Ocean Software

100% Dynamite

100% Dynamite

Commodore 64 - Released - 1990

100% Dynamite is a collection of four games, including three arcade conversions: • After Burner (European version) • Double Dragon (Ocean Software version) • Last Ninja 2: Back with a Vengeance • WEC Le Mans

100% Dynamite: 4 Explosive Hits

100% Dynamite: 4 Explosive Hits

Amstrad CPC - Released - 1990

Compilation of four games, made up of: * WEC Le Mans * After Burner * Double Dragon * The Last Ninja 2

6 Super Hits pour Amstrad

6 Super Hits pour Amstrad

Amstrad CPC - Released - 1987

6 Super Hits pour Amstrad is a six game compilation pack that was only released in France for the Amstrad CPC line of computers. It was published in 1987 by Ocean Software. It consists of the following games which were all previously released by Ocean individually: • Galivan • Knight Rider • Miami Vice • Short Circuit • Street Hawk • Top Gun

90 Minutes: European Prime Goal

90 Minutes: European Prime Goal

Super Nintendo Entertainment System - Released - August 4, 1995

Enter into Europe. Challenge any one of the fourteen greatest European football teams and play the game how it was meant to be played. Exciting action, feverish atmosphere and the highest level of football detail from training and single matches to full blown cup and league modes are here to satisfy the urge for the irresistible game.

A Fi$tful of Buck$

A Fi$tful of Buck$

Commodore 64 - Released - 1985

A bounty hunter must explore the desert looking for buildings – which include a bank, a cemetery, a saloon, an Indian village, a mine, and a fort. While searching for a building, he must shoot cowboys that get in his way. The bounty hunter has limited shots, so he must get some more. Once a building has been found, he can enter through the front doors and pick up the bullets and cash there. More often than not, the cash is out of reach, and in order to get it, our bounty hunter needs to navigate between platforms and climb ladders or gutters. Some buildings are occupied by their owner, who has orders to stop the bounty hunter from stealing his cash. There are two ways that he can die: being killed in the desert or falling off platforms at long distances.

Addams Family Values

Addams Family Values

Super Nintendo Entertainment System - Released - February 1, 1995

Evil nanny, Debbie Jellinsky, has stolen Baby Pubert and only you, Uncle Fester, can save him in an outrageous role-playing adventure - Addams Family style. Venture through maze-filled gardens and goon-infested swamps. Gather clues and use your Addams charm to con Debbie's "loyal" friends into helping you - for a price! And maybe with a little Family advice and lots of Addams cunning, you'll be able to rescue Pubert and put your evil bride Debbie... in the hot seat!

Addams Family Values

Addams Family Values

Sega Genesis - Released - June 1, 1995

The evil Debbie Jelinksi is harming the Addams family once again... She has kidnapped Baby Pubert, and Uncle Fester is the one who must find him and to bring him back to his loving family. The game is based on the live-action movie of the same name. Addams Family Values is an action adventure game with slight RPG elements (you gain more hit points while proceeding in the game, can upgrade your equipment and special attacks). You control Fester, by moving him around, fighting regular enemies and bosses, talking to members of Addams household, and occasionally solving puzzles. The combat is pure action, Zelda-style.

Addams Family, The

Addams Family, The

Nintendo Game Boy - Released - January 1, 1992

THE ADDAMS FAMILY has been evicted! To save their home from Tully Alford, the family attorney, who is after the family fortune - Morticia, Lurch, Granny, Pugsley and Wednesday have gone to the house to reason with him. But when Gomez arrives, his family is missing! As Gomez, you must save your loved ones, your home and your loads of wealth. Freeing your family will take money, bags and bags of it; but fortunately, you'll find stashes of cash hidden all over the house. You'll have to watch out for scary obstacles like falling spikes, frightening monsters and ghosts. You'll need to look for clues and solve many mysterious puzzles as you search for your family.

Addicted to Fun: Ninja Collection

Addicted to Fun: Ninja Collection

Sinclair ZX Spectrum - Released - 1991

Addicted to Fun: Ninja Collection is a collection of three games: - Dragon Ninja - Double Dragon - Shadow Warriors

Adidas Championship Football

Commodore Amiga - Released - 1990

Adidas Championship Football is a soccer game with 24 national teams. The only playing mode is a championship which mimics the World Cup with randomly drawn groups. A second player can control a second team. The playing perspective is top-down with a scrolling field. The control method is an expanded dribbling method known from the Kick Off series. To make a shot, the player needs to hold down the button for a certain amount of time (this determines the power of the shot) and only then play the ball. The angle can be changed by tapping the button.

Adidas Championship Football

Adidas Championship Football

Sinclair ZX Spectrum - Released - 1990

Adidas Championship Football is a soccer game with 24 national teams. The only playing mode is a championship which mimics the World Cup with randomly drawn groups. A second player can control a second team. The playing perspective is top-down with a scrolling field. The control method is an expanded dribbling method known from the Kick Off series. To make a shot, the player needs to hold down the button for a certain amount of time (this determines the power of the shot) and only then play the ball. The angle can be changed by tapping the button.

Adidas Championship Football

Adidas Championship Football

Amstrad CPC - Released - 1990

Adidas Championship Football is a soccer game with 24 national teams. The only playing mode is a championship which mimics the World Cup with randomly drawn groups. A second player can control a second team. The playing perspective is top-down with a scrolling field. The control method is an expanded dribbling method known from the Kick Off series. To make a shot, the player needs to hold down the button for a certain amount of time (this determines the power of the shot) and only then play the ball. The angle can be changed by tapping the button.

Adidas Championship Tie Break

Adidas Championship Tie Break

Sinclair ZX Spectrum - Released - 1990

This tennis simulation uses a top-down scrolling perspective. You are not in control of the player's motion, but once he gets close to the ball, shot selection is down to you. Standard shots plus topspin, lobs and stop volleys are available, by pushing the joystick in the right direction as you aim the shot. The game supports up to 16 players in singles matches on a variety of court surfaces. It includes all of the major world tournaments - the four Grand Slam events at Melbourne, Roland Garros, Wimbledon and New York, plus the Davis Cup and Masters events. An early attempt at TV-style coverage is offered.

Adidas Championship Tie Break

Adidas Championship Tie Break

Atari ST - Released - 1990

This tennis simulation uses a top-down scrolling perspective. You are not in control of the player's motion, but once he gets close to the ball, shot selection is down to you. Standard shots plus topspin, lobs and stop volleys are available, by pushing the joystick in the right direction as you aim the shot. The game supports up to 16 players in singles matches on a variety of court surfaces. It includes all of the major world tournaments - the four Grand Slam events at Melbourne, Roland Garros, Wimbledon and New York, plus the Davis Cup and Masters events. An early attempt at TV-style coverage is offered.

Adidas Championship Tie Break

Adidas Championship Tie Break

Commodore Amiga - Released - January 1, 1990

This tennis simulation uses a top-down scrolling perspective. You are not in control of the player's motion, but once he gets close to the ball, shot selection is down to you. Standard shots plus topspin, lobs and stop volleys are available, by pushing the joystick in the right direction as you aim the shot. The game supports up to 16 players in singles matches on a variety of court surfaces. It includes all of the major world tournaments - the four Grand Slam events at Melbourne, Roland Garros, Wimbledon and New York, plus the Davis Cup and Masters events. An early attempt at TV-style coverage is offered.

