Chris Yates

Acorn Man in Magic Land

Commodore 64 - Homebrew - 2012

Acorn Man in Magic Land is a vertical scrolling shooter in which you play the character of "Acorn Man" It was developed by Roberto Ricioppo using Chris Yates' SEUCK engine and released in 2012.

Action Def

Commodore 64 - Homebrew - 2011

Action Def is a game developed by Christian Siege using Chris Yates and Jonathan Wells Sideways SEUCK mod. It was released as part of the 2011 Sideways SEUCK competition.

Alien Blast

Commodore 64 - Homebrew - March 25, 2001

A SEUCK based horizontal shooter created by Phillip Bayliss.

Alien Blast II

Commodore 64 - Homebrew - 1999

A crosshairs style shooter created using the Shoot'em Up Construction Kit by Philip Bayliss.

Alien Commando II: Planet X

Alien Commando II: Planet X

Commodore 64 - Homebrew - 1988

A SEUCK shooter created by Dr. Ice of IRS. featuring 2 player simultaneous, cooperative play. The Xenians are a people who represent a constant danger to the interstellar Federation. In fact, they continue to make border rids, attacking numerous convoys. The Federation has, of course, tried several times to attack the Xenian post but unfortunately always without success. They are perched inside the planet Xenia, whose entrance consists of a very narrow and also very well defended tunnel. Many pilots have already given up their lives and therefor the Federation has decided to suspend any...

Alien Commando III

Commodore 64 - Homebrew - 1989

The third in the Alien Commando shooter trilogy, created with SEUCK by Dr. Ice of IRS and featuring 2 person simultaneous cooperative play.

Alien Commando: The Ship

Commodore 64 - Homebrew - November 26, 1988

Shooter created by Dr. ICE of IRS using the Shoot'em Up Construction Kit, and featuring 2 player cooperative play.

Alien Fighter

Commodore 64 - Homebrew - 1988

A vertically scrolling shooter created using the Shoot'em Up Construction Kit by a creator who goes by the name Dreamworks. No, not DreamWorks...just Dreamworks. This game allows for cooperative multi-play for two users. While there is competition for points, you can certainly go much farther with two players and many situations are much more difficult without a second person.

Alien Kill

Alien Kill

Commodore 64 - Released - 1988

Alien Kill is a vertically scrolling shooter in which the player's objective is to kill as many aliens as he/she can. The game has the option for two-player co-op play. It was developed by David Farrar using Chris Yates' SEUCK engine in 1988. Published in ECP's "Gold Ribbon Game Pak".

Alien Kill II: The Final Encounter

Alien Kill II: The Final Encounter

Commodore 64 - Released - 1988

Alien Kill II: The Final Encounter is the sequel to the original game. This game like it's predecessor, is a vertically scrolling shooter developed by Dave Farrar using Chris Yates' SEUCK engine. Also like it's predecessor, it too has the option for two-plyaer co-op play. This was was released the same year as the original game, 1988. Published in ECP's "Gold Ribbon Game Pak".

Alienator (Frank Gasking)

Commodore 64 - Homebrew - 1994

A vertically scrolling space shooter based on Tau Zero. Frank: Many moons ago, ZZAP! did a feature called "How to be a Megastar" with a load of SEUCK titles. Alf Yngve's Tau Zero was shown and from the screenshot I built up my own space shooter. At the time I thought the zooming parts of the game were cool, and did similiar effects in another game called Gunship 94.

Araignee: Spider Thief

Commodore 64 - Released - 2019

Released as part of the SEUCK Compo 2019. As a spider thief runner, grab treasure from the lair of the mad spider queen and escape with your lode. Make your way through an insane labyrinth of terrors including such dastardly denizens as spiders (of course), giant deadly dragonflies, woeful webs of bondage and flesh-eating flies!

Atlantis (Argus Publications)

Atlantis (Argus Publications)

Commodore 64 - Released - May 2, 1988

A SEUCK-based shooter with an underwater twist. Published in Commodore Disk User 1988/05-06. Atlantis: the fabled and feared lost continent. At last, the quest of a lifetime is finished and our are free to explore the cycolopean ruins of lost cities at your leisure. Except that life isn't that simple. Atlantis teems with cybernated creatures of all sorts and it'll take all your expertise and the power of your mini-sub to win through to the final secret.

