Future Publishing

3D Construction Kit

3D Construction Kit

Commodore 64 - Released - 1991

This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created. A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.

The 3D Spacewar

The 3D Spacewar

Commodore 64 - Released - 1989

3D Crosshairs style space-themed blasting action created using SEUCK but using the software in a very different way to that point. 3D Space Wars is an Operation Wolf-style blaster but one that is set in a galaxy far, far away. You control the laser targeter using your joystick and blast away at anything that moves, and there is a LOT of movement.

5th Gear

5th Gear

Commodore 64 - Released - 1988

The aim is to drive from the beginning of the track to the end while avoiding obstacles and eliminating (with your machine gun) other vehicles. The tracks are not roads, but maze-like obstacle courses in the wilderness. It is part maze solving, part combat, part racing against the clock. 5th Gear is a computer game for the Amiga, Atari ST and Commodore 64, released on the Rack-It budget label. The original Commodore 64 version was programmed by Jeroen Leijten, with music by Theo and Renier Hongens. It was largely inspired by previous arcade games Steer and Go and Spy Hunter.

Alien Smash

Alien Smash

Commodore 64 - Released - 1994

Alien Smash is a vertically-scrolling shooter, in which you must navigate roads with many gaps, and shoot aliens. There are regular mini-bosses, which break down into chunks as you shoot them. Released as part of Commodore Format 1994/03 (Issue #42)

Ant Attack

Ant Attack

Commodore 64 - Released - 1984

Ant Attack is an action game which innovated the usage of three freedom grades for an isometric perspective game. The freely explorable city, identified in the inlay blurb as Antescher, a combination of Ant and Escher, the famous visual paradox artist, is teeming with deadly giant ants. The player controls a boy or a girl and races around the city trying to find his/her lost half while jumping on structures to avoid the ants, or fighting the insects by either jumping on them or throwing grenades. When the hostage is found, the protagonist needs to guide him/her into safeness. Then the next...

ATA: All Tetris Arcades

ATA: All Tetris Arcades

Commodore 64 - Released - 1992

An arcade style Tetris game published in Commodore Format 1993/06 (Issue #33) and it's Power Pack release and also in Tiger-Crew-Disk #09 (1994/12).

BadLands

BadLands

Commodore 64 - Released - 1990

Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks...

Beyond the Forbidden Forest

Beyond the Forbidden Forest

Commodore 64 - Released - January 1, 1985

The sequel to Forbidden Forest; the main gimmick was the "4-dimensional" gameplay. The background changed to reflect the passage of time, going from bright daylight to starlit night. The main character could also move in and out of the screen. Armed with a bow and unlimited arrows, the aim was to kill the terrible creatures of the forest to earn golden arrows. Dying reduced the stock of golden arrows by half. The player aimed by moving the joystick while holding fire, which changed the elevation bars in the side borders. Releasing fire shot the arrow. Among the enemies in the forest level were...

Blue Max

Blue Max

Commodore 64 - Released - July 15, 1983

The storyline is based on a fictional pilot, Max Chatsworth, being (in-game) one of Britain's Flying Aces. Chatsworth's fame began in battle, when he was out on a reconnaissance mission, and his squadron was decimated by enemy planes. The pilot survived, and in the process shot down seven enemy fighters. He shot down thirteen more the next month. For these actions, Germany offered their Blue Max medal to anyone who could shoot Chatsworth down—and Chatsworth got a new nickname—Blue Max. As Blue Max, you go out on sorties—flying missions—attacking assigned targets. Targets include bridges,...

Bomber (Future Publishing)

Bomber (Future Publishing)

Commodore 64 - Released - 1992

A Catch'em style game. Catch the bombs before they hit the ground. Catch them all successfully and the next set will be a bit faster. The title screen alludes to the fact that an urban spray painter was also known as a "bomber".