Alien Breed 3D

Alien Breed 3D

Commodore Amiga CD32 - Released - 1995

Alien Breed 3D is a follow-up to Alien Breed, a Gauntlet-style shooter, and its sequels. Unlike its predecessors, this game is set into a 3D context, making for the Amiga's first big Doom-style game. The 3D engine uses fairly small screen graphics, but these include full floors and ceilings with detailed shading, doors, vertical position variations, lifts and transporters. The CD version includes extra atmospheric sound, while fast processors and extra FastRAM are also supported.

Alien Olympics

Alien Olympics

Nintendo Game Boy - Released - September 1, 1994

THE STORY SO FAR... After the 2012 AD Olympic Games when the Aliens walked away with every major sporting award, the Earth Council refused Aliens the right to take part in their games ever again. Consequently, Garvan the supreme ruler of Traxsis, decided to organise his own games the Alien Olympics which began in 2016 AD. Since then, Traxsis has been represented by its reigning champion, the great Ooie Gooie, and is set to be so once again, now that the games for the year 2044 AD are upon us.

Armageddon (Ocean Software)

Armageddon (Ocean Software)

Sinclair ZX Spectrum - Released - 1983

Armageddon is based on the arcade game Missile Command where you are the commander of a Missile Battery and you have to protect six cities in this single screen shooter. Nuclear tracers fall from the top of the screen leaving behind a trail and as you move a cross-hair around the screen, you must fire a limited supply of missiles and allow them to explode in front of each trail to destroy them. If a nuclear tracer hits a city then it is destroyed and if all cities are destroyed then it is game over. A plane occasionally flies over the screen from left to right and you get bonus points for destroying it. Once a wave is over then bonus points are awarded for any cities and missiles left before being re-armed and you then protect the remaining cities from another attack. On the C64, you can choose the wind speed (0-9) before the game starts, with zero being no wind.

Armageddon (Ocean Software)

Armageddon (Ocean Software)

Commodore 64 - Released - 1983

Armageddon is based on the arcade game Missile Command where you are the commander of a Missile Battery and you have to protect six cities in this single screen shooter. Nuclear tracers fall from the top of the screen leaving behind a trail and as you move a cross-hair around the screen, you must fire a limited supply of missiles and allow them to explode in front of each trail to destroy them. If a nuclear tracer hits a city then it is destroyed and if all cities are destroyed then it is game over. A plane occasionally flies over the screen from left to right and you get bonus points for destroying it. Once a wave is over then bonus points are awarded for any cities and missiles left before being re-armed and you then protect the remaining cities from another attack. On the C64, you can choose the wind speed (0-9) before the game starts, with zero being no wind.

A-Train

A-Train

Commodore Amiga - Released - 1992

Play the part of the head of a railroad company, with the aim of creating a railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for a chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses. The main money earners are passenger trains, that can be scheduled to pick up passengers at the times of day when the demand is high. However, in the long term you need the city to develop. This requires setting up trains that transport resources to where they are needed. These resources are used to build houses, and other buildings, increasing the number of passengers for commuter trains. As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. The player may also build own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors. The stock market is also another way of making money. The player may also watch the seasons come and go, with snow visible in winter, and fireworks displays celebrating the New Year.

A-Train Construction Set

A-Train Construction Set

Commodore Amiga - Released - 1993

The A-Train Construction Set add-on for Maxis’ railroad management simulation A-Train is a map editor that allows modification of existing savegames and creation of new landscapes from scratch. The editor comes with six sample scenarios. Apart from that, it adds no new content to the game.

Bad Dudes

Bad Dudes

Nintendo Entertainment System - Released - July 14, 1989

The game starts in New York City, where President Ronnie (based on former U.S. President Ronald Reagan) has been kidnapped by the nefarious DragonNinja. The intro says: "Rampant ninja related crimes these days... Whitehouse is not the exception...". As soon as that occurs, a Secret Service agent (who resembles Arnold Schwarzenegger as he appears in The Terminator) asks two street-smart brawlers, named Blade and Striker: "President Ronnie has been kidnapped by the ninjas. Are you a bad enough dude to rescue Ronnie?", which this quote became an infamous meme and is often lampooned on the Internet. In the Japanese version, however, the words are completely different. After they heard that, the Bad Dudes confirmed it by pursuing the DragonNinja through the city streets, highway, sewers, transport train, forest, cave and into the secret ninja base, in order to save President Ronnie.

Barbarian II: The Dungeon of Drax

Barbarian II: The Dungeon of Drax

Amstrad GX4000 - Released - 1990

At the finale of BARBARIAN - THE ULTIMATE WARRIOR, the Barbarian defeated the warriors of Drax and thus saved Princess Mariana from his evil spell. Drax fled to the dungeons beneath his black castle, vowing to wreak disaster on the Jewelled Kingdom. There is only one way to stop Drax - the Barbarian and Mariana are the only two warriors skilled enough to survive the perilous journey to Drax's lair. Can you stop him? You must stop him!

Barmy Builders

Barmy Builders

Commodore 64 - Released - 1984

Frank the Foreman collects falling pound notes to pay his workers to build a new house. His arch rival Evil Eric is after him. Avoid the Eric, dodge the darts and grab the cash that will allow you to build your house. Use the balloons to quickly get to the top of the platform quickly and slide quickly down to escape the threats that come after you. Was released as Brick Layer in Italy's Peek n.11 (novembre 1985).

Batman

Batman

Microsoft MSX - Released - 1986

Batman is a 1986 3D isometric action-adventure game by Ocean Software for the Amstrad PCW, Amstrad CPC, ZX Spectrum and MSX, MSX-2 microcomputers, and the first Batman game ever developed. Upon release, the game received favorable reviews, and received a sequel two years later, titled Batman: The Caped Crusader. The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmer John Ritman and artist Bernie Drummond would further develop for 1987's Head over Heels, and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of all lives rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").

Batman

Batman

Commodore 64 - Released - July 15, 1989

Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city.

Batman

Batman

Sinclair ZX Spectrum - Released - 1986

Batman is a 1986 3D isometric action-adventure game by Ocean Software for the Amstrad PCW, Amstrad CPC, ZX Spectrum, and MSX, and the first Batman game developed. The game received favourable reviews. An unrelated Batman game was released two years later, titled Batman: The Caped Crusader. The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmer Jon Ritman and artist Bernie Drummond would further develop for 1987's Head over Heels, and is notable for implementing an early example of a save game system that allows players to restart from an intermediate point in the game on the loss of all lives rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").

Batman

Batman

Amstrad CPC - Released - 1986

Robin was repairing the Batmobile when he was kidnapped. Before Batman can contemplate rescuing him, he must reassemble the car from its seven parts. There are all over the Batcave, in this isometric arcade adventure taking in over 150 screens. Initially Batman lacks his super powers, which must be collected. The Batbag allows you to pick up and drop objects, Jet Batboots allow you to jump, the Thruster allows Road-Runnering (movement while you fall), and the Low Gravity Batbelt keeps you in the air for longer. Short-term bonuses of invincibility, extra energy, and extra life and an enhanced jump can be collected, but there is also one which neutralises all power-ups. You have eight lives, but each cluster of Batstones acts as a restart point - when it is game over you can return to that spot, with lives and equipment as they were.

