StarCraft

Adventure Land

Adventure Land

NEC PC-8801 - Released - 1984

Adventure Land was an update of the text-only Adventureland. It had many additional features including: Hi-Res graphics, Text-to-Speech hardware support, upper- and lowercase support for display (but not for input). Gameplay was very similar to the original. You still used the same one or two word commands to move about and manipulate objects. The RETURN key toggled back and forth between graphics and text. The objective of the game is to collect all the treasures. There are all sorts of places to explore above and below ground. You have to outwit and escape many creatures during your quest including a dragon, a bear, and a hive of bees.

Cranston Manor

NEC PC-8801 - Released - 1983

Cranston Manor is the fourth game in On-Line System's Hi-Res Adventures series, along with Mystery House, The Wizard and the Princess, and Mission Asteroid. In the game, you must invade a mansion that was occupied by a late millionaire and steal the sixteen treasures that lie in it. You perform actions in the game by only typing a one- or two-word command (e.g. "west", "get shovel", etc.), and you can save the game at any point in the game by inserting a disk and pressing a letter. Cranston Manor was based on the original text adventure, The Cranston Manor Adventure, by Larry Ledden.

Darwin's Dilemma

Darwin's Dilemma

Fujitsu FM Towns Marty - Released - 1991

Darwin’s Dilemma is a puzzle game, the goal is to push matching creatures together. Make enough matches, and the creatures evolve in to new ones, which must then be further matched to evolve into a more advanced creature up the evolutionary chain, and so on. There's also a limited amount of swaps which allow you to change creature place with Darwin.

Darwin's Dilemma

Darwin's Dilemma

Sharp X68000 - Released - September 30, 1991

Darwin’s Dilemma is a puzzle game, the goal is to push matching creatures together. Make enough matches, and the creatures evolve in to new ones, which must then be further matched to evolve into a more advanced creature up the evolutionary chain, and so on. There's also a limited amount of swaps which allow you to change creature place with Darwin.

Escape from Rungistan

Escape from Rungistan

NEC PC-8801 - Released - 1986

While trying to sneak across the border to Rungistan you were caught and thrown in jail. You must use all the tools available to you to escape and make the long and perilous journey back across the border. Escape From Rungistan depicts your adventures in black and white line graphics and short text descriptions. The RETURN key toggles you back and forth between text and graphics. Despite its general adventure game feel, some puzzles occur in real time and there are some short arcade-like sequences such as when you have to ski down a hill avoiding the trees in your path.

FlixMix

FlixMix

NEC PC-9801 - Released - April 28, 1995

Funhouse Mystery

Funhouse Mystery

NEC PC-8801 - Released - 1985

Funhouse Mystery is a text-adventure game originally written and coded by Scott Adams and published by Adventure International in 1979. The NEC PC-88 version was released in 1985 by StarCraft for the Japanese audiences, though the game still supports English commands. You are a secret agent tasked to retrieve some secret plans that have been stolen and hidden somewhere inside a fun house. Once inside it, you have to solve several puzzles, such as navigate through a maze, a shooting gallery, a merry-go-round, and charm a friendly mermaid. Main differences from the original western releases are: -The game parser won't recognize some commands that work on the original version; - Graphics; - Some objects such as the flashlight and the secret plans are different but they serve the same purpose. - The map layout is somewhat different.

