Atarisoft

Asteroids Deluxe

BBC Microcomputer System - Unreleased - 1984

Battlezone

Battlezone

Commodore 64 - 1983

Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied -...

Battlezone

Battlezone

Commodore VIC-20 - Released - 1983

Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied -...

Centipede

Centipede

ColecoVision - Released - 1983

Centipede is a vertically oriented shoot 'em up arcade game produced by Atari, Inc. in 1981. The game was designed by Ed Logg and Dona Bailey. The player defends against centipedes, spiders, scorpions and fleas, completing a round after eliminating the centipede that winds down the playing field. The player is represented by a small, "somewhat humanoid head"[1] at the bottom of the screen, later depicted as a caped, elf-like character on the Atari 2600, Atari 5200 and Atari 7800 cartridge graphics (though described as being a garden gnome in the trivia section of the cell phone...

Centipede

Centipede

Commodore 64 - Released - 1983

The player moves the character about the bottom area of the screen and fires laser shots at a centipede advancing from the top of the screen down through a field of mushrooms. Shooting any section of the centipede creates a mushroom; shooting one of the middle segments splits the centipede into two pieces at that point. Each piece then continues independently on its way down the board, with the first section of the rear piece becoming a new head. If the head is destroyed, the section behind it becomes the next head.

Centipede

Centipede

Mattel Intellivision - Released - January 1, 1983

GET OUT YOUR BUG BLASTER AND SAVE THAT FUNGUS! THE THRILL OF THE ARCADE GAME An insidious invasion of multiplying insects (centipedes, jumping spiders, poisonous scorpions, and frenzied fleas) pose different perils to the mushroom patch. You must repeatedly blast enraged creepers and stubborn obstacles or lose your enchanted fungus. Remember to listen for the distinctive sounds of the attacking bugs; and watch out for blasted centipede segments, for each one grows a new head!

Centipede

Centipede

MS-DOS - Released - 1983

In Centipede, the player is trapped in the Enchanted Forest. Armed with only a magic wand to ward off the forest's insect denizens, all of which apparently are attacking in the player in continuous waves. The player must use the magic wand to shoot sparks at approaching insects to score points by pressing the controller button. Holding down the controller button will set the wand to rapid fire shots. If the player is bitten by an insect, the player will be temporarily paralyzed and lose one of the three starting magic wands. Insect Opponents and Mushrooms All enemy insects have a...

Centipede

Centipede

Commodore VIC-20 - Released - 1983

In Centipede, the player is trapped in the Enchanted Forest. Armed with only a magic wand to ward off the forest's insect denizens, all of which apparently are attacking in the player in continuous waves. The player must use the magic wand to shoot sparks at approaching insects to score points by pressing the controller button. Holding down the controller button will set the wand to rapid fire shots. If the player is bitten by an insect, the player will be temporarily paralyzed and lose one of the three starting magic wands. Insect Opponents and Mushrooms All enemy insects have a...

Centipede

Centipede

Apple II - Released - 1983

In Centipede, the player is trapped in the Enchanted Forest. Armed with only a magic wand to ward off the forest's insect denizens, all of which apparently are attacking in the player in continuous waves. The player must use the magic wand to shoot sparks at approaching insects to score points by pressing the controller button. Holding down the controller button will set the wand to rapid fire shots. If the player is bitten by an insect, the player will be temporarily paralyzed and lose one of the three starting magic wands. Insect Opponents and Mushrooms All enemy insects have a...

Defender

Defender

Commodore VIC-20 - Released - October 1, 1983

Defender put players in charge of a ship sent to protect mankind from wave after wave of attacking alien forces. Armed with smart bombs and the ability to use hyperspace to move quickly around the planet, the player ship must fight against Bombers, Pods, Swarmers, Baiters, and Landers - that can capture the humanoids and transform them into deadly and relentless Mutants. Fail to save the humanoids from freefall or Mutant transformation, and the planet is destroyed.

Defender

Defender

Commodore 64 - Released - 1983

Defender is an arcade video game developed and released by Williams Electronics in February 1981.[1] A shooting game featuring two-dimensional (2D) graphics, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis' first video game project and drew inspiration from Space Invaders and Asteroids. Williams planned to display the game at the Amusement & Music Operators Association (AMOA) trade show, though development delays resulted in the...

Defender

Defender

Apple II - Released - 1983

Defender is an arcade video game developed and released by Williams Electronics in February 1981. A horizontally scrolling shoot 'em up, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis' first video game project and drew inspiration from Space Invaders and Asteroids. Defender was one of the most important titles of the Golden Age of Video Arcade Games, selling over 55,000 units to become the company's best selling game and one...

