Flair Software

Diggers & Oscar

Diggers & Oscar

Commodore Amiga CD32 - Released - 1993

A two game compilation that came packaged with the Amiga CD32 system. Diggers is a side-scrolling strategy game set on the planet Zarg. The aim is to use one of four races to mine the planet, whilst competing with the other three races. Oscar is a side-scrolling cartoon platformer. You guide Oscar through nine movie-based levels collecting Oscar statues - the iconic golden statues from the Academy Awards.

Double Agent

Double Agent

Commodore Amiga - Released - 1996

Double Agent is an enhanced clone of well known 8-bit computers hit Spy vs. Spy. The game features numerous missions where players compete with each other in the execution of the assignment. The tasks require carrying out specific actions before you can escape from the building. In each location various items (heavy ball, electrical device, lit cigar) can be found that can be used for setting creative booby traps inside plants, desks, file cabinets and other furniture. All traps can be disarmed with objects found in the rooms. Contact with a trap takes some of the energy. Another difficulty is...

Elvira: The Arcade Game

Elvira: The Arcade Game

Atari ST - Released - 1991

A platform game starring the well-known Mistress of the dark popularized by Horror Soft's RPGs, Elvira: The Arcade Game consists of two worlds: fire and ice. The two huge levels have much in common. There are many weapons and power-ups that Elvira can pick up. Elvira will have to kill many different enemies.

Elvira: The Arcade Game

Elvira: The Arcade Game

MS-DOS - Released - 1991

Elvira: The Arcade Game is a platform side-scrolling video game released in 1991 for the Amiga, Atari ST, Commodore 64 and PC by Flair Software. The game is based upon the film Elvira, Mistress of the Dark, released in 1988, and she features as the playable character. Despite its name, the game was not based on an arcade game nor ever released in arcades. The game features two worlds: the Underworld of Fire and the Arctic Earth, which must be unlocked in order to reach the third, the Castle of Transylvania. According to the ghost in the game's introduction, by right the castle belongs to...

Oscar

Oscar

Commodore Amiga - Released - 1994

Your name is Oscar. You have to run and jump through 7 Levels in Hollywood-style (Science Fiction, Western, Horror, Cartoons, Dino, Detective and Gameshow) to find Oscars (yes – the Academy Award!). If you have enough Oscars you solve the level. You can choose the levels in every order you want. In the levels you must jump on platforms to discover the level. You kill the enemies by jumping on them. Some of them lose a power up like invulnerable or a superjump. You can also find a JoJo to break down walls or using as ladder. Two creatures are no opponents. First the white rabbit. He gives...

Oscar

Oscar

Super Nintendo Entertainment System - Released - 1996

Lights! Camera! Action! It's time to meet Oscar, the newest legend of the silver screen, ready to take Tinseltown by storm... once he's used his star-power to escape the theater he's trapped in, that is! Star in the role of a lifetime as you help Oscar navigate 4 different levels full of fun and adventure in search of a way to escape the fantasy film world he's trapped in. Will our hero be able to turn in an award-winning performance and escape from the theater, or will he be stuck on-screen forever?

Oscar & Diggers

Oscar & Diggers

Commodore Amiga CD32 - 1993

A two game compilation that came packaged with the Amiga CD32 system. Diggers is a side-scrolling strategy game set on the planet Zarg. The aim is to use one of four races to mine the planet, whilst competing with the other three races. Oscar is a side-scrolling cartoon platformer. You guide Oscar through nine movie-based levels collecting Oscar statues - the iconic golden statues from the Academy Awards.

Soccer Superstars

Commodore Amiga - 1995

Soccer Superstars is a 2D side-scrolling football game in which the player can chose from 32 international teams to take part in either friendly games or cup tournaments. These can be played against the computer or both computer and a friend, however there is also a demo mode in which you will be able to see an entire tournament -or a friendly match- as a mere spectator. You are also free to modify team line-ups (all composed of real national player names), select basic formation systems, and alter the game length. The game interface is multi-language.

Summer Olympix

Summer Olympix

Commodore Amiga CD32 - 1994

This has a more humorous approach then most other games of this type, the characters and graphics have a lot of cartoon feeling. There are 8 different events to compete in. Some are really easy if you fast on the buttons, like Swimming and 100 meter sprint. But others like Long jump, Javelin and Archery needs more technique then hammering on the buttons. Also there is Skeet shooting, Boxing and Kayak events.

Trolls

Trolls

Commodore Amiga - 1993

This platform game features the small blue-haired cutesy creatures that were popular around the time (although surely not with most computer game buyers?). You play a Troll roaming the levels in the hope of rescuing as many baby trolls as possible - each level gives you a set minimum to retrieve before you can leave via the Pigstop. Initially you have no weapons, and contact with the nasties costs you energy, but a Yo-Yo can be collected, which can be used not only to kill enemies, but also to smash blocks away and open up paths, and even (with practice) tied to a ledge to allow you to...

Whizz

Whizz

Super Nintendo Entertainment System - Released - 1996

Ready to tackle the wittiest, mind-bendiest, action-filled adventure of them all? Then get ready to meet Whizz, the hip-hoppiest dude ever introduced! Wrap your brain around challenging puzzles and an enemy packed obstacle course as you guide Whizz back to his beautiful hot air balloon. Use your dizzying spin attack to eliminate enemies as you dash through level after level filled with bridges, buttons, catapults, rockets, and even bunny-eating shark infested waters! Whizz's unique 3D isometric view and eye-popping graphics are sure to make it an instant classic.

Whizz

Whizz

Sony Playstation - Released - February 7, 1997

Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can...

Whizz

Whizz

Commodore Amiga CD32 - 1995

Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can...

Whizz

Whizz

Commodore Amiga - Released - 1994

Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can...

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