Flair Software

Alien Terminator

Alien Terminator

MS-DOS - Released - 1997

In the year 5069 A.D., an alien invasion has devastated the planet, nearly killing the entire population and leaving the major cities of the world in ruins. Out of this chaos, Earth's last hope has arisen, with a Biomech cyborg that travels through the five realms (levels) of the game in order to destroy the alien menace and bring humanity back from the brink of annihilation. The gameplay is a side-scrolling action game, where the player travels throughout stages using weapons such as lasers, heat-seeking missiles and plasma boomerangs to destroy the various enemies scattered throughout the stages and face the standard huge menacing bosses to advance to the next level. Power-ups can also be picked up that range from weapon upgrades to crystals that can produce a temporary shield to protect the player from enemy fire.

Diggers & Oscar

Diggers & Oscar

Commodore Amiga CD32 - Released - 1993

A two game compilation that came packaged with the Amiga CD32 system. Diggers is a side-scrolling strategy game set on the planet Zarg. The aim is to use one of four races to mine the planet, whilst competing with the other three races. Oscar is a side-scrolling cartoon platformer. You guide Oscar through nine movie-based levels collecting Oscar statues - the iconic golden statues from the Academy Awards.

Double Agent

Double Agent

MS-DOS - Released - 1998

Double Agent is an enhanced clone of well known 8-bit computers hit Spy vs. Spy. The game features numerous mission where the player competes with another human player or computer in the execution of the assignment. The tasks require carrying out specific actions before opponent, f.e. retrieve documents and escape from the building, find a camera and make photographs, kill other agent. In each location various items (heavy ball, electrical device, lit cigar) can be found that can be used for setting creative booby traps inside plants, desks, file cabinets and other furniture. All traps can be disarmed with objects found in the rooms. Contact with a trap takes some of the energy. Another difficulty is the third agent that appears after some time pledging traps and attacking the other two. Each agent has a shotgun, which can be used against the enemy. Death means the loss of all items and moves the agent to the initial position. The DOS/Windows version includes an animated intro and in-game sequences, and allows the player to select one of four available characters.

Double Agent

Double Agent

Commodore Amiga - Released - 1996

Double Agent is an enhanced clone of well known 8-bit computers hit Spy vs. Spy. The game features numerous missions where players compete with each other in the execution of the assignment. The tasks require carrying out specific actions before you can escape from the building. In each location various items (heavy ball, electrical device, lit cigar) can be found that can be used for setting creative booby traps inside plants, desks, file cabinets and other furniture. All traps can be disarmed with objects found in the rooms. Contact with a trap takes some of the energy. Another difficulty is the third agent that appears after some time pledging traps and attacking the other two. Each agent has a shotgun, which can be used against the enemy. Death means the loss of all items and moves the agent to the initial position.

Elvira: The Arcade Game

Elvira: The Arcade Game

Commodore Amiga - Released - 1991

A platform game starring the well-known Mistress of the dark popularized by Horror Soft's RPGs, Elvira: The Arcade Game consists of two worlds: fire and ice. The two huge levels have much in common. There are many weapons and power-ups that Elvira can pick up. Elvira will have to kill many different enemies.

Elvira: The Arcade Game

Elvira: The Arcade Game

Atari ST - Released - 1991

A platform game starring the well-known Mistress of the dark popularized by Horror Soft's RPGs, Elvira: The Arcade Game consists of two worlds: fire and ice. The two huge levels have much in common. There are many weapons and power-ups that Elvira can pick up. Elvira will have to kill many different enemies.

Elvira: The Arcade Game

Elvira: The Arcade Game

MS-DOS - Released - 1991

Elvira: The Arcade Game is a platform side-scrolling video game released in 1991 for the Amiga, Atari ST, Commodore 64 and PC by Flair Software. The game is based upon the film Elvira, Mistress of the Dark, released in 1988, and she features as the playable character. Despite its name, the game was not based on an arcade game nor ever released in arcades. The game features two worlds: the Underworld of Fire and the Arctic Earth, which must be unlocked in order to reach the third, the Castle of Transylvania. According to the ghost in the game's introduction, by right the castle belongs to Elvira. In their quest, players are able to use spells and weapons, as well as collect rune stones, food in order to replenish their health, and treasure chests. If they encounter difficulty in completing a segment of their current quest, the player may purchase information from a trader, found within each level, using rune stones as a currency.

