack, and Hildegarde followed him soon. In her will, she left the Burbank estate to her favorite nephew, under one condition: he has to find ten famous props from Buddy's movies within one night. Hollywood Hijinx is a text adventure game. The player...

Hollywood Hijinx

Hollywood Hijinx

Atari 800 - 1986

Buddy Burbank was a B-movie actor who one day met the wealthy Hildegarde Montague and married her. His wife's money allowed him to open his own studio, where he began to produce movies such as Attack of the Killer Rutabagas and other horror titles that gained little critical acclaim but apparently sold rather well. He then died of a heart attack, and Hildegarde followed him soon. In her will, she left the Burbank estate to her favorite nephew, under one condition: he has to find ten famous props from Buddy's movies within one night. Hollywood Hijinx is a text adventure game. The player...

Hollywood Hijinx

Hollywood Hijinx

Amstrad CPC - Released - 1986

Buddy Burbank was a B-movie actor who one day met the wealthy Hildegarde Montague and married her. His wife's money allowed him to open his own studio, where he began to produce movies such as Attack of the Killer Rutabagas and other horror titles that gained little critical acclaim but apparently sold rather well. He then died of a heart attack, and Hildegarde followed him soon. In her will, she left the Burbank estate to her favorite nephew, under one condition: he has to find ten famous props from Buddy's movies within one night. Hollywood Hijinx is a text adventure game. The player...

Hollywood Hijinx

Hollywood Hijinx

Commodore 64 - Released - December 15, 1986

Buddy Burbank was a B-movie actor who one day met the wealthy Hildegarde Montague and married her. His wife's money allowed him to open his own studio, where he began to produce movies such as Attack of the Killer Rutabagas and other horror titles that gained little critical acclaim but apparently sold rather well. He then died of a heart attack, and Hildegarde followed him soon. In her will, she left the Burbank estate to her favorite nephew, under one condition: he has to find ten famous props from Buddy's movies within one night. Hollywood Hijinx is a text adventure game. The player...

Hollywood Hijinx

Hollywood Hijinx

Apple Mac OS - Released - 1987

Buddy Burbank was a B-movie actor who one day met the wealthy Hildegarde Montague and married her. His wife's money allowed him to open his own studio, where he began to produce movies such as Attack of the Killer Rutabagas and other horror titles that gained little critical acclaim but apparently sold rather well. He then died of a heart attack, and Hildegarde followed him soon. In her will, she left the Burbank estate to her favorite nephew, under one condition: he has to find ten famous props from Buddy's movies within one night. Hollywood Hijinx is a text adventure game. The player...

Infidel

Apple Mac OS - Released - 1984

You've been marooned by your crew in the vast wasteland of the Egyptian Desert. The burning heat causes you to think you are a brave explorer of fortune, but you have already been branded an Infidel. You are more likely to starve to death than finding the gold and riches that are hidden in the pyramids.

Infidel

Infidel

Apple II - August 18, 1983

Infidel is an interactive fiction computer game published by Infocom in 1983. It was written by Patricia Fogleman and Michael Berlyn and was the first in the "Tales of Adventure" line. Due to Infocom's virtual Z-Machine, it was ported to a wide variety of popular computing systems of the day, including the Apple II and Commodore 64. It is Infocom's tenth game. nfocom intended Infidel to be the first of a "Tales of Adventure" series. Among the feelies in the package are several documents that set up the backstory. The player's character is a self-styled adventurer and fortune hunter. He's...

Infidel

Infidel

Amstrad CPC - Released - 1986

You've been marooned by your crew in the vast wasteland of the Egyptian Desert. The burning heat causes you to think you are a brave explorer of fortune, but you have already been branded an Infidel. You are more likely to starve to death than finding the gold and riches that are hidden in the pyramids.

