Parker Brothers

Care Bears

Care Bears

Atari 2600 - Unreleased - 1983

The game concept in Care Bears revolves around grabbing the "Tummy Icon" from each of the Care Bears as they slowly fell down the screen. Once all the icons were collected the player would have to arrange them in a certain order before time ran out. Although this may sound rather easy, one has to keep in mind that the game was geared toward young children, so things had to be kept simplistic.

Frogger II: ThreeeDeep!

Frogger II: ThreeeDeep!

MS-DOS - Released - 1984

In Frogger II: ThreeeDeep!, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached...

Frogger II: ThreeeDeep!

Frogger II: ThreeeDeep!

Commodore 64 - Released - 1984

In Frogger II: ThreeeDeep!, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached...

Frogger II: Threeedeep!

Frogger II: Threeedeep!

ColecoVision - Released - 1984

Frogger II: ThreeeDeep![1] is a console and computer game released in 1984. The game is a sequel to the original Frogger from 1981, and features similar gameplay. The goal of Frogger II: ThreeeDeep! is to maneuver each frog to a berth at the top of the screen. Once all of the berths are filled the player progresses to the next level. Unlike its predecessor, the game features three consecutive screens for each level rather than one screen per level, with berths at the top of each of the three screens that need to be filled.

Frogger II: Threeedeep!

Frogger II: Threeedeep!

Atari 2600 - 1984

In Frogger II, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the...

G.I. Joe: Cobra Strike

G.I. Joe: Cobra Strike

Atari 2600 - Released - January 1, 1983

In the single-player mode, the player controls a G.I. Joe training camp on the bottom of the screen protected by a barrier and armed with two laser cannons. In this mode the goal is to keep the giant Cobra-operated robot snake from destroying the shield and thus the training camp by hitting it eight times. The Cobra robot shoots venom and laser beams. In two-player cooperative mode control of the G.I. Joe training game is split between two players as they work to destroy the Cobra robot. In the two-player competition mode one player controls the Cobra robot and another player controls the...

Gyruss

Gyruss

Atari 2600 - 1984

The gameplay is similar to that of Galaga but presented in a forced 3D perspective, with the player's ship facing 'into' the screen and able to move around the perimeter of an implicit circle. The scrolling starfield of earlier space shooter games is arranged to fit the 3D perspective, with the stars coming into view at the centre of the screen and flying outward, giving the impression of the player's ship moving through space.

Gyruss

Gyruss

ColecoVision - Released - 1984

Gyruss (ジャイラス Jairasu?) is a shoot 'em up arcade game designed by Yoshiki Okamoto and released by Konami in 1983. Gyruss was licensed to Centuri in the United States, and was ported to contemporary home systems. The gameplay is similar to that of Galaga but presented in a forced 3D perspective, with the player's ship facing 'into' the screen and able to move around the perimeter of an implicit circle. The scrolling starfield of earlier space shooter games is arranged to fit the 3D perspective, with the stars coming into view at the centre of the screen and flying outward, giving the...

Gyruss

Gyruss

Microsoft MSX - 2017

Way back in 1984, Parker Brothers released the game Gyruss, which was a conversion from the 1983 Konami arcade game by the same name, for the Colecovision. Gyruss is a semi 3D, or tube shooter that resembles games like Feedback and Space Harrier. Now, almost 28 years later, we finally get to play this game on MSX because GDX made a conversion from the Colecovision version. The conversion is based on the Mission Colecovision emulator for MSX and features some nice improvements such as SCC sound by default and improved support for keyboard and joysticks.

Gyruss

Gyruss

Atari 5200 - Released - 1984

Three billion miles is a long way from home. But there's no shorter route from outer Neptune to Earth. As if that weren't enough...it's got to be a shoot-out all the way. You alone in your rapid-firing spaceship, swirling in a circular flight pattern...orbiting to the right...arcing to the left...trying to mow down wave after wave of enemy plane formations, rocketing meteors and run-away satellites. Stops at Uranus, Saturn, Jupiter, and Mars will mark your progression towards Earth. Each one's a short visit, though. Then it's off again to the next planet--and the next wave of enemies. Reach...

James Bond 007

James Bond 007

Sega SC-3000 - Released - 1984

In James Bond 007 you control James Bond in his multi purpose craft. This craft can travel on both land and sea, can jump over danger, or fire at enemies on the many different levels. Each horizontally scrolling level in the game is loosely based on a different James Bond movie. The levels included are Diamonds Are Forever, The Spy Who Loved Me, Moonraker, and For Your Eyes Only. Each level has a variety of enemies trying to destroy you, and a unique goal that must be accomplished to continue on (for example, you may have to land on a hidden oil rig to stop Seraffino, or find Stromberg's...

