Taito

10-Yard Fight

10-Yard Fight

Arcade - Released - December 1, 1983

The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted. 10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.

280-Zzzap

280-Zzzap

Arcade - Released - September 1, 1976

The game is a simple black and white monochrome driving game. You control a car through a night time scene, and the road is represented by simple posts at the edges. The top of the screen will display information about upcoming curves (like the maximum safe speed to take them at), while the bottom of the screen has a speedometer, timer, scoreboard, and may also display a few tips as well. Just drive, and don't crash. Pay attention to your speed on the corners to avoid crashing.

Ah Eikou No Koshien

Ah Eikou No Koshien

Arcade - Released - April 1, 1991

Ah Eikou No Koshien is a baseball game with a cartoon aesthetic for one or two players. The game follows all regular baseball rules with the exception of a stamina mechanic that allows players to charge up before batting or pitching to get the chance for a powerful action and a humorous animation. When the bar is drained entirely this has an influence on the player both visually and in their capabilities. The pitcher will for instance no longer be able to throw fast. While pitching or batting the controls are limited to a small amount of movement and starting the action, with or without charge. Once the ball is in the field the actions are largely controlled by the computer automatically, even though the player is still able to steer a running player and can choose where to throw a caught ball. The catches are however done automatically.

AI Shougi

AI Shougi

3DO Interactive Multiplayer - Released - 1995

AI Shougi is a Board game, developed and published by Taito and released in Japan in 1995.

Air Inferno

Air Inferno

Arcade - Released - 1990

A helicopter rescue simulation with polygon-based graphics. The pilot will have to fly his helicopter through different missions, playing firemen by dropping water on burning houses and landing to rescue people. Missions include landing on ships, houses, skycrapers and flying through sandstorms. In the first mission, you fly the chopper to a burning skyscraper. A voice will cry out, "Operate the fire extinguisher NOW!" and you point toward the flaming window and press the extinguisher. Then with the fire out, you fly and land on the building to pick up survivors. Later missions include flying in the desert to rescue lost persons, but hazardous tornadoes can quickly bring you grief. The graphics are polygon-based and were quite good considering the time when the game was released. The complex steering made it quite a challenge to fly, even though it is not realistic.

Akira

Akira

Nintendo Entertainment System - Released - December 24, 1988

A text adventure game based on the anime of the same name. In the 21st Century, 30 years after a devastating global nuclear war, mankind is once again on the brink of total annihilation. In a world populated by rival motorcycle gangs and petty politicians, a powerful psychic force, known only as 'Akira,' suddenly resurfaces in Neo-Tokyo The player takes the role of Kaneda, who begins the game when his motorcycle gang is taken into police custody after the abduction of their friend Tetsuo by the military. Progress in the game is made by selecting actions from a list. The current location is depicted in a static image, often redrawn from the movie. Progress can be recorded with the help of passwords.

Akko ni Omakase!: Brain Shock

Akko ni Omakase!: Brain Shock

Nintendo DS - Released - July 12, 2006

The game is an adaptation of a popular Japanese TV show and features three game modes, or "shock for brains": intuition, memory and perception.

Akuma Mortis Immortal

Arcade - Released - 2005

Follow the Dark Legend of Akuma in this groundbreaking new game. Evil rituals have freed terrifying demons from the curse that had locked them inside sacred runes. Choose your target using the awesome rune tactical system, unique to this game and then chase your opponent through many nightmarish locations which adds a level of depth and immersion never seen in an arcade game until now. Using the "Bi-Optic" 3D system, the beasts , that you encounter, will literally fly off the screen towards you. This new technology allows for impressive visuals so realistic you could almost touch them. Each beast you defeat unlocks new depth in the game's dark and intense environment.

Albert Odyssey

Albert Odyssey

Super Nintendo Entertainment System - Released - March 5, 1993

A tactical role-playing that features strategy-based combat in addition to traditional role-playing game elements in two-dimensional environments. It is the first game in the Albert Odyssey series, and was followed by two sequels, Albert Odyssey 2: Jashin no Taidou in 1994, and Albert Odyssey: Legend of Eldean in 1996. Players assume the role of Albert, the young heroic swordsman who lives in a fantasy world filled with monsters and mythical creatures. While much of the world remains in relative peace following a great war many years before, a military faction led by the dark magician Globus has emerged to conquer the newly pacified nations and expand their empire. With the help of Albert's friends as well as hired mercenaries, the player must travel the world and eventually confront Golbus and his forces to prevent another large-scale conflict.

ALCON

ALCON

Arcade - Released - July 1, 1986

Taking place in the year 2059 in another galaxy, mankind has colonized an alien planet called Theon after evacuating a previously colonized planet Orac. Five years ago, the colony on Orac was attacked by alien invaders and the war was so intense, the colonists were forced to leave. However, Theon is now under attack by the same alien fleet, but the humans are ready. The player assumes the role of an Allied League of Cosmic Nations (ALCON) fighter pilot in the SW475 star fighter to stop the invaders from taking over Theon.

American Horseshoes

American Horseshoes

Arcade - Released - 1990

American Horseshoes is an adaptation of the horseshoes' lawn game, where players take turns throwing a horseshoe around or near a stake. This game supports up to four players taking turns. A single credit is required per player for three innings. The game uses a standing cabinet with two buttons and a trackball in the middle. At the start the player chooses a character: Diamond Dave, Lucky Lou, Mayhem Mary or Tossin' Tom. Per inning, each player gets to throw twice. The horizontal axis of the trackball is used to position the player, and the vertical one determines the distance of each pitch. A vertical roll fills the power gauge on the left side of the screen. Three arrows provide guidance, showing "Short", "Good" or "Over". The left button is used to switch between throwing effects (left, center, right) and the right one to change the throwing angle. A maximum of three points is possible per throw: a ringer is three points (horseshoe around the stake), a leaner two (the horseshoe rests against the stake) and landing near the stake area is rewarded with one point. After each inning, an overview of the points is shown, as well as a top-down view of the landing positions. A game has a maximum of nine innings.

Aqua Jack

Aqua Jack

Arcade - Released - 1989

Aqua Jack is arcade pseudo-3D shooter, it's similar to After Burner or Bimini Run. The player controls a war hovercraft, and fights against enemy's forces - like helicopters, boats, planes, tanks etc. He has cannon with unlimited ammo, and several bombs, his vehicle has turbo mode and ability to jump. Hovercraft must avoid various obstacles (natural and enemy's water mines) and enemy bullets - it's very fragile. Game has 8 levels.

Arkanoid

Arkanoid

Arcade - Released - July 1, 1986

Arkanoid was developed by Taito in 1986. The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.

Arkanoid

Arkanoid

MS-DOS - Released - 1988

The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.

Arkanoid

Arkanoid

Nintendo Entertainment System - Released - December 26, 1986

The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.

Arkanoid

Arkanoid

Apple II - Released - 1988

The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.

