Compile

Aleste

Aleste

Microsoft MSX2 - Released - February 29, 1988

The story of Aleste concerns the manmade supercomputer DIA 51, which has been infected by a hybrid virus that is spreading like wildfire, eventually leading DIA 51 to eliminate the human race. When Yuri, Ray's girlfriend, gets injured in DIA's assault, Raymond Waizen has all the reason in the world to get rid of DIA 51 once and for all in his Aleste fighter. Aleste is more or less the sequel to Zanac, as it features the same AI generated enemy waves and weapon system. It did, however, start a whole new plot - evil plant creatures were taking over the planet, so you fight against monstrous vines and other types of twisted vegetation. The scrolling is also much improved over the choppiness of the original Zanac MSX.

Aleste 2

Aleste 2

Microsoft MSX2 - Released - November 10, 1989

The game takes place in the year 2039, two decades after the super computer DIA51 attacked and decimated the Earth. After the long restoration period, Earth is invaded by a race of alien plant-like humanoids called the Vagand, intent on finding a new food source on Earth. In their first attack on Earth, the Vagand destroys an Earth space cruiser commanded by the previous Earth hero, Ray Waizen. Their plan to invade Earth is challenged by the newest version of the Aleste piloted by the daughter of Ray and Yuri Waizen, Ellinor, who has vowed to avenge her father's death and to personally kill the Vagand leader Gaizel.

Aleste Collection

Aleste Collection

Nintendo Switch - Released - December 24, 2020

Aleste Collection is a compilation of the 8-bit Sega games in Compile's Aleste series of 2D shooters. Like with M2's other collections, its main focus is on authenticity and high-quality emulation. Each game has also been enhanced with a number of new features. M2's signature "gadgets" give players new UI elements on the sides of the screen to visualize different aspects of gameplay like the status of players' weapons and powerups. A new challenge mode lets players try short-term challenges based on individual segments of levels in each game in the collection. Aside from the older games, the headlining feature is the brand-new game GG Aleste 3 - an original sequel developed for the actual Game Gear hardware. It follows Lluna Wizn, pilot candidate from the Earth Orbital Army Lunar Defense Corps, who's scrambled into service following a terrorist attack on the "MOON CHILD" base that leaves her as the only survivor. With gameplay inspired by GG Aleste II, it caps off the 8-bit Aleste series. The games included in this collection are: • Aleste (Master System, 1988) • GG Aleste (Game Gear, 1991) • GG Aleste II (Game Gear, 1993) • Power Strike II (Master System, 1993) • GG Aleste 3 (Game Gear, 2020)

Aleste Gaiden

Aleste Gaiden

Microsoft MSX2 - Released - September 1, 1989

The sequel to Aleste 2.It was released as a free game in Compile's now defunct WOOMB magazine. It is also known as Aleste Special, because it was released in the Disc Station 4 Aku Gau disc in Autumn. Unlike Aleste 1, you are not controlling a spaceship, but instead you're controlling a robot. However, like Aleste, you can shoot enemies, enemies can shoot you, collect power ups, and defeat bosses at the end of a level. However, new to this game is the ability to jump over holes in the ground. This adds a new challenge to the game. In some levels, there are even obstacles like cars that you have to avoid. Power ups range from one that clones yourself and can fire lasers with you, one that replaces your default laser with shurikens. One replaces your default weapon and instead shoots red targets that go in a zig-zag. This laser has a possiblity of shooting enemies. The kinds of power-ups are marked by the color of their box-containers and the Japanese letter on them.

Alien Crush

Alien Crush

NEC TurboGrafx-16 - Released - September 14, 1988

Imagine a living pinball machine...with aliens and outlandish worlds to throw at you. And turbo-charged, speed-of-light pinball action. You control the flippers and ball speed to defeat the Slime, the Tentacloid and Scorpion. Go for the eyes! This is full-tilt, out-of-this-world action! Surrealistic graphics plus true-to-life, earsplitting arcade pinball sound.

Alien Crush

Alien Crush

Sony PSP Minis - Released - January 2, 2011

Alien Crush is an alien-themed video pinball game. The graphics feature strong similarities to the art from the Alien movies, and everything has a dark and sinister look. The main table has numerous moving targets and ball locks and is two screens high. There are at least three bonus games that are accessible from the top screen. Bonus games consist of knocking out moving targets on a separate single-screen bonus table. This version is a direct conversion of the TurboGrafx-16/PC Engine version.

Arle no Bouken: Mahou no Jewel

Arle no Bouken: Mahou no Jewel

Nintendo Game Boy Color - Released - March 31, 2000

Arle no Bouken: Mahou no Jewel is a role playing game developed and published by Compile for the Game Boy Color; it was released on March 31, 2000. The game revolves around the collection of cards, each of which contains a monster. Madou Monogatari/Puyo Puyo protagonist Arle Nadja and her usual foes, such as Skeleton T and Schezo Wegey, use these monsters to assist them in battle.

Armored Core: Verdict Day

Armored Core: Verdict Day

Sony Playstation 3 - Released - September 24, 2013

Renowned Japanese game developer FromSoftware returns to its hardcore mech action franchise with ARMORED CORE: VERDICT DAY. Command a squadron of advanced Armored Core mechs in a dystopian future ravaged by war and stripped of natural resources. Players will form squads of up to 20 members and enlist into one of the various in-game factions to wrestle control of territories away from other players in the game's persistent multiplayer mode. New gameplay features will be implemented into ARMORED CORE: VERDICT DAY to ensure that players who choose to play alone will be able to recruit a squad of A.I. controlled mechs and enjoy the robust feature sets of co-op and multiplayer modes, while new matchmaking system ensures that players will always find battles at a moment's notice.