Avanti Tutta!

Avanti Tutta!

Commodore 64 - Released - 1988

You are trapped in the space base of the enemy planet Vectron, defended by sophisticated armaments. To escape you must be able to cross with your astro-fighter various sectors equipped with missiles and laser cannons and patrolled by fierce squadrons of spaceships. Your spacecraft and armed with air-to-air missiles; so do not hesitate to launch yourself into this moral combat where weapons cannot replace reflexes, courage and determination. Remember that the only way to escape is barred by a wall: take it down before crashing into it and get ready to glaze piece by piece the mighty mother ship...

Ball Fighter

Ball Fighter

Commodore 64 - Homebrew - 1988

A SEUCK based shooter for 1 or 2 players, including simultaneous cooperative play. Released in Digital Marketing PD #092, released as Super Ball by Editions Fermont in Italy in Go Games n.43 (maggio 1989). With this beautiful arcade style game you can display your ability to control the Super Ball which you use to destroy the various asteroids and the many enemies that you will find along your path.

Baphomet

Commodore 64 - Homebrew - August 11, 2009

Far into the future, after several increasingly horrendous wars, the leaders of the surviving nations entrust the responsibility of running society to a scientific committee. Advanced technology proliferates into every aspect of life, bringing prosperity and many years of peace … until the system is infiltrated. The Elder Ones are a race of advanced, intelligent, extra-dimensional, and completely amoral beings that conquered the Earth in prehistoric times but were later decimated by careless over-reliance on their technology (when the Shoggoths – their bio-engineered slave creatures –...

Baseline

Baseline

Commodore 64 - Released - 1988

A spaceship is on a mission: it flies over enemy bases and is subjected to fire from the base and must avoid flying objects, for impact with them can destroy your craft. The action begins in a path limited by two walls which must not be touched. you will need to be a master pilot to avoid the walls, enemy fire and craft. You have three lives to get you to the end of the challenge. Published in Italy as Moonbase in Logica 2000 n.90 (1989).

Battletrance

Commodore 64 - Homebrew

A SEUCK based space Shoot'em Up created by Stuart Douglas. The Grixlons have taken over the universe and the house down the street so that there will be ETERNAL WAR! Your job is to destroy all the power orbs to destroy the Grixlons.

Behind the Front

Commodore 64 - Homebrew - 1992

Your mission is to advance through the enemy lines, seeking for their secret headquarters and in the end, destroy it. A SEUCK created shooter created by Mikael Sundvill in 1992.

Better Dead Than Anthoni

Commodore 64 - Homebrew - 1989

Created using the Shoot'em Up Construction Kit, this cross-hairs shooter game was created by New Edition and Anthrax (Günther). It contains graphics that may be found offensive.

Bio War

Commodore 64 - Released - July 23, 2021

A SEUCK based shooter created by Timothy Agar for one or two player simultaneous play.

Blasters of the Univers

Commodore 64 - Homebrew - 1988

A pretty decent vertically scrolling shooter created with the SEUCK engine by The Lyon. For one-player or two-player simultaneous cooperative play.

Blasters of the Univers II

Commodore 64 - Homebrew - 1989

A vertically scrolling shooter for single play or simultaneous cooperative play created with Chris Yates' SEUCK game engine and created by The Lyon in 1989.

Blood & Honour: Aidaars Revenge

Blood & Honour: Aidaars Revenge

Commodore 64 - Homebrew - November 9, 2011

A horizontally scrolling shooter originally created with SEUCK and published by FanCA & Indy Software.

Bluey Blob

Commodore 64 - Released - 1994

A Cute-em-up game created with the SEUCK engine with some interesting game sections including some interesting bosses, a section reminiscent of Freeway or Frogger and a good amount of fun from such bizarre SEUCK stuff.

Bluey Blob II

Commodore 64 - Released - 1994

A cute'em up also known as Radclifes Revenge and sequel to the original Bluey Blob created with the SEUCK engine and released by Bedroom Software in 1994.

