System Sacom

38 Man Kilo no Kokuu

38 Man Kilo no Kokuu

NEC PC-9801 - Released - 1989

Following a devastating atomic war between USA and Soviet Union, the Earth has plunged into chaos and destruction in the 1990-ies. It was not until the middle of the 21th century that humanity started to recover from its losses. Earth was nearly abandoned, and representative of the most powerful countries concentrated on space colonization projects. The Americans founded an organization called NSCA (National Space Colonized Association). Their project, SC (Space Colony), was a huge tower, comparable to the mythical Tower of Babel. This is also the home of the game's protagonist, who returns after prolonged space travels, and soon becomes involved in a complex struggle between countries and political organizations. The fifth installment of System Sacom's Novel Ware series, 38 Man Kilo No Kokuu is essentially a visual novel. The majority of the game consists of text - dialogues, descriptions of the hero's thoughts and actions, and an extensive database concerning the scientific/political background of the game. Though graphical images (usually of people) are displayed by default in small windows, they can be turned off. The player follows the story, sometimes altering its course by selecting an action/response when such a choice is given to him by the game.

38 Man Kilo No Kokuu

38 Man Kilo No Kokuu

Fujitsu FM Towns Marty - Released - 1989

Following a devastating atomic war between USA and Soviet Union, the Earth has plunged into chaos and destruction in the 1990-ies. It was not until the middle of the 21th century that humanity started to recover from its losses. Earth was nearly abandoned, and representative of the most powerful countries concentrated on space colonization projects. The Americans founded an organization called NSCA (National Space Colonized Association). Their project, SC (Space Colony), was a huge tower, comparable to the mythical Tower of Babel. This is also the home of the game's protagonist, who returns after prolonged space travels, and soon becomes involved in a complex struggle between countries and political organizations. The fifth installment of System Sacom's Novel Ware series, 38000 Kilo no Kokū is essentially a visual novel. The majority of the game consists of text - dialogues, descriptions of the hero's thoughts and actions, and an extensive database concerning the scientific/political background of the game. Though graphical images (usually of people) are displayed by default in small windows, they can be turned off. The player follows the story, sometimes altering its course by selecting an action/response when such a choice is given to him by the game.

38-man Kilo no Kokuu

38-man Kilo no Kokuu

Sharp X68000 - Released - October 21, 1989

Following a devastating atomic war between USA and Soviet Union, the Earth has plunged into chaos and destruction in the 1990-ies. It was not until the middle of the 21th century that humanity started to recover from its losses. Earth was nearly abandoned, and representative of the most powerful countries concentrated on space colonization projects. The Americans founded an organization called NSCA (National Space Colonized Association). Their project, SC (Space Colony), was a huge tower, comparable to the mythical Tower of Babel. This is also the home of the game's protagonist, who returns after prolonged space travels, and soon becomes involved in a complex struggle between countries and political organizations. The fifth installment of System Sacom's Novel Ware series, 38000 Kilo no Kokū is essentially a visual novel. The majority of the game consists of text - dialogues, descriptions of the hero's thoughts and actions, and an extensive database concerning the scientific/political background of the game. Though graphical images (usually of people) are displayed by default in small windows, they can be turned off. The player follows the story, sometimes altering its course by selecting an action/response when such a choice is given to him by the game.

Are!Mo KoreMo Momotarou

Are!Mo KoreMo Momotarou

Sony Playstation - Released - October 4, 1996

Are! Mo Kore? Mo Momotarou is a Miscellaneous game, developed and published by System Sacom, which was released in Japan in 1996.

Atomic Robo-Kid

Atomic Robo-Kid

Sharp X68000 - Released - December 20, 1990

As the half-human half-cyborg flying machine of the title, you are faced with 28 levels to clear of enemies. The gameplay is horizontally scrolling. Your unit is able to fly and then hold at a certain level in space. Defeated enemies often release gems, which can be collected towards power-ups. These include more powerful or multi-directional firing.

Brown's Run

NEC PC-9801 - Released - May 1, 1985

Brown's Run is an Action game, developed and published by System Sacom, which was released in Japan in 1985.