James Bond 007

James Bond 007

Commodore 64 - Released - 1984

In James Bond 007 you control James Bond in his multi purpose craft. This craft can travel on both land and sea, can jump over danger, or fire at enemies on the many different levels. Each horizontally scrolling level in the game is loosely based on a different James Bond movie. The levels included are Diamonds Are Forever, The Spy Who Loved Me, Moonraker, and For Your Eyes Only. Each level has a variety of enemies trying to destroy you, and a unique goal that must be accomplished to continue on (for example, you may have to land on a hidden oil rig to stop Seraffino, or find Stromberg's...

James Bond 007

James Bond 007

ColecoVision - Released - 1984

james Bond 007 is a 1983 side-scrolling video game developed and published by Parker Brothers for the Atari 2600, Atari 5200, Atari 8-bit computers, Commodore 64, ColecoVision and distributed in Japan by Tsukuda Original for the Sega SG-1000.

Montezuma's Revenge

Montezuma's Revenge

ColecoVision - Released - 1984

You play as a treasure hunter named Panama Joe, whose goal is to find an ancient treasure hidden by Aztec warrior deep inside catacombs. But beware, the catacombs are a large maze inhabited by monsters. Bouncing and rolling skulls, dancing spiders, disappearing and re-appearing chains and tons of fire await you. You'll have to find many keys and unlock doors in order to reach your goal. Panama Joe can jump and climb ladders, but doesn't have much to offer in terms of combat. That's why the monsters in the game should be avoided: a collision with an enemy leads to a premature death. He will...

Montezuma's Revenge

Montezuma's Revenge

MS-DOS - Released - 1984

You play as a treasure hunter named Panama Joe, whose goal is to find an ancient treasure hidden by Aztec warrior deep inside catacombs. But beware, the catacombs are a large maze inhabited by monsters. Bouncing and rolling skulls, dancing spiders, disappearing and re-appearing chains and tons of fire await you. You'll have to find many keys and unlock doors in order to reach your goal. Panama Joe can jump and climb ladders, but doesn't have much to offer in terms of combat. That's why the monsters in the game should be avoided: a collision with an enemy leads to a premature death. He will...

Montezuma's Revenge

Montezuma's Revenge

Atari 2600 - Released - January 1, 1984

PANAMA JOE, That’s what they call him ‘round these parts; though no one knows his real name or where he comes from. But one thing’s for sure, PANAMA JOE’s a daredevil from the word “go!” No risk’s too great if the reward’s large enough. Winning. That’s what’s the most important to him. And more times than not, that’s exactly what he does. Because he’s tough, clever – resourceful. And sometimes, downright pig-headed! Though occasionally (ah-hum), he’s been known to get in over his head. Luckily, he’s got a knack for getting himself out of hot water as quickly as he gets into it! Let’s...

Montezuma's Revenge Featuring Panama Joe

Montezuma's Revenge Featuring Panama Joe

Sega Master System - Released - 1989

PANAMA JOE™ is a cunning daredevil—tough, clever, and fast on his feet. If the reward's large enough, he'll risk everything. Winning, that's all that counts! Once you start this game, you are PANAMA JOE. In 11 graduated levels of gameplay, you race against perils and time through the 100-room mazes of Emperor Montezuma's death-dealing pyramids. Your goal: to collect a fortune in hidden Aztec loot, rack up points—and stay alive! This state-of-the-art video game provides heart-pounding action and adventure, as you climb ladders, slide down poles, and grab special tools to escape the...

Mr. Do's Castle

Mr. Do's Castle

ColecoVision - Released - 1984

The object of Mr. Do's Castle is to score as many points as possible by collecting cherries and defeating unicorn-like monsters. The game takes place in a castle filled with platforms and ladders, some of which can be flipped from one platform to another. The player controls Mr. Do as he collects cherries by using a hammer to knock out blocks that contain them from the various platforms. Empty holes left by the knocked-out blocks serve as traps for the monsters - if a monster falls into a hole, the player can then defeat it by causing a block above the monster to fall on top of it. If the...

Popeye

Popeye

ColecoVision - Released - 1983

Popeye (ポパイ Popai?) is a 1982 arcade platform game developed and released by Nintendo based on the Popeye characters licensed from King Features Syndicate. Unlike most platform games, the player cannot jump; the only button is "punch." The game was licensed by Atari for exclusive release in the United Kingdom and Ireland, and featured in an Atari designed and manufactured cabinet. Some sources claim that Ikegami Tsushinki also did design work on Popeye. The Popeye characters were originally going to be used in the game that later became Donkey Kong. However at that time on the development...

