Parker Brothers

2 Pak Special Yellow: Star Warrior / Frogger

2 Pak Special Yellow: Star Warrior / Frogger

Atari 2600 - Released - 1990

Grey-market compilation featuring two Parker Brothers titles, a renamed version of "Star Wars: The Empire Strikes Back" (1982) and "Frogger" (1982). Box description: STAR WARRIOR You are the last of the star warriors, with battle skills famous throughout the galaxy. Your neighboring planet Treon is under a vicious monster attack and you have been asked by princess Fenia to help save the planet. Without hesitation you board your battleship to go to the rescue. Dangerous, but it could be quite rewarding. For one or two players using joysticks. FROGGER Hop your frogs across a dangerous highway, then over a raging river to the safety of home. But your frogs will have to leap away from one danger after another before they're safe. Watch out for the tricky turtles! Frog-Eating snakes and alligators! Frogger- The fast moving, quick hopping game that's full of amphibious fun. For one or two players using joysticks.

Chess (Parker Brothers)

Chess (Parker Brothers)

Atari 800 - Released - 1983

The traditional chessboard joins the computer keyboard in this innovative Chess program designed fo the tournament player, the beginner, and everyone in between! Compete on any of 8 different skill levels, each with a variety of user friendly features. Play either side in a single game.

Circus Charlie

Circus Charlie

Commodore 64 - Released - 1984

You are Charlie, a member of a circus troupe. Your job is to please the crowd by performing five death-defying stunts: Stunt #1: You and the lion must jump through several rings of fire. Remember to avoid the jugs that emit fire. You must do this for 100 meters. Stunt #2: Walk the tightrope for 70 meters, avoiding the monkeys that get in your way. Jump the cyan monkeys for 500 points. Stunt #3: Roll on a ball for 80 meters, jumping from ball to ball. You can move balls backwards if the target is too close to make a successful jump. Avoid contact with the ground. Stunt #4: Ride a horse for 200 meters, bouncing on trampolines along the way. Be careful not to miss the jump or go over the tops of trampolines. You can speed up or slow down the horse. Stunt #5: Finally, trapeze from swing to swing for 50 meters. If you miss, make sure that you land on the platforms below so you bounce back on a swing. Once you have completed all five stunts, you have to do them again and hopefully, more points will be awarded.

Frogger

Frogger

ColecoVision - Released - November 1, 1983

Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.

Frogger

Frogger

Mattel Intellivision - Released - November 1, 1983

Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.

Frogger

Frogger

Commodore VIC-20 - Released - July 1, 1983

Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.

Frogger

Frogger

Atari 2600 - Released - 1981

Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level. The game was originally going to be titled Highway Crossing Frog, but the executives at Sega felt it did not capture the true nature of the game and was changed simply to Frogger.

Frogger

Frogger

Atari 5200 - Released - 1983

Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.

Frogger II: Threeedeep!

Frogger II: Threeedeep!

Atari 5200 - Released - 1984

In Frogger II, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the homes on all screens.

Frogger II: Threeedeep!

Frogger II: Threeedeep!

Atari 800 - Released - 1984

In Frogger II: ThreeeDeep!, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the homes on all screens.

Frogger II: Threeedeep!

Frogger II: Threeedeep!

Atari 2600 - Released - 1984

In Frogger II, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the homes on all screens. Trivia Title Frogger II has been released on an numerous console and computer platforms, but the spelling hasn't been consistent from release to release. The PC version uses the spelling Three Deep, compared to other platforms which use the spelling ThreeeDeep!.

Frogger II: ThreeeDeep!

Frogger II: ThreeeDeep!

MS-DOS - Released - 1984

In Frogger II: ThreeeDeep!, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the homes on all screens.

Frogger II: ThreeeDeep!

Frogger II: ThreeeDeep!

Commodore 64 - Released - 1984

In Frogger II: ThreeeDeep!, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the homes on all screens.

Frogger II: Threeedeep!

Frogger II: Threeedeep!

ColecoVision - Released - October 1, 1984

Frogger II: ThreeeDeep! is a console and computer game released in 1984. The game is a sequel to the original Frogger from 1981, and features similar gameplay. The goal of Frogger II: ThreeeDeep! is to maneuver each frog to a berth at the top of the screen. Once all of the berths are filled the player progresses to the next level. Unlike its predecessor, the game features three consecutive screens for each level rather than one screen per level, with berths at the top of each of the three screens that need to be filled.

