Windows - Released - April 26, 2005
The sequel to the original Laser Squad focuses entirely on 1vs1 tactical combat. Units from four different races can be selected: The Human Marines, the artificial Machina, the mysterious Grays and the aggressive Spawn. At the beginning of a game, units are deployed, each with a different cost of force points. Once deployed, orders will be issued (and tested) each turn. Concluding the turns of all players, the game then "go live" for 10 seconds, wherein all orders are played out and the results determined. Each player is given a variety of movement options, such as stances and stances, such as whether to halt, retreat or continue moving when an enemy is spotted. There are options for direct fire, terrain fire and opportunity fire. The progress of the battle can be reviewed at any time using the VCR-style controls. Laser Squad can be played as single player campaigns or a hotseat game. Internet gameplay is based on a per-month subscription, with 3 months being included out of the box.
Windows - Released - September 28, 2008
Nikopol is a first-person dystopian point-and-click sci-fi adventure game. In 2023 France is ruled by an iron-fist religious dictatorship. A mysterious pyramid ship suddenly appears above Paris. Begin to unravel a conspiracy involving the government, your missing father, and Egyptian Gods.
Sony PSP - Released - June 18, 2007
Escape to block-busting puzzles and pulsating beats in this exciting new puzzle game for your PSP® system! Be entranced by brilliant, interactive evolutionary backgrounds from cells to dream-like landscapes in four unique themes over 40 levels. Level by addictive level, unlock fresh colors and luscious beats in either time and goal-oriented play or score-oriented play. Play solo or, in multiplayer mode, take on a single opponent or up to 8 other people, or team up and compete against another team. Send friends a demo of the game via the PSP® system’s wireless functionality.
Sony PSP Minis - June 6, 2007
Puzzle Scape is a block busting game where the player arranges same colored blocks to 2x2 formations to explode them. All adjacent same colored blocks will also explode in a chain reaction. The player can move the blocks by swapping two adjacent blocks horizontally. There are several power-ups to aid the player. The game modes include two single player modes and several multiplayer modes including a co-op mode.
Windows - July 10, 2004
RHEM is an adventure game from Knut Müller and Got Game Entertainment. It is distributed as a Macromedia Director file. The player explores a barren, maze-like landscape of water ponds, walkways, and brick buildings with the aid of a partial map. The game has several puzzles involving machines and symbols. There are three sequels, called RHEM 2: The Cave, RHEM 3: The Secret Library and RHEM 4: The Golden Fragments. RHEM, like Myst, is made up of a series of static images. The object of the game is to locate four pieces of a letter, which must be pieced together. The player enters the city of RHEM on a railway car. The car goes into a dead-end station with a rotatable track. The player is unable to leave because the track is not yet rotated. While the player is on his way to the switch to rotate the station track, a previous prisoner of RHEM beats the player to the switch he was after and leaves in the player's railway car. The player must then wander the city of Rhem in search of a second railway station. Each of the quarters of the letter is located in a different area not shown on the map provided in the game's package.
Windows - November 2, 2005
RHEM 2 is an adventure game from Knut Müller and Got Game Entertainment and the sequel to RHEM. It is distributed as a Macromedia Director file. Like Myst and Riven, Rhem 2 is a node-based first-person adventure game. The player explores a series of caverns in search of a certain artifact. The puzzles involve spatial reasoning, operating machinery, and logic. There is little plot or character interaction in Rhem 2; the emphasis lies solely on its puzzles. Many puzzles require the player to determine his location with respect to adjacent areas or objects in order to solve it. For instance, in order to solve a puzzle it may be necessary to trace a cable through a wall between two rooms, but the path from one room to the other is circuitous. The game opens with the player's arrival in a series of caves underneath the city of Rhem. A video greeting from another explorer, Kales, explains that the player must find an artifact hidden somewhere within the caverns, take a photograph of it, and bring the photo to Kales's brother Zetais. The player must find the artifact in order to unlock the train and leave Rhem.
RHEM 3 or RHEM 3: The Secret Library is an adventure game from Knut Müller and Got Game Entertainment. The player again arrives into the city of RHEM, with a note from Zetais who studied the artifact in RHEM 2: The Cave. Kales uses the note given by the player to unlock a gate leading to the inner area of RHEM. The game's overall plot is not fully revealed until the player comes back to this area after solving a large number of puzzles. As stated in the game's title, in order to solve most of the major puzzles, the player must first find and enter a "hidden library", a jumble of rooms containing roll doors and books on shelves. The books themselves contain hints to solve the other puzzles. The player's goal is to find 10 green crystals scattered throughout RHEM, much like the other two games, in order to unlock the passage to a black crystal. A new puzzle to access an Easter Egg part of the game resides near the game's end, requiring the input of several scattered, hidden clues. When that's solved, a key to change the route for the player's tram can be retrieved, allowing an extra stop on the way out. There, 4 concept pictures of the game and a new message from Kales can be found. It takes the input of 4 glyphs to access the message. Kales then states that a special, 5-pointed "Star key" will be needed to access more of RHEM, foreshadowing the series' later events.
ScummVM - October 31, 2002
A dastardly alien is stealing all of the childrens Halloween candy! Tony Tough P.I. will not stand for this. He sets out to stop the fiend before its to late, and the alien takes over the world! Tony Tough is a traditional 2D point and click adventure with a crazy story. The humor and style are reminiscent of old LucasArts games, like Day of the Tentacle.