Batman

Batman

Amstrad GX4000 - Released - 1990

The game consists of five stages based on events from the movie. Each stage has a time limit and a health gauge (represented by Batman's face turning into the Joker's), with Batman losing a life if he runs out of either. The levels have varying gameplay

Batman

Batman

Enterprise - Released - 1986

Batman is an isometric action-adventure game developed by Jon Ritman with graphics by Bernie Drummond, released by Manchester-based Ocean Software for a range of home computers including the Enterprise.

Batman: The Caped Crusader

Batman: The Caped Crusader

Amstrad CPC - Released - 1988

Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book. The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him.

Batman: The Caped Crusader

Batman: The Caped Crusader

Atari ST - Released - March 1, 1989

Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book. The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him.

Batman: The Caped Crusader

Batman: The Caped Crusader

Commodore Amiga - Released - 1988

Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book. The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him.

Batman: The Caped Crusader

Batman: The Caped Crusader

Commodore 64 - Released - September 8, 1988

The Penguin is back, and he’s set himself up as a respectable umbrella merchant. Or has he? Could the umbrella factory be just a cover for his plot to take over the world with an army of robotic penguins? As Batman you must match clues you’ve collected to locate the master computer and – POW! ZAP! CRUNCH! – put an end to the demented sqawkings of that overweight birdbrain. But that’s not all! As soon as you’ve taken care of the Penguin, the Joker pulls off his greatest feat of sleight of hand – he kidnaps Robin! At the scene of the crime, you must gather all the facts. Then, while the trail is still hot, you’re off on a crime solving adventure. Grab your batarang and rev up the Batmobile – because if you don’t reach Robin in a hurry, the last laugh will be on you! HA! HA! HA! HA! It’s all right here in Batman, The Caped Crusader.

Batman: The Caped Crusader

Batman: The Caped Crusader

Sinclair ZX Spectrum - Released - December 14, 1988

Batman: the Caped Crusader was unique for its time in both its gameplay and graphical style. In what was essentially a puzzle game, the player controlled Batman trying his best to foil the plans of both The Joker and The Penguin. But instead of punching people in the face and driving the Batmobile at lightning speeds, the game has more in common with the adventure games genre; forcing the player solve puzzles, match objects in the correct locations and solve puzzles which required backtracking to previously visited locations. The graphical style was based around comic book panels. Enter a new location and the old area you just left didn't disappear, but rather it greyed out and faded into the background. The panels piled on top of each other, the top most being the current location.

Batman: The Movie

Batman: The Movie

Commodore Amiga - Released - 1989

Batman also known as Batman: The Movie is an action video game developed by Ocean Software based on the 1989 film of the same name. It was released in 1989 for the Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, MS-DOS, ZX Spectrum. The game consists of five stages based on events from the movie. Each stage has a time limit and a health gauge (represented by Batman's face turning into the Joker's), with Batman losing a life if he runs out of either. The first stage sees players controlling Batman as he navigates the Axis Chemical Plant to confront Jack Napier, leading to the incident in which he becomes The Joker. In this level, the game features side-scrolling gameplay, in which Batman can use his Batarangs to defeat enemies or and his grapple gun to reach higher platforms and swing across gaps. In the second level, Batman rides in his Batmobile where he must dodge traffic and use a grapple to swing around corners to avoid running into the police. The third level is a puzzle section in which Batman must identify various components for Smilex, the deadly chemical Joker has put into the market. The fourth level takes place during Joker's parade, in which Batman must use the Batwing to cut away balloons filled with poisonous gas without hitting the balloons themselves. Finally, the fifth level, which reprises the gameplay of the first level, sees Batman make his way to the top of Gotham Cathedral to finally confront Joker.

Batman: The Movie

Batman: The Movie

Atari ST - Released - 1989

Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city.

Batman: The Movie

Batman: The Movie

MS-DOS - Released - 1990

Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city.

Batman: The Movie

Batman: The Movie

Sinclair ZX Spectrum - Released - June 5, 1989

Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city.

Batman: The Movie

Batman: The Movie

Amstrad CPC - Released - 1989

Batman: The Movie is based on the 1989 blockbuster that heralded the dawn of the modern superhero movie. Starring Michael Keaton and Jack Nicholson, you couldn't move at the time for Bat-merchandise and Ocean's interpretation of the movie was a massive hit as a result. The game consists of five levels based on events from the movie. Each stage has a time limit and a health gauge (represented by Batman's face turning into the Joker's), with Batman losing a life if he runs out of either. The levels have varying gameplay: In the first level, styled as side-scrolling gameplay, Batman fights his way through the Axis Chemical Plant to confront Jack Napier, knocking him into a vat of chemicals and turning him into the Joker. Batman can use his Batarangs and grapple gun to defeat enemies. The grapple gun can also be used to climb to higher platforms and swing across gaps. In the second level, Batman drives his Batmobile across Gotham City, dodging traffic and using a grapple to turn corners at high speed. Missing three consecutive turns causes Batman to run into a police roadblock and costs the player one life, regardless of the timer and health gauge. The third level is a Mastermind-like puzzle set in the Batcave, in which Batman is presented with eight consumer products and must identify the three that the Joker has tainted with the deadly chemical Smilex. The player chooses three items at a time and is told how many are correct; a health penalty is incurred for selecting any incorrect items. The fourth level takes place during the Joker's parade, in which Batman must fly the Batwing and cut away balloons filled with Smilex gas without crashing into them or the floats to which they are tethered. In the fifth and final level, styled similarly to the first, Batman climbs to the top of Gotham City Cathedral and must stop the Joker from escaping on a helicopter.

Battle Command

Battle Command

Sinclair ZX Spectrum - Released - 1990

Battle Command is a futuristic 3D tank simulation game released by Ocean in 1990. It was written by Realtime Games and is a development of their successful title Carrier Command. The player takes control of a single "Mauler" assault tank in a series of combat missions against other armoured vehicles and stationary targets. Unlike Carrier Command which incorporated significant strategic elements, Battle Command is a simple arcade game reminiscent of Battlezone. The player views the battle from the forward perspective of the tank. As with Battlezone, the turret is fixed and cannot be rotated or elevated. However the playing area is flat and shells travel in long horizontal trajectories, so to aim the gun the tank is simply rotated left or right. The player may equip their tank with a variety of weapons, the choice of which will depend on the nature of the mission. The Helicarrier will then drop the tank into the combat zone to carry out its objectives. On successful completion of the mission the Helicarrier will retrieve the Mauler and carry it to safety. There are ten missions in all to complete.