G.I. Joe: Cobra Strike

G.I. Joe: Cobra Strike

Atari 2600 - Released - 1983

In the single-player mode, the player controls a G.I. Joe training camp on the bottom of the screen protected by a barrier and armed with two laser cannons. In this mode the goal is to keep the giant Cobra-operated robot snake from destroying the shield and thus the training camp by hitting it eight times. The Cobra robot shoots venom and laser beams. In two-player cooperative mode control of the G.I. Joe training game is split between two players as they work to destroy the Cobra robot. In the two-player competition mode one player controls the Cobra robot and another player controls the training camp. Cobra Strike was the first video game to use the G.I. Joe license. The U.K. version of the game was renamed Action Man: Action Force. Synopsis: "The Action Force training camp is under siege from a giant Cobra Combat Machine built by the evil Baron Ironblood. As the Cobra looms over the camp the Action Force recruits run to shelter from its vaporizing venom and piercing laser beams. Man your positions! Defend the camp! Use missile attack cannons and atomic-powered energy shields to fight the deadly Cobra." Alternate Titles "Action Force " -- European title

Gyruss

Gyruss

Atari 2600 - Released - 1984

The entire solar system is being attacked by the vicious Gyrusians, and it's up to you to save the day! You will need to fly your spaceship to each of the nine planets and then clear three stages of enemies to rid that planet of the Gyrusians. You start the game with a single cannon, but can gain a double cannon after shooting a power up satellite. After clearing each planet, there is another bonus stage where additional weapons and bonus points can be collected. Gyruss is an arcade action shooter, however instead of piloting your spaceship horizontally or vertically, you move in a circle around the perimeter of the screen. The NES version of Gyruss adds to the original arcade version additional music, additional weapons, new enemies, and a large boss at the end of each level. The gameplay is similar to that of Galaga but presented in a forced 3D perspective, with the player's ship facing 'into' the screen and able to move around the perimeter of an implicit circle. The scrolling starfield of earlier space shooter games is arranged to fit the 3D perspective, with the stars coming into view at the centre of the screen and flying outward, giving the impression of the player's ship moving through space.

Gyruss

Gyruss

ColecoVision - Released - 1984

Gyruss is a shoot 'em up arcade game. The game was ported from Konami's 1981 arcade version to ColecoVision by Parker Brothers in 1984. The gameplay is similar to that of Galaga but presented in a forced 3D perspective, with the player's ship facing 'into' the screen and able to move around the perimeter of an implicit circle. The scrolling starfield of earlier space shooter games is arranged to fit the 3D perspective, with the stars coming into view at the centre of the screen and flying outward, giving the impression of the player's ship moving through space.

Gyruss

Gyruss

Atari 5200 - Released - 1984

Three billion miles is a long way from home. But there's no shorter route from outer Neptune to Earth. As if that weren't enough...it's got to be a shoot-out all the way. You alone in your rapid-firing spaceship, swirling in a circular flight pattern...orbiting to the right...arcing to the left...trying to mow down wave after wave of enemy plane formations, rocketing meteors and run-away satellites. Stops at Uranus, Saturn, Jupiter, and Mars will mark your progression towards Earth. Each one's a short visit, though. Then it's off again to the next planet--and the next wave of enemies. Reach Earth in one piece and maybe you'll think twice about leaving home. Then again...maybe not!

Gyruss

Gyruss

Microsoft MSX - 2017

Way back in 1984, Parker Brothers released the game Gyruss, which was a conversion from the 1983 Konami arcade game by the same name, for the Colecovision. Gyruss is a semi 3D, or tube shooter that resembles games like Feedback and Space Harrier. Now, almost 28 years later, we finally get to play this game on MSX because GDX made a conversion from the Colecovision version. The conversion is based on the Mission Colecovision emulator for MSX and features some nice improvements such as SCC sound by default and improved support for keyboard and joysticks.

Gyruss

Gyruss

Atari 800 - Released - 1984

The gameplay is very similar to that of Galaga but with an added twist: the game is presented in a forced 3D perspective, with the player's ship facing 'into' the screen and able to move around the perimeter of an implicit circle - essentially, Gyruss was Galaga mapped onto a Tempest-like cylinder. This gameplay style is called a tube shooter, and Gyruss is one of the very few examples that exist. The familiar scrolling star field of earlier space shooter games was arranged to fit the 3D perspective, with the stars coming into view at the center of the screen and flying outward, giving the impression of the player's ship moving very fast through space.

