Interplay Productions

007 James Bond: The Stealth Affair

007 James Bond: The Stealth Affair

ScummVM - Released - 1990

The Stealth Affair is a graphic adventure game with a point-and-click interface. The player controls the famous secret agent James Bond (John Glames in the European version), whose task is to travel to South America in order to locate and retrieve a newly designed F-19 stealth plane, which was stolen from the Naval Air Station in Miramar, California. The game is controlled by the same pop-up command menu consisting of six verbs that was introduced in Delphine's debut Future Wars: Adventures in Time. However, it's been slightly improved and does now allow interaction with the inventory, like examining and combining items. The player can use many typical special agent's gadgets, beginning with a passport forgery kit and ending with explosive cigarettes. Apart from solving puzzles, the player has to make it through some arcade sequences: escape the labyrinth, dive with limited breath, and dodge the evil guy's minions.

007: James Bond: The Stealth Affair

007: James Bond: The Stealth Affair

Commodore Amiga - Released - 1990

Operation Stealth, also known as James Bond 007: The Stealth Affair in the United States, is an adventure game from Delphine Software International, released in 1990. The game is mainly the work of Paul Cuisset (programming) and Jean Baudlot (sound). The game was released with the Bond license in the United States, although this led to some inconsistencies as the MI6 agent appeared to be taking his orders from the CIA. Operation Stealth mainly features a point-and-click style of gameplay reminiscent of many of the LucasArts adventures of the time, as well as a number of more action-oriented elements including an overhead viewed maze section and a scene in which Glames/Bond attempts to escape from an underwater cavern before he runs out of oxygen. The cracked Amiga version of the game featured a primitive synthesized voice that would perform all the dialogue in the game if 1MB or more RAM was installed. Unfortunately the crack featured a bug which meant that if the player attempted to click the mouse button in order to skip through the speech faster the game would freeze and have to be rebooted. For this reason many seasoned players would actually remove the memory expansion before playing the game for any extended period of time.

4-in-1 Fun Pak

4-in-1 Fun Pak

Nintendo Game Boy - Released - September 1, 1992

Now you can have four of the most popular board games of all time on your GAME BOY... all together in one fun-filled package! Sargon Chess... Checkers... Backgammon... Reversi... any time, any place. Interplay's 4-in-1 Fun Pak is the perfect opponent, at home or on the road. All four games can be played solo, face-to-face, or via GAME BOY's GAME LINK. So, whenever you're looking for tough competition, just turn on your GAME BOY and take your best shot.

4-in-1 Funpak: Volume II

4-in-1 Funpak: Volume II

Nintendo Game Boy - Released - August 1, 1993

Go fourth and multiplay! Now get four times the fun from your Gameboy system - if you like Yahtzee you'll love yacht. Cut the cards for hours of fun with Solitaire. Peg your spot in the winner's circle with Cribbage. Or build your skills with dominoes. You can take these all-time favorite games with you anywhere, anytime. It's like having cards, dice, and dominoes in the palm of your hand. So come on--get ready to shake, shuffle and roll your way to hours of fun!

Baldur's Gate

Baldur's Gate

Windows - Released - December 21, 1998

Strange things are happening in the Sword Coast. The iron has gone bad, every weapon forged with it is completely worthless. Bandits plague the Coast stealing everything else that already isn't ruined. And people are muttering that it is all the work of an outside interest bent on domination. Some say that it is the Zhentarim, some say that it is the Amnish, although they have troubles of their own. Amidst all of this you have grown up in seclusion in the Candlekeep fortress, a keep of knowledge. You have never known your parents, instead you were raised by the Sage Gorion. You might have remained in this sheltered life forever, had not fate played its hand. Because of the growing threat of evil in the world, Gorion feels compelled to remove you from Candlekeep, and take you to another hiding place where he will "explain everything". And so it began...

