Nintendo 3DS - Released - December 19, 2011
Relive Pit’s first adventure in the 3D Classics: Kid Icarus game as you venture from the depths of the underworld up to the heights of the sky palace. The evil goddess Medusa has stolen the Three Sacred Treasures and imprisoned the goddess of light, Palutena, in an evil plot to control all. Play in 2D or 3D as Pit, a young angel who has been entrusted with a magical bow and arrow. Fight against hordes of enemies that swoop from above and below. Secure the Three Sacred Treasures from their evil guardians, equip them and face Medusa in the final battle. Are you the stuff of legend? Restore peace to Angel Land and prove your worth.
Nintendo Entertainment System - Released - December 24, 1988
A text adventure game based on the anime of the same name. In the 21st Century, 30 years after a devastating global nuclear war, mankind is once again on the brink of total annihilation. In a world populated by rival motorcycle gangs and petty politicians, a powerful psychic force, known only as 'Akira,' suddenly resurfaces in Neo-Tokyo The player takes the role of Kaneda, who begins the game when his motorcycle gang is taken into police custody after the abduction of their friend Tetsuo by the military. Progress in the game is made by selecting actions from a list. The current location is depicted in a static image, often redrawn from the movie. Progress can be recorded with the help of passwords.
Nintendo Entertainment System - Released - February 24, 1990
Based on a popular manga, the game follows Akuma-kun, who the player controls, through three different types of areas. The world map allows Akuma-kun to visit different towns and dungeons. The world map is in an overhead perspective and features random encounters, which pit Akuma-kun against randomly appearing enemies. During battles, the perspective switches to first-person and the player selects different types of attacks from a menu. During battle, the player can summon demons to aid Akuma-kun with fighting. The player's party and the enemies then take turns attacking each other, similar to most other turn-based RPGs. When Akuma-kun enters a town, the view switches to that of a side-scrolling video game. By moving up at certain areas, Akuma-kun can enter buildings and shops. The game begins as a wizard explains to Akuma-kun that the world will be a better place if demons and humans establish contact. Akuma-kun then sets out to establish this connection.
Windows - Released - December 25, 2000
A simulation video game published by Electronic Arts Square, in which the player creates and controls a sea life aquarium.The player begins with an expanse of empty floor space and the task is to construct a maritime attraction for visitors which must be filled with interesting and appropriate creatures at the same time as dealing with all the attendant challenges of running a profitable business. There are two ways of getting fish and other sea life, either by buying them off sellers or by catching them yourself. Dolphin shows can also be created and serve as the star attraction of the aquarium. Staff must be hired to maintain the aquarium and also to take proper care and attention to the animals.
WonderSwan Color - Released - July 4, 2002
Two generations ago, there was a great battle between the humans and the machines. Led by their evil god, the machines were eventually able to win the battle and to take control over the world. You play the role of Elc, the hero of Arc the Lad 2. As always, Elc is a freelance mercenary who gets assignments from his guild. He encounters Finia, a girl who belonged to a resistance group and whose mother was killed by the machines. With the help of other friends, the heroes must save the humanity and restore the world to normal. This is a side-story in Arc the Lad series, set in a futuristic environment. As in the classic Arc the Lad games, the entire dungeon navigation is perceived as a series of continuous battles. You move your heroes in turn-based mode, and enemies use their turn to perform their moves. You can attack once an enemy is on a square near you, and also use a variety of special techniques.
Nintendo Game Boy - Released - July 14, 1995
Galaga The Galaga Military Front has Launched a Full Attack! Accompanied by an escort of evil Zakkos and Goei guards, the Boss Galagas attempt to lock you into their tractor beams. Beat the relentless aliens at their own cruel game by uncovering the secret of the Dual Fighter and unleashing your powered-up wrath on the swooping creatures. Test your aim and build up your ship reserves in the Challenging Stages, too! Galaxian Pilot the Galakship and Conquer the Alien Forces! You are a lone Galaxian warrior chosen for a mission to repel the evil Aliens. Your only defense is your trusty Galakship. But it's only armed with a single laser cannon! Its going to be tough to turn back the horde of colorful zig-zagging Alien attackers. They'll be coming at you from all angles, but your aim is deadly and you're obviously ready to accept the challenge! - TWO legendary, record-breaking arcade hits on ONE Game Boy cartridge! - Each game is packed with ALL of the excitement of the original arcade games! - Classic arcade titles appeal to players of all ages! - Programmed to take full advantage of Super Game Boy features!
Nintendo Game Boy Color - Released - August 10, 2001
Bad Badtz-Maru Robo Battle is a game published by Imagineer for the Game Boy Color platform. It was never released outside of Japan.
Nintendo Game Boy - Released - October 15, 1998
Bakuchou Retrieve Master is a Role-Playing game, developed by TOSE and published by Konami, which was released in Japan in 1998.
Sony Playstation - Released - December 15, 1995
Bakushou!! Oru Yoshimoto Quiz Okettei Ikusa DX is a quiz game that can be played by up to 4 human players at the same time (in the TV Quiz Mode). The game features 2 different game modes: 1 - Comical Fantasy: Taking place in a fantasy world the player begins a quest and have to advance through it defeating the enemies answering questions. 2 - Yoshimoto Club: A TV Quiz game up to four players in which the player will compete against them and try to answer questions to have more points than the opponents.
Nintendo Entertainment System - Released - February 15, 1989
One or Two players can play a round on this video course modeled after the real Pebble Beach. Each player can select their own handicap. Every one of the 18 holes has familiar golf hazards - bunkers, slopes, and water hazards. You'll also have to contend with some of Mother Nature's hazards like changing wind conditions and Pebble Beach's most difficult obstacle - the ocean. Once you tee off you'll have all kinds of decisions to make. Check your score card to see how you're doing. The card tells you the distance in yards and par for each hole. The computer gives you a bird's-eye view and cross-sectional view of each hole, as well as close-ups of the green. You select the right club for each shot. Control your shot to get the power, distance, and hook or slice you want on the ball. After you've made your shot the computer tells you what kind of lie you have as well as the remaining distance to the hole.
Nintendo Game Boy - Released - March 15, 1990
The East and the West square off for nine innings of hard hitting baseball in Bases Loaded for the Nintendo Game Boy. Experience the action as pitchers battle it out against a lineup of heavy hitters using fast, slow, curving and special pitches. Each player brings their own unique stats and abilities to the game as you work your way through progressively more challenging teams. This portable version of Bases Loaded is loosely based on the title for the original NES. In this scaled down version Major League teams are replaced with two teams representing the East and West Coast Divisions. With two Game Boy units and a Video Link cable players can go head to head - although each player will also need their own game cartridge. Single players can enjoy a quick pickup game by selecting an unofficial game of 1 to 9 innings. An official game will allow a victorious team to move on to consecutive matches against progressively more challenging teams, a feature that substitutes for the traditional 'Season Mode' of most baseball titles. But you'll have to do this in a single sitting as no battery save option was included. Play in USA or Japan mode for a subtle change in the gameplay or learn how to best utilize the strengths of the East and West teams. Pitchers are rated 1 to 5 and batters get a rating for both running speed and hitting ability.