Kyu Ryu Tou

Kyu Ryu Tou

NEC PC-8801 - Released - 1986

Lands of Lore: The Throne of Chaos

Lands of Lore: The Throne of Chaos

NEC PC-9801 - Released - December 10, 1994

The Dark Army is on the move again, led by the evil sorceress Scotia. Her goal is obvious: to destroy Gladstone Keep and its ruler King Richard. Scotia herself has recently become more powerful after acquiring "the Mask" from the Urban Mines, gaining the ability to shape-shift. She is virtually unstoppable and able to infiltrate Gladstone Keep, poisoning King Richard. If it were not for the intervention of Sorceress Dawn, the monarch would surely be dead. In order to find a cure for the King's illness, a band of heroes must set out on an adventure, and keep themselves alive from the Dark Army forces. Lands of Lore: Throne of Chaos is a real-time dungeon-crawling role-playing game viewed from a first-person perspective. Players begin by choosing one of the four available protagonists: the Dracoid Ak'shel (high magic power), the Huline Kieran (high speed), and two humans: Michael (high strength) and Conrad (balanced character). Each has his weaknesses and strengths, but all abilities in the game can be eventually upgraded. Much of the game consists of exploring pseudo-3D maze-like dungeons. Most of them contain secret areas and it is sometimes necessary to solve puzzles to advance. Real-time combat involves clicking on either the attack or magic icon for each character. Depending on their speed attribute they will need a certain amount of cooldown time before the player can activate them again. The point-and-click interface allows interaction with some background objects, sometimes eliciting comments from the protagonist or his companions. The game does not feature manual character development, introducing instead a semi-automatic form of leveling up, where skills of the hero and the companions are divided into Fighting, Magic and Rogue skills. Each skill level will increase when killing enemies using a particular type of attack: melee weapons increase the Fighting skills, magic increases the Magic skill, and ranged weapons increase the Rogue skills. In the course of the game players will form a party of up to three heroes in the quest for the cure. The player is able to equip these characters with new weapons and armor in a "paper doll" styled interface. The CD version includes full speech.

Lefty Mouse

Lefty Mouse

Fujitsu FM-7 - Released - 1986

Lefty Mouse

NEC PC-8801 - Released - 1986

Might and Magic II: Gates to Another World

Might and Magic II: Gates to Another World

Microsoft MSX2

The space traveler and rogue guardian Sheltem has left the world VARN, where he was pursued by the relentless Corak the Mysterious and a party of local adventurers helping him. The Gates to Another World eventually takes all of them to another world, known as CRON. There, a great turmoil is caused by Sheltem's actions, and the heroes must stop his madness, preventing him from casting the planet into its own sun. Gates to Another World is the second installment in the Might and Magic series, and a sequel to Secret of the Inner Sanctum. Core gameplay is similar to predecessor, with the player creating a party of six characters and exploring vast first-person 3D environments, while fighting enemies in turn-based combat and leveling up. Unlike the first game, enemy encounters occur at set points rather than spawning randomly, though enemy type selection is still random. Like in the previous game, character classes rely each on a particular attribute to be effective. Knight, Paladin, Archer, Cleric, Sorcerer and Robber return, with the addition of two new classes, Ninja and Barbarian. Race selection features humans, elves, dwarves, gnomes, and half-orcs. There are several locations and items that are restricted to certain genders, alignments, or races. A new feature is the possibility to hire two non-player characters to travel with the party and participate in battles. A new skill system is introduced as well, allowing characters to learn such abilities as mountaineering (necessary to traverse mountains), linguist (for reading certain messages), cartographer (for creating an auto-map), and others. Compared to the first game, the sequel is more quest-oriented, with various characters in towns giving quests to the party, as opposed to purely exploration-based traveling in the predecessor. Time also plays a large role in this game, with some instances requiring the party to travel to different time periods. Characters also age as the game goes on; If the player waits too long, the characters' statistics will change to reflect their aging, and they will eventually die.

Might and Magic III: Isles of Terra

Might and Magic III: Isles of Terra

NEC PC-9801 - Released - March 27, 1992

A party of brave heroes managed to defeat the corrupted guardian Sheltem as he attempted to destroy the world of CRON. However, the great battle between the guardians Corak and Sheltem continued in another place - the world of Terra, where Sheltem was originally appointed as a guardian. Revolting against the powerful race of the Ancients, Sheltem takes possession of their space-traveling nacelles, hurling them at the suns of other planets. It is now up to a group of local adventurers to help Corak and vanquish Sheltem once and for all. Isles of Terra is the third installment in the Might and Magic series, and a sequel to Gates to Another World. Like its predecessors, it is a role-playing game focusing on first-person exploration of vast pseudo-3D environments, character building, and turn-based combat. The five selectable races remain the same as in the previous games, as well as the eight character classes with the addition of two new ones: Druid and Ranger. Like in the second game, characters may learn unique skills such as thievery, swimming, merchant, and others.

Might and Magic: Book One: Secret of the Inner Sanctum

Might and Magic: Book One: Secret of the Inner Sanctum

NEC PC-9801 - Released - 1988

A party of adventurers in what appears to be a medieval fantasy world called Varn is looking for an entrance to the highly coveted Inner Sanctum. Before long the heroes realize that one of the four kings that rule the countries of Varn is in fact an impostor, a creature from outer space. Their task is to find the real king and ultimately stop the mysterious space traveler, revealing the truth about the world's origin in the process. The Secret of the Inner Sanctum is a role-playing game and the first installment in the Might and Magic series. Core gameplay concept is similar to that of Wizardry games, though the game does not focus solely on dungeon crawling and features overworld areas and towns that can be physically navigated. In this way the game resembles The Bard's Tale, though it has a significantly larger playing environment with several towns. The entire game is viewed from first-person perspective, and the game environment consists of maze-like passages made with pseudo-3D graphics.