Bugbomber

Bugbomber

Commodore 64 - Released - 1992

A computer’s mazelike circuitry is infected with bugs, and you have been sent in to destroy them. You are armed with bombs, mines, blockades, and various types of hatchlings, which when released will track the bugs and hopefully stop them. The basic gameplay is inspired by Dynablaster, but it differs because there is more than one way to kill the foes off. Depending on which way you push the joystick as you press fire, you will either release a quick-exploding bomb, a proximity mine, or a hatchling. Collecting ‘EN’ symbols will restore your energy, and ‘IQ’ symbols increase the ability of your...

Bulldog

Bulldog

Commodore 64 - Released - 1987

Bulldog is a vertically scrolling shooter. Piloting a small ship, your goal is to blast your way through enemy defenses to destroy the mother ship. Your enemy, the POLON's, have heavily reinforced the path you must take: on each level you may encounter up to seven types of firing installations as well as various walls which will block your progress. Crash into a wall or get hit by enemy fire and you lose a ship; the game ends when all of your reserve ships have been lost. At the end of each level you will face a mothership; to destroy this you will need to take out all of the guns and other...

Capture (Future Publishing)

Capture (Future Publishing)

Commodore 64 - Released - 1995

Capture is a game of strategy and skill. Move your tiles around: preferably on to squares which are already occupied by your opponent. Published in Commodore Format 1995/07 (Issue #58).

Chameleon

Chameleon

Commodore 64 - Released - 1986

The universe is near from collapsing because an evil person found the source of the elements and exploits it without caring for the consequences. The player has to take the role of Chameleon to set thing right by passing five levels; the first four based on the four elements fire, water, earth and air. The exact requirements for finishing a level change slightly over the course of the game, but the basic idea is always the same. Each level is shown from the side and scrolls both left and right. The player has to find two things: the hidden exit and a certain amount of power points. There are...

Chaos Road

Chaos Road

Commodore 64 - Released - 1994

Published in Commodore Format 1994/04 (Issue #43) and released in the Power Pack as part of the "Shrewd Software Collection"

Chip's Challenge

Chip's Challenge

Commodore 64 - Released - 1990

Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel. However, before she'll let him in, he must prove his intelligence by passing the initiation test. 149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game. Use tools such as keys, and special shoes to bypass obstacles. Manipulate switches to and use dirt blocks to build bridges across waterways. Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!

Chrome Bros

Chrome Bros

Commodore 64 - Released - 1992

This cover-mounted cassette contains two full Hewson games - Stormlord and its sequel Deliverance, as well as 3 Shoot ‘Em Up Construction Kit creations by a New Zealander. Chrome Bros is an unusual use of SEUCK; a platform game. Our heroes must climb ladders, collect bonus items and face various pre-programmed enemies (largely by avoiding them, as the player has limited ammunition). Levels are horizontally symmetrical, other than the locations of bonus items and the danger from daggers which move horizontally across the screen.

Colouration

Colouration

Commodore 64 - Released - 1995

Do you dream in color? Be warned you might not be able to escape this dream even in your sleep! A deceptively simple game, all you have to do is match the block which appears at the bottom left of the screen to an area in the main grid above. Move the white marker around and press fire when you are in the right place. In each round you have to locate ten blocks within a certain time limit. If you choose a place that is the wrong color one of the squares on the block is blanked out, so don't guess too much. In two player mode it is a battle to see which of you finds all your blocks first....

Corya the Warrior-Sage

Corya the Warrior-Sage

Commodore 64 - Released - 1992

Corya the Warrior-Sage has just witnessed a dragon destroying the village of Ermahal and although a warrior-sage seldom ventures into the world of men, they will if needed. This land needs the help of Corya to destroy this dragon. The game is a text only adventure with no graphics. The screen describes your surroundings and allows you to type in commands to conquer this adventure. The game is split into three parts. The first part is to equip yourself and explore your surroundings. The second is a rescue and to recover a stolen artifact. The third and final part is to solve problems in a city...