Infidel

Infidel

Atari 800 - Released - 1983

You've been marooned by your crew in the vast wasteland of the Egyptian Desert. The burning heat causes you to think you are a brave explorer of fortune, but you have already been branded an Infidel. You are more likely to starve to death than finding the gold and riches that are hidden in the pyramids. Difficulty Level: Advanced

James Clavell's Shogun

James Clavell's Shogun

Apple II - Released - 1988

James Clavell's Shōgun is an interactive fiction computer game written by Dave Lebling and released by Infocom in 1989. Like most of Infocom's games, it was released for several popular computer platforms of the time, such as the Apple II and PC. As the title indicates, the game is based on the book Shōgun by James Clavell. It is Infocom's thirty-third game. The game reproduces many of the novel's scenes, few of which are interconnected in any way. The player assumes the role of John Blackthorne, pilot-major of the Dutch trading ship Erasmus. During a voyage in the Pacific Ocean in the year...

James Clavell's Shogun

James Clavell's Shogun

Commodore 64 - Released - July 1, 1989

The game reproduces many of the novel's "scenes", few of which are interconnected in any way. The player assumes the role of John Blackthorne, Pilot-Major of the Dutch trading ship Erasmus. During a voyage in the Pacific Ocean in the year 1600, the Erasmus is shipwrecked in Japan. Blackthorne must survive in a land where every custom is as unfamiliar to him as the language. After learning some of the society's ways, he is drawn into a political struggle between warlords and falls in love with a Japanese woman. Eventually he embraces Japanese life and is honored as a samurai.

Journey: The Quest Begins

Journey: The Quest Begins

Apple II - Released - 1989

Journey: The Quest Begins is an interactive fiction computer game designed by Marc Blank, with illustrations by Donald Langosy, and released by Infocom in 1989. Like the majority of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and PC. Journey is unusual among Infocom games in that it could be played entirely via mouse or joystick with no typing required. It was also the thirty-fifth and last game released by Infocom before parent company Activision closed the Cambridge office, effectively reducing...

Journey: The Quest Begins

Journey: The Quest Begins

Apple Mac OS - Released - 1989

Mysterious disasters have begun the once thriving fantasy land. Natural disasters and diseases trouble the population. A group of villagers was sent to seek the assistance of the reclusive wizard Astrix - but it has never returned. A new group is sent, led by the young carpenter Bergon, who is accompanied by the wizard Praxix, the healer Esher, and the true protagonist of the game - a merchant named Tag. Despite its "RPG-like" premise and the player's control of a party of four characters with unique powers, Journey: The Quest Begins is a puzzle-solving adventure game without role-playing...

Lane Mastodon vs the  Blubbermen

Lane Mastodon vs the Blubbermen

Apple II - Released - February 27, 1988

Lane Mastodon vs. the Blubbermen is, along with Gamma Force in Pit of a Thousand Screams and the two ZorkQuest games, a part of the so-called InfoComics. The gameplay follows the same system as in the other games: the player reads text and views comic book panels (presented with CGA graphics in a vector format, including automatic zooming, panning, and rotating), occasionally being prompted to make a decision, thus leading the story into a different direction. The year is 2029 and the evil Blubbermen have invaded earth. Only heroic Lane Mastodon can stop them, in a setting resembling...

Leather Goddesses of Phobos

Leather Goddesses of Phobos

Commodore Amiga - 1986

The year is 1936, and suddenly the protagonist is abducted by the Leather Goddesses for the final testing in the plan which will enslave every man and woman on earth. These Leather Goddesses of Phobos are just finishing up their plans for the invasion of Earth. If the hero fails to escape and save humanity, the Leather Goddesses will turn the Earth into their pleasure dome. Leather Goddesses of Phobos is a text adventure with humorous overtones. The player uses standard commands in the text parser to observe his environment and pick up items. The game's 'naughtiness' level can be adjusted...

The Lurking Horror

The Lurking Horror

Amstrad CPC - Released - 1987

The Lurking Horror is an interactive fiction game released by Infocom in 1987. The game was written by Dave Lebling and inspired by the horror fiction writings of H. P. Lovecraft (including his Cthulhu Mythos). Like most of Infocom's games, it was released for several platforms simultaneously thanks to the Z-machine. The original release included versions for DOS, the Apple II, Atari ST, Atari 8-bit family and Commodore 64. Later, it was ported to the Amiga with the addition of sound effects, making it the first title with that feature. The effects would play at appropriate times in the...