Might and Magic: Book One: Secret of the Inner Sanctum

Might and Magic: Book One: Secret of the Inner Sanctum

Fujitsu FM-7 - Released - December 1, 1987

Might and Magic: Book One is the first dungeon-crawling role-playing video game in the long-running series. The plot focuses on six adventurers in a quest to discover the secret of the "Inner Sanctum," though little information is offered upfront about this quest or its object. The ultimate quest is kept intentionally vague, and left for players to gradually piece together as they explore the world. Although the game appears to take place in a straightforward medieval fantasy setting of knights in armor, mythical monsters and magicians, a number of science fiction elements are revealed later in the game.

Might and Magic: Book Two: Gates to Another World!

Might and Magic: Book Two: Gates to Another World!

NEC PC-9801 - Released - 1988

The space traveler and rogue guardian Sheltem has left the world VARN, where he was pursued by the relentless Corak the Mysterious and a party of local adventurers helping him. The Gates to Another World eventually takes all of them to another world, known as CRON. There, a great turmoil is caused by Sheltem's actions, and the heroes must stop his madness, preventing him from casting the planet into its own sun. Gates to Another World is the second installment in the Might and Magic series, and a sequel to Secret of the Inner Sanctum. Core gameplay is similar to predecessor, with the player creating a party of six characters and exploring vast first-person 3D environments, while fighting enemies in turn-based combat and leveling up. Unlike the first game, enemy encounters occur at set points rather than spawning randomly, though enemy type selection is still random.

Might and Magic: Clouds of Xeen

Might and Magic: Clouds of Xeen

NEC PC-9801 - Released - September 17, 1993

Might and Magic: Darkside of Xeen

Might and Magic: Darkside of Xeen

NEC PC-9801 - Released - December 23, 1993

Following the trail of Prince Roland, six brave adventurers venture into the Darkside, the other side of the world Xeen. There, a mysterious person who calls himself Lord Alamar has defeated the local queen and usurped her throne. Allies of the Dragon Pharaoh, the Guardian of Darkside, have either joined Alamar or perished in their resistance. The Guardian bestows his powers upon the adventurers, who must liberate Xeen and eventually help the space traveler Corak to finally destroy the corrupt Guardian Sheltem for good. Darkside of Xeen is the fifth installment of the Might and Magic, a direct sequel to Clouds of Xeen, and a completion of the overarching story arc that started in the first game. The game uses the same engine and interface as Might and Magic III: Isles of Terra, and is nearly identical to its immediate predecessor gameplay-wise. Compared to earlier games, it has a darker and somewhat more bizarre setting, and dungeon exploration involves more puzzle-solving. It is also more plot-focused and has a larger number of cutscenes.

Mission Impossible

Mission Impossible

NEC PC-8801 - Released - 1984

A spy infiltration story inspired by the famous movie. The stage is a fully mechanized nuclear reactor center. A mechanic is trying to commit suicide by setting a time bomb in the reactor. Main character Jim Phelps needs to prevent that from happening by finding his way in the maze-like building.

Mission Impossible

Mission Impossible

Fujitsu FM-7 - Released - 1984

This is adventure #3 in Scott Adam's text adventure series. It takes place in a nuclear power plant. You must race against time to fulfill your mission or the reactor may be doomed. You use one or two word commands to move around and manipulate objects.

Mystery House (StarCraft)

Mystery House (StarCraft)

NEC PC-8801 - Released - 1983

Mystery House is a monochrome interactive fiction adventure game that places the player in a Victorian mansion with seven other people. As the player explores the mansion, he discovers that there is a killer murdering each guest one by one. The objective of the game is to figure out who the murderer is before the murderer finds the hero. Players explore and manipulate objects by typing in one or two-word phrases such as "north" or "get knife". In Japan, several different adventure games under the title Mystery House were released. In 1982, MicroCabin released Mystery House, which was unrelated to (but inspired by) the On-Line Systems game of the same name. The following year, the Japanese company StarCraft released an enhanced remake of On-Line Systems' Mystery House with more realistic artwork and depiction of blood. This version is the one ported by StarCraft.