Euro Soccer

Euro Soccer

MS-DOS - Released - 1992

The game represents the most powerful European teams of 1992 season. England, Germany, Scotland, Netherlands, Italy, Spain, France, and Sweden propose the best teams of their premier divisions such as Bayern München, Manchester United, Celtic, Ajax, AC Milan, Real Madrid, FC Barcelona, Monaco, IFK Göteborg, etc. for player's choice. Gameplay flows in side view, where soccer players are controlled either by human or CPU. There are two modes of playing. The first one is "Friendly match" for 2 players (playable only if a joystick is installed along with keyboard). The second one is "Euro Cup tournament" for 1 player. Different options such as match length (2/4/6/8 minutes), weather conditions (wet/dry), formation of the teams (4-4-2/4-3-3/4-2-4), and national anthems (on/off) may be adjusted. Simulation of the players` team actions lies in the following. When the ball is near the player of your team, this player is selected as active and becomes controllable. As this player you should run to the player of the opposite team and take the ball, after that you may run with the ball, which is stuck to your feet, give a pass to another player of your team, or strike the ball. Your player may be moved in 8 directions. Your goalkeeper keeps your gates by himself. Camera follows the ball but with some delay, so the ball is often not in the center of the playscreen as well as nearest player of your team is not visible. There is no ability to save the game in progress. So tournament should be played from the very beginning 'til the end during a single game session.

Euro Soccer

Euro Soccer

Commodore Amiga - Released - 1992

The game represents the most powerful European teams of 1992 season. England, Germany, Scotland, Netherlands, Italy, Spain, France, and Sweden propose the best teams of their premier divisions such as Bayern München, Manchester United, Celtic, Ajax, AC Milan, Real Madrid, FC Barcelona, Monaco, IFK Göteborg, etc. for player's choice. Gameplay flows in side view, where soccer players are controlled either by human or CPU. There are two modes of playing. The first one is "Friendly match" for 2 players (playable only if a joystick is installed along with keyboard). The second one is "Euro Cup tournament" for 1 player. Different options such as match length (2/4/6/8 minutes), weather conditions (wet/dry), formation of the teams (4-4-2/4-3-3/4-2-4), and national anthems (on/off) may be adjusted. Simulation of the players` team actions lies in the following. When the ball is near the player of your team, this player is selected as active and becomes controllable. As this player you should run to the player of the opposite team and take the ball, after that you may run with the ball, which is stuck to your feet, give a pass to another player of your team, or strike the ball. Your player may be moved in 8 directions. Your goalkeeper keeps your gates by himself. Camera follows the ball but with some delay, so the ball is often not in the center of the playscreen as well as nearest player of your team is not visible. There is no ability to save the game in progress. So tournament should be played from the very beginning 'til the end during a single game session.

International Ninja Rabbits

International Ninja Rabbits

Atari ST - Released - 1991

Having saved the day by destroying a chemical plant in Ninja Rabbits, Bugs must now travel the world and destroy several more chemical plants to save the environment from pollution. To get to each plant our hero must walk from left to right on a scrolling side view game. Bugs doesn't just have to travel above ground but has the option in various places to go underground as well. The baddies appear from the right and using various moves, punch, kick or swing his stick, our hero can defeat the baddies. The baddies can fight back and if they hit you then your damage meter (in the shape of a carrot) will get smaller before it disappears and you lose a life.

International Ninja Rabbits

International Ninja Rabbits

Commodore Amiga - Released - 1991

Having saved the day by destroying a chemical plant in Ninja Rabbits, Bugs must now travel the world and destroy several more chemical plants to save the environment from pollution. To get to each plant our hero must walk from left to right on a scrolling side view game. Bugs doesn't just have to travel above ground but has the option in various places to go underground as well. The baddies appear from the right and using various moves, punch, kick or swing his stick, our hero can defeat the baddies. The baddies can fight back and if they hit you then your damage meter (in the shape of a carrot) will get smaller before it disappears and you lose a life.

Mitre Soccer Superstars

Mitre Soccer Superstars

Commodore Amiga CD32 - Released - 1995

Soccer Superstars is a 2D side-scrolling football game in which the player can chose from 32 international teams to take part in either friendly games or cup tournaments. These can be played against the computer or both computer and a friend, however there is also a demo mode in which you will be able to see an entire tournament -or a friendly match- as a mere spectator. You are also free to modify team line-ups (all composed of real national player names), select basic formation systems, and alter the game length. The game interface is multi-language.

Ninja Rabbits

Ninja Rabbits

Atari ST - Released - 1991

The rabbit you control has ninja skills and an appropriate costume. Ninja Rabbits is a platform game where you usually go to the right, except sometimes you must go down into the sewers or metro and fight there. Enemies on various levels include street thugs, ninjas, bears and frogs. Most screens have more than one enemy, but you only fight one at a time. Be careful to avoid the bouncing dots, as these sap your energy. This is depicted as a carrot which gets smaller as it fades - collect extra carrots to recharge it.