Arkanoid DS

Arkanoid DS

Nintendo DS - Released - July 17, 2008

Classic gameplay with a new twist! You know the drill: reflect the ball to break the blocks. Power-ups can make your job easier, or, sometimes, harder. Challenging new stages and options await!

Arkanoid II

Arkanoid II

Nintendo Entertainment System - Released - March 8, 1988

Eons have passed... yet despite apparent annihilation in the original ARKANOID game, Dimension-controlling force DOH has come back to life, and occupying the huge spacecraft ZARG, has entered our universe. ARKANOID-type spacefighter MIXTEC runs through long forgotten computer data until it finds the answer to this threat... VAUS 2 is launched and speeds towards the threatening alien presence, before it can extract its revenge... "Arkanoid II"!

Arkanoid Returns

Arkanoid Returns

Sony Playstation - Released - August 7, 1997

Arkanoid Returns (a.k.a. Arkanoid 4) is an arcade game released by Taito in 1997 as the last in the Arkanoid series. This Playstation game is a conversion from that classic Arcade game. The enemy known as 'DOH' still did not get the message and after many years of silence decides to attack once again. The 'Vaus' space vessel better be ready to face new, yet familiar challenges, in order to stop 'DOH' for the last time. Features 50 levels of revamped graphics and sound, the same gameplay as its predecessors, as well as plenty of power-ups to try out. Game modes: - Arcade: The same as the arcade version - Edit: Create your own missions - Extra: Both players share the same lives and the game have other new features. - Squash: The players alternate each hit to the ball, when one player hit it he can't hit it again until the other player hit it.

Arkanoid: Revenge of Doh

Arkanoid: Revenge of Doh

Atari ST - Released - 1988

Revenge of Doh differs from its predecessor with the introduction of "Warp Gates". Upon completion of a level or when the Break ("B") pill is caught, two gates appear at the bottom of the play area, on either side. The player can choose to go through either one of the gates - the choice will affect which version of the next level is provided. The fire-button is only used when the Laser Cannons ("L") or Catch ("C") pill is caught. The game also features two new features for bricks. Notched silver bricks, like normal silver bricks, take several hits to destroy. However, after a short period of time after destruction, they regenerate at full strength. Fortunately, clearing a level does not require that any notched bricks be destroyed. Also, some bricks move from side to side as long as their left and/or right sides are not obstructed by other bricks. The US version features an entirely different layout for Level 1 that feature an entire line of notched bricks, with all colored bricks above it moving from side to side. The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. Home versions of Revenge of DOH also featured a level editor, where players could create their own levels or edit and replace existing levels, with the exception of two levels: the mini-boss and DOH.

Arkanoid: Revenge of DOH

Arkanoid: Revenge of DOH

Arcade - Released - January 1, 1987

Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets! Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game: A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg.

Ashura Blaster

Ashura Blaster

Arcade - Released - 1990

Ashura Blaster is a vertically scrolling shoot 'em up arcade game released by Taito in 1990. The player controls a helicopter (selecting 1 of 4 bomb configurations) and shoots enemies in the air and ground, collects power-ups, and defeats bosses to advance levels. The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related to fighting.

Astro Zone

Arcade - Released - 1980

You are invited to enter the weird, terrible, strange yet thrilling dimension of... Astro Zone... a new dimension in shooting games. Shoot the aliens as they emerge on the screen. Shoot fast as there is a time limit on each frame.

Asuka & Asuka

Asuka & Asuka

Arcade - Released - 1988

A jet-shooter with interesting bosses like a two-headed sea monster! A mysterious invasion force known as the Galaxy Highters invades the Earth in the year 1996. With their abilities in space time manipulation, they are able to invade several time lines in Earth’s history and occupy each one simultaneously. In order to stop the Galaxy Highters, Earth’s militaries design the 'Flying Bird', a jet fighter capable of time travel, enabling it to fly into occupied time lines.

Attack (Taito)

Attack (Taito)

Arcade - Released - September 1, 1976

A military shooter where players shoot on-screen enemy vehicles including tanks, jeeps and trucks.

Azumanga Daioh Puzzle Bobble

Azumanga Daioh Puzzle Bobble

Sega Naomi - Released - June 1, 2002

Azumanga Daioh Puzzle Bobble is a game based on the Azumanga Daioh anime and manga which was released by Taito Corporation as an arcade-only Puzzle Bobble spin-off on June 1, 2002. It was developed by MOSS for the Sega NAOMI GD-ROM arcade and distributed in Japan exclusively. It also has a two-player mode and the original voice actors from the Azumanga Daioh anime reprise their roles. It is controlled using one joystick and two buttons

Azumanga Daioh Puzzle Bobble

Azumanga Daioh Puzzle Bobble

Arcade - Released - June 1, 2002

Azumanga Daioh Puzzle Bobble is a game based on the Azumanga Daioh anime and manga which was released by Taito Corporation as an arcade-only Puzzle Bobble spin-off on June 1, 2002. It was developed by MOSS for the Sega NAOMI GD-ROM arcade and distributed in Japan exclusively. It also has a two-player mode and the original voice actors from the Azumanga Daioh anime reprise their roles. It is controlled using one joystick and two buttons

Bakushou Jinsei 64: Mezase! Resort Ou

Bakushou Jinsei 64: Mezase! Resort Ou

Nintendo 64 - Released - December 24, 1998

Bakusho Jinsei 64: Mezase! Resport O is a board game based on the Japanese board game Jinsei Game. It is an adaption of the Western Game of Life, but the game has more similarities to Monopoly. It is primarily aimed at multiple players and focuses on the financial success of the participants.

Bakushou!! Jinsei Gekijou

Bakushou!! Jinsei Gekijou

Nintendo Entertainment System - Released - March 17, 1989

Bakushou!! Jinsei Gekijou is a board game which is at the same time a life simulation. Four characters participate in the game, one of which is controlled by you, and the others either by the computer AI, or by other players. In the beginning, all your characters are at a "starting position", on a map that is composed of circles, some of which are empty, while others represent a building or a certain event. A roll of dice determines how many moves the character will make. Depending on the circle the character steps on, different things will occur. Random circles will take you to a journey or depict a simple day spent with your family. Others will add money to the character, or make him train and raise his physical condition, etc. The characters move over the entire board, living their lives, visiting school, meeting with each other, etc.

Bakushou!! Jinsei Gekijou 2

Bakushou!! Jinsei Gekijou 2

Nintendo Entertainment System - Released - March 22, 1991

Bakushou!! Jinsei Gekijou 2 is a board game, during which you follow the lives of up to 4 characters. The game is best played as multiplayer, but you can also allow the computer to play for other characters, or create all of them on your own. In the game, you are presented with a board which is composed of tiles. A roll of dice determines the amount of steps a character will take on the board. Depending on the tile he steps on, different events will occur. If the tile is empty, a random event will happen. Other tiles are connected to a certain aspect of a person's life. For example, "learning" tiles will trigger an event that will make the character more intelligent (like studying for the school), and a tile with a "love" icon will lead to a romantic encounter and raise the love level of the character.