James Bond 007

James Bond 007

Atari 5200 - Released - November 2, 1984

When it comes to fast-paced action and intrigue, nobody does it better than Bond. James Bond. But you can try when you reenact scenes from four great James Bond movie classics. 007's specially designed vehicle will take you on the ride of your life--over land, in the air, and under the sea! Through it all you must avoid obstacles, avert enemies, and accomplish four different missions!

James Bond 007

James Bond 007

Sega SC-3000 - Released - 1984

In James Bond 007 you control James Bond in his multi purpose craft. This craft can travel on both land and sea, can jump over danger, or fire at enemies on the many different levels. Each horizontally scrolling level in the game is loosely based on a different James Bond movie. The levels included are Diamonds Are Forever, The Spy Who Loved Me, Moonraker, and For Your Eyes Only. Each level has a variety of enemies trying to destroy you, and a unique goal that must be accomplished to continue on (for example, you may have to land on a hidden oil rig to stop Seraffino, or find Stromberg's undersea laboratory and destroy it). If you can complete all the missions, you win the game! Good luck, Mr. Bond.

James Bond 007

James Bond 007

Atari 800 - Released - 1984

In James Bond 007 you control James Bond in his multi purpose craft. This craft can travel on both land and sea, can jump over danger, or fire at enemies on the many different levels. Each horizontally scrolling level in the game is loosely based on a different James Bond movie. The levels included are Diamonds Are Forever, The Spy Who Loved Me, Moonraker, and For Your Eyes Only. Each level has a variety of enemies trying to destroy you, and a unique goal that must be accomplished to continue on (for example, you may have to land on a hidden oil rig to stop Seraffino, or find Stromberg's undersea laboratory and destroy it). If you can complete all the missions, you win the game! Good luck, Mr. Bond.

James Bond 007

James Bond 007

Commodore 64 - Released - 1984

In James Bond 007 you control James Bond in his multi purpose craft. This craft can travel on both land and sea, can jump over danger, or fire at enemies on the many different levels. Each horizontally scrolling level in the game is loosely based on a different James Bond movie. The levels included are Diamonds Are Forever, The Spy Who Loved Me, Moonraker, and For Your Eyes Only. Each level has a variety of enemies trying to destroy you, and a unique goal that must be accomplished to continue on (for example, you may have to land on a hidden oil rig to stop Seraffino, or find Stromberg's undersea laboratory and destroy it). If you can complete all the missions, you win the game! Good luck, Mr. Bond.

James Bond 007

James Bond 007

ColecoVision - Released - 1984

james Bond 007 is a 1983 side-scrolling video game developed and published by Parker Brothers for the Atari 2600, Atari 5200, Atari 8-bit computers, Commodore 64, ColecoVision and distributed in Japan by Tsukuda Original for the Sega SG-1000.

Montezuma

Atari 800 - ROM Hack - 2020

Improved graphics for the classic starred by Panama Joe, including animations and an ending screen. Inside a labyrinthine pyramid, Panama Joe will explore from room to room filled with enemies, obstacles, traps and dangers. The objective is to score points by gathering jewels along the way. Panama Joe must find keys to open doors, collect and use equipment such as torches, shields and amulets, without losing his life. Obstacles are laser gates, conveyor belts, disappearing floors and fire pits.

Montezuma 2: Again!

Atari 800 - Homebrew - 2020

New sequel with new levels and improved graphics starring Panama Joe. Inside a labyrinthine pyramid, Panama Joe will explore from room to room filled with enemies, obstacles, traps and dangers. The objective is to score points by gathering jewels along the way. Panama Joe must find keys to open doors, collect and use equipment such as torches, shields and amulets, without losing his life. Obstacles are laser gates, conveyor belts, disappearing floors and fire pits.

Montezuma's Revenge

Montezuma's Revenge

ColecoVision - Released - 1984

You play as a treasure hunter named Panama Joe, whose goal is to find an ancient treasure hidden by Aztec warrior deep inside catacombs. But beware, the catacombs are a large maze inhabited by monsters. Bouncing and rolling skulls, dancing spiders, disappearing and re-appearing chains and tons of fire await you. You'll have to find many keys and unlock doors in order to reach your goal. Panama Joe can jump and climb ladders, but doesn't have much to offer in terms of combat. That's why the monsters in the game should be avoided: a collision with an enemy leads to a premature death. He will also find amulets which make him invulnerable for a short time. Except for the Master System version, they are activated directly when picked up.