Defender

Defender

MS-DOS - Released - 1983

Defender put players in charge of a ship sent to protect mankind from wave after wave of attacking alien forces. Armed with smart bombs and the ability to use hyperspace to move quickly around the planet, the player ship must fight against Bombers, Pods, Swarmers, Baiters, and Landers - that can capture the humanoids and transform them into deadly and relentless Mutants. Fail to save the humanoids from freefall or Mutant transformation, and the planet is destroyed.

Defender

Defender

Mattel Intellivision - January 1, 1983

Landers, Bombers, Baiters, Pods, and Swarmers. The alien attack has come, and defeat at the hands of crazed invaders threatens the humanoids. Their only hope is the spaceship, Defender. Armed with smart bombs and able to shift into hyperspace, Defender evens the score only to become the object of another foul attack: kidnapped humanoids transformed into killer mutants!

Defender

Defender

ColecoVision - Released - 1983

Defender is an arcade video game developed and released by Williams Electronics in February 1981. A shooting game featuring two-dimensional (2D) graphics, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis' first video game project and drew inspiration from Space Invaders and Asteroids. Williams planned to display the game at the Amusement & Music Operators Association (AMOA) trade show, though development delays resulted in the team...

Dig Dug

Dig Dug

Commodore 64 - Released - January 1, 1983

The objective of Dig Dug is to eliminate underground-dwelling monsters. This can be done by inflating them until they pop or by dropping rocks on them. There are two kinds of enemies in the game: Pookas, round red monsters (said to be modeled after tomatoes) who wear yellow goggles, and Fygars, green dragons who can breathe fire. The player's character is Dig Dug, dressed in white and blue, and able to dig tunnels. Dig Dug is killed if he is caught by either Pooka or Fygar, burned by a Fygar's fire, or crushed by a rock.

Dig Dug

Dig Dug

Commodore VIC-20 - Released - October 27, 1983

Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds,...

Donkey Kong

Donkey Kong

Commodore VIC-20 - Released - December 1, 1983

Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong. Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two...

Donkey Kong

MS-DOS - Released - 1983

Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong. Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two...

Donkey Kong

Donkey Kong

Commodore 64 - Released - 1983

Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong. Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two...

Donkey Kong Junior

BBC Microcomputer System - Unreleased - 1984

Mario has captured Donkey Kong and placed him in a cage. Junior must now rescue his father from Mario by working his way through a series of stages. Mario will attempt to stop Junior by releasing animals and putting obstacles in his way. If Junior succeeds at the final level, Donkey Kong will be freed and will kick Mario into the distance, leaving him to an unknown fate.

Galaxian

Galaxian

Commodore VIC-20 - Released - 1984

Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.

Galaxian

Galaxian

MS-DOS - Released - 1983

Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.

Galaxian

Galaxian

Commodore 64 - Released - 1983

The objective is destroy endless 'waves' of enemies. The enemy ships are arranged in a formation at the top of the screen. At regular intervals enemy ships on the sides of the formation swoop down and shoot at the player. There are 4 different types of enemy ship, each type behaves differently on its attacking run. The player must destroy all ships in a wave to complete it. With a minor exception that one yellow ship may disappear after a bombing run and will appear as an extra yellow ship in the following wave. The yellow ships attack in a formation with two red ships, the order these...

Galaxian

Galaxian

Sinclair ZX Spectrum - Released - 1984

Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.

Galaxian

Galaxian

Apple II - August 15, 1980

Galaxian is an arcade game that was developed by Namco and released in October 1979. It was published by Namco in Japan and imported to North America by Midway that December. A fixed shooter game in which the player controls a spaceship at the bottom of the screen, and shoots enemies descending in various directions, it was designed to compete with Taito Corporation's successful earlier game Space Invaders (which was released in the previous year, and also imported to the US by Midway Games). The game was highly popular for Namco upon its release, and has been a focus of competitive gaming...

Gremlins

Gremlins

Apple II - Released

Gremlins is a 1984 video game developed and published by Atari for the Atari 2600 system. It is a tie-in to the 1984 film Gremlins. Atari released another, substantially different game based on the film for the Atari 5200. Gremlins, directed by Joe Dante, was the center of a major merchandising push in the months surrounding its release. Atari developed video game tie-ins for both of its contemporary consoles, the Atari 2600 and the Atari 5200. Though both were produced by the same company and were based on the same film, differences in the two consoles resulted in two considerably...

