Humming Bird Soft

Abyss

NEC PC-8801 - Released - 1984

The year is 3001. Mankind has conquered the galaxy and established an alliance to protect peace in the known space. The galactic federation of the ninth planet sends a man into deep space on a confidential operation known as "Abyss". However, the commander is captured by a criminal syndicate. His memory is erased, and he is rendered unable to communicate with his allies. His goal is to escape and find a way to return to the mother ship. Abyss is a text adventure with graphics. The player must input combinations of verb commands and objects in order to communicate with the environment and use inventory items to solve puzzles. Though the text descriptions are in Japanese, the commands themselves are in English.

Abyss

Abyss

Fujitsu FM-7 - Released - 1984

The year is 3001. Mankind has conquered the galaxy and established an alliance to protect peace in the known space. The galactic federation of the ninth planet sends a man into deep space on a confidential operation known as "Abyss". However, the commander is captured by a criminal syndicate. His memory is erased, and he is rendered unable to communicate with his allies. His goal is to escape and find a way to return to the mother ship. Abyss is a text adventure with graphics. The player must input combinations of verb commands and objects in order to communicate with the environment and use inventory items to solve puzzles. Though the text descriptions are in Japanese, the commands themselves are in English.

Abyss II: Tears of Emperor

Abyss II: Tears of Emperor

NEC PC-8801 - Released - 1985

In the year 3006, various organizations in the galaxy are searching for a legendary weapon known as Tears of Emperor. It is said that possession of this weapon will allow its owner to dominate the entire world. A criminal syndicate called Grimp has devised its own scheme for procuring the weapon. They kidnapped a well-known space explorer and infused his body with a tiny neutron bomb. If the explorer will not obtain Tears of Emperor for them, the bomb will detonate... Abyss II: Tears of Emperor is a follow-up to Abyss. Like its predecessor, the game is a text adventure with graphics. The player inputs commands combined from verbs and objects. Some of the more frequent commands are mapped to the function keys. Unlike the previous game, the commands are in Japanese and must be typed with katakana syllables.

Aguni no Ishi

Aguni no Ishi

NEC PC-8801 - Released - 1988

Aguni no Ishi

Aguni no Ishi

Microsoft MSX2 - Released - 1989

Diable de Laplace

Diable de Laplace

NEC PC-9801 - Released - 1987

The town Newcam, Massachusetts, 1924. On the outskirts of the town stands the Weathertop mansion. It was just an ordinary place until the last owner, Benedict Weathertop, started practicing black magic. He killed his parents and populated the mansion with all kinds of undead. Since then, nobody dared to approach the mansion. But a short while ago, two boys were found dead near this horrible place. Apparently, the boys had tried to enter the mansion. Another evidence pointed out that a girl followed them - but her body hasn't been found yet, and there is a slight hope she might be alive. This is where you, the hero of the game, decide to investigate the mystery, and to venture into the mansion... Laplace no Ma (Devil of Laplace) is a Japanese-style RPG with horror elements, somewhat similar to Sweet Home for NES. Unlike Sweet Home, this game is more oriented towards RPG gameplay. You are not stuck in the mansion, but can leave it, visit the town, and buy supplies. Later you also visit other locations such as a castle, etc. The battles are random, turn-based, and are viewed from first-person perspective. The hero of the game can recruit three other characters to the party of five available. Each character (including the hero, to whom you assign gender and class) belongs to one of the five character classes: Dilettante, Medium, Detective, Scientist, or Journalist. Dilettante is an all-around character with defensive magic, Medium is a kind of a black mage, Detective is a melee fighter, Scientist can construct powerful machines to perform various techniques, and the Journalist can take pictures of the monsters, which is the only way to gain money in the game.

Diable de Laplace

Diable de Laplace

NEC PC-8801 - Released - July 4, 1987

The town Newcam, Massachusetts, 1924. On the outskirts of the town stands the Weathertop mansion. It was just an ordinary place until the last owner, Benedict Weathertop, started practicing black magic. He killed his parents and populated the mansion with all kinds of undead. Since then, nobody dared to approach the mansion. But a short while ago, two boys were found dead near this horrible place. Apparently, the boys had tried to enter the mansion. Another evidence pointed out that a girl followed them - but her body hasn't been found yet, and there is a slight hope she might be alive. This is where you, the hero of the game, decide to investigate the mystery, and to venture into the mansion...