Card & Puzzle Collection: Ginga

Card & Puzzle Collection: Ginga

NEC PC-9801 - Released - June 23, 1989

Chátty

Chátty

NEC PC-8801 - Released - 1988

Chátty is the second entry in System Sacom's Novel Ware series. Its story is set in the future and involves a man who was framed for a crime he did not commit. In attempt to clear his name, the protagonist discovers a device that allows interdimensional travel, and ventures into a parallel dimension in search for answers. Unlike the previous Novel Ware game, Chátty is a more traditional Japanese-style adventure, with fewer and shorter conversations and text descriptions. Interaction with the environment and navigation are performed by selecting verb commands and combining them with objects from a menu list. There are no real puzzles, but it is possible to pick up objects, use them, and examine them in an inventory.

Dome

Dome

NEC PC-8801 - Released - 1988

DOME is based on Shizuko Natsuki's novel of the same name. The original work as well as the game's plot focus on the construction of a nuclear shelter called "The Dome", capable of protecting humans from an impending atomic war. The player takes the role of an employee in an advertisement company, whose job is to raise people's awareness of the shelter's importance, and donate money to the project. The game opens System Sacom's Novel Ware series, demonstrating its concept. Though its basic gameplay is that of a puzzle-less Japanese-style adventure, the game has extended dialogue and text descriptions that either do not contain any interaction or occasionally prompt the player to make a choice. Despite this visual novel-like feature, the game still retains considerable portions of interactivity, with verb-object commands, reviewing information concerning recent events and characters in the game, and even the possibility to take and examine objects. The game's graphics consist of digitized photos of people and objects, and are rather sparse.

Dome

Dome

Sharp X68000 - Released - 1988

DOME is based on Shizuko Natsuki's novel of the same name. The original work as well as the game's plot focus on the construction of a nuclear shelter called "The Dome", capable of protecting humans from an impending atomic war. The player takes the role of an employee in an advertisement company, whose job is to raise people's awareness of the shelter's importance, and donate money to the project. The game opens System Sacom's Novel Ware series, demonstrating its concept. Though its basic gameplay is that of a puzzle-less Japanese-style adventure, the game has extended dialogue and text descriptions that either do not contain any interaction or occasionally prompt the player to make a choice. Despite this visual novel-like feature, the game still retains considerable portions of interactivity, with verb-object commands, reviewing information concerning recent events and characters in the game, and even the possibility to take and examine objects. The game's graphics consist of digitized photos of people and objects, and are rather sparse.

DOME

DOME

NEC PC-9801 - Released - 1988

DOME is based on Shizuko Natsuki's novel of the same name. The original work as well as the game's plot focus on the construction of a nuclear shelter called "The Dome", capable of protecting humans from an impending atomic war. The player takes the role of an employee in an advertisement company, whose job is to raise people's awareness of the shelter's importance, and donate money to the project. The game opens System Sacom's Novel Ware series, demonstrating its concept. Though its basic gameplay is that of a puzzle-less Japanese-style adventure, the game has extended dialogue and text descriptions that either do not contain any interaction or occasionally prompt the player to make a choice. Despite this visual novel-like feature, the game still retains considerable portions of interactivity, with verb-object commands, reviewing information concerning recent events and characters in the game, and even the possibility to take and examine objects. The game's graphics consist of digitized photos of people and objects, and are rather sparse.

Euphory

Euphory

Sharp X1 - Released - 1987

Euphory is a medieval-themed action game with light role-playing elements. The protagonists of the game are the brother and sister Rafael and Falram. Their mother became gravely ill, and they have to travel to her homeland in order to find the rare medicine. The game can be played controlling either of the characters, or in a two-player mode where both are controlled cooperatively. The game world consists of towns, where the player characters can buy weapons and equipment, and hostile areas. There is no experience points system, but defeated enemies award the player gold and healing items. Some areas also require the protagonist to jump and swim.

Evolution

Evolution

Fujitsu FM Towns Marty - Released - 1989

Evolution is a simple first-person perspective 3D shooter set in an abstract environment. The protagonist represents an evolving creature who must survive an onslaught of other organisms. Forward movement is automatic, but the player-controlled character can move up, down, and to the sides. The gameplay consists solely of shooting enemies, which increases the player's score.

