Human Entertainment

Airboarder 64

Airboarder 64

Nintendo 64 - Released - March 27, 1998

Air Boarder 64 is a futuristic racing game for the Nintendo 64. It is very similar to the Tony Hawk's Pro Skater series, although the game features hover boards instead of the usual skateboards. Various game modes are available in which you either have to win the race challenges or get a high score by performing different tricks.

Android Assault: The Revenge of Bari-Arm

Android Assault: The Revenge of Bari-Arm

Sega CD - Released - July 30, 1993

In Android Assault an alien species called the Xias have targeted human beings for extermination. They have assembled a massive fleet that has crushed any opposing ship that has been sent their way and has started to attacking colonies stationed on nearby planets with a collision course to Earth and it is up to the player to stop them. The gameplay is a side-scrolling shooter, similar to R-Type, where the player takes control of a space fighter that can morph into a cyborg called Bari-Arm and has an arsenal of weaponry to take down enemy ships including the Thundercracker, Burning Wave and the Chase Cannon along with picking up health and power-ups left behind by destroyed enemies.

Bakusou Dekotora Densetsu: Otoko Ippiki Yume Kaidou

Bakusou Dekotora Densetsu: Otoko Ippiki Yume Kaidou

Sony Playstation - Released - June 25, 1998

Exhilaration to travel in slipping through the traffic jam. Realistic vibration as if you are driving a real truck is transmitted from the dual shock. Dekotora variations show that is produced by the edit function is infinite spreading. Events that are available in abundance, love never bored, and so fight, the player. Enka exquisite rendition by flowing through the whole book.

Belzerion

Belzerion

3DO Interactive Multiplayer - Released - 1994

Belzerion is an Adventure game, developed and published by Human Entertainment, which was released in Japan in 1994.

Championship Rally

Championship Rally

Nintendo Entertainment System - Released - January 1, 1991

Championship Rally brings you all the thrills and chills of high-stakes motor racing! A choice of courses, a variety of weather and track conditions, and the ability to customize all the features of your car set this racing game above all others! Not released in North America.

Clock Tower

Clock Tower

Sony Playstation - Released - December 13, 1996

Originally titled Clock Tower II, this game is a sequel to Clock Tower. You must stop a disfigured mass murderer named Scissorman who has been terrorising the citizens of Norway in this full 3D point and click adventure, but watch out: Scissorman will be after you! The game is spread across three scenarios (including a prologue at the start). Through the course of the game, people are being killed one by one by the notorious Scissorman. Once Scissorman shows up, you will have to find a hiding place or something to knock the Scissorman out with. Between levels, there is also an intermission in which the player can take a look around the town before going onto the next level.

Clock Tower for WonderSwan

Clock Tower for WonderSwan

WonderSwan - Released - December 9, 1999

Jennifer Simpson is a child from the fictional Granite Orphanage in Romsdalen, Norway. She and her friends, who are also orphans (Laura, Ann and Lotte) are adopted in September 1995 (the same month the game was released) by a wealthy recluse named Mr. Barrows, who lives in a mansion known as the "Clock Tower", named after its predominant feature. The game immediately begins with these characters walking towards the Barrows mansion and settling in the main foyer. Mary, the woman who brought the children to the mansion, leaves to find Mr. Barrows, but she takes an unusually long time. Jennifer offers to investigate, but upon leaving the room, a scream is heard from the main foyer. Jennifer returns to find the lights are off and the girls are missing. After finding either Laura or Ann killed, she finds herself being stalked by a murderous little boy with deformed features, wielding a huge pair of scissors. The boy is Bobby Barrows, A.K.A The Scissorman, who will be Jennifer's main stalker and tormentor for the rest of the game.

Clock Tower II: The Struggle Within

Clock Tower II: The Struggle Within

Sony Playstation - Released - October 31, 1999

Clock Tower II: The Struggle Within (originally Clock Tower: Ghost Head) is a point and click horror adventure which tries to combine action elements into the proceedings. As a teenager with a split personality, you must solve the mystery surrounding your family and yourself while being stalked by zombies, a psycho with a machete and a little girl with a butcher knife.

Clock Tower: Kurokku Tawaa

Clock Tower: Kurokku Tawaa

Super Nintendo Entertainment System - Released - September 14, 1995

Jennifer Simpson and her friends are from Granite Orphanage in Romsdalen, Norway. Adopted by a wealthy recluse named Mr. Barrows, they have come to live in the mansion known as "Clock Tower". Though, this mansion is not what it seems. Strange experiments are taking place in the shadows, and horrific creatures prowl through the night. Jennifer's friends have gone missing, and now she must rescue them and try to escape with their lives. Clock Tower is a haunting adventure with over 10 different endings, and will stick with you long after you've stopped playing. Players beware.

Clock Tower: The First Fear

Clock Tower: The First Fear

Sony Playstation - Released - July 17, 1997

The story follows orphan Jennifer Simpson soon after she is adopted by the Barrows family along with other orphaned girls. With the introduction of Scissorman, the game's antagonist, one of the other children is killed. Jennifer must then explore the Barrows Mansion to find a way to escape while evading Scissorman.

Dragon's Earth

Dragon's Earth

Super Nintendo Entertainment System - Released - January 22, 1993

Dragon's Earth is a strategy game in which the player controls and directs armed villagers and wandering creatures in pursuit of special items that increase the player's power base. The player must liberate these special items from enemy territory while increasing their own territory and cautiously protecting the items they've liberated thus far. They must also be wary of powerful dragons which occasionally appear on the stage to cause devastation. The game is functionally similar to Populous: a real-time strategy game with semi-autonomous human units in which godly power is everything.