Nintendo Entertainment System - Released - June 26, 1987
Pitch, hit and run like the pros! Here's voice, action and graphics so real, you'll believe you're in the lineup. The characters look like real baseball players, not cartoons. The action moves at the same pace as a real game. Sounds real, too! The crack of the bat, the calls of the ump, the roar of the crowd when you score. Play against the computer or a friend. Pick your team from 12 different lineups. It's tough. Each team has 30 players - 12 pitchers and 18 fielders. Each ballplayer has his own style. The trick: learn all 360 players! Control and play any position. Whether pitching or at bat, control every aspect of the game. Throw a fastball, high outside or a slider. Swing for the fences. Hit and run, bunt, steal or call for a pinch hitter. Win the Pennant by storing your wins and losses. Sign autographs later.
Nintendo Entertainment System - Released - July 27, 1990
The game is the third installment of the Bases Loaded series. The series spanned three generations of consoles and eight total installments. The original Bases Loaded title was a arcade game that Jaleco ported to the NES. Only the original Bases Loaded was an acrade game; the rest of the series were exclusive to their particular consoles. There are four video games in the Bases Loaded NES series, Bases Loaded II: Second Season, Bases Loaded 3 and Bases Loaded 4. There was also a Game Boy version of Bases Loaded. The series continued onto the SNES platform with Super Bases Loaded, Super Bases Loaded 2, and Super Bases Loaded 3. The final entry to the series was Bases Loaded '96: Double Header, released for the fifth generation consoles Sega Saturn and PlayStation.
Nintendo Entertainment System - Released - November 21, 1991
Bases Loaded 4 was Jaleco's last 8-bit entry in the long-running baseball series. The game featured slightly more elaborate animations than its predecessor, and much larger fielders. Removed was the goal to play a flawless game; instead the game featured more traditional modes, including exhibition games and full season play. Geared more toward faced-paced arcade gameplay than simulation, Bases Loaded 4 was not licensed by Major League Baseball or the Major League Baseball Players' Association. Therefore, it did not feature real American (or Japanese, for that matter) teams or players.
Nintendo Entertainment System - Released - August 10, 1988
The game is the second installment of the Bases Loaded series. The series spanned three generations of consoles and eight total installments. The original Bases Loaded title was an arcade game that Jalelco ported to the NES. Only the original Bases Loaded was an acrade game; the rest of the series were exclusive to their particular consoles. There are four video games in the Bases Loaded NES series, Bases Loaded II: Second Season, Bases Loaded 3 and Bases Loaded 4. There was also a Game Boy version of Bases Loaded. The series continued onto the SNES platform with Super Bases Loaded, Super Bases Loaded 2, and Super Bases Loaded 3. The final entry to the series was Bases Loaded '96: Double Header, released for the fifth generation consoles Sega Saturn and PlayStation.
Nintendo Entertainment System - Released - November 13, 1993
The player has to build his own combat robot to use in a fighting tournament. These robots are built in factories that assign the robot a name in addition to installing its head, body, shoulder, and feet. The player has a pre-game lobby to get ready for the robot combat action. All matches have rounds of 60 seconds (unlike the 99-second round of most modern fighting video games). Both robots have a separate gauge for energy and damage. Standard punches and kicks can be thrown in addition to special moves (which look like ammunition).
Nintendo Entertainment System - August 11, 1990
Blodia Land: Puzzle Quest is a Puzzle game, developed by TOSE and published by Tonkin House, which was released in Japan in 1990.
Nintendo Entertainment System - Released - May 24, 1985
Chack'n Pop is considered a predecessor of Bubble Bobble. It is a platform game where a roundish yellow creature, named Chack'n, must fight against Monstas and Mightas in order to reclaim hearts that were stolen during a romantic encounter with Miss Chack'n. The Monstas themselves hatch from eggs hanging from the ceilings and the Mightas push a rock that is used as the game's timer. The Monsta eggs have three phases: if it's blue, it's completely harmless, if it's yellow it will pop within 10 seconds and if an egg turns red it will pop almost immediately. Chack'n uses bombs to blow up the Monstas and their eggs and he also uses them to release the captured hearts from their cages. When the heart is released, it will fly up and destroy the separator block and reveal the exit to the level. Most versions of the game contain 14 levels to play through, however the Famicom version only includes 9.
WonderSwan - Released - March 4, 1999
This is the first game in the Chocobo's Dungeon series. You take on the character of Chocobo and adventure through a randomly created dungeon. The story evolves from the opening movie when a fellow chocobo is "turned" evil by a crystal he finds in a garden. When the evil chocobo kicks you into a dungeon, the adventure begins. Travel through an ever changing dungeon, collecting items and weapons to become more powerful, so you can defeat the increasingly difficult enemies.
Nintendo Entertainment System - Released - June 26, 1986
In Choplifter, the player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in prisoner of war camps in territory ruled by the evil Bungeling Empire. The player must collect the hostages and transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants. According to the back story, the helicopter parts were smuggled into the country described as "mail sorting equipment." In 1986, ports of the arcade version back to home versions were developed for the Nintendo Entertainment System and Sega Master System. These versions include some game play and scoring changes of their own, but use the environments, music, and approximate score play of the arcade remake.
Nintendo Entertainment System - Released - December 16, 1985
A game where you'll chomp and chase all day! Chubby Cherub is a chivalrous little angle whose life is far from trouble free. He gets bitten by dogs and pecked at by birds. Firecrackers are thrown at him and smoke puffs cover him from head to toe. And all because he wants to help people-and get some food to eat! Your skills can get Chubby Cherub out of trouble. In this fun-filled, fast-paced Game Pak, you and Chubby Cherub can go on endless adventures. And with you at the controls, Chubby Cherub can rescue his friend, perform his deeds, and make the day a cheerful one!
Sony Playstation 2 - Released - May 25, 2007
In an age where lawlessness abounds, a new force is needed to wrestle control from the warlords and bring stability back to the empire. Fight your way as a member of the Shinsengumi (the elite Samurai Police) through this brilliant action adventure, featuring huge historical locations and advanced combat techniques. Only the strongest will survive!