Phantasie IV: The Birth of Heroes

Phantasie IV: The Birth of Heroes

Sharp X68000 - Released - March 28, 1991

After the evil Nikademus was defeated, the land of Scandor enjoyed a time period of peace, which lasted twenty years. However, when a ship sent to the Skull Island disappeared without trace, Scandor's inhabitants realized a new threat was rising... Phantasie IV: The Birth of Heroes is the fourth entry in the RPG series Phantasie, and the only one that was released exclusively for Japanese computers. Gameplay-wise and visually, the game is very similar to the previous installments. The player creates a party of adventurers (up to six active combatants, including the series' trademark "random creatures", such as ogres, minotaurs, lizardmen, etc.), which then roams the top-down world-map, descending into dungeons, and fighting randomly appearing enemies in turn-based combat. Battles allow specific commands such as "Thrust", "Parry", "Throw", etc., and - similarly to the third game - placement of the characters in rows on the battle screen. A new feature is the possibility to choose parents for the characters the player creates. They can both belong to the same race, or produce an offspring in a mixed marriage - which, naturally, influences the newborn's parameters, affinities, etc. Theoretically, it is possible to create a party that consists entirely of children born to troll fathers and gnoll mothers; however, these "random creatures" (unlike the privileged races such as humans, dwarves, and elves) can only be either thieves or fighters.

Phantasie IV: The Birth of Heroes

Phantasie IV: The Birth of Heroes

Microsoft MSX2 - Released - January 30, 1991

After the evil Nikademus was defeated, the land of Scandor enjoyed a time period of peace, which lasted twenty years. However, when a ship sent to the Skull Island disappeared without trace, Scandor's inhabitants realized a new threat was rising... Phantasie IV: The Birth of Heroes is the fourth entry in the RPG series Phantasie, and the only one that was released exclusively for Japanese computers. Gameplay-wise and visually, the game is very similar to the previous installments. The player creates a party of adventurers (up to six active combatants, including the series' trademark "random creatures", such as ogres, minotaurs, lizardmen, etc.), which then roams the top-down world-map, descending into dungeons, and fighting randomly appearing enemies in turn-based combat. Battles allow specific commands such as "Thrust", "Parry", "Throw", etc., and - similarly to the third game - placement of the characters in rows on the battle screen.

Phantasie IV: The Birth of Heroes

Phantasie IV: The Birth of Heroes

NEC PC-8801 - Released - 1990

After the evil Nikademus was defeated, the land of Scandor enjoyed a time period of peace, which lasted twenty years. However, when a ship sent to the Skull Island disappeared without trace, Scandor's inhabitants realized a new threat was rising... Phantasie IV: The Birth of Heroes is the fourth entry in the RPG series Phantasie, and the only one that was released exclusively for Japanese computers. Gameplay-wise and visually, the game is very similar to the previous installments. The player creates a party of adventurers (up to six active combatants, including the series' trademark "random creatures", such as ogres, minotaurs, lizardmen, etc.), which then roams the top-down world-map, descending into dungeons, and fighting randomly appearing enemies in turn-based combat. Battles allow specific commands such as "Thrust", "Parry", "Throw", etc., and - similarly to the third game - placement of the characters in rows on the battle screen. A new feature is the possibility to choose parents for the characters the player creates. They can both belong to the same race, or produce an offspring in a mixed marriage - which, naturally, influences the newborn's parameters, affinities, etc. Theoretically, it is possible to create a party that consists entirely of children born to troll fathers and gnoll mothers; however, these "random creatures" (unlike the privileged races such as humans, dwarves, and elves) can only be either thieves or fighters.

