Hudson Soft

16 Shot! Shooting Watch

16 Shot! Shooting Watch

Nintendo DS - Released - June 14, 2010

Challenging fun and excitement in just ten seconds!Back in the 8-bit glory days, Hudson's own "Takahashi Meijin" a.k.a. "Master Higgins," made a splash in the gaming world with his 16 shots per second. Can YOU break his record?Also, there's an analysis feature that breaks down your stats. If you get a high score, you can leave your signature using the Touch Screen. Get your family and friends to compete for some serious rapid-fire fun!

3-D Bomberman

3-D Bomberman

Microsoft MSX - Released - 1984

The game is essentially a remake of the original Bomber Man, but from a first-person perspective. It resembles many early "3D Maze" games that manipulated 2D backdrops and sprites to give the illusion of a 3D environment. This change makes it far more difficult for the player to gain situational awareness of the map, the range of bombs, and the position and movement of Barom enemies. Additionally, indestructible walls have been changed to look identical to destructible ones, which might be due to limitations in the graphics engine

3-D Bomberman

3-D Bomberman

Sharp X1 - Released - 1984

3-D Bomberman is the second game ever made in the Bomberman series. It is essentially a remake of the original Bomber Man, but from a first-person perspective. It resembles many early "3D Maze" games that manipulated 2D backdrops and sprites to give the illusion of a 3D environment.

Adventure Island

Adventure Island

Nintendo Entertainment System - Released - September 12, 1986

You just found out that Princess Leilani was kidnapped by the Evil Witch Doctor and taken to Adventure Island in the South Pacific. You land on Adventure Island without weapons or food. The island is thick with tropical forest, mountains and caves. Hidden on the island are your skateboard, axe, food and other helpful tools you must find by exploring the island. Better find the weapons and food quickly because you will need them to fight the Witch Doctor's spiders, snakes, bats and demons. The Evil Witch Doctor has set lots of traps for you before you can face him one on one. Are you up for the challenge?! Can you live through Adventure Island to save Princess Leilani?!

Adventure Island

Adventure Island

Nintendo Game Boy - Released - February 1, 1992

Master Higgins is back! Help him search through several uncharted islands for the missing Princess Tina! Grab a skateboard and thrash across savage lands filled with spider, cobras, skeletons and more! Crack open monster eggs to free your dinosaur buddies - they'll give you a wild ride! You'll explore the enter of menacing volcanoes, dive deep into subterranean lakes and take to the skies on your quest. But look out for the hungry guardians of the untamed islands - they're waiting to make Master Higgins their next meal! Your search for Princess Tina will be an adventure of a lifetime! * Find hidden eggs for fast shortcuts and bonus items! * Spectacular graphics and excellent game play highlight the action! Can you help Master Higgins save Princess Tina in time?

Adventure Island 3

Adventure Island 3

Nintendo Entertainment System - Released - July 31, 1992

Jeannie Jungle Kidnapped by Space Aliens! What's a hero to do? A mysterious flying saucer just made off with Master Higgins' girlfriend and it's up to him to save her! But first he must defeat scores of mutated monsters across eight uncharted islands! Fly a dive-bombing pterodactyl or ride under the waves on a sea serpent in search of the missing Jeannie Jungle! Battle your way through all new dangers and challenges on the biggest Adventure Island yet! Find secret treasure chambers, surf through killer waves and grab all the bonus items you can handle as you master each realm! Action, adventure and more await you in this thrilling addition to the Adventure Island Saga!

Adventure Island II

Adventure Island II

Nintendo Entertainment System - Released - February 1, 1991

In Adventure Island II the player takes the role of Master Higgins who has to save his cavegirl from aliens which also want to dominate the Earth. The basic gameplay elements are the same as in its predecessor Adventure Island: Master Higgins walks through the levels while fighting against various enemies. One hit results in his untimely death unless he carries one of the various power ups, e.g. weapons or a skateboard which improves his speed. He also needs to collect food to fill up his steadily decreasing starvation bar - death awaits if it hits zero. A big addition are dinosaurs which serve as mount and offer different abilities, e.g. flying or shooting fireballs. Like all power ups these don't have to be used instantly but can be saved for later: before every level the player can choose the power ups he wants to bring with him. There are overall eight worlds with different themes which are represented by a overhead map. Sometimes there are different paths with other level and at the end of a world Master Higgins has to fight a boss.

Adventure Island II: Aliens in Paradise

Adventure Island II: Aliens in Paradise

Nintendo Game Boy - Released - February 1, 1993

Jeannie Jungle has been captured by aliens! She's stranded somewhere on one of eight islands and you, as the somewhat heroic Master Higgins, must find her. But be careful - each island is guarded by an enormous creature that's very hungry! Explore 8 levels Collect items such as: Axes, Skateboards, and boomerangs Enlist the help of the local dinosaurs Save your girlfriend from the menacing aliens Fortunately, you have a little help. There are five kinds of friendly dinosaurs waiting to give you a lift. They're stuck in eggs that you'll need to crack open! Hidden eggs are scattered all over the islands. By finding and breaking them open, you might get a bonus, or even a secret way to the next island! Just don't eat the eggplant... So hop on one of your dinosaur pals, and ride your way to Jeannie's rescue!

Adventure Island: The Beginning

Adventure Island: The Beginning

Nintendo Wii - Released - April 7, 2009

Master Higgins, the skateboard-riding, grass skirt-wearing hero, is back for more classic platforming action! ADVENTURE ISLAND: The Beginning comes to the Wii console with exciting new skills and elements! Learn how to use new skills while exploring Adventure Island from coast to coast. Search for Golden Melons hidden throughout the stages and minigames. When obtaining Golden Melons, you'll be able to purchase various items to help you on your adventure. Items purchased will increase your attack power or enable you to reach places you couldn't get to before. Fulfill certain requirements while playing in any of the modes to achieve a Master Higgins Feat. You will be awarded a Master Higgins costume for doing so.

Adventure Quiz: Capcom World: The Adventures of Hatena

Adventure Quiz: Capcom World: The Adventures of Hatena

NEC TurboGrafx-CD - Released - June 19, 1992

Adventure Quiz is a compilation of two games previously released on the arcades, Capcom World and Hatena? no Daiboken. Both games play very similarly: the player has to roll dice in order to navigate his/her alter ego on a board with medieval/fantasy backgrounds. Depending on the result, the character advances a certain amount of squares, which lead to various quiz challenges. The player has to answer a series of questions within a time limit, choosing the right answer among the several (usually four) available ones. Two-player gameplay is also possible. Upon reaching the final square of a "world", the player has to face a "boss enemy" (usually a character from popular games by Capcom, such as Side Arms, Forgotten Worlds, etc.). The boss offers the player a choice of several available topics for the decisive quiz. "Defeating" the boss leads the player into a new worlds with its own structure, etc. The themes of the questions are varied, ranging from history and geography to Japanese popular culture and very specific themes (such as bicycles). Hatena? no Daiboken is a follow-up to Capcom World, offering a few enhancements: multiple paths through some worlds, special squares that lead to new challenges (such as a quiz with only three possible answers), etc.

Adventures of Dino Riki

Adventures of Dino Riki

Nintendo Entertainment System - Released - February 10, 1987

In prehistoric times, where ancient dinosaur creatures ruled, the adventures of Dino-Riki began. A courageous and intelligent young man, Dino-Riki, is determined to establish mankind's future in this violent age. Dino-Riki must explore and fight his way through deserts filled with quicksand, sinking lotus swamps, dark caverns and deep canyons. As Dino-Riki begins his adventure, he is armed with a shooting weapon that will change and progress from rocks to axes, from axes to boomerangs, from boomerangs to fiery torches, by collecting special items. There are many hidden items that will help Dino-Riki to increase his strength, life, fly like an eagle, one that will change Dino-Riki to "Macho-Riki", the ancient warrior, and many more. Dino-Riki will need all the ancient knowledge and items he can find before facing the dinosaur bosses: Tyrannosaurus, Pteranodon, Monster Fly and Giant Cobra.