Diable de Laplace

Diable de Laplace

Sharp X1 - Released - 1987

The town Newcam, Massachusetts, 1924. On the outskirts of the town stands the Weathertop mansion. It was just an ordinary place until the last owner, Benedict Weathertop, started practicing black magic. He killed his parents and populated the mansion with all kinds of undead. Since then, nobody dared to approach the mansion. But a short while ago, two boys were found dead near this horrible place. Apparently, the boys had tried to enter the mansion. Another evidence pointed out that a girl followed them - but her body hasn't been found yet, and there is a slight hope she might be alive. This is where you, the hero of the game, decide to investigate the mystery, and to venture into the mansion...

Fire Ball

Fire Ball

Microsoft MSX2 - Released - 1988

Generic Pinball Game

Housekeeper

Housekeeper

3DO Interactive Multiplayer - Unreleased

Jigoku no Renshuu Mondai

Jigoku no Renshuu Mondai

NEC PC-8801 - Released - 1984

Jigoku no Renshuu Mondai (meaning "Tests of Hell") is a text adventure with graphics. The game casts the player in the role of a novice angel who has to travel to hell in order to get acquainted with its inhabitants and withstand its trials. The player navigates the angel by typing N, W, E, and S representing the four directions, and inputting commands consisting of verbs and nouns to interact with characters and environment. Hell is populated by various famous characters with very different degrees of ethical credibility justifying their presence in such a place, ranging from Adolf Hitler to John Lennon. Most characters will ask the angel simple historical questions (e.g. Napoleon will inquire about his country of origin); answering these correctly will usually yield an item that can be used in other locations to retrieve further items, bypass various dangers, etc. The player character may get killed if the player chooses a wrong response or travels to a hazardous area without a corresponding item. Game progression is non-linear: almost all of the fifty or so screens are accessible from the beginning.

Laplace no Ma

Laplace no Ma

Sharp X68000 - Released - December 21, 1990

The town Newcam, Massachusetts, 1924. On the outskirts of the town stands the Weathertop mansion. It was just an ordinary place until the last owner, Benedict Weathertop, started practicing black magic. He killed his parents and populated the mansion with all kinds of undead. Since then, nobody dared to approach the mansion. But a short while ago, two boys were found dead near this horrible place. Apparently, the boys had tried to enter the mansion. Another evidence pointed out that a girl followed them - but her body hasn't been found yet, and there is a slight hope she might be alive. This is where you, the hero of the game, decide to investigate the mystery, and to venture into the mansion... Laplace no Ma (Devil of Laplace) is a Japanese-style RPG with horror elements, somewhat similar to Sweet Home for NES. Unlike Sweet Home, this game is more oriented towards RPG gameplay. You are not stuck in the mansion, but can leave it, visit the town, and buy supplies. Later you also visit other locations such as a castle, etc. The battles are random, turn-based, and are viewed from first-person perspective. The hero of the game can recruit three other characters to the party of five available. Each character (including the hero, to whom you assign gender and class) belongs to one of the five character classes: Dilettante, Medium, Detective, Scientist, or Journalist. Dilettante is an all-around character with defensive magic, Medium is a kind of a black mage, Detective is a melee fighter, Scientist can construct powerful machines to perform various techniques, and the Journalist can take pictures of the monsters, which is the only way to gain money in the game.

Laplace No Ma

Laplace No Ma

Microsoft MSX2 - Released - April 15, 1989

Laplace no Ma (Rapurasu no Ma, literally "Laplace's Demon") is a Japanese video game released in 1987 for the NEC PC-8801 and NEC PC-9801. The game was also ported to the MSX in 1989. This video game is a mixture of the role-playing video game and survival horror genres and set in the vicinity of Boston, Massachusetts in a town called "Newcam", it is modeled after the fictional city Arkham created by H. P. Lovecraft. The horror part of the game lies in the exploration of the fictional Weathertop Mansion, whose owner dabbled in black magic. The game's CRPG features include its character classes—Dilettante, Medium, Detective, Scientist, and Journalist—and that the player can leave the mansion to walk around the town to go to shops to buy items needed to defeat the monsters and complete the game.