Dream Basketball: Dunk & Hoop

Dream Basketball: Dunk & Hoop

Super Nintendo Entertainment System - Released - November 18, 1994

In this basketball game the player can choose between a regular match of basketball, featuring two baskets and teams of five, or a 3-on-3 mode which is focused on one basket. Up to five human players can join in on either mode, provided a multi-tap peripheral is available. The game features sixteen fictional basketball teams as well as one all-star team that is only available in the Exhibition mode. They include: The Photons, the Comets, the Flames, the Vikings, the Arrows, the Tomahawks, the Rollers, the Stingrays, the Langers (possibly meant to be Rangers), the Rings, the Waves, the Wizards, the Unicorns, the Tridents, the Sprinters, the Serpents. The all-star team is simply called Japan.

Exciting Boxing

Exciting Boxing

Nintendo Entertainment System - Released - December 16, 1987

Exciting Boxing is part of the Exciting sports range of Konami titles, most of which were made for the Arcade and then ported to the Famicom. Exciting Boxing was developed solely for the Famicom and included a special inflatable controller. The idea was that hitting the inflatable boxer triggered sensors inside the controller that would tell the game where the player hit and with how much power. The goal of the game is to make it past seven boxers, each the champion of their respective weight category from Flyweight to Heavyweight and, like Punch-Out!!, the seven come from all over the world.

F1 Pole Position

F1 Pole Position

Super Nintendo Entertainment System - Released - November 20, 1992

REV YOUR ENGINES AND RACE TOWARDS THE CHECKERED FLAG! Experience the excitement of real racing competition. Strap on your crash helmet, settle down into the cockpit, and go head to head against the world's greatest F-1 drivers, including Nigel Mansell & Michael Andretti, on the most challenging race tracks in the world! This IS Formula 1 Racing! - Awesome graphics, smooth control, and incredible speed deliver the most gut wrenching F-1 experience possible. - Customize and fine-tune your car using a variety of settings. Adapt your state-of-the-art racing machine to changing road and weather conditions. - Three different playing modes, with split screen competition, for 1 or 2 players. Test your nerves and hone your racing skills as you fly down straight-aways and feel the tug of the G-forces as you take dangerous hairpin turns. F-1 Pole Position offers non-stop racing excitement and gets your adrenaline pumping!

F1 Pole Position 2

F1 Pole Position 2

Super Nintendo Entertainment System - Released - December 24, 1993

F1 Pole Position 2, an official FIA game! 16 circuits, 7 teams, 14 drives, to rediscover the sensations and the suspense of real Grand Prix races!

F1 Pole Position 64

F1 Pole Position 64

Nintendo 64 - Released - March 28, 1997

A Formula 1 racing game, officially acknowledged by the FIA F1 World Championship, containing the 16 World championship circuits of the day, ranging from Monza and the old Hockenheim to Monaco and the Hungaroring. Car setup is highly detailed, reflecting real Formula One and the game's simulation basis. You will have to race in the wet, which means further setup modification to cope with the reduced grip. You can also edit the level of car damage, the pit-car radio, and whether the CPU cars can collide. There are also Battle and Time Trial modes, with your best laptimes recorded.

F1 Triple Battle

F1 Triple Battle

NEC TurboGrafx-16 - Released - December 27, 1989

A Formula One racing game. The game includes a world championship mode, where the player must start from the lowest rankings and win races to become the F1 world champion. There is also a split screen battle mode where one or two players can race each other or against computer opponents, as well as a test run mode where the player can learn each course and try to set course records. There are a total of 16 different courses, which can be played in either dry, wet, or half-wet conditions, as well as a wide variety of vehicle settings that can be tweaked.

Family Trainer 5: Meiro Daisakusen

Family Trainer 5: Meiro Daisakusen

Nintendo Entertainment System - Released - July 31, 1987

The fifth in Bandai's series of Family Trainer games, created for the accessory with the same name (or Power Pad in the US). Unlike the others, which tended to be athletics/exercise games, Meiro Daisakusen ("Epic Maze Battle") is a maze-exploring light RPG where the goal is to walk and jump around mazes to find items and, eventually, the exit. The game's controls are dictated entirely by the Family Trainer/Power Pad. Different buttons will either cause the protagonist to jump, walk forward, walk backwards, turn left or right or switch their position to the left, right or center of the screen. While searching for the exit, players must be mindful of the various enemies that also inhabit the mazes, most of which must be avoided by jumping over them or running past them.

Family Trainer 9: Fuuun Takeshi-jou 2

Family Trainer 9: Fuuun Takeshi-jou 2

Nintendo Entertainment System - Released - December 20, 1988

The ninth Bandai Power Pad game is Bandai's second license game based on Takeshi's Castle. The player must fight through a series of physically-demanding and bizarre challenges using the Power Pad accessory in order to reach a showdown with the fortress' owner, a fictionalized version of Japanese entertainer "Beat" Takeshi Kitano.

Fastest 1

Fastest 1

Sega Genesis - Released - June 28, 1991

Fastest 1 is a Formula One racing game. The game doesn't have an official FIA license, but much like Human's Fire Pro Wrestling series, includes a number of recognizable fictionalized drivers, such as Ayrton Sesna and Satoru Inakajima. The game includes a world championship mode, where the player must start from the lowest rankings and win races to become the F1 world champion. There is also a battle mode where one or two players can race each other or against computer opponents, as well as a test run mode where the player can learn each course and try to set course records. There are a total of 16 different courses, which can be played in either dry, wet, or half-wet conditions, as well as a wide variety of vehicle settings that can be tweaked.