Cosmic Ark

Cosmic Ark

Commodore 64 - Released - 2013

The Alpha Ro solar system is in crisis! Their sun is about to go supernova, meaning the death of all the many planets and the exotic lifeforms who call them home. Luckily, though, the noble Atlanteans have heard of Alpha Ro's plight and have sent a vast Cosmic Ark thousands of light-years across the galaxy to try and save as many species as possible. As the captain of the Ark, the player will have to contend with deadly meteor storms and planetary defense systems to succeed the mission. This frantic outer space "save' em up" style game was released in as part of the RGCD C64 16KB Cartridge...

Crystal Castles: Diamond Plateaus in Space

Crystal Castles: Diamond Plateaus in Space

Commodore 64 - Released - 1986

Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle. When Bentley collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants.

The Curse of Volcan

The Curse of Volcan

Commodore 64 - Released - 1993

Once upon a time, before your father's father was nothing more than a sparkle in his dad's beerglass, thee was a young boy named Algernon The Hopeless. His home was a tiny island ni the middle of the Sea of Storms known as Rotena. Algernon didn't have a very full life, he spent most of his time gardening in his small allotment. One fine day he was digging up potatoes for his mother to roast with the Sunday lunch when he found three small strange objects. He decided that the best thing to do with the objects was to rub them togehter in his soil stained garden mittens. In an almost predictable...

Daedalus

Daedalus

Commodore 64 - Released - 1993

Commodore Format 1993/03 (Issue #30).

Dandy

Dandy

Commodore 64 - Released - 1986

Although directly licensed to John Palevich's earliest interpretation of top-view dungeon-based slashing, this game's features are closest to Gauntlet, the coin-op it inspired. You play either Sheba or Thor (both are active in a simultaneous 2-player game) as you move through 15 dungeons, with the aim of collecting all the available treasure. If this is done successfully, a code will be granted - put them all together at the end of the game. Foes are released in swarms through a control box. Once all these are dead you must destroy the box, to prevent respawning. The dungeons feature...

Deflektor

Deflektor

Commodore 64 - Released - 1988

There's plenty of reflection in this game, in both senses of the word. That's because this strategic puzzler involves using mirrors to direct a beam of light across a succession of 60 screens. Each mirror has 16 different angles it can be set at, each of which will send the beam around the screen in different ways. Before the exit is activated, all the mines on a screen must be cleared by running the beam over them. There are other devices built into the levels, including teleports and random angle-changers, as well as hazards to avoid (they cause the beam to overheat) and droids which go...

Dropzone

Dropzone

Commodore 64 - Released - 1984

Dropzone is basically a Defender variant, closely recreating the gameplay of the original Defender with its speedy scrolling and frantic gameplay. The player controls a spaceman with a jet-pack, flying across a barren landscape whose skies are inhabited by a number of different aliens, from the simple Planter to the slowly advancing Blunder Storm or the quick, aggressive Nemesite. Planters and Nemesites will try to pickup the small men walking on the surface, who must then be rescued. The player has to shoot down the alien, while avoiding to hit the man. Sometimes, the aliens will carry...

Equinox

Equinox

Commodore 64 - Released - 1986

Sury Ani 7 has been a source of mined resources for many a year, but now that it is contaminated, the only way to harvest its bounty is to do so remotely. Worse still, the security system of defence droids is active, and primed to damage anything which attempts to penetrate the surface. As such, you are in control of a Dedicated Disposal Droid in, which must eventually shut down the security system and clear the area of radioactive material. This is done by throwing it down the disposal chute on each of the 8 levels, but you only have limited time before they explode. Fuel is limited and must...

Escape from Zol

Escape from Zol

Commodore 64 - Released - 1990

Turn-based strategy game based on Julian Gollop's earlier games, Chaos and Laser Squad. The setting is pure fantasy — the Old World is wrecked by magical discharges, and the wizards who attempted to keep it balanced ultimately gave up, and used their skill to create a new world. These Lords of Chaos (up to four, played either by human or computer) may now battle for control of this world. The idea of the game is to escape the level within a certain number of moves (preferably carrying lot of treasure and having killed the evil wizard Torquemada). Along the way you can use wizardry weapons and...

