Thinking Rabbit

8 Eyes

8 Eyes

Nintendo Entertainment System - Released - September 27, 1988

8 Eyes is set in a post-apocalyptic future. Mankind is recovering from hundreds of years of chaos and nuclear war, and civilization is being rebuilt by the Great King, who harnesses the power of the eight jewels. The jewels, known as the 8 Eyes, were formed at the centers of eight nuclear explosions that came close to destroying the Earth. The 8 Eyes have mysterious power which, in the wrong hands, could bring about the end of the world. The Great King's eight power-hungry dukes steal the jewels for themselves and banish the King to the nuclear wastelands, threatening to once again plunge the...

Boxxle

Boxxle

Nintendo Game Boy - February 1, 1990

BOXXLE is a game. BOXXLE is a puzzle. BOXXLE is the go-anywhere brain teaser for the Game Boy system that you just can't put down. The game is based on moving crates around in a warehouse. But manual labor won't win the game: it takes brain power to move boxes into their proper spaces to clean up the room and get to the next screen... and the next... and the next! The puzzles keep coming - over 100 different screens in all. It BOXXLES the mind! Plus, you can pick your puzzle or use the edit function to create your own screens. You'll never get bored once you get BOXXLE!

Boxyboy

Boxyboy

NEC TurboGrafx-16 - Released - March 16, 1990

The player controls a worker in a warehouse. Gameplay is simple: the goal of each level is to push the crates onto specific squares marked with a yellow dot. It's very easy to get boxes trapped, so the player must carefully consider the route. Boxyboy also features a level editor for players to create and play their own levels. In Japan, Boxyboy is known as Sokoban World and is an official part of the Sokoban series.

Casablanca Ni Ai Wo Satsujinsha Ha Jikuu Wo Koete

Casablanca Ni Ai Wo Satsujinsha Ha Jikuu Wo Koete

Sharp X68000 - Released - December 10, 1988

The year is 1945. Jerry Randolph, a female reporter working for the Chicago newspaper "Daily Casablanca", finds a diary belonging to her high school friend May Elgar, who has disappeared several years ago under mysterious circumstances. Jerry discovers that May's father was working on a groundbreaking scientific project. Too late to save Dr. Elgar from untimely death, Jerry uses a time machine constructed by him to travel to 1916, following the traces left by the criminals. In spite of its title, the game has little to do with the famous movie Casablanca beyond a few loose references. It is...

Illvanian no Shiro: Ruins of Illvanian

Illvanian no Shiro: Ruins of Illvanian

Super Nintendo Entertainment System - October 28, 1994

A strategy RPG. The player guides units around the map in turns, taking over territory and fighting enemy units in cutaway scenes. The hero can summon various creatures to help him out, many of which can evolve to stronger versions with enough battle experience (similar to Ogre Battle or Fire Emblem).

Jikai Shounen Met Mag

Jikai Shounen Met Mag

Nintendo Famicom Disk System - Released - July 3, 1987

Jikai Shounen Mettomag ("Magnetic Children Mettomag") is a puzzle game developed by Thinking Rabbit for the Famicom Disk System. The game was produced by Square under their "DOG" label, which was created to help publish smaller games from minor studios. The game allowed the player to select their character's gender, which was still a novel feature in video games at the time. There is no difference in how the two genders play; it is entirely a superficial decision. The player must go around each stage and collect every sphere in order to progress. Each sphere can change the polarity of...

Kyuukyoku no Soukoban: 3D Puzzle & Cinema

Kyuukyoku no Soukoban: 3D Puzzle & Cinema

Sony Playstation - Released - September 13, 1996

Kyuukyoku no Soukoban - 3D Puzzle & Cinema is the first Playstation game of the classic puzzler based on the gaffer in charge of a warehouse needing to get the stock correctly stashed. Unfortunately the stock can only be pushed around requiring a bit of lateral thinking to get the warehouse in order. In this first game the game features 4 different stages and 4 different stories. Each story got 4 stages divided into 6 different puzzles. When the player complete the 6 puzzles of one stage a movie is unlocked.

Maten Densetsu: Senritsu no Ooparts

Maten Densetsu: Senritsu no Ooparts

Super Nintendo Entertainment System - Released - October 27, 1995

Maten Densetsu: Senritsu no Ooparts ("The Legend of Maten: The Terror of Ooparts") is a first-person RPG/adventure game set on the islands of Japan which are suspended many thousands of feet in the air due to an unknown calamity. Demons have since invaded the island nation, aided in part by mysterious relics known as "ooparts" (short for out-of-place artifacts), and human survivors eke out a living in a handful of fortified locations. The player is one of these survivors, and they choose between five avatars with various stat distributions when they begin the game. The game balances its...

Minakata Hakudou Toujou

Minakata Hakudou Toujou

Sega Saturn - Released - August 7, 1997

Minakata Hakudou Toujou (南方珀堂登場) is an adventure game for the Sega Saturn.

Minakatakudou Toujyou

Minakatakudou Toujyou

Sony Playstation - Released - August 7, 1997

Minakatakudou Toujyou is an adventure game released for Playstation & Saturn consoles. The game takes place in the detective office where the detective and his 2 helpers (a boy and a girl) got to watch some tapes of the cases to discover the clues and solve them. The game features 2 cases: 1 - Miscalculation of the Magician 2 - Four master key The gameplay is about watching the tapes and selecting one part to check the scene (use the magnifying glass or talk with the helpers) and discover clues about the characters or other things.