Bogue

Commodore 64 - Homebrew - 1997

The Evil Dr. Dactor has kidnapped the the king and his evil men have taken over a beautiful and once peaceful land. The inhabitants run and hide but out of the dark comes a hero who will save this land. His name is Bogue.

Bogue II

Commodore 64 - Homebrew - 1997

A game created with the SEUCK engine by Keith Killilea aka Knightcoder in 1997. He's Back! The coolest grape in the world! The evil Dactor has kidnapped all of your friends and he is going to turn them into evil ROBOTS! You must save them!

Bomberman

Commodore 64 - Released - 1994

An early take on BomberMan on the C64, created with the SEUCK engine and published by Champion Software for one player or two-player simultaneous play. Champion Software would later revisit this game theme in "Bomberman II: Penuts" in 1995.

Border Blast II

Border Blast II

Commodore 64 - Released - 1992

A shooter created with the SEUCK engine and published in Commodore Zone Issue #01 (September 1995). This is the follow-up to Border War. This time you are free to move around the whole screen, rather than being restricted to just one half of the playing area. You have 8 direction shooting and a weapon that spawns a wall of fire from the left and right sides of your ship.

Bottles Killer

Bottles Killer

Commodore 64 - Released - 1989

Released as part of Videogiochi Settimanale #01, the game is a pretty good SEUCK shooter, Satyrigame style, where the object is to dismantle a criminal organization dedicated to the sale of alcohol in the USA in the Prohibition era.

Bounty Hunter II

Commodore 64 - Released

Oddly, the first in the string of Bounty Hunter games, unless the first was lost to time. This SEUCK based shooter was released some time in the very early 90's by Champion Software. You must wend you way through the heavily defended fortress, destroying the guardian troops and bots before they get you. Will you be able to get your bounty? It will take a LOT of killing but.... this is the way.

Bounty Hunter III

Commodore 64 - Released - 1992

A series of games featuring the titular bounty hunter, shooting his way multi-directionally through an enemy stronghold. You must fight many defenders and bosses to get to the end of this one.

Bounty Hunter IIII: The Reality of Time

Commodore 64 - Released - 1994

Another game in the Bounty Hunter series this time with somewhat improved graphics, more types of enemies and a bit more challenge. But everything does look startlingly similar to earlier games in the series. That, along with a lack of understanding in how Roman numerals work make this a bit of a lackluster release. That said, if you enjoyed the previous parts of the collection enough is the same that you will likely enjoy this one.

Bounty Hunter V: The Test of Time

Commodore 64 - Released - 1995

The second to last game (thus far) in the Bounty Hunter game series created by Nik Townes for Champion Software using the SEUCK engine. You make your way to an ever increasingly well defended fortress, fighting threats from all periods of time including the distant past and the far-flung future.

Bounty Hunter VI: The Need for Time

Commodore 64 - Released - 1996

One in a series of SEUCK games made by Nik Townes and Wil Smith (not that one) with the SEUCK engine for Champion Software in 1996. In them you are a bounty hunter making your way through a fortress defended by warriors from multiple time zones.

B-Raid!

B-Raid!

Commodore 64 - Released - 1989

B-Raid! is a vertical scrolling shooter for 1 or 2 players (co-op) developed by Al Dukes using Chris Yates' Shoot 'em Up Construction Kit. It was published by Argus Specialist Publications Ltd. in the following: - Commodore Disk User 1989/11 - Your Commodore 1991/07 (Tape #19)

Brothers in Arms II

Commodore 64 - Homebrew - 1988

A shooter for one or two cooperative simultaneous players created with the SEUCK engine and made by Ron Marshall aka Met.

Brothers in Arms III: The Next Generation

Commodore 64 - Homebrew - 1988

The third and last in the Brothers in Arms shooter trilogy, created with the SEUCK engine by Ron Marshall aka Met.

Celebrity Squares

Celebrity Squares

Commodore 64 - Released - 1988

The 4th sample game from The Shoot 'Em Up Construction Kit by Sensible Software Created with the Kit by Gary Penn & Gary Liddon.