The Lurking Horror

The Lurking Horror

Commodore Amiga - Released - 1987

The Lurking Horror is an interactive fiction game released by Infocom in 1987. The game was written by Dave Lebling and inspired by the horror fiction writings of H. P. Lovecraft (including his Cthulhu Mythos). Like most of Infocom's games, it was released for several platforms simultaneously thanks to the Z-machine. The original release included versions for DOS, the Apple II, Atari ST, Atari 8-bit family and Commodore 64. Later, it was ported to the Amiga with the addition of sound effects, making it the first title with that feature. The effects would play at appropriate times in the...

The Lurking Horror

The Lurking Horror

ZiNc - Released - June 5, 1987

A winter night at the G.U.E. tech campus with most students away on vacation serves as the backdrop for this tale of Lovecraftian horror. You must finish the last term paper (deadline tomorrow!). All the computers in the dorm are in use, so you endured a snowstorm to travel to the institute's computer laboratory. However, the snowstorm turned into a blizzard and you decided to remain in the complex for the night, working on the report. Although the game begins as a quest to try to salvage the term paper, alarming events soon unfold, revealing a powerful evil within the school's depths.

The Lurking Horror

The Lurking Horror

Apple II - Released - August 23, 1987

Despite a terrible snowstorm, a young G.U.E. Tech student travels to the school's computer lab to work on his grad paper. However, something strange has happened. The file containing the student's document has been partially overwritten by the Department of Alchemy's files. At first the student's only goal is to retrieve his lost document, but soon he realizes that something far more sinister is occurring in the depths of the school building. The Lurking Horror is Infocom's only horror-themed text adventure game. The game is set in the haunted school building, in the midst of a blizzard...

The Lurking Horror

The Lurking Horror

Atari ST - Released - 1987

Despite a terrible snowstorm, a young G.U.E. Tech student travels to the school's computer lab to work on his grad paper. However, something strange has happened. The file containing the student's document has been partially overwritten by the Department of Alchemy's files. At first the student's only goal is to retrieve his lost document, but soon he realizes that something far more sinister is occurring in the depths of the school building. The Lurking Horror is Infocom's only horror-themed text adventure game. The game is set in the haunted school building, in the midst of a blizzard...

The Lurking Horror

The Lurking Horror

Atari 800 - 1987

Despite a terrible snowstorm, a young G.U.E. Tech student travels to the school's computer lab to work on his grad paper. However, something strange has happened. The file containing the student's document has been partially overwritten by the Department of Alchemy's files. At first the student's only goal is to retrieve his lost document, but soon he realizes that something far more sinister is occurring in the depths of the school building. The Lurking Horror is Infocom's only horror-themed text adventure game. The game is set in the haunted school building, in the midst of a blizzard...

The Lurking Horror

The Lurking Horror

Apple Mac OS - Released - 1987

Despite a terrible snowstorm, a young G.U.E. Tech student travels to the school's computer lab to work on his grad paper. However, something strange has happened. The file containing the student's document has been partially overwritten by the Department of Alchemy's files. At first the student's only goal is to retrieve his lost document, but soon he realizes that something far more sinister is occurring in the depths of the school building. The Lurking Horror is Infocom's only horror-themed text adventure game. The game is set in the haunted school building, in the midst of a blizzard...

A Mind Forever Voyaging

A Mind Forever Voyaging

Apple Mac OS - Released - 1985

The year is 2031 and the world is near the brink of economic collapse. To avoid this, the president comes up with a plan to stop the disaster - but before applying it, the long-term impacts on the world need to be validated. This is done with a simulation visited by the computer project PRISM, designed to be a true AI. The game starts when PRISM awakes from a simulation of his own, human life and is told that he is in fact the world's first sentient machine. At this point, the player takes control over PRISM.