Aero Blasters

Aero Blasters

NEC TurboGrafx-16 - Released - November 2, 1990

The player controls a small craft through different levels with many enemies. Every level ends with a boss and some section speed up the gameplay, offering fast obstacle courses both horizontally and vertically scrolling. Flying orange pods release many power-ups at once, enhancing the ships with new or more powerful lasers, wing men and shields. The player can also hold the fire key to charge a blast that removes all enemy bullets from the screen and deals damage to all enemies. With an unforgiving difficulty, every hit is fatal, but the game can be continued from any points as long as there are lives and credits left. The game can be played with two players cooperatively.

Ai Cho Aniki

Nintendo Wii - Released - December 18, 2007

Ai Cho Aniki is a shoot 'em up developed by Bits Laboratory, Masaya (additional development), and Vanguard Works (Wii Shop port). The game was published by Masaya (TurboGrafx version) and Hudson Soft (Wii Shop port).

Air Zonk

Air Zonk

NEC TurboGrafx-16 - Released - November 20, 1992

The Evil King Drool has sent forth powerful cyber robots to carry out his evil designs. But a team of cool, sunglass-wearing warriors lead by Zonk have discovered his plot and have risen against him. In hopes of defeating this team, King Drool sends wave after wave of terrible cyber robots. But by combining their power, Zonk and his friends can destroy even the worst of the cyber robots. Get ready! The fight is about to begin!

Aldynes: The Misson Code for Rage Crisis

Aldynes: The Misson Code for Rage Crisis

PC Engine SuperGrafx - Released - February 22, 1991

The year is 2020, and global depression has descended upon the societies of the Earth. When humans least expect it, aliens from a mechanical planetoid attack seemingly without any reason. The League of Nations collaborates with NASA to produce a powerful space fighter under project name Aldynes. When a pilot known as Fox-A is killed, his girlfriend Hiroko heads to the air base where works on Project Aldynes took place. As the aliens launch their attack, Hiroko hijacks one of the fighters and enters the battle. Aldynes is a horizontally-scrolling sci-fi shoot-em-up. Player-controlled spaceship can acquire power-ups that either change its default vulcan gun to lasers that shoot either straight ahead or in different directions, or enhance the shot of an already equipped weapon. A special power-up adds a small ship that fights alongside the player-controlled one; collecting more power-ups of the same kind adds more ships. These ships can be ordered to stay behind and repeat the shooting patterns of the player-controlled craft, or shoot at enemies following their own AI. The player-controlled fighter does not have hit points and loses a life every time it is hit. There are seven stages altogether, each ending with a massive boss battle.

Alien Crush

Alien Crush

Arcade - Released - 1989

Alien Crush features a science fiction theme reminiscent of the film Alien. Essentially, the player is "fighting" against the aliens with their pinball skills. The playfield of Alien Crush consists of two main screens arranged vertically, with a pair of flippers at the bottom of each. The play stops momentarily as the ball shifts from one screen to the next. There are also several hidden/bonus rooms. These hidden rooms mainly involve destroying all the aliens (or several waves of aliens) for bonus points. The player is given the choice of a fast or slow ball speed and two different music tracks.

Alien Crush Returns

Alien Crush Returns

Nintendo Wii - Released - August 26, 2008

Sci-Fi Pinball Action! Defeat an alien army and go online to compete for a high score! Alien Crush Returns is the ultimate incarnation of the popular TurboGrafx pinball classic, Alien Crush. Boasting innovative game play and control features, this is one Wii experience that you don't want to miss! With all the ball-blazing simplicity and flipper-action thrills of standard pinball, Alien Crush Returns has all the visual and digital elements that you've come to expect in a video game, including grotesque, eye-stunning playfields as well as unique Action Ball gimmicks that redefine the fun and excitement of pinball. You can even nudge the machine with your Wii Remote controller. What's more, you can connect via Nintendo Wi-Fi Connection to enjoy a variety of features, such as four-player head-to-head action, high-score competitions, and Extra Stage downloads.

An American Tail: Fievel Goes West

An American Tail: Fievel Goes West

Super Nintendo Entertainment System - Released - August 30, 1994

The Mousekewitz family has been lured out west by the dastardly Cat R. Waul. He plans to round up all the mice in one place and turn them all into mouseburgers. Fievel and you are their only hope. Mosey on down through five challenging stages along with Fievel on a wild west adventure to rescue his family. So buckle up your six shooter, you're the only hope to help Fievel save his family.

AnEarth Fantasy Stories: The First Volume

AnEarth Fantasy Stories: The First Volume

Sega Saturn - Released - March 28, 1997

This is a remake of the PC Engine (TurboGrafx) CD role-playing game Seiya Monogatari. The differences between this release and the original version are: The graphics are higher resolution and are generally brighter and crisper. Anime-style portraits during conversations have been re-drawn completely and have a different style. There is voice acting for all important conversations, not just for some of them, as in the original version. There are new story-related sequences that were not present in the Turbo CD release. Battle animations are somewhat smoother. Location of certain items has been altered. More items have been added. The anime-style cut scenes of the original version are gone. They are replaced by cut scenes done with in-game graphics.

Aoi Blink

Aoi Blink

NEC TurboGrafx-16 - Released - April 27, 1990

Based on a TV anime series (from the grandfather of manga Osamu Tezuka), Blue Blink is a cute platformer that manages to find its place among the crowd. The game is divided up into different areas, each represented by a map screen. Within these areas, you can choose your route to the end (by exiting levels at certain points). Throughout each area you have to find a 'master key' allowing you access to the boss - this can be hard to locate at times and requires lots of shooting at blank areas of screen just in case. Control of your character is original - on each stage you have three characters which you can choose between, with the CPU controlled ones following behind you like some bizarre congo line. The characters are preset and vary from stage to stage, and each one has different attributes. For example, some have very high jumping ability, whereas others are poor at jumping but have spread-shot weapons. Once you have found the master key and reached the final level in the area, you are entered into a boss battle, where you sit astride the titular donkey and attempt to fight your way to the next area.

Appare! Gateball

Appare! Gateball

NEC TurboGrafx-16 - Released - December 22, 1988

Appare! Gateball is a virtual approximation of gateball, a lawn game inspired by croquet. The object of the game is to hit the ball through the small gates on the ground in a certain order in the least amount of hits possible. To hit the ball the shot must first be lined up and then set. Once the shot has been set then the power of the shot must also be set. To set the power the player must stop a cursor that is traveling left and right continuously.

Artist Tool

Artist Tool

NEC TurboGrafx-16 - Released - October 18, 1991

A unique piece of software for the PC Engine, Artist Tool is a graphics program that allows you to draw and print your own artwork when combined with the 'Illust Booster', 'Print Booster' and 'Photo Reader'. The interface has a rudimentary set of tools to choose from, like freehand, straight line and circle, and also a few tunes to listen to while you draw.

Atama no taisou

Atama no taisou

Sharp X1 - Released - 1983

Long before Dr. Kawashima's Brain Training, there was the Atama no taisō (Brain gymnastics) series. Made up of three miniature games, the X1 version purports to train your abilities of reaction, memorisation and spatial thinking. Limit 0.x s is a reaction game where you are presented with sixteen panels where a heart symbol appears at random intervals, upon which you must press a key before it disappears. Sometimes, a human figure appears instead, whereupon you mustn't press that key. Score is awarded according to how fast you press the key, with bonus scores if you mark rows or columns of panels. Box 26 is a memory game where you must find the letters of the alphabet between 26 boxes in the correct order by moving a little human figure around the screen. The time limit is 300 seconds. Block 888 presents a cube made up of 8 x 8 x 8 transparent blocks (512 in total), viewed from three axes. Some blocks are blue, and you must count those blocks.

Atomic Punk

Atomic Punk

Nintendo Game Boy - Released - August 31, 1990

Rebel With A Cause - 3 Action-Packed Games in 1! Game 1: As Atomic Punk, rescue your friends from the invading Nukies. They're being held hostage in the nearby nuclear factories. Only AtomicPunk the son of Bomberman has the power and weapons to save them. Game 2: Bomberman comes out of retirement to blast the Nukies out of Atomica. They're determined to drain the planet's energy unless he can stop 'em. Unleash massive forces as the original Bomberman! Game 3: Challenge your friends to an Atomic Punk showdown. Just hook up two Game Boys with a Game Link cable and watch the sparks fly! Find out who's the most explosive kid in town! - Buy or sell items for gold or raw power! - Explosive action in the palm of your hand!