Ninja Rabbits

Ninja Rabbits

Commodore 64 - Released - 1991

The rabbit you control has ninja skills and an appropriate costume. Ninja Rabbits is a platform game where you usually go to the right, except sometimes you must go down into the sewers or metro and fight there. Enemies on various levels include street thugs, ninjas, bears and frogs. Most screens have more than one enemy, but you only fight one at a time. Be careful to avoid the bouncing dots, as these sap your energy. This is depicted as a carrot which gets smaller as it fades - collect extra carrots to recharge it.

Oscar

Oscar

Commodore Amiga - Released - 1994

Your name is Oscar. You have to run and jump through 7 Levels in Hollywood-style (Science Fiction, Western, Horror, Cartoons, Dino, Detective and Gameshow) to find Oscars (yes – the Academy Award!). If you have enough Oscars you solve the level. You can choose the levels in every order you want. In the levels you must jump on platforms to discover the level. You kill the enemies by jumping on them. Some of them lose a power up like invulnerable or a superjump. You can also find a JoJo to break down walls or using as ladder. Two creatures are no opponents. First the white rabbit. He gives you an extra continue. Second a red elephant. Touch him for using as save point in level.

Oscar

Oscar

Super Nintendo Entertainment System - Released - October 1, 1996

Lights! Camera! Action! It's time to meet Oscar, the newest legend of the silver screen, ready to take Tinseltown by storm... once he's used his star-power to escape the theater he's trapped in, that is! Star in the role of a lifetime as you help Oscar navigate 4 different levels full of fun and adventure in search of a way to escape the fantasy film world he's trapped in. Will our hero be able to turn in an award-winning performance and escape from the theater, or will he be stuck on-screen forever?

Oscar

Oscar

MS-DOS - Released - 1994

Your name is Oscar. You have to run and jump through 7 Levels in Hollywood-style (Science Fiction, Western, Horror, Cartoons, Dino, Detective and Gameshow) to find Oscars (yes – the Academy Award!). If you have enough Oscars you solve the level. You can choose the levels in every order you want. In the levels you must jump on platforms to discover the level. You kill the enemies by jumping on them. Some of them lose a power up like invulnerable or a superjump. You can also find a JoJo to break down walls or using as ladder. Two creatures are no opponents. First the white rabbit. He gives you an extra continue. Second a red elephant. Touch him for using as save point in level.

Realm

Realm

Super Nintendo Entertainment System - Released - December 1, 1996

In the year 5069 A.D., an alien invasion has devastated the planet, nearly killing the entire population and leaving the major cities of the world in ruins. Out of this chaos, Earth's last hope has arisen with a Biomech cyborg that travels through the five realms (levels) of the game in order to destroy the alien menace and bring humanity back from the brink of annihilation. The gameplay is a side-scrolling action game, where the player travels throughout stages using weapons such as lasers, heat-seeking missiles and plasma boomerangs to destroy the various enemies scattered throughout the stages and face the standard huge menacing bosses to advance to the next level. Power-ups can also be picked up that range from weapon upgrades to crystals that can produce a temporary shield to protect the player from enemy fire.

Soccer Superstars

Soccer Superstars

Commodore Amiga - 1995

Soccer Superstars is a 2D side-scrolling football game in which the player can chose from 32 international teams to take part in either friendly games or cup tournaments. These can be played against the computer or both computer and a friend, however there is also a demo mode in which you will be able to see an entire tournament -or a friendly match- as a mere spectator. You are also free to modify team line-ups (all composed of real national player names), select basic formation systems, and alter the game length. The game interface is multi-language.

Soccer Superstars

Soccer Superstars

MS-DOS - Released - 1996

Soccer Superstars is a 2D side-scrolling football game in which the player can chose from 32 international teams to take part in either friendly games or cup tournaments. These can be played against the computer or both computer and a friend, however there is also a demo mode in which you will be able to see an entire tournament -or a friendly match- as a mere spectator. You are also free to modify team line-ups (all composed of real national player names), select basic formation systems, and alter the game length. The game interface is multi-language.

Summer Olympix

Summer Olympix

Commodore Amiga CD32 - 1994

This has a more humorous approach then most other games of this type, the characters and graphics have a lot of cartoon feeling. There are 8 different events to compete in. Some are really easy if you fast on the buttons, like Swimming and 100 meter sprint. But others like Long jump, Javelin and Archery needs more technique then hammering on the buttons. Also there is Skeet shooting, Boxing and Kayak events.

Time Paradox

Time Paradox

MS-DOS - Released - 1996

Time Paradox is a point 'n click adventure game in which the player gets to control a female character who travels back in time on a mission to see the magician, Merlin. Having been sent back to the times of Cavemen and Dinosaurs, Kingdoms and Knights, Time Paradox challenges you to find your way back to not just the present day, but to the future as well. Encounter helpful friends, meet devious foes, mix potions of magic, and even experience the supernatural in your quest to ride the time machine which controls your character's fate. Time Paradox was released by Flair Software for MS-DOS in 1996 only in Europe.e.