Comedy

Commodore 64 - Homebrew - 1988

An early SEUCK game with sort of a 60s Hollywood theme

Dark Destroyer 2117

Commodore 64 - Homebrew - 2017

In this game you play as the controller of a number of Drones, that have been sent to defend the Earth from a mighty Alien hostile planet known as the Destroyer which is hurtling towards Earth! Your mission is to fly across a number of zones and destroy all the Alien waves that are coming your way, but be warned at the end of it all, there are big bosses that will really put your shoot em up skills to the test. This is one challenging game as bullets will go in all directions, the enemies are deadly and after the fourth zone you need to destroy the planet once and for all... Published...

Deer Hunter

Commodore 64 - Homebrew - 1988

Inspired by the movie, travel from Alaska to Vietnam with this SEUCK based shooter.

Destroy All Robtos X21

Commodore 64 - Homebrew - 2011

Destroy All Robots X21 is a 2011 vertically scrolling shooter in a maze-like setting. It was developed by Roberto Ricioppo (also known as Robric) using Chris Yates SEUCK engine.

Dizzy Goes Raving

Dizzy Goes Raving

Commodore 64 - Released - 1992

A Day in the life of our mega-star. Find all your friends so they can come to your rave. Good luck! Published by Champion Software and in Italy as Mister Egg in Tutto C64 n.2 (1992/1993).

Dreider VI

Commodore 64 - Homebrew - 2015

Guide your space ship safely across Dreider 6. Fight the enemies, and win the great space war. Created by Roberto Ricioppo using Chris Yates' Shoot 'em Up Construction Kit, and released into the public domain (via TND) in 2015.

F-104

F-104

Commodore 64 - Released - 1989

Published in Hit Parade 64 N°38 (10/1989).

Fire Eagle

Fire Eagle

Commodore 64 - Released - 1994

A SEUCK created shooter designed by Martin Edwards for 1 or 2 users cooperative play and published in Commodore Format 1994/03 (Issue #42).

Fish Zone

Commodore 64 - Homebrew - 1995

In this SEUCK game by Mike Futcher from 1995, you play an orange colored fish who has to knock off enemies such as jellyfish, other fish, eels, etc.

Fulgur

Commodore 64 - Homebrew - 2019

Released as part of the SEUCK Compo 2019 and was voted 3rd place. "Base calling Green Dragon and Blue Dragon... Come in, pilots! You are off course. Explain!" "This is Green Dragon. We are officially defecting. We declare political asylum." "Base to Green Dragon. Treason will be punished! We will shoot you down before you reach the border! Turn back now!" "This is Blue Dragon. Shove it, Base. We're leaving." "Base calling all military personnel! Code Fulgur! Green Dragon and Blue Dragon must not leave the country. Stop them at all costs! Repeat, code...

Goldrake

Commodore 64 - Homebrew - 2019

The C64 game based on the 1970's Manga UFO Robo Grendizer called ' Goldrake ', has recently been released by The Hokuto Force. This game classed as a shoot em up and developed using SEUCK, is inspired by a classic cartoon and features graphics and music by VG VOX.

Gothik Attack II

Commodore 64 - Released - 1994

A scrolling shoot'em up and sequel to the original Gothik Attack, based somewhat on Firebird's 1988 Gothik that took original inspiration from Gauntlet.

The Great Giana Sisters III

The Great Giana Sisters III

Commodore 64 - Released - 1988

An unofficial entry in the Great Giana Sisters franchise, this game was created out of whole cloth by Von Laserdance of Rush using the Shoot'em-up Construction Kit and was released in SYS PD Diskett#45 (1993) and actually published in Italy under several names, including Baby Crazy in Nova Games n.24 (Ottobre 1988). It isn't a stellar outing for Laserdance as this lacks all the platforming elements beloved in this game and sticks to just the Shooter and collect-em up components.

Harry: At New Zealand

Commodore 64 - Homebrew - 1994

Harry: At New Zealand is a shooter with platform elements. It was developed by Ejlis using Chris Yates' Shoot 'Em Up Construction Kit in 1994 and released into the public domain by Ermig Productions.