Final Match Tennis

Final Match Tennis

NEC TurboGrafx-16 - Released - March 1, 1991

Final Match Tennis is by far the deepest tennis game in terms of gameplay on the PC Engine. In fact, its play controls are among the most sophisticated in a PC Engine game and in general, in a tennis game (what still counts to this very day). Don't get fooled by its simple graphics. There is everything in this game that tennis is about. Smashes, stop balls, volleys, back and forehand spins or lobs. At the top of it all, you can play it in every thinkable player combination (training, tournament, 1-4 players). By the way: in addition, its one of the best multiplayer games ever.

Final Match Tennis Ladies

NEC TurboGrafx-CD - ROM Hack - November 29, 2016

This hack lets you play Final Match Tennis Ladies as a standalone HuCard game. Final Match Tennis Ladies is part of the “Human Sports Festival” game compilation, released only in Japan exclusively for the Super CD-ROM², a CD attachment system add-on for the PC Engine. So before we can patch it, we must first extract the “Final Match Tennis” rom from the “Human Sports Festival” CD image.

Fire Pro Wrestling 3: Legend Bout

Fire Pro Wrestling 3: Legend Bout

NEC TurboGrafx-16 - Released - November 13, 1992

Fire Pro Wrestling 3: Legend Bout is the third game in the long-running Fire Pro Wrestling series. The game is very similar to the first two. There is a significant increase in the amount of wrestlers, however, and there are a few new modes, such as wrestler editing mode and "hidden mode". There are 28 regular wrestlers, and 4 hidden wrestlers. As usual, while fictitious, they are based on real wrestlers, such as Hulk Hogan. This was the last of the series for the PC Engine as a stand-alone console, with one more being released for its Arcade CD-ROM² add-on.

Fire Pro Wrestling: Combination Tag

Fire Pro Wrestling: Combination Tag

NEC TurboGrafx-16 - Released - June 22, 1989

The first in the critically acclaimed Fire Pro Wrestling series, allowing for rapid wrestling action with unprecedented number of moves and a large roster inspired by wrestling legends from around the world.

Formation Soccer on J.League

Formation Soccer on J.League

NEC TurboGrafx-16 - Released - January 15, 1994

The game focuses on Japan's top soccer league, the J-League, and features all ten teams active in the 1993-94 season. The game features a standard exhibition mode, a league mode that recreates the 1993-94 J-League, and an All-Stars mode that features two teams comprised of all the best players. The Exhibition and All-Stars modes can be played with up to four human players. The J-League mode allows for two players to be on the same team and take on the CPU-controlled league cooperatively.

Formation Soccer: Human Cup '90

Formation Soccer: Human Cup '90

NEC TurboGrafx-16 - Released - April 27, 1990

The first of the Formation Soccer games from Human Entertainment. Formation Soccer Human Cup '90, uses a vertical-scrolling view of the pitch. The game was designed and released to coincide with the 1990 World Cup event set in Italy. It features sixteen teams, though only eleven of those actually qualified for the World Cup. The player can choose between a single game Exhibition mode and a tournament "Human Cup" mode to choose between.

Gekitou Burning Pro Wrestling

Gekitou Burning Pro Wrestling

Super Nintendo Entertainment System - Released - October 6, 1995

Gekitou Burning Pro Wrestling featured a staggering, encyclopedic 129 Wrestler roster, plenty of modes to choose from and a insanely customizable array of options to set up match types that was unseen in any other Wrestling game at the time. The wrestlers featured in Gekitou Burning Pro Wrestling span across a multitude of different Wrestling promotions With a diverse cast of recognizable faces all disguised under different aliases including Wrestling Legends, Mixed Martial Artists, Shoot Fighters, Puroresu Megastars, and even Mexican Luchadors.

Hal Wrestling

Hal Wrestling

Nintendo Game Boy - Released - September 14, 1990

Get a headlock on fun with Hal Wrestling! Eight rompin', stompin' brutes squares off in a head-to-head matches any sports fan can enjoy! All the pro wrestling moves you can use and a few you haven't seen before! Go one-on-one against the computer or a friend, or round up your own four-man wrecking crew for thunderous action! Hal Wrestling - we're coming to get YOU!

Human Baseball

Human Baseball

Super Nintendo Entertainment System - Released - August 6, 1993

A baseball game featuring the team from the Nippon Professional Baseball league. The game uses Mode 7 to present the field stretching out from behind the batter, allowing the player to see far into the distance. It also includes a mini-map of sorts of the baseball diamond that makes it easier for the batting player to figure out who is on which base.

Human Grand Prix III: F1 Triple Battle

Human Grand Prix III: F1 Triple Battle

Super Nintendo Entertainment System - Released - September 30, 1994

Human Grand Prix III: F1 Triple Battle is a Formula One racing game for the Super Famicom. It is the third of four Human Grand Prix games for the system. It has the licenses of FOCA and Fuji TV: the former allows the game to use actual driver/team names while the latter is the official Japanese TV carrier of the Formula One races. Like its precedents, F1 Triple Battle uses Mode 7 and a low perspective for its racing. Unlike the previous two games in the franchise, this game only saw release in Japan; though all text in game is in English.

Human Grand Prix IV: F1 Dream Battle

Human Grand Prix IV: F1 Dream Battle

Super Nintendo Entertainment System - Released - August 25, 1995

Human Grand Prix IV: F1 Dream Battle is a Formula One racing video game for the Super Famicom. Up to four players can play and it has two different types of regular season modes in addition to battle and time trial modes Even though the game was only released in Japan, all in-game texts are in English.