Phantasie IV: The Birth of Heroes

Phantasie IV: The Birth of Heroes

NEC PC-9801 - Released - September 14, 1990

After the evil Nikademus was defeated, the land of Scandor enjoyed a time period of peace, which lasted twenty years. However, when a ship sent to the Skull Island disappeared without trace, Scandor's inhabitants realized a new threat was rising... Phantasie IV: The Birth of Heroes is the fourth entry in the RPG series Phantasie, and the only one that was released exclusively for Japanese computers. Gameplay-wise and visually, the game is very similar to the previous installments. The player creates a party of adventurers (up to six active combatants, including the series' trademark "random creatures", such as ogres, minotaurs, lizardmen, etc.), which then roams the top-down world-map, descending into dungeons, and fighting randomly appearing enemies in turn-based combat. Battles allow specific commands such as "Thrust", "Parry", "Throw", etc., and - similarly to the third game - placement of the characters in rows on the battle screen. A new feature is the possibility to choose parents for the characters the player creates. They can both belong to the same race, or produce an offspring in a mixed marriage - which, naturally, influences the newborn's parameters, affinities, etc. Theoretically, it is possible to create a party that consists entirely of children born to troll fathers and gnoll mothers; however, these "random creatures" (unlike the privileged races such as humans, dwarves, and elves) can only be either thieves or fighters.

Rhyme Star

Rhyme Star

NEC PC-9801 - Released - November 11, 1994

Rogue Alliance

NEC PC-8801 - Released - 1989

Rogue Alliance (called Realms of Darkness outside Japan) combines traditional RPG gameplay (party, stats, and combat system) with some elements borrowed from text adventures. Assemble a party of one to eight characters and go on quests to gain power and riches and magical items by defeating monsters. The game consists of many scenarios, each requiring several hours of playing to be completed. Move around in the realms using your keyboard or joystick or both. Travel and explore cities, dungeons, caverns and other types of dwellings. and talk to city inhabitants. Creating characters requires that you determine their traits and abilities which are defined as six attributes: Wisdom, Intelligence, Agility, Strength, Vitality and Luck. Choose their profession or class. Your choices are Fighter, Sorcerer, Priest, Thief, Champion, Knight, Barbarian or Friar. Finally, decide what race they will be, Gnome, Dwarf, Elf or Human. Once that is done, choose the sex and type your characters name. Once you have assembled your party, your adventure can begin. Certain situations require the player to type very detailed, context-specific commands (such as for example "shout") in order to solve a puzzle or otherwise advance in the game. This feature gives Rogue Alliance a flavor of an adventure game. The player can also split the party in two and control both while exploring different locations.

Sherwood Forest

Sherwood Forest

NEC PC-9801 - Released - June 1, 1984

Sherwood Forest is an graphic adventure game with a text parser. You play Robin Hood and your goal is to marry Maid Marion. The regular Robin Hood cast makes an appearance: Little John, Friar Tuck, the Merry Men, and Sheriff of Nottingham. Your travels take you through forests, up mountains, into caves, and you even get to fly in an albeit unconventional way.

Shoumakyou no Densetsu

Shoumakyou no Densetsu

NEC PC-9801 - Released - 1986

Based on the Apple II game "The Coveted Mirror". The player is caught by the enemy and starts in prison. You need to break free and explore the Japanese castle to find five pieces of the mystery mirror within time limit.

Starfire

Starfire

NEC PC-9801 - Released - October 14, 1994

You start the game as a member of a mercenary squad piloting Motor Shells, infantry mechs deployed from space. The squad is under contract by the government and stationed onboard the battleship Dragonet, tasked with various dirty jobs like subduing colonial uprisings and cleaning up orbital bio factories that have gone out of control. Inevitably events unfold that leave you as the only one who can prevent a mysterious invader from taking control of the galaxy. Starcraft Inc. is mainly known for porting numerous popular western games from DOS to Japanese home computer systems like PC-98 and FM Towns. Starfire is one of their few original games, but uses an engine taken from the Might & Magic series of games they translated and ported to PC-98 in the early 90's. It retains the 3D first person dungeon crawler navigation and sprite based graphics, but the classic RPG encounters are replaced with a simple real time action-based combat where you shoot the enemies as they appear on screen. Instead of levels and experience points you increase your combat stats through upgrades from engineers and doctors. Killing enemies provide you with credits to spend at item shops and arms dealers. Eventually you gain access to a space ship, which enables you to travel the galaxy. That also means running into hostile space ships that you will have to fend off in simple space battles. To unravel the plot you have to visit the various systems and their space stations and talk with the characters that live on them, eliminating space pirates and alien forces along the way.