Laser Legion

Commodore 64 - Homebrew - 1989

Laser Legion is a shoot 'em up for 1 or 2 players (co-op) It was developed by Alf Yngve using Chris Yates' SEUCK engine and published by Binary Zone PD in 1989

Moon Strike

Moon Strike

Commodore 64 - Released - 1988

No to be confused with the ZX Spectrum game of the same name, This game is a vertically scrolling shooter developed by C.P. and J.J. Gosoen using Chris Yates' Shoot 'em Up Construction Kit. It was released into the public domain in 1988. In Italy it was released under the name Bruffer in Special C64 n.4 (1991/1992) and as Cingo in Special Program n.92 (dicembre 1992). ON the moon of Cingo 12 of the XMT 125484 galaxy, the longest and most horrible war in recorded history is taking place. You are a solider of the Green army and with your tracked vehicle you are able to venture inside enemy...

Mutilator

Commodore 64 - Released - March 16, 2010

But why is the name Mutilator used? Well, just to make things pretty funny in the game, you are able to mutilate cows during your travelling across planet Earth, as well as fighting the army forces. What a cruel thing 1 alien vs loads of armed forces :) The game was produced for Digital Talk #90 disk magazine.

Not More Martians!

Not More Martians!

Commodore 64 - Released - 1988

A SEUCK based shoot'em up game where it is you vs the martian invaders. Published in ECP's "Gold Ribbon Game Pak".

Nova Force

Nova Force

Commodore 64 - Homebrew - 1988

A Shoot'em Up - SEUCK based vertical space battle game. It seems that all is now lost on the distant planet Deimos, the Rutilians have managed to reach the interplanetary base where the access and defense codes are kept. Nothing can be done to arrest them. But a scientist from the super-confederacy has created a new Nova-Proton weapon, a new experimental ship that autonomously governed, therefore free from computer ties, could be able to infiltrate the enemy defense network, fight their cruisers and fighters, destroy their missile bases and turn the tables. But for such a high tech ship, a...

Noxus

Commodore 64 - Homebrew - 2014

Noxus is a vertical scrolling shooter developed by Alf Yngve using SEUCK. It was released as part of the 2014 SEUCK Competition. It was also released as part of Commodore Free #080.

Nuclear Strike Force

Commodore 64 - Released - September 23, 2015

Mission Briefing: A terrorist group, called 'Red Section' have captured a huge nuclear missile and they threaten to launch it, and destroy the world. Nuclear war has broken out! As part oft he nuclear strike force, you must fly into the outside border of the states and locate a missile which can be located at a top secret location on the red island. Shoot any enemy on sight and pick up blips for weapons.

Nyaaaah!

Commodore 64 - Released - 1995

Described by the author as a "lick 'em up game" as it is a shooter where the maximum length the shot will travel is one square away from the source. Created with SEUCK.

Nyaaaah! 02

Commodore 64 - Released - 1996

Described by the original author as a "lick 'em up game" where the shots you fire terminate a single square away from the source. Created by the Shoot 'Em Up Construction Kit.

Nyaaaah! 03: A Licence To Lick The Biblets

Nyaaaah! 03: A Licence To Lick The Biblets

Commodore 64 - Released - 1996

Shooter described as a "lick 'em up game" using the Shoot Em Up Construction Kit to create a shooter where the bolts only go one square from the shooter, so you have to get right up next to the enemies to destroy them. Published in Commodore Zone Issue #04 (March/April 1996).

Nyaaaah! 05

Commodore 64 - Released - 1996

Another in the successful line of free cooperative games described as "lick 'em up" games created using the Shoot Em Up Construction Kit. You have to get right up to your enemy and shoot them from the adjacent space to hit them.

Nyaaaah! 06

Commodore 64 - Released - 1996

Another in the popular shooter described as a "lick 'em up game" and created using the Shoot Em Up Construction Kit. In these cooperative games you can only attack an enemy in an adjacent square.

Nyaaaah! 07: The Final Chapter

Commodore 64 - Released - 1996

Another in the line of "lick 'em up" cooperative games created using the Shoot Em Up Construction Kit. In these games you need to get into an adjacent square to shoot your enemies.

Nyaaaah! 08: Lick And Let Lick

Nyaaaah! 08: Lick And Let Lick

Commodore 64 - Released - 1998

Another game in the ongoing "lick 'em up" style shooter game created using the Shoot Em Up Construction Kit. In this type of cooperative game you have to maneuver in such a way that you get your enemy into an adjacent square to destroy them. Published in Commodore Zone Issue #11.