Bakushou!! Jinsei Gekijou 3

Bakushou!! Jinsei Gekijou 3

Nintendo Entertainment System - Released - December 20, 1991

The third game in "Bakushou!! Jinsei Gekijou" series follows the same principles as the first two. It is a board game that simulates the lives of up to four characters. You can create all the characters on your own, let the computer AI handle them, or play with other players. You move your character(s) through the game world (it doesn't look like a board, like in the first two games, but still works the same way). The amount of steps is determined randomly: a spinning indicator will eventually stop on one of the numbers, from 1 to 6, similar to a dice roll. Unlike the first two games, there are no special icons on the board, all you see is a usual neighborhood with houses, streets, etc. Random events will happen to your characters during their life. Most of those events will modify your character's parameters. For example, a school event will increase their knowledge, sports will raise their physical condition, etc. You'll earn or lose money depending on the event. Your characters will also meet up with each other, fall in love, and experience other events, good or bad.

Balloon Bomber

Balloon Bomber

Arcade - March 1, 1980

You control a shooter that moves left and right and shoots balloons that drop bombs at you. If the bomb misses you, it makes a crater at which point you cannot move past, thereby limiting your movement to avoid bombs.

Bari Bari Densetsu

Bari Bari Densetsu

NEC TurboGrafx-16 - Released - November 29, 1989

Based on a manga, Bari Bari Densetsu is something of a rare breed on the Engine - a motorcycle racing game. You can pretty much guess how it works - there's a World GP mode where you have to compete in a variety of races in order and a Travel mode that let's you pick a track of your choice. Also to consider is the gubbins that make up your bike, such as tyres, engine, brakes etc as these have an effect depending on the type of course and the weather conditions. Races are started with a qualifying lap that lets you get the feel of the track, followed by the race proper. You are then placed and can hopefully move on to the next country.

Batsugun

Batsugun

Arcade - Released - 1993

Batsugun was the last release from the arcade game development studio Toaplan and one of the earliest if not the earliest manic or "bullet hell" shoot-'em-ups. A large part of the team later went on to work at CAVE Co., Ltd. where the genre would be refined. Batsugun for the Saturn integrates the two revisions of the original 1993 arcade game, where the second one, Batsugun Special Version, was completed but never released because the company was bankrupt. Both versions were used to create the Saturn version by the Toaplan offshoot Gazelle. It is a military-themed vertical shooter with a choice of three weapons for the player's plane at start, with leveling-up of weapons determined by experience points, given when enemies are destroyed, rather than dropped power-ups.

Batsugun: Special Version

Batsugun: Special Version

Arcade - Released - 1993

Batsugun is a 1993 vertically scrolling bullet hell arcade video game originally developed and published by Toaplan in Japan and Europe by Taito, as well as Korea by Unite Trading. The last shoot 'em up created by Toaplan, the title takes place on a distant Earth-like planet where a global takeover operative led by king Renoselva A. Gladebaran VII is set into motion, as players assume the role from one of the six fighter pilots conforming the Skull Hornets squadron taking control of submersible jets in a last-ditch effort to overthrow the invading military force from the planet. Its gameplay mainly consists of shooting mixed with role-playing game-esque elements using a main two-button configuration.

Battle Gear

Battle Gear

Arcade - Released - 1999

Battle Gear was produced by Taito in 1998. An excellent driving game from Taito that was released in Japan only.

Battle Gear 2

Battle Gear 2

Arcade - Released - 2000

Battle Gear 2 was produced by Taito in 2000. An awesome racing game from Taito and the second game in the Battle Gear series.

Battle Gear 3

Battle Gear 3

Sony Playstation 2 - Released - December 25, 2003

Battle Gear 3 is a 2002 arcade online racing game released by Taito and based on real Japanese locations such as Hakone and touge races on board tuned sports cars licensed by famous Japanese makers including Nissan, Toyota and Mazda. On December 15, 2003, Taito released an updated System 246 version named Battle Gear 3 Tuned and featuring seven extra cars including the Mazda RX-8 Type-S (SE3P) and the Nissan 350Z (Z33). Also, four new tracks (the B courses) including a secret one, were added, as well as an exclusive "Takumi Mode". The Takumi Mode gives the player a finishing time/reduced speed penalty each time the car hits a wall. The purpose of this feature is to offer a more realistic and artistic driving experience dixit the developer himself. This principle was used one year later by Polyphony Digital in Gran Turismo 4. By Christmas of the same year, Nextech Entertainment ported Battle Gear 3 to the PlayStation 2 with an opening CG movie, an exclusive "Event Race" online contest mode and some extras from the updated version, consisting of four cars (D-Class) and two courses (B). The Battle Gear (BG) franchise has a popular following in Asia due to the continuation of the Side by Side arcade and PlayStation 1990s series. In late 2002, a PAL version of Battle Gear 2 was licensed by Midas Interactive and published as Tokyo Road Race in Europe and Oceania. Both "Net Ranking" and "Network" modes were removed though. By July 2005, Battle Gear 4 was launched in Japan on Taito's latest 2.5 GHz CPU based Type X+ system board. This new episode introduced official tuned cars such as the Nismo Fairlady S-Tune Z33, Nismo Skyline S-Tune R34 or the Apexi RX-7 FD3S (D1GP'05 version), and even licensed European makers for the very first time.

Battle Gear 4

Battle Gear 4

Arcade - Released - 2005

A driving simulator where by players race street legal cars on narrow Japanese speedways. The focus of the game is on manual shifting, drifting and quasi-legal driving tactics. When compared to the Battle Gear 3, there are certain features changed in this game. * The addition of European models (for example, Volkswagen Golf and Renault Clio (Lutecia) V6) and the European stages (with notable examples of the Monaco track and Monte Carlo Rally) representing a departure from Initial D. * The Takumi Mode in Battle Gear 3 is removed. Instead, a severe speed penalty is implemented into the system, forcing the player to use the brakes. * A more extensive tuning system is available to the key users. Instead of simply modding the external parts, the performance hardwares are available as well this time. These can be performed in the online virtual garage. * A player can also activate the "Garage Extension" functions. This includes the benefit of having a team, customizing decals, vinyls and setting names and such.

Battle Shark

Battle Shark

Arcade - Released - 1989

The world is at war and battles have moved from the land and the surface of the oceans to underwater but it has been discovered that after many battles and failed peace treaties, a huge heavily armed base, sits on the bottom of the ocean. You are the commander of a submarine and you have been tasked to travel to the base and destroy it before the war is lost. Battle Shark is a 1st person perspective shooter where you look through a periscope and shoot and destroy as many other submarines and various other crafts and vehicles on your journey to the base. You fire a limited amount of torpedoes at all enemy vehicles, but certain crafts when destroyed will leave behind power-ups which include extra torpedoes, damage repair and upgraded torpedoes. The crafts will fire back at you and when you are hit, this decreases your damage gauge and when it is empty it is game over but you have the opportunity to carry on your game from where you died. The game is split into various levels and at the end of each level a boss appears in the shape of a huge craft or vehicle which needs destroying to move to the next one.