Battle Command

Battle Command

Commodore Amiga - Released - 1990

Battle Command is a 3D arcade/strategy game, loosely derived from the same developers' Carrier Command. In a near future alternate reality, the Ultra War is fought between the two dominate races in the New World. The 'Mauler' is the latest technology - an Armored Fighting Machine capable of being lifted in and out of hostile territory by a fast Stealth Chopper, and armed with the most advanced weaponry science can devise. You command a single "Mauler" assault tank in one of a series of scenarios. These range from a railway ambush to escort duties and a raid on a riverside hideout. Before starting you must choose the right weaponry based on the mission briefing.

Battle Command

Battle Command

MS-DOS - Released - 1990

Battle Command is a futuristic 3D tank simulation game released by Ocean in 1990. It was written by Realtime Games and is a development of their successful title Carrier Command. The player views the battle from the forward perspective of the tank. The turret is fixed and cannot be rotated or elevated. However the playing area is flat and shells travel in long horizontal trajectories, so to aim the gun the tank is simply rotated left or right. The player may equip their tank with a variety of weapons, the choice of which will depend on the nature of the mission. The Helicarrier will then drop the tank into the combat zone to carry out its objectives. On successful completion of the mission the Helicarrier will retrieve the Mauler and carry it to safety.

Battle Command

Battle Command

Atari ST - Released - 1990

Battle Command is a 3D arcade/strategy game, loosely derived from the same developers' Carrier Command. In a near future alternate reality, the Ultra War is fought between the two dominate races in the New World. The 'Mauler' is the latest technology - an Armored Fighting Machine capable of being lifted in and out of hostile territory by a fast Stealth Chopper, and armed with the most advanced weaponry science can devise. You command a single "Mauler" assault tank in one of a series of scenarios. These range from a railway ambush to escort duties and a raid on a riverside hideout. Before starting you must choose the right weaponry based on the mission briefing.

Battle Command (Ocean)

Battle Command (Ocean)

Commodore 64 - Released - 1991

Battle Command is a 3D arcade/strategy game, loosely derived from the same developers' Carrier Command. In a near future alternate reality, the Ultra War is fought between the two dominate races in the New World. The 'Mauler' is the latest technology - an Armored Fighting Machine capable of being lifted in and out of hostile territory by a fast Stealth Chopper, and armed with the most advanced weaponry science can devise. You command a single "Mauler" assault tank in one of a series of scenarios. These range from a railway ambush to escort duties and a raid on a riverside hideout. Before starting you must choose the right weaponry based on the mission briefing.

Beach Volley

Beach Volley

Commodore 64 - Released - 1990

While two boys playing Beach Volley a stranger passes by and give them two the possibility to play around the world for the Beach Volley Cup. They take change and start their first competition in London. The rules are easy, one of the teams has to reach seven points first. When you win you fly to other continents like America, Africa or China to meet your next opponent. You can play against the computer (cup mode) or a second player.

Beach Volley

Beach Volley

Atari ST - Released - 1989

While two boys playing Beach Volley a stranger passes by and give them two the possibility to play around the world for the Beach Volley Cup. They take change and start their first competition in London. The rules are easy, one of the teams has to reach seven points first. When you win you fly to other continents like America, Africa or China to meet your next opponent. You can play against the computer (cup mode) or a second player.

Beach Volley

Beach Volley

Sinclair ZX Spectrum - Released - 1989

While two boys playing Beach Volley a stranger passes by and give them two the possibility to play around the world for the Beach Volley Cup. They take change and start their first competition in London. The rules are easy, one of the teams has to reach seven points first. When you win you fly to other continents like America, Africa or China to meet your next opponent. You can play against the computer (cup mode) or a second player.

Beach Volley

Beach Volley

Amstrad CPC - Released - 1989

While two boys playing Beach Volley a stranger passes by and give them two the possibility to play around the world for the Beach Volley Cup. They take change and start their first competition in London. The rules are easy, one of the teams has to reach seven points first. When you win you fly to other continents like America, Africa or China to meet your next opponent. You can play against the computer (cup mode) or a second player.

Billy the Kid

Billy the Kid

MS-DOS - Released - 1990

Billy the Kid is set in the Wild West and features William H. Bonney, the famous outlaw also known as Billy the Kid, and his adversary Sheriff Pat Garrett. Both are hired by the rancher John Tunstall to protect Lincoln County from outlaws. Unfortunately Tunstall is murdered and the two disagree how to proceed: while Garrett wants to strengthen law and order, Billy the Kid sets out to avenge Tunstall the hard way. The player chooses between the role of Billy the Kid or Garrett which changes their goals, e.g. as Billy the Kid the player needs to build up an outlaw army. During the game, the next destination is chosen through an overhead map, e.g. the city of Santa Fe or a camp of Native Americans. In cities, the player can move, enter different buildings and talk to people in order to receive hints what to do next (sometimes hints are also received when entering one of the other locations on the map). Some people need to be bribed with money which can be earned with certain actions like robbing a bank. Often the character has to engage in action sequences, e.g. a shootout in which crosshairs are moved over the screen to shoot enemies as soon as they leave their cover. When the basic goal is reached, the game culminates in a shootout between Billy the Kid and Garrett.

Billy the Kid

Billy the Kid

Commodore Amiga - Released - 1991

Billy The Kid is a action/adventure hybrid in the style of Cinemaware's It Came From The Desert game, except this time you can play as either the legendary outlaw, or Sheriff Pat Garrett, the sheriff who hunted him down. The game is action-oriented, although you must follow the plot to know what to do next (as Billy the Kid, for example, your first task is to rob the bank). Most action sequences are either first-person gunfights (similar to Virtua Squad), or top-down action on horseback. The gameworld is vast: you will be able to visit numerous towns in the wild west from Santa Fe to El Paso, as well as forts, Indian settlements, and more. Naturally, each character has his own plot as well as unique action sequences. Stumble upon the outlaw's campfire as the sheriff, for example, and you will have to hunt them down in an action sequence; visit it as Billy the Kid, and you will meet fellow outlaws who will share tips and dispense clues.

Blaze Out

Blaze Out

Commodore 64 - Released - 1989

Designed for use with a lightgun, this is a compilation that contains the following 5 games: Combat School, Hyper Sports, Platoon, Rambo III ,RoboCop. Platoon only includes The Tunnel Network and The Bunker levels.

Break Point

Break Point

Sony Playstation - Released - July 1, 1996

When the game is on the line, you need blistering service returns, ball hammering ground strokes and an impenetrable net game. You need Break Point Tennis. 8 Adrenaline charged players vie for international supremacy on grass, clay, asphalt and indoor surfaces.

Burnin' Rubber

Amstrad GX4000 - Released - 1990

Burnin' Rubber is the game that was included with every Plus and GX4000 on a cartridge, in a bid to showcase the Plus machine's new hardware abilities. Therefore it was quite popular, although it did not really show off the Plus capabilities, being an early title and all. Despite that, it wasn't a bad game on its own and is considered one of the good racing games on the Amstrad.

Cabal

Cabal

Commodore Amiga - Released - 1989

Originating in the arcades, Cabal is a shooter where the protagonist runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. The player returns fire by moving a target around the screen which also moves the player character and may expose him to enemy fire. The enemies throughout the five levels come thick and fast and there are many of them. They include normal foot soldiers, tanks, helicopters and end of level bosses such as submarines and war machines. Just about everything on the screen can be blown up or shot. There are bonus points to be picked up for destroying buildings and weapons to be picked up from the enemy, such as machine guns and shotguns. Two-player mode is available.