Nintendo Game Boy Advance - Released - November 5, 2002
In Contra Advance The Alien Wars EX, take down massive hordes of aliens, robots, and monsters to stop the evil Red Falcon from taking over the world! Featuring all new levels and graphics from the original Super Nintendo hit, Contra's fast paced shooting action will keep you on the edge of your seat!
Nintendo Game Boy - Released - August 26, 1994
Crayon Shin-Chan 4: Ora no Itazura Dai Henshin is an Action game, developed by TOSE and published by Bandai, which was released in Japan in 1994.
Nintendo Entertainment System - Released - August 27, 1993
The game is a simple card game with a Tetris element. The layout is similar to a Tennis court with both players on either sides defending their goal, while stacks of cards are positioned in the center. Players must move Shin up and down sliding cards, in two's, to the center pile matching up symbols and push each stack back to the opponent's side in an attempt to over take their goal.
Nintendo Game Boy - Released - April 9, 1993
Crayon Shin-Chan: Ora to Shiro wa Otomodachi da yo is a Miscellaneous game, developed by TOSE and published by Bandai, which was released in Japan in 1993.
Sega Genesis - Released - December 18, 1990
It is the 25th century, and the solar system has come under attack by an mysterious alien enemy known as Dangerous Seed. Human forces have been decimated, and the aliens' next target is Earth! The enemy draws closer to the frontline base on the moon by the hour, and the final line of defense for Earth, the fighter ship Moon Diver, has launched. Dangerous Seed is a vertical scrolling shooter converted from the 1989 Namco coin-op. The player controls the three-part fighter ship Moon Diver through 12 stages to confront the alien menace and secure peace in the solar system. Each of the three parts of the ship, Alpha, Beta, and Gamma, have their own properties which can be combined in various ways. Each type and combination has multiple shot types which can be powered up, and there are also options and bombs available which contribute to Moon Diver's extensive arsenal.
Nintendo Game Boy Color - Released - July 19, 2000
It's a basic platformer with a world map. You can collect items in each level. In order to reunite with Kitty we need to clear the stages all over the world and get "love points". Upon accumulating love points it's possible to use various costumes and items, and enter a hidden stage. The more power-up items you get, the more high-score techniques of jump you can use, making it twice as easy to earn love love points. Mini games and communication function depend on love points.
Nintendo Entertainment System - Released - March 29, 1988
In a land of impossible evils... all paths lead to the Dark Lord! A beautiful princess cries out in terror, and a world despairs in darkness. Only you, the hero warrior Victar, can traverse chasms of fire and mountains of doom to battle the fiendish gatekeeper and confront the Dark Lord. In your cunning and skillful hands, the Demon Sword grows with a magical power more lethal than all the wretched weapons of the Dark Lord's legions. Gather your courage, grasp your blade and release the power that is yours to control!
Nintendo Game Boy Advance - Released - September 6, 2002
In the beginning, Stafy was moving things around Pufftop Palace, until he tripped and dropped some things he was moving. One of them fell into the ocean, which was the Magic Jar, an object that seals the evil being known as Ogura.
Nintendo Game Boy Advance - Released - September 5, 2003
Stafy is now back at Pufftop Palace, playing with his friend Moe. Ogura, imprisoned inside the Magic Jar, unleashes his children into the sky. Ogura's children cause a series of thunderstorms and earthquakes that shake Pufftop Palace, causing the Magic Jar to shatter and release Ogura.
Nintendo Game Boy Advance - Released - August 5, 2004
A short time after Densetsu no Stafy 2, everything was calm and everyone including Stafy was happy again, until another severe thunderstorm came and shook Pufftop Palace. This time, it is more severe than the ones in the past. A lightning struikes the Magic Jar, destroys it and Ogura is free again.
Nintendo DS - Released - April 13, 2006
Starfish are so adorable... but hard to understand in Japanese Densetsu no Starfy 4 is a platforming video game developed by TOSE and published by Nintendo for the Nintendo DS. It is the fourth game in the The Legendary Starfy series, which first started on the Game Boy Advance. As with the other games in the series, Densetsu no Starfy 4 features Starfy as the main character. He is joined by his sister Starpy and his friend Kyorosuke the clam. The three of them help out other undersea creatures and fights numerous villains.
Sony PSP - Released - September 29, 2005
Densha de Go! Pocket: Yamanotesen Hen is a train simulation.
Sega Saturn - September 23, 1998
Hackers invade the Digital World and you and your Digimon have to stop them. You must gather 5 coins from all over File Island. However, if you lose to a hacker you lose a coin.
Nintendo 3DS - Released - August 6, 2013
From above the world of "Cars," "Disney's Planes" video game takes players on a high-flying, action-packed, fun-filled adventure with Dusty, a big-hearted, speed-loving crop duster, voiced by actor and comedian Dane Cook. Take to the skies and continue the storyline beyond the film with Dusty and other characters from the film, including Ishani, voiced by actress Priyanka Chopra; Echo, voiced by actor Anthony Edwards; and Bravo, voiced by actor Val Kilmer, as they travel to Propwash Junction, China, and many parts in between for the Air Rallies, Free Flight, Balloon Popping, and Story modes. Wii gamers can play alone, or a friend can drop in or out for multiplayer action at any time.
Nintendo DS - Released - August 6, 2013
From above the world of “Cars,” “Disney’s Planes” video game takes players on a high-flying, action-packed, fun-filled adventure with Dusty, a big-hearted, speed-loving crop duster, voiced by actor and comedian Dane Cook. Take to the skies and continue the storyline beyond the film with Dusty and other characters from the film, including Ishani, voiced by actress Priyanka Chopra; Echo, voiced by actor Anthony Edwards; and Bravo, voiced by actor Val Kilmer, as they embark on global missions, air races and grand adventures around the world. Exclusively on Nintendo consoles.
Nintendo Game Boy - Released - December 6, 1991
Dodge Boy is a Sports game, developed by TOSE and published by Tonkin House, which was released in Japan in 1991.
WonderSwan Color - Released - November 20, 2003
The game is based on the famous Dragon Ball manga series, starring Son Goku, and spans a long time period of the hero's life. It begins with Son Goku being a mere child and meeting the mysterious Bulma who asks him to add her on her quest to find seven Dragon Balls, which can grant any wish. The game follows Son Goku becoming stronger, defeating many foes, and even getting married. You control Son Goku and his friends Krillin and Yamcha in this game. The gameplay is mostly based on training your characters and then taking them to fight enemies, advancing the plot. All the activities in the game (including walking around on the world map) are performed through choosing one of the available cards. Depending on the value of the card, you can move a certain amount of squares on the map, have an advantage in a battle, etc.