Ben Bero Beh

Ben Bero Beh

Arcade - Released - 1984

Ben Bero Beh is a single screen platform game where you play the role of a superhero and you have to get to the bottom of a burning building from the top and rescue your girlfriend. There is only one route to the bottom of the screen and to get to a lower floor, you have to use the stairs on the sides of the screen. The main obstacle are the flames themselves, but you are armed with a fire extinguisher which puts out the flames and if you touch the fire then you lose one of three lives. As the building burns it starts to fall apart with gaps in the floors appearing and if fell through you lose a life. Creatures sometimes appear from behind closed doors and when touched then you fall over slowing you down in your rescue. Once you reach your girlfriend, then you move to the next building where once again she is trapped. Two players can play with each player taking it in turns to play when the other player loses a life.

Big Event Golf

Big Event Golf

Arcade - Released - 1986

A challenging 18 hole championship golf course specifically designed for the beginner and pro golfer in everyone. The player is a participant on an 18-hole championship golf course. His objective is to acquire the lowest score possible. The rules used in this game are the same as in actual golf.

Birdie King

Birdie King

Arcade - Released - 1982

An early golfing arcade game from Taito released in 1982. The game had two sequels Birdie King 2 in 1983, and Birdie King 3 in 1984.

Birdie King II

Birdie King II

Arcade - Released - April 4, 1983

Birdie King 2 is a Sports game, developed and published by Taito Corporation, which was released in Japan in 1983.

Blue Shark

Blue Shark

Arcade - Released - September 1, 1978

Blue Shark is a shooting gallery style game with an underwater motif. Upon starting a credit the player has 99 seconds to spear as many aquatic animals with their spear gun (modeled on the cabinet) as possible. Points are awarded based on the difficulty of the target: the Octopus is worth 400 points, the Swordfish 200 points, and the shark is worth 300 points in the foreground or 500 points in the background. Starting at 60 seconds remaining a skindiver will begin appearing, and will subtract 500 points if hit. If the player can reach 18,000 points they will be rewarded with a free game. By using a blacklight, interior cabinet decorations, and a see-through reflective mirror surface the game cabinet gives the appearance of the game figures floating in underwater 3d space.

Bubble Bobble

Bubble Bobble

Nintendo Game Boy - Released - December 7, 1990

Take a deep breath and hold on tight - You're about to join in a bubble fight! Bobble through 99 magical worlds with our brontosaurus buddy, looking for wondrous treasures and daring adventures (not to mention a ton of fun!). You have to battle foe after foe, but just face each and blow! Trapped in your bubbles, the enemies are helpless till they escape - and when they do, they'll come after you! So hop on a bubble and float far away, to find secret rooms and special surprises. Whoever thought that just blowing bubbles could help you defeat all of your troubles!

Bubble Bobble

Bubble Bobble

Microsoft MSX2 - Released - 1987

Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave... Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.

Bubble Bobble

Bubble Bobble

Nintendo Famicom Disk System - Released - October 30, 1987

In the game's plot, "Baron Von Blubba" has kidnapped the brothers Bubby and Bobby's girlfriends and turned the brothers into Bubble Dragons, Bub and Bob. Bub and Bob have to finish 100 levels in the Cave of Monsters in order to rescue them. In the game, each player controls one of the two dragons. Players can move along platforms, fall to lower ones, and jump to higher ones and over gaps. Each level is limited to a single screen, with no scrolling; however, if a screen has gaps in its bottom edge, players can fall through these and reappear at the top. Each level has a certain number of enemies that must be defeated in order to advance. The players must blow bubbles to trap the enemies, then burst these bubbles by colliding with them. Each enemy defeated in this manner turns into a food item that can be picked up for extra points. Defeating multiple enemies at once awards higher scores and causes more valuable food items to appear. All bubbles will float for a certain length of time before bursting on their own; players can jump on these and ride them to otherwise inaccessible areas. Magic items appear from time to time and grant special abilities and advantages when picked up. Special bubbles occasionally appear that can be burst to attack enemies with fire, water, or lightning. Furthermore, if a player collects letter bubbles to form the word EXTEND, he/she earns a bonus life and both players immediately advance to the next level

Bubble Bobble

Bubble Bobble

Nintendo Entertainment System - Released - November 6, 1988

THESE ARE TWO HUNGRY DINO-MIGHTS AND THEY'VE GOT BUBBLE FIGHT'N FUN DOWN TIGHT. You and your two brontosaurus buddies, Bub and Bob, are up to your brows in bubble troubles. You've got to battle battalions of bullies by blowing and bursting billions of bubbles. It's a fast-paced bubble banquet through over 100 screens of slap happy suds. Got an appetite for fun... then get blowin'.

Bubble Bobble

Bubble Bobble

Arcade - Released - January 1, 1986

In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games. The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. The bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated.

Bubble Bobble also featuring Rainbow Islands

Bubble Bobble also featuring Rainbow Islands

Sega Saturn - Released - 1996

In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump from one platform to that above, or to the side, in a similar way to most platform games. The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. The bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated. Enemies turn "angry" – becoming pink-colored and moving faster – if they are the last enemy remaining, escape from a bubble after being left too long, or a certain amount of time has been spent on the current level. After a further time limit expires, an additional invincible enemy appears for each player, actively chasing them using only vertical and horizontal movements. These do not need to be defeated to complete the level, but disappear once a player's life is lost. Contact with an enemy is deadly, resulting in the loss of a life.

Bubble Bobble Neo!

Bubble Bobble Neo!

Microsoft Xbox 360 - Released - September 16, 2009

The action game classic Bubble Bobble returns as an XBLA game! Encase your enemies in bubbles with the bubble-spitting dragon Bub! Enjoy a full-on recreation of the arcade version of the original game in Classic Mode (100 rounds), as well as various new features such as offline co-op play for up to 4 players in Arrange Mode (100 rounds) and competitive play in VS Mode. Learn the various techniques of the game and clear all the rounds!

Bubble Bobble Part 2

Bubble Bobble Part 2

Nintendo Game Boy - Released - May 28, 1993

BUBBLE BLOWING DINO-MYTE! As a bubble-blowing dinosaur you challenge a world filled with enemies! Pop special bubbles to release floods, fire, and thunderbolts on the foes who stand in your way. Explore dozens of stages to find magical cups, crystals, doors and more in this exciting game of action and discovery.

Bubble Bobble Part 2

Bubble Bobble Part 2

Nintendo Entertainment System - Released - March 5, 1993

A new breed of heroes! Cubby and Rubby, descendants of the famous Bubby, must battle the Skull Brothers and their army of fiends to rescue a friend in danger. Fortunately, our dinosaur heroes can blow bubbles that will destroy their foes. They will rain fire, floods and tornado!

Bubble Bobble Plus!

Bubble Bobble Plus!