Montezuma's Revenge

Montezuma's Revenge

MS-DOS - Released - 1984

You play as a treasure hunter named Panama Joe, whose goal is to find an ancient treasure hidden by Aztec warrior deep inside catacombs. But beware, the catacombs are a large maze inhabited by monsters. Bouncing and rolling skulls, dancing spiders, disappearing and re-appearing chains and tons of fire await you. You'll have to find many keys and unlock doors in order to reach your goal. Panama Joe can jump and climb ladders, but doesn't have much to offer in terms of combat. That's why the monsters in the game should be avoided: a collision with an enemy leads to a premature death. He will also find amulets which make him invulnerable for a short time.

Montezuma's Revenge

Montezuma's Revenge

Atari 2600 - Released - 1984

PANAMA JOE, That’s what they call him ‘round these parts; though no one knows his real name or where he comes from. But one thing’s for sure, PANAMA JOE’s a daredevil from the word “go!” No risk’s too great if the reward’s large enough. Winning. That’s what’s the most important to him. And more times than not, that’s exactly what he does. Because he’s tough, clever – resourceful. And sometimes, downright pig-headed! Though occasionally (ah-hum), he’s been known to get in over his head. Luckily, he’s got a knack for getting himself out of hot water as quickly as he gets into it! Let’s hope MONTEZUMA’S REVENGE is one of those times. When you enter the treasure room, keep pushing against the right side (where you came in) until the music stops – you won’t fall through the floor. You’ll then be able to collect as many treasures as you wish, but the curse is you can’t exit this room. Other versions with a different title: Montesuma Montezuma Montezuma Revenge Montezumas Revenge

Montezuma's Revenge Featuring Panama Joe

Montezuma's Revenge Featuring Panama Joe

Sega Master System - Released - 1989

PANAMA JOE is a cunning daredevil—tough, clever, and fast on his feet. If the reward's large enough, he'll risk everything. Winning, that's all that counts! Once you start this game, you are PANAMA JOE. In 11 graduated levels of gameplay, you race against perils and time through the 100-room mazes of Emperor Montezuma's death-dealing pyramids. Your goal: to collect a fortune in hidden Aztec loot, rack up points—and stay alive! This state-of-the-art video game provides heart-pounding action and adventure, as you climb ladders, slide down poles, and grab special tools to escape the dangers that await you. Beware of the deadly spiders, rolling skulls, and floors that mysteriously vanish, dropping you into a fiery pit. React in a flash, or you'll lose one of PANAMA JOE'S six lives. Lose 'em all, and you lose the game! No sweat, right? Because you thrive on danger and adventure, and you're ready for anything. Just be sure to keep a cool head—and don't be blinded by greed when you discover Montezuma's fabulous treasures! So grab a torch and enter the first pyramid. But keep your eyes and ears open... or you could be the next victim of MONTEZUMA'S REVENGE!

Mr. Do!'s Castle

Mr. Do!'s Castle

ColecoVision - Released - 1984

The object of Mr. Do's Castle is to score as many points as possible by collecting cherries and defeating unicorn-like monsters. The game takes place in a castle filled with platforms and ladders, some of which can be flipped from one platform to another. The player controls Mr. Do as he collects cherries by using a hammer to knock out blocks that contain them from the various platforms. Empty holes left by the knocked-out blocks serve as traps for the monsters - if a monster falls into a hole, the player can then defeat it by causing a block above the monster to fall on top of it. If the player takes too long to complete a level, the monsters transform into faster, more difficult forms that occasionally multiply. The game advances to the next level when all cherries on the level have been collected or all enemies have been defeated. The player loses a life if Mr. Do is caught by a monster, and the game ends when the player runs out of lives. The game is an example of the trap-em-up genre, which also includes games like Heiankyo Alien, Lode Runner, Boomer's Adventure in Asmik World, and Space Panic. As in Mr. Do!, the player can earn an extra life by collecting all of the letters from the word "EXTRA". Regular monsters can be changed into monsters bearing the EXTRA letters by collecting all three keys distributed around the playfield and then picking up a magic shield from the top floor. Monsters in this state are easier to defeat than normal; a simple hammer strike will do the job. After a brief interval, they change back into their normal forms. The game also offers a bonus credit for collecting a rare diamond that appears on the playfield at random intervals. The cherry blocks are absent from Mr. Do Vs. Unicorns and early revisions of Mr. Do's Castle. Instead, blocks that are not keys or skulls at the start of a stage will be fill blocks (those left behind when unicorns fall into holes and are left alone for a time). Because of this, there are only three ways to complete a level in this version, versus the four ways to complete levels in Mr. Do's Castle. In addition, in these early revisions, the fill blocks change colors every two stages.