Cabal

Cabal

Amstrad CPC - Released - 1989

Originating in the arcades, Cabal is a shooter where the protagonist runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The player returns fire by moving a target around the screen which also moves the player character and may expose him to enemy fire. The enemies throughout the five levels come thick and fast and there are many of them. They include normal foot soldiers, tanks, helicopters and end of level bosses such as submarines and war machines. Just about everything on the screen can be blown up or shot. There are bonus points to be picked up for destroying buildings and weapons to be picked up from the enemy, such as machine guns and shotguns. Two-player mode is available.

Cabal

Cabal

Atari ST - Released - 1988

Cabal offers one player and two-player-simultaneous modes of gameplay. Each player assumes the role of an unnamed commando trying to destroy several enemy military bases. There are 5 stages with 4 screens each. The player starts with a stock of three lives and uses a gun with limitless ammunition and a fixed number of grenades to fend off enemy troops and attack the base. The commando is seen from behind and initially starts behind a protective wall which can be damaged and shattered by enemy fire. To stay alive, the player needs to avoid enemy bullets by running left or right, hiding behind cover, or using a dodge-roll. An enemy gauge at the bottom of the screen depletes as foes are destroyed and certain structures (which collapse rather than shatter) are brought down. When the enemy gauge is emptied, the level is successfully completed, all of the remaining buildings onscreen collapse, and the player progresses to the next stage. If a player is killed, he is immediately revived at the cost of one life or game overs if he has no lives remaining. Boss fights, however, restart from the beginning if the only remaining player dies.

Cabal (Ocean)

Cabal (Ocean)

Commodore 64 - Released - 1989

This is the Ocean version of Cabal. It must keep the "Cabal (Ocean)" name to stay separate from the Capcom version of the game in LaunchBox. The player assumes the role of an unnamed commando trying to destroy several enemy military bases. The player's character is seen from behind and initially starts behind a protective wall (the wall can get damaged and shattered by enemy fire). The player must use a limitless ammunition gun and a limited number of grenades to fend off enemy troops and damage the base. An enemy gauge at the bottom of the screen depletes as foes are destroyed and certain structures (usually the ones that collapse when destroyed, rather than simply shattering) are brought down. At the successful completion of a level by fully depleting the enemy gauge, all the remaining buildings onscreen collapse and the player progresses to the next stage.

Cannon Fodder

Cannon Fodder

Commodore Amiga CD32 - Released - 1994

Guide a team of up to six soldiers through 72 levels of combat in this top-down action/strategy hybrid, best thought of as Lemmings crossed with Commando crossed with Dune 2. The characters are controlled indirectly using the mouse, as you activate each soldier or group of them by highlighting them, click the left button to move them to a particular spot, and the right button for them to fire guns at an enemy. You can also pick up grenades or rockets, which can be used to destroy groups of enemies, buildings or some vehicles (by pressing both buttons at once). Each mission has a specific objective, and some feature vehicles such as tanks that used make things easier. Your troops can cross water but can't shoot within it, so finding and controlling bridges is often crucial. You can use the arrangement of trees to find hiding places to shoot from, and should watch out for CPU soldiers also doing so.

Castle Master

Castle Master

Commodore 64 - Released - 1990

Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your beloved from the evil Magister. Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial. Contact with ghouls drains your energy, as does falling too far (there are narrow pathways to negotiate), while eating cheese can replenish this. Movement and aiming are controlled separately.

Cavelon

Cavelon

Sinclair ZX Spectrum - Released - 1983

The princess is being held captive inside the castle, and it's up to you (the knight) to rescue her. In order to do this, though, you need to collect the door pieces that are scattered in the six dungeons that await you, and defeat the black wizard in the end. Time is against you, so you need to hurry up. Once you have collected all pieces, the exit door will open, and you can proceed to the next dungeons. Collect other items for bonus points and avoid other knights that will shoot at you, even when their backs are turned. To make it fair, you can shoot them. Some knights only take one hit to kill, others may take more.

Central Intelligence

Central Intelligence

MS-DOS - Released - 1994

A strategic game of espionage and undercover operations with a lot of political undertones. You play a CIA chief sent to the island of Sao Madrigal, which is currently under a dictatorship. This dictatorship is supported by the Chinese government and it seriously jeopardizes the U.S.A.'s interests on the region, thus it is your mission to organize the recuperation of democracy, by any means necessary. You have at your disposal a series of CIA agents divided in three branches: Political, Propaganda and Military. But the object of the game is not to organize a military uprising, but instead to support and organize the island's many opposing factions (like angry students, guerrillas, political parties,etc.) against the dictatorship (with or without their knowledge of your interventions) via propaganda, bribes, subterfuge, assassinations, blackmails, etc. The main interface consists of a top-down satelite image of the island from where you can zoom in on any building, and from where you dispatch your agents and access the relevant information on each and every building on the island (provided you spy them). The game runs against a real-time clock as you have a time limit to depose the dictator, but you can select the speed at which the game counts the hours and days, as well as the overall difficulty of the game, by selecting among a set of options that regulate the population's overall loyalty towards El Dictador.

Chase H.Q.

Chase H.Q.

Atari ST - Released - 1989

As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion".

Chase H.Q.

Chase H.Q.

Sinclair ZX Spectrum - Released - 1989

As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion".

Chase H.Q.

Chase H.Q.

Amstrad CPC - Released - 1989

The player assumes the role of a police officer named Tony Gibson, member of the "Chase Special Investigation Department". Along with his partner, Raymond Broady, he must stop fleeing criminals in high-speed pursuits in a black Porsche 928. At the start of each level the player is informed who they are pursuing, a great distance away: They must apprehend the criminal before their time limit expires. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape. At some points during the game the road splits, and the correct turn must be taken, otherwise it will take longer to catch the criminal. When their vehicle is reached, the time limit is extended; the vehicle must be rammed a number of times until the criminal is forced to stop, then is arrested. The game includes five levels. Both the initial time limit to reach the criminal and the time extension to ram the criminal are 60, 65, or 70 seconds. When Nancy at Chase HQ (at the start of every level) calls on the radio, the frequency is often between 144 and 148 MHz. This is actually the 2-meter band of amateur or ham radio frequencies.

Chase H.Q.

Chase H.Q.

Commodore 64 - Released - 1989

As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion".

Chase H.Q.

Chase H.Q.

Commodore Amiga - Released - 1989

As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again.

Chase H.Q. II: Special Criminal Investigation

Chase H.Q. II: Special Criminal Investigation

Commodore Amiga - Released - 1990

Three girls have been reported missing including the mayor's daughter, and Chase Special Investigations has asked you to track down five vehicles, mentioned in the mission briefing, who are believed to be involved in the kidnapping. Using a heavy-designed machine with a V6 DOHC 3000CC Twin Turbo Engine, five sets of nitro-fuel boosts, and a gun attached to the steering wheel (which you can use to damage the target vehicle), your mission is to patrol the streets and find these vehicles. The gameplay is similar to Chase H.Q., but there are a few differences. For example, cars travel in both directions instead of one, and some of them will catch up to your car and shoot at you. At least once in every stage a helicopter does a fly by and drops you some grenades you can use to further damage the target vehicle. A guy on a motorcycle will catch up to you and throw grenades at your car. And, most importantly, as mentioned earlier, you can shoot at the target vehicle rather than just bumping into it. Have fun driving around, but remember, there is a strict time limit, so I wouldn't waste time or keep crashing into things if I were you.