Bee & Flower

Bee & Flower

Microsoft MSX - Released - January 1, 1983

Blazing Lazers

Blazing Lazers

NEC TurboGrafx-16 - Released - July 7, 1989

Seated at the helm of 80 tons of awesome firepower-a Gunhead Star Fighter-you've just run into the ruthless Dark Squadron. Dangerously close to the Earth, they threaten to destroy the world with 8 Super Weapons. Only you and your Star Fighter's blazing lazers and bombs stand between them and certain destruction. Plan your strategy and power up with the 8 diffrent enhancements that appear-you'll need more than straight shooting to fight your way out of this one!

Borderline

Borderline

Sega SG-1000 - Released - 1983

Borderline (ボーダーライン) is a VIC Dual arcade game developed in 1980 by Sega. It is a shoot-'em-up in which the player controls a red jeep who must destroy the enemy refineries. Borderline was ported to the SG-1000 in 1983, and has also been released as part of the Sega Ages 2500 series in Japan. The second gameplay section was also recycled for the Atari 2600 release of Thunderground, though instead of driving a jeep the player controls a tank.

Borderline

Borderline

Sega SC-3000 - Released - 1983

Borderline is an overhead arcade shooter that puts the player in control of a Jeep in a war zone. The Jeep is equipped with a gun that has unlimited ammunition. Each round consists of four stages; after the player has completed all of them, the game proceeds to the next round, with increased difficulty. The first stage is a vertically scrolling shooter: the player can move the Jeep in all directions, shooting at enemies that try to destroy it by collision; the goal is simply to survive. The other stages share a different gameplay concept: the player has to navigate the Jeep towards enemy refineries and destroy them all. Enemy tanks will spawn indefinitely, trying to stop the Jeep. Parts of the stage are covered by bushes, and the Jeep has to furrow through them before advancing. In the third stage rockets can be picked up for bonus score. In the fourth and final stage the sole refinery is well-protected and shoots missiles at the Jeep.

Broadway Densetsu Ellena

Broadway Densetsu Ellena

NEC PC-9801 - December 15, 1994

Under the long title of “Broadway Densetsu Ellena: The Legend that a girl who wanna get a chance with her DANCE be cool” lies a game where our blonde protagonist named Ellena travels the world imitating the steps of her international teachers in pursuit of the dream of getting that aformentioned "cool dance". The further the game advances, the longer the sequence of movements becomes, and therefore the harder it is to remember it.

C So!

C So!

Sega SG-1000 - Released - 1985

C_So! (C-SO!) is a 1985 SG-1000 game developed by Compile and published by Sega. It is a port of an MSX game from the same year, which was published by Pony Canyon. The game has the player collect various items and defeat monsters by using see-saws. In order to progress, all items must be collected and all monsters must be destroyed. There is also an edit mode, allowing the player to create their own levels. The game was only released in Japan.

Casino Games

Casino Games

Sega Master System - Released - 1989

Welcome to Sega Royale, where fortunes can be made or lost with the turn of a card. You have $500 to play the games of your choice. Which will they be? Challenge high stakes gamblers in a game of poker. Beat the dealer in a fast-moving game of Black Jack. Enter the world of the rich and famous in the famous game of Baccarat. Run the gambit with Lady Luck on the Sega slot machines, or just relax with a game of pinball! Bet as little as $1, up to $1,000, in your living room. Casino Games even has a Password save so you can keep your winnings for your next gambling trip! If you lose all your cash, remember; at Sega Royale experience is the greatest reward. There's always tomorrow...and another $500 to play!

Champion Billiards

Champion Billiards

Sega SG-1000 - Released - 1986

Champion Billiards (チャンピオンビリヤード) is a simplistic billiards game built for the SG-1000. It is the first game in Compile's "Lunar Pool" series. It was not released outside of Japan. Unlike the other Champion Sports games, Champion Billiards is not an accurate representation of it's sport. Instead, Champion Billiards is a level-based physics game. The goal of each level is to use the red cue ball to sink the other balls. Trivia: Breaking open the yellow ball can release a yellow Flicky.

Champion Billiards

Champion Billiards

Sega SC-3000 - Released - 1986

In this version of billiards, you progress to the each next level by sinking all the other balls with a red ball. The billiard tables are like miniature golf greens. If you break open the yellow ball, sometimes a yellow "Flicky" bird is released (Sega released Flicky in 1984).

Choplifter

Choplifter

Sega SG-1000 - Released - 1985

Choplifter! is a side-scrolling action/arcade game that puts you in command of an attack chopper. Your mission: Go behind enemy lines and rescue up to 16 hostages per level. Be careful, though, because tanks and enemy aircraft will try to stop you - and they won't stop shooting while you are rescuing those hostages!

City Adventure Touch: Mystery of Triangle

City Adventure Touch: Mystery of Triangle

Nintendo Entertainment System - Released - March 14, 1987

The twin brothers, Tatsuya and Kazuya Uesugi and their neighbor Minami Asakura get sucked into a alternate dimension while chasing after the twins dog, Punch. Now they have to find a way to return back to their normal home world. City Adventure Touch: Mystery of Triangle is a beat-'em-up. Players take control of the twin brothers (players can switch back and forth between each brother in the one player game) and explore the maze-like city, trying to locate and collect ten puppies. Several enemies roam the streets and the twins can throw punches or even baseballs at them in order to defend themselves. Defeating enemies increases the twins energy counter. Their energy also acts as a currency. They can and must spend their energy on certain items they find at shops. Only certain items can be used to beat the boss monsters who are holding the puppies captive. The twins will also need to locate certain shops to discard of items they no longer need as they each can only carry a handful of items at a time.