Mr. Do!'s Castle

Mr. Do!'s Castle

Atari 2600 - Released - 1984

Mr. Do!'s Castle is an action platform game which has you in a castle consisting of several floors, each of which contain a variety of blocks. You control Mr. Do! the clown who has a hammer which can be used to knock out the blocks in the floor. Wandering throughout the castle are deadly unicorns which are constantly trying to catch you. Your goal is to earn as many points as possible and to progress through the increasingly difficult castles. There are two ways to complete a castle; you can either destroy all of the deadly unicorns by crushing them with blocks, or you can knock out all of the blocks which have a cherry symbol on them. In addition to the cherry blocks, there are three blocks with a key. If all three key blocks are knocked out, the door on the roof of the castle unlocks. If you make it to the door, all of the unicorns will temporarily become harmless and will contain a letter. If you hit a letter unicorn, you will earn a letter in the word EXTRA. Spell the complete word, and you will earn an extra life. The last type of block you'll encounter has a skull on it. If you knock out two skull blocks, all of the blocks between them will also be knocked out and replaced with a bridge. As the castles progress, the castle layout will become trickier and the unicorns become faster and more numerous.

Mr. Do!'s Castle

Mr. Do!'s Castle

Atari 5200 - Released - 1984

Mr. Do's Castle is an arcade game created by Universal in September 1983. The Asian title of the game is Mr. Do! versus Unicorns. Though marketed as a sequel to the original Mr. Do! released one year earlier, the game bears a far closer resemblance to Space Panic. It is the second of the Mr. Do series of video games, although it wasn't intended to be. It began life as a game called "Knights vs. Unicorns", but the U.S. division of Universal persuaded the Japanese arm to modify the graphics into a Mr. Do! game, taking into account the first game's popularity.

Orbit

Orbit

ColecoVision - Unreleased - 1983

Popeye

Popeye

Philips Videopac+ - Released - 1982

As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise, Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!

Popeye

Popeye

Atari 5200 - Released - 1984

As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!

Popeye

Popeye

Atari 2600 - Released - 1983

As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen! Other versions with a different title: Marinheiro X Bandido.

Popeye

Popeye

Texas Instruments TI 99/4A - Released - 1984

As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!

Popeye

Popeye

Mattel Intellivision - Released - August 1, 1983

Popeye is a conversion of the arcade action/platform game. As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!

Popeye

Popeye

ColecoVision - Released - 1983

As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!

Popeye (1983)

Popeye (1983)

Commodore 64 - Released - 1983

As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!

Q*bert

Q*bert

Magnavox Odyssey 2 - Released - 1983

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Q*bert

Q*bert

Atari 5200 - Released - 1983

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Q*bert

Q*bert

Atari 800 - Released - 1983

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Q*bert

Q*bert

MS-DOS - Released - 1984

Q*bert is a popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of these discs when the snake is in pursuit, the snake will fall off the board while Q*bert is safely transported to the top.

Q*bert

Q*bert

ColecoVision - Released - 1983

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Q*bert

Q*bert

Commodore 64 - Released - 1984

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Q*bert

Q*bert

Mattel Intellivision - Released - April 1, 1983

All the action and excitement of the popular arcade game are here! Hop Q*bert up and down a pyramid of cubes, changing colors on each of the cube tops. When they're all the same color, Q*bert moves to a new - and more difficult - pyramid. But strange characters want to stop Q*bert from his fanciful mission. You'll have to do some fast hopping in this quick and "quasy" game! 1 or 2 players.

Reactor

Reactor

Atari 2600 - Released - 1982

Reactor is a conversion of the arcade game. You control a space ship inside a nuclear reactor which you are trying to stop from melting down! The reactor core at the center of the screen is surrounded by a deadly kill wall. Roaming throughout the available space are positrons, neutrinos, and photons, all of which will be trying to knock your ship into the wall. To survive you will need to knock all of these attacking particles into the kill wall to destroy them. As each level progresses, the reactor core will slowly grow in size, making less and less room to maneuver in. Eventually the reactor core will melt down; to prevent this, you need to destroy all of the particles before time runs out! To help out, you start the game with a limited number of decoys. When a decoy is placed on the screen, all of the particles will be attracted to it instead of your ship. If you place the decoy close enough to the kill wall, this will make it easier to destroy the particles. Also inside the reactor are two sets of control rods (located on the left and right sides of the screen); If you destroy an entire set of rods by knocking the particles into them, the reactor core will shrink down in size, giving you more time for your battle. If you destroy both sets of rods, you earn an extra decoy.