Minton Keibu no Sousa File: Doukeshi Satsujin Jiken

Minton Keibu no Sousa File: Doukeshi Satsujin Jiken

Sony Playstation - Released - December 4, 1997

Minton Keibu no Sousa File Doukeshi Satsujin Jiken is a first person perspective adventure game in which the player takes the role of an inspector Minton in the year 1932 that is investigating the murder of the circus clown in a port city at 50 miles of London called Brighton. The game is about insvestigating the different locations (circus and the rest of the town) and talk to different people of the circus and town to find clues to help solving the case. The game uses a 3d engine for the town and static 2d images for the people and have japanese voice acting.

Minton Keibu no Sousa File: Doukeshi Satsujin Jiken

Minton Keibu no Sousa File: Doukeshi Satsujin Jiken

Sega Saturn - Released - October 30, 1997

Minton Keibu no Sousa File: Doukeshi Satsujin Jiken (ミントン警部の捜査ファイル 道化師殺人事件) is an adventure game for the Sega Saturn, remaked from old PC game Doukeshi Satsujin Jiken.

Namida no Soukoban Special

Namida no Soukoban Special

Nintendo Famicom Disk System - Released - July 30, 1986

Namida no Soukoban Special (which roughly translates into Warehouse Keeper's Tears Special) is a game that was released for the Famicom Disk System in 1986 by ASCII Entertainment. By 1986, many of Japan's game players were familiar with Soukoban in one form or another since its introduction in 1982. Rather than publish yet another version of the same old game, ASCII attempted to enhance the Soukoban experience for its debut on the Famicom by providing players with a unique set of tools that let players "cheat" in some fashion in comparison to the original rules. Objects like Magnets and...

Perfect Soko-ban

Perfect Soko-ban

Microsoft MSX2

As Soukoban was being introduced to several popular home consoles in Japan, and around the world, Thinking Rabbit decided to release a "perfect" collection of the best Soukoban puzzles ever designed, and released the package under the title Soukoban Perfect in 1989 for several popular Japanese home computers. It contain 306 puzzles in all. Many of the puzzles presented in this version of Soukoban were used as the basis for the Game Boy conversions of Soukoban and Soukoban 2 (released in the United States as Boxxle and Boxxle II). (strategywiki.org)

Power Soukoban

Power Soukoban

Super Nintendo Entertainment System - Released - June 25, 1999

Taking control of a devil, you go through a series of mazes with the same goal in mind as SUPER SOUKOBAN. Pushing boxes (this time stones) to cover purple dots (this time pits). The modern twist? But of course, STAYING ALIVE. Staying alive? Yes, for from the excavation comes forth HELL’S ARMY!

Sokoban

Sokoban

Microsoft MSX - Released - 1984

Soko-Ban is a classic puzzle game, the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

Soko-Ban

Soko-Ban

Apple II - Released - 1988

Soko-Ban is a classic puzzle game, the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

Soko-Ban

Soko-Ban

MS-DOS - Released - 1987

Soko-Ban is a classic puzzle game, the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

Soko-Ban

Soko-Ban

Commodore 64 - Released - 1988

Soko-Ban is a classic puzzle game, the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

Soko-Ban

Soko-Ban

Epoch Game Pocket Computer - Released - 1985

Soko-Ban is a classic puzzle game, the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

Soukoban

Soukoban

Sega Game Gear - Released - December 15, 1990

In Soukoban, players control a warehouse worker whose job is to push crates on to predetermined locations. Each stage is set up as a puzzle, where the player has to figure out how to maneuver these crates into these positions without blocking themselves, as the crates can only be pushed and not pulled. The game tracks how many steps the player takes as they solve a puzzle, with the ideal solution being the one found that takes as few steps as possible. The game contains 300 different puzzle stages to figure out.

Soukoban

Soukoban

Sega SC-3000 - Released - December 11, 1985

Soko-Ban is a classic puzzle game, the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

Super Soukoban

Super Soukoban

Super Nintendo Entertainment System - January 29, 1993

Super Sokoban (or Soukoban) is a puzzle game in which the player must push crates around a maze to their designated storage area, ensuring they do not accidentally push a crate into a position where it cannot be recovered. Thinking Rabbit created the original game in 1982 on home computers, and Super Sokoban is the first Super Famicom game to follow the same blueprint. The intro establishes that the eponymous Sokoban, or warehouse worker, must perform enough box-pushing puzzles to earn enough cash for a flashy new car so that he might finally impress the girl of his dreams. An added...

Toki o Koeta Tegami

Toki o Koeta Tegami

3DO Interactive Multiplayer - Homebrew - May 28, 1994

The year is 1945. Jerry Randolph, a female reporter working for the Chicago newspaper "Daily Casablanca", finds a diary belonging to her high school friend May Elgar, who has disappeared several years ago under mysterious circumstances. Jerry discovers that May's father was working on a groundbreaking scientific project. Too late to save Dr. Elgar from untimely death, Jerry uses a time machine constructed by him to travel to 1916, following the traces left by the criminals. In spite of its title, the game has little to do with the famous movie Casablanca beyond a few loose references. It is a...

UWC: Universal Wrestling Corporation

Nintendo Entertainment System - Unreleased

UWC is a wrestling game that features wrestlers that were part of the National Wrestling Alliance (NWA) and World Championship Wrestling (WCW) Inc., such as Jimmy Garvin and Barry Windham. The title UWC is significant, as the title was the original name for the company WCW that was very quickly renamed sometime in late 1988. The game features three modes of play with three different difficulty levels, including support for two players. If you are playing on the easiest difficulty level, the game will gradually up the difficulty level until you are playing on “Master” difficulty. The goal of...

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