Columns

Columns

Fujitsu FM Towns Marty - Released - 1990

Columns is loosely derived from Tetris, as it involves arranging falling blocks in such a way as to clear them. However, in columns they are groups of 3 same-size but varying color blocks, which must be arranged into sequences of 3 or more, either horizontally, vertically or diagonally. Sequences of 4 or 5 count for double or triple points, and diagonal sequences score the most. The real trick is to set up 'combos' - where one line causes other blocks to drop so as to create other lines. As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place.

Columns

Columns

Microsoft MSX2 - Released - 1990

The game takes place inside a tall, rectangular playing area, as in Tetris. Columns of three different symbols (such as differently-colored jewels) appear, one at a time, at the top of the well and fall to the bottom, landing either on the floor or on top of previously-fallen "Columns". While a column is falling, the player can move it left and right, and can also cycle the positions of the symbols within it. If, after a column has fallen, there are three or more of the same symbols connected in a straight line horizontally, vertically, or diagonally, those symbols disappear. The pile of columns then settles under gravity. If this causes three or more other symbols to become aligned, they also disappear and the pile settles again. This process repeats as many times as necessary. It is not uncommon for this to happen three or four times in a row - it often happens by accident when the well is becoming crowded. If the well fills beyond the top of the screen, the game ends. Occasionally, a special column called the Magic Jewel appears. The Magic Jewel flashes with different colors and when it lands, it destroys all the jewels with the same color as the one underneath it. Like Tetris, the columns fall at a faster rate as the player progresses. The goal of the game is to play for as long as possible before the well fills up with symbols. Some ports of the game offer alternate game modes as well. "Flash columns" involves mining their way through a set number of lines to get to a flashing jewel at the bottom. "Doubles" allows two players work together in the same well. "Time trial" involves racking up as many points as possible within the time limit.

Crusader

Crusader

Microsoft MSX - July 3, 1985

C-So!

C-So!

Microsoft MSX - Released - 1985

C-So! is a platform game in which you control a man that has to collect items like flowers, apples and cherries, while he is being chased by hostile monsters. The monsters must be crushed or hurled against the ceiling by using a hand spike. Each level also contains elastic beds and doors. The beds make it possible to jump from platform to platform and the doors make it possible to escape the monsters by leaving through one door and showing up at the other. Before you can continue to the next level all items must have been collected and all monsters killed.

Cyber Dodge

Cyber Dodge

NEC TurboGrafx-16 - Released - January 31, 1992

Futuristic dodgeball game with a choice of fantastical teams and a varied collection of themed courts. The game that has 3 play modes. The one player tournament, and a one and two player Free Battle modes. The one player tournament consists of 6 stages each harder than the last which take your team to the championship. The object of this game is to strike opponent players until all of their armor is gone, and strike them once more to eliminate them from the game.

Cyber Knight

Cyber Knight

NEC TurboGrafx-16 - Released - October 12, 1990

In the 24th century, mankind has gone into space. The crew of the starship Swordfish are in an engagement with space pirates when the battle takes a turn for the worse. In desperation, the crew activate their jump drive without a destination... and end up flung across the galaxy to the galactic core. The Swordfish however is badly damaged with many casualties including the captain. Only 26 of the crew survive, and of them only six are qualified for combat: The commander, two soldiers, a mechanic and a doctor and six giant "Module" mechanized suits available for them. These survivors locate planet Farworld, apparently colonized by humans. There they discover the colony is under attack by a relentless mechanical aliens dubbed "Berserkers". The crew of the Swordfish must fight back against the Berserkers and explore the galaxy for some means to return home. Cyber Knight is an RPG with a science-fiction theme of being lost in an alien galaxy. The game takes place in a top-down view for movement on planets and areas, a side-view for combat sequences and a first person menu system when aboard the Swordfish starship. The Swordfish can travel between stars, scanning worlds for information. If the ship is able to land on a planet, three crew members piloting three Modules (giant robots) can be selected to debark and explore the planet. Many planets will have towns or people living on them which can be talked to in order to uncover information. Different quests are assigned in order to find the items necessary to progress. There is no system of currency or buying items. Instead, many defeated Berserkers leave behind "NeoParts", which can be brought back to the Swordfish's lab. Analysis of these Neo parts unlocks enhances statistics (endurance, agility, accuracy, etc) for the Modules and new weapons for them to carry. The six modules are unique in statistics, and also the six pilots each carry different skills.

Devil's Crush

Devil's Crush

NEC TurboGrafx-16 - Released - July 20, 1990

Play video pinball that will set you on fire! Explosive graphics and demonic sound beckon you to the underworld for a devilish pinball simulation. Rebound off the She-Giant. So beautiful when she sleeps. So evil when she awakens. Burn up in the bonus rounds where dragons will roast you, skeletons will toast you and sorcerers will plan a barbecue around you. Finally, if you flip your way past them all, fight the ultimate Armageddon!

Disc Station 98 #00: Soukan Junbigou

Disc Station 98 #00: Soukan Junbigou

NEC PC-9801 - Released - October 20, 1990

Disc Station 98 #01: Soukangou

Disc Station 98 #01: Soukangou

NEC PC-9801 - Released - December 11, 1990

Disc Station is a series of disk magazines that were published by Compile. The first set of issues (#0-#32) were released for the MSX from July 1988 to January 1992, while the second set of issues (Vol. 1-Vol. 27) was released for other PCs from October 6, 1993 to June 6, 2000. Each volume of Disc Station contained a variety of software, including demos and even full games. The magazine was originally published entirely on floppy disks for the MSX2, before changing to a print format focused on PC98 and later Windows '95. Several Madou Monogatari- and Puyo Puyo-related games and animated shorts were released in Disc Station. The first PC-98 incarnation of Disc Station, Disc Station 98, initially consisted solely of floppy disks. After a year-long hiatus, Compile would switch to a magazine format with pack-in disks, resetting their volume numbering format in the process. The first volume of the second incarnation of Disc Station released with a 5.25-inch floppy disk, volumes 2-8 used 3.5-inch disks, and the final three volumes used CD-ROMs. This first edition had for example the first of a series of Nazo Puyo puzzles. Similar, but not identical, to the standalone PC-98 game.