Gremlins

Gremlins

Commodore 64 - Released - 1984

Gremlins is an action game based on the Steven Spielberg movie of the same name. The game takes place just after midnight when there are Gremlins and Mogwai running around Billy's living room! You control Billy from a 3rd person point of view. On each level, your goal is to catch all of the Mogwai and return them to their cage (located in the upper right corner of the screen) and to destroy all of the Gremlins with a sword. Each level has a time limit - at 6:00 am when the sun rises. You move on to the next level by completing your tasks or just surviving until 6:00, although more points are...

Gremlins

Gremlins

MS-DOS - Released - 1984

Gremlins is an action game based on the Steven Spielberg movie of the same name. The game takes place just after midnight when there are Gremlins and Mogwai running around Billy's living room! You control Billy from a 3rd person point of view. On each level, your goal is to catch all of the Mogwai and return them to their cage (located in the upper right corner of the screen) and to destroy all of the Gremlins with a sword. Each level has a time limit - at 6:00 am when the sun rises. You move on to the next level by completing your tasks or just surviving until 6:00, although more points...

Joust

Joust

MS-DOS - Released - 1983

In Joust, players take control of a knight with a lance who rides their flying ostrich (or stork, for Player 2) to do battle against computer-controlled evil knights who ride atop vultures. Players must flap their steed's wings to hit the enemy from a higher jousting point to destroy the vulture and its rider. Once the enemy has been hit, an egg falls to one of the platforms below. The heroic knights must destroy the eggs before they hatch and release new and increasingly more difficult knights. The three strengths of enemy knights are Bounder (red knight), Hunter (white knight), and Shadow...

Jungle Hunt

Jungle Hunt

MS-DOS - Released - 1983

Jungle Hunt offers four unique adventure experiences, which repeat with greater difficulty once all four have been survived. If you don't survive these adventures, you will not only lose your own life but that of the lovely Penelope, who has been captured by cannibals! The first part challenges your Tarzan skills - can you swing on the vines without plummeting to your doom? The second part pits you against a whole bunch of nasty crocodiles in a mighty river. Fortunately, you have a knife to fight back with. Don't forget to go up for air! In the third part, you face a battle against oncoming...

Jungle Hunt

Jungle Hunt

Commodore 64 - July 15, 1983

Jungle Hunt offers four unique adventure experiences, which repeat with greater difficulty once all four have been survived. If you don't survive these adventures, you will not only lose your own life but that of the lovely Penelope, who has been captured by cannibals! The first part challenges your Tarzan skills - can you swing on the vines without plummeting to your doom? The second part pits you against a whole bunch of nasty crocodiles in a mighty river. Fortunately, you have a knife to fight back with. Don't forget to go up for air! In the third part, you face a battle against oncoming...

Jungle Hunt

Jungle Hunt

Commodore VIC-20 - Released - 1984

Jungle Hunt offers four unique adventure experiences, which repeat with greater difficulty once all four have been survived. If you don't survive these adventures, you will not only lose your own life but that of the lovely Penelope, who has been captured by cannibals! The first part challenges your Tarzan skills - can you swing on the vines without plummeting to your doom? The second part pits you against a whole bunch of nasty crocodiles in a mighty river. Fortunately, you have a knife to fight back with. Don't forget to go up for air! In the third part, you face a battle against oncoming...

Moon Patrol

Moon Patrol

ColecoVision - Unreleased

Moon Patrol is an arcade game by Irem released in 1982. It was licensed to Williams for distribution in North America.[1] Moon Patrol is widely credited for the introduction of parallax scrolling in side-scrolling video games taito's Jungle Hunt side-scroller, released the same year as Moon Patrol, also features parallax scrolling.

Moon Patrol

Moon Patrol

Apple II - Released - 1983

A straightforward adaptation of Williams' cult arcade classic, Atari's Moon Patrol for the Apple II is a somewhat stripped-down, no-frills experience which concentrates on the action of the game, rather than getting the visuals or the sound right. The game offers either joystick or keyboard control (and fair warning: the keyboard control scheme is nearly impossible). Moon Patrol manages to give justice to most of the visuals, though some of the graphic nuances -- the lunar cities in the background, the shading on the triple-sphere ships which lob crater-making bombs at you -- is sacrificed,...