A Mind Forever Voyaging

A Mind Forever Voyaging

Atari ST - Released - 1985

The year is 2031 and the world is near the brink of economic collapse. To avoid this, the president comes up with a plan to stop the disaster - but before applying it, the long-term impacts on the world need to be validated. This is done with a simulation visited by the computer project PRISM, designed to be a true AI. The game starts when PRISM awakes from a simulation of his own, human life and is told that he is in fact the world's first sentient machine. At this point, the player takes control over PRISM. A Mind Forever Voyaging is a text-based interactive fiction game. The player reads...

A Mind Forever Voyaging

A Mind Forever Voyaging

Commodore Amiga - January 1, 1986

A Mind Forever Voyaging is a text-based interactive fiction game. The player reads descriptions which detail the surroundings and communicates with the game by typing in commands. Most of the time is spent in simulation mode where the player repeatedly visits the town of Rockvil and needs to record situations of everyday or special activities going on. If the player has recorded enough, the game progresses and the simulation ten years ahead can be visited. However, the recording device has no unlimited capacity - when full, the player needs to exit the simulation and let the recordings review...

A Mind Forever Voyaging

A Mind Forever Voyaging

Commodore 128 - Released - September 13, 1985

"If you can look into the seeds of time, and say which grain will grow and which will not..." -Shakespeare IT'S 2031. The world is on the brink of chaos. In the United States of North America, spiraling crime and unemployment rates, decayed school systems and massive government regulations have led to a lazy, contentious society. To reverse this critical situation, government and industry leaders have developed a Plan combining the economic freedom and strong moral values of the 1950's with the technological advancements of the 21st century. Will the Plan ensure peace and prosperity? Or...

Moonmist

Moonmist

Commodore Amiga - 1986

Tamara Lynd has recently become engaged to Jack Tresyllian, a wealthy owner of the Tresyllian Castle in Cornwall, England. Shortly afterwards, she began seeing a ghost-like figure, a mysterious White Lady, who has allegedly been haunting the castle for centuries. A series of events and dark suspicions involving hidden treasure convince Tamara that her life is in danger. She contacts a friend of hers, a young American detective, asking him to travel to the castle and investigate the mystery. Moonmist is a text adventure game. In the beginning the player chooses between four different...

Moonmist

Moonmist

Apple II

Tamara Lynd has recently become engaged to Jack Tresyllian, a wealthy owner of the Tresyllian Castle in Cornwall, England. Shortly afterwards, she began seeing a ghost-like figure, a mysterious White Lady, who has allegedly been haunting the castle for centuries. A series of events and dark suspicions involving hidden treasure convince Tamara that her life is in danger. She contacts a friend of hers, a young American detective, asking him to travel to the castle and investigate the mystery. Moonmist is a text adventure game. In the beginning the player chooses between four different...

Moonmist

Moonmist

Atari 800 - 1986

Tamara Lynd has recently become engaged to Jack Tresyllian, a wealthy owner of the Tresyllian Castle in Cornwall, England. Shortly afterwards, she began seeing a ghost-like figure, a mysterious White Lady, who has allegedly been haunting the castle for centuries. A series of events and dark suspicions involving hidden treasure convince Tamara that her life is in danger. She contacts a friend of hers, a young American detective, asking him to travel to the castle and investigate the mystery. Moonmist is a text adventure game. In the beginning the player chooses between four different...

Moonmist

Moonmist

Amstrad CPC - Released - 1986

Tamara Lynd has recently become engaged to Jack Tresyllian, a wealthy owner of the Tresyllian Castle in Cornwall, England. Shortly afterwards, she began seeing a ghost-like figure, a mysterious White Lady, who has allegedly been haunting the castle for centuries. A series of events and dark suspicions involving hidden treasure convince Tamara that her life is in danger. She contacts a friend of hers, a young American detective, asking him to travel to the castle and investigate the mystery. Moonmist is a text adventure game. In the beginning the player chooses between four different scenarios,...