F1 G.P. Circuits

F1 G.P. Circuits

Commodore 64 - Released - January 1, 1991

Racing fans should welcome this slice of Idea's brand new Nigel Mansell simulator. This vertical scroller looks and sounds very nearly like the real thing.

Fast

Fast

Commodore 64 - Released - 1992

You race over the surface of a planet trying to avoid collisions with any nasty hard objects that happen to get in the way. You're going to need a good joystick and some dodging skills. Best when experienced as a two-player game, it is the clincher. Rushing along the metallic landscape trying to force each other into obstacles. You don't have any offensive weaponry, so the only way to stop your opponent is by slamming him with tooth-loosening force against the walls. If you glance off an obstacle you will spin around and lose control for a moment. On the risky route you'll be taking are loads...

Fire Power

Fire Power

Commodore 64 - Released - 1989

A top-down view of two tanks battling it out trying to blast their way into each other's fortress. Guns, helicopters, and I can never forget the little "splut" sound the PC speaker made every time your tank ran over an infantry man.... One of the central gameplay ideas of the game was to play head to head with someone else, either via a split screen, modem, or null modem cable.

GUTZ

GUTZ

Commodore 64 - Released - 1988

You must destroy a giant alien being in orbit around the earth ... from the inside! The game is a shoot-em-up, where you explore 16 maze-like levels, shooting various enemies that live within the alien. There are various objects to help you, including different weapons (effective against different enemies), and a map of each level. You must destroy 4 of the alien's organs, the kidneys, heart, lungs and finally the brain, that appear on the 4th, 8th, 12th and 16th level respectively. However, to destroy each organ you need to find the 3 parts of a weapon that can bypass that organ's defences....

Head The Ball

Head The Ball

Commodore 64 - Released - 1989

21st Century Entertainment, bounce your way to victory, collect the gems and avoid the sproingers. Released in Commodore Format 1992/01 (Issue #16).

Hercules: Slayer of the Damned!

Hercules: Slayer of the Damned!

Commodore 64 - Released - 1988

In this beat 'em up game you control Hercules, the illegitimate son of Zeus and the mortal woman Alcmene. Hera, Zeus' wife, therefore hates Hercules and made him kill his two children. The King of Argos gives him 12 labours that he has to fulfill. These twelve labours are symbolized by icons that appear occasionally on the screen. You have to collect these labours while fighting off skeletons that carry swords. The fights take place in ancient Greek temples amongst other places. If you hit a labour it will put into an urn but a spider tries to steal the labours from you. Kill it with a well...

Invision

Invision

Commodore 64 - Released - 1993

Originally created with the Pinball Construction set, this C64 "Pinball Game" was published in PCS Club Disk #40 and in Commodore Format 1993/07 (Issue #34). The board utilizes pinball bumpers and features that disappear when not being hit\used, for an extra level of difficulty.

Light Force

Light Force

Commodore 64 - Released - 1986

The Regulus system has been attacked by alien forces, and you are the only Terran fighter in place to clear the area and rescue the captured hostages. The game is a vertically-scrolling shoot 'em up with 5 levels. The first of these involves clearing their defences to reach the alien sector, then you face the jungle, ice and desert planets, before reaching the final alien compound. The game's enemies have a variety of attack patterns and formations, as well as varied and colourful appearance.

Lunar Jailbreak

Lunar Jailbreak

Commodore 64 - Released - 1993

Published in Commodore Format 1993/11 (Issue #38).

Mega Force

Mega Force

Commodore 64 - 1995

Commodore Format 1995/01 (Issue #52).