Disc Station 98 #02

Disc Station 98 #02

NEC PC-9801 - Released - February 19, 1991

Disc Station 98 #03

Disc Station 98 #03

NEC PC-9801 - Released - April 19, 1991

Disc Station 98 #04

Disc Station 98 #04

NEC PC-9801 - Released - June 21, 1991

Disc Station 98 #05

Disc Station 98 #05

NEC PC-9801 - Released - August 20, 1991

Disc Station 98 #06

Disc Station 98 #06

NEC PC-9801 - Released - October 25, 1991

Disc Station 98 #07

Disc Station 98 #07

NEC PC-9801 - Released - November 19, 1991

Disc Station 98 #08

Disc Station 98 #08

NEC PC-9801 - Released - December 13, 1991

Disc Station 98 #09

Disc Station 98 #09

NEC PC-9801 - Released - January 21, 1992

Disc Station 98 #10

Disc Station 98 #10

NEC PC-9801 - Released - February 21, 1992

Disc Station 98 #11

Disc Station 98 #11

NEC PC-9801 - Released - March 19, 1992

Disc Station 98 #12

Disc Station 98 #12

NEC PC-9801 - Released - April 21, 1992

Disc Station 98 #13

Disc Station 98 #13

NEC PC-9801 - Released - May 22, 1992

Disc Station 98 #14

Disc Station 98 #14

NEC PC-9801 - Released - June 19, 1992

Disc Station 98 #15

Disc Station 98 #15

NEC PC-9801 - Released - July 22, 1992

Disc Station 98 #16

Disc Station 98 #16

NEC PC-9801 - Released - August 29, 1992

Disc Station 98 #17

Disc Station 98 #17

NEC PC-9801 - Released - September 18, 1992

Disc Station 98 #18

Disc Station 98 #18

NEC PC-9801 - Released - October 20, 1992

Disc Station 98 #19

Disc Station 98 #19

NEC PC-9801 - Released - November 20, 1992

Disc Station 98 #20

Disc Station 98 #20

NEC PC-9801 - Released - December 12, 1992

Disc Station 98 Bessatsu: Map & Construction

Disc Station 98 Bessatsu: Map & Construction

NEC PC-9801 - Released

Disc Station 98 EX #1

Disc Station 98 EX #1

NEC PC-9801 - Released - March 19, 1991

Disc Station 98 EX #2

Disc Station 98 EX #2

NEC PC-9801 - Released - May 21, 1991

Disc Station 98 EX #3

Disc Station 98 EX #3

NEC PC-9801 - Released - July 26, 1991

Disc Station Bessatsu: I Miss You

Disc Station Bessatsu: I Miss You

Sega Saturn - Released - October 30, 1997

DiscStation Bessatsu i miss you. (DiscStation別冊 i miss you.) is a 1997 magazine special released by Compile in Japan. It comes with a disc either for Sega Saturn or Sony PlayStation. While it carries the "DiscStation" name, it is not a compilation of games, but rather of various music-related videos.

Disc Station Vol. 01

Disc Station Vol. 01

NEC PC-9801 - Released - November 5, 1993

Disc Station Vol. 02

Disc Station Vol. 02

NEC PC-9801 - Released - February 10, 1994

Disc Station Vol. 03

Disc Station Vol. 03

NEC PC-9801 - Released - August 15, 1994

Disc Station Vol. 04

Disc Station Vol. 04

NEC PC-9801 - Released - November 15, 1994

Disc Station Vol. 05

Disc Station Vol. 05

NEC PC-9801 - Released - February 15, 1995

Disc Station Vol. 06

Disc Station Vol. 06

NEC PC-9801 - Released - May 15, 1995

Disc Station Vol. 07

Disc Station Vol. 07

NEC PC-9801 - Released - August 15, 1995

Disc Station Vol. 08

Disc Station Vol. 08

NEC PC-9801 - Released - November 15, 1995

Disc Station Vol. 09

Disc Station Vol. 09

NEC PC-9801 - Released - February 15, 1996

Disc Station Vol. 10

Disc Station Vol. 10

NEC PC-9801 - Released - May 15, 1996

Disc Station Vol. 11

Disc Station Vol. 11

NEC PC-9801 - Released - August 15, 1996

Dr. Robotnik's Mean Bean Machine

Dr. Robotnik's Mean Bean Machine

Sega Game Gear - Released - December 1, 1993

Evil Dr. Robotnik has invented a machine that turns good folks into rotten robots! In Mobius, the famous home of Sonic The Hedgehog, village bean folk are being rounded up and thrown into the Doctor's dungeons, there to await their turn in the steamer!

Dr. Robotnik's Mean Bean Machine

Dr. Robotnik's Mean Bean Machine

Sega Master System - Released - July 26, 1994

You'll have to stay calm and think fast to win this highly addictive puzzle game. Play against a friend, or slam Dr. Robotnik's evil henchbots in the competition modes! Pit yourself against the timer, or try the Puzzle Mode for a special challenge! This game is a rebranded version of the Puyo Puyo series of games.