B.L.U.E.: Legend of Water

B.L.U.E.: Legend of Water

Sony Playstation - Released - September 7, 1998

B.L.U.E. Legend of Water is an adventure game created by Hudson Soft for Sony PlayStation and released on July 9, 1998 in Japan. The intro starts with Maya on a helicopter being taken to see her dad who is on some kind of ship. During the journey she falls asleep and has a strange dream. Upon arriving she expresses her excitement at wanting to go swimming with the dolphins (or just one particular dolphin). The gameplay is divided in two parts: NPC Interaction and Exploration. In the interaction parts, Maya must talk to her father and other researchers from the underwater facility to get clues about the ruins. In the exploration parts, she explores the sea and the ruins. Maya and the dolphin must solve some puzzles together. Strangely enough, Maya doesn't use proper diving equipment, so in order to breathe, she must find some air spots in the ruins. The controls resemble those of Tomb Raider, but underwater

Bakukyuu Renpatsu!! Super B-Daman

Bakukyuu Renpatsu!! Super B-Daman

Super Nintendo Entertainment System - Released - December 19, 1997

Bakukyuu Renpatsu!! Super B-Daman ("Bomb Ball Rapid-Fire!! Super B-Daman") is an action/puzzle game and the second game to use the B-Daman license, a toyline based on figurines that can shoot marbles from a stomach recess. The first B-Daman for Super Famicom, Bomberman B-Daman, based its world around Hudson's Bomberman characters (who were also the basis for the first B-Daman toys), but this game uses characters and settings created specifically for the B-Daman brand and various media spin-offs. The player can try three modes: a story mode, that follows some original characters after their universe is mysteriously altered by a magical hooded figure; a puzzle mode, in which the player has to aim their projectile in order to remove every bomb on the screen; and a multiplayer mode.

Bakushou Yoshimoto Shinkigeki

Bakushou Yoshimoto Shinkigeki

NEC TurboGrafx-CD - Released - January 3, 1994

The game is based on the comedy TV show Yoshimoto no Shinkigeki, which in its turn is based on a theatrical comedy show popular in Osaka and its surroundings. The game stars characters that either look like the actors from the TV show and/or resemble characters played by them. The show consists of short episodes which are depictions of comical situations, and are not related to each other story-wise. Same can be applied to the game: there is no real story, just a stretch of hilarious and intentionally impossible situations the protagonists find themselves in. The setting is deliberately nonsensical, with the locations ranging from typical Japanese suburbs to ancient Japan, town in the American Old West, North Pole, etc. Scenarios are full of anachronisms: for example, one of the protagonists is sent in a space rocket to outer space from a desert near an Old West town, bumps into a planet, and falls back without taking any damage.

Balloon Fight

Balloon Fight

Sharp X1 - Released - 1985

In Balloon Fight you need to fly around with the aid of two balloons and try to pop your opponent's balloons before they pop yours. Landing on top of your opponents will cause their balloons to pop and they will use a parachute to fall to safety. You then have to destroy the fallen opponents by running into them before they can blow a new balloon and rejoin the battle. Should both of your balloons get popped, you will fall into the water below and lose a life. There is also a second game variation called "balloon trip" where you need to collect as many balloons as possible while avoiding the ocean floor and lightnings that form maze-like walls.

Balloon Fight

Balloon Fight

NEC PC-8801 - Released - October 1, 1985

In Balloon Fight you need to fly around with the aid of two balloons and try to pop your opponent's balloons before they pop yours. Landing on top of your opponents will cause their balloons to pop and they will use a parachute to fall to safety. You then have to destroy the fallen opponents by running into them before they can blow a new balloon and rejoin the battle. Should both of your balloons get popped, you will fall into the water below and lose a life. There is also a second game variation called "balloon trip" where you need to collect as many balloons as possible while avoiding the ocean floor and lightnings that form maze-like walls.

Battle Ace

Battle Ace

PC Engine SuperGrafx - Released - November 30, 1989

Battle Ace is an action-oriented flight game in a first-person perspective. The player mans a space ship, including a radar which shows enemies, and the goal is to reach the end of each level where an end boss waits. As usually, the main occupation is to blast a lot of aliens which approach the player. The available weapons are bombs and a machine gun, both unlimited. Getting hit is a bad idea because it results in death. The player has three lives which can be raised by scoring 20.000 points.

Battle Grand Prix

Battle Grand Prix

Super Nintendo Entertainment System - Released - March 27, 1992

Time To Burn Rubber! From the back streets of Los Angeles to the sand swept alleys of Cairo comes the meanest version of formula one racing yet! Battle Grand Prix puts you in the cockpit of a custom-designed racing car built to handle high speed turns, incredible acceleration and plenty of metal bending action! You make the decisions - Choose from over 40 drivers, 24 racing teams and three modes of intense Grand Prix circuits. Challenge the computer in the winner-takes-all Survival mode or tackle a friend in the 2-Player VS mode to fight it out on the dangerous international courses. Design it. Build it. Drive it. And Win It All! - Custom feature includes: engine, suspension, brakes and more! - Pit stop feature allows you to fuel up and repair damages! - Test your skills in your quest to win the ultimate checkered flag! - 2-Player simultaneous play on revolutionary Twin Battle Screen

Battle Heat!

Battle Heat!

NEC PC-FX - Released - December 23, 1994

In a desolate and cruel world, two clans are fighting for domination: the noble Republic of Kriph, led by the warrior Kai, and the evil Holy Dark Empire, led by Alamis and the mysterious armored Götz von Dark. The player can choose to play as any of the good and evil characters (four for each clan) - but it is only possible to fight warriors of the opposing party. Battle Heat!'s biggest innovation as a fighting game is the fact that every single move is viewed as a full-motion anime-style sequence. Each of the controller's buttons is assigned to a specific move (including jumping), and the moment the player presses it, it triggers the movie. The game features many different movies, including specific ones when, for example, a character is kicked down and immediately reacts with an attack of his own. It is possible to play the game in a tournament mode (for Republic of Kriph only), or choose a free battle, which also makes it possible to play as the bad guys.

Battle Lode Runner

Battle Lode Runner

NEC TurboGrafx-16 - Released - February 10, 1993

Originally released only in Japan on the PC Engine (TurboGrafx-16), Battle Lode Runner is a sequel to Lode Runner and its major draw is a 5 player mode. Players move around several platforms collecting gold. Various enemies inhabit the levels, and the player, armed with a drill, attempts to drill holes to capture the enemies. Unfortunately, this does not defeat the enemies, only disables them for a short time. After a few seconds, the enemies respawn and resume their chase of the player. The five-player option was new to any incarnation of Lode Runner, and operates in a very similar manner to Bomberman, except with hole drilling instead of bombing.

Beastorizer

Beastorizer

Arcade - Released - 1997

Originally released as an arcade game titled Beastorizer in America, and was shown at the Electronic Entertainment Expo under the title. A 3-D head-to-head fighting game. This is a Manga fighting game where each character has the ability to change into a beast mid-way thru play. The game is also known as Bloody Roar. Bloody Roar is the first game in the Bloody Roar video game series and was followed by four sequels on multiple platforms. The game's story centers on a group of warriors known as "zoanthropes", who have the power to transform into half-human half-animal "Beasts", and the Tylon Corporation, an underground organization that seeks to use zoanthropes as mind-controlled weapons.