Midnight Resistance

Midnight Resistance

Commodore 64 - Released - 1990

The player takes control of a commando who is out to rescue his kidnapped family, including his scientist grandfather who is being forced to create a weapon which will give the antagonist of the game, known only as "the Commissar", the power to take over the Earth. In the Sega Mega Drive/Genesis version, the commando, known as Johnny Ford is on a solo mission to destroy the reign of the entity known as "The Crimson King" who kidnapped his family because Johnny's Father, Malcolm Ford created a serum which could make people immune to the addicting effects of drugs.

Mission Impossibubble

Mission Impossibubble

Commodore 64 - Released - 1989

The trickiest isometric maze this side of Armageddon comes your way. Search and rescue missions have never been so bizarre! Released in Commodore Format 1992/01 (Issue #16).

The Official PlayStation Magazine CD 1

The Official PlayStation Magazine CD 1

Sony Playstation

The first Europe Demo Disc that came with the Official Playstation 1 Magazine - This disc only released in the U.K. Playable Demos -3D Lemmings, Discworld and Novastorm Trailers -Assault Rigs, Destruction Derby, Krazy Ivan, Wipeout The demo disc also included a visual player for music discs.

Official UK PlayStation Magazine CD 2

Official UK PlayStation Magazine CD 2

Sony Playstation

This was the second Playstation demo disc that came with the Official Playstation Magazine in the U.K. Playable Demos: ESPN Extreme Games, Jumping Flash, Rayman Trailers: Air Combat, Striker '96

Park Patrol

Park Patrol

Commodore 64 - Released - 1984

Park Patrol is a collecting game by Activision, which was first released only on the American market in 1984 and only in 1987 published in Europe under the budget label "Silverbird" of the software house Firebird. In the Poconose National Park all hell is loose: Careless tourists have litttered the whole area with cans, bottles and gummi balls and they also bathe of all things in the only reserve of the white dotted blue striped pink swamp snake that is left. If something goes wrong there, there will be lots of trouble with the tourist association...or Greenpeace, depending! Therefore...

Pitfall II: Lost Caverns

Pitfall II: Lost Caverns

Commodore 64 - Released - September 1, 1984

You play Pitfall Harry searching for the Raj diamond, his niece Rhonda, her cat Quickclaw and a variety of treasures somewhere in the Andes. Poisonous frogs, eels, scorpions, bats and other hazards get in the way. Pitfall II is the sequel to Pitfall!, the original platform game. Gameplay has remained pretty much the same, with each screen presenting a side view of obstacles to get past, and potentially treasures to collect. The landscape is more maze like, with a variety of paths and dead ends to search. Along the way there are checkpoints the player will encounter in the form of red...

Pudwerx and Dawsy

Pudwerx and Dawsy

Commodore 64 - Released - 1994

A minimalist shooter but has good strategic gameplay. Lots of ladders and ways to sneak up on your enemies. Published in Commodore Format 1994/04 (Issue #43).

Reaxion

Reaxion

Commodore 64 - Released - 1994

The computer system of a nuclear power plant has been damaged by a virus, and you have to debug it before the plant would explode! This means in practice that there is a board consisting of tiles, on which you have to make every tile the same, as in turning either into a colored or uncolored state. You control a cursor, and if you click on a tile, that one and every other neighbouring tile around it inverses its state. Each level starts with a different pattern, and there is a time limit too. Also published in Commodore Format 1994/08 (Issue #47).

Re-Bounder

Re-Bounder

Commodore 64 - Released - July 15, 1987

Bounder is back! Again you're in control of a tennis ball, that bounces and bounces and bounces... This time you must collect smart bombs to finish the game. You need to collect all of them: 16 smart bombs. Avoid bad stuff for landing like sand, spikes, traps or enemies. Unknown squares, signed with an "?" awaiting you: sometimes helpful (higher/longer jumps, extra-time and soon) - other times they're traps too. Excellent parallax-scrolling, nice graphics and sounds will give you a great time with this one, easy to play - but damn' hard to win!