Chase H.Q. II: Special Criminal Investigation

Chase H.Q. II: Special Criminal Investigation

Commodore 64 - Released - January 1, 1990

Three girls have been reported missing including the mayor's daughter, and Chase Special Investigations has asked you to track down five vehicles, mentioned in the mission briefing, who are believed to be involved in the kidnapping. Using a heavy-designed machine with a V6 DOHC 3000CC Twin Turbo Engine, five sets of nitro-fuel boosts, and a gun attached to the steering wheel (which you can use to damage the target vehicle), your mission is to patrol the streets and find these vehicles. The gameplay is similar to Chase H.Q., but there are a few differences. For example, cars travel in both directions instead of one, and some of them will catch up to your car and shoot at you. At least once in every stage a helicopter does a fly by and drops you some grenades you can use to further damage the target vehicle. A guy on a motorcycle will catch up to you and throw grenades at your car. And, most importantly, as mentioned earlier, you can shoot at the target vehicle rather than just bumping into it. Have fun driving around, but remember, there is a strict time limit, so I wouldn't waste time or keep crashing into things if I were you.

Chase H.Q. II: Special Criminal Investigations

Chase H.Q. II: Special Criminal Investigations

Sinclair ZX Spectrum - Released - 1990

Three girls have been reported missing including the mayor's daughter, and Chase Special Investigations has asked you to track down five vehicles, mentioned in the mission briefing, who are believed to be involved in the kidnapping. Using a heavy-designed machine with a V6 DOHC 3000CC Twin Turbo Engine, five sets of nitro-fuel boosts, and a gun attached to the steering wheel (which you can use to damage the target vehicle), your mission is to patrol the streets and find these vehicles. The gameplay is similar to Chase H.Q., but there are a few differences. For example, cars travel in both directions instead of one, and some of them will catch up to your car and shoot at you. At least once in every stage a helicopter does a fly by and drops you some grenades you can use to further damage the target vehicle. A guy on a motorcycle will catch up to you and throw grenades at your car. And, most importantly, as mentioned earlier, you can shoot at the target vehicle rather than just bumping into it. Have fun driving around, but remember, there is a strict time limit, so I wouldn't waste time or keep crashing into things if I were you.

Chase HQ II: Special Criminal Investigation

Chase HQ II: Special Criminal Investigation

Amstrad GX4000 - Released - 1992

Special Criminal Investigation, also known simply as S.C.I. and Chase HQ II: Special Criminal Investigation in some versions of the home ports, is a 1989 arcade game published by Taito and is the sequel to the 1988 original Chase H.Q.

Cheesy

Cheesy

Sony Playstation - Released - November 15, 1996

It has mine carts rattling past experimental monster lunatics on chilli fire-breathing chilli peppers stepping on dangerous blobs of... er... Danger with power hungry evil no holds barred super intense dangerous blobs oh done that and scientist, one, very nasty. And Cheesy. A mouse. Right in the middle. The game Cheesy stars a mouse that has been captured by a mad scientist and locked in a cage. Being denied his freedom he waits for his oportunity to escape. One day a minature alien UFO comes flying along and bumps into the cage, hence knocking it over and allowing Cheesy to escape. That is where you come in. You control Cheesy the mouse, who must gather all the ingredients of a teleportation spell to escape the castle. Along the way Cheesy aquires a gun and can blast his enemies Contra style, as well as stomping them on the noggin. He must jump over flaming bunsen burners, spilled chemicals, avoid nasties like spiders, flying creatures and giant rolling eyeballs (science experiments gone wrong). The levels include action platforming, a mine cart ride, being chased by a UFO in the library, a flying dragon; leaf surfing in the sewer, being squashed in the kitchen, escaping the creatures in the lab, riding on top of the UFO while dodging objects(way cool!), to climbing up a fiery furnace. Some boses include a giant spider, a steaming tea pot (tea time anyone?), a fire breathing dragon, to Mr. Chem the mad scientist himself. This is not just your cute typical mascot game, it is a very challenging game with a variety of levels, perspectives, good graphics, movie like story between levels, old school gameplay, excellent music, and of course good control. Give Cheesy a chance, help him collect the cheese and escape the castle, to reaveal a shocking ending, does Cheesy really escape or does he get caught in a mousetrap? Find out get the game!!!

Chinese Juggler

Chinese Juggler

Commodore 64 - Released - 1983

Chinese Juggler is a single screen game where you are a plate spinner and the aim is to have eight plates spinning on eight poles before a timer reaches zero. There are four plate holders at the bottom of the screen and you pick a coloured plate up and place it on a pole with the colour of the plate having different points values. A white plate will give you the most points with a purple plate giving you the least but you can throw plates in the air and catch them to change colour. As you place plates on the poles the ones already spinning will start to slow down and have to be spun again to keep them spinning. Once all eight poles have a spinning plate on it then you move to the next level but it is game over if the timer reaches zero without eight plates spinning. On later levels it will tell you what colour has to be placed and spun next.

Chinese Juggler

Chinese Juggler

Sinclair ZX Spectrum - Released - 1984

Chinese Juggler is a single screen game where you are a plate spinner and the aim is to have eight plates spinning on eight poles before a timer reaches zero. There are four plate holders at the bottom of the screen and you pick a coloured plate up and place it on a pole with the colour of the plate having different points values. A white plate will give you the most points with a purple plate giving you the least but you can throw plates in the air and catch them to change colour. As you place plates on the poles the ones already spinning will start to slow down and have to be spun again to keep them spinning. Once all eight poles have a spinning plate on it then you move to the next level but it is game over if the timer reaches zero without eight plates spinning. On later levels it will tell you what colour has to be placed and spun next.

Choplifter III

Choplifter III

Nintendo Game Boy - Released - 1994

In this third installment of the Choplifter series, it is once again your job to fly your helicopter through enemy territory to rescue hostages. The helicopter does not only take damage from enemy fire, but also from contact with buildings, trees, walls etc., which makes some levels difficult to navigate. Enemies can be destroyed by either using the helicopter's standard weapon, or more powerful weapons that can be picked up throughout the levels. The main task of each level however, is picking up a certain number of hostages and taking them to your home base.

Chute Pursuit

Commodore 64 - Released - 1988

An updated version of Frexel with similar setup: Guide your ship through many deadly levels, shooting aliens and collecting flashing pods for greater firepower and jump energy. Shoot all laser locks to open the doorway to the next level. This cute game is set in the future where a plane has to cross a very strange region: Frexel-Kejland. The region in question has the particularity that each zone needs to destroy all the locks (recognizable, because they are key shaped) that are on the way to continue. Until all the locks are deactivated, you cannot go to the next level. The difficulties lie in the fact that there are many obstacles to break down in order to continue. There are even many active cannon positions that will shoot at you non stop. Sometimes the road is so thoroughly blocked that you must resort to specially created trampolines that allow you to jump over the barriers if they cannot be destroyed. Bonus disks, when found can give you more strength or more hits. This game had an early preview release but the full version, now available on the internet was never published by Ocean for reasons that are unclear.