Moon Patrol

Moon Patrol

Atari 800 - 1983

Moon Patrol is an arcade game by Irem released in 1982. It was licensed to Williams for distribution in North America. Moon Patrol is widely credited for the introduction of parallax scrolling in side-scrolling video games. Taito's Jungle Hunt side-scroller, released the same year as Moon Patrol, also features parallax scrolling. Moon Patrol was ported to the Apple II, Atari 8-bit family, Atari 2600, Atari 5200, Atari ST, Commodore 64, VIC-20, MSX, IBM PC, TI-99/4A, and Tandy Color Computer. Many of these were published by Atari's Atarisoft label. Ports to the ColecoVision and ZX Spectrum...

Moon Patrol

Moon Patrol

Commodore 64 - 1983

The game Moon Patrol is about a patrol drive on the moon with the help of a corresponding vehicle that can jump and shoot. On the way to the checkpoints (A to Z) there are not only holes and stones disturbing the patrol path, but also UFOs and spaceships, that in addition drop missiles and bombs. If the drive to the next checkpoint (E, J, O, T, Z) is done within a certain time, you get awarded bonus points.

Moon Patrol

Moon Patrol

MS-DOS - Released - 1983

Moon Patrol is a side-scrolling game where the player must drive a moon buggy from one station on the Moon to another, all while avoiding crashing or getting destroyed by alien ships. The vehicle is constantly moving right and the player can speed up or slow down, jump, and shoot (simultaneously firing upwards and forwards.) There are 25 checkpoints along the way, each symbolized with a letter from A to Z, and serving as a respawn point. Every five checkpoints mark a separate "stage" within the entire course; reaching the end of a stage under the par time grants a large score bonus....

Moon Patrol

Moon Patrol

Commodore VIC-20 - Released - 1983

Moon Patrol is a side-scrolling game where the player must drive a moon buggy from one station on the Moon to another, all while avoiding crashing or getting destroyed by alien ships. The vehicle is constantly moving right and the player can speed up or slow down, jump, and shoot (simultaneously firing upwards and forwards.) There are 25 checkpoints along the way, each symbolized with a letter from A to Z, and serving as a respawn point. Every five checkpoints mark a separate "stage" within the entire course; reaching the end of a stage under the par time grants a large score bonus. Dangers...

Ms. Pac-Man

Ms. Pac-Man

MS-DOS - Released - 1983

In 1981, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the...

Ms. Pac-Man

Ms. Pac-Man

Commodore 64 - Released - 1984

The gameplay of Ms. Pac-Man is largely identical to that of the original Pac-Man. The player gathers points by eating dots and avoiding ghosts (contact with one loses a life). Power-pellets or energizers change the ghosts, which reverse their course and can be eaten for bonus points. Fruit bonuses can be consumed for increasing point values, twice per level. As the levels increase, the speed and difficulty increase as well.

Ms. Pac-Man

Ms. Pac-Man

Sinclair ZX Spectrum - Released - 1984

In 1981, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the...

Ms. Pac-Man

Ms. Pac-Man

Commodore VIC-20 - Released - 1983

In 1981, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the...

Pac-Man

Pac-Man

Commodore VIC-20 - Released - 1983

One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board. Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man. Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During...

Pac-Man

Pac-Man

Apple II - Released - May 22, 1980

Pac-Man (Japanese: パックマン, Hepburn: Pakkuman), stylized as PAC-MAN, is an arcade game developed by Namco and first released in Japan in May 1980. It was created by Japanese video game designer Toru Iwatani. It was licensed for distribution in the United States by Midway and released in October 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, and an icon of 1980s popular culture. Upon its release, the game—and, subsequently, Pac-Man derivatives—became a social phenomenon that yielded high sales of merchandise and...

Pac-Man

Pac-Man

Mattel Intellivision - Released - February 1, 1983

The refinements of dot chomping lead to high scores as hungry Pac-Man avoids ambush by vicious goblins. All the fun and excitement of the real arcade version!

Pac-Man

Pac-Man

Sinclair ZX Spectrum - Released - 1984

PAC-MAN scores points by eating the dots in the maze whilst avoiding the ghosts. Flashing Power Pills are located in each corner of the screen. Eating a Power Pill will turn the ghosts blue with fright for a few seconds, during which time PAC-MAN may chomp the ghosts to score more points for each ghost he catches. They will blink before they turn back to their true colours and then PAC-MAN had better beware! When Pac-Man has eaten all the dots, he reappears in a new maze where the ghosts move faster. In each successive maze, it becomes harder for PAC-MAN to eat all the dots...

Pac-Man

Pac-Man

Commodore 64 - Released - 1983

One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board. Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man. Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During...

Pac-Man

Pac-Man

MS-DOS - Released - 1983

One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board. Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man. Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During...

