Melbourne House

AAARGH!

AAARGH!

Commodore Amiga - Released - April 11, 1988

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally...

Aaargh!

Aaargh!

Commodore 64 - Released - 1989

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally...

AAARGH!

AAARGH!

Sinclair ZX Spectrum - Released - 1987

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally...

AAARGH!

AAARGH!

Atari ST - Released

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally...

AAARGH!

AAARGH!

Amstrad CPC - Released - 1988

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally...

ACOS: Advanced Cassette Operating System

ACOS: Advanced Cassette Operating System

Commodore 64 - Released - 1985

ACOS+ is a collection of advanced BASIC commands for the Commodore 64 and is packaged with games that take advantage of them. Many of the Commodore 64's unique features are only available using machine code or by complex PEEKing or POKEing. ACOS+ makes these features available to anyone using simple BASIC commands, but it also includes a very advanced cassette operating system to significantly speed up cassette operation. ACOS+ sets up a directory on each tape by taking control of the datasette motor. Other features of ACOS+ include simplified sprite movement, sprite collision detection,...

Asterix and the Magic Cauldron

Asterix and the Magic Cauldron

Sinclair ZX Spectrum - Released - 1986

Goscinny and Uderzo’s cartoon characters are from the only Gaullish village in 50BC able to resist the Roman invasion. They can do this due to Getafix the druid’s magic potion, however the cauldron used to make this has been smashed into several pieces. Can brave Asterix and overweight Obelix find the pieces? In this arcade adventure, it all comes down to you. The fifty screens you must explore take in your home village, a Roman encampment, and the forests in between. You have five pieces of wild boar, and these are used as you become hungry. Contact with wild boars or Roman soldiers...

Astérix and the Magic Cauldron

Astérix and the Magic Cauldron

Commodore 64 - Released - September 9, 1986

Asterix and Obelix must find the remaining seven pieces of the Magic Cauldron. Their quest is hampered by marauding legionnaires, vicious gladiators, wild boards and perpetually hungry Obelix! Search the forest, visit the fortified camps of Totorum, Aquarium and Compendium, escape the Roman dungeon, wander through Rome but don't forget you must bring the seven pieces of the Magic Cauldron back to the village. Features: - Enlarged fighting mode - Full three dimensional movement - Large complex environment to explore

Astérix and the Magic Cauldron

Astérix and the Magic Cauldron

Amstrad CPC - Released - 1986

Goscinny and Uderzo’s cartoon characters are from the only Gaullish village in 50BC able to resist the Roman invasion. They can do this due to Getafix the druid’s magic potion, however the cauldron used to make this has been smashed into several pieces. Can brave Asterix and overweight Obelix find the pieces? In this arcade adventure, it all comes down to you. The fifty screens you must explore take in your home village, a Roman encampment, and the forests in between. You have five pieces of wild boar, and these are used as you become hungry. Contact with wild boars or Roman soldiers...

Attack of the Vogons

Attack of the Vogons

Commodore 64 - Released - 1984

Escape from Vogon territory and avoid collisions. When your ship is yellow, achieved by pressing the space bar, then your shield is in place and you can withstand a collision. Game ends when you collide without shields.

Barbarian

Barbarian

Commodore 64 - Released - 1987

In this game you play the role of a barbarian who must navigate his way through dangerous dungeons. The game is played from a third person side scrolling perspective and also has platform jumping parts to it. The barbarian is controlled by using left and right on the joystick to move and up and down is used to scroll through the various commands at the bottom of the screen. When a command is highlighted pressing fire will perform that action thus saving on extra buttons being needed to play. There are two weapons at your disposal. A sword which you start the game with and later a bow which is...

Barbarian

Barbarian

Microsoft MSX - 1988

Barbarian is a 1987 computer platform game by Psygnosis. It was first developed for the Atari ST, and was ported to the Amiga, Commodore 64, DOS, MSX, Amstrad CPC and ZX Spectrum. In the game, the player is Hegor, a barbarian who must traverse several dungeons and underground habitats to defeat his brother, the evil sorcerer Necron. He has a sword and bow in his arsenal of weapons. Running and jumping, as with many platform games, comprises a large part of the gameplay of this title. The game used a unique control system to make up for lack of more than one joystick button on many...

Barbarian

Barbarian

Amstrad CPC - 1988

Barbarian is a 1987 computer platform game by Psygnosis. It was first developed for the Atari ST, and was ported to the Amiga, Commodore 64, MS-DOS, MSX, Amstrad CPC and ZX Spectrum. The Amiga port was released in 1987; the others were released in 1988. Like most early Psygnosis titles, the cover artwork (part of "Red Dragon" figure/landscape) was by the popular fantasy artist, Roger Dean. The game spawned a 1991 sequel, Barbarian II, released alongside Leander, and Ork, other platform-based action-adventures from Psygnosis. The game opens with a striking—for the era—animation of a...

Barbarian

Barbarian

MS-DOS - Released - 1987

Can you become Hegor the Barbarian? Are you the warrior who can enter the fearful realms of the underground world of Durgan, a world terrorized by the evil Necron? Your quest; to destroy the lair of the accursed Necron. Your prize; the kingdom's crown. Your task is awesome! You must live on your wits, conquer your innermost fears, use every skill and weapon available to you. Hideous perils await. Can you survive?..Control Hegor the Barbarian on the quest to free the world of Durgan from the tyranny of evil Necron and his minions.

Barbarian

Barbarian

Sinclair ZX Spectrum - Released - 1988

Can you become Hegor the Barbarian? Are you the warrior who can enter the fearful realms of the underground world of Durgan, a world terrorized by the evil Necron? Your quest; to destroy the lair of the accursed Necron. Your prize; the kingdom's crown. Your task is awesome! You must live on your wits, conquer your innermost fears, use every skill and weapon available to you. Hideous perils await. Can you survive?..

Bazooka Bill

Bazooka Bill

Commodore 64 - Released - July 15, 1985

Bazooka Bill is on a mission to rescue General MacArthur who has been kidnapped by a nasty revolutionary faction, and to get to him, he must get through five levels shooting soldiers and choppers that drop bombs on him. He deals with them by mainly using his fists, although he can pick up a variety of weapons such as knives, machine guns, flamethrowers, and, of course, bazookas. All of these weapons have a limited supply of ammunition, so it is up to the player to use them wisely. Each level is completed when Bill finding the right position.