Sky Skipper

Sky Skipper

Atari 2600 - Released - 1983

It's a high-flying, action-packed adventure! You're the pilot chosen for this most unusual mission: to rescue the animals held captuve by the dangerous gorilla. But it won't be easy. You'll have to pilot your plane through all kinds of flying hazards. To make matters worse, you only have a limited amount of fuel to accomplish your mission. Can you save the animals in time?

Spider-Man

Spider-Man

Atari 2600 - Released - January 1, 1982

The Green Goblin has set a super bomb at the top of a high voltage tower located on the top of a skyscaper! As Spider-Man, you need to scale the building and defuse the bomb. Use your web to climb the building, but be careful of Green Goblin's villians which appear in the windows trying to stop you. If your web line goes too close to a villain, it will be cut and Spider-Man will fall. If you're careful, you can swing back and forth to capture the villains for bonus points. When you reach the top of the building, it's time to climb up the high voltage tower which is booby trapped with bombs. The bomb can be defused or avoided to get to the top, but just make sure you aren't too close to one that explodes! Once you arrive at the top of the tower, Green Goblin himself will be protecting the super bomb he has planted there. If you can sneak past Green Goblin and defuse the super bomb, the level is complete and you then move on to the next, more challenging level.

Star Wars: Jedi Arena

Star Wars: Jedi Arena

Atari 2600 - Released - January 1, 1983

In Jedi Arena, you have to face an opponent in the arena to see who is the true Jedi master. Wandering throughout the arena is a seeker which is capable of firing laser bolts. To be victorious you need to destroy your opponents shield by having the seeker fire laser bolts at it. You are armed only with a light saber which is used to control the direction of the laser bolts you fire, as well as block incoming fire from your opponent. The first player to break through the other players shield wins a point, and the first player to 3 points wins the match! Several game options are included which control the speed of the seeker, or even make the seeker invisible.

Star Wars: Return of the Jedi: Death Star Battle

Star Wars: Return of the Jedi: Death Star Battle

Atari 5200 - Released - 1983

Death Star Battle is loosely based on the events of the film Star Wars Episode VI: Return of the Jedi. Your task is to destroy the Death Star before its construction is finished. You start the task outside the shield perimeter of the Death Star. There you'll have to combat different imperial vessels and avoid the death ray while waiting for an opportunity to slip through one of the random openings in the energy shield. After reaching the Death Star you must reduce its structure up to the point where you can hit the core. In the following destruction of the station you must avoid collision with Death Star debris.

Star Wars: Return of the Jedi: Death Star Battle

Star Wars: Return of the Jedi: Death Star Battle

Atari 2600 - Released - January 1, 1983

Death Star Battle is loosely based on the events of the film Star Wars Episode VI: Return of the Jedi. Your task is to destroy the Death Star before its construction is finished. You start the task outside the shield perimeter of the Death Star. There you'll have to combat different imperial vessels and avoid the death ray while waiting for an opportunity to slip through one of the random openings in the energy shield. After reaching the Death Star you must reduce its structure up to the point where you can hit the core. In the following destruction of the station you must avoid collision with Death Star debris.

Star Wars: Return of the Jedi: Death Star Battle

Star Wars: Return of the Jedi: Death Star Battle

Atari 800 - Released - 1983

Death Star Battle is loosely based on the events of the film Star Wars Episode VI: Return of the Jedi. Your task is to destroy the Death Star before its construction is finished. You start the task outside the shield perimeter of the Death Star. There you'll have to combat different imperial vessels and avoid the death ray while waiting for an opportunity to slip through one of the random openings in the energy shield. After reaching the Death Star you must reduce its structure up to the point where you can hit the core. In the following destruction of the station you must avoid collision with Death Star debris. After completion the game will restart with increased difficulty (faster enemies, faster Death Star build up, etc). Overall difficulty can also be adjusted before starting the game.

Star Wars: Return of the Jedi: Death Star Battle

Star Wars: Return of the Jedi: Death Star Battle

Sinclair ZX Spectrum - Released - 1984

Death Star Battle is loosely based on the events of the film Star Wars Episode VI: Return of the Jedi. Your task is to destroy the Death Star before its construction is finished. You start the task outside the shield perimeter of the Death Star. There you'll have to combat different imperial vessels and avoid the death ray while waiting for an opportunity to slip through one of the random openings in the energy shield. After reaching the Death Star you must reduce its structure up to the point where you can hit the core. In the following destruction of the station you must avoid collision with Death Star debris. After completion the game will restart with increased difficulty (faster enemies, faster Death Star build up, etc). Overall difficulty can also be adjusted before starting the game.