Nintendo Wii - Released - February 10, 2009

Bubble trappin’ & poppin’ action! Relive the classic or try new rounds. Solve hidden puzzles and seek the true ending. BUBBLE BOBBLE Plus! is a simple yet exhilarating action game where you control the bubble-blowing dragons Bub and Bob, trapping enemies in bubbles and then popping them. You can play all 100 of the Standard Mode rounds, which faithfully re-create the nostalgic arcade game, or try 100 new Arrange Mode rounds, which allow up to four players to play on stages with exciting new features such as new enemies and stage layouts. There are also Super Mode rounds for you to enjoy. Obtain the true ending by solving puzzles hidden on each stage to defeat the final boss. You can also play Ranking Mode where you compete with players from around the world to get the highest score by registering your scores via Nintendo Wi-Fi Connection for each game mode. On top of all that, you can enjoy a further 100 rounds, facing off against new boss characters by purchasing the Expert Mode 1 and Expert Mode 2 add-on content.

Bubble Memories: The Story of Bubble Bobble III

Bubble Memories: The Story of Bubble Bobble III

Arcade - Released - February 1, 1996

One day, the twins Bubby and Bobby, intermarried with Bub and Bob, playing together to the tower where they live, are transformed into bubble-blowing dragons by the evil Dark Super Great Dragon that takes possession of the tower. The twins must climb the 80 floors of the tower to take seven colorful potions, free it from his clutches and regain their human forms. Bubble Memories (バブルメモリーズ) is the sequel to Bubble Symphony and is the fifth Bubble Bobble game (although it is listed as being the third). Unlike Bubble Symphony, this game stars only two dragons, Bub and Bob, like the original Bubble Bobble.

Bubble Symphony

Bubble Symphony

Arcade - Released - 1994

Eight years since the introduction of the renowned puzzle maze game "Bubble Bobble" comes its upgraded reincarnation with more excitement. Players select their characters from Bubblun, Bobblun, Cururun, or Cororon. Each dragon has its own characteristics. Beat the enemies, collect hidden items and reveal the secrets! While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once.

Buggy Challenge

Buggy Challenge

Arcade - Released - 1984

Drive a buggy over dirt mounds and avoid obstacles: rocks, fences and other buggies. The object is to complete the four levels without running out of gas.

Bujingai: The Forsaken City

Bujingai: The Forsaken City

Sony Playstation 2 - Released - July 20, 2004

The year is 22XX, the world civilization collapsed due to the lack of power after the explosion of a nuclear reactor. You are cast in a role of Lau, main protagonist whose character is modeled after the J-POP singer Gackt. However, your friend Lei turned on the dark side and is set to destroy what is left of the world and your plan is to stop Lei by any means necessary. The entire gameplay is very similar to that of Devil May Cry games, you can jump off the walls, performs various sword attacks, and use special magic attacks while battling the minions of darkness.

Bust-A-Move

Bust-A-Move

Super Nintendo Entertainment System - Released - January 13, 1995

Bust-A-Move (also known as Puzzle Bobble) is a real-time puzzle game in which the player controls a device called "pointer" at the bottom of the screen, aiming and releasing randomly colored bubbles upwards. Depending on the aiming, the bubbles may float up directly or bounce off the walls, changing their trajectory. The goal is to aim the bubbles in such a way that they will touch identically colored ones. When such bubbles form a group of three or more, they pop and disappear from the screen. If the ceiling of the area is covered by too many bubbles, it will gradually descend; the game is over when it nearly reaches the player-controlled pointer. Should the player fail to release the bubbles within a specific time limit, they will be released automatically, unaffected by the pointer's aiming. A two-player mode is included as well. Each player competes on an area occupying half of the screen, dealing with identically generated bubbles. Whenever a player successfully disposes of a bubble group, a part of it is transferred onto the opponent's part of the screen. The game features the two dinosaur protagonists (Bob and Bub) as well as other characters from Bubble Bobble, even though the two games have distinctly different gameplay.

Bust-A-Move

Bust-A-Move

Sega Game Gear - Released - 1995

Which will burst first: your concentration or the level you're working on? It takes more than just swinging the bubble-turret and taking aim on the falling ceiling; tactical planning and mental dexterity are the only way to string together three or more bubbles and 100 wins to make it through all the bubble and ego-bursting rounds of Bust-A-Move!

Bust-A-Move

Bust-A-Move

SNK Neo Geo AES - Released - December 1, 1994

Bust-a-Move, also known as Puzzle Bobble in Japan, is a 1994 tile-matching arcade puzzle video game for one or two players created by Taito Corporation. It is based on Taito's popular 1986 arcade game Bubble Bobble, featuring characters and themes from that game. It's characteristically cute Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems.

Bust-A-Move 2: Arcade Edition

Bust-A-Move 2: Arcade Edition

Sony Playstation - Released - March 29, 1996

Bub and Bob are back! Like in Tetris in reverse, you shoot bubbles at an array of different-colored bubbles stuck in an ever descending ceiling, attempting to match them up three by three to make them disappear.

Bust-A-Move Again

Bust-A-Move Again

Arcade - Released - 1995

Puzzle Bobble 2 is the first sequel to "Puzzle Bobble". It was entitled in Europe and North America as Bust-A-Move Again on the arcade and Bust-A-Move 2 on the home consoles. Released into the arcades in 1995, PlayStation, Sega Saturn, Nintendo 64 and PC conversions followed. The game was included in Taito Legends 2, but the US arcade version was included on US PS2 version instead. The game is a spin-off from Bubble Bobble. The game builds on the original by adding a tournament style variation on the two player game for play against the computer and by adding a branching map to the one player game, allowing the player to periodically select one of two groups of five levels to play next, leading to different game endings. Some of the contestants in the new tournament mode are based on characters from Bubble Bobble, including variations on a Monsta and a Mighta. Some versions of the game, including the PlayStation, feature time trial competitions in which a single player attempts to finish simple rounds quickly enough to beat previous time records or two players simultaneously attempt to beat the records and each other. Completion of the single player game gives the player a code which can be entered to unlock 'Another World' for the single player game, which features subtle changes to the existing levels to increase their difficulty and changes to all backdrops to resemble levels from Bubble Bobble. The various enemies from Bubble Bobble also make an appearance in the background of the credits sequence.

Bust-A-Move Again

Bust-A-Move Again

SNK Neo Geo AES - Released - January 1, 1996

Puzzle Bobble 2 is the first sequel to "Puzzle Bobble", It was entitled in Europe and North America as Bust-A-Move Again on the arcade and Bust-A-Move 2 on the home consoles. Released into the arcades in 1995, PlayStation, Sega Saturn, Nintendo 64 and PC conversions followed. The game was included in Taito Legends 2, but the US arcade version was included on US PS2 version instead. The game is a spin-off from Bubble Bobble. The game builds on the original by adding a tournament style variation on the two player game for play against the computer and by adding a branching map to the one player game, allowing the player to periodically select one of two groups of five levels to play next, leading to different game endings. Some of the contestants in the new tournament mode are based on characters from Bubble Bobble, including variations on a Monsta and a Mighta.