BeyBlade: Fighting Tournament

BeyBlade: Fighting Tournament

Nintendo Game Boy Color - Released - August 11, 2000

Beyblade Fighting Tournament was the second video game released. This game features some concepts and ideas that were later abandoned within the Beyblade franchise, though many ideas were continued on within the manga and anime. The standard game play involves visiting locations and the player fights their way through tornements to advance to the next stage of the game. As each tornement was won, more parts and bit-beasts are made able to be bought from the games shop. The player could only start with one of 4 arch-types, "Dragoon", "Draciel", "Dranzer" and "Driger". Intially by default the player could only choose Dragoons, although codes were released in magazines to acess the other arch-types. Within each match, however, aside from the launch the player had virtually no control on the beyblade once it was in the arena, resulting in many matchses being won more based on luck and the beyblades strength then player skill.

Bikkuriman Daijikai

Bikkuriman Daijikai

NEC TurboGrafx-CD - Released - December 23, 1988

Based on a manga/anime character, Bikkuri Man Daijikai is less a game, more an encyclopedia of information. You start off with a map screen, and upon selecting the first location, you are presented with the standard information screen which consists of an image, character information (all in Japanese of course), a book to flick to the next image and a couple of other options. Clicking on the image or on its icon beneath it can bring up more characters to look at, and sometimes clicking on a part of the image brings up a description of that part. At various times a quiz screen will appear and you'll have to answer a question to proceed. As you progress, the amulet on the right will gradually build up and selecting this takes you to another screen with bonus pictures.

Bikkuriman World

Bikkuriman World

NEC TurboGrafx-16 - Released - October 30, 1987

Despite being Hudson’s Vol.2, this was in fact released almost a month before The Kung Fu. It’s a conversion of what most people know as Wonder Boy in Monster Land. This game takes a different pace from the first Wonder Boy game, being more of an adventure with a slower pace and more strategy. You start the game with barely a thread on and are given a sword by some wise looking dude who lives in a tree. It is then your task to travel through the various platform-based levels defeating monsters and evil bosses along the way. Each enemy you kill leaves behind a coin or money bag (these are also at various hidden locations if you jump at the right spot) and shops will offer you armour, shields, weaponry and go-faster shoes. You can also pop into a bar and top up your energy if you can afford it. Levels are time limited (shown by an egg-timer on the left) so you need to be quick, or energy is taken away from your heart meter.

Bikkuriman World: Gekitou Sei Senshi

Bikkuriman World: Gekitou Sei Senshi

Nintendo Entertainment System - Released - July 27, 1992

The game is based on the Bikkuriman animé series. Once upon a time, the world was a peaceful place. Three races - Angels, Demons, and Talismans - co-existed in the world, protected by the Holy Goddess Nadia. One day, Nadia sent her twin children into the world. Jura, the head of the Demons, abducted one of the children and devoured it. The other child took refuge by the Angels and soon became their leader, known as Super Zeus. He led the Angels to a victory over the Demons. But Nadia, seeing how her world is being torn apart by the war, split it in two. Years have passed. You are a young hero named Yamato Ouji, raised in the world of the Angels. Super Zeus sends you on a quest to find other Holy Warriors, to re-unite the worlds, and to bring everlasting peace to all the races. This is a traditional Japanese-style RPG. You navigate your hero from a top-down view on the world map, in towns, and dungeons. The enemies are random and the combat is turn-based, viewed from first-person perspective. You start alone but later you find other heroes who join your party and help you on your quest.

Bill Laimbeer's Combat Basketball

Bill Laimbeer's Combat Basketball

Super Nintendo Entertainment System - Released - November 1, 1991

The game predicts a science-fiction version of the year 2030 in which there are only robot basketball players (excluding Bill Laimbeer). Basketball teams play in gruelling league matches where new players are bought and sold. Within this future, basketball uses a dedicated robot to perform the toss up at the start of each match as referees had been fired by Bill Laimbeer sometime prior to the year 2030. As a result, players now wear armor to their games and weapons are thrown from the audience.

Binary Land

Binary Land

Nintendo Entertainment System - Released - December 19, 1985

In this game, you have to guide two penguins, one male and one female, through top-down vertical levels. The penguins are in love with each other and must be re-united! The penguins start on opposite sides, separated by walls, bricks, and other obstacles. You take control of one of the penguins. The other makes exactly the same movements as you, but in the opposite direction. So if for example you see an enemy to the left of the penguin you are not controlling, you have to fire to the right in order to hit it. You have to reach the top of the level in such a way that the two penguins will arrive at the top square at the same time, coming from opposite sides. Enemies such as spiders will put web on your way or attack you. You can kill them for points. There are various power-ups that appear randomly on the levels. You should also be careful not to run out of time.

Binary Land

Binary Land

Microsoft MSX - Released - 1984

In the Famicom version of the game, players have to unite two penguins, Gurin (male) and Malon (female), who are in love. The MSX version features a human boy and a human girl; gameplay remains identical to the Famicom version. Players control Malon and Gurin simultaneously; with a timer adding to the difficulty. These penguins move in mirror images of each other. The game features many different stages. After completing the 17th stage, players have to start over again on stage 1. "Je te veux" by Erik Satie is the background music in the game during the levels. Upon uniting the two penguins, Beethoven's "Ode to Joy" is played.

Biotek

Biotek

Fujitsu FM-7 - Released - 1983

In this game you are in a bacteria factory for whatever reason. You walk around and spray the various smiley faces (which are bacteria) with a special yeast. This will turn them white happy cloud-looking bacteria. Be careful not to spray the happy cloud bacteria as they’ll become the evil bacteria that can kill you! Once they are in this form you can pick them up and drop them into the bottle on the right side of the screen. Over time the bacteria will change to angry bacteria which will duplicate themselves or become evil pirate looking bacteria that will kill you if you touch them. They also can convert other bacteria into deadly bacteria if they run into them. As the game progresses more and more bacteria are added into the levels. It’s a pretty simple game though and not too difficult until the later levels. Side note: the directions on the title screen use a word that is now very taboo in Japanese to describe the “crazy bacteria”, which is “kichigai”. Not sure if it was as offensive at the time of release but odd to see a cutesy game like this have something like that.

Blazing Lazers

Blazing Lazers

Arcade - Released - 1989

A vertical scrolling SHMUP created by Hudson Soft using PC-Engine based arcade software using a JAMMA interface for the PC-Engine that was created with NEC's blessings.

Blood Gear

Blood Gear

NEC TurboGrafx-CD - October 28, 1994

The Deguna Empire is terrorizing the planets and their inhabitants, using their unbeaten military force consisting of "Powered Gears", giant combat robots piloted by human fighters from the inside. One day, a squad of Empire robots assaulted a laboratory, in which two scientists were working on their own Powered Gear project. One of the scientists, heavily wounded, still managed to deliver a Powered Gear control device to his young apprentice Aref, before he died from his wounds. Enraged, Aref swears revenge to the Empire and everything it represents. With his own new Powered Gear, and perhaps a few allies who think alike, the idea might not be as suicidal as it sounded first... Blood Gear is a role-playing game with action-based combat. The general gameplay system is somewhat similar to that of the Exile series: town exploration is performed from the standard "RPG-like" top-down view, while all hostile areas are presented as side-scrolling levels, sometimes with elaborate platform structures. The player fights enemy robots in real-time combat, similarly to a regular side-scrolling action game. Player-controlled Powered Gear can be equipped with a variety of weapons. Both melee and ranged weapons (pistols, assault rifles, laser guns, etc.) can be purchased in stores and/or found while exploring hostile areas. Health is restored with repair kits of various efficiency, which can also be purchased, found, or randomly dropped by enemies. Each time an enemy is defeated, the player is rewarded points. There is no separation between money and experience points in this game; the same kind of points is used to buy items, repair and upgrade the Powered Gear. In factories, the player can choose to upgrade the Powered Gear in one of the three categories: body, arms, and legs. Each of these categories has three sub-categories of its own, influencing speed, strength, and other parameters of the body part. Each upgrade cost a certain amount of points; it can also be reversed, and the points invested in another upgrade. To make "power leveling" possible, enemies re-spawn whenever the player-controlled Powered Gear enters an area, and sometimes even if he walks off the screen and comes back.