Popeye

Popeye

Mattel Intellivision - January 1, 1983

Popeye is a conversion of the arcade action/platform game. As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other...

Q*bert

Q*bert

Mattel Intellivision - Released - April 1, 1983

All the action and excitement of the popular arcade game are here! Hop Q*bert up and down a pyramid of cubes, changing colors on each of the cube tops. When they're all the same color, Q*bert moves to a new - and more difficult - pyramid. But strange characters want to stop Q*bert from his fanciful mission. You'll have to do some fast hopping in this quick and "quasy" game! 1 or 2 players.

Q*bert

Q*bert

ColecoVision - Released - 1983

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Q*bert

Q*bert

Commodore 64 - Released - 1984

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Q*bert

Q*bert

MS-DOS - Released - 1984

Q*bert is a popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of...

Q*bert

Q*bert

Atari 2600 - Released - January 1, 1984

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Spider-Man

Spider-Man

Atari 2600 - January 1, 1982

The Green Goblin has set a super bomb at the top of a high voltage tower located on the top of a skyscaper! As Spider-Man, you need to scale the building and defuse the bomb. Use your web to climb the building, but be careful of Green Goblin's villians which appear in the windows trying to stop you. If your web line goes too close to a villian, it will be cut and Spider-Man will fall. If you're careful, you can swing back and forth to capture the villians for bonus points. When you reach the top of the building, it's time to climb up the high voltage tower which is booby trapped with bombs....

Star Wars: Jedi Arena

Star Wars: Jedi Arena

Atari 2600 - January 1, 1983

In Jedi Arena, you have to face an opponent in the arena to see who is the true Jedi master. Wandering throughout the arena is a seeker which is capable of firing laser bolts. To be victorious you need to destroy your opponents shield by having the seeker fire laser bolts at it. You are armed only with a light saber which is used to control the direction of the laser bolts you fire, as well as block incoming fire from your opponent. The first player to break through the other players shield wins a point, and the first player to 3 points wins the match! Several game options are included which...

Star Wars: Return of the Jed: Death Star Battle

Star Wars: Return of the Jed: Death Star Battle

Atari 5200 - Released - 1983

Death Star Battle is loosely based on the events of the film Star Wars Episode VI: Return of the Jedi. Your task is to destroy the Death Star before its construction is finished. You start the task outside the shield perimeter of the Death Star. There you'll have to combat different imperial vessels and avoid the death ray while waiting for an opportunity to slip through one of the random openings in the energy shield. After reaching the Death Star you must reduce its structure up to the point where you can hit the core. In the following destruction of the station you must avoid collision with...

Star Wars: Return of the Jedi

Star Wars: Return of the Jedi

Atari 800 - Released - 1983

Death Star Battle is loosely based on the events of the film Star Wars Episode VI: Return of the Jedi. Your task is to destroy the Death Star before its construction is finished. You start the task outside the shield perimeter of the Death Star. There you'll have to combat different imperial vessels and avoid the death ray while waiting for an opportunity to slip through one of the random openings in the energy shield. After reaching the Death Star you must reduce its structure up to the point where you can hit the core. In the following destruction of the station you must avoid collision with...

Star Wars: Return of the Jedi : Death Star Battle

Star Wars: Return of the Jedi : Death Star Battle

Sinclair ZX Spectrum - Released - 1984

Death Star Battle is loosely based on the events of the film Star Wars Episode VI: Return of the Jedi. Your task is to destroy the Death Star before its construction is finished. You start the task outside the shield perimeter of the Death Star. There you'll have to combat different imperial vessels and avoid the death ray while waiting for an opportunity to slip through one of the random openings in the energy shield. After reaching the Death Star you must reduce its structure up to the point where you can hit the core. In the following destruction of the station you must avoid collision with...

Star Wars: Return of the Jedi: Death Star Battle

Star Wars: Return of the Jedi: Death Star Battle

Atari 2600 - January 1, 1983

Death Star Battle is loosely based on the events of the film Star Wars Episode VI: Return of the Jedi. Your task is to destroy the Death Star before its construction is finished. You start the task outside the shield perimeter of the Death Star. There you'll have to combat different imperial vessels and avoid the death ray while waiting for an opportunity to slip through one of the random openings in the energy shield. After reaching the Death Star you must reduce its structure up to the point where you can hit the core. In the following destruction of the station you must avoid collision with...