Bop'n Rumble

Bop'n Rumble

Commodore 64 - 1987

You, the Underwear Man, just really want to go home unhurriedly from your boxing training . But obviously, everyone wants to beat you up today. This goes from people with bats over gorillas gone wild, dogs in need of love, bomb dropping midgets, 4 meter basket ball players, beer belly guys, karate fighters to crazy motorcyclists. You cannot put up with that and as you have just trained your square-shouldered, athletically built, brown(pink)-tanned body, you will show the inhabitants of Melbourne (that is where everything takes place). And you also have your special tricks up your sleeve....

Bop'n Wrestle

Bop'n Wrestle

Commodore 64 - 1986

The company behind Way of the Exploding Fist and Fighting Warrior also tried its hand at wrestling, with this game claiming to be the first 3D combat sports game, in which you can avoid the opponent by moving up or down the screen as well as left or right. Like any fighting game worth its salt, the game can be played with one or two players. In one-player mode there are 10 opponents to take on in sequence.

Breakin

Breakin

Commodore 64 - Released - 1984

From the book "Commodore 64 Games Book 2". In this game you score 1 point for each brick you knock out of the wall. A bonus is awarded at the start of each game and every multiple of 100 points gained refreshes the brick wall. You are given 9 balls for each game and you lose a ball each time it gets past your bat. The bat can be moved left and right with the ‘Z’ and ‘M’ keys. There are 3 different game versions and two bat sizes for your own selection. Selecting Bat 2 gives 200 bonus points. Selecting Bat 3 gives 100 bonus points.

Brick Buster

Brick Buster

Commodore 64 - Released - 1984

This is a game similar to breakout except your paddle is on the top of the screen and the bricks are at the bottom. Blast your way through brick wall by moving your bat. The bat becomes shorter if you manage to get through. From the book "Commodore 64 Games Book 2".

Castle of Doom

Castle of Doom

Commodore 64 - Released - 1983

Released in the book "Commodore 64 Games Book" and also in C+VG 1984/06 (Issue #32). Explore the rooms within the castle walls, look for treasure and try to avoid the slime monsters and killer robots. Points are gained by moving over question marks and killing monsters or robots with your Proton gun. As you move off the screen from one room you are presented with another. Move back and you return to the same room but now with different contents! You are killed if you touch the electrified walls or any of the monsters. Some monsters are faster than others and the robots are very dangerous.

Castle of Terror

Castle of Terror

Commodore 64 - 1984

In this graphic adventure game from Melbourne House, the player must venture into the vampire's castle to rescue a fair maid. Players proceed through the game by reading a description of each scene, then entering one- or two word commands at a prompt. The commands can be simple or complex, and the player can perform more than one action on a single line. Animated characters feature in some scenes of the game, and there is background music during play.

Classic Adventure

Classic Adventure

BBC Microcomputer System - Released - 1985

Classic Adventure is a reworking of the 1978 Will Crowther and Don Woods text adventure game Colossal Cave Adventure which has spawned so many copies and variants over the years. The game was originally released as Adventure 1 by Abersoft in 1982 on the ZX Spectrum. It was later re-named Classic Adventure and published by Melbourne House on multiple platforms, including the BBC Microcomputer in 1985. This game is very true to the original, it starts with the classic opening: 'You are standing at the end of a road before a small brick building. Around you is a forest. A small stream...

Classic Adventure

Classic Adventure

Commodore 64 - Released - 1984

Classic Adventure is a reworking of the 1978 Will Crowther and Don Woods text adventure game Colossal Cave Adventure which has spawned so many copies and variants over the years. The game was originally released as Adventure 1 by Abersoft in 1982 on the ZX Spectrum. It was later re-named Classic Adventure and published by Melbourne House on multiple platforms. This game is very true to the original, it starts with the classic opening: 'You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully'. From...

Convoy

Convoy

Commodore 64 - Released - 1984

From the book "Commodore 64 Games Book 2". You are floating on an underground river and must blow up portions of the road above in order to drop the black trucks into the river. The red trucks must not fall into the river and the black trucks must not escape at the left side of the screen. By pressing the space bar, you either deposit a bomb or patch up the road, depending on your position. The seconds left for the fuse are at bottom left of screen.

Cosmic Bugs

Cosmic Bugs

Commodore 64 - Released - 1983

From the book "Commodore 64 Games Book". In this game creatures attempt to get from the top of the screen to the bottom where they turn into Crabs which close in on you. You defend yourself with a blaster that can fire nets or energy blasts. Nets trap the creatures and earn you double points, energy blasts kill them but sometimes only split them in which case you only get half points. If the screen turns yellow you must prepare to move your blaster as it moves up the screen to the top, once successfully at the top the game will resume in a new play area. The creatures are: Scorpions —...

Cowboy Shootout

Cowboy Shootout

Commodore 64 - Released - 1983

A simple western shoot out, mano y mano with a covered wagon to take cover behind. Published in the book "Commodore 64 Games Book". Shoot the computer-controlled cowboy as many times as you can without him shooting you. As you shoot it out you have to avoid the wagons passing between you. You can’t shoot through them. Your controls are: ‘W’ for up ‘X‘ for down ‘S’ to fire You’re on the left, the computer is on the right. Straight shooting!

Crash Barrier

Crash Barrier

Commodore 64 - Released - 1984

Published in Commodore 64 Games Book 2. Test your skiill as a high speed driver. Race around the track swapping lanes whenever you feel like it. Use the A, W, D & Z keys to steer and press the X key to swap speeds — High speed to low speed and low speed to high speed. Your car is red at low speed and green at high speed. You will gain more points by keeping the keys depressed and you get higher points for high speed. Do not crash into the walls and beware of the crash barriers that appear suddenly in front of you. You have 8 cars to demolish!