Gekitotsu Dangan Jidousha Kessen: Battle Mobile

Gekitotsu Dangan Jidousha Kessen: Battle Mobile

Super Nintendo Entertainment System - Released - June 25, 1993

Gekitotsu Dangan Jidousha Kessen: Battle Mobile (roughly "Breakthrough Bullet: Final Car Fight: Battle Mobile") is a vehicular combat game from System Sacom, which was released on the Super Famicom in Japan only. The story concerns a newlywed couple who are accosted by Mad Max-esque highway bandits, leading to the death of the wife. The aggrieved husband spends the following year building a high-tech combat vehicle out of a sports car and is determined to make the bandits pay. The game plays like a mix of a vertically scrolling shoot 'em up and a racing game, where the best means of removing on-screen enemies is by charging into them. Out-of-reach enemies, like helicopters, can be taken down with missiles instead.

Gemini Wing

Gemini Wing

Sharp X68000 - Released - October 31, 1990

Humans and aliens are living in harmony in the future, until a tabloid journalist stirs up hatred towards aliens. They respond by invading the planet, and it's down to the protagonist to clear up a situation scarily similar to reality in this arcade conversion. Gemini Wing is a vertically-scrolling shoot 'em up, which is distinguished by its unusual power-up system. Instead of gaining occasional tokens which lead to lasting weaponry improvements, occasional flurries of tokens are released to ensure a quick burst of improved fire. The organic backgrounds are detailed, and have many sections which fire at the player character.

Highway Star

Highway Star

NEC PC-9801 - Released - November 15, 1986

Marchen Veil

Marchen Veil

Microsoft MSX - Released - 1987

Marchen Veil is an action adventure game the combines the interactive portions of the game with a kind of interactive story known as a visual novel. Rather than interspersing the story with quick updates throughout the game, all of the game's plot is told during very long narratives that are coupled with illustrations which may feature small bits of animation. After the player has read a great deal of text, the next action sequence takes place. The player's time is roughly divided 50-50 between reading and playing. The story of Marchen Veil concerns a young prince who suddenly wakes up in an unfamiliar place to find that he has been turned into a Satyr, a man with the lower body of a goat. Versions of the game were released for computer platforms such as the MSX, the PC-88, the PC-98, the X1, the FM-7, as well as a Famicom Disk System port some time later. The PC-9801 version is the only one known to be "complete", as it came in two parts; all other versions are based on part 1 only.

Märchen Veil I

Märchen Veil I

Fujitsu FM-7 - Released - 1987

People inhabiting a world called Felix communicate with gods to divine their future. The king of the Forest Country is looking for a husband for his daughter and organizes a tournament for noble young men from different countries. The prince from the Lake Country is victorious, but an evil magician turns him into a strange-looking creature and banishes him to faraway lands. The prince has to travel back and find a way to remove the curse. Märchen Veil I is an overhead action game with light role-playing elements. The game consists of maze-like stages heavily populated by enemies. The prince has to fight his way through by using ranged magic, which effectively turns the game into a shooter. The magic attack can have different properties depending on the special items picked up by the prince. Throughout the game the player will also find items that restore or permanently increase the protagonist's health. Still-screen scenes (called "visual stages") advance the story between levels.

Märchen Veil I

Märchen Veil I

NEC PC-8801 - Released - 1985

People inhabiting a world called Felix communicate with gods to divine their future. The king of the Forest Country is looking for a husband for his daughter and organizes a tournament for noble young men from different countries. The prince from the Lake Country is victorious, but an evil magician turns him into a strange-looking creature and banishes him to faraway lands. The prince has to travel back and find a way to remove the curse. Märchen Veil I is an overhead action game with light role-playing elements. The game consists of maze-like stages heavily populated by enemies. The prince has to fight his way through by using ranged magic, which effectively turns the game into a shooter. The magic attack can have different properties depending on the special items picked up by the prince. Throughout the game the player will also find items that restore or permanently increase the protagonist's health. Still-screen scenes (called "visual stages") advance the story between levels.

Märchen Veil I

Märchen Veil I

Sharp MZ-2500 - Released - 1985

People inhabiting a world called Felix communicate with gods to divine their future. The king of the Forest Country is looking for a husband for his daughter and organizes a tournament for noble young men from different countries. The prince from the Lake Country is victorious, but an evil magician turns him into a strange-looking creature and banishes him to faraway lands. The prince has to travel back and find a way to remove the curse. Märchen Veil I is an overhead action game with light role-playing elements. The game consists of maze-like stages heavily populated by enemies. The prince has to fight his way through by using ranged magic, which effectively turns the game into a shooter. The magic attack can have different properties depending on the special items picked up by the prince. Throughout the game the player will also find items that restore or permanently increase the protagonist's health. Still-screen scenes (called "visual stages") advance the story between levels.