Nyaaaah! 09: The New Crisis Awaits

Commodore 64 - Released - 1999

Another in the popular SEUCK based shooter franchise of games described as a "lick 'em up game" and created using the Shoot Em Up Construction Kit. In these cooperative games you can only attack an enemy in when you are melee range.

Nyaaaah! 10: Lick'em

Commodore 64 - Released - 1998

Another in the popular SEUCK based shooter series of games described as a "lick 'em up game" and created using the Shoot Em Up Construction Kit. In these cooperative games you can only attack an enemy in when you are in an adjacent space and able to easily be hit yourself. In this one we see if you can Lick 'Em!

Nyaaaah! 11

Commodore 64 - Homebrew - 2008

Poor old Snodge the Biblet. He cannot seem to rest. Although the Evil Squatter has been defeated and destroyed back in an older Nyaaaah! adventure. A brand new ruler decides to take over Bibletsville. King Squit is his name, and he's much nastier than Evil Squatter. King Squit has turned all good Biblets into evil and he has also captured a load of Snodge's friends. Then left them stranded by a river bank. Snodge sets off on a brand new adventure, in which he has to make his way through the Bibletsville woods, Biblet Barracks, cliffs of death and also underneath the surface, where King Squit...

Nyaaaah! 2000

Commodore 64 - Homebrew - 1999

Part 2 of the Nyaaaah game set 'Game 2000' aka the Millennium episode of this SEUCK shoot'em\lick'em up game.

Nyaaaah! 2003

Commodore 64 - Homebrew - 2003

Snodge the Biblet returns in yet another crazy lick em up adventure. Snodge's friends have been captured by an evil biblet mafia. Therefore it's up to Snodge to find their hideout and make sure that they pay for what they have done to his friends. Can Snodge get to his friends on time, or will they be trapped in a cell for the rest of their lives?

Nyaaaah!: Judgement Day

Commodore 64 - Released - 1997

A.K.A. "Nyaaaah! v4.2" This is a SEUCK based shoot-em-up in the long running Nyaaaah! series.

Nyaaaah!: 15th Annversary Edition

Commodore 64 - Homebrew - 2010

Back in 1995 Richard of TND wrote the first ever Nyaaaah! game. A good 15 years later a new Nyaaaah! game is born. It is a mix up of a shoot 'em up and also a lick 'em up as well. It depends on the colour bottles that you pick up. The game starts, where Snodge has to lick the enemies, but after he collects bottles of magic potion, (depending on the coloured potion he drinks) he will end up with a new weapon. Either a mini bolt, mega bolt or default licking. To mark the 15th anniversary of Nyaaaah! Richard decided to carefully design and create this game, using the sideways SEUCK and then...

Nyaaaah!: The Resurrection

Commodore 64 - Homebrew - 2008

Your planet is under threat by an evil alien race. Therefore it is up to you to collect those missiles into the Missile Compaction Container. The only way to survive is to NOT lose all your lives, otherwise the alien forces have won. The planet will get destroyed and only the Aliens will live.

Operation Fox

Commodore 64 - Released - 1994

Inspired by Operation Wolf, this is a military cross-hairs shooter.

Operation Metalstorm

Operation Metalstorm

Commodore 64 - Released - 2018

Operation Metalstorm, designed by Alf Yngve with music and additional coding by Richard Bayliss, is a tribute to the 90s arcade game Terminator 2: Judgement Day and features plenty of robot blasting action. The backstory to Operation Metalstorm is that us naive humans thought we could create an intelligent Robot population that would look after all of our needs, creating a world paradise with no war or poverty. Well, unfortunately the Robots don’t believe in the notion of ‘make love not war’ and have banded together with the aim of wiping out human civilisation. Now its up to you, the...

Outlaw (Palace Software)

Outlaw (Palace Software)

Commodore 64 - Released - 1988

A western themed shoot'em up included as one of the samples of the Shoot-'Em-Up Construction Kit. The adventure is set in the old Far West at the time of pioneers and sees two unscrupulous outlaws as protagonists. These bandits have to find safety by escaping to Mexico and to reach it they have to go through many areas full of dangers. These dangers are represented by the Native Americans of their territory, by the inhabitants of a town on the border of Arizona, by soldiers hunting for bandits by animals such as snakes, bison, etc. and by natural phenomena such as the winds and elements. To...