Dark Star

Dark Star

Commodore 64 - Released - 1983

From the book "Commodore 64 Games Book". Test your skills against the enemy and the clock! The Death Star will obliterate your home planet, when it comes into range from behind its moon, using the immense power of its space gun. Before this happens you will attempt to take as many attacking enemy fighters with you before you are shot down or they shoot your home planet. You fly your X wing fighter along the trench on the Death Star engaging the enemy in mortal combat, using the ‘Z’ and ‘C’ keys to move left and right and M’ to fire. Straight Shooting!

Dark Tower

Dark Tower

Commodore 64 - Released - 1984

Prince Harry has been turned into a mutant by the guardian of the Dark Tower, and must get all of the gems in the tower's 28 locations to be transformed back to his human self. Once Harry has collected the gems in each location, secret letters are revealed. These letters are used to solve a puzzle when Harry gets to the end. Each location in the tower has more than one exit, making it possible for Harry to explore the tower without conquering every location. There are hazards in each location that Harry must watch out for. Apart from creatures that roam around - which Harry can jump over –...

A Day at the Races

A Day at the Races

Commodore 64 - Released - 1983

Published in the book "Commodore 64 Games Book", also released in Frilly Disk #107. Bet on horses without losing anything. The game begins with the names of hte four horses displayed against their odds. You must choose a a horse and place your bet.

Demon's Tomb: The Awakening

Demon's Tomb: The Awakening

Commodore Amiga - Released - 1989

Demon's Tomb: The Awakening is a text adventure set on England on modern times. The game starts with a prologue to the rest of the game, where the player controls the main character's father while he is fighting for his life. After this brief prelude, the story jumps to 16 years-old Richard and his search for his father in Britain's moors. The parser is on par with the one developed by Infocom. It supports chain commands and adverb recognition, and goes beyond by adding support of mouse input and interface customization. These features are enabled on a menu that pops up when right-clicking...

Doc the Destroyer

Doc the Destroyer

Commodore 64 - Released - 1987

Centuries of pollution have destroyed the environment, causing the few survivors to live beneath the energy dome - outside of this havoc and dark creatures reign. Against all advice, Doc the Destroyer attempts to put things right by convincing people to return overground. Gameplay has several distinct elements, beginning with creating a character by balancing strength, endurance, luck, charisma and intelligence. Each area you travel through is described in text, and you will be presented with options as to where to explore, hide, flee, fight etc. Fights involve the gameplay moving into...

Doc the Destroyer

Doc the Destroyer

Sinclair ZX Spectrum - Released - 1987

Centuries of pollution have destroyed the environment, causing the few survivors to live beneath the energy dome - outside of this havoc and dark creatures reign. Against all advice, Doc the Destroyer attempts to put things right by convincing people to return overground. Gameplay has several distinct elements, beginning with creating a character by balancing strength, endurance, luck, charisma and intelligence. Each area you travel through is described in text, and you will be presented with options as to where to explore, hide, flee, fight etc. Fights involve the gameplay moving into...

Dodgy Geezers

Dodgy Geezers

Commodore 64 - 1987

You are out of jail after spending three years in jail (two years plus bad behaviour) for your part in the Long Ditton Spaghetti Caper, and you want to do one last job that will set you up for life and allow you to live on the Costa Bravo. You know there is that job in the planning stages but you don't know what it is or when it will be carried out. You have to explore the town and get your old gang back, find out the details to the big heist and prove that you are a leader by earning the respect of the local criminal elements. Once you have the details and have your gang back you then need to...

Double Dragon

Double Dragon

Atari ST - Released - 1988

The player takes control of martial artist Billy Lee, or his twin brother Jimmy (also known as Hammer and Spike in the supplementary materials for the American arcade release), as they fight their way into the turf of the Black Warriors gang in order to rescue Billy's love interest, Marian. The player character has a repertoire of martial arts techniques which they can perform by using the joystick and three action buttons (kick, jump, and punch) individually or in combination. Techniques range from basic punches and kicks, to more elaborate attacks such as throws and elbow strikes. When...

Double Dragon

Double Dragon

Sinclair ZX Spectrum - Released - September 1, 1989

YOU’LL NEVER HAVE TO STAND IN LINE TO PLAY DOUBLE DRAGON AGAIN! Now Double Dragon, the highest acclaimed martial arts game of all time, is available for your computer at home! Skillful programming has taken the suberb graphics and addictive game play of the monster Arcade hit and faithfully reproduced it in home computer versions. Join in deadly combat with the savage street gang of the infamous Shadow Boss. Use whatever weapons come to hand as you pursue the gang through the slums, factories, and wooded outskirts of the city to reach the Black Warrior hideout, for the final...

Double Dragon

Double Dragon

Commodore Amiga - Released - 1988

Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian. Using...

Double Dragon

Double Dragon

Commodore 64 - July 15, 1987

The player takes control of martial artist Billy Lee, or his twin brother Jimmy , as they fight their way into the turf of the Black Warriors gang in order to rescue their common love interest Marian. The player character has a repertoire of martial art techniques which they can perform by using the joystick and three action buttons (kick, jump, and punch) individually or in combination. Techniques ranges from basic punches and kicks, to more elaborate maneuvers like hair grabbing moves or elbow punches.

Dragster 64

Dragster 64

Commodore 64 - Released - 1984

From "Commodore 64 Games Book 2". Drive the dragster down a narrow winding road. Do not crash into the armco railing and beware of spin outs off the oil slicks. Steer with the keyboard or a joystick in Port 2. Try to go as far as you can before crashing.

Dumper

Dumper

Commodore 64 - Released - 1984

From the book "Commodore 64 Games Book 2". The UFO bombs are attacking the city’s barricade! How can you stop the defense-wall being smashed? You must replace the bricks in the barricade as they are knocked out by the alien forces — but will you have time? Can you fill in the holes faster than new ones are made? Points are gained by filling in the holes — the deeper the hole, the greater the number of points you score. I moves your truck left, P moves it right and spacebar drops a brick. You have only 3 trucks left with which to defend your city — so good luck!

Egg Plant

Egg Plant

Commodore 64 - Released - 1984

From the book, "Commodore 64 Games Book 2". The objective of this game is to destroy the egg creature. He is protected by a moving fence with gaps in it and a shield. You must fire your missiles up at the creature through the fence and gradually eat the shield away. When there is a complete hole in the fence you can destroy the egg creature. Beware, he can drop bombs on you which can be avoided by moving the missile launcher from side to side with the I and P keys. The missile launcher only has a limited number of missiles, thirty, and a small amount of fuel with which to move itself. Each...