Bloody Roar 2

Bloody Roar 2

Arcade - Released - 1998

Bloody Roar 2, known as Bloody Roar 2: Bringer of the New Age in Europe and Japan and as Bloody Roar II: The New Breed in the United States, is a fighting arcade game developed by Eighting and Raizing in 1999. Bloody Roar series differs from other fighting games as every character has a beast mode that can be used to use new attacks, recover some of lost health and generally to be faster and/or more powerful with their attacks.

Bobobo-bo Bo-bobo Dassutsu! Hajike Royale

Bobobo-bo Bo-bobo Dassutsu! Hajike Royale

Nintendo GameCube - Released - March 17, 2005

Boboboubo Boubobo Dassutsu! Hajike Royale is an Action game, published by Hudson, which was released in Japan in 2005.

Boboboubo Boubobo: 9 Kiwame Senshi Gyagu Yuugou

Boboboubo Boubobo: 9 Kiwame Senshi Gyagu Yuugou

Nintendo Game Boy Advance - Released - March 25, 2004

Boboboubo Boubobo: 9 Kiwame Senshi Gyagu Yuugou is a Role-Playing game, published by Hudson, which was released in Japan in 2004.

Boboboubo Boubobo: Bakutou Hajike Taisen

Boboboubo Boubobo: Bakutou Hajike Taisen

Nintendo Game Boy Advance - Released - September 9, 2004

Boboboubo Boubobo: Bakutou Hajike Taisen is an Action game, published by Hudson, which was released in Japan in 2004.

Boboboubo Boubobo: Majide!!? Shinken Shoubu

Boboboubo Boubobo: Majide!!? Shinken Shoubu

Nintendo Game Boy Advance - Released - August 7, 2003

Boboboubo Boubobo: Majide!!? Shinken Shoubu is an Action game, developed by Rokumendo and published by Hudson, which was released in Japan in 2003.

Boboboubo Boubobo: Ougi 87.5 Bakuretsu Hanage Shinken

Boboboubo Boubobo: Ougi 87.5 Bakuretsu Hanage Shinken

Nintendo Game Boy Advance - Released - December 19, 2002

The story is mostly just a retelling of the manga up to the battle with Gunkan, but with the addition of a few new boss characters.

Bomber King

Bomber King

Microsoft MSX - Released - 1988

RoboWarrior takes place on an alien planet called Altile. The player operates a cyborg named ZED (Z-type Earth Defence). In the game, ZED raids Altile to fight the Xantho empire and destroy its leader, Xur. ZED deploys bombs to clear a path through rocks, walls, and forests, while killing enemies and collecting items. Some gameplay elements resemble those of Bomberman (1983). RoboWarrior comprises five level formats. In one, the player must obtain a key before the time limit expires. In another, the key is unavailable until the player acquires a crystal or chalice. Some levels are cast in darkness, rendering obstructions invisible unless the player has a lit lamp. Still other levels are mazes in which a player must find and blast-through weak points in walls to proceed. Periodically, a player engages a boss level.

Bomber Man

Bomber Man

Sharp X1 - Released - 1983

The first title in the Bomberman series introduces the gameplay concept the series is known for, but otherwise bears little resemblance to the later, more famous entries, with series mascot the White Bomberman nowhere in sight. The game includes 20 single-screen levels. Each consists of a regular grid of indestructible walls, randomly placed destructible walls, and enemies (Floaters) moving between them. The goal of the Bomberman is to kill all Floaters present in order to advance to the next stage. There is only one Floater in the first level, but their numbers rise in later stages. To destroy them, Bomberman can drop a bomb at the push of a button, which goes off after a few seconds, hopefully vanquishing an enemy and not himself. If a bomb destroys a wall, hidden items may be revealed, including a treasure chest to be collected for bonus points. The Floaters change between various states indicated by their color, with some states netting higher score for their destruction then others. When they turn red, they follow Bomberman around, which can be used to lure them into strategically placed bombs. Some levels add an extra twist by making Bomberman drop his bombs automatically instead of manually.

Bomber Man

Bomber Man

NEC PC-8801 - Released - 1983

Bomber Man is a video game developed by Hudson Soft. It was the first Bomberman game to be created. The player controls Bomber Man with the arrow keys. Bomber Man moves half of a tile space with every step. The map is comprised of a grid of hard blocks with soft blocks scattered throughout. Bombs can be placed with the Space key. The goal of the game is to destroy all the enemies with explosions to progress to the next stage. The game is ostensibly endless. In each stage, a bonus item is contained within a random soft block. Collecting the bonus item will increase the game score. Bonuses include a Coke can, cocktail, penny-farthing bicycle, sack of gold, treasure chest, and other various affects. Another soft block in each stage contains an exit. Touching the exit will restart the current stage. If either an exit or a bonus is hit with an explosion, it will be destroyed and will release four more enemy characters, which also must be defeated to progress. The player begins with three lives; extra lives cannot be gained through gameplay.

Bomber Man

Bomber Man

Fujitsu FM-7 - Released - 1983

Bomberman is an arcade-style maze-based video game developed by Hudson Soft. The original home computer game Bomber Man was released in July 1983 for the Fujitsu FM-7 in Japan.

Bomber Man

Bomber Man

Microsoft MSX - Released - 1983

The first title in the Bomberman series, released as Eric and the Floaters in the UK, introduces the gameplay concept the series is known for, but otherwise bears little resemblance to the later, more famous entries, with series mascot the White Bomberman nowhere in sight. The game includes 20 single-screen levels. Each consists of a regular grid of indestructible walls, randomly placed destructible walls, and enemies (Floaters) moving between them. The goal of the Bomberman (or Eric in the UK version) is to kill all Floaters present in order to advance to the next stage. There is only one Floater in the first level, but their numbers rise in later stages. To destroy them, Bomberman can drop a bomb at the push of a button, which goes off after a few seconds, hopefully vanquishing an enemy and not himself. If a bomb destroys a wall, hidden items may be revealed, including a treasure chest to be collected for bonus points. The Floaters change between various states indicated by their color, with some states netting higher score for their destruction then others. When they turn red, they follow Bomberman around, which can be used to lure them into strategically placed bombs. Some levels add an extra twist by making Bomberman drop his bombs automatically instead of manually.

Bomber Man

Bomber Man

Sharp X68000 - Released - April 19, 1991

Bomberman is the first robot created by Dr. Mitsumori; a robot of incredible power, but is programmed "only for the pursuit of goodness and justice." Unfortunately, the doctor's second robot, Black Bomberman, suffered a programming error that clearly omitted that part. A power-hungry maniac with aspirations for world domination, Black kidnapped Lisa (the doctor's only daughter) and holed itself up in the intimidating mechanical castle. Bomberman begins his long journey towards the castle to rescue the good doctor's daughter, and to put a stop to this malfunctioning misfit!

Bomber Man GB

Bomber Man GB

Nintendo Game Boy - Released - August 10, 1994

This is a Japan only release, not to be confused with the USA release Bomberman GB, which is a different game. In the one player game, you are placed in an arena with a dark Bomberman for a best-two-out-of-three round. You must, using your bombs, blow him up without getting blown up yourself. After you beat him, the process repeats with two Bombermen then three Bombermen. After you beat the three Bombermen in two out of three rounds, you must beat a boss character to move on. When playing the rounds, you can find power-ups to increase the blast size, allow more than one bomb on the screen and, temporarily, make you invincible. When you beat the bosses, you gain things like the ability to kick a bomb away, run faster, ram enemies, etc. In a multi-player game, two to four players do their best to blow each other up. Multi-player is done with the Super Game Boy on a SNES. More than two players is only possible with a multitap. This game was released in the U.S. as Wario Blast, with some changes. The animated opening was removed and, of course, Wario was added.

Bomberman

Bomberman

MS-DOS - Released - September 7, 1990

The black spaceman kidnapped Bomberman's beloved and brought her to his chambers in the castle, far beyond his reach, over the rivers, forest and mountains. Bomberman's job is to save her, battling the sea of the enemies, with only bombs at his disposal. The range of Bomberman's bomb explosions can be upgraded with time, but if he dies, the range resets back to the minimum range and Bomberman loses his previous skills. Some updates can make Bomberman walk through the walls, increase his speed, and give him some other assets to aid him in his quest to save the woman he loves. This top-down action-arcade game consists of nine levels per stage, each tougher than the other, and each final one consisting of the boss that will have to be dealt with. Bomberman can move horizontally and vertically and lay down bombs behind him, thus evaporating the enemies, but beware: Bomberman can block himself with his own bomb, and thus become a victim of his own bomb.