Lodoss Tou Senki II: Goshiki no Maryuu

Lodoss Tou Senki II: Goshiki no Maryuu

Fujitsu FM Towns Marty - Released - 1994

Goshiki no Maryuu is a follow-up to Haiiro no Majo and is set in the Lodoss War universe in the 6th century NRC (New Royal Calendar), about a decade after the War of Heroes ended with a dramatic battle between two former companions, King Fahn of Valis and Emperor Beld of Marmo. An era of relative peace and stability followed, which soon was disrupted by armed conflicts between different countries and internal turmoil on Marmo. Like its predecessor, the game is a Western-style role-playing game, its Japanese origins and anime aesthetics notwithstanding. Visually and gameplay-wise, it is very similar to the previous game. The player creates a party of heroes (up to six active characters), selecting between four races and seven classes. The party is then free to explore much of the continent in a non-linear fashion, visiting towns and exploring pseudo-3D first-person maze-like dungeons. Combat engine is identical to that of the preceding game. Compared to the first game there is a larger overworld, more dungeons, more guilds and sub-quests, as well as several NPCs for hire in the first town.

Lodoss Tou Senki: Haiiro no Majo

Lodoss Tou Senki: Haiiro no Majo

Fujitsu FM Towns Marty - Released - 1994

Haiiro no Majo is one of the several different games set in the fictional Lodoss War universe created by Ryo Mizuno. The game's introductory plot loosely follows the events of the first novel, The Grey Witch, centering on the enigmatic character Karla and her influence on the world's politics. Several popular characters from the cycle (such as the dwarf Ghim whom the player can recruit early in the game) make an appearance as well. Despite its Japanese origins and anime-style visual aesthetics, this incarnation of the series is a Western-style role-playing game in the tradition of Wizardry and Ultima games. Rather than following a linear story focused on a lead character, the player creates a party of characters and takes them on a journey through the world of Lodoss. A few NPCs can join the party as well. Character races include Humans, Elves, Dwarves, and Halflings, while the classes comprise Warriors, Shamans, Priests, Scouts, and Knights. The player can manually distribute five bonus points among the character's six attributes: Strength, Intelligence, Agility, Endurance, Luck, and Personal Beauty. After the party has been created the heroes find themselves in the starting town. All the towns have identical or similar location visuals (inns, temples, markets, etc.), and can only be navigated by selecting locations from a menu. Overworld navigation and battles are viewed from a top-down perspective; dungeons are done in pseudo-3D first-person view and require illuminated torches for exploration. Battles occur either randomly or are triggered whenever the party enters a specific location. The player can opt to set combat on auto, the result calculated according to the participants' parameters. Manual fighting involves navigating characters on the battle field in round-based fashion, selecting physical attacks or magical spells when enemies are in their range.

Lodoss-Tō Senki II: Goshiki no Maryuu

Lodoss-Tō Senki II: Goshiki no Maryuu

Sharp X68000 - Released - November 20, 1992

Goshiki no Maryū is a follow-up to Haiiro no Majo and is set in the Lodoss War universe in the 6th century NRC (New Royal Calendar), about a decade after the War of Heroes ended with a dramatic battle between two former companions, King Fahn of Valis and Emperor Beld of Marmo. An era of relative peace and stability followed, which soon was disrupted by armed conflicts between different countries and internal turmoil on Marmo. Like its predecessor, the game is a Western-style role-playing game, its Japanese origins and anime aesthetics notwithstanding. Visually and gameplay-wise, it is very similar to the previous game. The player creates a party of heroes (up to six active characters), selecting between four races and seven classes. The party is then free to explore much of the continent in a non-linear fashion, visiting towns and exploring pseudo-3D first-person maze-like dungeons. Combat engine is identical to that of the preceding game. Compared to the first game there is a larger overworld, more dungeons, more guilds and sub-quests, as well as several NPCs for hire in the first town.

Lodoss-Tō Senki: Haiiro no Majo

Lodoss-Tō Senki: Haiiro no Majo

Sharp X68000 - Released - August 24, 1991

Haiiro no Majo is one of the several different games set in the fictional Lodoss War universe created by Ryo Mizuno. The game's introductory plot loosely follows the events of the first novel, The Grey Witch, centering on the enigmatic character Karla and her influence on the world's politics. Several popular characters from the cycle (such as the dwarf Ghim whom the player can recruit early in the game) make an appearance as well. Despite its Japanese origins and anime-style visual aesthetics, this incarnation of the series is a Western-style role-playing game in the tradition of Wizardry and Ultima games. Rather than following a linear story focused on a lead character, the player creates a party of characters and takes them on a journey through the world of Lodoss. A few NPCs can join the party as well. Character races include Humans, Elves, Dwarves, and Halflings, while the classes comprise Warriors, Shamans, Priests, Scouts, and Knights. The player can manually distribute five bonus points among the character's six attributes: Strength, Intelligence, Agility, Endurance, Luck, and Personal Beauty. After the party has been created the heroes find themselves in the starting town. All the towns have identical or similar location visuals (inns, temples, markets, etc.), and can only be navigated by selecting locations from a menu. Overworld navigation and battles are viewed from a top-down perspective; dungeons are done in pseudo-3D first-person view and require illuminated torches for exploration. Battles occur either randomly or are triggered whenever the party enters a specific location. The player can opt to set combat on auto, the result calculated according to the participants' parameters. Manual fighting involves navigating characters on the battle field in round-based fashion, selecting physical attacks or magical spells when enemies are in their range.