The Fellowship of the Ring

The Fellowship of the Ring

Commodore 64 - 1986

The Fellowship of the Ring is an interactive fiction (with graphics) game based on the first volume of J.R.R. Tolkien's novel The Lord of the Rings, describing the efforts of the Hobbits Frodo, Pippin, and Sam and their quest to bring the ring to Mount Doom. The game is divided into two parts (represented by two separate executable files: DOS version). The first part starts with Frodo at his home in the Shire, where eventually you will team up with the other Hobbits Pippin and Sam, as well as Aragorn and Gandalf. From meeting with Tom Bombadil, the Green Knight, the Balrog and ends with the...

Fellowship of The Ring

Fellowship of The Ring

Apple II - August 13, 1985

Lord of the Rings: Game One (released in North America as The Fellowship of the Ring: A Software Adventure) is a computer game released in 1985 and based on the book The Fellowship of the Ring, by J. R. R. Tolkien. It was the follow-up to the 1982 game The Hobbit, although did not reach the same level of critical and commercial success as its predecessor, and is considered inferior by the gaming community, with many complaining about the removal of the real-time aspects and complex AI patterns of the previous game, and puzzles that lacked coherent solutions

Fighting Warrior

Fighting Warrior

Sinclair ZX Spectrum - Released - 1985

Hot on the heels of Exploding Fist comes Melbourne House's Fighting Warrior, yet another beat 'em up in true Exploding Fist style. Fighting Warrior actually has a scenario which places you way back in the early Egyptian empire. You are a bit annoyed about the Pharoah's decision to bury your loved one alive as a sacrifice to the Gods. Acting as any mere near indestructible fighting machine would, you decide to rescue the Princess Thaya from the grisly death that awaits her. To reach the temple where the princess is imprisoned, you have to cross a desert beleaguered with a host of...

Fighting Warrior

Fighting Warrior

Commodore 64 - Released - 1985

A Pharaoh has captured a Princess and imprisoned her in a temple, and it is your job to fight through perilous lands to get her back. This takes place in a side-view beat 'em up similar to Way of the Exploding Fist. Mythical winged and dog-headed monsters and half-human hybrids are your opponents, fought one at a time. You can duck and jump, and the weapon at your disposal can be used for high, middle and low strikes. Containers offering magical powers (both good and bad) can be found and unlocked. Once inside the temple there are more foes to defeat.

Fist II: The Legend Continues

Fist II: The Legend Continues

Sinclair ZX Spectrum - Released - 1986

CENTURIES have passed since the tournaments of the Grand Masters. The once mighty Warriors of the Exploding Fist have been betrayed and defeated,their fighting techniques lost beneath the rubble of their temples. The land is blighted, the crops withered, creatures of the night infest the rivers and forests. The people are enslaved, ruled by an evil Warlord from his volcano fortress. Guarded by mercenaries and warriors, protected by natural and man-made barriers, this stronghold has been seen by no man who has lived to tell of its horrors. But at night, around the fire, the village...

Fist: The Legend Continues

Fist: The Legend Continues

Commodore 64 - Released - June 10, 1986

The world of Fist II is a sprawling, hostile land of dark swamps and dark forests, of mountains and underground caves. A world where the enemy is not always human, and, even when he is. does not observe the rules and courtesies of temple tournaments. Obstacles and hazards abound. Ninja, Shoguns. warriors and soldiers lie in ambush. Savage animals prowl and prey upon intruders. At the culmination of this quest lies the volcano fortress of the evil warlord, ruling the blighted land from behind a deadly defence of mercenary guards and traps. The warlord can only be destroyed by a true...

Flight Simulator

Flight Simulator

Commodore 64 - Released - 1983

From the book "Commodore 64 Games Book" and also published in "The Big 100" collection. Test your skill at guiding your light aircraft onto the landing strip. Can you make a perfect landing? Watch your instruments as the runway comes up into view, you get all the feedback you need to do the job.

Grand Larceny

Grand Larceny

Commodore 64 - 1984

You are standing outside a hotel and your mission is to enter the hotel and explore it to find the plans to a super computer. There are many rooms and floors to explore as you find objects in various places and various other characters. You must use certain objects in the correct places to proceed and interact with the other characters to find the plans and escape from the roof by helicopter. Grand Larceny is an adventure with arcade elements as you control your character with a joystick as you view him from the side and the screen scrolls when you move. Below the playing area is text that...

Greg Norman's Shark Attack!: The Ultimate Golf Simulator

Greg Norman's Shark Attack!: The Ultimate Golf Simulator

MS-DOS - Released - 1989

Eight man-years of development resulted in this detailed recreation of golf, endorsed by one of the great players of the 1980s. Two courses are included, with 3D modeling of the effects of ball lie and swing style. You can disable ball effects to make it more straightforward, and weather and wind effects are optional. Match play and stroke play are included, as are Fourball, Foursome and Greensome modes for 4 players in 2 teams of two, as well as a practice mode. The game is played from a 3D perspective, with an overhead view before each shot.

Greg Norman's Shark Attack!: The Ultimate Golf Simulator

Greg Norman's Shark Attack!: The Ultimate Golf Simulator

Commodore Amiga - Released - 1990

The Great White Shark (Norman’s obligatory silly golfing nickname) has only recently been knocked off his number one spot by Nick Faldo – maybe he should practise a bit more on his own golfing sim! Up to four human or computer players can participate, in Strokepay or Matchplay, with the option of playing Singles, Fourball, Foursome, or Greensome. The skill level of each computer player is determined by setting five factors: Experience, Stance, Grip, Swing, and Fitness. Up to fifty created players can be stored in a database. After leaving three of your 17 clubs behind (you are only...

Gyroscope

Gyroscope

BBC Microcomputer System - Released - 1986

A game similar to Marble Madness. Controlling a gyroscope, you most navigate your way down a sloping track full of hazards. The viewpoint is in fixed isometric 3D, with hazards including buildings, ramps and drops. The gyroscope accelerates quickly and takes time to slow down, so it is easy to go into a screen too fast. Failing to keep the gyroscope spinning freely as it navigates these costs you one of your seven lives. You are also playing within a time limit - losing a life sees you return to the start of a level without regaining lost time, but running out of time sees you lose a life,...