Clive Barker's Night Breed: The Action Game

Clive Barker's Night Breed: The Action Game

Commodore 64 - Released - 1990

This is the first of a planned trilogy of games based on Clive Barker's movie Nightbreed (the second game was Nightbreed: The Interactive Movie, and the third game was never released). This is a side-scrolling action game where Boone must fight his way through Midian, fighting the Sons of the Free and the Berserkers.

Clive Barker's Nightbreed: The Action Game

Clive Barker's Nightbreed: The Action Game

MS-DOS - Released - 1990

This is the first of a planned trilogy of games based on Clive Barker's movie Nightbreed (the second game was Nightbreed: The Interactive Movie, and the third game was never released). This is a side-scrolling action game where Boone must fight his way through Midian, fighting the Sons of the Free and the Berserkers. There are five legs to Boone's quest as listed in the manual: 1) Collect the 3 keys to Midian; one is located on each level. In order to obtain the 3rd key, you must defeat the MASK (although he will subsequently escape). 2) Work your way around the Necropolis and down through Midian to the Nightbreeds' God, BAPHOMET, who will then baptize you. This will enable you to transform into CABAL for short periods of time. CABAL can withstand attack better than BOONE and has greater strength than his alter ego. 3) Open the door to the BERSERKERS chamber. 4) Work your way up to the surface of Midian to free the Breed. They then tell you that the MASK has your girlfriend, LORI. 5) Descend back down and engage in the ultimate battle with the MASK. With victory achieved, you must get back to the surface of Midian where you will be re-united with LORI.

Clive Barker's Nightbreed: The Interactive Movie

Clive Barker's Nightbreed: The Interactive Movie

MS-DOS - Released - 1990

This is a mixture of action and adventure in a game based off of Clive Barker's movie "Nightbreed" (which is based of Barker's novella Cabal). You play Aaron Boone, the main character from both the book and the movie. Boone is attempting to get to a planet of bliss called Midian. His attempts at gaining acceptable go wrong when he is bitten by a cannibal, and the Police of Earth find Midian and set out to destroy it. Boone must stop them. The game has several different sequences, most arcade based, trying to bring sequences from the movie to life on the computer screen. There are eight action types from driving to Midian, running from Peloquin the cannibal, or fighting 'The Mask', a serial killer whom Boone is mistaken for.

Clive Barker's Nightbreed: The Interactive Movie

Clive Barker's Nightbreed: The Interactive Movie

Atari ST - Released - 1990

This is a mixture of action and adventure in a game based on Clive Barker's movie "Nightbreed" (taken from his novella 'Cabal'). You play Aaron Boone, a man on the brink of madness. After stumbling on the entry to Midian, a place of eternal bliss, he finds himself bitten and left nearly for dead. Mistaken by the police for a serial killer 'The Mask' - Boone finds himself battling on all fronts - against the police, the denziens of Midian and himself.

Combat School

Combat School

Sinclair ZX Spectrum - Released - 1987

Boot Camp is a slight twist on the sports game genre. The player is in a military boot camp, and needs to pass a variety of training exercises so that they can eventually complete important missions. Some of the events they'll compete in are the obstacle course, firing ranges, iron man race, arm wrestling, and a fight with their instructor. Gameplay is similar to that of the Epyx Games series, with many unique events that must be completed to move on. Two players can play simultaneously, or one player against the computer.

Combat School

Combat School

Amstrad CPC - Released - 1987

Combat School is a slight twist on the sports game genre. The player is in a military boot camp, and needs to pass a variety of training exercises so that they can eventually complete important missions. Some of the events they'll compete in are the obstacle course, firing ranges, iron man race, arm wrestling, and a fight with their instructor. Gameplay is similar to that of the Epyx Games series, with many unique events that must be completed to move on. Two players can play simultaneously, or one player against the computer.

Contra

Contra

Commodore 64 - Released - 1986

In the year 2631, a small meteorite has fallen into the Galuga archipelago, located 20km northeast off the coast of New Zealand. Two years later, a terrorist group known as Red Falcon has seized the island in preparation for an alien invasion. The earth's marines sent two members of their elite Contra unit, Bill Rizer and Lance Bean, to neutralize the terrorists. As either Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot.

Cool World

Cool World

Nintendo Game Boy - Released - 1993

It's an imaginary world that's real. It exists in another dimension, where cartoon characters, called Doodles are alive. It's Cool World. For cartoonist Jack Deebs, who's been carried across the boundary, it's a wild and amazing place; and he's discovered that only some of the Doodles are friendly. Take Holli Would. She's a knockout Doodle who's really interested in Jack. She's interested in using him to get herself and real body and transfer into this world. She just needs to get her hands on one special piece of magic. The Golden Spike of Power, hidden atop the Ocean Hotel in Las Vegas, is the powerful wedge between Cool World and this world. And Holli's trying to steal it. If she removes it, she may destroy both her world and Jack's. As Jack, you're got to stop her from doing it -- because you know she will if she can!

Cool World

Cool World

Nintendo Entertainment System - Released - June 1, 1993

It's an imaginary world that's real. It exists in another dimension, where cartoon characters, called Doodles, are alive. It's Cool World! It was Vegas Vinnie who first discovered the tunnel connecting Cool World with this world. There, he found the Golden Spike of Power - the wedge between the two worlds. For safe keeping, he placed it on top of the Ocean Hotel in Las Vegas. Now, a knockout Doodle called Holli Would wants to take all the power the Golden Spike can give her. She wants to get herself a real body and exist in this world. If she removes it, she may destroy both worlds. She's already stolen the tunnel map and torn it into 5 pieces which she has hidden with members of her gang. As Harris, you go up against Holli and her henchmen to recover all 5 pieces and return to the real world and guard the Spike. Holli and her hoods are out to get you, so you'd better get them first if you want to save this world!

Cool World

Cool World

Super Nintendo Entertainment System - Released - 1992

It's an imaginary world that's real. It exists in another dimension, where cartoon characters, called Doodles are alive. It's Cool World. For cartoonist Jack Deebs, who's been carried across the boundary, it's a wild and amazing place; and he's discovered that only some of the Doodles are friendly. Take Holli Would. She's a knockout Doodle who's really interested in Jack. She's interested in using him to get herself and real body and transfer into this world. She just needs to get her hands on one special piece of magic. The Golden Spike of Power, hidden atop the Ocean Hotel in Las Vegas, is the powerful wedge between Cool World and this world. And Holli's trying to steal it. If she removes it, she may destroy both her world and Jack's. As Jack, you're got to stop her from doing it -- because you know she will if she can!