Star Wars: Return of the Jedi: Ewok Adventure

Star Wars: Return of the Jedi: Ewok Adventure

Atari 2600 - Released - January 1, 1997

You take the role of an EWOK in this thrilling game based on scenes from RETURN OF THE JEDI. Now a member of the Rebel cause, you must hang glide' over dangerous territory in order to reach the Imperial shield generator: Your mission: to blow it apart! But as you swoop through the forest, IMPERIAL STORMTROOPERS, ATST's and BIKER SCOUTS will try to shoot you down. Hurl rocks at the enemy as you avoid their fire and close in on the shield generator: 1 or 2 players

Star Wars: The Empire Strikes Back

Star Wars: The Empire Strikes Back

Mattel Intellivision - January 1, 1983

Star Wars: The Empire Strikes Back recreates a scene from the movie of the same name. You are on the icy planet of Hoth, and Imperial Walkers are closing in on the rebel power generator. As the pilot of a snowspeeder, you need to take out as many of the walkers as you can. The walkers are heavily armoured, and it will take a lot of fire power to destroy one! The game is played on a large, scrolling screen with a radar screen at the bottom to help keep track of where the enemy is located. If a walker reaches the power generator, or you run out of snowspeeders the game is over. Good luck, and...

Star Wars: The Empire Strikes Back

Star Wars: The Empire Strikes Back

Atari 2600 - January 1, 1982

Star Wars: The Empire Strikes Back recreates a scene from the movie of the same name. You are on the icy planet of Hoth, and Imperial Walkers are closing in on the rebel power generator. As the pilot of a snowspeeder, you need to take out as many of the walkers as you can. The walkers are heavily armoured, and it will take a lot of fire power to destroy one! The game is played on a large, scrolling screen with a radar screen at the bottom to help keep track of where the enemy is located. If a walker reaches the power generator, or you run out of snowspeeders the game is over. Good luck, and...

Strawberry Shortcake: Musical Match-ups

Strawberry Shortcake: Musical Match-ups

Atari 2600

Super Cobra

Super Cobra

Atari 2600

Super Cobra (スーパーコブラ Sūpā Kobura?) is a 1981 arcade game, the sequel to popular horizontally scrolling shooter Scramble, Super Cobra was developed by Konami and manufactured and distributed by Stern in North America. It is similar in concept to its predecessor, but much more difficult. The game was a success, selling 12,337 video game arcade cabinets in the United States in four months, by October 2, 1981, becoming Stern's third best-selling arcade classic after Berzerk and Scramble. Scramble sold 15,136 cabinets in the US in five months earlier that year, adding up to 27,473 US cabinet...

Super Cobra

Super Cobra

Mattel Intellivision - January 1, 1983

Super Cobra is a side-scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a...

Tutankham

Tutankham

Mattel Intellivision - October 1, 1983

Tutankham is an arcade action game played from a top down point of view. You are an explorer in King Tut's tomb on a mission to retrieve as many of the valuable treasures as you can find. In addition to the treasures, you will also find a key in each of the chambers. This is needed in order to unlock the entrance to the next, more difficult chamber. Be careful, for the tomb is guarded by many dangerous creatures! Cobras, bats, scorpions, and more all appear in the maze and will cause you to lose a life if you're caught! To defend yourself you are armed with a laser gun which you can fire left...

Tutankham

Tutankham

Atari 2600 - Released - 1982

Tutankham (ッ夕ンカ一ン) is a 1982 arcade game developed by Konami and released by Stern in the US. The game was originally titled Tutankhamen, but it was discovered that the full name could not fit on the arcade cabinet, so the title was shortened.[citation needed] Tutankham is one of six games chosen to appear in the LIFE magazine photo-session conducted at Twin Galaxies on November 7, 1982, featuring video game record holders of the 1982-era, gathered for a group photograph. The Tutankham champion in the photo is Mark Robichek of Mountain View, California.

Where in the World Is Carmen Sandiego?

Where in the World Is Carmen Sandiego?

Sega Master System - Released - December 1, 1988

Where in the World Is Carmen Sandiego and where has her gang of thieves taken the loot? You're the detective tracking down culprits in this globe-hopping mystery action game. And as you work your way up the 5 challenge levels from Rookie to Ace Detective, the mysteries get more complicated and your suspect and his henchmen become more aggressive, firing bullets and throwing knives you must duck on-screen. In each case, one of 10 elusive villains has stolen one of 90 national treasures and absconded to one of 30 foreign cities. Chase your suspect around the world, racing the clock and making...

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