Gyroscope

Gyroscope

Commodore 64 - 1985

Releasing a game which resembles a well-known arcade game before any official license can be released was always a challenge for publishers, and in this case Melbourne House released a game similar to Marble Madness. Controlling a gyroscope, you most navigate your way down a sloping track full of hazards. The viewpoint is in fixed isometric 3D, with hazards including buildings, ramps and drops. The gyroscope accelerates quickly and takes time to slow down, so it is easy to go into a screen too fast. Failing to keep the gyroscope spinning freely as it navigates these costs you one of your seven...

Gyroscope

Gyroscope

Sinclair ZX Spectrum - Released - 1985

The gameplay is very similar to Marble Madness except the player controls a spinning gyroscope rather than a marble. The game is presented in isometric 3D. The player must guide the gyroscope from the top of the course to the bottom within an allotted time limit. If the gyroscope topples off the edge, a life is lost. Hazards on the course include potholes, aliens and glass slopes which cause the gyroscope to spin in random directions. There are five courses comprising four screens each. The gyroscope had to land on a marked square to complete each level.

Gyroscope

Gyroscope

Apple II - Released - 1985

Gyroscope is an action video game published by Melbourne House in 1985 for a number of home computers. It is based on the Atari arcade game Marble Madness. In fact, Melbourne House would go on to publish the official Atari ports of Marble Madness (DeLuxe Edition) for the ZX Spectrum and Amstrad CPC but these were entirely new versions, unconnected to Gyroscope (being coded by John F. Cain rather than the Catalyst Coders).

Gyroscope

Gyroscope

Amstrad CPC - Released - 1985

Releasing a game which resembles a well-known arcade game before any official license can be released was always a challenge for publishers, and in this case Melbourne House released a game similar to Marble Madness. Controlling a gyroscope, you most navigate your way down a sloping track full of hazards. The viewpoint is in fixed isometric 3D, with hazards including buildings, ramps and drops. The gyroscope accelerates quickly and takes time to slow down, so it is easy to go into a screen too fast. Failing to keep the gyroscope spinning freely as it navigates these costs you one of your...

Hampstead

Hampstead

Commodore 64 - 1984

To enter the upmarket borough of Hampstead you will need taste, refinement, and money. As you currently have only a dole check and a run-down flat, achieving this might be quite an effort. You will need to gain entry into esteemed places and meet with characters who can help boost your status. Buy a cottage, use London's transport system and meet with models. Take your chances in life and aim for the top in this interactive fiction game, one of several this duo developed for Melbourne House.

Hampstead

Hampstead

Sinclair ZX Spectrum - Released - 1984

Hampstead is an adventure game for would-be social climbers. Speed of reaction isn't so important. What matters is your ability to solve complex problems, which get harder the further you proceed in the game. Hampstead is a quest, but not for gold. The aim of it is to reach the pinnacle of social status, and acquiring wealth is only one part of the problem. If you wish to go up in the world you also have to gain the admiration and respect of your fellow men, and there's more to that than a fat bank balance. In Hampstead it helps to know something about art - or rather, to give the...

The Hobbit

The Hobbit

Commodore 64 - 1983

Relive Tolkien's The Hobbit as Bilbo Baggins. A piece of Interactive fiction (with graphics to illustrate locations), you follow the plot of Tolkien's book (before the Lord of the Rings trilogy), starting with an encounter with Gandalf and Thorin. The other characters can make their own moves independently of the player and their actions can sometimes result in a situation where it is not possible to complete the game. The implementation is rich enough that you can play entirely without pictures if you wish. Also, gameplay happens in realtime, uncommon for interactive fiction. The game's...

The Hobbit

The Hobbit

Amstrad CPC - Released - 1985

Relive Tolkien's The Hobbit as Bilbo Baggins. A piece of Interactive fiction (with graphics to illustrate locations), you follow the plot of Tolkien's book (before the Lord of the Rings trilogy), starting with an encounter with Gandalf and Thorin. The other characters can make their own moves independently of the player and their actions can sometimes result in a situation where it is not possible to complete the game. Every character and object in the game has a calculated mass which affects how they can be manipulated by the player. The implementation is rich enough that you can play...

The Hobbit

The Hobbit

Sinclair ZX Spectrum - Released - 1982

Many locations were illustrated by an image, based on originals designed by Kent Rees. On the tape version, to save space, each image was stored in a compressed format by storing outline information and then flood filling the enclosed areas on the screen. The slow CPU speed meant that it would take up to several seconds for each scene to draw. The disk-based versions of the game used pre-rendered, higher-quality images. The game had an innovative text-based physics system, developed by Veronika Megler. Objects, including the characters in the game, had a calculated size, weight and...

The Hobbit

The Hobbit

BBC Microcomputer System - Released - 1985

The Hobbit is an illustrated text adventure computer game released in 1982 for the ZX Spectrum home computer and based on the book The Hobbit, by J. R. R. Tolkien. It was developed at Beam Software by Philip Mitchell and Veronika Megler. It was later converted to most home computers available at the time including the BBC Microcomputer. The BBC version was published by Melbourne House and was released in 1983 as a text only adventure on cassette, with a text and graphics screens version on disk following in 1985..

The Hobbit

The Hobbit

Microsoft MSX

Relive Tolkien's The Hobbit as Bilbo Baggins. A piece of Interactive fiction (with graphics to illustrate locations), you follow the plot of Tolkien's book (before the Lord of the Rings trilogy), starting with an encounter with Gandalf and Thorin. The other characters can make their own moves independently of the player and their actions can sometimes result in a situation where it is not possible to complete the game. The implementation is rich enough that you can play entirely without pictures if you wish. Also, gameplay happens in realtime, uncommon for interactive fiction. The game's...