Märchen Veil I

Märchen Veil I

NEC PC-9801 - Released - 1985

People inhabiting a world called Felix communicate with gods to divine their future. The king of the Forest Country is looking for a husband for his daughter and organizes a tournament for noble young men from different countries. The prince from the Lake Country is victorious, but an evil magician turns him into a strange-looking creature and banishes him to faraway lands. The prince has to travel back and find a way to remove the curse. Märchen Veil I is an overhead action game with light role-playing elements. The game consists of maze-like stages heavily populated by enemies. The prince has to fight his way through by using ranged magic, which effectively turns the game into a shooter. The magic attack can have different properties depending on the special items picked up by the prince. Throughout the game the player will also find items that restore or permanently increase the protagonist's health. Still-screen scenes (called "visual stages") advance the story between levels.

Märchen Veil II

Märchen Veil II

NEC PC-9801 - Released - June 14, 1986

Märchen Veil II is the second part of the story that began in Märchen Veil I. The bereaved king of the Lake Country seeks the help of the powerful goddess Lua as he tries to remove the curse that has befallen his son. However, the prince feels it is his duty to defeat the evil wizard responsible for the curse, and he embarks on a journey to gather mysterious artifacts that will help him achieve this goal. Gameplay-wise, the game is very similar to its predecessor. The prince explores maze-like overhead areas, fighting enemies with ranged magic and power-ups. The sequel expands equipment management, allowing the player to change equipped items at any time.

Metal Sight

Metal Sight

Sharp X68000 - Released - December 8, 1989

Fly through the enemy base, avoid obstacles and shoot the enemy before they get you in this rail shooter.

Michiyo Dreamy

Michiyo Dreamy

NEC PC-9801 - Released - May 22, 1993

Power Singer: Ellance Saga #1

Power Singer: Ellance Saga #1

NEC PC-9801 - Released - December 4, 1992

Providence

Providence

NEC PC-8801 - Released - 1989

Soft de Hard na Monogatari

Soft de Hard na Monogatari

Fujitsu FM Towns Marty - Released - 1989

Soft de Hard na Monogatari is the third entry in System Sacom's Novel Ware series. The story has humorous overtones and deals with production of computer games. The protagonist is the son of a software company manager and has to fill in as a temporary leader when his father falls sick and is hospitalized. Himself an avid gamer, the young boss has to use his employee's strengths and his own imagination to produce a successful game such as the "Nobara Series" DAME (an obvious parody of DOME). Gameplay-wise, the game abandons the adventure format with its set verb-object commands and interaction with the environment, and plays more like a visual novel with light simulation elements. The player has to make choices for the protagonist, which will advance in-game time and ultimately influence the outcome of the story. It is possible to talk to the employees, check out planned software releases, and make other decisions crucial for the company and the hero's success.

Soft de Hard na Monogatari

Soft de Hard na Monogatari

NEC PC-9801 - Released - 1988

Soft de Hard na Monogatari is the third entry in System Sacom's Novel Ware series. The story has humorous overtones and deals with production of computer games. The protagonist is the son of a software company manager and has to fill in as a temporary leader when his father falls sick and is hospitalized. Himself an avid gamer, the young boss has to use his employee's strengths and his own imagination to produce a successful game such as the "Nobara Series" DAME (an obvious parody of DOME). Gameplay-wise, the game abandons the adventure format with its set verb-object commands and interaction with the environment, and plays more like a visual novel with light simulation elements. The player has to make choices for the protagonist, which will advance in-game time and ultimately influence the outcome of the story. It is possible to talk to the employees, check out planned software releases, and make other decisions crucial for the company and the hero's success.

Soft de Hard na Monogatari

Soft de Hard na Monogatari

Sharp X68000 - Released - July 30, 1988

Soft de Hard na Monogatari is the third entry in System Sacom's Novel Ware series. The story has humorous overtones and deals with production of computer games. The protagonist is the son of a software company manager and has to fill in as a temporary leader when his father falls sick and is hospitalized. Himself an avid gamer, the young boss has to use his employee's strengths and his own imagination to produce a successful game such as the "Nobara Series" DAME (an obvious parody of DOME). Gameplay-wise, the game abandons the adventure format with its set verb-object commands and interaction with the environment, and plays more like a visual novel with light simulation elements. The player has to make choices for the protagonist, which will advance in-game time and ultimately influence the outcome of the story. It is possible to talk to the employees, check out planned software releases, and make other decisions crucial for the company and the hero's success.