Star Wars: Return of the Jedi: Ewok Adventure

Star Wars: Return of the Jedi: Ewok Adventure

Atari 2600 - Unreleased - January 1, 1997

You take the role of an EWOK in this thrilling game based on scenes from RETURN OF THE JEDI. Now a member of the Rebel cause, you must hang glide' over dangerous territory in order to reach the Imperial shield generator: Your mission: to blow it apart! But as you swoop through the forest, IMPERIAL STORMTROOPERS, ATST's and BIKER SCOUTS will try to shoot you down. Hurl rocks at the enemy as you avoid their fire and close in on the shield generator: 1 or 2 players

Star Wars: The Arcade Game

Star Wars: The Arcade Game

Atari 800 - Released - July 1, 1984

Remember the exhilaration you felt near the end of Star Wars when Luke Skywalker destroyed the Death Star? With Star Wars: The Arcade Game for the Atari 5200, you can enjoy the experience all over again, but this time you get to take Skywalker's place at the helm of the X-wing Fighter! Your spaceship, which you see as though you were sitting in its cockpit, is equipped with a maximum of nine energy shields. Each time you run into an obstacle (fireball, tower or catwalk) you will lose a shield, but you can earn extra shields by destroying the Death Star. If you get hit when your shield count is zero, the game will end. Prior to taking a shot at the Death Star, you must battle wave after wave of Imperial TIE Fighter patrol ships that are swarming around the artificial planet. You must destroy the entire fleet while shooting at and avoiding a barrage of fireballs. Next, you must fly through a maze of laser towers that stretch from the Death Star up into the blackness of outer space. The fireballs make a return engagement, and you can shoot the tops off the towers for bonus points.

Star Wars: The Empire Strikes Back

Star Wars: The Empire Strikes Back

Mattel Intellivision - Released - January 1, 1983

Star Wars: The Empire Strikes Back recreates a scene from the movie of the same name. You are on the icy planet of Hoth, and Imperial Walkers are closing in on the rebel power generator. As the pilot of a snowspeeder, you need to take out as many of the walkers as you can. The walkers are heavily armoured, and it will take a lot of fire power to destroy one! The game is played on a large, scrolling screen with a radar screen at the bottom to help keep track of where the enemy is located. If a walker reaches the power generator, or you run out of snowspeeders the game is over. Good luck, and may the force be with you!

Star Wars: The Empire Strikes Back

Star Wars: The Empire Strikes Back

Atari 2600 - Released - January 1, 1982

Star Wars: The Empire Strikes Back recreates a scene from the movie of the same name. You are on the icy planet of Hoth, and Imperial Walkers are closing in on the rebel power generator. As the pilot of a snowspeeder, you need to take out as many of the walkers as you can. The walkers are heavily armoured, and it will take a lot of fire power to destroy one! The game is played on a large, scrolling screen with a radar screen at the bottom to help keep track of where the enemy is located. If a walker reaches the power generator, or you run out of snowspeeders the game is over. Good luck, and may the force be with you!

Strawberry Shortcake: Musical Match-ups

Strawberry Shortcake: Musical Match-ups

Atari 2600 - Released - 1983

Strawberry Shortcake Musical Match-Ups is a puzzle game where you try to straighten out mixed up Strawberryland characters within a given time limit. When the game begins, a mixed up character will appear on the screen and you need to change the head, body, and legs until they are all from a single character. If a complete character is correctly formed, the character will perform a dance and you will hear their musical theme; if an incomplete character is formed, the musical theme heard will be partially from each of the characters you did create. Several levels of difficulty are included which dictate the time limit and which character needs to be created. In the easier levels, the character you must create will be indicated by text at the bottom of the screen. In the more difficult levels, you must create a character based on the theme song that plays.

Super Cobra

Super Cobra

Atari 2600 - Released - 1983

Super Cobra is a side-scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate.

Super Cobra

Super Cobra

Mattel Intellivision - Released - January 1, 1983

Super Cobra is a side-scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate.

Super Cobra

Super Cobra

Atari 800 - Released - 1983

Super Cobra is a side-scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful.