Revolution

Revolution

Commodore 64 - Released - 1990

Published in Commodore Format 1990/10 (Issue #01), this game had a novel execution. Your ship doesn't move around the screen but moving the joystick adjusts the items around you circularly. Catch the powerups, destroy the asteroids, destroy or avoid the aliens. Increase your firepower and protect your shields, you will need them more and more as time goes on.

Road Course

Road Course

Commodore 64 - Released - 1995

A chronicle of the highway tribulations on a man intent on reaching his destination. A man intent on revenge, a warrior. Billy was a Knight of the Road and knew no fear, no remorse and who followed no highway code. It's a touch, tarmacked world out here, and only the fit survive the high-octane, six cylinder turbo-nightmare we call the A47. Published in Commodore Format 1995/09 (Issue #60).

Samurai Trilogy

Samurai Trilogy

Commodore 64 - Released - 1987

The child prodigy Po Shi outwitted the learned Chang temple priests and stole the ancient manual titled "Supreme Samurai". Po Shi fought for the control of the Jung Jung desert region of the empire and also in several minor skirmishes. Choose to focus on skill, speed, stamina and strength, choose your training style and your attack tactics and fight to win!

Shadow Dancer

Shadow Dancer

Commodore 64 - Released - January 1, 1991

Shadow Dancer is a side-scrolling action game produced by Sega originally released as an arcade game in 1989. It is the second and the final arcade game in the Shinobi series, following the original Shinobi itself. The player controls a ninja aided by an attack dog, who is fighting to save the city from a terrorist organization.

Shellshock

Shellshock

Commodore 64 - Released - 1993

Commodore Format 1993/07 (Issue #34).

Shockway Rider

Shockway Rider

Commodore 64 - Released - 1987

"Shockway Rider" is an action game taking place in some distant future where every big city is surrounded by moving pedestrian walkways called shockways. The goal of the game is to complete a full circle on the shockway, which consists of three lanes moving at different speed. Obstacles are provided by gang members and angry citizens who block the shockways and have to be fought off with weapons or bare fists.

Slicks

Slicks

Commodore 64 - Released - January 1, 1992

It's time to join the circus that is Formula One. This is your chance to race and beat the best drivers in the world. The championship season is raced over six circuits. USA, Brazil, Britain, France, Italy and Monaco. There are another five drivers as well to compete against. You are racing for Bennetton and will compete against Ferrari, Lotus, Brabham, Mc.Laren and Williams. You have the option of racing a full season or having a practice first to hone your skills. When you choose a season you are whisked away to the first track USA. Here you have one lap to qualify for a good position on...

Smasher II

Commodore 64 - Released - 1994

A game created with the Breakout Construction Kit, which would normally make this a homebrew but then it was Published in Commodore Format magazine.

Solar Star

Solar Star

Commodore 64 - Released - 1987

In Solar Star (called Sun Star in European countries) the player takes control of a special space ship constructed to collect energy from 16 solar grids in space. In each level, the player flies around the grids from a first-person perspective (along with a top-down radar at the bottom of the screen) with the goal to collect ten energy crystals. They are gained by shooting one of four disruptors divided over the level which causes them to teleport somewhere else and leave the desired energy behind. However, the energy crystal has to be collected fast before it disappears. The space ship has...

Speed Runner

Commodore 64 - Released - 1994

Speed Runner is a 'Light Cycle' game for two human players. The game consist of 10 duels. Each player drives around the board leaving a solid trail behind. The collision with the trail or the board edge means a loss of the duel. The winner of more duels wins the game.

Split Personalities

Split Personalities

Commodore 64 - Released - 1986

The game presents the player with a blank screen to play with. The player controls a flashing cursor which can be moved at will over the canvas. Pressing the fire button causes the first piece of the puzzle to slide out on to the playing area. This piece can then be slid around the screen to a place of the players choosing. A miniature preview of the completed image acts as a guide for the player and also highlights the piece of the puzzle that the player is currently controlling. In addition there were also tiles that contained bombs which needed to be ejected from the playing field within...