Hobbit, The

Hobbit, The

Apple II - August 17, 1982

The Hobbit is an illustrated text adventure computer game released in 1982 for the ZX Spectrum home computer and based on the book The Hobbit, by J. R. R. Tolkien. It was developed at Beam Software by Philip Mitchell and Veronika Megler and published by Melbourne House. It was later converted to most home computers available at the time including the Commodore 64, BBC Micro and Oric.

Horace Goes Skiing

Horace Goes Skiing

Commodore 64 - Released - January 1, 1984

“Horace Goes Skiing”, released in 1982, was a spin-off from the successful “Hungry Horace”. “Horace Goes Skiing” is initially similar to the arcade game “Frogger”. In this instance, Horace has to negotiate a busy and dangerous road, in order to get to the ski shop, to rent a pair of skis. Horace has a starting purse of $40, from which every ambulance fee (when you get hit on the road) costs $10, and the skis themselves will set Horace back $10. Once Horace manages to rent the skis, he has to make his way down the slope, negotiating the flags and not hitting any trees. Once you complete each...

Hungry Horace

Hungry Horace

Commodore 64 - Released - 1983

This was one of the Spectrum’s earliest Pac-Man-influenced games, taking place on a quick succession of small levels. The level designs have a lot of complex corridors and side-lines, as well as at least one wrap-around section and one tunnel – the ghosts may well be waiting for you at the end of this. Each level features one power-pill to put to use, and an increasing number of enemies as you progress. Unlike most games of the style, after collecting all the dots you must progress through an exit at the right of the screen, so it might be worth planning your path through the dots so as to...

Hungry Horace

Hungry Horace

Dragon 32/64 - Released - 1983

Horace is almost a microcomputer legend, and now the original Horace game is available for the Dragon 32! Horace creates havoc in the park as he picks the flowers, annoys the guards and steals their lunch. Fast, challenging, and fun to play. Features great animation!

Inspector Gadget and the Circus of !!Fear!!

Inspector Gadget and the Circus of !!Fear!!

Commodore 64 - 1987

When the International Circus comes to town, a mysterious series of disappearances begin, and Inspector Gadget is called into help. Once his involvement is discovered, Penny and Brains are kidnapped, making Gadget's task bigger. This involves getting through each side-scrolling level, avoiding the meanies by jumping them, and reaching the final target. There are many holes which lead to different sections of levels. The C64 version adds an icon system allowing you to collect and use your gadgets.

Inspector Gadget and the Circus of Fear

Inspector Gadget and the Circus of Fear

Sinclair ZX Spectrum - Released - 1987

When the International Circus comes to town, a mysterious series of disappearances begin, and Inspector Gadget is called into help. Once his involvement is discovered, Penny and Brain are kidnapped, making Gadget's task bigger. And stops the Ringmaster, This involves getting through each side-scrolling level, avoiding the meanies by jumping them, and reaching the final target. There are many holes which lead to different sections of levels. The C64 version adds an icon system allowing players to collect and use their gadgets.

Invaders

Invaders

Commodore 64 - Released - 1983

From the book "Commodore 64 Games Book" Battle the invaders with your base on the ground. The arcade classic should have you addicted in no time at all. Controls are: Z’ left, ‘C’ right and ‘M’ to fire.

J.R.R. Tolkien's War in Middle Earth

J.R.R. Tolkien's War in Middle Earth

MS-DOS - Released - 1989

Three Rings for the-Elven kings under the sky, Seven for the Dwarf-lords in their hall of stone, Nine for mortal men doomed to die, One for the Dark Lord on his throne In the land of Mordor where the Shadows lie. One Ring to rule them all, One Ring to find them, One Ring to bring them all and the darkness bind them In the Land of Mordor where the Shadows lie. September 23, 1418 s.r. Frodo Baggins receives a letter from Gandalf the Grey, telling him to leave at once for Rivendell and to keep an eye out for a friend on the road by the name of Strider. He also warns that the servants of...

John Elway's Quarterback

John Elway's Quarterback

MS-DOS - Released - 1988

In John Elway's Quarterback, it's one player vs. the computer or two human players going head-to-head in single-game American football action. Select your team's home city (there is no NFL or NFLPA license, so there are no real teams or players) and then battle the opposing team for four 15-minute (accelerated real-time) quarters. Graphics are simple: one team has blue uniforms, the other team red ones. The human player gets control of the quarterback on offense and the middle linebacker on defense. The play perspective is top-down and vertical-scrolling. Choose from 9 offensive--mostly...

John Elway's Quarterback

John Elway's Quarterback

Apple IIGS - Released - 1988

John Elway's Quarterback, also known as John Elway's Quarterback Challenge and John Elway's Team Quarterback, is a 1987 football video game. In John Elway's Quarterback, it's one player vs. the computer or two human players going head-to-head in single-game American football action. Select your team's home city (there is no NFL or NFLPA license, so there are no real teams or players) and then battle the opposing team for four 15-minute (accelerated real-time) quarters. Graphics are simple: one team has blue uniforms, the other team red ones. The human player gets control of the quarterback on...

John Elway's Quarterback

John Elway's Quarterback

Apple II - August 19, 1987

John Elway's Quarterback, also known as John Elway's Quarterback Challenge and John Elway's Team Quarterback, is a 1987 football video game. Tradewest developed Quarterback as an arcade game. In 1988 John Elway agreed to endorse it, and the company renamed the game John Elway's Quarterback. Tradewest released a version for the Nintendo Entertainment System and Melbourne House for various home computers such as Commodore 64, ZX Spectrum, IBM PC, and Apple IIGS. The arcade game is an upright that had two player capability.

Judge Dredd

Judge Dredd

Commodore 64 - Released - July 1, 1986

You are Judge Dredd. Your job is to track down unsolved crimes in Mega City and solve them. To do this you have your Lawmaster bike and your Lawgiver gun. In Mega City solving crimes means shooting anyone who looks like a threat, a perp, a seed, and that's just about everyone. It's a nice idea though. You start on a screen that represents Mega City. Around the city crimes are being committed, these are represented by white tiles saying 'arson' murder' etc. Your task is to navigate to each crime and hit the fire button. This takes you into that location where you blow everyone away in a...