Nintendo Entertainment System - Released - October 27, 1989
The game is based on the famous Dragon Ball manga series, starring Son Goku, and spans a long time period of the hero's life. It begins with Son Goku being a mere child and meeting the mysterious Bulma who asks him to add her on her quest to find seven Dragon Balls, which can grant any wish. The game follows Son Goku becoming stronger and defeating many foes. You control Son Goku and his friends Krillin and Yamcha in this game. The gameplay is mostly based on training your characters and then taking them to fight enemies, advancing the plot. All the activities in the game (including walking around on the world map) are performed through choosing one of the available cards. Depending on the value of the card, you can move a certain amount of squares on the map, have an advantage in a battle, etc.
Sony Playstation - Released - July 29, 1997
After achieving cult hit status around the globe, Dragon Ball GT has finally arrived in the U.S. This polygon rendered fighting game features 10 of the best warriors from the animated television series going head-to-head in a no-holds-barred tournament. Each player has devastating finishing moves, including the infamous "Meteor Smash", which can be countered by an opponent, resulting in some of the most incredible power struggles you'll ever see! There are also 8 playable hidden characters and a practice mode that lets you build up the skills of each fighter. Now, you can find out what gamers around the world already know -- Dragon Ball GT is the ultimate fighting game!
Nintendo Entertainment System - Released - August 6, 1993
The game follows Dr. Lychee, a survivor of the Tuffle race annihilated by the Saiyans. Lychee manages to escape from the planet with a ship containing Hatchhyackku, a super computer able to create "Ghost images" of other warriors, though he is killed soon after. Hatchhyackku creates a ghost image of him to get revenge on the surviving Saiyans. He places machines that emit a gas capable of destroying life on Earth, so Goku, Gohan, Vegeta, Future Trunks, and Piccolo rush to destroy the devices located around the planet.
Nintendo Entertainment System - Released - August 10, 1991
The game features the story of the Namek Saga and follows closely the story in the anime to the end of the Frieza Saga, except for the fact that, like in the previous game, Tien Shinhan, Yamcha and Chiaotzu are not dead and only Piccolo is, and they are present in the player's party at the beginning along with Gohan and Krillin.
Nintendo Entertainment System - Released - August 7, 1992
Dragon Ball Z III: Ressen Jinzōningen is the sequel of Dragon Ball Z II: Gekishin Freeza. The game starts off in the Frieza Saga as Super Saiyan Goku fighting Frieza, and it ends in the Imperfect Cell Saga in the battle of Piccolo against Imperfect Cell. The game also features characters from the movie Dragon Ball Z: Cooler's Revenge.Is the first game in the Gokuden series where power levels are not stated. Its sequel in the series is Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku.
Sega Genesis - Released - April 1, 1994
Dragon Ball Z: Buyuu Retsuden is a fighting game that maintains the dual screen mode previously seen in Dragon Ball Z: Super Butōden series on SNES, which allowed you to be far from the opponent yet still be able to see him by having the screen split between the two characters. This is important to note, as the most damaging attack of the game could be just executed from far away of your opponent, the energy fireball projectiles. These special attacks also need that you have your KI bar (which unlike energy one, is rechargeable) to a considerable level and the only way to block them is by means of a long button combination. The constitution of the characters is based strictly on the Freezer and Cell sagas (Son Goku SSJ, Son Gohan SSJ2, Piccolo, Vegeta SSJ, Future Trunks SSJ, Krilin, Recoome, Ginyū, Freezer, A-18 and Perfect Cell), with special mention to Krilin, Ginyū and Recoome, who made here their first appearance in a fighting game. There are also 9 scenarios available, all of them corresponding to recognizable areas of the anime itself, some also appearing for 2 times but in different status (i.e., "normal" Namek and Namek "in flames").
Nintendo Entertainment System - Released - December 29, 1992
Dragon Ball Z: Gekitō Tenkaichi Budōkai (ドラゴンボールＺ 激闘天下一武道会, Doragon Bōru Zetto Gekitō Tenkaichi Budōkai; lit. "Dragon Ball Z: A Fierce Battle at the Tenkaichi Budoukai") is the first fighting video game based on Dragon Ball Z. It was released only in Japan by Bandai on December 29, 1992, for the Nintendo Entertainment System. The game was unique in that it came with a special card reader attachment for the NES, the Datach Joint Rom System, which requires several special cards to be swiped in order to add characters and items in the game.
Super Nintendo Entertainment System - Released - March 29, 1996
Dragon Ball Z: Hyper Dimension is a fighting game based on the Dragon Ball Z series. Players select one of ten fighters: Freeza, Gotenks, Kid Buu, Majin Buu, Majin Vegeta, Perfect Cell, Piccolo, Son Goku, Ultimate Gohan and Vegetto. Hyper Dimension includes a Story Mode, which starts in the Freeza saga and ends in the Buu saga. In this mode you have to fight one on one against several enemies. In addition to the Story Mode, this game also contains a Versus Mode, Tournament Mode and Practice Mode.
Nintendo Entertainment System - Released - October 27, 1990
Dragon Ball Z: Kyôshū! Saiyan (ドラゴンボールZ 強襲!サイヤ人 Doragon Bōru Zetto Kyōshū! Saiyajin?, Dragon Ball Z: Fierce Attack! Saiyan) was the first Dragon Ball Z game to be released for the Famicom system. It was released by Bandai on October 27, 1990 in Japan. The game features Brocco, Pumpkin (two illusion Saiyans who fight Yamcha and Tien in the anime) and Onion (an original who transforms into a Giant Ape).
Super Nintendo Entertainment System - Released - December 17, 1993
Dragon Ball Z: La Legende Saien is a fighting game that chronicles the events that take place during the battle against Perfect Cell, and includes a side story about Bojack and his henchmen, and Brolly, the Legendary Super Saiyan. Some basic elements from Super Butouden have remained, such as the split screen system or the special attacks (which now are executed by a shorter button combination). However, now you will also count with the Meteo combos, which allow attacks with multiple hits. You can also hold down buttons in order to quickly recharge your energy. Special moves can be also fired back in retaliation to your rival's attack, marking then the beginning of a button smashing duel. There are 3 game modes, including a story mode that lets you choose different paths and changes depending on the outcome of battles; a 1 vs 1 mode, where you can battle against another player or the CPU; and a martial arts tournament mode with an eliminator system in which you and other players (or the CPU) choose a character to become the winner.
Nintendo Entertainment System - Released - August 12, 1988
The story is set right after The 22nd Tenkaichi Boudouki and everyone finding Kurirun dead, along with a note with the Demon symbol on it. Master Roshi explains that Piccolo Daimaou, an ancient evil being, has somehow come back and Goku rushes off to stop him and revive his dead friend, Kurirun.