Bomberman

Bomberman

Apple iOS - November 5, 2014

A lightweight free-to-play battle game, offering only a 4-player battle mode. In addition to CPU-vs. and local multi-player, it includes the Bomber Coliseum, a new single-player mode wherein you fight up to 25, 50 or 100 foes!

Bomberman

Bomberman

Android - Released - November 5, 2014

A lightweight free-to-play battle game, offering only a 4-player battle mode. In addition to CPU-vs. and local multi-player, it includes the Bomber Coliseum, a new single-player mode wherein you fight up to 25, 50 or 100 foes!

Bomberman

Bomberman

Nokia N-Gage - Released - July 23, 2004

Bomberman closely follows the series' original formula and has a technical presentation similar to the 16bit-versions. The player controls Bomberman and views the non-scrolling playfield from a top-down perspective. Besides the player character, there are three important other elements on the field: non-destructible blocks, destructible blocks and enemies which kill Bomberman when they touch him. The player can lay bombs which explode after a few seconds and destroy blocks and enemies in a certain blast radius. While the goal is to kill all enemies within a time limit, Bomberman will also find power-ups which improve his abilities. Besides single-player (eight worlds with four levels plus one boss stage each) there are also five multiplayer maps where two players can fight each other.

Bomberman

Nintendo Famicom Disk System - Released - April 24, 1990

Our hero, Bomberman, worked in a bomb factory located in an underground labyrinth. He grew very bored making bombs day in and day out. One day, he learned of a rumor that stated if a robot could ever escape the labyrinth and reach the surface of the world, his wish would be granted and he would become human. Bomberman is determined to find out if this rumor is true. Based on an earlier MSX game of the same name, Hudson Soft dramatically improved the game for its Famicom release by adding a number of enemies, horizontally scrolling stages, and the power-ups that make keeping Bomberman alive so worthwhile. But they also made the first steps in shaping the Bomberman character that we know and recognize today. The sprite used for Bomberman actually came from an enemy sprite used in Hudson Soft's very successful Famicom conversion of Lode Runner. One of the robotic enemies that chased the Lode Runner hero learned that he might become human if he can climb fifty underground floors to escape from his plant and reach the surface of the world. The only weapon at Bomberman's disposal, of course, are bombs.

Bomberman

Bomberman

Nintendo Entertainment System - Released - December 20, 1985

Bomberman is a robot engaged in the production of bombs. Like his fellow robots, he had been put to work in an underground compound at the center of the Earth. Bomberman found it to be an unbearably dreadful existence. One day he learned that any robot escaping from the center of the Earth and able to make it to the surface will become human. Bomberman jumped at the opportunity. Alerted to Bomberman's betrayal, large numbers of enemy characters were sent out in pursuit. Bomberman can only rely on bombs of his own production for his defense. Once there, will he really become human?

Bomberman

Bomberman

NEC TurboGrafx-16 - Released - December 7, 1990

It's the ultimate blast for up to 5 players! You're Bomberman, battling in a maze, blowing the walls and each other to bits. There's danger around every corner. Destruction behind every wall. And 8 worlds of enemies to waste all of you! So plan your moves and fire up your fuse...only one of you gets out alive! And now, with the TurboExpress Communication Link, explosive two player competitions goes right along with you. The action will blow you away!

Bomberman 2

Bomberman 2

Nintendo DS - Released - February 13, 2009

Bomberman 2 marks the welcome return of Hudson Soft’s evergreen bomb-toting hero and will sees the popular franchise undergoing a visual make-over and a wealth of new elements to the gameplay. While the familiar basis of laying bombs to eradicate patrolling foes remains intact, Hudson Soft has expanded it across a more open format, creating a deeper title that maintains the addictive nature the series is famed for. A more open play area contributes greatly to the action, and the player is now charged with completing set missions within the ever-decreasing time limit. These include simple tasks such as destroying a set number of blocks within a short time frame, through to escaping from a level or blowing up specific energy cores. Multiple bombs and a wealth of power-ups can also be collected, while the series’ huge bosses make a welcome return – testing the player’s accuracy and use of timed detonations. Bomberman 2 can also be customized, with players able to change the main hero’s appearance and capabilities as new items become available, with over 160,000 possible additions on offer. Likewise, the series’ famed multiplayer aspect has been enhanced, with the new game enjoying a four-player Versus mode via either the Wi-Fi connection, while up to eight can compete via the Wireless service.

Bomberman 64: Arcade Edition

Bomberman 64: Arcade Edition

Nintendo 64 - Released - December 20, 2001

Bomberman 64 Arcade Edition has nothing to do with 1997’s Baku Bomberman, also known as Bomberman 64 outside Japan. The game was the last official N64 game to be released in Japan. This game has several types of gameplay, each with its own mode. The names are loosely translated based upon the gameplay they exhibit; Classic Mode, Panic Bomber Mode, Point and Click Game, and Bomberman Park.

Bomberman '93 Special

Bomberman '93 Special

NEC TurboGrafx-16 - Released - 1993

Bomberman '94

Bomberman '94

NEC TurboGrafx-16 - Released - December 10, 1993

The inhabitants of Planet Bomber lived in peace, protected by five spirits, until the evil Bagulaa and his Robot Army approached via an artificial comet. The Spirit Pictures, the source of the spirits' magical power, were destroyed, splitting Planet Bomber into five pieces. Bomberman must reassemble the Spirit Pictures in each area in order to restore Planet Bomber to the way it was, all the while defeating the Robot Army. This time, Bomberman's companion Louie can provide a helping hand.

Bomberman '94 Special Version

Bomberman '94 Special Version

NEC TurboGrafx-CD - Unreleased - 1993

Bomberman '94 Special Version was a limited edition game with approximately 10,000 copies produced and only given away through Hudson's newsletter and at one of their caravan tournament site, apparently. It's just Bomberman '94's Battle Game with only one character available and only one stage available

Bomberman B-Daman

Bomberman B-Daman

Super Nintendo Entertainment System - Released - December 20, 1996

This game features puzzles that must be solved by shooting marbles. Bomberman can hold a marble in his stomach and can only fire one shot during the round. The player must angle it and time it correctly to detonate all of the bombs on screen. There are 10 levels and each have 10 stages. Before each round, a preview will display the stage to show the player what to expect. If the player fails a stage twice then they will advance to the next stage. There are also modes to let the player edit the colors of the Bomber characters and even create their own stage...

Bomberman Blast

Bomberman Blast

Nintendo Wii - Released - September 29, 2008

Look out for Bomberman Blast! There's 8-person online multiplayer and you can even use your Mii as a Bomberman! A brand new addition to the Bomberman series is available on WiiWare! Up to eight players can battle online simultaneously via Nintendo Wi-Fi Connection! Simple controls make this a great game for family and friends to enjoy at anytime! New items can be triggered by shaking the Wii Remote controller for excitement never before experienced in a Bomberman title! You can even take the intensity up another notch by adding your own Mii caricatures to the mix! Battle results can be recorded on Nintendo Wi-Fi Connection Ranking, so see how you stack up against others around the globe! This title will prove to be a blast for everyone--from those who've never touched a Bomberman game, to the Bomberman masters! Bomberman Blast was released both as a downloadable title, and a (Japan only) retail release. The WiiWare version only contains the traditional Bomberman battle mode, while the retail release also contains a story mode and other additional features. The game's battle mode features eight-player, worldwide online play with rankings, and players with the retail and WiiWare versions of the game are able to compete against each other. 10 battle stages are included with the WiiWare version, while the retail release includes an extra 2 stages, for a total of 12. Eight-player battle mode is supported by having four players using GameCube controllers and four players using Wii remotes.