Battle Chess

Battle Chess

Commodore 64 - Released - October 1, 1988

With Battle Chess, Interplay wanted to make chess accessible for a broader audience and they did that with a fair amount of success. The addition of the fighting-scenes makes this a very funny chess game, which will appeal to many. Without the animation, there’s still a pretty good chess-game here, with some good options and quite a lot of difficulty-levels

Blackthorne

Blackthorne

MS-DOS - Released - 1994

The planet Tuul was a peaceful place, until the evil warrior Sarlac used the power of the Darkstone to take control. Blackthorne's father, the good King Vlaros, sent him to Earth just as his kingdom crumbled around him. Now, twenty years later, Blackthorne is grown and must return to Tuul to free it from the clutches of Sarlac. Blackthorne is a platform action game played from a side-view with non-scrolling backgrounds. It has certain similarities to Prince of Persia, being set in maze-like environments and focusing on exploration and occasional puzzle-solving. Blackthorne fights enemies by shooting at them. His default weapon, a pump action shotgun, can be upgraded throughout the course of the game. Various types of bombs can be used to damage enemies, blow open doors, or destroy generations. Keys must be often found to gain access to new areas.

Casino FunPak

Casino FunPak

Nintendo Game Boy - Released - 1995

Interplay brings the excitement of Vegas to your GAME BOY with Casino Fun Pak. All the famous games of chance and skill are right in your hands whenever you want to try your luck. Take a spin on Slots or play for big stakes with Video Poker. Move over to the Craps table, the Roulette Wheel, or take on the dealer with Blackjack. Or select Tournament mode and tour the casino for a series of dramatic turns of fate. This pack brings the thrill of the gaming tables to your GAME BOY. So, you don't have to be a high roller to enjoy the excitement. - Experience the thrill of Las Vegas action with Slots, Video Poker, Craps, Roulette and Blackjack - Tournament mode takes you on a grand tour of all 5 games - Choose from 3 different slot machine reels - Ante up with 5-card draw video poker - Master the intricacies of the Craps table - Go for broke in a stimulating game of Blackjack - Try you luck at the Roulette wheel

Castles

Castles

MS-DOS - Released - 1991

In Castles, the player constructs up to eight castles, one after the other, in various regions in western England and Wales. Each scenario starts in the castle building mode with a flat, empty map of the region. The map has such features as trees and water, but is largely devoid of manageable terrain. On this map the player designs the outline of a castle, including a gatehouse, walls, and round or square towers. Each piece of the castle can be customized for either height, thickness, or both, and most can be further outfitted with defensive features. Wall defenses feature cauldrons of boiling oil and towers include arrow slits. The player has to consider the amount of available resources in the region when designing the castle, as larger or numerous pieces can easily deplete resources and result in the inability to complete the castle.

Castles

Castles

Commodore Amiga - Released - 1991

Build a series of castles to gain dominion over all the land. You'll have to make decisions that will affect your favor with the Church, nobles, and peasants. Keep a strong military and a large workforce while watching the level of your treasury.

Descent

Windows - Released - 1995

Welcome to the world of Descent - the amazing experience of 360° fluid 3D motion that is still unmatched. Plunge through mines that defy physics, blast your way past enemy robots and experience vertigo like never before. Arm yourself with deadly weapons and confront creatures with highly advanced artificial intelligence; they will plot, wait and ambush you from all sides. You are about to embark on a new and exciting journey. One that will fill you with a sense of wonder and discovery. Light and sound will mix like a kaleidoscope to thrill you as never before. Spin 360° through twisting levels of mechanical monsters, deadly traps and hidden tunnels. Explosive 3D multi-directional sound effects and pulsing musical score will keep you on the edge of your seat. Don't keep this feeling of nausea to yourself, go Head-to-Head with 2-player modem support or 8-player network and Tournament Mode. Brace yourself for the world of Descent... if you can handle it. Get them before they get you... Dynamic gameplay that is hard to match even by today’s standards A great musical score composed by artists such as Type O Negative and Skinny Puppy Challenging multiplayer modes ©1995-1996 Parallax Software. ™ Interplay Entertainment Corp. All Rights Reserved.