Nintendo Entertainment System - Released - January 7, 1987
Originating in the arcades, Dragon Buster is an action platform game composed out of several large levels, each one containing various stages: a cave, a tower, a castle, etc. The player's goal in every level is to reach the final stage where the protagonist faces the level boss. There are often several ways to reach the final stages, and not all stages are necessary to visit. Equipped with a sword, the player character moves through platform stages, clearing them of diverse monsters, collecting power-ups and trying to stay in good health until the level boss, since it is impossible to heal between the stages. The hero's life meter (called "vitality" in the game) is the first introduction of such a feature to action games.
Nintendo Entertainment System - Released - April 27, 1989
The main hero named Carl is a dragon slayer who wields a bow and arrow. He has to pass 6 stages and reach the Dragon Castle to retrieve the sword which the hero of the original Dragon Buster, Clovis, used as a weapon.
Nintendo Entertainment System - Released - November 27, 1986
Goku and Nora (Bulma) are on a quest to find seven crystal balls. By finding all of these crystal balls, the Dragon Emperor will grant them one wish. It won't be easy though, there are rumors of a mysterious army that is also looking for them. Dragon Power is a game based on the Dragon Ball anime in japan (though a lot of it is lost in translation). Goku can jump, attack or release a powerful wind wave to stop his enemies. Much of the game is an overhead view, though occasionally Goku will have to fight in a side view. Different power ups will increase his powers and techniques, letting stronger abilities flourish.
Nintendo DS - Released - December 1, 2005
The latest game from the creative minds behind the 2005 RPG hit, Dragon Quest VIII: Journey of the Cursed KingTM, has arrived on the Nintendo DSTM. The hero of this brand-new action-adventure is a slime—one of the most popular monsters from the Dragon Quest series. Experience an action-packed adventure with slime rescue missions, addictive monster and item collection, and fierce multiplayer tank battles. The game is set in the kingdom of Slimenia, a peaceful land that is suddenly invaded by a mysterious cartel called “the Plob,” who then proceed to kidnap all the slimes in the capital city of Boingburg. Our protagonist, Rocket, is the only slime left behind, and must embark on a journey throughout Slimenia to save his friends and uncover the Plob’s nefarious plot! • Perform unique slime actions such as stretching, bouncing, carrying things on your head, and your awesome “Elasto Blast” attack! • Rescue your captured slime friends and collect items, money, and monsters as you solve the adventure stages. • Each adventure stage culminates in an exciting battle in your Schleiman Tank against other enemy Monster Tanks. • A cornucopia of colorful characters from the Dragon Quest world takes part in this wildly entertaining new adventure. • Customize your tanks by collecting a vast array of weapons and items. You can even shoot your fellow slimes or yourself from your tank’s cannons to infiltrate and sabotage the enemy’s Monster Tanks. • Simple, streamlined controls allow players of all ages and skill levels to take part in the action with ease. • With the Nintendo DS wireless play feature you can pit your tank against a friend’s in exciting player vs. player action.
Sony Playstation - Released - May 30, 2002
Dragon Quest Monsters 1 & 2 is a remix of the first two games in the popular Dragon Quest Monsters series for Playstation. The game featured updated graphics and a new interface. In Dragon Quest Monsters 1 you are a young boy named Terry who is looking for his sister Milayou, who was taken away by a creature called Warabou. You end up taking up the life of a monster tamer along the way, with the goal being to win a tournament between the kingdoms of the world; I won't spoil anything, but even for a simple story line this one does throw a curve or two at you. In Dragon Quest Monsters 2, you take on the role of one of two siblings; a boy named Ruka, or his younger sister Iru (who affectionately refers to Ruka as Anichan). When a simple task from your mother to pick up a cake goes terribly wrong thanks to a prince named Kameha and the previously mentioned Warabou, disaster looms over the entire kingdom, and you must find an item in the other worlds that can prevent it. Dragon Quest Monsters 2 does receive a number of story alterations from the original Gameboy game.
Nintendo Game Boy Advance - Released - March 29, 2003
Following in the footsteps of the media phenomenon Pokémon, Dragon Quest Monsters lets players travel a fantasy world on a quest to capture monsters and train them in battles against other creatures. An aspect integral to the Monsters series from the start is the breeding or merging of monsters to create stronger offspring inheriting the parents' skill sets. Only released in Japan, Dragon Quest Monsters: Caravan Heart puts players once again in the role of prince Kiefer from Dragon Quest / Dragon Warrior VII. Like previous Dragon Quest Monsters games for the GameBoy Color whose plot took place before Dragon Quest VI, Caravan Heart is set before the events of the main series' part from which it was spun off. Hiding from the consequences of one of his infamous pranks again, young Kiefer is whisked away by the goddess Rubiss, known from Dragon Quest II and III, to the land of Alefgard. There he meets the boy Lewin whose parents have fallen ill. To cure them with the 'Ball of Roto' artefact and secure his passage home, Kiefer takes the lead of a monster caravan travelling through the country. The monster caravan, made up of the Dragon Quest series' iconic covered wagons, acts as players' mobile base from which they plan their monster hunts. Travelling with it consumes food rations, one of the game's resources. Unlike in the first Dragon Quest games, Kiefer can recruit monsters as well as human protagonists into his party which can take on various jobs. The monster breeding from previous titles was replaced by merging monsters, requiring the game's other resource, monster hearts.
Nintendo DS - Released - December 28, 2006
Send your minions to capture more minions! Enter the world of DRAGON QUEST MONSTERS: Joker as the young hero, locked in a prison by your own father, the leader of a mysterious organization known as CELL. Released under orders to enter the Monster Scout Challenge, you will embark on a journey starting with a single monster and a scout ring, unaware of the dark and mysterious intentions that surround the competition. • The “big three” comprised of series creator Yuji Horii, legendary manga artist Akira Toriyama, and renowned composer Koichi Sugiyama, teams up once again to create an unforgettable gaming experience • Witness the same breathtaking visuals that brought Akira Toriyama’s art to life in DRAGON QUEST VIII: Journey of the Cursed King • Create new species as you synthesize customized monsters from a selection of more than 200 different DRAGON QUEST creatures • Experience an innovative and exciting mix of the monster arena battles from DRAGON QUEST VIII and traditional DRAGON QUEST gameplay • Challenge your friends via local wireless play to see whose team is the strongest
Nintendo DS - Released - March 31, 2011
Dragon Quest Monsters: Joker 2 Professional is an expanded version of Dragon Quest Monsters: Joker 2. The game follows the same story and introduces a new region to explore, as well as more than one hundred new monsters and new skill sets. Players can import the progress from the normal version and continue where they left off.