Super Cobra

Super Cobra

Atari 5200 - Released - February 4, 1983

The player controls a helicopter and has to guide it across a scrolling terrain, battling obstacles along the way. The player uses a joystick to accelerate, decelerate, move up, and move down. The ship uses a laser and bomb to destroy defenders, tanks, and UFO's while infiletrating 10 Super Cobra defense systems. The ship has a limited fuel supply, which is depleted over time. More fuel can be acquired by destroying fuel tanks in the game. The game is divided into ten sections, plus a finale, each with a different style of terrain and different obstacles. Players navigate through ten levels and a base, where they must safely make it through the level and safely remove the booty. The levels are described as follows, Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets. Chopper faces Arcing missiles over a mountain terrain. Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire. Single Smart Bombs over mountainous terrain. Again, Rockets appear, but do not fire. Chopper flies through a cavern-like terrain against falling mines. Rapidly firing, roving tanks over mountainous terrain. Rockets appear, but do not fire. Maneuver through a field of meteors which explode when hit with bombs or 3 times with laser, plus a single, green, shadow meteor directly in front of chopper which explodes when hit five times with laser. Rockets appear but do not fire. Chopper flies over mountainous terrain against rapidly firing UFOs. Tanks and rockets appear, but do not fire. Chopper faces arcing missiles over tall buildings. Firing rockets in a building maze. Base: Player must maneuver the chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away. There is no intermission between each section; the game simply scrolls into the new terrain. If the player destroys the booty on the final level, they must start back at the beginning of the level.

Super Cobra

Super Cobra

ColecoVision - Released - 1983

Super Cobra is a side-scrolling shooter based on the arcade game. The port for the Colecovision version was developed by Parker Brothers in 1983. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate.

Tutankham

Tutankham

ColecoVision - Released - 1984

Tutankham is an arcade action game played from a top down point of view. You are an explorer in King Tut's tomb on a mission to retrieve as many of the valuable treasures as you can find. In addition to the treasures, you will also find a key in each of the chambers. This is needed in order to unlock the entrance to the next, more difficult chamber. Be careful, for the tomb is guarded by many dangerous creatures! Cobras, bats, scorpions, and more all appear in the maze and will cause you to lose a life if you're caught! To defend yourself you are armed with a laser gun which you can fire left or right, but not up or down. In each of the mazes you are also give one "flash" which can be used to destroy all creatures currently on the screen.

Tutankham

Tutankham

Mattel Intellivision - Released - October 1, 1983

Tutankham is an arcade action game played from a top down point of view. You are an explorer in King Tut's tomb on a mission to retrieve as many of the valuable treasures as you can find. In addition to the treasures, you will also find a key in each of the chambers. This is needed in order to unlock the entrance to the next, more difficult chamber. Be careful, for the tomb is guarded by many dangerous creatures! Cobras, bats, scorpions, and more all appear in the maze and will cause you to lose a life if you're caught! To defend yourself you are armed with a laser gun which you can fire left or right, but not up or down. In each of the mazes you are also give one "flash" which can be used to destroy all creatures currently on the screen.

Tutankham

Tutankham

Atari 2600 - Released - 1982

Tutankham is an arcade action game played from a top down point of view. You are an explorer in King Tut's tomb on a mission to retrieve as many of the valuable treasures as you can find. In addition to the treasures, you will also find a key in each of the chambers. This is needed in order to unlock the entrance to the next, more difficult chamber. Be careful, for the tomb is guarded by many dangerous creatures! Cobras, bats, scorpions, and more all appear in the maze and will cause you to lose a life if you're caught! To defend yourself you are armed with a laser gun which you can fire left or right, but not up or down. In each of the mazes you are also give one "flash" which can be used to destroy all creatures currently on the screen.

Where in the World Is Carmen Sandiego?

Where in the World Is Carmen Sandiego?

Sega Master System - Released - December 1, 1988

Where in the World Is Carmen Sandiego and where has her gang of thieves taken the loot? You're the detective tracking down culprits in this globe-hopping mystery action game. And as you work your way up the 5 challenge levels from Rookie to Ace Detective, the mysteries get more complicated and your suspect and his henchmen become more aggressive, firing bullets and throwing knives you must duck on-screen. In each case, one of 10 elusive villains has stolen one of 90 national treasures and absconded to one of 30 foreign cities. Chase your suspect around the world, racing the clock and making crucial decisions: What city did he go to? Where will you investigate, the Embassy of the Warehouse? Collect pertinent facts from the special Almanac, and travel the globe till you've got the goods on your crook. When you know whodunit, visit Interpol and bring your suspect to justice!

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