Paul der Käfer

Paul der Käfer

Commodore 64 - Released - 1988

A SEUCK based Shoot'em-up game developed by Carsten Manshusen and published in Magic Disk 64 1988/08, and GO64! 2004/11. In the game "Paul the Beetle" you steer Paul through the dangerous world and accompany him on his way. Since this expedition does not always go on without losses, Paul naturally has several lives. Everything that moves should be avoided as much as possible. To get such enemies out of the way, Once you have reached the end of a level, it will take a while before you can advance to the next level. The landscape changes and in no more time and you have to wait and be...

Pirate Base

Pirate Base

Commodore 64 - Released - 1988

Base 3 is the name of a space station located just outside the Earth's Orbit. Set up many moons ago in the year 2091, its primary purpose is, essentially, to act as a sort of intergalactic Customs shed and immigration checkpoint where all visiting spacecraft must dock to have its crew and cargo screened before progressing to Earth. As such, Base 3 also occupies a position of vital strategic importance: should it fall into the wrong hands, and particularly those of the dreaded super-alien, Lee, the planet Earth would be in serious jeopardy! But what has this to do with the present, you...

Protox-1

Commodore 64 - Homebrew - 2019

A game created by Giuseppe Vollara aka VG Vox ak Pinov Vox for the 2019 SEUCK Compo. It is the Year 2325 ... The protagonist Captain John Rostar catapulted into a parallel universe in a hostile world dominated by technology and strange aliens and giant animals that resemble giant reptiles. The Captain must command a fleet of spacecraft and defeat and rescue two important Androids to leave this parallel universe. Find the 2 friends of your friends and defeat the aliens and monsters of the PROTOX1 planet.

Psyxx

Psyxx

Commodore 64 - Released - 1988

A high quality game created with SEUCK, a vertically scrolling space shooter published in Game On 1988/11, Digital Marketing PD #088, and in Stonysoft #0089.

Pudwerx and Dawsy

Pudwerx and Dawsy

Commodore 64 - Released - 1994

A minimalist shooter but has good strategic gameplay. Lots of ladders and ways to sneak up on your enemies. Published in Commodore Format 1994/04 (Issue #43).

QM

Commodore 64 - Homebrew - 1996

QM is a vertically scrolling shooter developed by Richard Bayliss and published by Binary Zone PD in 1996.

Ray Fish

Commodore 64 - Homebrew - March 1, 2021

This is a game for 1 or 2 players. You are a Ray Fish. Your cellestial world, Atlantor has been ransacked by aliens. They have rigged your security systems by installing a 4 light beacon. This beacon has attracted various aliens to approach your world. Your task is to save your world from the aliens and rogue security systems. Locate the beacon (at level 4) and then blast these to oblivion. Collect orbs for extra lives. Player 1 controls the BLUE ray fish and Player 2 controls the PINK ray fish. Made for the 2021 SEUCK Competition.

Realms of Midgard

Realms of Midgard

Commodore 64 - Released - 2013

In this game you are a Galleon, which has to defend each city inside each realm. The way to stop the enemies will be to barrage cannon balls at them. Some good folk of each realm will try to send carts from farms - directly to the city. Others just try to invade it. Bad weather isn't good for the Galleon. That's one thing for sure. Released in the SEUCK Compo 2013 and published in Commodore Free #077.

Red Baron

Red Baron

Commodore 64 - Released - 1995

Be the Red Baron in his Fokker Tri-Plane and become an ace of the skies.

River-Raid II: The River Patrol

Commodore 64 - Homebrew - December 12, 1988

An unofficial sequel to River Raid, written in SEUCK. Or maybe since this one is a prop plane and the original had a jet, this must be a prequel!

Road Course

Road Course

Commodore 64 - Released - 1995

A chronicle of the highway tribulations on a man intent on reaching his destination. A man intent on revenge, a warrior. Billy was a Knight of the Road and knew no fear, no remorse and who followed no highway code. It's a touch, tarmacked world out here, and only the fit survive the high-octane, six cylinder turbo-nightmare we call the A47. Published in Commodore Format 1995/09 (Issue #60).