Human Sports Festival

Human Sports Festival

NEC TurboGrafx-CD - Released - February 28, 1992

Human Sports Festival is a compilation that contains three previously unreleased sports games: Fine Shot Golf is a golf game for up to four players with an exhibition, tournament, and practice mode. It is possible to choose club types and (in the practice mode) golf course. The game is played from a first-person perspective, and requires the player to stop a moving bar at the correct moment to regulate the strength of the short. Formation Soccer: Human Cup '92 is a top-down soccer (football) game that allows the player to choose an international team out of several available European and American ones. Formation and goaltender behavior can be customized; however, no detailed player management is present. The championship mode allows one or two players to compete against the computer. Final Match Tennis Ladies is similar in style to Final Match Tennis, but with notable female tennis players (their names are slightly altered). It is possible to choose one of the three available tennis court types, as well as go through the Australian Open tournament controlling one competitor in a cup system.

Kabuki Quantum Fighter

Kabuki Quantum Fighter

Nintendo Entertainment System - Released - December 21, 1990

The setting - Earth, the future. The defense computer protecting the entire planet has been invaded by a constantly mutating, evolving virus. One lone volunteer has the courage to face the virus on its own ground. Converted to raw data and transferred into the circuits of the computer, the molecular structure of this brave warrior is transformed by the as-yet untested Image Transfer System. Into the circuits of the computer steps an unlikely hero - the Quantum Fighter! Six levels of challenging action, unequalled game control, and a surprising arsenal of weapons!

Kamen Rider Black: Taiketsu Shadow Moon

Kamen Rider Black: Taiketsu Shadow Moon

Nintendo Famicom Disk System - Released - April 15, 1988

The game is based on the Kamen Rider Black television series, which was the eight installment of the Kamen Rider superhero series. After being kidnapped by the cult Gorgom on the night of their 19th birthday, stepbrothers Kotaro Minami and Nobuhiko Akizuki were submitted to a cyborg surgery with the purpose of becoming the candidates for the next Gorgom Creation King. Both of them are called Century Kings and are destined to best each other in a final battle - whoever wins will become the next Creation King. Kotaro escaped before getting brainwashed (which is the final step in the surgery), with help from his foster father, and turned against Gorgom. He soon finds out the horrific truth from his stepfather: Gorgom originally killed his true parents and, since both Kotaro and Nobuhiko were born on the day of a solar eclipse, referred as "Black Sun" and "Shadow Moon". Kotaro, taking on the name of Kamen Rider Black, was determined to rescue his stepbrother from Gorgom while protecting Japan. However, later in the series, Nobuhiko emerged as Shadow Moon to fight Kotaro with the survivor becoming the next Creation King. In the game, players take control of Kamen Rider Black, who must defeat numerous Gorgom mutants. There are five levels of four stages each. In the first four levels, players must complete three side scrolling stages with a boss at the end. In the fourth stage, the player must fight against a final level boss using a zoomed in perspective with larger sprites. The player gets to ride Battle Hopper motorcycle throughout the second and fourth levels. The fifth level is composed entirely of boss fights, first against three Evil Lords, and then against Shadow Moon. If the player loses against Shadow Moon, the bad ending is shown before the game ends.

Meimon! Daisan Yakyuubu

Meimon! Daisan Yakyuubu

Nintendo Entertainment System - Released - August 8, 1989

Meimon! Daisan Yakyuubu ("Meimon! The Third Baseball Club") is a baseball sim for the Famicom that is based on a manga and anime of the same name about an underdog high school baseball team and the drama that surrounds them. The player can access the game's story mode, which depicts scenes from the manga, by selecting "Dramatic Mode" from the title screen menu. This also adds character portraits to the main game mode. The game itself is a fairly standard NES baseball game. The pitching/batting perspective is from directly behind the batter, and the player moves the entire group of fielders simultaneously whenever the ball is hit. Graphically, the many super-deformed athletes resemble those of Namco's Famista (the series upon which RBI Baseball was based), which was very much the leading baseball franchise at the time.

Michael Andretti's World GP

Michael Andretti's World GP

Nintendo Entertainment System - Released - December 9, 1988

Superstar Michael Andretti personally guides you through the perilous and exciting world of Grand Prix Racing! Four of the most powerful racing machines are your to command on 16 famous international Grand Prix courses from around the globe! Hone your driving skills or challenge the best - it's all up to you in this amazing simulation of Formula One racing!

Mizzurna Falls

Mizzurna Falls

Sony Playstation - Released - December 23, 1998

Mizzurna Falls is an adventure game set in an open world for the original PlayStation. Developed and published by Human Entertainment in 1998, it remained a Japanese-territory exclusive and never saw an official localization. The case takes place on Colorado, foot of the Rocky Mountains, located in a small town called Mizzurna Falls (a town with less than 2000 population). Date: December 25th, Christmas morning AM 6:13 of the city's located in the suburbs of the woods at Barlow. The girl (Cathy Flannery) was found covered with blood with scars that people suppose that she was attacked by bears. Cathy and Emma Rowland attend at the same high school, since last night Emma dissapeared, her mother Sarah Rowland had tried to search her. The State police are above two incidents of relevance in the investigation started: This is the second city in widening the synthetic drug EPOC. The city since ancient times have the legend of the "Land of the Dead ritual journey" Our hero, Matthew Williams had to find Emma and discover what is really happening in Mizzurna Falls.