Dr. Robotnik's Mean Bean Machine

Dr. Robotnik's Mean Bean Machine

Sega Genesis - Released - December 1, 1993

Evil Dr. Robotnik has invented a machine that turns good folks into rotten robots! Village bean folk from the planet Mobius are being rounded up by the Doctor's henchbots and thrown into his dungeons. There they await their turn in his latest evil masterpiece! An addicting, fun-filled puzzle. Unite four beams of the same color so they can stick together and escape. Defeat characters from the Adventures of Sonic The Hedgehog TV series, including Dr. Robotnik and his wicked henchbots. Three ways to play: challenge a friend, go head-to-head with Dr. Robotnik or practice on your own.

Dragon Quiz

Dragon Quiz

Microsoft MSX2 - Released - 1991

Taking its name as pun on the Dragon Quest series, Dragon Quiz is a hybrid of a role-playing and a quiz game. Set in the very peaceful Quiz kingdom, the story revolves around a prince and his fair maid. One day, the Quiz king gives his son a pet dragon which the prince soon becomes very fond of. Unfortunately, his girlfriend is not equally fond of losing his attention, so she takes the dragon and leaves, intending to abandon it in a far-off place, so that it may never return and contend for her prince's love. Thus, the prince sets off to find his girlfriend and his pet dragon, somewhere in the Quiz kingdom. During his quest, the prince meets both friends and foes and lots of monsters. However, since this story is set in the Quiz kingdom, the battles are not fought using the usual RPG formula of weapons and magic spells. Instead, the monsters pose trivia questions which the player must answer. The prince loses hit points if a wrong answer is given. Getting the answer right awards the player with money, with which it is possible to buy equipment or lodge to regain health. Some adversaries won't let the prince pass unless he has made enough correct answers, which means that the player's quiz prowess is somewhat equivalent to experience points in normal RPGs. The questions range from linguistic matters (usually questions about Hiroshima dialect) and game trivia to technical matters or the Thunderbirds.

Famimaga Disk Vol. 5: Puyo Puyo

Nintendo Famicom Disk System - Released - October 25, 1991

Puyo Puyo is the first entry of Compile's Puyo Puyo series. It was released on the MSX and Famicom Disk System on October 25, 1991; the FDS version was published by Tokuma Shoten as part of their "Famimaga Disk" line of games. The FDS version would later be released on a Famicom cart in 1993. Puyo Puyo would be succeeded by a much more popular arcade game of the same name. Puyo Puyo contains three modes: Endless, Mission, and Verses. In Endless Mode, players match Puyo until the top of their well is filled. If the player chooses, either a giant 2x2 green Puyo or Carbucle will periodically help the player clear space on their board. Mission mode gives the player several challenges to complete, such as clearing a set amount of Puyo or clearing all Puyo of a certain color. Verses mode allows players to battle each other.

Final Justice

Final Justice

Microsoft MSX - Released - 1985

Final Justice is a vertical shoot 'em up game developed by Compile. In Final Justice, you control a space craft that has to defend the earth against an invasion of aliens. You have to navigate your space ship around various obstacles and destroy all sorts of enemies at the same time. At the end of each round an end boss has to be defeated before you can continue to the next round.

Gensei Kitan: Disc Saga III

Gensei Kitan: Disc Saga III

NEC PC-9801 - Released - January 4, 1995

Gensei Kitan: Disc Saga III is set in a fantasy world with both medieval and steam-punk elements. The player controls an enthusiastic fighter named Smash from the Dog Tribe. He takes the train to return to his home town after a prolonged absence. The Elder was kidnapped by a mysterious group of demons. After having rescued him, Smash learns about a secret treasure that is protected by various animal Tribes and is now in a grave danger. On his journey Smash hooks up with the lovely messenger of the Fox Tribe, the female guitarist Kiri, and other companions who will help him defeat the evil. Despite the third number in its title, which it shares with the episodic Disc Saga games (created by the same company), it has little to with them plot- or gameplay-wise. It is closer to traditional Japanese RPGs of the time, having characters with developed personalities, a lot of dialogue, etc. The player navigates Smash and his friends through top-down locations, talking to people and fighting randomly appearing enemies in hostile areas. The turn-based battles are viewed from a side perspective. Characters can execute various "techniques", which deplete TP (technique points), or magic spells.

GG Aleste

GG Aleste

Sega Game Gear - Released - December 29, 1991

GG Aleste (GGアレスタ) is a game in Compile's Aleste series of shoot-'em-ups for the Sega Game Gear. It was only released in Japan and is one of the few Compile Game Gear games published by Compile rather than Sega.

Ghostbusters

Ghostbusters

Sega Genesis - Released - June 30, 1990

If you thought the Ghostbusters went out of business after their last victory - you're wrong! The ghosts are back in town! Peter, Raymond and Egon are back on their feet and ready to save the world. But again ghostbusting requires a lot of money, a lot of equipment and of course, a lot of guts. Are you daring enough to guide the Ghostbusters throughout their mission? Are you determined enough to solve the dreaded mystery of the missing stone tablet? Once you step into the world of fiends, there's no turning back! Ghosts, ghouls, goblins - you name it. They all await your arrival. So before you head out, don't forget to stock up on powerful weapons. It's the only way to take control!

Ghostbusters

Ghostbusters

Sega Master System - Released - 1987

Starting your own Ghostbusters business is tough. It takes a lot of money. A lot of equipment. And lots of hard work. But someone's gotta do it. Besides, look at the rewards. You get to drive some of the world's hottest cars. And play with the latest high-tech equipment. Like Super Ion Beams, Laser Confinement Systems and Image Intensifiers. You get to get closer than anyone's ever been to the ominous Marshmallow Man. And best of all, if you're lucky, you'll meet face to face with the ghost leader of the universe, Gorza. So if you're tired of your regular old job, why not sign on as a Ghostbuster? and find out what a real job is!