Square Scape II

Square Scape II

Commodore 64 - Released - 1995

Published in Commodore Format 1995/04 (Issue #55), the aim of this logic game is to guide your square block to the exit in only a certain amount of moves. The block only stops moving once it hits an obstacle. It sounds like a pretty simple idea, and it is; but it's also very challenging and fun to play. If you haven't yet played it, then what are you waiting for...

Squibbly Sqwob's Big Day Out

Squibbly Sqwob's Big Day Out

Commodore 64 - Released - 1993

A smash TV style arena shooter with charming cartoony graphics. Welcome to cutesy land, you are the famous (well almost famous) cartoon character "Squibbly Sqwob". But all is not well in the cutesy land as the evil ink blot has stolen all the ink pens so no one can draw any cartoons, so you must get back the pens and kill ink blot. Good Luck.

Sub Burner

Sub Burner

Commodore 64 - 1994

Commodore Format 1994/04 (Issue #43).

Thrust

Thrust

Commodore 64 - Released - 1986

Thrust brings realistic physics and inertia-based movement into arcade games, directly influencing titles like Oids, as well as Exile from Audiogenic by the same author. The action is viewed from the side, with the graphics drawn in vectors, in keeping with the mathematical nature of everything that unfolds. As a Resistance fighter, the player must fly into enemy lines in order to steal Klystron Pods to power more advanced starships, using your tractor beam to take them. A network of mounted guns are aiming to shoot the player down – these can be disabled by shooting their power source, but...

Top Duck

Top Duck

Commodore 64 - Released - 1988

In this platform puzzler, your task is to guide our waddling wanderer round a series of platforms and ladders while avoiding the multitude of marauding meanies who are out to turn our courageous quacker into something hot that goes with noodles. Any contact at all will cost our feathered friend one of his meager three lives. To kill the baddies you must lure them under a platform and then peck one of the blocks above, which can fall on the baddies and crush their head. Squish, squish, squish! Blocks you peck become potential hazards later. Make your way to the mega dome and add a big fat nest...

Uridium

Uridium

Commodore 64 - Released - January 1, 1986

The solar system is under attack! Enemy Super-Dreadnoughts have been placed in orbit around each of the fifteen planets in this galactic sector. They are draining mineral resources from the planetary cores for use in their interstellar power units. Each Super-Dreadnought seeks out a different metal for its metal converter. Your Manta class Space Fighter will be transported to each planet in turn and it is your task to destroy each Dreadnought. First you must attack the defensive screen of enemy fighters, then you must neutralise the majority of surface defences before you land on the...

Viz: The Game

Viz: The Game

Commodore 64 - Released - 1991

Viz: The Game is an action game where the players run through various scrolling environments. It is based on a British comic magazine VIZ which, like the game, features lots of crude humour and fart jokes. The player controls one of the 3 Viz characters - Johnny Fartpants, Buster Gonad, or Biffa Bacon. The race takes place in five different scrolling environments; country, town, building site, beach and a disco. During the race you have to dodge traps and other characters from the VIZ comics. There are also two mini-games for each character which include Pint Drinking, blowing up balloons with...

Warlock: The Avenger

Warlock: The Avenger

Commodore 64 - Released - 1991

A follow-up to the mid-80s Gauntlet clone Druid, which saw the series move up onto 16-bit systems. The gameplay involves guiding your character through a succession of 8 mazes. The standard bad guys are there, as are items to pick up including health and extra weapons. The game gives you one life, which represents the gradually declining amount of energy. You should get further on each go, with the difficulty curve being quite precise. As a bonus, an exclusive conversion of Druid is included.

Water Polo

Water Polo

Commodore 64 - Released - 1987

Water Polo is based on the team water sport. It has four modes: Demo, 1-player, 2-player, and Championship. The game presents a playing field in a 3-D style with the goals to the left and right sides. The game scrolls across the play field with the ball as the play field is about two screens wide. Each team has 6 players as in a real game of water polo. The player controls whichever player has or is closest to the ball.

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