Nakajima Satoru Kanshuu: F-1 Hero 2

Nakajima Satoru Kanshuu: F-1 Hero 2

Nintendo Entertainment System - Released - September 27, 1991

An F-1 racing title featuring three game modes. The Warming Up mode lets the player practice five laps on one of the sixteen tracks by themselves. Battle mode lets the player compete against another player or a computer controlled driver in a split-screen race (lasting from between one to ten laps depending on the length selected). Players can also watch a race between two computer controlled drivers. Grand Prix mode is the game's career mode. In this series of races, players must first run a fast enough qualifying lap to enter a race. The top four fastest qualifying results are the ones that are chosen to compete. After the four cars finish a race they each receive points depending on what place they finished in. These points keep getting added to the drivers total points tally. Having the most total points after a series of races is the ultimate goal.

S.Q.: Sound Qube

S.Q.: Sound Qube

Sony Playstation - Released - March 12, 1998

S.Q. - Sound Qube is a puzzle game released in 1998 for the Playstation & Saturn consoles. GAMEPLAY: You are armed with a RED and BLUE sonar. Each stage has a number of stacked cubes, visually they all look alike, but using the sonar you can find out whether the cube is RED, BLUE, WHITE, Core, or Jammer. To clear the stage one has to find the 'Core' cube and eliminate it. Fire a RED sonar using the 'circle' button and if the sound penetrates the cube with a 'swishing' sound, then the cube CANNOT be RED. If a 'do-in' sound echoes back, then the cube MAYBE of the RED. I say maybe because this cube can also be the all important 'Core' cube. To find out blast it with the BLUE sonar and if it echoes back the 'do-in' sound, then you have found the 'Core' cube. Eliminate by pressing the 'triangle' key twice and then press the 'circle' key. A WHITE cube lets pass both RED and BLUE sonar with a 'swishing' sound. Reply With Quote

SD Gundam: Gachapon Senshi 2: Capsule Senki

SD Gundam: Gachapon Senshi 2: Capsule Senki

Nintendo Entertainment System - Released - June 25, 1989

SD Gundam World: Gachapon Senshi 2 - Capsule Senki is the second of five SD Gundam World games for the Famicom, published by Bandai using the Gundam license from Sunrise Studios. As with its predecessor, Scramble Wars, the game is a tactical turn-based war simulation in which each side uses their Gundam mechas to defeat the other and are occasionally aided by a "gachapon" - or capsule machine - that dispenses additional Gundams in a manner similar to their toy counterparts. The game was the first of the series to be released on a Famicom cart, as Scramble Wars was a Famicom Disk System-only game.

SOS

SOS

Super Nintendo Entertainment System - Released - June 1, 1994

Are You Destined To Survive, Or Fated To A Watery Grave? In sixty minutes you'll find out. Meanwhile, you'll have to keep your head above water. Of course, with the ship capsizing, you may not know where "above" is. You may be tempted to save your own life, but saving others may have its rewards. Whatever you do, do it quickly, because time is the difference between life or death.

Stadium Events

Stadium Events

Nintendo Entertainment System - Released - December 23, 1986

Stadium Events Game Pak, which turns your home into an exciting stadium, dares you to increase your physical ability and better your athletic record. You'll compete against a runner in the Tournament Mode, and in 4 events for a total score in the Olympic Mode. The top 6 winners' names and their scores will appear on the electronic billboard. The top 3 winners will stand on the winners platform! This game was later bought by Nintendo and re-released as "World Class Track Meet".

Super Fire Pro Wrestling 2

Super Fire Pro Wrestling 2

Super Nintendo Entertainment System - Released - December 25, 1992

Super Fire Pro Wrestling 2 is the second Super Famicom game in Human's long-running wrestling series, and the sixth overall. It directly follows 1991's Super Fire Pro Wrestling. As with other games in the series, Super Fire Pro Wrestling 2 is notable for its deeply technical mechanics and timing-based grappling moves as well as featuring many wrestlers from across the world with assumed names, as Fire Pro Wrestling never acquired the licenses necessary to use their real names. Various Japanese wrestlers (Puroresu), WWE stars and Lucha Libre wrestlers make up the roster of playable characters.

Super Fire Pro Wrestling III: Easy Type

Super Fire Pro Wrestling III: Easy Type

Super Nintendo Entertainment System - Released - February 4, 1994

This is a re-release of Super Fire Pro Wrestling III: Final Bout with easier controls.

Super Fire Pro Wrestling X Premium

Super Fire Pro Wrestling X Premium

Super Nintendo Entertainment System - Released - March 29, 1996

In this final appearance of Fire Pro series on 16-bit consoles, the usual roster of over 150 wrestlers from several wresting promotions worldwide including several styles from Shoot or Pancrase to American and Lucha are joined by 80 Create-a-wrestler slots, plus secret wrestlers such as legends Gotch or Thesz or the roster of Blazing Tornado. While all fighters have fictional names, a lot of them are perfectly recognizable by their attire, stance and style. The CAW mode allows the player to create a wrestler from scratch, setting how they look (choosing face, size, clothing and setting colours) and fight, with several styles and stances available, as well as over 500 moves, each more suitable for certain styles and skills. To make them fight more realistically when controlled by the AI, the CAW mode also allows one to set move priorities. Five game modes are available, including World Championship (single and tag), Battle Royale, 5-man Elimination Mode, League Battle and the One Night Dream Match. There are several referees available (each with their own quirks) and variant rules, from allowing fighting outside the ring without count-out (or disallowing it) to the disabling of disqualifications from illegal moves.