Girly Block

Girly Block

Microsoft MSX2 - Released - 1987

A supercomputer called "Omega" has kidnapped a valious asset. At your hands the most powerful unit to stand a chance to rescue her.

Godzilla

Godzilla

Nintendo Game Boy - Released - December 18, 1990

DESTROY ALL ROCKS AND ADVANCE TO THE NEXT SCENE! SOMEWHERE AMONG 64 SCENES MINILLA IS CONFINED! Do you remember that Godzilla had a little son? Minilla is his name. He has been kidnapped by horrible monsters and confined to a great labyrinth called Matrix, which is overrun by powerful monsters. Can Godzilla rescue his son? Minilla at stake!!

Godzilla

Godzilla

Microsoft MSX - Released - 1985

Godzilla is a puzzle solving platform game in which you control the radioactive dinosaur Godzilla who is searching for his love interest Minira, a female dinosaur. In this game with 49 levels you have reach one of the two level exits that will appear when all rocks are smashed. While climbing the vines to reach the various platforms and trying to smash the rocks you are chased by various types of monsters. Occasionally, when you smash a rock an item will appear. Smashing an item will activate it. Once all rocks have been smashed two screen exits appear. Choose one of the two and enter the next level. Keep in mind that in order to reach an exit you have to smash the rocks in a particular order because if you don't you'll get stuck.

Godzilla: Monster of Monsters

Godzilla: Monster of Monsters

Nintendo Entertainment System - Released - December 9, 1988

The invaders from Planet X attack earth as part of their plan to conquer the entire universe, using a legion of space monsters. The earth sends Godzilla, the strongest monster on the earth, and Mothra, to defend itself. Godzilla advances through 8 battle stages to defeat a legion of space monsters controlled by Planet X. For the sake of the future of the earth, Godzilla's fierce battle now begin...

Gojira-kun

Gojira-kun

Microsoft MSX - Released - 1985

Gojira-kun is a puzzle solving platform game in which you control the radioactive dinosaur Godzilla who is searching for his love interest Minira, a female dinosaur. In this game with 49 levels you have reach one of the two level exits that will appear when all rocks are smashed. While climbing the vines to reach the various platforms and trying to smash the rocks you are chased by various types of monsters. Occasionally, when you smash a rock an item will appear. Smashing an item will activate it. Once all rocks have been smashed two screen exits appear. Choose one of the two and enter the next level. Keep in mind that in order to reach an exit you have to smash the rocks in a particular order because if you don't you'll get stuck.

Gorby no Pipeline Daisakusen

Gorby no Pipeline Daisakusen

Nintendo Entertainment System - Released - April 12, 1991

In this falling-block puzzle game, a small girl—wearing a Russian national costume of sarafan, kokoshnik, and valenki—pushes tiles representing segments of water pipe down a two-dimensional, vertical shaft; this shaft is the field of play. A second girl, also in national costume, waves semaphore flags to give the impression that she guides the placement of the tiles. The player must quickly rotate and place the tiles to catch and conduct a continuously-flowing stream of water from pipes on one side of the shaft to the other. When the player successfully links an inflow pipe on one side of the shaft to an outflow pipe on the other side, a row of tiles disappears, and the player earns points. If the player routes the water to a dead end, the game adds a layer of pipe segments for the player to clear. If the accumulating pipe segments stack to the top of the shaft, the game ends. By clearing the requisite number of rows, the player proceeds to the next game level.

Gorby no Pipeline Daisakusen

Gorby no Pipeline Daisakusen

Fujitsu FM Towns Marty - Released - 1991

Gorby no Pipeline Daisakusen is a variation on the classic Tetris game, with elements of Pipe Dream / Pipe Mania and its bonus game. While in the classic Tetris game you 'll have to fit the falling geometric shaped pieces together to make a row disappear, in this game the geometric shapes are replaced with pieces that contain different forms and shapes of pipelines. The game starts with a water leak at the bottom right of the screen and it's you goal to put the various pipeline pieces together in such a way that the water runs from the bottom-right to the left and disappears in one of the pipelines on the left side of the screen. If you succeed a row will disappear.

Gorby's Pipeline

Gorby's Pipeline

Microsoft MSX2 - April 12, 1991

In this falling-block puzzle game, a small girl—wearing a Russian national costume of sarafan, kokoshnik, and valenki—pushes tiles representing segments of water pipe down a two-dimensional, vertical shaft; this shaft is the field of play. A second girl, also in national costume, waves semaphore flags to give the impression that she guides the placement of the tiles. The player must quickly rotate and place the tiles to catch and conduct a continuously-flowing stream of water from pipes on one side of the shaft to the other. When the player successfully links an inflow pipe on one side of the shaft to an outflow pipe on the other side, a row of tiles disappears, and the player earns points. If the player routes the water to a dead end, the game adds a layer of pipe segments for the player to clear. If the accumulating pipe segments stack to the top of the shaft, the game ends. By clearing the requisite number of rows, the player proceeds to the next game level.

Guardic

Guardic

Microsoft MSX - Released - January 1, 1986

Guardic is a top-down 2d shooter based on the classic premise of pitting a single starfighter against a horde of enemies with the fate of the galaxy at hand. A particularly interesting touch in Guardic is that instead of fighting through a scrolling field filled with enemies, the game places your ship in "rooms" with a fixed amount of opponents that take up the most part of the screen. After defeating every enemy on screen you advance to the next room and so on... Power ups are not activated until you reach the next room (with some exceptions) and even then you have to choose which ones to activate before you enter the fight, which gives the game an additional strategic touch.