The Blade of Blackpoole

NEC PC-9801 - Released - January 1, 1984

The Blade of Blackpoole is an illustrated text adventure with a medieval fantasy setting. Starting with only a pocket full of gold coins, the player's task is to recover the magical sword Myraglym, last seen near the lake at Blackpoole. On the way to the goal, there will be large forests, tricky swamps, a dangerous maze and high cliffs. Deadly creatures also abound, including a talking carnivorous plant, an aggressive lizardman and a hungry water beast. Some helpful characters may also be in the area. The game consists of around 60 locations, each with its own picture. Many of the characters in the game will pose riddles whose answer gives the clue on what they require so they help the player. The parser understands complex commands (i.e. not just verb+noun). There is an inventory limit, forcing the player to consider which items to take and which to leave or to drop once they are no longer needed. The game tracks the score up to a maximum of 500 points. A HELP command is available, which gives more or less obtuse hints on the current situation. Ten different games can be saved to disk.

The Magic Candle

The Magic Candle

NEC PC-9801 - Released - April 25, 1991

The Magic Candle is best described as an Ultima clone. Its a top-down party-driven RPG. The plot revolves around you (Lukas) and your party of intrepid adventurers, whose task it is to seal the demon Dreax within the Magic Candle (which is burning down, and when it does, he gets released). The game has 3 difficulty levels (changing the number of 'days' you get to complete the game in.) A lot of travelling, dungeon-crawling, town-exploring, and especially, lots of conversing with NPCs.

The Quest

The Quest

NEC PC-9801 - Released - 1984

A dragon is terrorizing the kingdom of Balema, and King Galt send his champion, named Gorn, to solve the problem. The player takes the role of a nameless advisor, who has to help the strong, but not very intelligent Gorn to get rid of the dragon and save his homeland. The Quest was one of the first graphic adventures that incorporated full sentence parsing. Unlike most other adventures, the commands the player inputs do not refer to the playable character. Rather, as the playable character, the player gives those commands to Gorn. Instead of just entering short verb commands, the player is able to type relatively complex instructions, that have to be understood by Gorn in order to perform the necessary action.

The Quest

The Quest

Fujitsu FM-7 - Released - 1984

A dragon is terrorizing the kingdom of Balema, and King Galt send his champion, named Gorn, to solve the problem. The player takes the role of a nameless advisor, who has to help the strong, but not very intelligent Gorn to get rid of the dragon and save his homeland. The Quest was one of the first graphic adventures that incorporated full sentence parsing. Unlike most other adventures, the commands the player inputs do not refer to the playable character. Rather, as the playable character, the player gives those commands to Gorn. Instead of just entering short verb commands, the player is able to type relatively complex instructions, that have to be understood by Gorn in order to perform the necessary action.

To-ky-o

To-ky-o

NEC PC-8801 - Released - 1987

To-ky-o

To-ky-o

NEC PC-9801 - Released - 1987

To-ky-o

Sharp X1 - Released - 1987

Transylvania II

Transylvania II

NEC PC-8801 - Released - 1986

In Transylvania we rescued Princess Sabrina, and met Crown Prince Erik. They return upon news of the King John the Good’s death, and learn the crown has vanished. The Vampire Lord Drakul tries to uncover its secrets to become King, and threatens its land. As their guide, they accompany you on their journey to reclaim the crown an amulet of immense power and rid the land of the Vampire. Certain tasks require their unique abilities, Princess Sabrina understands magic and Crown Prince Erik can use items that rightfully belongs to the heir of the throne, among other roles. Some places seem familiar, and others are new. Recognizable ancient tree stump and the new mysterious Wizard’s castle to underground caverns. Encounter unusual characters and creatures that roam these parts - a friendly Griffin or the wicked Witch to curious Trolls, who like shiny objects. Whenever the Sage appears speak to him, and listen to his words of wisdom. Travelers are advised to know how to answer their riddles.

Tunnels & Trolls: Crusaders of Khazan

Tunnels & Trolls: Crusaders of Khazan

Sharp X68000 - Released - June 16, 1990

This game is based on the pen & paper RPG Tunnels & Trolls. After a four hundred year long war, humans and monsters finally signed a peace treaty, and harmony returned to the Dragon Land - but not for long. The leader of the monsters, the mysterious Lerotra'hh, declared the peace contract was invalid. Monsters began to attack human settlements once again. The only one who can save the humans is the mighty wizard Khazan. Unfortunately, Khazan was imprisoned in his exile. This is where a group of brave adventurers enters the picture, determined to rescue Khazan and defeat the evil. The party explores the world of Crusaders of Khazan from a top-down perspective, roaming wilderness areas, visiting towns, talking to people, receiving quests, and descending into dungeons. Battles take place on a top-down battle screen, on which characters can move freely and attack enemies in turn-based style. The game features point-and-click interface with multiple windows.