Trolls

Trolls

Commodore Amiga - Released - 1993

This platform game features the small blue-haired cutesy creatures that were popular around the time (although surely not with most computer game buyers?). You play a Troll roaming the levels in the hope of rescuing as many baby trolls as possible - each level gives you a set minimum to retrieve before you can leave via the Pigstop. Initially you have no weapons, and contact with the nasties costs you energy, but a Yo-Yo can be collected, which can be used not only to kill enemies, but also to smash blocks away and open up paths, and even (with practice) tied to a ledge to allow you to swing across a gap.

Trolls

Trolls

Commodore Amiga CD32 - Released - 1994

This platform game features the small blue-haired cutesy creatures that were popular around the time (although surely not with most computer game buyers?). You play a Troll roaming the levels in the hope of rescuing as many baby trolls as possible - each level gives you a set minimum to retrieve before you can leave via the Pigstop. Initially you have no weapons, and contact with the nasties costs you energy, but a Yo-Yo can be collected, which can be used not only to kill enemies, but also to smash blocks away and open up paths, and even (with practice) tied to a ledge to allow you to swing across a gap. Throughout the levels you will find the letters B,O,N,U,S and G released from bonus balloons or on killing an enemy - if at the end of a level your letters spell out Bonus or Bogus you go to the appropriate extra level. The former has a chance to gain extra lives, the latter must be escaped quickly to avoid losing a life.

Trolls

Trolls

MS-DOS - Released - 1992

This platform game features the small blue-haired cutesy creatures that were popular around the time (although surely not with most computer game buyers?). You play a Troll roaming the levels in the hope of rescuing as many baby trolls as possible - each level gives you a set minimum to retrieve before you can leave via the Pigstop. Initially you have no weapons, and contact with the nasties costs you energy, but a Yo-Yo can be collected, which can be used not only to kill enemies, but also to smash blocks away and open up paths, and even (with practice) tied to a ledge to allow you to swing across a gap. Throughout the levels you will find the letters B,O,N,U,S and G released from bonus balloons or on killing an enemy - if at the end of a level your letters spell out Bonus or Bogus you go to the appropriate extra level. The former has a chance to gain extra lives, the latter must be escaped quickly to avoid losing a life.

Turn n' Burn

Turn n' Burn

MS-DOS - Released - 1991

Turn n' Burn is a simple space shooter. The player moves over the one-screen levels and shoots everything which moves. After all enemy formations (either a snake formation out of smiley faces or alien ships moving downwards) are killed, the next level is reached. Collecting power ups which are left behind by dead hostiles reward certain advantages, e.g. a shield. If the screen is left from one side, the ship appears at the opposite side of the screen.

Turn n' Burn

Turn n' Burn

Commodore Amiga - Released - 1990

Turn n' Burn is a simple space shooter. The player moves over the one-screen levels and shoots everything which moves. After all enemy formations (either a snake formation out of smiley faces or alien ships moving downwards) are killed, the next level is reached. Collecting power ups which are left behind by dead hostiles reward certain advantages, e.g. a shield. If the screen is left from one side, the ship appears at the opposite side of the screen.

Whizz

Whizz

Commodore Amiga - Released - 1994

Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.

Whizz

Whizz

Sega Saturn - Released - 1997

Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.

Whizz

Whizz

Sony Playstation - Released - February 7, 1997

Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.

Whizz

Whizz

Commodore Amiga CD32 - 1995

Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.

Whizz

Whizz

MS-DOS - Released - 1994

Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.

Winter Supersports 92

Winter Supersports 92

MS-DOS - Released - 1992

Winter Supersports 92 is a sports game with eight events from the Winter Olympiad. The basic goal is to participate in all events in a row (events can be deselected, though) and the player with the most points is the winner. If multiple players participate, two of them are playing at the same time on a split-screen. Then the next batch of two starts.

Winter Supersports 92

Winter Supersports 92

Atari ST - Released - 1992

Winter Supersports 92 is a sports game with eight events from the Winter Olympiad. The basic goal is to participate in all events in a row (events can be deselected, though) and the player with the most points is the winner. If multiple players participate, two of them are playing at the same time on a split-screen. Then the next batch of two starts. Downhill Skiing, Giant Slalom, Pro Ski Challenge are downhill courses in which the player has to circuit obstacles. The Bale Jumping and Speed Skating events require the player to alternate pressing left and right while keeping a rhythm. Bobsled and Luge are also similar to each other: the athletes are shown from behind and the player has to steer the bob/luge. The bob additionally has a brake. Skidoo Racing consists of a top-down course which needs to be completed as fast as possible. Only a part of the course is shown at a time; the screen scrolls.

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