Gulkave

Gulkave

Sega SG-1000 - Released - 1986

Gulkave is an SG-1000 shoot 'em up game developed by Compile and published by Sega in 1986. It is a horizontal shooter, in which the player controls a spaceship that must destroy the 8 fortresses of the Gulbas Empire and several various enemies. Despite the limitations of the console, there are 30 "acts", and each "act" has a different background and there are numerous powerups available, setting it apart from most other SG-1000 shooters at the time.

Gulkave

Gulkave

Microsoft MSX - Released - 1986

Deviating slightly from Compile's usual vertically scrolling fashion, Gulkave is a rather orthodox horizontal shooter. Flying across – or inside – a parallax scrolling landscape, your spaceship must singlehandedly take out eight fortresses. In your way stand enemy spaceships that either try to crush you or fire at you, as well as some asteroids thrown in for good measure. For each hit you take, your ship is not destroyed. Instead, you have a power (barrier) bar that decreases gradually until you finally lose a ship. At the end of each level, bonus points are given according to your remaining barrier. Losing a ship means you lose all your weapons upgrades as well. As usual with a shooter from this maker, the powerups come in the shape of numbered pods that are released from Zanac-style blocks. Different upgrades give higher shot counts, more simultaneous bullets or bigger energy waves. At certain score intervals, you're granted bonus ships. The game was released for both the MSX and Sega's SG-1000 console, the latter version having two levels less.

Gun-Nac

Gun-Nac

Nintendo Entertainment System - Released - October 5, 1990

The most happening place in the universe is the trendy, upscale solar system of IOTA Synthetica, part of the Galactic Federation of artificial stars. It's as far from dirty old Earth as can be... But don't sign up to go yet! A strange cosmic energy field with a major attitude has engulfed the system, and the most outrageous things are happening. Ordinary inanimate objects are coming to life - harmless little animals are becoming rabid giants - and the freaked-out residents are under attack! The only Galactic Commander who can handle this ordeal is the eccentric renegade called Gun-Nac. He can oust this aura that's threatening the destruction of comfortable artificial life as we know it. But where in the universe is he? He could be as far away as Earth, searching for a new Game Pak. Commander Gun-Nac, if you read this, call H.Q., A.S.A.P., O.K.? We N.E.E.D. you!

Guru Logic Champ

Guru Logic Champ

Nintendo Game Boy Advance - Released - November 29, 2001

Guru Logi Champ is a puzzle game by the Japanese developer Compile. The game was released in 2001 for the Game Boy Advance handheld game system. "Guru Logi" is an abbreviation of "Guruguru Logic", "guruguru" being a Japanese onomatopoeia for a rotating motion. The game's story mode sees the Champs, small yellow bird-like creatures who attempt to help the inhabitants of their neighbourhood out of various troubles. To do so, they must complete a series of logic puzzles. There are a total of 335 puzzles in the game, and if they are all completed a totally different mini-game is unlocked. Each stage requires the player to complete an image by placing and removing blocks on the board. The puzzles are set up so that there is no simple solution; often the player is blocked by other immovable areas and so must improvise a solution by constantly constructing and deconstructing their own barriers. The board itself may be rotated so that the player can construct the solution from all four sides. An additional Battle Mode exists in which two players must race to finish puzzles in the fastest time. Battle mode requires a Game Link Cable and only one game pak cartridge. The game itself is best compared to Picross and Magical Drop. Similar to Picross, a board consisting of a set of blocks creates an image. Similar to Magical Drop, gameplay involves throwing blocks vertically into the play area and sucking them back off again.

Hustle Chumy

Hustle Chumy

Sega SG-1000 - Released - 1984

Hustle Chumy is an SG-1000 and MSX game developed by Compile and released in 1984. In Hustle Chumy players control a mouse named Chumy who needs to collect apples (and other food) in a sewer, avoiding other critters as he goes. As Chumy eats more food, his speed decreases, but his fireballs are given a longer range. Levels have varying layouts. There are several types of enemies in the game, most of which can be defeated with fireballs.

Hustle Chumy

Hustle Chumy

Sega SC-3000 - Released - 1984

You are Chumy, the mouse. You live in the sewer, and you are hungry. Luckily, the sewer is filled with cheese, only it is guarded by menacing creatures such as rabbits, turtles and bats. In order to get his cheese, Chumy must go between platforms connected by ladders, all the time avoiding the other creatures. Luckily, Chumy can jump very far, across and above the nasties. Chumy also has an arsenal of cans to throw at the enemies. Most die after just one hit, whereas others are more impervious to attacks. The rabbits are particularly dangerous, since they may pounce at you unexpectedly, they being able to jump just as far as Chumy. When Chumy eats cheese (or bombs or biscuits), he moves slower due to the extra weight. When the mouse has fed on all the cheese, it can take the dust chute down from the top level to the bottom, and make its way to the exit and on to the next level. Control Chumy with the cursor keys and X for jumping, C for throwing.

Jagur 5 Ma No Sankaku Chitai Sakusen

Jagur 5 Ma No Sankaku Chitai Sakusen

Microsoft MSX - January 1, 1987

A typical Commando or Ikari-styled mission. The town Jef enters is inhabited by gangsters of all kinds who shoot at you.

Jump Hero

NEC PC-9801 - 1994

A vertical scrolling platformer where you must jump to the top of each stage while avoiding hazards as quickly as possible. The player can choose to aim for the summit as Billy, who excels in jump and movement speed, or as Ivan, who can not be caught in traps and has the ability to fly. There are three different modes, normal, map select and training and also a ranking system that keeps track of the finishing time of every stage.