Pole Position

Pole Position

Commodore 64 - Released - 1983

In this game, the player controls a Formula One race car. The player completes a time trial lap within a certain amount of time to qualify for an F1 race at the Fuji Racetrack. After qualifying, the player races against other cars in a championship race. Pole Position is a Formula 1 racing game. Enter the Grand Prix, race against other racing cars to achieve the highest score possible in the shortest amount of time. Before the player can enter the Grand Prix, the player must first qualify by competing in the Qualifying Lap within 73 seconds or less. If the player however, does not qualify...

Pole Position

Pole Position

Commodore VIC-20 - Released - 1983

Pole Position is a Formula 1 racing game. Enter the Grand Prix, race against other racing cars to achieve the highest score possible in the shortest amount of time. Before the player can enter the Grand Prix, the player must first qualify by competing in the Qualifying Lap within 73 seconds or less. If the player however, does not qualify in the Qualifying Lap, the player may continue to race until the Race Timer runs after 90 seconds. The player will score 50 point per 5 meters and additionally 50 points for every racing car passed. When the time runs out - Game Over. The player will have...

Pole Position

Pole Position

Atari 800 - Released - 1983

The player controls a Formula One race car, and has to complete a time trial lap within a certain amount of time (between 90 and 120 seconds) to qualify for an F1 race at the Fuji Racetrack. After qualifying, the player races against seven other CPU-controlled cars in a championship race (but if he or she does not qualify, the car will stay on the track until the timer runs out). The player must also avoid going off the road so that he or she will not crash into the billboards. Pole Position was the first racing video game to feature a track based on a real racing circuit. It was also the...

Robotron: 2084

Robotron: 2084

Commodore 64 - Released - 1983

You are a mutant human, who by some freak of nature has the ability to shoot energy pulses from his body in eight different directions! Your job is simple: save humanity from their own creation -- the ROBOTRONS! The gameplay is pretty unique for the time. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death.

Robotron: 2084

Robotron: 2084

Commodore VIC-20 - Released - 1983

You are a mutant human, who by some freak of nature has the ability to shoot energy pulses from his body in eight different directions! Your job is simple: save humanity from their own creation -- the ROBOTRONS! The gameplay is pretty unique for the time. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death.

Robotron: 2084

Robotron: 2084

Apple II - Released - 1983

You are a mutant human, who by some freak of nature has the ability to shoot energy pulses from his body in eight different directions! Your job is simple: save humanity from their own creation -- the ROBOTRONS! The gameplay is pretty unique for the time. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death.

Robotron: 2084

Robotron: 2084

MS-DOS - Released - 1983

You are a mutant human, who by some freak of nature has the ability to shoot energy pulses from his body in eight different directions! Your job is simple: save humanity from their own creation -- the ROBOTRONS! The gameplay is pretty unique for the time. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death.

Robotron: 2084

Robotron: 2084

BBC Microcomputer System - Released - 1984

Robotron: 2084 is a 1982 video Arcade game by Williams Electronics which was ported to a range of home computers and consoles. The BBC Microcomputer version was released by Atarisoft in 1984. Gameplay is pretty unique for the time. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death.

Robotron: 2084

Robotron: 2084

Acorn Electron - Released - 1984

Robotron: 2084 is a 1982 video Arcade game by Williams Electronics which was ported to a range of home computers and consoles. The BBC Microcomputer/Electron version was released by Atarisoft in 1984. Gameplay is pretty unique for the time. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death.

Stargate

Stargate

MS-DOS - Released - 1983

Save the humanoids from the impending aliens in the sequel to Defender. The task is still rescuing humanoids before Landers can turn them into Mutants, while avoiding and shooting other foes, however you must now carry humanoids to safety through the Stargate of the title. Entering this Stargate not only warps you to the nearest humanoid in jeopardy, but can also warp you ahead (while on the first 15 levels) if you enter it with 4 or more humanoids, and give you extra lives if you warp with 10 humanoids, so there is a trade-off between guaranteeing the safety of existing humanoids, and...

Track & Field

Track & Field

Apple II - September 13, 1983

Track & Field, known in Japan as Hyper Olympic, is a 1983 Olympic-themed sports arcade game developed and published by Konami. The Japanese release sported an official license for the 1984 Summer Olympics. In the original arcade game, the player uses two "run" buttons (or a trackball in later units that replaced buttons damaged from overuse) and one "action" button to control an athlete competing in six events. In each event, there is a qualifying time or level that the player must achieve to advance to the next event; failing to qualify (in one heat for running events or three tries in...

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