Bomberman Blitz

Bomberman Blitz

Nintendo DS - Released - November 6, 2009

Bomberman makes his debut downloadable appearance on DSiWare with Bomberman Blitz! Experience the classic Bomberman multiplayer experience with 8 player local and online multiplayer through Nintendo Wi-Fi Connection. Hone your skills and learn the maps and when ready, take the battle online! Change multiple map and item preferences for tons of customization options to battle it out. Delivering unparalleled multiplayer gaming excitement, Bomberman Blitz gives everyone who picks up the Nintendo DSi system the addictive fun of Bomberman, anytime, anywhere! Bring friends!

Bomberman Collection

Bomberman Collection

Windows - Released - December 19, 2002

The first of two Bomberman Collection compilations for the PC, this compiles the first two PC Engine games and the first PlayStation game onto one disc: -Bomberman (PC Engine) -Bomberman '93 (PC Engine) -Bomberman World (PlayStation) The games play identically to their original releases; the only addition is the ability to configure the player controls for each game.

Bomberman Collection

Bomberman Collection

Nintendo Game Boy - Released - July 21, 1996

Bomberman Collection is a compilation of the first three Game Boy Bomberman titles on a single cartridge: Bomber Boy, Bomberman GB & Bomberman GB 2.

Bomberman Fantasy Race

Bomberman Fantasy Race

Sony Playstation - Released - March 31, 1999

The man with the big bombs is blowing up a completely different type of game in this strange and whimsical racing game. It sure isn't like your typical racer -- Bomberman Fantasy Race has players riding on big loping kangaroos and giant blue rabbitty-dinos as they hop and dash to the finish line with long, bounding gaits. It's a wild race, made even wilder with all the bombs and action of Bomberman. Two can challenge each other to a blast around the track, or run for it on your own in the single-player mode. Buy new bombs and better ride-a-long animals to give the competition something to blow its top over!

Bomberman GB

Bomberman GB

Nintendo Game Boy - Released - August 10, 1995

A Bomberman named Indy Bomber sets out on a long journey to uncover a legendary treasure called the Ring of Wishes. He discovers a scripture and begins reading it, but soon falls into a trap in the floor and ends up in a cave. Now he must find hs way out of the cave and find the Ring of Wishes!

Bomberman GB 3

Bomberman GB 3

Nintendo Game Boy - Released - December 20, 1996

The 11th planet of Bomber Nebula, named Owen, faces a sudden earthquake. Deep within its underground, the terrible Evil Bomber had been trapped for ages. He finally rises to power and steals the Bomber Capsules from Bomberman. Bomberman and his friends then vow to take back the Capsules and defeat Evil Bomber... This game was only released in Japan. It is the last game in the Bomberman GB trilogy and features the appearance of a few new characters like Cutie Bomber.

Bomberman II

Bomberman II

Nintendo Entertainment System - Released - June 28, 1991

Explosive action spotlights this riveting game of split-second timing and really short fuses! Bomberman's back - this time with new power-up items that enhance this classic seek-and-destroy adventure! It's all-out fun for the whole family as you hunt monsters (or each other) in a non-stop bomb-dropping frenzy! The one-player mode has over 50 levels of intense gameplay! Find the right strategy and blow the mangy critters to smithereens! You can also take on one or two of your friends in heated competition to see who among you can earn the title of Supreme Bomberman! Secret Bonus Rounds add mega-points and extra lives to your score! Uncover hidden bonus items for super bombs and fantastic firepower!

Bomberman Jetters

Bomberman Jetters

Nintendo Game Boy Advance - Released - October 24, 2002

Bomberman Jetters is an action RPG that could be considered the spiritual successor to Bomberman Tournament. The Hige Hige Bandits are at it again as they set out to destroy Planet Bomber by crashing an artificial world called Dark Star into it. Bomberman must destroy the four powerful engines of Dark Star before it's too late. On your new adventure, you can switch control between Bomberman and Max and develop Charaboms with special abilities that grow stronger as the Charabom evolves. Up to four players can go head-to-head in multiplayer games, including new minigames.

Bomberman Jetters

Bomberman Jetters

Sony Playstation 2 - Released - December 19, 2002

Mujoe and The Hige Hige Bandits, sick and tired of Bomberman repeatedly stopping their plans at galactic conquest, enact a plan to do away with him and his kind forever; Dark Star, Mujoe's artificial comet, would be used and hurled straight into Bomberman's home world, Planet Bomber. The resulting collision would completely obliterate the planet and all who were still on it. Dark Star will hit the planet in under 24 hours, so Bomberman and Max are sent out to deactivate the huge engines propelling the comet through space, thereby disabling its flight-plan and again thwarting the Hige Hige Bandits.

Bomberman Jetters: Game Collection

Bomberman Jetters: Game Collection

Nintendo Game Boy Advance - Released - October 16, 2003

A game based on the Bomberman Jetters anime. Includes a pinball game, a collection of Bomberman Land-esqe minigames, and the franchise's famous Battle Mode.

Bomberman Kart

Bomberman Kart

Sony Playstation 2 - Released - January 4, 2001

Bomberman Kart is a racing game for PlayStation 2 starring the Bomberman characters. It is similar to Mario Kart. The game supports 4 player local multiplayer using the PlayStation 2 Multitap. The first version was released in 2001 in Japan and later 2003 in Europe. The second version, called Bomberman Kart DX (director's cut) was released in 2004 only in Japan. Both versions have never been released in the United States.

Bomberman Kart DX

Bomberman Kart DX

Sony Playstation 2 - Released - April 15, 2004

Bomberman gets out of the maze to go racing in a kart. Like Mario Kart players get to race around on the wild tracks while attacking the other racers, pick-up bonus items along the way, and use those speed boosts to launch you past the other guys. Choose from a variety of different karts and characters.

Bomberman Land

Bomberman Land

Nintendo Wii - Released - January 30, 2008

Bombermand Land is a revamped continuation of the Bomberman series. There is a single-player Story Mode where the player travels through the Bomberman universe in order to bring peace to it once again by solving puzzles, defeating enemies and collecting power-ups and weapons to defeat them. There are 40 different single-player minigames and 5 multiplayer games to choose from, ranging from skiing, skateboarding, laser ball, archery among many others. There is also the classic Bomberman which can also allow up to four human opponents in six different battle modes to compete in: Normal, Points, Stars, Crown, All-Out and Wii (which uses the Wii Remote to throw bombs, an exclusive mode for the Wii)

Bomberman Land

Bomberman Land

Sony Playstation - Released - December 21, 2000

The familiar "Bomberman", making it the theme park full of attractions and fun! Kimi to listen a lot of fantastic attractions. I have a regular battle of course is also available. There also four-frame comic, with lots of content. Since up to four people can play and enjoy competing with friends. The player take a trip to Bomberman Land, a theme park where all the fun is at. As soon as he arrives he will notice that the park is full of activities & attractions (mini games) and that it will take a lot of time to unlock all the mysteries. The game features tons of mini games, there is even the classic Bomberman game, the main goal is to find all the stamps that the park has. The mini games are of all kind: a memory game (in which a telephone number is dialed and the player has to remember it), a maths game, a bomberman game, a jigsaw puzzle game, a pang style mini game, etc.

Bomberman Land 2

Bomberman Land 2

Nintendo GameCube - Released - July 31, 2003

In classic Bomberman Land fashion, the player has to collect various zone pieces in order to to open up new areas and progress through the theme park. Beside the minigames in story mode, there are other games available, such as Survival Bomberman, bomberman Kart, Bomberman Battle, SameGame and Panic Bomber

Bomberman Land 2: Game Shijou Saidai no Theme Park

Bomberman Land 2: Game Shijou Saidai no Theme Park

Sony Playstation 2 - Released - July 17, 2003

In classic Bomberman Land fashion, the player has to collect various zone pieces in order to to open up new areas and progress through the theme park. Beside the minigames in story mode, there are other games available, such as Survival Bomberman, bomberman Kart, Bomberman Battle, SameGame and Panic Bomber

Bomberman Land 3

Bomberman Land 3

Sony Playstation 2 - Released - August 4, 2005

In classic Bomberman Land fashion, the player has to collect various zone pieces by beating minigames in order to open up other zones and progress through the theme park.