Daley Thompson's Decathlon

Daley Thompson's Decathlon

Sinclair ZX Spectrum - Released - 1984

Daley Thompson's Decathlon is a computer game developed and released under licence by Ocean Software in 1984. It was released in the wake of Daley Thompson's popularity following his gold medals in the decathlon at the 1980 and 1984 Olympic Games.

Daley Thompson's Decathlon

Daley Thompson's Decathlon

Amstrad CPC - Released - 1985

The player takes part in the ten events of the modern decathlon: Day 1: 100 metres, Long jump, Shot putt, High jump, 400 metres Day 2: 110 hurdles, Pole vault, Discus, Javelin, 1500 metres The player starts the game with three lives; failure to reach the minimum standard in an event results in the loss of one life. Success in the 1500 Meters event results in the game returning to Day 1 to repeat the events with more difficult qualification criteria. Running is simulated by hitting two keys (representing the left and right leg) alternately and as quickly as possible. The game rapidly gained a reputation amongst players as a "joystick killer" because of the constant vigorous waggling of the joystick required during many of the events.

Daley Thompson's Decathlon

Daley Thompson's Decathlon

Commodore 64 - Released - July 1, 1984

The player takes part in the ten events of the modern decathlon: Day 1: 100 metres, Long jump, Shot putt, High jump, 400 metres Day 2: 110 hurdles, Pole vault, Discus, Javelin, 1500 metres The player starts the game with three lives; failure to reach the minimum standard in an event results in the loss of one life. Success in the 1500 Meters event results in the game returning to Day 1 to repeat the events with more difficult qualification criteria. Running is simulated by hitting two keys (representing the left and right leg) alternately and as quickly as possible. The game rapidly gained a reputation amongst players as a "joystick killer" because of the constant vigorous waggling of the joystick required during many of the events.

Daley Thompson's Olympic Challenge

Daley Thompson's Olympic Challenge

Commodore Amiga - Released - December 1, 1988

The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.

Daley Thompson's Olympic Challenge

MS-DOS - Released - 1989

The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.

Daley Thompson's Olympic Challenge

Daley Thompson's Olympic Challenge

Sinclair ZX Spectrum - Released - 1988

The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.

Daley Thompson's Olympic Challenge

Daley Thompson's Olympic Challenge

Atari ST - Released - 1988

The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.

Daley Thompson's Olympic Challenge

Daley Thompson's Olympic Challenge

Amstrad CPC - Released - 1988

The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.

Daley Thompson's Olympic Challenge

Daley Thompson's Olympic Challenge

Commodore 64 - Released - 1988

The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.

Daley Thompson's Star Events

Daley Thompson's Star Events

Commodore Plus 4 - Released - 1985

Star Events is a typical sports collection of the time. Hypersports, Decathlon and others work the same way. You have to wriggle the joystick from left to right and press the button at the right time to jump over hurdles, make a far jump and others.

Daley Thompson's Super-Test

Daley Thompson's Super-Test

Sinclair ZX Spectrum - Released - 1985

This game features a variety of sporting events in the second game licensed around the Decathlon champion. Each one has its own world record, and a target time / distance / score to reach - fail and you lose one of your three lives. After completing all events successfully they repeat with tougher targets. The Amstrad, Commodore and Spectrum 48K versions of this game feature eight sporting events, (Cycling, Giant Slalom, Penalties, Pistol Shooting, Rowing, Ski Jump, Spring Board Diving, and Tug of War), while the Spectrum 128K release has an additional four events, (100m Hurdles, Javelin, Sprint and Triple Jump), making twelve games in all. Rowing, 100m and cycling are pure tests of joystick waggling, and this is a feature of may other events. The penalty shoot-out involves timing the run-up then pressing fire to set the angle of the shot. In the ski-jump, timing the launch and landing are crucial. The tug of war involves choosing a candidate you feel you can beat and then out-waggling them. In the triple jump you must run to the line before holding down fire for the right length of time for each of the 3 phases of the jump (45 degrees is optimal). The hurdles event involves running to and pressing fire to clear the hurdles. Pistol shooting gives you limited time to correctly move a sight into position, before firing as close to the centre as possible. This is made harder by only being able to move up and towards the target, which prevents being able to correct over-movement.

Daley Thompson's Super-Test

Daley Thompson's Super-Test

Commodore 64 - Released - 1985

This game features a variety of sporting events in the second game licensed around the Decathlon champion. Each one has its own world record, and a target time / distance / score to reach - fail and you lose one of your three lives. After completing all events successfully they repeat with tougher targets. The Amstrad, Commodore and Spectrum 48K versions of this game feature eight sporting events, (Cycling, Giant Slalom, Penalties, Pistol Shooting, Rowing, Ski Jump, Spring Board Diving, and Tug of War), while the Spectrum 128K release has an additional four events, (100m Hurdles, Javelin, Sprint and Triple Jump), making twelve games in all. Rowing, 100m and cycling are pure tests of joystick waggling, and this is a feature of may other events. The penalty shoot-out involves timing the run-up then pressing fire to set the angle of the shot. In the ski-jump, timing the launch and landing are crucial. The tug of war involves choosing a candidate you feel you can beat and then out-waggling them. In the triple jump you must run to the line before holding down fire for the right length of time for each of the 3 phases of the jump (45 degrees is optimal). The hurdles event involves running to and pressing fire to clear the hurdles. Pistol shooting gives you limited time to correctly move a sight into position, before firing as close to the centre as possible. This is made harder by only being able to move up and towards the target, which prevents being able to correct over-movement.

Daley Thompson's Super-Test

Daley Thompson's Super-Test

Amstrad CPC - Released - 1985

This game features a variety of sporting events in the second game licensed around the Decathlon champion. Each one has its own world record and a target time/distance/score to reach. Fail and the player loses one of three lives. After completing all events successfully they repeat with tougher targets. The Amstrad, Commodore, and ZX Spectrum 48K versions of this game feature eight sporting events: cycling, giant slalom, penalties, pistol shooting, rowing, ski jumping, spring board diving, and tug of war), while the ZX Spectrum 128K release has four additional events: 100 metres hurdles, javelin, sprint, and the triple jump; making twelve games in all. Rowing, 100 metres hurdles, and cycling are pure tests of joystick waggling; this is a feature of many other events. The penalty shoot-out involves timing the run-up then pressing fire to set the angle of the shot. In the ski jump, timing the launch and landing are crucial. The tug of war involves choosing a candidate the player feels can beat and then out-waggle them. In the triple jump, the player runs to the line before holding down fire for the right length of time for each of the 3 phases of the jump (45 degrees is optimal). The hurdles event involves running to and pressing fire to clear the hurdles. Pistol shooting gives the player limited time to correctly move a sight into position, before firing as close to the centre as possible. This is made harder by only being able to move up and towards the target, which prevents being able to correct over-movement.

Daley Thompson's Super-Test

Daley Thompson's Super-Test

BBC Microcomputer System - Released - 1985

This game features a variety of sporting events in the second game licensed around the Decathlon champion. Each one has its own world record and a target time/distance/score to reach. Fail and the player loses one of three lives. After completing all events successfully they repeat with tougher targets. Eight sporting events are featured: cycling, giant slalom, penalties, pistol shooting, rowing, ski jumping, spring board diving, and tug of war.

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