Bygone

Arcade - 1985

An innovative and fun platform game. The player controls a small blue Slinky robot, jumping while adhering and moving through a series of natural platforms levels and must eliminate different kinds of enemy creatures and catch special robotics parts to become different types of robot, always with the possibility once transformed of returning it to its bygone form and try different combinations of transformation, to reach higher zones and defeat the boss, a stone monster that must be shoot several times in his eye without touch it, to go to next levels. Trivia: It seems this game was never released.

Cadash

Cadash

Sega Genesis - Released - April 1, 1992

Trouble is in the kingdom of Dilsarl: the young, beautiful princess Salasa was abducted by the evil arch-mage Balrog. The king seeks help from the four best warriors of the country. The task is clear, but not so simple: find Balrog, destroy his evil minions and other monsters roaming the land, and rescue the princess. Cadash is a platform action role-playing game. The player chooses one of the four character classes in the beginning of the game: fighter, priestess, mage, or ninja (the Genesis version has only two characters: fighter and mage). The protagonist fights his or her way through dungeons, attacking physically or casting spells (as priestess or mage). Like in regular platform games, there are places where the player character is required to jump, duck, or climb. The protagonist gains experience for defeating monsters, and their level rises in a true RPG fashion.

Cadash

Cadash

Arcade - Released - June 1, 1989

Cadash is a platform action role-playing game. The player chooses one of the four character classes in the beginning of the game: fighter, priestess, mage, or ninja. The protagonist fights his or her way through dungeons, attacking physically or casting spells (as priestess or mage). Like in regular platform games, there are places where the player character is required to jump, duck, or climb. The protagonist gains experience for defeating monsters, and their level rises in a true RPG fashion.

Cameltry

Cameltry

Arcade - 1989

There's a kind of knick-knack you may find in dusty games rooms, a maze through which you navigate a marble by subtly tilting the board, dancing with gravity and momentum, deftly rolling your sphere out of dead ends and around the obstacles posed by holes in the board. Marble Madness explores this theme in a fudged 3-D perspective, Cloud Kingdoms in a flat 2-D one -- both by directly influencing the actions of the ball. The game takes a different approach toward a similar end; instead of moving the ball around the board, you move the board around the ball. That's right; from the get-go, gravity pulls ever down, down, down on your ball toward the bottom of your screen regardless of board orientation; the task of the player is to rotate the board now clockwise, now counter-clockwise, to further a timely and unobstructed path beneath the ball in its progress toward each level's goal before the timer ticks down to zero. The game might as well have been named "inertia." Many obstacles can be avoided, but some must be engaged head-on: a certain momentum, if not terminal velocity, must be achieved to break through crumbling brick barriers; other obstacles toggle on and off like traffic lights, demanding not only speed but timing. Some influence the ball's direction, and in addition to merely delaying the ball's progress, touching some impediments incurs an additional time penalty -- conversely, some blocks bestow time bonuses, if you can afford the ever-diminishing time needed to take the scenic detour and collect them.

Camping Mama: Outdoor Adventures

Camping Mama: Outdoor Adventures

Nintendo DS - Released - September 6, 2011

Hard working Mama is finally taking a vacation, and you’re invited to her island getaway! Play as Mama’s son or daughter as you set up camp, interact with wildlife, endure forces of nature, and even hunt for treasure! • Explore 38 adventurous levels with Mama, Papa, and family. • Master 100 different games! Climb, swim, cook, raft, and so much more! • Craft homemade items like fishing poles and nets to survive in the wild. • Collect insects, fish, treasure, and more to add to your scrap book.

Card Game 9

Card Game 9

Nintendo DS - Released - August 31, 2006

Card Game 9 is a Miscellaneous game, developed by Access and published by Taito Corporation, which was released in Japan in 2006.

Castle of Shikigami II

Castle of Shikigami II

Sega Naomi - Released - 2003

Castle Shikigami 2 (式神の城, Shikigami no Shiro II) is a vertical scrolling shooter arcade game developed by Alfa System for the Sega NAOMI arcade system board. The game mechanisms are generally carried over from the original Shikigami No Shiro, with the addition of more playable characters. The game consists of five stages, each with two parts, with a boss at the end of each part. At the end of each stage, dialogue between the player character(s) and the bosses are shown in cut scenes; a unique sequence of dialogue is shown for every different character or combination of two characters.

Castle Shikigami 2

Castle Shikigami 2

Sony Playstation 2 - Released - November 17, 2004

Sequel to Shikigami no Shiro, SS2 is a vertical-scrolling shooter with sci-fi elements. As in most games in the genre, the game puts you in control of a small fighter as you attempt to make your way past several stages filled with enemy ships charging and attacking you in different patterns. The game features 7 distinct characters with psychic powers (which manifest in-game as bomb-type attacks and other special moves) and unique fighters, and the game features a story mode for each character, in which they have different dialogue and plot-sequences for each boss fight. Also included is a weapon system similar to Psyvariar's in which you can enhance your power and rate of fire by scraping incoming bullets.

Castle Shikigami 2

Castle Shikigami 2

Arcade - 2003

Castle Shikigami 2 is a vertical shoot 'em up which puts you in control of a small fighter as you attempt to make your way past several stages filled with enemy ships charging and attacking you in different patterns. The game features 7 distinct characters with psychic powers (which manifest in-game as bomb-type attacks and other special moves) and unique fighters, and the game features a story mode for each character, in which they have different dialogues and plot sequences for each boss fight.

Chack'n Pop

Chack'n Pop

Arcade - Released - 1983

Chack'n Pop was developed and released by Taito in 1983. Chack'n Pop is considered a predecessor of Bubble Bobble. It is a platform game where a roundish yellow creature, named Chack'n, must fight against Monstas and Mightas in order to reclaim hearts that were stolen during a romantic encounter with Miss Chack'n. The Monstas themselves hatch from eggs hanging from the ceilings and the Mightas push a rock that is used as the game's timer. The Monsta eggs have three phases: if it's blue, it's completely harmless, if it's yellow it will pop within 10 seconds and if an egg turns red it will pop almost immediately. Chack'n uses bombs to blow up the Monstas and their eggs and he also uses them to release the captured hearts from their cages. When the heart is released, it will fly up and destroy the separator block and reveal the exit to the level. Most versions of the game contain 14 levels to play through, however the Famicom version only includes 9.

Chack'n Pop

Chack'n Pop

Nintendo Entertainment System - Released - May 24, 1985

Chack'n Pop is considered a predecessor of Bubble Bobble. It is a platform game where a roundish yellow creature, named Chack'n, must fight against Monstas and Mightas in order to reclaim hearts that were stolen during a romantic encounter with Miss Chack'n. The Monstas themselves hatch from eggs hanging from the ceilings and the Mightas push a rock that is used as the game's timer. The Monsta eggs have three phases: if it's blue, it's completely harmless, if it's yellow it will pop within 10 seconds and if an egg turns red it will pop almost immediately. Chack'n uses bombs to blow up the Monstas and their eggs and he also uses them to release the captured hearts from their cages. When the heart is released, it will fly up and destroy the separator block and reveal the exit to the level. Most versions of the game contain 14 levels to play through, however the Famicom version only includes 9.