Descent

Descent

MS-DOS - Released - February 28, 1995

The Post-Terran Minerals Corporation (PTMC) digs up minerals on all nine planets of the solar system, employing humans and robots to do its job. Unfortunately, the mining robots are now being controlled by a hacker, and have taken the human workers hostage. The PTMC has tried to get the robots back under their control, but communication with the mining stations has been lost. In desperation, the PTMC modifies a Pyro-GX ship for combat and hires a mercenary, codenamed "Material Defender", to fly it. The mission is to destroy the infected mines and rescue human hostages, destroying any hostile robot that gets in the way. Descent is a 3D first-person game that puts the player at the controls of the Pyro-GX spaceship. Descent is notable in that the player travels through various interior locations (mines) but can do so in 720 degrees of movement. The ship however only moves forward and backward in any of the directions it is facing. The ship is able to use a variety of weapons scattered as power-ups throughout each level. They include: standard lasers, the Vulcan Cannon (a chaingun-like weapon), the Spreadfire Cannon (a rapidly firing, shotgun-like energy weapon), the Plasma Cannon (a rapidly firing energy weapon more suited for medium-range combat), and the Fusion Cannon (fires a ball of energy that's more powerful the longer it is charged it up, but could destroy the ship). All of these weapons, except for the Vulcan Cannon, use the ship's energy supply. The Pyro-PX is also capable of firing regular concussion missiles, homing missiles, proximity bombs (sits in the sky, then explodes when something gets close to it), smart missiles (more powerful homing missiles that fire out homing energy balls upon impact with their target), and Mega Missiles (the ultimate weapons of mass destruction). The goal of each level is to locate and destroy the mine's reactor. Once completed, there are only 45 seconds to find the escape hatch to get out of the mine before it explodes. As progress is made through the game, the AI will adapt to player's strategies and attempt to prevent the player from reaching the goals.

Descent II

Descent II

MS-DOS - Released - February 9, 1996

Descent II is a 1996 first-person shooter video game developed by Parallax Software and published by Interplay Productions. It is the second game in the Descent video game series and a sequel to the original Descent. Unlike standard first-person shooters, the player must control a flying ship that has a six degrees of freedom movement scheme, allowing the player to move in any 3D direction. The game received very positive reviews from video game critics. A sequel, Descent 3, was released in 1999.

Dragon Wars

Dragon Wars

Commodore 64 - Released - 1989

Dragon Wars takes place in the magical land of Dilmun, an island of salvation perverted into a world of horror by Namtar (as you might expect - the bad guy). The player starts with a party of four in the city of Purgatory, equipped with nothing more than.. well - nothing. Worst of all your magic users won't help you out, either, because magic has been banned (to correct this unpleasing situation is one of your main objectives). Other main targets are surviving, getting out of Purgatory and toppling Namtar (maybe getting some decent clothing, one or two shiny swords and the like on your way out). Gameplay instantly reminds of the Bard's Tale series. Step-by-step first person 3D, opponents materialize out of the air. The combat system is turn based. Unlike its (spiritual?) predecessors the game features a full-blown skill system, auto-mapping and many places to actually use all these abilities. Reasonable distribution of your skill points is rather critical.

Earthworm Jim: Special Edition

Earthworm Jim: Special Edition

Sega CD - Released - March 15, 1995

The storyline involves many colorful characters. Jim (voiced by TenNapel) was at first an ordinary earthworm who did very earthworm-like things such as flee from crows and eat dirt. One day, in the space above Earth, the evil Psy-Crow had cornered a rebel spaceship pilot who had stolen an "Ultra-high-tech-indestructible-super-space-cyber-suit" built by Professor Monkey-for-a-Head. The suit had been commissioned by the evil Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug-for-a-Butt so that she could further conquer the galaxy. In the ensuing space fight, the suit was dropped to Earth, and fell on Jim. By a stroke of luck, Jim managed to land within the collar of the suit, and it ended up mutating him into the large and intelligent (at least by earthworm standards) superhero he is today.

Fatal Racing

Fatal Racing

MS-DOS - Released - October 30, 1995

Fatal Racing can be considered to be a hybrid of Stunts and Destruction Derby. The player picks among a broad selection of cars and drives through tracks with loops, corkscrews and insane jumps while trying to smash into other cars to destroy them and at the same time cross the finish line first. There is a variety of different camera views available in the game, "in-car", chase-cam, etc.

James Bond 007: The Stealth Affair

Atari ST - Released - 1990

Operation Stealth, also known as James Bond 007: The Stealth Affair in the United States, is an adventure game from Delphine Software International, released in 1990. The game was released with the Bond license in the United States, although this led to some inconsistencies as the MI6 agent appeared to be taking his orders from the CIA. Operation Stealth mainly features a point-and-click style of gameplay reminiscent of many of the LucasArts adventures of the time, as well as a number of more action-oriented elements, including an overhead viewed maze section and a scene in which Glames/Bond attempts to escape from an underwater cavern before he runs out of oxygen.