Record of Lodoss War II: Goshiki no Maryuu

Record of Lodoss War II: Goshiki no Maryuu

NEC PC-9801 - Released - December 21, 1991

Goshiki no Maryū is a follow-up to Haiiro no Majo and is set in the Lodoss War universe in the 6th century NRC (New Royal Calendar), about a decade after the War of Heroes ended with a dramatic battle between two former companions, King Fahn of Valis and Emperor Beld of Marmo. An era of relative peace and stability followed, which soon was disrupted by armed conflicts between different countries and internal turmoil on Marmo. Like its predecessor, the game is a Western-style role-playing game, its Japanese origins and anime aesthetics notwithstanding. Visually and gameplay-wise, it is very similar to the previous game. The player creates a party of heroes (up to six active characters), selecting between four races and seven classes. The party is then free to explore much of the continent in a non-linear fashion, visiting towns and exploring pseudo-3D first-person maze-like dungeons. Combat engine is identical to that of the preceding game. Compared to the first game there is a larger overworld, more dungeons, more guilds and sub-quests, as well as several NPCs for hire in the first town.

Record of Lodoss War: Fukujinzuke

Record of Lodoss War: Fukujinzuke

NEC PC-9801 - Released - 1989

Fukujinzuke has little to do with the Japanese pickled vegetables it was named after. Rather, it is a small humorous mini-game tribute to Humming Bird's role-playing game Record of Lodoss War: Haiiro no Majo. Besides a sound gallery feature, the game consists of three mini-games. The first is a puzzle which requires the player to assemble a picture by sliding disarranged fragments of it one at a time. The second is a recreation of a typical battle from the role-playing game, featuring a party of high-level characters entering a castle and fighting enemies in a turn-based encounter identical to those of Haiiro no Majo. The third mini-game is a quiz concerning all things related to Record of Lodoss War.

Record of Lodoss War: Fukujinzuke

Record of Lodoss War: Fukujinzuke

Microsoft MSX2 - Released - July 13, 1990

Fukujinzuke has little to do with the Japanese pickled vegetables it was named after. Rather, it is a small humorous mini-game tribute to Humming Bird's role-playing game Record of Lodoss War: Haiiro no Majo. Besides a sound gallery feature, the game consists of three mini-games. The first is a puzzle which requires the player to assemble a picture by sliding disarranged fragments of it one at a time. The second is a recreation of a typical battle from the role-playing game, featuring a party of high-level characters entering a castle and fighting enemies in a turn-based encounter identical to those of Haiiro no Majo. The third mini-game is a quiz concerning all things related to Record of Lodoss War.

Record of Lodoss War: Fukujinzuke 2

Record of Lodoss War: Fukujinzuke 2

NEC PC-9801 - Released - August 8, 1992

The follow-up to Fukujinzuke is a more elaborate supplement to Humming Bird's Record of Lodoss War computer RPG series and can be considered a mini-RPG. The game introduces six new pre-made characters in various races and classes. The player can choose to either export these characters to Record of Lodoss War II: Goshiki no Maryū, or import player-created characters from there. The player then builds a party out of any of these characters to go through either of the two modes: a series of battles in different locations and an exploration of a pseudo-3D third-person dungeon. The first mode allows shopping, resting, and healing in a generic town before engaging in combat; the second mode allows only a two-character party and awards items and equipment as rewards for guessing correctly what type of monsters ambushes the heroes in specific rooms.

Record of Lodoss War: Fukujinzuke 3

Record of Lodoss War: Fukujinzuke 3

NEC PC-9801 - Released - February 19, 1993

The third Fukujinzuke installment returns to the mini-game format of the first, abandoning the more developed RPG-like scenarios of the second. The game features the same six characters as in the previous entry. Like before, these characters can be swapped with those of Record of Lodoss War II: Goshiki no Maryū; new to this installment is the possibility to import and export characters to Sword World PC. There are only two battle scenarios and no possibility to visit a town or acquire items. The dungeon exploration mode is gone as well and is replaced by a quiz mini-game in which the player takes control of Parn, one of the series' main protagonists, on a quest to defeat Emperor Beld. The player has to answer trivia questions within time limit and use abilities of Parn's companions to make this task easier.