Champion Wrestler

Champion Wrestler

NEC TurboGrafx-16 - Released - December 14, 1990

Champion Wrestler is a wrestling game where you have the choice of eight fighters to become champion. You have various moves to use to beat your opponent into submission including kicks, punches and throws. The action is viewed from the side at an elevated angle showing the whole ring. If you leave the ring you have a small time limit to get back into the ring or it's fight over. Up to four players can play and the multi-player options are one player versus the computer, two players fighting each other, two players fighting together against the computer or four players split into two teams fighting each other.

Champion Wrestler

Champion Wrestler

Arcade - Released - 1989

Champion Wrestler is a wrestling game where you have the choice of eight fighters to become champion. You have various moves to use to beat your opponent into submission including kicks, punches and throws. The action is viewed from the side at an elevated angle showing the whole ring. If you leave the ring you have a small time limit to get back into the ring or it's fight over. Up to four players can play and the multi-player options are one player versus the computer, two players fighting each other, two players fighting together against the computer or four players split into two teams fighting each other.

Champion Wrestler

Champion Wrestler

Sony Playstation - Released - February 16, 1996

Wrestling game "champion wrestler," which gained popularity in the arcade, was reborn in addition to the immersive live by Shigeru Kajihara! Up to four people can play simultaneously as well, you can also enjoy a large number of people tag match incandescent. In order to take the TWF championship belt, the game will challenge us formidable enemy skills with. Champion Wrestler was a 2D wrestling arcade machine game released in 1989 by Taito in which players can select from ten different wrestlers, including such Taito game luminaries as Miracle Rastan. Each wrestler is rated for several attributes: power, durability, speed, technique and resilience. The wrestlers also have several signature moves, in addition to some common wrestling techniques like the body slam and the suplex. Some of the wrestlers also have managers who stand at ringside and occasionally throw weapons into the ring. Most matches are of the regular variety and can be won through a straight pin or by forcing the opponent out of the ring and then having him counted out. Every so often though, players will have to engage in cage matches. During these matches, wrestlers cannot be thrown out of the ring, but can be thrown against the cage for damage.

Change Lanes

Change Lanes

Arcade - Released - 1983

Change Lanes is a racing arcade game which was released by Taito America Corporation in 1983. The player must use a steering wheel and gear shifter to take control of an amphibious red car (with a single pedal, to make it accelerate). It can drive anywhere, on roads and in rivers, and can crash into CPU-controlled cars or scenery objects countless times; however, doing so consumes fuel and once the car runs out of fuel, the game is over.

Chaos Heat

Chaos Heat

Arcade - Released - 1998

Chaos Heat is a 3D hack 'n slash with modern weapons like flamethrowers, machineguns, and grenades. Players have to battle against zombie like creatures in a biotech lab.

Chaos Seed: Fuusui Kairouki

Chaos Seed: Fuusui Kairouki

Super Nintendo Entertainment System - Released - March 15, 1996

Delve into the depths of vast underground labyrinths, seeking aid from the spirit world in bringing life back to a dying planet! Chaos Seed is a role-playing game with elements of action and strategy blended in. Players will have to make smart use of their resources and use feng shui to their advantage to proceed.

Chase Bombers

Chase Bombers

Arcade - January 1, 1993

WELCOME TO THE CUSTOMIZED CAR CARNIVAL! Choose your Vehicle and one of the challenging race courses. Rev your engine and get ready to roll. Be careful - there are mines and steel poles as obstacles to slow you down. Rival racers attack and obstruct you with items. You must avoid their traps and use your own items to your advantage. Pick them up on the Item Gates spread across the course. Use your specialized arsenal to crash the enemy drivers and race for the checkered flag! There are five customized vehicles to choose from, including a Formula-One machine and a custom truck.

Chase H.Q.

Chase H.Q.

Arcade - Released - January 1, 1988

Chase H.Q. (Chase Headquarters) is a 1988 arcade racing game, released by Taito. It is a spiritual successor of Taito's 1987 Full Throttle. The player assumes the role of a police officer named Tony Gibson, member of the "Chase Special Investigation Department." Along with his partner, Raymond Broady, he must stop fleeing criminals in high-speed pursuits.

Chase H.Q.

Chase H.Q.

Nintendo Game Boy - Released - December 31, 1990

When H.Q. radios you the bad guy's stats, you don't just follow that car, you bash it. Or smash it. Or do anything it takes to rid the road of thugs. So stomp on the gas and feel the heat waves rise. This hot arcade hit gives you hundreds of miles of screaming, twisting LA highways to master. And never enough time to relax. At the start of each level the player is informed who they are pursuing, a great distance away: They must apprehend the criminal before their time limit expires. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape. At some points during the game the road splits, and the correct turn must be taken, otherwise it will take longer to catch the criminal. When their vehicle is reached, the time limit is extended; the vehicle must be rammed a number of times until the criminal is forced to stop, then is arrested.

Chase H.Q.

Chase H.Q.

Sega Game Gear - Released - March 8, 1991

The fastest, most thrilling, 3D driving game yet! Take the wheel of your turbo-charged Porsche as you and your partner go in pursuit of dangerous criminals all driving an evil array of souped-up roadsters. TURBO BOOST! Need to catch up in a hurry? Well, just one press of your Turbo Button will leave your eyes in the back of your head! Barrelling through the city streets, along the roughest of dirt tracks and through busy tunnels - if you can hold the line! The low-life can run, but they can't hide...

Chase H.Q. 2

Chase H.Q. 2

Arcade - 2007

The player takes control of three main vehicles. One of which is a modern stock sports car, a patrol sports car and a striped muscle car. Each level consists of one simple goal of racing to the end with the intent of defeating the villain vehicle, which has to be damaged enough to be taken down and the criminals taken into custody. Some villains have tricky tactics that make gameplay more challenging. Gameplay is also based on a point system.

Chase H.Q. 2

Chase H.Q. 2

Taito Type X - 2007

The player takes control of three main vehicles. One of which is a modern stock sports car, a patrol sports car and a striped muscle car. Each level consists of one simple goal of racing to the end with the intent of defeating the villain vehicle, which has to be damaged enough to be taken down and the criminals taken into custody. Some villains have tricky tactics that make gameplay more challenging. Gameplay is also based on a point system.

Chase H.Q. II

Chase H.Q. II

Sega Genesis - Released - October 23, 1992

The player takes control of three main vehicles. One of which is a modern stock sports car, a patrol sports car and a striped muscle car. Each level consists of one simple goal of racing to the end with the intent of defeating the villain vehicle, which has to be damaged enough to be taken down and the criminals taken into custody. Some villains have tricky tactics that make gameplay more challenging. Gameplay is also based on a point system.