Nintendo 3DS - Released - February 9, 2017
Square Enix released Dragon Quest Monsters: Joker 3 Professional, an expanded version of the game, on February 9, 2017. This added new scenarios and characters seen in previous Joker series games. Professional is the final entry in the Joker series.
Nintendo Game Boy Color - Released - September 25, 1998
In Dragon Warrior Monsters, enter Terry’s Wonderland, a magical place of kings, monsters and magic spells. Make monsters your allies to fight through the dangers that lie ahead in the long quest. Find your kidnapped sister and become the most powerful monster master in the world! Each monster has unique special skills to use in battle. Train and treat them well, and you’ll be victorious! Over 40,000 different combinations - can you breed the rarest and most powerful monsters? * Over 200 cute & cool monsters to collect, tame, and train. * Breed your trained monsters to make more powerful monsters, each receiving special skills from their parent monsters. * Play solo, or use the Game Link cable to link to Game Boy game systems and battle and breed with your friends’ monsters. * A spin off of Japan’s best selling RPG game, Enix’s Dragon Quest.
Nintendo Entertainment System - Released - October 27, 1989
Dusty Diamond's All-Star Softball (released in Japan as Softball Tengoku) is a one- or two-player NES video game where players can pick and choose various fictional softball players and customize their own team to take to the championship.
Nintendo Game Boy Color - Released - January 8, 2000
After graduating from the academy and opening up a alchemy shop, Elfir Traum is requested by the fairy tribe's elder to take care of an apprentice fairy.
Nintendo Entertainment System - Released - February 11, 1985
This is a shoot-em-up game with parallax effects in the background. It does have a simulation of inertia in the control of the ship. There are dozens of enemies and two types of shooting: slow and fast. Two weapon systems: one slow double-shot cannon and one fast single-shot cannon. With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply. A challenge stage follows each stage in which you can build up your fast-shot bullet supply.
Nintendo Entertainment System - Released - February 15, 1989
Famicom Jump: Hero Retsuden (ファミコンジャンプ 英雄列伝 Famikon Janpu Hīrō Retsuden?, the subtitle translates to "History of Heroes") is a 1989 role-playing video game for the Family Computer published by Bandai. The game commemorates the 20th anniversary of Shueisha's manga anthology Weekly Shōnen Jump. Set in a world that brings together many of the long-running titles that had appeared in the magazine, both of the past and present at the time of its release. The game consists of a main character wandering and encountering the many Jump heroes as they try to save the world from an alliance of many of the most powerful and evil of the Jump villains.
Super Nintendo Entertainment System - Released - April 1, 1998
An autumn night "3 years ago" a 15-year-old boy (the protagonist of the game) are on the run from two police officers. A man, respected by the police, decides to care of the situation by himself. The man takes the boy to a coffeehouse; the boy ran away from his orphanage to find his parents' whereabouts. The man, a private detective named Shunsuke Utsugi, convinces him to become his assistant. The objective is to solve two cases; the murder of a schoolgirl investigating her school's ghost story, and an older murder nearing legal expiration. Like the previous game in the series, the game progresses as the player chooses from a set of commands displayed on a menu. These commands are used to interact with other characters and the game's environment, examine clues, or review facts. The results of choosing each command are displayed in the text.
Nintendo Entertainment System - Released - July 9, 1985
Field Combat is a 1985 video game in which the player fights as a single commanding officer in a generic futuristic battlefield. The Family Computer version of Field Combat was later released for the Wii's Virtual Console service exclusively in Japan on June 12, 2007. The object of the game is to make it all the way to the end of the battlefield using the Genesis; a warship that can fire off missiles. While the player controls the blue forces, the player must defeat the Red forces without dying in the process by either avoiding or shooting helicopters, infantrymen, and tanks. An interesting characteristic of the game is that it is possible to ask for reinforcements from an army, which the player possesses, by pressing both the A and B buttons at the same time. Whenever the player runs out of units to aid him in battle, he can use his special weapon to "absorb" the enemies and add them to his army. The game used Richard Wagner's Ride of the Valkyries as its background music. There is also an enemy UFO like spaceship that, when in battlefield, attempts to grab and escape with a player friendly unit (if there is any on the battlefield).It will also engage into air-to-air battle with a friendly helicopter (if there is any).
Arcade - Released - 1985
Players are assigned the role as the field commander of the blue colored forces who are in a battle against the red colored forces. Players take control of the Genesis, a flying saucer shaped craft, that can fire missiles, capture enemy units with a tractor beam, and deploy allied units onto the field. The game's battlefield is viewed from a top down perspective. The Genesis has a target reticle that is always placed a certain distance in front of the craft. Players have to maneuver this cross-hair over any target they want to shoot or capture. The Genesis can also deploy up to six allied units at any one time to help out on the battlefield. Deployable units include soldiers, Hel-99A (tanks), FL-880 (mobile cannons), Kieths (mechanized infantry), and Louis (copters). The enemy's forces also consist of the same units, and both the Genesis and the enemy's Flying Crane craft can abduct enemy forces and add them to their side. At the end of each battlefield is an exit that is defended by enemy turrets which most be destroyed in order to leave the battlefield. The game contains six distinct battlefields that loop back to the beginning when conquered, however the enemies will be more numerous and aggressive on the second time around.
Nintendo Game Boy - Released - July 6, 1991
A TRUE INNOVATION IN THE GAME OF SOCCER! Your favorite playing formations are now at your fingertips with the two-display switching for short and long passes, as well as realistic set moves. Strategy, timing and good reflexes are secret to winning the world championship!
Nintendo Entertainment System - Released - July 1, 1991
For years the monster lay in the grave, and the villagers went peacefully about their business trying to forget the horrible nightmare days when HE had spread terror throughout the countryside. For years the sun seemed to shine brighter and the crops grew taller than anyone could ever remember. Surely, their troubles were far behind them, and life was one blissful long walk through paradise. But, their wonderful world would be shattered in one mighty flash from the heavens. For lightning had struck the old tombstone that lay battered and overgrown with weeds in a dark corner of the ancient cemetary. And just as fiendish life had once been given to the dead, it would be given again. First a twitch of a finger, a flutter of a heartbeat, then a powerful surge of energy to the twisted criminal brain that so long ago had terrorized the land in the powerful body of the hideous monster. The horror was about to begin again... Frankenstein had risen from the dead!
WonderSwan Color - Released - October 16, 2003
One day, the Straw Hat Pirates travel to a mysterious island. While the Straw Hats explore around the island, they all suddenly turn into animals; Luffy into a monkey, Zoro into a tiger, Sanji into a fox, Nami into a cat, Usopp into a kappa, and Robin into a parrot. Only Chopper remains as he was. It is up to Chopper to not only help the crew to turn back to their original state, but to also figure out the cause of their mysterious transformation. The gameplay is standard action RPG; enemies wander the landscape and you can choose to attack or ignore them. You can also use the 'defend' button to reduce the damage inflicted by an unexpected attack.