Tunnels & Trolls: Crusaders of Khazan

Tunnels & Trolls: Crusaders of Khazan

NEC PC-9801 - Released - March 9, 1990

This game is based on the pen & paper RPG Tunnels & Trolls. After a four hundred year long war, humans and monsters finally signed a peace treaty, and harmony returned to the Dragon Land - but not for long. The leader of the monsters, the mysterious Lerotra'hh, declared the peace contract was invalid. Monsters began to attack human settlements once again. The only one who can save the humans is the mighty wizard Khazan. Unfortunately, Khazan was imprisoned in his exile. This is where a group of brave adventurers enters the picture, determined to rescue Khazan and defeat the evil. The party explores the world of Crusaders of Khazan from a top-down perspective, roaming wilderness areas, visiting towns, talking to people, receiving quests, and descending into dungeons. Battles take place on a top-down battle screen, on which characters can move freely and attack enemies in turn-based style. The game features point-and-click interface with multiple windows.

Tunnels & Trolls: Crusaders of Khazan

Tunnels & Trolls: Crusaders of Khazan

Fujitsu FM Towns Marty - Released - 1990

This game is based on the pen & paper RPG Tunnels & Trolls. After a four hundred year long war, humans and monsters finally signed a peace treaty, and harmony returned to the Dragon Land - but not for long. The leader of the monsters, the mysterious Lerotra'hh, declared the peace contract was invalid. Monsters began to attack human settlements once again. The only one who can save the humans is the mighty wizard Khazan. Unfortunately, Khazan was imprisoned in his exile. This is where a group of brave adventurers enters the picture, determined to rescue Khazan and defeat the evil. The party explores the world of Crusaders of Khazan from a top-down perspective, roaming wilderness areas, visiting towns, talking to people, receiving quests, and descending into dungeons. Battles take place on a top-down battle screen, on which characters can move freely and attack enemies in turn-based style. The game features point-and-click interface with multiple windows.

Ulysses

Ulysses

Fujitsu FM-7 - Released - 1983

Ulysses is an adventure game where you play the part of Ulysses in ancient Greece. The king has given you the task of finding the golden fleece, a legendary treasure which is protected by the gods. You begin your quest in a small town, and will need to travel to several far away lands to find the fleece. Many characters from ancient mythology will be encountered along the way, including King Neptune, the Sirens, Cyclops, and others. You need to find a way past them as well as the many obstacles on sea and land if you are to be successful. Along the bottom of the screen is a text parser which accepts two word commands to interact with the game, and at the top (covering most of the screen) are graphics depicting your current situation. If needed, the graphics can temporarily be cleared to see some of the most recent commands entered.

Ulysses and the Golden Fleece

Ulysses and the Golden Fleece

NEC PC-8801 - Released - 1983

Ulysses and the Golden Fleece is an adventure game where you play the part of Ulysses in ancient Greece. The king has given you the task of finding the golden fleece, a legendary treasure which is protected by the gods. You begin your quest in a small town, and will need to travel to several far away lands to find the fleece. Many characters from ancient mythology will be encountered along the way, including King Neptune, the Sirens, Cyclops, and others. You need to find a way past them as well as the many obstacles on sea and land if you are to be successful. Along the bottom of the screen is a text parser which accepts two word commands to interact with the game, and at the top (covering most of the screen) are graphics depicting your current situation. If needed, the graphics can temporarily be cleared to see some of the most recent commands entered.

Voodoo Castle

NEC PC-9801 - Released - 1984

This is the enhanced version of the original all-text Scott Adams Adventure, Voodoo Castle. Additions to the original game include illustrations for each location, and support for the VOTRAX voice synthesizer. Otherwise the game remains essentially the same as the original.

Wizard and Princess

Wizard and Princess

Fujitsu FM-7 - Released - 1983

King George's daughter Priscilla has been kidnapped by an evil wizard named Harlin, who holds her in his castle. The King offers half of his kingdom to anyone who would venture into the faraway mountain land, enter the castle, defeat Harlin, and bring back the princess. Only one adventurer is brave enough to accept this challenge. The Wizard and the Princess is a text adventure with graphics. The game's environments are composed of still shots viewed from first-person perspective. The player types combinations of verbs and objects to interact with the game world, move between locations, solve puzzles, and advance the story.

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