Soft de Hard na Monogatari 2

Soft de Hard na Monogatari 2

Sharp X68000 - Released - June 16, 1989

Hiroshi Saijo has done the impossible: when his father fell ill, he managed his software company with success. Now his father is the boss again, Hiroshi can relax and focus on his college studies and dating plans. However, he is still very much needed at the office, and matters become even more complicated when the new receptionist Rie Ishida arrives at the workplace. Like its predecessor, Soft de Hard na Monogatari 2 is essentially a visual novel. Simulation elements have been reduced, and interaction mostly confined to decisions the player is prompted to make for the protagonist, which may affect further events and branch the storyline.

Soft de Hard na Monogatari 2

Soft de Hard na Monogatari 2

NEC PC-9801 - Released - 1989

Hiroshi Saijo has done the impossible: when his father fell ill, he managed his software company with success. Now his father is the boss again, Hiroshi can relax and focus on his college studies and dating plans. However, he is still very much needed at the office, and matters become even more complicated when the new receptionist Rie Ishida arrives at the workplace. Like its predecessor, Soft de Hard na Monogatari 2 is essentially a visual novel. Simulation elements have been reduced, and interaction mostly confined to decisions the player is prompted to make for the protagonist, which may affect further events and branch the storyline.

Soft de Hard na Monogatari 2

Soft de Hard na Monogatari 2

Fujitsu FM Towns Marty - Released - 1989

Hiroshi Saijo has done the impossible: when his father fell ill, he managed his software company with success. Now his father is the boss again, Hiroshi can relax and focus on his college studies and dating plans. However, he is still very much needed at the office, and matters become even more complicated when the new receptionist Rie Ishida arrives at the workplace. Like its predecessor, Soft de Hard na Monogatari 2 is essentially a visual novel. Simulation elements have been reduced, and interaction mostly confined to decisions the player is prompted to make for the protagonist, which may affect further events and branch the storyline.

Valna

Valna

NEC PC-8801 - Released - May 19, 1989

Woom

Woom

NEC PC-9801 - Released - 1984

Yami no Ketsuzoku

Yami no Ketsuzoku

Sharp X68000 - Released - July 21, 1991

Miyu Izawa is a designer working for the prosperous Studio Yo in central Tokyo. She is nicknamed "famous detective" because of her unusually sharp perception: since her childhood, she has possessed an inexplicable "sixth sense" that warns her of danger by coloring her vision red. When her former classmate and successful model Marie is brutally murdered, Miyu decides to use her special senses and investigate the mysterious circumstances of her death. The sixth installment in System Sacom's Novel Ware series, Yami no Ketsuzoku is a Japanese-style adventure game. The player interacts with the environment by selecting objects to look at, conversation topics, and locations to travel to from a menu. There are no puzzles or inventory items to use. The game features extended text descriptions, cutscenes, and dialogues which sometimes prompt the player to make choices for the heroine.

Yami no Ketsuzoku Special

Yami no Ketsuzoku Special

Fujitsu FM Towns Marty - Released - 1991

Yami no Ketsuzoku Special contains two games: Yami no Ketsuzoku Yami no Ketsuzoku: Kanketsu-hen Both titles are merged into a single game - the player can start the second chapter only after having completed the first. This version also replaces the synthesized music of the original release with CD audio tracks.

Yami no Ketsuzoku: Kanketsu-hen

Yami no Ketsuzoku: Kanketsu-hen

Sharp X68000 - Released - October 5, 1990

Yami no Ketsuzoku: Kanketsu-hen is a direct sequel to Yami no Ketsuzoku. After a series of murders has occurred in Tokyo, Miyu Izawa, the heroine of the game and amateur detective endowed with supernatural senses, travels to Mexico with her friend Risa. There she has to learn about the history of the country's indigenous peoples, and venture into mysterious temples in order to finally discover the whole truth about recent horrifying events. The gameplay in this sequel is virtually identical to that of the predecessor. Interaction is performed by selecting verbs, objects, and locations from a menu; there are no inventory items or puzzles to solve. At some places it is possible to consult a map and view information about Mexican culture and customs.

Yuurei-kun

Yuurei-kun

Microsoft MSX2 - Released - 1989

Yuurei-kun is an Action game, developed and published by System Sacom, which was released in Japan in 1988.

Scroll to Top