Super Nintendo Entertainment System - Released - February 24, 1995
From TV animation - Slam Dunk 2: IH Yosen Kanzenban!! is a Sports game, developed by TOSE and published by Bandai, which was released in Japan in 1995.
Super Nintendo Entertainment System - July 20, 1994
A special edition of From TV Animation Slam Dunk: Yonkyo Taiketsu! offering "all-star" teams, although there is no longer a "story" mode.
Super Nintendo Entertainment System - October 27, 1995
A basketball game based on the Slam Dunk anime and manga that follows an underdog highschool basketball team as they take on comers from across Japan. It is the third adaptation of Slam Dunk for the Super Famicom, via the developer/publisher team of TOSE and Bandai, and the fifth and presently final video game based on the license overall.The big change for this particular game are the graphics: rather than the semi-realistic manga art style of its predecessors, the game reimagines the characters as large-headed "super deformed" characters. The game and its plot are distinctively more cartoonish as a result.
Super Nintendo Entertainment System - Released - March 26, 1994
The first Super Famicom game in the From TV Animation: Slam Dunk series of basketball games based on the basketball manga and anime of the same name. The player has some control over each match, and must occasionally complete QTEs to intercept the ball, throw three-pointers and other offensive and defensive maneuvers.A special limited edition entitled From TV Animation: Slam Dunk: Dream Team Shueisha Limited was also released later the same year. It has identical gameplay but only includes All-Star teams.
Sega Saturn - Released - December 13, 1996
Funky Fantasy (ファンキーファンタジー) is a simulation game for the Sega Saturn.
Nintendo Game Boy Color - Released - November 1, 1998
Original and updated versions of five Game & Watch hand held games! Classic versions will take you back to the '80s and a simpler time in video games. Modern versions feature your favorite characters, bringing you to the present with improved play control, color and sound effects. Parachute - Rescue the parachutists. Helmet - Don't get hit in the head. Chef - Flip up a gourmet mean. Vermin - Whack the enemies. Donkey Kong - Rescue your kidnapped sweetie. Interrupt Save feature lets you stop and restart anytime. Battery-backed memory saves all your scores.
Nintendo Game Boy Advance - Released - October 28, 2002
A collection of classic Nintendo Game & Watch titles, as well as GBA exclusive updates. • Games include: • Donkey Kong 3 • Boxing • Fire Attack • Mario Cement Factory • Rainshower • Chef • Mario Bros. • Donkey Kong • Octopus • Fire
Nintendo Game Boy Color - Released - January 14, 1999
Ganbare Goemon: Tengu-to no Gyakushu! is a Ganbare Goemon game released for the Game Boy Color on January 14, 1999. Unlike most games in the series, this game is actually a role-playing game, a genre which was used first in the Ganbare Goemon Gaiden games for the Famicom. The game also borrows some concepts from the franchise's anime series. The protagonist in the game is a boy named Hiroshi, who somehow gets transported into a Ganbare Goemon game and teams with Goemon in order to save Japan from some evil force.
WonderSwan - Released - April 15, 1999
Ganso Jajamaru-kun is a remake of the NES platformer Ninja Jajamaru-kun. It includes new levels and bosses that stretch the gameplay in novel ways. Lord Namazu Dayuu has kidnapped Jajamaru-kun's beloved Princess Sakura. This piratical lord is no laughing matter, despite his sadistically gleeful disposition, he possess an army of creatures drawn from Japanese folklore to prevent you from reuniting with your princess ever again.
Nintendo Entertainment System - Released - December 22, 1987
GeGeGe no Kitarou 2: Youkai Gundan no Chousen ("Spooky Kitaro 2: Kitaro vs. Youkai Army") is the second game produced by Bandai based on the GeGeGe no Kitarou license. Unlike the first game, which was an action platformer (better known to the West as Ninja Kid), GeGeGe no Kitarou 2 is more like a traditional Japanese RPG. The combat is turn-based and menu driven and much of the game involves walking around talking to NPCs and fighting through dungeons. GeGeGe no Kitarou 2's eponymous hero and youkai (Japanese spirit) Kitaro spends most of his time trying to prevent a war between the humans and the youkai, effectively quelling his more aggressive brethren's antics before they get out of hand. GeGeGe no Kitarou 2's gameplay is that of a simple JRPG: Battles play out in turns, with each character choosing an attack and having each round play out. Though enemies can be encountered in groups, Kitaro only has to fight them one at a time. Likewise, when Kitaro starts recruiting allies, they can fight a round on his behalf rather than combining their efforts. Though battles are simple, the game itself is rather challenging, due in part to maze-like overworlds between dungeons and the slow rate at which the player accrues experience. Many enemies, especially early on, will drop a single XP (if they don't simply run off after receiving a few attacks) making level-ups an uncommon occurrence. The game also has some odd obstacles, such as many dungeons requiring a light spell (common at the time) and certain regions blocked by "youkai storms" until the player has resolved any quest objectives in the area.
Super Nintendo Entertainment System - Released - April 24, 1992
Goal! is a soccer game featuring an Exhibition mode and a Super Cup mode. In the Exhibition mode the player gets to choose from 24 different international teams and play the computer or another player in a single soccer match. The Super Cup mode lets the player select a team and play against the three other teams in the group on their road to winning the Super Cup. Before a soccer game starts, players get to choose a formation and set the game options. Options include turning on or off offsides, fouls, radar (a minimap showing where the players are positioned on the field), and whether to make the goal kick automatic or not. Players can also set the amount of time the each half of the game will last from as low as 1 minute to all the way up to 45 minutes.
Nintendo Entertainment System - Released - December 22, 1988
The game has four modes: World Cup, Tournament, Shoot Competition, and Vs. Mode. The object of the game is the same as in real football; one team must score more goals than the other to win.
Nintendo Game Boy - Released - July 23, 1993
IT'S A WHOLE NEW WORLD OF SOCCER ACTION! The shots. The passes. Sharp graphics and sophisticated strategies. If you're goal is to beat the best in the world at their own game, get into GOAL! for Game Boy. And get ready for the challenge of your life! - Super competition: choose from international field of 16 teams - 3 super modes: Match Play (1-or-2- player), Super Cup (1-player in round-robin tournament), and Penalty Kick Shootout - 3 super perspectives, including a full field view that shows the positions of all players - Super moves... kick, block, head, bicycle kick, pass, or steal - Super strategy: choose from 4 defensive formations
Nintendo Entertainment System - Released - November 1, 1992
Get ready for the ultimate rematch! It's too real! Too fast! Too good to be anything less than the best soccer game ever created for the NES! It's GOAL! TWO, the long-awaited sequel to the original title that set the standard for world class soccer simulation. It's living proof that you can never get too much of a great thing!