Judge Dredd

Judge Dredd

Sinclair ZX Spectrum - Released - 1987

You are Judge Dredd. Your job is to track down unsolved crimes in Mega City and solve them. To do this you have your Lawmaster bike and your Lawgiver gun. In Mega City solving crimes means shooting anyone who looks like a threat, a perp, a seed, and that's just about everyone. It's a nice idea though. You start on a screen that represents Mega City. Around the city crimes are being committed, these are represented by white tiles saying 'arson' murder' etc. Your task is to navigate to each crime and hit the fire button. This takes you into that location where you blow everyone away in a...

Karate Chop

Karate Chop

Commodore 64 - 1987

To become a master you must enter the Dragon Temple and defeat various fighters spread over nine levels. You enter as a red belt and your ultimate goal as well as defeating all the fighters is to become a 5th Dan black belt. The game is a beat-em-up and viewed from the side with the screen scrolling when you move. You must fight each fighter one at a time and must defeat them to move to the next one. You have various moves at your disposal by pressing the fire button and holding the joystick in various directions. Moves include high kick, punch and leg sweep. You can also produce a bamboo...

KKND: Krush Kill 'N Destroy

KKND: Krush Kill 'N Destroy

MS-DOS - Released - 1997

After a nuclear war humanity is divided up into two groups: the survivors and the mutes. The survivors lived under the surface of Earth for years. After they crawled up to the light again, the whole world has changed. The most important resource is oil and now a war between the Evolved (mutants) and the Survivors begins. The Evolved use mutant animals as units, while the Survivors use their high-tech vehicles. KKND is a real-time strategy game where oil is the primary resource to earn the currency needed to construct buildings and train units. Different buildings can often be upgraded...

KKND2: Krossfire

KKND2: Krossfire

Windows - 1998

Finally, a formidable computer opponent to challenge the smartest cagey old vet. Battle an AI that probes your defenses, retreats, sets ambushes, and even attacks from multiple fronts. Add units that gain experience through combat, improving their damage potential and accuracy, and eventually the ability to heal themselves. Now you have a recipe to make any PC commander drool - welcome to the world of KRUSH, KILL 'n DESTROY!

Knuckle Busters

Knuckle Busters

Commodore 64 - Released - 1986

By 2133, crime is so out-of-control that a more advanced solution than prison is required - offenders have their minds and bodies reprogrammed to turn them into constructive and subservient citizens. As one of the few to refuse such treatment, you escape, and must find your way to freedom, through the six areas of the city, and ultimately through the city walls. You have a limited amount of time to finally escape from the city, as it is set to self-destruct. Enemies to take on with your punches and kicks include the guards and five other Re-Formed people. You must find enough food and water...

Kung-Fu: The Way of the Exploding Fist

Kung-Fu: The Way of the Exploding Fist

Commodore 64 - Released - July 15, 1985

This menacingly-titled beat 'em up was the first in many martial arts titles from Australia's Melbourne House. Sixteen different moves are on offer, ranging from standard kicks to jumps, somersaults and roundhouse kicks. The move executed each time is defined based on the character's direction, the joystick/keyboard positioning, and on whether the fire button is depressed, in a system which became standard on single-button control systems. To win each bout you must score 2 Yin-Yangs - a perfectly executed kick/punch scores a full one, whereas a less forceful contact offers half a point -...

Kwah!

Kwah!

Sinclair ZX Spectrum

When everyday wimp Kevin Oliver says "KWAH" he means business. Saying "KWAH" transforms him into the superhuman Redhawk. Redhawk, the daring superhero who single handedly defeated Fusor, Techno, The Rat and Merlin all in one day and still had time to prevent a nuclear holocaust before tea. It is up to you to continue the adventures of Redhawk by controlling both Kevin and Redhawk in this interactive comic strip. As you give Kevin and Redhawk commands, the outcome of these is shown as a real time comic strip. You must make your decisions quickly as time waits for no man (superhuman...

Kwah!

Kwah!

Commodore 64 - Released - 1986

After saving the city from a nuclear holocaust and defeating various bad guys in Redhawk, you once again take the role of Kevin Oliver and his alter ego, the superhero Redhawk. You have now been promoted from photographer to reporter for the newspaper The Daily Trumpet, and your first assignment is to go to the mysterious Dr Lee's mansion to find out what goes on inside and to see if he has anything to do with strange disappearances. You also find that you cannot remember being here before but it all seems familiar. Kwah! is a graphic text adventure in the style of a comic book. The screen is...

Lord of the Rings: Game One

Lord of the Rings: Game One

Commodore 64 - Released - 1985

Lord of the Rings: Game One (releasedin North America as The Fellowship of the Ring: A Software Adventure) is a computer game released in 1985 and based on the book The Fellowship of the Ring, by J. R. R. Tolkien. It was the follow-up to the 1982 game The Hobbit, although did not reach the same level of critical and commercial success as its predecessor, and is considered inferior by the gaming community, with many complaining about the removal of the real-time aspects and complex AI patterns of the previous game, and puzzles that lacked coherent solutions.

Lord of the Rings: Game One

Lord of the Rings: Game One

BBC Microcomputer System - Released - 1985

An interactive adventure game based on the first volume of J.R.R. Tolkien's novel The Lord of the Rings, describing the efforts of the Hobbits Frodo, Pippin, and Sam and their quest to bring the ring to Mount Doom.

Lord of the Rings: Game One

Lord of the Rings: Game One

Sinclair ZX Spectrum - 1986

Welcome! You are about to enter one of the most famous and well loved fantasy worlds in the annals of fantasy fiction: J.R.R. Tolkien's Middle Earth. Melbourne House, in association with the Tolkien estate, are proud to present the Lord of the Rings adventure game. The background to the Lord of the Rings includes some events with which a player of the game The Hobbit will be familiar. This is the first game in a series of three, which deals with the material found in Tolkien's The Fellowship of the Ring, the first book in the Lord of the Rings trilogy. Subsequent games will deal with the...

Magic Johnson's Basketball

Magic Johnson's Basketball

Apple IIGS - Released - September 18, 1989

Magic Johnson's Fast Break (alternatively titled Magic Johnson's Basketball) is a side-scrolling basketball sports game developed by Arcadia Systems and published in 1988. The game features the name and likeness of Los Angeles Lakers point guard Earvin "Magic" Johnson Jr., and was endorsed by PepsiCo. In 1990 Tradewest published Software Creations' adaptation of the game for the Nintendo Entertainment System (NES). It was one of several celebrity-endorsed sports games published by Tradewest, and was promoted with a television advertisement campaign. An adaptation to the Apple IIGS was...