Model Builder

Commodore 64 - Released - 1985

Create your model cars, give them Engines, transmissions and fuel systems and then take them out on the track for speed and handling trials.

Neuromancer

Neuromancer

Commodore 64 - Released - 1988

Based on the cyberpunk novel by William Gibson. In a grimy future, you play Case, a cyberspace cowboy who finds himself broke in Chiba City. Find yourself a laptop and the right software for it so you can hack into databases around the city to regain your access to cyberspace. Buy and upgrade brain implant chips to augment your computer skills, and sell your body parts to afford new technologies. When you get to cyberspace, you'll take on the nasty AIs that guard the most important databases. Within all this information is the bizarre secret of this world of inbred corporations.

Norse by Norsewest: The Return of the Lost Vikings

Norse by Norsewest: The Return of the Lost Vikings

Sega Saturn - Released - January 1, 1997

Their lost is your game. The lost boys are back: Erik the Swift; Baleog the Fierce and Olaf the Stout. This action-strategy game is not for the lame of brain. In their adventure, the trio escaped from the evil alien captor Tomator. Now, armed with all new high-tech weaponry the boys heisted from Tomator, they set out to find the time machine that will land them back home. It’s your challenge to complete each of the levels with all three Vikings alive and kickin’! • Totally new characters – Scorch the fire-breathing dragon and Fang the werewolf • Fly, shrink, hover and more with 5 hilarious characters, each equipped with unique abilities • 31 level of mind-bending play • 5 different worlds with endless terrain and a host of fierce enemies • Beautifully rendered 3D characters and environments • 1 or 2 players

Out of This World

Out of This World

Windows 3.X - Released - 1995

A young physics professor named Lester conducts a particle experiment. Suddenly, something goes wrong, a lightning strikes, and in a moment Lester finds himself in a strange alien world. Now he must fight for his life, first with his bare hands, then with a gun he finds. But what gives him courage is that he is not alone. One of the aliens who escapes from the prison together with him helps him on his dangerous quest. Friendship can overcome all the obstacles. Out of This World combines shooting, platforming, and puzzle-solving elements. The game is divided into stages; some of them are straightforward and can only be accessed one time, while others are connected to each other, constituting a larger environment. Exploration and problem-solving are emphasized. Many levels include challenges not seen in the previous ones. Tasks may involve environmental puzzles, timed sequences, precise jumping, and combat. Typically, enemies are defeated by using an energy gun found in an early stage. The gun's regular function is shooting energy projectiles. By pressing down and holding the fire button the player can activate an energy shield which protects Lester from regular attacks, allowing him to fire from relative safety until it evaporates. Finally, by holding the fire button even longer the gun creates powerful blasts which can disrupt shields. Most enemies are equipped with similar guns and are able to perform the same actions as Lester. Fighting enemies therefore requires tactical usage of regular attacks, shields, and bombs, as well as learning enemy patterns. Each level can be accessed by typing a code the player learns after having completed the level. If Lester dies, the level must be restarted. There is no on-screen interface and no in-game dialogue in the game. Vector graphics are used for creating the game's environments and animated cutscenes.

Out of This World

Out of This World

Commodore Amiga - Released - 1991

A young physics professor named Lester conducts a particle experiment. Suddenly, something goes wrong, a lightning strikes, and in a moment Lester finds himself in a strange alien world. Now he must fight for his life, first with his bare hands, then with a gun he finds. But what gives him courage is that he is not alone. One of the aliens who escapes from the prison together with him helps him on his dangerous quest. Friendship can overcome all the obstacles. Out of This World combines shooting, platforming, and puzzle-solving elements. The game is divided into stages; some of them are straightforward and can only be accessed one time, while others are connected to each other, constituting a larger environment. Exploration and problem-solving are emphasized. Many levels include challenges not seen in the previous ones. Tasks may involve environmental puzzles, timed sequences, precise jumping, and combat. Typically, enemies are defeated by using an energy gun found in an early stage. The gun's regular function is shooting energy projectiles. By pressing down and holding the fire button the player can activate an energy shield which protects Lester from regular attacks, allowing him to fire from relative safety until it evaporates. Finally, by holding the fire button even longer the gun creates powerful blasts which can disrupt shields. Most enemies are equipped with similar guns and are able to perform the same actions as Lester. Fighting enemies therefore requires tactical usage of regular attacks, shields, and bombs, as well as learning enemy patterns. Each level can be accessed by typing a code the player learns after having completed the level. If Lester dies, the level must be restarted. There is no on-screen interface and no in-game dialogue in the game. Vector graphics are used for creating the game's environments and animated cutscenes.