Road Duels: The Corvette

Road Duels: The Corvette

Commodore 64 - Released - 1988

Hop into your 'Vette and take her for a spin. Use your built-in armaments to take out those that try to stop you from making it to the end of the road. Published in ECP's "Gold Ribbon Game Pak".

Robo Form X

Commodore 64 - Homebrew - February 5, 2019

This is a futuristic blaster, in which you control a robot, which has to save the world from enemy forces. There are several vicious boss attacks to battle your way through. There's even a cool remix of the original tune, Dance Nation, which VG Vox had originally stuck on the front end. I have supplied that one also, as well as the new build :) Have fun, and zap those baddies into oblivion.

Roll-About

Commodore 64 - Homebrew - 1995

In this 1995 SEUCK game by Andrew Hickie, you play a ball who has to roll around in various maze like screens and shoot everything you possibly can. There are also stars you can run over in order to collect points. Watch out for the spikes though, they cannot be destroyed.

Sarada Doja

Commodore 64 - Released - 2012

An arcade game programmed by Carl Mason for TND, the object of the game is to dodge and avoid hazards and make your way through.

Scorpio

Commodore 64 - Released - 1988

SEUCK shooter from Kingsoft, made by a guy called N. Beinroth.

SFS: Special Forces Soldier

Commodore 64 - Homebrew - February 18, 2015

Special Forces Soldier was inspired by Rambo - First Blood PT2 and Commando. It features stunning graphics and plenty of commando style fun. The front end consists of a Galway inspired atmospheric tune. Your mission:To rescue a commando captured by enemy forces. Play the part of Jon A Troubled Special Forces Soldier. Take on the enemy armed with only a machine gun. Released as part of the SEUCK Compo 2015. P.S. the black bars are part of the playing field. It's symbolic or something.

Sheep vs Fox

Commodore 64 - Released - 2012

Once upon a time in a farmyard, a sheep was wandering about. Suddenly out from nowhere came some hungry foxes. The poor sheep find themselves stuck in an awkward position. Enter one woolly hero, Shauny and his good buddy, Rover the watchdog. Help Shauny make his way through the farmyard, saving his sheep buddies - and feed sausages to the foxes before he becomes din dins for them. This game is split into two parts. The first part, is where you are the sheep. The second part is where the watchdog has to protect the sheep at night. To help the foxes are a group of naughty pigs, who pelt stuff at...

Sheep vs Fox DX

Commodore 64 - Homebrew - 2013

Baaaaah! Those foxes are at it again, but this time in a deluxe version of Sheep VS Fox. This game was originally released on the Sheepoid DX and Woolly Jumper disk by Psytronik Software, but Alf and Richard are very happy to bring you this funny sequel, which consists of plenty of funny gags, sheep, new obstacles and even some countryside music.

Shoot Em Up Destruction Set

Shoot Em Up Destruction Set

Commodore 64 - Released - 1995

Blasting onto the Commodore 64 comes the Shoot 'Em Up Destruction Set! This superb compilation contains FOUR complete games (and a bonus game Zap Fight 2: SE) designed by the Shoot 'Em Up MASTER Alf Yngve! Fight in the air and on the ground in the slick sideways scrolling shooter SILVERFISH, deliver critical medical supplies in your cargo plane in FLIGHT OF THE ALBATROSS, battle in feudal Japan with sword and shuriken in NUKENIN AND THE RONIN and rid your home of an invasion of pesky insects in the splatter 'em up INSECTOPHOBIA!

Shoot Em Up Destruction Set 2

Shoot Em Up Destruction Set 2

Commodore 64 - Released - 2011

Psytronik Software is proud to present the SHOOT EM UP DESTRUCTION SET 2, another stunning compilation of games produced by the shoot 'em up MASTER, Alf Yngve! For SEUDS 2 we have delved into Alf's unreleased game archive and have selected two classic unreleased titles for the compilation and have also included two superb new sideways-scrolling action games by Alf! The resulting compilation features FOUR complete games that have been enhanced with brand new bitmap loading screens and music, front-ends and additional in-game effects and power-ups. The compilation features the following four...

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