Record of Lodoss War: Haiiro no Majo

Record of Lodoss War: Haiiro no Majo

Microsoft MSX2 - Released - March 16, 1990

Haiiro no Majo is one of the several different games set in the fictional Lodoss War universe created by Ryo Mizuno. The game's introductory plot loosely follows the events of the first novel, The Grey Witch, centering on the enigmatic character Karla and her influence on the world's politics. Several popular characters from the cycle (such as the dwarf Ghim whom the player can recruit early in the game) make an appearance as well. Despite its Japanese origins and anime-style visual aesthetics, this incarnation of the series is a Western-style role-playing game in the tradition of Wizardry and Ultima games. Rather than following a linear story focused on a lead character, the player creates a party of characters and takes them on a journey through the world of Lodoss. A few NPCs can join the party as well. Character races include Humans, Elves, Dwarves, and Halflings, while the classes comprise Warriors, Shamans, Priests, Scouts, and Knights. The player can manually distribute five bonus points among the character's six attributes: Strength, Intelligence, Agility, Endurance, Luck, and Personal Beauty. After the party has been created the heroes find themselves in the starting town. All the towns have identical or similar location visuals (inns, temples, markets, etc.), and can only be navigated by selecting locations from a menu. Overworld navigation and battles are viewed from a top-down perspective; dungeons are done in pseudo-3D first-person view and require illuminated torches for exploration. Battles occur either randomly or are triggered whenever the party enters a specific location. The player can opt to set combat on auto, the result calculated according to the participants' parameters. Manual fighting involves navigating characters on the battle field in round-based fashion, selecting physical attacks or magical spells when enemies are in their range.

Record of Lodoss War: Haiiro no Majo

Record of Lodoss War: Haiiro no Majo

NEC PC-9801 - Released - 1988

Haiiro no Majo is one of the several different games set in the fictional Lodoss War universe created by Ryo Mizuno. The game's introductory plot loosely follows the events of the first novel, The Grey Witch, centering on the enigmatic character Karla and her influence on the world's politics. Several popular characters from the cycle (such as the dwarf Ghim whom the player can recruit early in the game) make an appearance as well. Despite its Japanese origins and anime-style visual aesthetics, this incarnation of the series is a Western-style role-playing game in the tradition of Wizardry and Ultima games. Rather than following a linear story focused on a lead character, the player creates a party of characters and takes them on a journey through the world of Lodoss. A few NPCs can join the party as well. Character races include Humans, Elves, Dwarves, and Halflings, while the classes comprise Warriors, Shamans, Priests, Scouts, and Knights. The player can manually distribute five bonus points among the character's six attributes: Strength, Intelligence, Agility, Endurance, Luck, and Personal Beauty. After the party has been created the heroes find themselves in the starting town. All the towns have identical or similar location visuals (inns, temples, markets, etc.), and can only be navigated by selecting locations from a menu. Overworld navigation and battles are viewed from a top-down perspective; dungeons are done in pseudo-3D first-person view and require illuminated torches for exploration. Battles occur either randomly or are triggered whenever the party enters a specific location. The player can opt to set combat on auto, the result calculated according to the participants' parameters. Manual fighting involves navigating characters on the battle field in round-based fashion, selecting physical attacks or magical spells when enemies are in their range.

Rick to Mick no Daibouken

Rick to Mick no Daibouken

Microsoft MSX2 - Released - 1987

Rick to Mick no Daibouken is an Action game for one or two players (cooperative), developed and published by Humming Bird Soft in Japan in 1987.

The Knight of Wonderland

The Knight of Wonderland

Fujitsu FM-7 - Released - 1983

An early Japanese adventure game developed by Humming Bird Soft which has the player searching for a magical spring in order to cure Princess Rom of her sickness.

The Palms

The Palms

Fujitsu FM-7 - Released - 1983

The Palms (ザ・パームス) is a very early Japanese graphical adventure game developed by Humming Bird Soft and released for the FM-7 in January 1983. The title used a English verb-noun text parser and was unique for its time for taking place in an outdoor environment instead of an enclosed space like similar adventure games.

The Stone of Agni

The Stone of Agni

NEC PC-8801 - Released - 1988

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