Super Formation Soccer 94: World Cup Edition

Super Formation Soccer 94: World Cup Edition

Super Nintendo Entertainment System - Released - June 17, 1994

The third game in their Super Formation Soccer series. It is based on the 1994 World Cup event, held in the USA, and features the twenty four national teams that qualified that year. Japan, which did not qualify, replaces South Korea (which did) in the roster to appease the Japan-exclusive audience for the game. The game features alternate modes as well as a World Cup Mode, and in these modes the player can select other non-qualifying teams like England, Uruguay, France and Denmark. Super Formation Soccer 94 was re-released as the updated Super Formation Soccer 94 World Cup Final Data in September the same year.

Super Formation Soccer 94: World Cup Final Data

Super Formation Soccer 94: World Cup Final Data

Super Nintendo Entertainment System - Released - September 22, 1994

Super Formation Soccer 94: World Cup Final Data is an updated version of Super Formation Soccer 94 and it was released only 2 months after the original game.

Super Formation Soccer 95: della Serie A

Super Formation Soccer 95: della Serie A

Super Nintendo Entertainment System - Released - March 31, 1995

The fourth Super Nintendo game in their Formation Soccer series. It focuses entirely on Serie A, the highest division in the Italian Football League, and is licensed by the Italian Football League and Associazione Italiana Calciatori to use the real team and player names for the eighteen sides of the 1994-95 season of Serie A. The game was released alongside two alternate versions: The Extra Package version which included a special booklet with stats and data on all 396 players in the Serie A league. A promotional version sponsored by UCC Xaqua, a soft drink endorsed by the Italian Football League and the footballer Roberto Baggio that consumers could win by entering a postcard competition. This particular edition had a very limited distribution.

Super Formation Soccer 96: World Club Edition

Super Formation Soccer 96: World Club Edition

Super Nintendo Entertainment System - Released - March 29, 1996

The sixth game in Human's soccer series for the Super Famicom and the tenth overall. It features eighteen teams from national leagues across the world, the majority of which are from European or South American countries. The logos and names of these teams are fictional but are reminiscent of or parodying various well-known teams from those same countries. This was a common copyright-avoidance tactic Human Entertainment utilized for their Fire Pro Wrestling games. As with previous Super Famicom entries, the game uses a distinctive perspective that employs Mode 7 to present a Z-axis view of the pitch, with the player's goal is at the "bottom" of the screen and the opponent's goal is at the far end. The game has multiple modes, including exhibition matches and tournaments, and can support up to four players in a number of team configurations.

Super Formation Soccer II

Super Formation Soccer II

Super Nintendo Entertainment System - Released - June 11, 1993

A soccer game from Human Entertainment and is the follow up to Super Formation Soccer, a.k.a. Super Soccer. Like its forebear, Super Formation Soccer II depicts the pitch from a low bird's eye angle, using the Super Famicom's Mode 7 to depict a depth of field. The game uses national teams, though the player is free to create their own "All-Star" team by mixing and matching the soccer players in the game. They can select from an exhibition match, a penalty shoot-out mode or a tournament called the Human Cup. Newly added to the second Super Formation Soccer is the inclusion of three and four player multiplayer, with the use of a multitap peripheral. There are pre-set options for one vs one, two vs one (the one can be human or CPU) and two vs two, rather than the now standard system of allowing each player to move their controller icon to either team.

Super Soccer

Super Soccer

Super Nintendo Entertainment System - Released - December 13, 1991

Shoot, pass, dribble and score! Super Soccer offers the gut-wrenching intensity and fast action of international soccer competition. You guide one of 16 top teams from every corner of the globe in exhibition or tournament play. With precise play control and super realistic field level view, you'll experience all the power of offense and the pressure of defense. Fullback, Midfielder, Striker or Goalie - you control the man on the ball so the excitement never stops! Play a single exhibition game or compete for the World Championship in a fast-paced, multi-game tournament. Challenge the Super NES alone or with a friend. Or, take on an opponent in head-to-head play. If the game ends in a tie, face the ultimate challenge of the Shoot-out, where failure means instant defeat and success means final victory!

Tadaima Yuusha Boshuuchuu Okawari

Tadaima Yuusha Boshuuchuu Okawari

Super Nintendo Entertainment System - Released - November 25, 1994

Tadaima Yuusha Boshuuchuu Okawari is a 1994 board game RPG from Human Entertainment for the Super Famicom. It followed a couple of other similar attempts to merge a fantasy RPG with a multiplayer board game; the most successful of which would become the Dokapon series. Up to four players take control of a hero each from a pool of twelve. Each has their own strengths and weaknesses. Each player character walks around a map heading for specific locations as well as all manner of random events (or battles) depending on where they land.

Taekwon-Do

Taekwon-Do

Super Nintendo Entertainment System - Released - June 28, 1994

Taekwon-Do is based on the real life martial art taekwondo, using its real attacks and tournament rules. Each character (there are 19) has his own specialties and the player can create their own personalized fighter (selecting their abilities, aspect, precedence, etc...). Controlling a fighter is done by inputting controls for attacks, with the different attacks being toggled just by pressing a direction on the controller and a button (forward + B for example). There are four game modes: Tournament, V.S, Tag battle by turns, and Practice. This game offers a language selection for either Japanese or Korean.