Chou Hatsumei Boy Kanipan: Hirameki Wonderland

Chou Hatsumei Boy Kanipan: Hirameki Wonderland

Sony Playstation - Released - September 30, 1999

Cho Hatsumei Boy Kanipan is a continued story from Hatsumei Boy Kanipan. Kanipan is now a teenager, and still a famous inventor. But one day, a mysterious ship fell from the sky and crashed at a beach. Inside was a female humanoid that has forgotten all about herself. It is up to Kanipan to revive the humanoid's memory, and he accidentally discover that his planet is in great danger as he strived... Based on the anime Chou Hatsumei Boy Kanipan Hirameki Wonderland (that was also released in Sega Dreamcast), the Playstation game is about moving around different places and collect items to make new items and after that with that items construct different robots and after that starts a journey using his robots for the battle parts. The game is really hard to play if the player doesn't understand japanese since to advance in the game the player have to combine different items to create new ones.

Cleopatra Fortune

Cleopatra Fortune

Arcade - Released - 1996

Cleopatra Fortune is a 1997 falling-block puzzle game featuring an anime Egyptian theme. Groups of stones and gems of different shapes fall from the top of a well. Gems can be cleared by enclosing them within a group of stones, and stones can be cleared by making complete rows from them. Blocks will fall when those under them are cleared, which can create chains for more points. The game includes three different play modes. First is a standard endless mode where play continues until the player is overwhelmed by the blocks. Second is a versus mode for two players. Last is a puzzle mode where the player is given a set field, a set sequence of drops, and a specific goal such as clearing all the gems or achieving a chain of a certain length. The puzzle mode has the player rescuing Cleopatra's friends who have been trapped in a pyramid by the evil Sphinx. Following the initial arcade release in 1997, a PlayStation version and a Sega Saturn version were released in Japan, followed later by the Dreamcast version in 2001. A PlayStation version was released in the USA and Europe in 2003. An arcade only sequel called Cleopatra Fortune Plus was released later in 2001, on the Sega NAOMI system. Both the Dreamcast port and this new sequel were created in association with Altron instead of Natsume.

Cleopatra Fortune

Cleopatra Fortune

Sega Dreamcast - Released - June 21, 2001

Cleopatra Fortune is a 1997 falling-block puzzle game featuring an anime Egyptian theme. Groups of stones and gems of different shapes fall from the top of a well. Gems can be cleared by enclosing them within a group of stones, and stones can be cleared by making complete rows from them. Blocks will fall when those under them are cleared, which can create chains for more points. The game includes three different play modes. First is a standard endless mode where play continues until the player is overwhelmed by the blocks. Second is a versus mode for two players. Last is a puzzle mode where the player is given a set field, a set sequence of drops, and a specific goal such as clearing all the gems or achieving a chain of a certain length. The puzzle mode has the player rescuing Cleopatra's friends who have been trapped in a pyramid by the evil Sphinx. Following the initial arcade release in 1997, a PlayStation version and a Sega Saturn version were released in Japan, followed later by the Dreamcast version in 2001. A PlayStation version was released in the USA and Europe in 2003. An arcade only sequel called Cleopatra Fortune Plus was released later in 2001, on the Sega NAOMI system. Both the Dreamcast port and this new sequel were created in association with Altron instead of Natsume.

Cleopatra Fortune Plus

Arcade - Released - 2002

Cleopatra Fortune Plus (クレオパトラフォーチュン プラス) is a puzzle game developed by Altron and published by Taito for the Sega NAOMI arcade system. It is the sequel to Taito's 1997 game Cleopatra Fortune.

Continental Circus

Continental Circus

Arcade - Released - 1987

Continental Circus is a racing simulation arcade game, Created and manufactured by Taito in 1987. It was later ported to various home computers in 1989, including the Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX and ZX Spectrum. It was then released in 2005 for the PlayStation 2, Xbox and PC as part of Taito Legends. The arcade version of this game comes in both upright and sit-down models, both of which feature shutter-type 3D glasses hanging above the player's head. According to Computer and Video Games in 1988, it was "the world's first three dimensional racing simulation.

Crime City

Crime City

Arcade - Released - 1989

Play as policemen Tony Gibson and/or Raymond Broady in this multi-scrolling beat-em-up shooter. Shoot at a variety of enemies as you make your way through the various levels to reach the end bosses. Pick up power-ups including better weaponry, bullets and health drinks.

Cycle Maabou

Arcade - Released - 1984

Cycle Mahbou © 1984 Taito Corp. It's a rather unique game of skill and different test. You play the role of a guy on a unicycle he advance through the track, and must performed timed jumps to land on various items to collect points, holding the button longer does longer jumps or short jumps. At the same time you need to balance your character using the paddle / spinner control so things can get quite tricky. Each stage gives you a target score and a bonnus stage.

Cycle Shooting

Cycle Shooting

Arcade - Released - 1986

Cycle Shooting was released in July 1986. A bootleg of this game is known as "Bronx".

D1GP Arcade: Professional Drift Game

D1GP Arcade: Professional Drift Game

Arcade - Released - 2008

D1 Grand Prix Arcade (stylized as D1GP Arcade) is an arcade racing game developed by Yuke's and published by Taito Corporation, released in September 2008. The game underwent location test in late 2007, and was officially published in September 2008. The game samples various aspects of the D1 Grand Prix, and features some of the tracks, drivers and cars of it. The game also features Manabu Suzuki who "comments" the player's run.

Daibakushou Jinsei Gekijou

Daibakushou Jinsei Gekijou

Super Nintendo Entertainment System - Released - December 25, 1992

Daibakushou Jinsei Gekijou ("Great Hearty Laughter Theater Life") is a board game simulation based loosely on the Jinsei Game, the Japanese equivalent of Milton Bradley's The Game of Life. It is the fourth game in the series and the first for the Super Nintendo. Each player (with a maximum of four human players) begins as a toddler and ends on retirement age, passing through each stage of life by landing on squares, earning money and increasing/decreasing their stats (which then affects how much money they earn). Each stage of life is a self-contained board and the first player to reach the end earns a bonus, with everyone then proceeding to the next board regardless of how far they've moved.

Daibakushou Jinsei Gekijou: DokiDoki Seishun Hen

Daibakushou Jinsei Gekijou: DokiDoki Seishun Hen

Super Nintendo Entertainment System - Released - July 30, 1993

Daibakushou Jinsei Gekijou: Dokidoki Seishun Hen ("Great Burst of Laughter Theater Life: The Heart-Pounding Adolescence Chapter") is the second Super Famicom game in the Bakushou Jinsei Gekijou franchise and the fifth game overall. Like the rest of the series, it is a competitive multiplayer board game that plays similarly to Milton Bradley's The Game of Life, known as the Jinsei Game in Japan. Unlike Daibakushou Jinsei Gekijou, which carried the player from infancy to retirement age, Dokidoki Seishun Hen focuses entirely on highschoolers. The goal is to learn as much knowledge as possible, earn plenty of money and make their teachers and parents happy. Instead of having a target square to reach in order to continue onto the next phase of the game, the players simply move around a circular board experiencing events every turn as weeks and months pass, with new elements and new areas of the board added after certain dates.

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