Star Trek: 25th Anniversary

Star Trek: 25th Anniversary

ScummVM - Released - 1992

Star Trek: 25th Anniversary is an adventure video game developed and published by Interplay Productions in 1992, based on the Star Trek universe. The game chronicles various missions of James T. Kirk and his crew of the USS Enterprise. Its 1993 sequel, Star Trek: Judgment Rites, continues and concludes this two-game series, which together may be seen as the final two years of the USS Enterprise's five-year mission. The player takes on the role of Captain James T. Kirk on board the USS Enterprise, a Starfleet vessel as seen in the American science fiction television series Star Trek: The Original Series. It is split into two main modes, a main bridge view, and a third-person mode whenever an away team is transported to a planet or space station. During several combat sequences the player controls the Enterprise in battle against enemies in space; originally required, Interplay later offered a patch making them optional. The controls on the bridge are split across the crew, with Montgomery Scott allowing access to the shield and power controls, Pavel Chekov controlling navigation, and Hikaru Sulu controlling the orbit of the ship, for example. The away team always consists of Kirk, Spock and Leonard McCoy, as well as one of eight different redshirts, many of whom can die during the mission. The player interacts with these modes using a point and click interface via the mouse.

Star Trek: Starfleet Academy

Star Trek: Starfleet Academy

Windows - September 12, 1997

Getting into Starfleet involves passing a knowledge exam, and also demonstrating your space combat and command skills. It is this side of the Academy which features in this game. You play aspiring captain David Forester, backed by a wealthy and friendly crew: Sturek, M'Giia, Robin Brady and Corin. The action is similar in style to TIE Fighter, with the action viewed form your cockpit and full flight dynamics in action. Missions include taking on Klingons and Romulans, and dealing with a Vanguard rebellion from within. Before every mission, the briefing is given to you in a lecture style where you can find out what to expect, and reduce the number or surprises. William Shatner and Walter Koenig reprise their Star Trek characters for these.

Yubiwa Monogatari Dai-1-kan: Tabi no Nakama

Yubiwa Monogatari Dai-1-kan: Tabi no Nakama

NEC PC-9801 - Released - October 30, 1991

Many years ago, the dark lord Sauron forged the One Ring to control the races of the Middle Earth. He was defeated by the human prince Isildur, who took the ring to himself. But such was the evil power of the ring that it brought misfortune to whoever dared to bear it, corrupting their souls. Eventually, the ring ended up by Frodo Baggins, a peaceful hobbit who was unaware of his possession's true nature. Realizing that the only way to be free of the ring's power would be to destroy it, the wizard Gandalf tells Frodo to carry it to Sauron's land, Mordor, and throw it into the lava rivers of the Orodruin volcano, thus saving Middle Earth from destruction. J.R.R. Tolkien's The Lord of the Rings, Vol. I is a fantasy role-playing game based on The Fellowship of the Ring, the first volume of the Lord of the Rings book trilogy by J.R.R. Tolkien. The events of the game follow those depicted in the book rather closely, though a few characters and occurrences are not present, and many quests have been added. Characters belonging to various races and nations join Frodo on his quest; these include key figures from the book as well as several characters unique to the game. The game is rather open-ended, allowing the player to roam vast top-down environments and undertake side missions in addition to the main storyline, which must be followed in order to complete the game. Combat takes place in the same area as exploration, and is turn-based. The player has full control over the actions of the characters in the party. These characters can also be swapped, equipped with weapons and armor, and use various skills (individual and shared), such as sneaking, perception (to find hidden items), unique "words of power", and others. Unlike the vast majority of role-playing games, there are no experience points or character levels in the game. Player-controlled party becomes stronger by obtaining better equipment and items, learning new abilities, and recruiting stronger characters that would help the weak hobbits to survive encounters with Nazguls and other dangerous creatures. There are optional ways to access major locations, and much of the combat in the game can be avoided.

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