Marble Madness

Marble Madness

Sinclair ZX Spectrum - 1986

The unique feature of the Marble Madness (TM) Construction Set is the ability to design and build your own Marble Madness arenas complete with many of the authentic ingredients of the arcade classic. Not only can you play a different game every time you load up, but you can compete with others in creating - and then negotiating - obstacle courses of hideous complexity. If you own a joystick then connect this to your computer before switching it on and loading the program, any other peripherals should be removed.

Marble Madness - Deluxe Edition

Marble Madness - Deluxe Edition

Sinclair ZX Spectrum - 1986

The object of the game is to guide your marble to the bottom of each of thirty screens as quickly as possible. Extra points can be obtained by passing over jumping "bonus" numbers on some screens. You must avoid anything else on the screen which moves, and naturally avoid falling into holes or off the paths. It is possible to travel up screens - even up steep ramps, but it is not possible to pass from say screen 2 back to screen 1. Your marble will bounce off the edges of the screen, except when it gets to the bottom, where it will advance you to the next screen. The game is played...

Merry Christmas

Merry Christmas

Commodore 64 - Released - 1984

It's the night before Christmas and Santa is late getting presents ready for children all over the world. You control his actions using simple commands such as "Get Toys" and "Call Reindeer". Can you help him select the toys to take, load the sleigh and fly off to deliver all the presents?

Merry Christmas

Commodore 64 - Released - 1984

It's the night before Christmas and Santa is late getting presents ready for children all over the world. You control his actions using simple commands such as "Get Toys" and "Call Reindeer". Can you help him select the toys to take, load the sleigh and fly off to deliver all the presents?

Mordon's Quest

Mordon's Quest

Commodore 64 - Released - 1985

You have a reputation as a worthy and capable adventurer. One day you encounter an old man named Mordon, who explains that he is one of the Ancient Ones, who have been guiding universes in a positive way for centuries. However, they have been dying out through old age, and so have built a time machine. A younger Ancient One named Bostafer ruined this, destroying the machine in the hope of using it to make himself immortal. Can you retrieve all the pieces from time and space before Bostafer? The pieces have attained mythical status in some cultures, so retrieving them may not be an easy...

Mugsy

Mugsy

Sinclair ZX Spectrum - Released

Chicago in the 30s. You are an aspiring boss of a criminal organization and plan to make big money. Easier said than done, though - you will have to decide how much money to spend on money and how much to invest. And doing a good job might be bad for your health, since other organizations might hire hitmen to eliminate you. The game features stylish graphics and is presented - not unlike King of Chicago - through conversations with other goons of your mob. And if you lose all your money or men, you will get the unforgettable message by your right-hand man... "What a schmuck you are, Mugsy."

Mugsy's Revenge

Mugsy's Revenge

Sinclair ZX Spectrum - Released

As in the original Mugsy this strategy game is presented in a highly visual style with lots of detailed comic-book style stills and short animations. As a gangster in 1919, you see an opportunity to make money by illegally supplying alcohol during the Prohibition era in the US. Hints as to all decisions in the game are given through textual conversations with your assistants - these can include how much booze to produce, how big a bribe to give, and whether to invest in your own Speakeasy bar later on. Unlike the original game, there are some arcade sequences which involve running around...

Mugsy's Revenge

Mugsy's Revenge

Commodore 64 - Released - 1986

As in the original Mugsy this strategy game is presented in a highly visual style with lots of detailed comic-book style stills and short animations. As a gangster in 1919, you see an opportunity to make money by illegally supplying alcohol during the Prohibition era in the US. Hints as to all decisions in the game are given through textual conversations with your assistants - these can include how much booze to produce, how big a bribe to give, and whether to invest in your own Speakeasy bar later on. Unlike the original game, there are some arcade sequences which involve running around...

The Mystery of Arkham Manor

The Mystery of Arkham Manor

Sinclair ZX Spectrum - Released - 1987

The Mystery of Arkham Manor is a detective adventure horror game inspired by H. P. Lovecraft's fictionalized world of Arkham. The player will play as the London Chronicle’s freelance reporter, and he will start the game moments after he arrives by train at the local train station. He has to be both reporter and detective to decipher what has been happening in the villag. But the only clue he has in his possession is Colonel Lemin’s intriguing letter. During the gameplay there are several characters to be interviewed, objects to be picked up, photographs to be taken, stories to be...

Obliterator

Obliterator

Sinclair ZX Spectrum - Released - 1989

IS THIS THE LAST MISSION FOR THE LAST OBLITERATOR? Your personal communicator bleeps. A summons. The Federation Council of Elders want you. And they want you now. No time to pack - a Nuclonic inter-stellar shuttle is on its way to collect you - the last time this happened it took them three months to put your body back together again. You shudder - the adrenalin is pumping. You're tough, you're mean, and you're ready for action - but what's in store? Something big is about to break - the star fleet was on alert for days - then one morning it was gone, the whole fleet and no one...

Orel Hershiser's Strike Zone

Orel Hershiser's Strike Zone

MS-DOS - Released - 1989

Strike Zone Baseball is an action-oriented baseball game with the DOS version starring the baseball star Orel Hershiser. This game offers 2 modes of play - strike zone (main game), and home run derby (batting training). This gameplay is made up for by animations of baseball players, and user interface that allows you to adjust both the speed and direction of your bat with on-screen gauges The player can choose among 26 teams and play directly in the positions of batter and pitcher. A managerial element is also included: when playing a whole season the player can choose the lineup and the...

Overlord

Overlord

Commodore 64 - Released - January 1, 1990

The goal of Overlord/Supremacy is to create and protect a network of planetary colonies and defeat a computer adversary who is trying to do the same. There are four skill levels, each represented by an enemy race, and each featuring a progressively stronger opponent. The more advanced a system is, the more freedom a player has when purchasing spacecraft. Higher skill levels also result in different numbers of planets in each system.

Scroll to Top