Tatakae!! Rahmen Man: Sakuretsu Choujin 102 Gei

Tatakae!! Rahmen Man: Sakuretsu Choujin 102 Gei

Nintendo Entertainment System - Released - August 10, 1988

One of the many Bandai anime license games for the NES, Tatakae!! Rahmen Man: Sakuretsu Choujin 102 Gei follows the eponymous warrior Ramenman as he attempts to track down his father's killers and bring them to justice with his many years of martial arts training. Tatakae!! Rahmen Man is a spin-off of the Kinnukiman franchise, known in the US as M.U.S.C.L.E.. Rahmen Man was among the many characters of that franchise. Though the game's title screen credits a company called Shinsei as the publisher, it was a toy company with no prior game publishing that would soon be merged with Bandai, suggesting it was used in a subsidiary role by the toy-producing giant. Notably, this game is the first true point-and-click adventure game for the system. While there had been many adventure games made for the NES, such as Portopia or Princess Tomato in the Salad Kingdom, they had been largely driven by menus. Rahmen Man is directed by using the cursor to select an area to walk to or interact with instead much like classic Sierra adventure games such as King's Quest.

The Adventures of Gilligan's Island

The Adventures of Gilligan's Island

Nintendo Entertainment System - Released - July 1, 1990

The plot is based on a TV sitcom of the 60's named Gilligan's Island. Your ship crashed on a deserted island, and now you must get back to civilization. The stranded people on the island are: Gilligan and the Skipper ( the crew of the ship), a millionaire and his wife, a professor, and Mariann who is a homely Midwest U.S.A. girl. Despite the name, you'll be playing as the Skipper. Gilligan follows you around as a comedic relief sidekick. The game is divided into four episodes; the goal is always to locate all crew members in a limited amount of time. To do so the two heroes have to navigate the maze-like island and collect items - every found character provides hints for the next step. There are also a lot of dangers which have to be faced: wild animals and headhunters can be fought with your bare hands and fallen rocks or obstacles on the ground have to be avoided. A common nuisance are holes in the ground which lead to the underground caves: Gilligan is likely to fall into these. If this happens Skipper has two minutes to get Gilligan back. There are three items which help Skipper on his quest: bananas replenish his health, hourglasses give extra time and the rope is used to get Gilligan back instantly.

The Drug Store: Matsumoto Kiyoshi de Okaimono!

The Drug Store: Matsumoto Kiyoshi de Okaimono!

Sony Playstation - Released - August 6, 1998

The Drug Store: Matsumoto Kiyoshi de Okaimono! is a simulation game made by Human in which the player can build his own Drug Store shop. The first is to choose the proper place to do it, since the possible customers will depend of the place chosen to the shop. After building the shop the next step is to choose the proper furnitures and the goods that are going to be sold. After all that choices the shop will be opened and the game features different announcements to make the shop more known so depending of how much money the player have the publicity will be more effective and bring more customers. The game features some events like conversations with some people in first person perspective with anime 2d cartoon designs.

The Firemen

The Firemen

Super Nintendo Entertainment System - Released - September 9, 1994

This fire is alive - and it's racing straight towards you! A fire has broken out in a high-tech chemical factory, where a highly explosive chemical, MDL, is being developed. It's up to you and your fire-fighting team to save the people trapped in the building, and stop the fire from reaching the MDL. Because if it does, the whole building is going to blow...

The Firemen 2: Pete & Danny

The Firemen 2: Pete & Danny

Sony Playstation - Released - December 22, 1995

The Firemen was a Super Nintendo Entertainment System game where the player controls Pete, the fire fighter, as he rescues people from a burning building. Fires, smoke, and other hazards await as Pete tries to save the day. Use of the fire extinguisher is unlimited although continues are limited in number. The game was released in Europe, Australia and Japan. The Firemen 2 tells the story of two courageous firemen who are named Pete Grey and Danny McClean. They're busy keeping New York City safe from rampaging fires. The game takes place on Christmas Eve. Guided by their correspondent back at the station, Winona, Pete and Danny must visit multiple areas across the city, and put a stop to a series of mysterious fires that have been popping up all over. You (or you and a friend in 2 player mode) guide Pete and Danny in a traditional bird's eye view format. The game plays like a standard old-school 2D shooter game, like Commando or Contra. The only difference is, instead of guns, you're armed with hoses. And instead of seemingly endless military and/or alien drones, you battle the most malicious fire to ever walk the face of the earth. The areas that our heroes explore include a wide variety of locations around New York City. These places include a theme park, a giant aquarium, a hotel, and even an animatronic dinosaur exhibit. In each level, you are given a mission. (Rescue Pete's daughter, who got caught in one of the fires, rescue the penguins in a zoo before the fire gets to them, etc.)

Thunder Pro Wrestling Retsuden

Thunder Pro Wrestling Retsuden

Sega Genesis - Released - March 27, 1992

Thunder Pro Wrestling Retsuden is a spin-off of Human's popular Fire Pro Wrestling series, and the only title in the series to appear on the Mega Drive. Like the other Fire Pro games, it is an arcade-style wrestling game featuring a roster of fictional wrestlers. The game includes a standard World Championship mode where the player picks a wrestler and fights his way to win the title. There is also an "Exciting" mode in which one or two players can play an exhibition singles or tag match against the computer or each other, an Elimination mode where each player picks a team of five wrestlers, and a "Handicap" mode where one fighter must alone take on a tag team.

Top Rider

Top Rider

Nintendo Entertainment System - December 17, 1988

A motorcycle driving game developed by Human and published by Varie for the NES. It was released in Japan only at the end of 1988. Top Racer is a motorcycle racing game from a behind-the-bike perspective. In both these respects, it's a very similar game to Sega's Hang-On series of motorcycle racers. The player can choose from two modes: Grand Prix, in which the player partakes in several consecutive races and Touring, in which the player can choose one of four courses for a single race. The game is notable for its unusual peripheral: An inflatable motorcycle with a special handlebar controller built-in. The player can sit on the peripheral once fully inflated and use the handlebars to control the on-screen bike.