Moonmist

Apple Mac OS - Released - 1986

Tamara Lynd has recently become engaged to Jack Tresyllian, a wealthy owner of the Tresyllian Castle in Cornwall, England. Shortly afterwards, she began seeing a ghost-like figure, a mysterious White Lady, who has allegedly been haunting the castle for centuries. A series of events and dark suspicions involving hidden treasure convince Tamara that her life is in danger. She contacts a friend of hers, a young American detective, asking him to travel to the castle and investigate the mystery.

Nigel Mansell's World Championship Racing

Nigel Mansell's World Championship Racing

Super Nintendo Entertainment System - Released - March 19, 1993

Hold onto your engines and pour on the coal as you hit the track with the greatest name in World Championship racing, Nigel Mansell. You're in control. You've got the machine. But can you handle it? Try rough weather, a mean track and competition that won't quit. Or, go for one-on-one pointers from Mansell and have the track all to yourself while you practice the moves of a master. Then, check in for the big one. And don't forget your crash helmet.

Nord & Bert

Atari ST - Released - 1987

Nord and Bert Couldn't Make Head or Tail of It is a text adventure game revolving around puns and wordplays. Idioms and clichés have become real-world objects in the town of Punster, and the player has to sort them out in order to win. There are seven separate scenarios that can be played in any order, as well as the final one that can be accessed only after having completed all seven. These scenarios are: - The Shopping Bizarre: Products in a grocery store have been replaced by nonsensical homonyms (such as "chocolate moose"), and the player has to revert them to their normal form. - Playing...

Nord and Bert Couldn't Make Head or Tail of It

Nord and Bert Couldn't Make Head or Tail of It

Apple II

Nord and Bert Couldn't Make Head or Tail of It is an interactive fiction computer game written by Jeff O'Neill and published by Infocom in 1987. It was released simultaneously for several popular computer platforms of the time, such as the PC and Commodore 64. Nord and Bert was unique among Infocom games in that it was highly surrealistic, centering on word play and puns. It is Infocom's twenty-seventh game. Nord and Bert defies easy description, and in fact almost seems to have been created in an effort to be as strange as possible. For example, the title and front box illustration (two...

Nord and Bert Couldn't Make Head or Tail of It

Commodore Amiga - 1987

Players of Infocom games are no doubt aware of the 'Interactive Fiction' tag put to their games – meaning they are stories. Nevertheless, they are 'adventures' as well, in the general sense of the word, as well as in the computer-game sense. Or at least, they have been until now. The adventure game format is nothing if not flexible, and in Nord and Bert, Infocom have come a long way from the traditional text adventure. Regular fans may, whilst not disliking this text only game, be rather disappointed that this is not the type of game they have come to know and love. Nord and Bert performs...

Nord and Bert Couldn't Make Head or Tail of It

Apple Mac OS - Released - 1987

Nord and Bert Couldn't Make Head or Tail of It is a text adventure game revolving around puns and wordplays. Idioms and clichés have become real-world objects in the town of Punster, and the player has to sort them out in order to win. There are seven separate scenarios that can be played in any order, as well as the final one that can be accessed only after having completed all seven.

Planetfall

Planetfall

Commodore Amiga - 1985

It all started with your great-great-grandfather who was a High Admiral and one of the founding officers of the Patrol. All generations since then have served in the Patrol. Now it's your turn and two years into you are still a lowly Ensign Seventh Class. Your direct report, Blather, is really making your life miserable. Are you really Stellar Patrol material?

Planetfall

Planetfall

ZiNc - Released - 1983

"Join the Patrol, and see the Galaxy!" You took the poster's advice, bait and all, and marched right over to the recruitment station near your home on the backwater planet of Gallium. Images of exotic worlds, strange and colorful aliens, and Deep Space heroism had danced in your head as you signed the dotted line. And since that day the closest you've come to Deep Space heroism was scrubbing down the radioactive leper colony on Ishmael-3. But suppose that jumbo fortune cookie you got at Qwang's Take-Out Asteroid last shore leave was right. Maybe you will indeed narrowly escape disaster....

Planetfall

Planetfall

Atari 800 - Released - 1983

Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork...