Nintendo Entertainment System - Released - January 31, 1991
Now, in Golf Grand Slam, you'll face all the conditions you would on a real golf course! Learn more about using each of the 14 golf clubs, how to choose a strike point on the ball, and setting up putts - all while you're contending with wind resistance, sloping greens, complex faiways and more. Two training modes have been specifically designed to help you sharpen your golf techniques. Then, after you've mastered those, you can take on the Golf Grand Slam Top 30 Pros in a tournament that will push you to the limit! So if you're ready to enjoy golf and improve your game without leaving home, let's go!
Nintendo Entertainment System - Released - November 25, 1989
Golf-kko Open is a Sports game, developed by TOSE and published by Taito Corporation, which was released in Japan in 1989.
Super Nintendo Entertainment System - Released - November 11, 1994
Gon is a Japan-exclusive side-scrolling action video game with platforming elements for the Super Famicom published by Bandai. The game is an adaptation of the manga series Gon by Masashi Tanaka, about the daily life of a super-deformed orange carnosaur named Gon. Like the manga, the video game features a minimal plot and no dialogue. Instead it focuses on the cartoonish, comedic situations Gon gets himself into, particularly when searching for food and interacting with other animals. Gon would venture into different ecosystems that made up the prehistoric world.
Nintendo Game Boy - Released - July 24, 1998
Grander Musashi RV is a Sports game, developed by TOSE and published by Bandai, which was released in Japan in 1998.
Super Nintendo Entertainment System - Released - November 18, 1994
Competitive weapon-based fighting game which adapts the storyline of the manga from the beginning and up until the Fūma Kotarō arc.
Nintendo Game Boy - Released - May 18, 1990
Knock 'em Out! Six bad bruisers stand between you and the heavyweight title. But you've got the punches, the moves and the big reach, too. Hooks, jabs, uppercuts - plus a special knockout punch you select for each fight. The title belt is all yours - if you're still on your feet when the bell rings. - Two different views of the action. Unload your knockout punch and introduce his face to the mat. - 1 or 2-player action. You and a friend can choose your favorite fighters and duke it out. - Go 12 tough rounds with 6 contenders from around the world, each with his own style and strengths.
Nintendo Game Boy Color - Released - July 19, 2000
Nintendo Game Boy Color - Released - April 14, 2001
It's a basic plat former with a world map. You can collect items in each level.
Nintendo Game Boy - Released - September 21, 1989
Earthdate: 2264. The renegade Red Lord of Darkness has overthrown the United World government with his army of cyborg fanatics. Millions of political prisoners are being tortured in his infamous Labyrinth of Doom far beneath the surface of the planet. Very little is known about this subterranean maze of brick-walled catacombs. Just vague rumors about the hidden millions in stolen gold guarded by a ruthless band of mutant cyborg zombies commanded by the merciless General Zod. Only one thing is sure... none of your predecessors have ever come out of this dreaded place alive. But you must find a way out with a lode of gold big enough to launch the counterrevolution. You are the last hope; the last of the great Lode Runners.
3DO Interactive Multiplayer - Released - December 15, 1995
Iida Joji Nightmare Interactive: Moon Cradle- Igyou no Hanayome is an Adventure game, developed by TOSE and published by Pack-In-Video, which was released in Japan in 1995.
Nintendo Entertainment System - Released - November 28, 1985
In Ikki, players take the role of Gonbe (and his friend Tago if there is a second player), who are farmers living in medieval Japan. They are currently involved in an uprising against their feudal lord. The feudal lord has dispatched his army of ninjas to put a halt to this revolt. Gameplay is viewed from a top down perspective. Players get to explore four different locations (stages) searching for gold coins (kobans) that are spread out across the land. Every gold coin has to be collected for the player to move on to the next stage. While searching for the coins, players have to deal with the enemy ninjas and other minions of the land who want to harm them. Players can defend themselves by throwing scythes at any incoming opponent. They can also pick up items such as a bamboo spear for an additional weapon, plus find items that can increase speed of movement, and an item that will give the player an extra life.
Sony PSP - Released - February 23, 2006
Initial D Street Stage is a PSP-exclusive game based on Initial D Arcade Stage Ver.3. This game features Dogfight by M.o.v.e. as it's intro theme which also used as the first opening theme of Initial D Fourth Stage. The legend of the street mode which against the rival characters are exactly the same as the arcade game but no Akina Snow or against Miki Senpai.
Sony Playstation Vita - Released - October 19, 2017
Itadaki Street: Dragon Quest & Final Fantasy 30th Anniversary is a board game by Square Enix, and is the fourth installment of the Final Fantasy and Dragon Quest crossover series.
Nintendo Entertainment System - Released - April 22, 1994
J. League Super Top Players is a soccer game for the Family Computer, utilizing the Datach Joint ROM System, which was the barcode reader accessory sold separately. The game itself is interesting, with ten teams to choose from, and multiple game modes including an actual tournament or penalty kick practicing. For the PK Battle modes, each player must select a different team. He must then scan a player card (not a team card), and then that player will have a chance to kick a penalty kick (if it is his turn). For all other modes, the player must scan a team card and that will be the team that he will play as for the game(s). The main mode of play is the J.LEAGUE mode, of course. It is set up in a season/tournament setting, with 18 games per team. There are ten teams total in this version of J.League, and they are randomly sorted to play against a different team each day. The games are split into two periods with three minutes (3:00) apiece. Prior to starting a game, the player can choose the formation of his eleven active players, from one of three layouts that he can see on the small screen (4-4-2, 4-3-3, or 3-5-2).
Nintendo Entertainment System - Released - August 22, 1986
Another game in the Ninja Jajamaru-kun series. Players once again take control of the little red ninja Jajamaru as he attempts to rescue Princess Sakura from the evil clutches of the Catfish Pirate and his minions. The game mainly consists of side-scrolling platforming action throughout its ten stages. The goal is to get to the end of each side-scrolling stage before the time runs out. Players have the ability to jump and can attack enemies by throwing shurikens at them. Defeated enemies release souls which can be collected. Collecting 50 of these souls will give the player an extra life. Players can also pick up various power-ups, such as ones that give the player temporary invisibility, Jajamaru dolls that add a life to the players reserve, and even a power-up that lets the player ride a giant frog. After every sidescrolling stage there is a bonus round stage fight where the player can earn bonus points by defeating the bosses of these stages.