Twilight Syndrome: Kyuumeihen

Twilight Syndrome: Kyuumeihen

Sony Playstation - Released - July 19, 1996

Twilight Syndrome - Kyumei Hen is a direct sequel to the first Twilight Syndrome game, continuing the spooky adventures of the three brave and reckless high-school girls: Yukari, Mika, and Chisato. The first mystery involves a girl named Sakura Himegami, who was killed in an accident many years ago; apparently, her ghost is still around somewhere. The trail leads to an abandoned path in the mountains; Mika decides to venture there, while the other two are going back to school at night, hoping to find more clues. The gameplay is identical to that of the previous entry: the player navigates the digitized images of the girls over 2D backgrounds in a side-scrolling/third-person perspective manner, searching for clues, triggering scenes, and choosing responses and/or actions when prompted by the narrative. As in the first game, these choices may influence the course of the story, and lead to various endings of the chapters; reaching a "bad" ending prevents the player from continuing to the next chapter.

Twilight Syndrome: Tansaku Hen

Twilight Syndrome: Tansaku Hen

Sony Playstation - Released - March 1, 1996

Every high-school has its own dark secrets. Well, maybe not every; but in Japan, this seems to be a rather popular theme. Mysterious disappearances, ghostly photographs, untimely deaths, eerie sounds coming out of the music room - all these things attract the curiosity of three high-school girls: Yukari, Mika, and Chisato. At night, armed with nothing but a flashlight, the trio of heroines enters the dark school building, prepared to explore every corner, and investigate every urban legend they have heard of... Tansaku-hen opens the Twilight Syndrome horror adventure series, defining its stylistic traits and gameplay. The game is divided into chapters, each dedicated to a particular "ghostly" story. Unlike most Japanese-style adventures, there is physical character navigation in the game; the player moves digitized images of the three girls on 2D backgrounds, in a manner somewhat similar to side-scrolling games - though many areas feature a third dimension, like in Western third-person perspective adventures. The gameplay consists of two activities only: walking and occasionally choosing a dialogue option and/or action, as prompted by the game's narrative. There is no other kind of interaction, no inventory, and no combat. Different choices may lead to different endings; the next chapter can be accessed only if the player has not attained the "bad" ending. Twilight Syndrome: Tansaku-hen abandons the nearly omnipresent anime/manga graphical style of Japanese games in favor of digitized images and photos of real people.

Vanguard Bandits

Vanguard Bandits

Sony Playstation - Released - June 28, 2000

In a world where technology and mythology are one, a young rebel and his ragtag crew are unwittingly drawn into a holy war being waged by the bloodthirsty General Faulkner and his mercenary forces. Guide the charasmatic Bastion as he realizes his destiny to lead the rebellion against the Junaris Kingdom, and to save the people of his world from an eternity of oppression. Lead powerful squadrons of robotic warriors into battle and take complete command of their actions. Smite your foes with cleaving swords, piercing spears, and sizzling magic spells. Use the terrain to your advantage and maneuver your forces into superior combat positions. Witness the results of your tactical decisions in glorious 3D combat sequences.

Vasteel

Vasteel

NEC TurboGrafx-CD - Released - December 20, 1990

The Emperor is dead. Now begins the bloodiest chapter in the history of the Vasteel solar system! Jump right into the action as you choose to play as either Falial, the newly crowned emperor, or his brother Stefan, leader of the rebel army. In addition to a first-of-it's-kind on-line guide that actually speaks to aid you in your weapon's choice, there are over 70 types of armored robots and transports to lead you to victory. Set up the battles on the overhead strategy map, then go in and duke out the actual fight arcade style! Vasteel also offers the option of a 2 player VS mode where you can match wits and arcade skill with a friend.

Venus Senki

Venus Senki

Nintendo Entertainment System - Released - October 14, 1989

Venus Senki ("The Venus Wars") is based on The Venus Wars manga series written and illustrated by Yoshikazu Yasuhiko. The game takes place during the year 2089, long after humans have taken settlement on neighboring planet Venus and focuses on a war between three factions for control of the planet. The player assumes the role of the Hound biker gang, who have taken it upon themselves to defend the nearby Io City from encroaching forces from the Ishtar Empire. With eight attack vehicles that resemble futuristic hoverbikes and two transport vehicles which repair the bikes and replenish their ammo, the squad moves from destination to destination repelling the Ishtar forces. Gameplay varies between turn-based strategy on the overworld map to a vehicular combat mode when engaging in close combat. The goal of these sequences is to eliminate all the enemy's craft as they fly or drive towards the player, using a finite supply of missiles and an endless supply of bullets. A certain number of special enemy types, usually purple in color, need to be destroyed for the unit to disappear from the strategic map. Role-playing elements also take precedence with the player's ability to level-up and gain experience from fights. Characters can be viewed between missions to check on their progress.

WakuWaku Ski Wonder Spur

WakuWaku Ski Wonder Spur

Super Nintendo Entertainment System - Released - January 13, 1995

WakuWaku Ski Wonder Spur ("WakuWaku" is onomatopoeia that indicates excitement) is a competitive Mode 7 racing game that revolves around skiing. The game is structurally similar to Super Mario Kart: the player character and up to seven opponents compete across a series of distinctly-themed cups with three courses apiece and can acquire power-ups to make them faster or attack other opponents to momentarily stun them. The game also has multiplayer options. It features four human characters and four slightly more unusual characters, including a cyborg banana, a sunflower, a robot and a rabbit. All play roughly the same.

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