Bomberman Land Touch! 2

Bomberman Land Touch! 2

Nintendo DS - Released - January 29, 2008

Adventure, Mini-games, and Multiplayer Action await you! Bomberman Land Touch 2 is the follow-up sequel to IGN's Best Online Multiplayer 2006 Game of the Year on Nintendo DS. Embark on a fun-filled, theme park adventure as you discover a huge land to explore, a gigantic multiplayer pack, and a host of addicting mini-games that can be played by yourself or with up to 4 people. The original Bomberman Battle game is included. • Over 40 unique, addictive, mini-games • Play up to 8 players via Nintendo Wireless Connection or against 4 with Nintendo WiFi connection • Single Card and Multi-Card play is supported • Full Touch Screen control • Original Bomberman Battle game included with new maps and power up items

Bomberman Live: Battlefest

Bomberman Live: Battlefest

Microsoft Xbox 360 - Released - December 8, 2010

The gameplay follows the traditional Bomberman gameplay. Players must use bombs to blow up and defeat other players. The players must blow up bricks that stand in the way to make way to access other players. Blowing up bricks will give power ups such as increased speed or blast length. The last person standing in each round is the winner. If no players remain, a draw is declared

Bomberman Online

Bomberman Online

Windows - Released - 2003

There are four gameplay modes in Online Bomberman: 'Survival Mode', 'Panel Paint Mode', 'Hyperbomb Mode', and 'Boss Battle Mode'. In Survival Rule, you either battle in a team or by yourself. You must kill all opposing players in order to win. In Panel Paint Mode, the floor is colored. When your bomb explodes, the floor will be covered with your team color. When you die you will be revived but the area you had 'occupied' will be erased. In Hyperbomb Mode, there are special hyperbomb items that you have to collect in order to win. There are 5 items in total. However, you only need to collect 3 then reach the center of the room in order to win. The difficult part in this game setting is that sometimes you must choose between letting your character die or losing all of your collected items. In Boss Survival Mode, the player will face a boss of his or her choice. The boss will place special bombs and hide. To combat the boss, the player can purchase items and use it for special effects.

Bomberman Online Japan

Windows - Released - September 10, 2008

During battle, the players collect experience points which are used to refill the bomb waza bar and eventually the bomb waza gauge. If the latter is full, the player can execute a bomb technique. Items can be collected and saved in the Item Menu.

Bomberman Selection

Bomberman Selection

Nintendo Game Boy Color - Released - April 30, 2003

Bomberman Selection is Bomberman Collection, minus Bomberman GB 2 and Super Game Boy support, but plus Game Boy Color support (in fact, it's Game Boy Color only) and a very shaky English translation of Bomberman GB's Japanese text. Bizarrely, a Korea-only release at the tail end of GBC's lifespan.

Bomberman Special

Bomberman Special

Microsoft MSX - Released - 1986

Bomberman was a robot in a bomb making factory who longed for his freedom. Rumors circulated that escaping to the surface would allow the robot to become human. Getting out would be the trick. Each room is inhabited by monsters that must be neutralized and the exit itself hidden underneath bricks. The first of the Bomberman series, Bomberman is a single-player game with a top down view and simplistic controls. In fact, in addition to movement, the player only has a single ability: placing bombs. Each bomb explodes into a cross-shaped blast (four directions) which can destroy either enemies or blocks. Power-ups may be found to increase the size of the blast, place additional bombs, increase the speed of the Bomberman or to walk through walls. The goal on each level is to destroy all enemies and escape through the exit before the time limit is up. Hitting the exit with a bomb blast releases more enemies which must also be destroyed.

Bomberman Ultra

Bomberman Ultra

Sony Playstation 3 - Released - June 11, 2009

Bomberman Ultra retains classic gameplay elements combined with online multiplayer, full character customization and high-definition graphics. Fans of the popular series will be able to compete with the best Bomberman players worldwide, as Bomberman Ultra delivers frantic 8-player multiplayer battles online in 14 exotic arenas, as well as 4-player local multiplayer. Players can customize their own Bomberman characters with more than 50 character costumes, resulting in more than 150,000 possible combinations!

Bomberman Wars

Bomberman Wars

Sega Saturn - Released - April 16, 1998

Bomberman Wars is a video game in the Bomberman series released for the Sega Saturn and PlayStation on April 16, 1998. The main character is King Bomber who rules over his kingdom. The object of the game is to conquer all the pieces of the Bomber country. Eventually you fight the main villain, Bagular, and his four henchmen. This is one of the earliest games in the Bomberman series to stray away from its party game roots and focus more on the single player component (though it did have a VS mode). It is the third Bomberman game for the Saturn, and the second for the PlayStation.

Bomberman Wars

Bomberman Wars

Sony Playstation - Released - April 16, 1998

Bomberman Wars is an isometric tactical RPG, as opposed to the traditional top-down action/maze games in the franchise. There's a story mode, where the main character, King Bomber, rules over the kingdom, but has to fight off Bagular and his soldiers, in order to conquer all land. Gameplay-wise, the player controls the King and his knights, moving the characters around in a grid, with limited moves each turn, as is usual in tactical RPGs. This game is one of the first in the series to shift its main focus from multi-player to single player gaming. However, a versus mode is also available in addition to the story mode.

Bomberman: Panic Bomber

Bomberman: Panic Bomber

Arcade - Released - 1994

It is a "falling blocks" puzzle game based on the Bomberman franchise. The goal of the game is essentially to cause your opponent to lose by causing their gameplay field to fill to the top with objects. You do this by causing chains of bombs to explode, sending useless rubble over to your opponent's field, which they must then remove themselves. Bombs are earned by causing chains of three identical blocks to disappear. Bombs can only be blown up with an explosion from a lit bomb, which falls from the top of the screen every so often. If the player causes enough damage, they can eventually earn a giant bomb, which will remove a large amount of debris from the playing field, and cause their opponent a good deal of trouble. The game's regular story mode revolves around Bomberman's hunt for the Golden Bomber statue. During his trek, he fights against several different odd characters, like Drifty the balloon, or Cecil the tiger. However, all that can really be earned from playing through this mode is a harder difficulty level, earned by finishing the entire story at the "hard" difficulty level.

Bomberman: Panic Bomber

Bomberman: Panic Bomber

Sony PSP - Released - June 23, 2005

It is a "falling blocks" puzzle game based on the Bomberman franchise. The goal of the game is essentially to cause your opponent to lose by causing their gameplay field to fill to the top with objects. You do this by causing chains of bombs to explode, sending useless rubble over to your opponent's field, which they must then remove themselves. Bombs are earned by causing chains of three identical blocks to disappear. Bombs can only be blown up with an explosion from a lit bomb, which falls from the top of the screen every so often. If the player causes enough damage, they can eventually earn a giant bomb, which will remove a large amount of debris from the playing field, and cause their opponent a good deal of trouble. The game's regular story mode revolves around Bomberman's hunt for the Golden Bomber statue. During his trek, he fights against several different odd characters, like Drifty the balloon, or Cecil the tiger. However, all that can really be earned from playing through this mode is a harder difficulty level, earned by finishing the entire story at the "hard" difficulty level. The player's progress is saved by a password system.

Bomberman: Panic Bomber

Bomberman: Panic Bomber

NEC TurboGrafx-CD - Released - December 22, 1994

Panic Bomber is a falling block puzzle game, somewhat reminiscent of Puyo Puyo games: instead of Tetris-like abstract blocks, little colored heads are falling down and must be arranged in rows of three (vertically or horizontally), by rotating them and matching them with other heads of the same color. In this case, the heads clearly belong to the titular character of the Bomberman series. The game has similar gameplay and opponents as in the handheld version; Bomberman automatically advances on a "world map", defeating opponents in falling block contests in a linear fashion. However, this is only one part of the game, the story mode. Two additional modes are: a versus mode, which allows multiplayer gameplay of up to five players, and a timed challenge mode. In the latter, the player has to complete specific falling block-related tasks before the time runs out.

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