Kirby's Avalanche

Kirby's Avalanche

Super Nintendo Entertainment System - Released - February 1, 1995

AVALANCHE! The call is heard in the hills and valley throughout Dream Land! The people of the country hold their breath in wonder. The First Annual Dream Land's Avalanche Competition has begun! It's up to you to blast Kirby's adversaries in the most thunderous puzzler around. Strategically stack the color-coded Blobs and watch them meld together. A colossal explosion will cause a massive bombardment of Boulders to cascade upon your opponent! Rise above these grizzled veterans and claim the prized Dream Fountain Cup! Help Kirby bury his opponents in a landslide victory!

Legacy of the Wizard

Legacy of the Wizard

Nintendo Entertainment System - Released - July 17, 1987

Long, long ago, an evil dragon terrorized the forest until it was imprisoned by a powerful wizard. Now, years later, the dragon has revived and it's up to you to use the power of the wizard's descendants, the Draslefamily, to defeat the dragon once again. The whole family takes part in this action adventure as the parents, children and even the family pet search huge dungeons for gold, keys, magic, hidden crowns and finally the magical sword that can destroy the dragon. Can you recover the four crowns that will prove you worthy to wield the magical jeweled sword?

Lode Runner

Lode Runner

Sega SG-1000 - Released - 1984

Lode Runner is a puzzle/action game originally developed by Douglas E. Smith and published by Brøderbund Software in 1983. It made its way to many home computers and video games consoles of the day including the SG-1000. Like the NES port, this version only has 50 levels instead of 150 in the original Apple II version, but is much faster.

Lode Runner II

Lode Runner II

Microsoft MSX - Released - 1985

A Japanese-only sequel to Lode Runner with all new levels. The gameplay is the same as the original. You still need to gather the gold and avoid the robots. Once you have gathered all the gold in a level, a new stair will appear which you can use to go to the next level.

Lunar Ball

Lunar Ball

Microsoft MSX - Released - 1985

Lunar Ball is a futuristic pool simulation with space age balls and tables. There are 32 different tables set ups to practice your skills on. Unlike normal pool, the tables are designed in several different shapes and sizes, in a miniature golf fashion. You can practice your skills alone or go head to head with another player.

Lunar Ball

Lunar Ball

NEC PC-8801 - Released - 1985

Lunar Ball is a futuristic pool simulation with space age balls and tables. There are 32 different tables set ups to practice your skills on. Unlike normal pool, the tables are designed in several different shapes and sizes, in a miniature golf fashion. You can practice your skills alone or go head to head with another player.

Lunar Pool

Lunar Pool

Nintendo Entertainment System - Released - December 5, 1985

Lunar Pool is the first advanced home video billiards game ever. Never before has the player been able to choose among 60 different "tables." Jump around to your favorite, or master each stage consecutively. Your score is kept automatically. You set up the electronic cue stick, aim the cue ball, choose the power you need and shoot! Then watch the ball ricochet around the "table" and land in the pocket. Learn to be a "hustler" by mastering all 60 stages!

Mado Fuki Kaisha no Swing-kun

Mado Fuki Kaisha no Swing-kun

Microsoft MSX - Released - 1985

In Swing you control a man that has to wash the windows of several skyscrapers. Dirty windows have a grey color and clean windows are blue. The skycraper's windows form a sort of maze-like pattern as you can only climb up or down on or next to a window. While washing the windows of the skyscrapers you are pursued by several hostile monsters and if they catch you, you 'll lose a life. When all windows are cleaned you have to enter the skyscraper through the front door to go to the next round.

Madou Monogatari

Madou Monogatari

Sega Saturn - Released - July 23, 1998

Madō Monogatari is an RPG featuring the characters and settings from the Puyo Puyo series. You start the game as young magician Arle, who sets out to explore the land in order to uncover the mystery of a new breed of plants that have appeared that seem to be affecting the magic realm. As you are joined with other Puyo Puyo characters (friendly ones of course) you explore the land and fight baddies as well as several classic Puyo Puyo baddies. The game is played from an isometric world-map in which you explore the land and its dungeons, you can chat with NPCs and barter via screen overlays, and when in combat the game switches to a turn-based sideview in which you select your orders for each character and watch as they are executed against your enemies.

Madou Monogatari 1-2-3

Madou Monogatari 1-2-3

Microsoft MSX2 - Released - 1990

A three-chapter first person RPG that chronicles the adventures of the young apprentice sorceress Arle Nadja with all three chapters made as independent games but released under a single package. The first game starts as the little Arle attempts to graduate from her magic school by conquering the evil Satan tower. The second game jumps forward in time to a 16-year old Arle, now an accomplished magician, who must escape a dungeon and defeat those that imprisoned her. The third and final game in the package faces Arle off against an evil sorceress that aims to avenge the deeds Arle did on Satan tower back in the first game. She must now escape a dungeon and defeat the evil minotaur that has been sent to destroy her. All three games share the same engine and gameplay mechanics, playing as first-person RPGs in which your main view is composed of a 2.5D view of the dungeons you are trapped in, and the rest of the interface is used to give graphic feedback to the player instead of relying on stats and numbers (for instance, a picture of Arle serves as the means of telling how damaged she is, and a group of gems that encircle the screen show how closer you are to advancing a level). Combat is turn-based and involves selecting and casting spells to obliterate the many baddies in the dungeon. There's also a fair amount of puzzle solving and plenty of NPCs to run across in each dungeon, all being characters from the Puyo Puyo series.

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