Tom Mix Software

Chambers

Chambers

Dragon 32/64 - Released - 1984

Chambers is a 1-player arcade game for the Dragon 32/64. The player controls a small character who moves about in a variety of chambers, and can fire in 8 directions. In each chamber, a number of monsters appears, and if the player destroys them all, they gain warp access to nearby chambers. A map showing how chambers align and the player's position is shown in the top right corner. After all monsters are destroyed, new dangers flood the screen, and the player must quickly leave. The goal is to reach the chamber highlighter red on the map. The player starts with 9 lives, and it's game over when all are lost.

Chambers

Chambers

TRS-80 Color Computer - Released - 1983

The player controls a small character who moves about in a variety of chambers, and can fire in 8 directions. In each chamber, a number of monsters appears, and if the player destroys them all, they gain warp access to nearby chambers. A map showing how chambers align and the player's position is shown in the top right corner. After all monsters are destroyed, new dangers flood the screen, and the player must quickly leave. The goal is to reach the chamber highlighter red on the map. The player starts with 9 lives, and it's game over when all are lost.

Crash

Crash

Dragon 32/64 - Released - 1984

Crash is a 1-player arcade game for the Dragon 32/64 The player controls Mario, as they try to navigate through 4 distinct arcade sequences. In the first sequence, Mario must climb across ropes and ascend ladders, while avoiding spiders and bouncing enemies. In the second stage, the player can move laterally, jump over gaps in platforms, and climb down ladders. The goal is to reach the ladder that moves off the bottom of the screen. In the third screen, the player tries to jump off a cliff and parachute into the awaiting boat. Finally, in the fourth stage the player tries to climb up a series of ladders to reach the airplane at the top. The player starts each game with 5 lives.

Cuthbert Goes Digging

Cuthbert Goes Digging

TRS-80 Color Computer - Released - 1982

Cuthbert, Microdeal's mascot, is trapped inside a mine, filled with crawly creeps. He must climb the ladders out of the mine and reach the surface before the oxygen level reaches zero. Each floor in the mine is filled with creeps, and Cuthbert's only weapon is his mining pick-axe. Using the axe, he can pick holes in the floor that the creeps fall into. Trapped in the holes, they are defenceless against Cuthbert's axe. Once Cuthbert has reached the surface, he goes on to the next level. As you may have figured out, Cuthbert Goes Digging is essentially based upon Space Panic.

Devil Assault

Devil Assault

TRS-80 Color Computer - Released - 1983

A classic space shooter by Ken Kalish released by Microdeal. Fast paced action, intense sound and some original twists to an old theme characterize this game. The game consists of four different levels. When all levels are completed, it starts at the first level again. Level 1 is the Bombing Wave with space birds flying back and forth trying to bomb your ship at the bottom of the screen. Level 2 is a second Bombing Wave, somewhat more difficult than the first since the birds are located closer to your ship. Level 3 is the Robot Assault. Now the action becomes more challenging. Robots descend from the top of the screen moving in a zig-zag pattern that somehow homes in on your location and at the same time they drop bombs. Level 4 is the Sproing wave. Spring-mounted aliens descend and then bounce back up when they hit the bottom of the screen, resulting in a chaos of aliens flying in all directions and often ending up with them crushing your ship.

Devil Assault

Devil Assault

Dragon 32/64 - Released - 1983

A classic space shooter by Ken Kalish released by Microdeal. Fast paced action, intense sound and some original twists to an old theme characterize this game. The game consists of four different levels. When all levels are completed, it starts at the first level again. Level 1 is the Bombing Wave with space birds flying back and forth trying to bomb your ship at the bottom of the screen. Level 2 is a second Bombing Wave, somewhat more difficult than the first since the birds are located closer to your ship. Level 3 is the Robot Assault. Now the action becomes more challenging. Robots descend from the top of the screen moving in a zig-zag pattern that somehow homes in on your location and at the same time they drop bombs. Level 4 is the Sproing wave. Spring-mounted aliens descend and then bounce back up when they hit the bottom of the screen, resulting in a chaos of aliens flying in all directions and often ending up with them crushing your ship.

Donkey King

Donkey King

Dragon 32/64 - Released - 1983

Donkey King is an unofficial remake of the coin-op game Donkey Kong. When Microdeal found itself facing accusations of infringing on the original Donkey Kong series (see the Dragon User magazine of June 1983 for more details), the name was changed to The King. The game can be played at normal or slow speed. It is also possible to play in practice mode. In this mode you will start the game with 12 lives, but you will not be able to enter your name in the high score table.

Worlds of Flight

Worlds of Flight

Dragon 32/64 - Released - 1984

Worlds of Flight is a civilian flight simulator depicting a single engine trainer aircraft, limited aerobatics capable, and equipped with steerable and retractable gear. The scenery is organized in 9 adjoining maps called 'worlds' plus a common airport scenery that recurs on every map. The views are drawn as wire graphics to save memory, and you can cross from one map to another to make longer flights. The worlds/maps have 3D objects like towers and mountains that needs to be avoided or navigated by, and there are beacons that let you use IFR instruments to find the airports. There is a 'radar' view to help check your position on the map in IMC training. The game starts with setting the weather in the worlds, with winds/cloud ceilings and then you move to the aircraft at the airport. Your view is from inside the cockpit, and to look around the view can be shifted 90 degrees to either side, and 8 degrees up relative to the aircraft orientation/pitch. In steep climbs the view/head angle is adjusted (to a limit) to try and keep the horizon visible. The Worlds are called: Mountain World #1, Arabian Gulf, Panama City, Dahlgren VA, Practice Field, Mountain World #2, Island Bay, Mountain World #3, Power Line River. The airport scenery is loaded whenever you get close enough, below the ceiling/400ft and about 4000ft from the runway threshold.

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