Planetfall

Planetfall

Amstrad CPC - Released - 1986

It all started with your great-great-grandfather who was a High Admiral and one of the founding officers of the Patrol. All generations since then have served in the Patrol. Now it's your turn and two years into you are still a lowly Ensign Seventh Class. Your direct report, Blather, is really making your life miserable. Are you really Stellar Patrol material?

Plundered Hearts

Plundered Hearts

Apple II - Released - 1987

Plundered Hearts is an interactive fiction computer game created by Amy Briggs and published by Infocom in 1987. It was released simultaneously for several popular computer platforms of the time, such as the PC and Commodore 64. Plundered Hearts was Infocom's first (and only) game in the "romance" genre. It is Infocom's twenty-eighth game. In a move that was formerly unusual for Infocom but increasingly common after its acquisition by Activision, Plundered Hearts casts the player in a well-defined role. The lead character is a young woman in the late 17th century who has received a letter....

Plundered Hearts

Plundered Hearts

Atari 800 - Released - 1987

Plundered Hearts is a text adventure game set in the late 1600's. The player takes control of a young Englishwoman who finds out that her father is sick. In order to take care of him, she travels to the West Indies. But on the way her ship is attacked by pirates, and she is carried away by their captain. Though still determined to find and help her father, the young woman discovers that perhaps she may find romance where she least expected it.

Plundered Hearts

Plundered Hearts

Commodore Amiga - Released - 1987

Plundered Hearts is a text adventure game set in the late 1600's. The player takes control of a young Englishwoman who finds out that her father is sick. In order to take care of him, she travels to the West Indies. But on the way her ship is attacked by pirates, and she is carried away by their captain. Though still determined to find and help her father, the young woman discovers that perhaps she may find romance where she least expected it.

Plundered Hearts

Plundered Hearts

Apple Mac OS - Released - 1987

Plundered Hearts is a text adventure game set in the late 1600's. The player takes control of a young Englishwoman who finds out that her father is sick. In order to take care of him, she travels to the West Indies. But on the way her ship is attacked by pirates, and she is carried away by their captain. Though still determined to find and help her father, the young woman discovers that perhaps she may find romance where she least expected it.

Plundered Hearts

Plundered Hearts

Amstrad CPC - 1987

Plundered Hearts is a text adventure game set in the late 1600's. The player takes control of a young Englishwoman who finds out that her father is sick. In order to take care of him, she travels to the West Indies. But on the way her ship is attacked by pirates, and she is carried away by their captain. Though still determined to find and help her father, the young woman discovers that perhaps she may find romance where she least expected it.

Quarterstaff: The Tomb of Setmoth

Quarterstaff: The Tomb of Setmoth

Apple Mac OS - October 1, 1988

Infocom picked up this title as the first in their RPG line. Originally self-published by Simulated Environment Systems as Quarterstaff (see there for details) exclusively for the Mac, Infocom spruced up the game, added a subtitle, added color for color Macs, fixed numerous bugs, and even changed the story somewhat. They also added a Help window for hints, and various other handy gadgets.

Return to Zork

Return to Zork

MS-DOS - Released - September 15, 1993

You are standing behind the white house. There is something in the mailbox. A video message from a wizard informing you that you are the sweepstakes winner to the Valley of the Sparrows... right now, by magic flight. Upon arriving at this mysterious place however, not everything is as it should be. There's nobody to meet you and those who you do come across don't seem to have any knowledge about a sweepstakes. It looks like this is a private vacation and you'll need to find your own way through this land. Return to Zork is a first-person adventure game using live actors and video sequences....

Return to Zork

Return to Zork

ScummVM - Released - 1993

You are standing behind the white house. There is something in the mailbox. A video message from a wizard informing you that you are the sweepstakes winner to the Valley of the Sparrows... right now, by magic flight. Upon arriving at this mysterious place however, not everything is as it should be. There's nobody to meet you and those who you do come across don't seem to have any knowledge about a sweepstakes. It looks like this is a private vacation and you'll need to find your own way through this land. Return to Zork is a first-person adventure game using live actors and video sequences....

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